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Fantasy Battles
The9thAge
Dwarven HoldsArmy Rules
Version 0.11.0 Beta
Army Wide Rules
Special Rules
Armoury
Dwarven Runes
Quick Reference Sheet
Change Log
Lords
Heroes
Core
Special
Rare
Mounts
Fantasy Battles: The 9th Age is a community-made miniatures wargame.
All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.
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Army Wide Rules
Hewn out of MountainsDwarven Hold armies always count as having a Wizards Apprentice for the purpose of dispelling .
Ancient GrudgeDwarven Hold armies have a number of Ancient Grudges which confers certain bonuses when attacking specific
enemies. The total amount of Grudges held by a Dwarven Hold army is calculated in the following manner:
- One Grudgefor each Dwarf King in the army;
- Additional D3 Grudges for each Dwarf King mounted on the Throne of War;
- One Additional Grudgewhen facing opponents who field units from the army books Orcs and Goblins or The Vermin
Swarm.
For each Grudge held by a Dwarven Hold army, the Player may choose one enemy model or unit to be the target of the
Grudge. This choice is made after the Deployment Phase. All models in the Dwarven Hold army have Hatred against a
begrudged enemy. If a Dwarven Hold unit already had Hatred it may also reroll failed to-wound rolls against the enemy
in every first Round of combat.
When an enemy unit is begrudged, any model which joins that unit also become subject to the Grudge for as long as it
remains a part of the unit. However if a single model is begrudged and it joins a unit, the entire unit does not become
subject to the grudge. No enemy unit may be targeted more than once by this rule.
Special Rules
RelentlessA model with this rule may march as normal even when within 8 of enemy units. Infantry models may march triple
their Movement iftheyare farther than 8awayfrom enemy units at the start oftheir MovementPhase. A unitmay only
perform these moves if it consists entirely of models with this rule.
SturdyA model with this rule gains Thunderous Charge. The model does not suffer -1 to hit when taking a Stand and Shoot
charge reaction.
Shield WallA model with this rule adds an additional+1 to its Armour Save in Close Combat when using a shield against non-specialClose Combat Attacks from enemies to the model's front.
EntrenchOnce deployment has finished but before moving Vanguards and Scouts, a model with this rule may entrench one War
Machine. The War Machine counts as if in Hard Cover (but loses this rule permanently if it moves).
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HoldstoneAt the start of any Round of Combat, a model carrying the Holdstone may declare that it is using it. Once it does, the
models unit treat flanks and rear as front for the purposes of Parry, Shieldwall and Supporting Attacks (to their
flanks/rear). The unit may still beDisruptedas normal. While theHoldstone is active, thebearermustalwaysissueand
accept challenges. The unit cannot pursue any enemies in the same combat that the Holdstone was used.
Once the combat is over or the bearer slain, the beneficial effects of the Holdstone immediately end.
Yer comin with me
!Close Combat Attacks from models with this rule always successfully wound on to-wound rolls of 4+ (or better if the
models Strength would allow it). Any model with this rule that is removed as a casualty in Close Combat may
immediately make a Close Combat Attack with theweaponchoice forthis CombatRound.Thisattackmust be allocated
either towards the model that causedthe casualty,or itsunit (inthat case, distributingthe hits as shooting)applyingall
special rules and bonuses. It may however never exceed one attack.
ArmouryWyrm-Slayer Rocket:
Shooting Weapon. Range 24, Strength 8, Multiple Wounds (D3), Flaming Attacks, Cumbersome
Forge Repeater:
Shooting Weapon. Range 18, Strength 5, Armour Piercing (1), Flaming Attacks, Quick to Fire, Multiple Shots(2D3)
Battle RunesRunic Master, Runic Smiths and Anvils of Power may take these, under the rules detailed in the each Unit entry, and cast
them as Bound Spells:
Rune of Metal
Type: Augment
Duration: Lasts One Turn
Target may reroll failed Armour
Saves.
Rune of Resolve
Type: Augment
Duration: Instant
Target friendly unit may perform a 6"
Magical Move.
Rune of Reckoning
Type: Augment
Duration: Lasts One Turn
Target friendly unit may reroll failed
to-hit rolls in Close Combat.
Rune of Oaths
Type: Augment
Duration: Lasts One Turn
Target friendly unit gains Stubborn
and Immune to Psychology.
Rune of Gleaming
Type: Augment
Duration: Lasts One Turn
Target friendly unit gains Hard Target
and Distracting.
Rune of Resilience
Type: Augment
Duration: Lasts One Turn
All to-wound rolls against target
friendly unit receive a -1 penalty
(multiple instances cast on the same
unit are not stackable).
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Runic StandardsDwarfs may use Magical Standards from the Common Magical Items list as well as the Runic Standards listed below. A
Battle Standard Bearer can take a Runic Standard as part of its Runic Item allowance.
Runic Standard of Shielding
(45 pts)
All units within 6 have a Ward Save
(5+) against Shooting Attacks.
Runic Standard of Swiftness
(25 pts)
The unit gains Vanguard.
Runic Standard of Dismay
(30 pts)
Units charging this unit reduce their
charge distance by D6. This can
cause a failed charge.
Dwarven RunesDwarven Holds armies cannot pick from the pool of common Magical Items and instead create their own, using a
combination of Dwarven Relics and Dwarven Runes. The resulting objects, called Runic Items, follow all the normal
rules for Magical Items (i.e. Runic Weapon is Magical Weapon, Runic Armour is Magical Armour, Runic Talisman is
Talisman and Runic Arcane Item is Arcane Item). Each runecombination forms a uniqueMagical Item which cannot be
duplicated.
Weapon Runes
Any Hand Weapon or Additional Hand Weapons can be engraved with up to 3 Runes from this set.
Rune of Fury
(15 pts each)
For each Rune of Fury engraved on aweapon the bearer gains +1 Attack.
Rune of Might
(20 pts each)
For each Rune of Might engraved on aweapon the bearer gains +1 Strength.
Rune of Precision
(20 pts each)
For each Rune of Precision engravedon a weapon the bearer gains +1 to
hit.
Rune of Quickening
(20 pts each)
For each Rune of Quickening
engraved on a weapon the bearer
gains +2 Initiative.
Rune of Craftsmanship
(25 pts)
A weapon engraved with this Rune
changes to a Great Weapon.
Rune of Penetrating
(40 pts)
A weapon engraved with this Rune
gains Armour Piercing (6).
Rune of Smashing
(40 pts)A Weapon engraved with a this Rune
inflicts attacks at Strength 10 against
targets with a Toughness of 5 or
greater.
Rune of Destruction
(40 pts)A weapon engraved with this Rune
gains Multiple Wounds (D3).
Rune of Fire
(5 pts)A weapon engraved with this Rune
gains the Flaming Attacks special
rule.
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Armour Runes
Any suit of Armour can be engraved with up to 3 runes from this set.
Rune of Crushing
(10 pts each)
An armour engraved with a Rune of
Crushing grants the wearer Impact
Hits (1). Each additional rune adds +1
to the number of Impact Hits.
Rune of Aegis
(15 pts each)
An armour engraved with a Rune of
Aegis grants Magic Resistance (1) or
increases this effect by +1 per rune,
up to Magic Resistance (4).
Rune of Iron
(10 pts each)
An armour engraved with a Rune of
Iron grants Innate Defence (6+). One
additional rune may be used to
increase this effect to (5+).
Rune of Steel
(30 pts)
An armour engraved with this Rune
allows the wearer to reroll failed
Armour Saves .
Rune of Mountains
(30 pts)
An armour engraved with this Rune
grants the wearer +1 Toughness, up
to a maximum of Toughness 6.
Rune of Bronze
(30 pts)
An armour engraved with this Rune
grants the wearer +1 additional
Wound.
Rune of Resistance
(45 pts)
An armour engraved with this Rune
forces enemies to reroll successful
to-wound rolls against the wearer.
Talismanic Runes
Up to 3 runes from this set may be taken as a single Talisman.
Rune of the Forge
(5 pts)
The bearer gains Fireborn.
Rune of Kinship
(10 pts)
The bearer gains Scout and Ambush
but may not ride a Throne of War.
Rune of Infamy
(20 pts)
The bearer gains Fear.
Rune of Shielding
(15 pts each)
An armour engraved with a Rune of
Shielding grants the wearer a Ward
Save (6+) or increases this effect by
+1 per rune.
Rune of Retribution
(35 pts) - One per army
One Use Only. This is used at the
beginning of the Movement Phase.
Friendly units within 6 gain
Devastating Charge for one Turn.
Rune of Courage
(30 pts)
One use only. May be activated at the
start of any Round of Combat. For the
duration of the Phase, the wearer has
Stubborn.
Rune of Dragons Breath
(35 pts)
The bearer has a Breath Weapon with
the following profile: Strength 4,
Flaming Attacks, Magical Attacks.
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Arcane Runes
Models with the Rune Craft or Rune Craft Mastery rules may take up to 3 of the following runes as a single Arcane Item.
Rune of Denial
(35 pts) - One per army
One use only. The player may
choose to use this rune instead ofmaking a dispel roll. The spell is
automatically dispelled.
Rune of Brilliance
(35 pts)
The bearer adds a +1 bonus to all
casting rolls when casting BoundSpells .
Rune of Harnessing
(25 pts)
The Dwarven Hold player receives a
+1 bonus to Channel rolls and theopponent receives a -1 penalty to
Channel rolls.
Rune of Mastery
(40 pts)
Once per Magic Phase, the bearer
may reroll one Power Dice when
casting a Bound Spell.
Rune of Devouring
(35 pts) - One per army
One use only. The player may choose
to use this rune instead of making a
dispel roll. The spell is cast as normal
but is afterward lost and cannot be
cast again for the rest of the game.
This rune cannot be combined with
the Rune of Denial on the same item.
Rune of Grounding
(50 pts) - One per army
The Dwarven player may remove a
Power Dice from his own Magic
Phase and add it as an additional
Dispel Dice in the opponent's Magic
Phase.
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Army List
LORDS
King 125 pts single model
M WS BS S T W I A Ld
3 7 4 4 5 3 4 4 10 Infantry 20x20mm base
Armour:
Plate Armour
Dwarf Special Rules:
Sturdy, Relentless, Shield Wall
Options: pts
May take Holdstone 30
May take Runic Items up to 125
May take a Shield 10
May take a Shooting Weapon (one choice only)
Pistol 4
Handgun 8
Crossbow 8
May take a Great Weapon 10
May take a mount (one choice only)
Shield Bearers 50
War Throne 150
Daemon Seeker 130 pts single model
M WS BS S T W I A Ld
3 7 4 5 5 3 5 5 10 Infantry 20x20mm base
Weapons:
Additional Hand Weapon, Great Weapon
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Hatred (Army Book: Daemon Legion),Lethal Strike,
Not a Leader, Swiftstride, Unbreakable, Vanguard,
Ward Save (6+), Weaponmaster, Yer comin with
me!
Options: pts
May take Runic Items (Weapon only) up to 125
May take up to two of the following:
Magic Resistance (1) 15
Fear 20
Monster Seeker 30
Grim Resolve 40
Monster Seeker:The model gains Multiple Wounds (2,
Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,
Monster and Ridden Monster)
Grim Resolve: The model gains one attack per enemy model
in Base Contact.
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Runic Master 125 pts single model
M WS BS S T W I A Ld
3 6 4 4 5 3 3 2 10 Infantry 20x20mm base
Armour:Plate Armour
Dwarf Special Rules:
Relentless, Sturdy, Shield Wall
Special Rules:
Channel, Magic Resistance (2)
Options: ptsMay take Runic Items up to 125
May take a Shield 3
May take a Great Weapon 8
May take up to 3 Battle Runes 5 / rune
Rune Craft Mastery: A Runic Master has Armour Piercing (1) and confers this bonus to any unit it joins. The
character may dispel as if it were a Wizard Master, including Aided Dispel, and may cast Bound Spells from the Battle
Runes list as either:
- Power Level 4, spell type: Range: 6
- Power Level 5, spell type: Range 12
Master Engineer 120 pts single model
M WS BS S T W I A Ld
3 6 4 4 5 3 3 2 10 Infantry 20x20mm base
Armour:
Plate Armour
Dwarf Special Rules:
Sturdy, Relentless, Shield Wall
Special Rules:
Engineer, Entrench
Options: pts
May take Runic Items up to 100May take a Shield 3
May take a Shooting Weapon (one choice only)
Pistol 4
Brace of Pistols 5
Handgun 8
Crossbow 8
Forge Repeater 20
Wyrm-Slayer Rocket 20
May take a Great Weapon 8
Master Marksman: At the start of the Shooting Phase, a Master Engineer may grant one of the following bonus
effects to a friendly Infantry unit
within 6":
- Target u nit gains +1 to hit for all Shooting Attacks.
- Target u nit may reroll rolls of 1' to wound for all Shooting Attacks.
- Target u nit increases the range of its Shooting Weapons by 1d6+1.
The bonus effect lasts until the end of the Shooting Phase. Multiple instances of the same effect do not stack. A Master
Engineer who confers one of these bonus effects may not use the special rule Engineer during the same Shooting
Phase.
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HEROES
Thane 85 ptssingle model
M WS BS S T W I A Ld
3 6 4 4 5 2 3 3 10 Infantry 20x20mm base
Armour:
Plate Armour
Dwarf Special Rules:
Sturdy, Relentless, Shield Wall
Options: pts
May take Holdstone 25
May be upgraded to Battle Standard Bearer 25
May take Runic Items up to 75
(If BSB, May take a Runic Standard)
May take a Shield 8
May take a Shooting Weapon (one choice only)
Pistol 4
Handgun 8
Crossbow 8
May take a Great Weapon 10
Engineer 65 ptssingle model
M WS BS S T W I A Ld
3 5 4 4 4 2 3 2 9 Infantry 20x20mm base
Armour:
Plate Armour
Dwarf Special Rules:
Sturdy, Relentless, Shield Wall
Dwarf Rules:
Engineer, Entrench
Options: pts
May take Runic Items Up to 50
May take a Shield 2
May take a Great Weapon 6
May take a shooting weapon (one choice only)
Pistol 4
Brace of Pistols 5
Crossbow 8
Handgun 8
Forge Repeater 20
Wyrm-Slayer Rocket 20
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Runic Smith 65 ptssingle model
M WS BS S T W I A Ld
3 5 3 4 4 2 3 2 9 Infantry 20x20mm base
Armour:
Plate Armour
Dwarf Special Rules:
Relentless, Sturdy, Shieldwall
Special Rules:
Channel, Magic Resistance (1)
Options: pts
May take Runic Items up to 75
May take a Shield 2
May take a Great Weapon 6
May take up to 3 Battle Runes 5 / rune
Rune Craft: A Runic Smith has Armour Piercing (1) and confers this bonus to any unit he joins. The model may dispel
as if it were a Wizard Apprentice, including Aided Dispel , and may cast Bound Spells from the Battle Runes list as
either:
Power Level 4, spell type: Casters Unit
Power Level 5, spell type: Range 6
Dragon Seeker 50 ptssingle model
M WS BS S T W I A Ld
3 6 3 4 5 2 4 4 10 Infantry 20x20mm base
Weapons:
Additional Hand Weapon, Great Weapon
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Unbreakable, Lethal Strike, Vanguard, Not a Leader,
Swiftstride, Ward Save (6+), Weaponmaster, Yer
comin with me!
Options: pts
May take Weapon Runic Items up to 75
May take up to two of the followingMagic Resistance (1) 15
Fear 20
Monster Seeker 20
Grim Resolve 25
Monster Seeker:The model gains Multiple Wounds (2,
Monstrous Infantry, Monstrous Beast, Monstrous Cavalry,
Monster and Ridden Monster)
Grim Resolve: The model gains one attack per enemy model
in Base Contact.
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CORE
Clan Warriors 70 pts10 models, may add up to 30 models 7 pts/model
M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9 Infantry 20x20mm base
Armour:
Heavy Armour
Dwarf Special Rules:
Sturdy, Relentless, Shield Wall
Options: pts
A single Clan Warriors or Graybeards unit
may Vanguard (max 30 models) 1 / model
May take Shield 2 / model
if taken with Great Weapon 1 / model
or Additional Hand Weapon 1 / model
May take Throwing Weapons 1 / model
May take a weapon (one choice only)
Additional Hand Weapon 1 / model
Spear 1 / modelGreat Weapon 3/ model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become Veteran Standard Bearer*
*A Veteran Standard Bearer is One of a Kind and may take a
Magical Banner worth up to 25 pts.
Greybeards 120 pts10 models, may add up to 20 models 11 pts/model
M WS BS S T W I A Ld
3 5 3 4 4 1 2 1 9 Infantry 20x20mm base
Armour:
Heavy Armour
Dwarf Special Rules:
Relentless, Sturdy, Shieldwall
Special Rules:
Immune to Psychology
Seen It All: Units within 6 of the Greybeards may
reroll failed Panic tests.
Options: pts
A single Clan Warriors or Graybeards unit
may Vanguard ( max 20 models) 1 / model
May take Throwing Weapons 2 / model
May take (one choice only)
Shield 2 / model
Great Weapon 3/ modelGreat Weapons and Shield 4 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become Veteran Standard Bearer
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Clan Marksmen 60 pts5 models, may add up to 20 models 12 pts/model
M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9 Infantry 20x20mm base
Weapons:
Crossbow
Armour:
Heavy Armour
Dwarf Special Rules:
Relentless, Sturdy
Options: pts
May swap Crossbow for Handgun free
May take Shield 1 / model
May take Great Weapon 3/ model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
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SPECIAL
Iron Guard 130 pts10 models, may add up to 20 models 14 pts/model
M WS BS S T W I A Ld
3 5 3 4 4 1 2 1 9 Infantry 20x20mm base
Armour:
Plate Armour, Shields
Dwarf Special Rules:
Sturdy, Relentless, Shield Wall
Special Rules:
Bodyguard,
Options: pts
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take Magical Standard up to 50
Kings Guard 150 pts 10 models, may add up to 20 models 15 pts/model
M WS BS S T W I A Ld
3 5 3 4 4 1 2 2 9 Infantry 20x20mm base
Weapons:
Great Weapons
Armour:
Plate Armour
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Bodyguard (General, Dwarf King)
Options: pts
May take Shield 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take Magical Standard up to 50
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Forge Wardens 150 pts 10 models, may add up to 15 models 15 pts/model
M WS BS S T W I A Ld
3 5 3 4 4 1 2 1 9 Infantry 20x20mm base
Weapons:
Forge Gun:Range 18, Strength 5, Armour Piercing
(1), Flaming Attacks, Quick to Fire
Armour:
Plate Armour
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Ward Save (6+), Fireborn
Options: pts
May upgrade one model to each of the following:
Champion 10
- May take Wyrm-Slayer Rocket 20
Musician 10
Standard Bearer 10
- may take Magical Standard up to 25
Seekers 55pts5 models, may add up to 25 models 11pts/model
M WS BS S T W I A Ld
3 4 3 4 4 1 2 1 10 Infantry 20x20mm base
Weapons:
Additional Hand Weapon, Great Weapon
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Unbreakable, Ward Save (6+), Swiftstride, Weapon
Master, Yer comin with me!
Options: pts
May take Vanguard 1 / model
May take Skirmisher (max 15 models) 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10Standard Bearer 10
- may take Magical Standard up to 25
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Steam Copter 80 pts1model, may add up to 2 models 70 pts/model
M WS BS S T W I A Ld
Copter 1 - - - 5 3 - - -
Driver - 4 3 4 4 - 2 2 9 Cavalry 40x40mm base
Weapons:Forge Repeater
Armour:
Heavy Armour, Mounts Protection (6+)
Dwarf Special Rules:
Relentless
Special Rules:
Fly(8)
Options: pts
May swap Forge Repeater for Flame Culverin free
(Only units of 1 model)
May Skirmish (units of 2 or more models) free
Flame Culverin:
This is a Flame Thrower Artillery Weaponwith
Range 3", Strength 3, Flaming Attacks.
This weapon may not be used if the model performed a
March Move. Ignore the -1 modifier to rolls on the Misfire
Table.
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Anvil of Power 150 ptssingle model
M WS BS S T W I A Ld
Anvil - - - - 7 4 - - -
Anvil Guard (4) 3 5 3 4 4 - 2 1 9 War Machine 60mm round baseArmour:
Plate Armour
Special Rules:
Unbreakable, Ward Save (5+), Magic Resistance (2), Channel
Runic Anvil: A model with this rule can make can make dispel attempts as if it were a Wizard Apprentice , including
Aided Dispel . An anvil comes with 3 Battle Runes and casts them with Power Level (5).
Rune of Storms
Type: Damage, Hex,
Range:48
Duration: Lasts One Turn.
The target suffers D6 Strength 6 hits
that are Magical Attacks and
Lightning Attacks. Target can not
use flying movement for the
duration of the spell.
Rune of Shattering
Type: Damage, Hex,
Range 48
Duration: Lasts One Turn.
The target suffers 2D6 Strength 4
hits that are Magical Attacks. Units
who suffer at least one wound from
this Runic Bound Spell suffer -1 to
hit in Close Combat and treat all
terrain as Dangerous Terrain.
Rune of Cleansing
Type: Universal,
Range 60
Duration: Instant.
The casting player may remove one
spell with Duration: Lasts One Turn
or Duration: Remains in Play from
the target unit. This bound spell
may target either a friendly unit or
an enemy unit.
An Anvil of Power may also swap one or more of these Battle Runes for one from the Battle Runes section. These
Bound Spells are cast with Power Level 4 and Range 60.
Ballista 55ptssingle model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 60mm round base
Weapons:
Dwarf Ballista:
This is a Bolt Thrower Artillery Weapon:
Range 48", Strength 6, Multiple Wounds (D3),
Armour Piercing (6).
Armour:
Heavy Armour
Special Rules:
Stubborn
Options:
May take any of the following upgrades:
Flaming Shot (5 pts)
All hits caused by the War Machine have Flaming and Magical
attacks.
Rune Crafted (10 pts)
All hits caused by the War Machine have +1 to hit against
Flying units and Magical Attacks.
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RARE
Field Artillery - single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 60mm round base
Armour:
Heavy Armour
Special Rules:
Stubborn
Options:
May take any of the following upgrades:
Flaming Shot (5 pts)
All hits caused by the War Machine have Flaming and Magical
attacks.
Engineering Rune (15 pts)
Adds +4 to any rolls on the Misfire Table.
Rune Crafted (50 pt)
All hits caused by the War Machine have +1 Strength (up to a
maximum of 10). Dwarf Catapult gains Armour Piercing (1).
Must take one of the following:
Catapult (90 pts)
This is a Catapult (3) Artillery Weaponwith
Range 60", Strength 3(9) [Multiple wounds (Ordnance)].
Cannon (100 pts)
This weapon can be fired in two ways;
- As a Cannon (D6) Artillery Weaponwith
Range 60, Strength 10, Armour Piercing (2), Multiple
Wounds (Ordnance) .
- As a Volley Gun Artillery Weaponwith
Range 12", Strength 4, Armour Piercing (3), Multiple
Shots (2D6).
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Tunnel Artillery - single model
M WS BS S T W I A Ld
Machine - - - - 7 3 - - -
Crew (3) 3 4 3 3 4 - 2 1 9 War Machine 60mm round base
Armour:
Heavy Armour
Special Rules:
Stubborn
Options:
May take any of the following upgrades:
Flaming Shot (5 pts)
All hits caused by the War Machine have Flaming and Magical
Attacks.
Engineering Rune (15 pts)
Adds +4 to any rolls on the Misfire Table.
Rune Struck(20 pts)
All hits caused by the War Machine have +3 range and
Magical Attacks.
Rune Crafted (30 pts) -Organ Gun only
All hits caused by the War Machine have +1 to wound and
Magical Attacks.
Must take one of the following:
Flame Cannon (110 pts)
This aFlame Thrower Artillery Weaponwith
Range 12", Strength 5, Multiple Wounds (D3), FlamingAttacks.
Organ Gun (125pts)
This is a Volley Gun Artillery Weaponwith
Range 30", Strength 5, Armour Piercing (1), MultipleShots (2D6*2).
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Steam Bomber 125 pts (One of a Kind)single model
M WS BS S T W I A Ld
Copter 1 - - - 5 4 - - -
Driver - 4 3 4 4 - 2 2 9 Cavalry 40x40mm base
Weapons:Swivel Gun:Range 24, Strength 4, Armour Piercing (1), Multiple Shots (4), Quick to Fire.
Armour:
Heavy Armour
Mounts Protection (6+)
Dwarf Special Rules:
Relentless
Special Rules:
Fly(8)
Bombing Run: During the Remaining Moves sub-phase you can bomb an unengaged enemy unit. Nominate one
enemy unit which the unit moved or marched over this turn. This unit suffers 2D6 Strength 4 hits.
Hold Guardians 210 pts3 models, may add up to 3 models 70 pts / model
M WS BS S T W I A Ld
5 4 3 6 5 3 2 2 10 Monstrous Infantry 40x40mm base
Armour:
Plate Armour, Innate Defence (6+)
Special Rules:
Immune to Psychology, Magical Attacks, Multiple
Wounds (D3)
Options: pts
May gain Flaming Attacks and Fireborn 5 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Vengeance Seeker 60 ptssingle model
M WS BS S T W I A Ld
3 5 3 5 4 3 10 * 10 Infantry 20x20mm base
Dwarf Special Rules:
Relentless
Special Rules:
Unbreakable, Ward Save (6+), Swiftstride, Hard Target, Distracting, Random Attacks (3D3), Yer comin with me!
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Rangers 65 pts5 models, may add up to 15 models 11 pts/model
M WS BS S T W I A Ld
3 4 4 3 4 1 2 1 9 Infantry 20x20mm base
Armour:
Heavy Armour
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Scout, Strider (Forest)
Options: pts
May take Skirmisher (max 10 models) 1 / model
May take Shield 1 / model
May take Throwing Weapons 1 / model
May take Crossbow 2 / model
May take a weapon (one choice only)
Additional Hand Weapon 1 / model
Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Miners 60 pts5 models, may add up to 15 models 10 pts/model
M WS BS S T W I A Ld
3 4 3 4 4 1 2 1 9 Infantry 20x20mm base
Armour:
Heavy Armour
Dwarf Special Rules:
Relentless, Sturdy
Special Rules:
Ambush
Options: pts
May take Shield 1 / model
May take any of the following
Throwing Weapon 2 / model
Pistol 3 / modelMay take Great Weapon 3 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
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MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Shield Bearers
M WS BS S T W I A Ld
3 5 3 4 4 4 2 2 10 Infantry 40x20mm base
Armour:
Mounts Protection (5+)
Dwarf Special Rules:
Sturdy, Relentless
War ThroneM WS BS S T W I A Ld
3 5 3 4 4 6 2 4 10 Infantry 40x60mm base
Armour:
Mounts Protection (5+)
Dwarf Special Rules:
Sturdy, Relentless
Special Rules:
Hatred
Majesty of High Kings: A General mounted on a Throne of War increases the range of its Inspiring Presence to 18 (if
chosen as General). All friendly units within 6 of a Throne of War gain Swiftstride. If a character mounted on a
Throne of War joins a unit and is subsequently slain, the unit gains Frenzy.
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Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
L King 3 7 4 4 5 3 4 4 10
Runic Master 3 6 4 4 5 3 3 3 10
Daemon Seeker 3 7 4 5 5 3 5 4 10
Master Engineer 3 6 4 4 5 3 3 3 10
H Thane 3 6 4 4 5 2 3 3 10
Runic Smith 3 5 3 4 4 2 3 2 9
Dragon Seeker 3 6 3 4 5 2 4 4 10
Engineer 3 5 4 4 4 2 3 2 9
INFANTRY
C Clan Warrior 3 4 3 3 4 1 2 1 9
Clan Marksman 3 4 3 3 4 1 2 1 9
Greybeard 3 5 3 4 4 1 2 1 9
S Iron Guard 3 5 3 4 4 1 2 1 9
Kings Guard 3 5 3 4 4 1 2 2 9
Forge Warden 3 5 3 4 4 1 2 1 9
Seeker 3 4 3 4 4 1 2 1 10
R Vengeance Seeker 3 5 3 5 4 3 10 * 10
Ranger 3 4 4 3 4 1 2 1 9
Miner 3 4 3 4 4 1 2 1 9
M Shield Bearer 3 5 3 4 4 4 2 2 10
War Throne 3 5 3 4 4 6 2 4 10
MONSTROUS INF. M WS BS S T W I A Ld
R Hold Guardian 5 4 3 6 5 3 2 2 10
CAVALRY M WS BS S T W I A Ld
S Steam Copter 1* - - - 5 3 - - -
- Driver - 4 3 4 4 - 2 2 9
R Steam Bomber 1* - - - 5 3 - - -
- Driver - 4 3 4 4 - 2 2 9
WARMACHINES
S Anvil of Power - - - - 7 4 - - -
- Guard(4) 3 5 3 4 4 - 2 1 9
Ballista - - - - 7 3 - - -
- Crew (3) 3 4 3 3 4 - 2 1 9
R Field Artillery - - - - 7 3 - - -
- Crew (3) 3 4 3 3 4 - 2 1 9
Tunnel Artillery - - - - 7 3 - - -
- Crew (3) 3 4 3 3 4 - 2 1 9
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
common Wyrm-Slayer Rocket 24 8 - D3 -
common Forge Repeater 18 5 2D3 - 1
Steam Bomber Swivel Gun 24 4 4 - 1
Steam Copter Flame Culverin Flame Thrower 3 3 - - -
Ballista Ballista Bolt Thrower 48 6 - D3 6
Field Artillery Catapult Catapult (3) 60 3[9] - [Ordnance] -
Cannon (1) Cannon (D6) 60 10 - Ordnance 2
Cannon (2) Volley Gun 12 4 2D6 - 3
Tunnel Artillery Flame Cannon Flame Thrower 12 5 - D3 -
Organ Gun Volley Gun 30 5 2D6*2 - 1
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CHANGE LOGReleased version 0.9.0 Beta
v0.9.1
Ancient Grudge, army-wide hatred removed, additional instance of Reckoner rule added instead
Rune of Kinship, added restriction for combining it with Throne of War mount
Reckoner rule, explicit clarification added to prevent multiple instances targeting the same unitDaemonseeker/Dragonseeker, Removed access to Talisman Runes
Daemonseeker/Dragonseeker, added option for upgrading to Fear special rule
Gore Spilling rule, removed
Raging rule, changed and weakened. instead of multiplication of attacks, attacks add number of models, price corrected
on both Daemonseeker and Dragonseeker
Master Engineer, multiple instances of the same bonus not able to stack
Greybeards, maximum unit size reduced
Ironguard, removed Fight in Extra Ranks special rule
Forgeguard, maximum unit size reduced
Anvil of Power, changed wording of Rune of Cleansing
Close Quarter Machine, upgrade name
v.0.10.0
Yer Comin With Me! Rewritten for clarification
Rune of Precision cost increased
Rune of Illusion, cost increased
Rune of Shielding, moved to talisman section
Rune of Enfeeblement removed
Rune of Retribution Rewritten for clarification
Rune of Harnessing Reworked
Rune of Grounding Added
Dwarf King, Price of Shield streamlined
Daemon Seeker, Dragon Seeker, Price, Stats, Multiple Wounds (2) optional upgrade instead of Impact Hits
Guild Master, Price of model and equipment corrected
Core Troops, lost access to Scout/Ambush
Greybeards, BS reduced
Warriors, Shooters, Price for shields adjusted
Warriors, Greybeards, Magic Standards and Vanguard
Shooters, minimum Unit Size changed
Ironguard, Price changed
Steamcopter, Skirmishers Special Rule on units only, not on single models
Steamcopter, Flame Blaster, clarification
Anvil of Power, Shields removed, Range on damage Spells decressed
Steambomber, price, wounds, quantityRangers, Miners, new units
Palanquin, Added relentless to avoid confusion
Throne of War, removed War Platform, added Relentless
v.0.10.1
Warriors, Greybeards, omitted limits added for Vanguarding units
All Core, increased price for GW
Iron Guard, price reduced due to new Parry
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Steamcopter, Spteambomber, Armor Save corrected to new way of marking it
Seekers, price increased
Organ Gun. price increased
Rangers, Skirmish option was omitted by mistake, but agreed by RT
v0.11.0
Magic Phase changes:
Hewn out of Mountains, changed
Master Rune Smith, Wizard Master for dispel purposes.
Rune Smith, Anvil of Power, Wizard Apprentice for dispel purposes
engineer and runic smith great weapon cost
clan warriors vanguard
core units great weapon cost
iron guard cost
seekers, cost
steam copter
organ gun
steam bomber
ragers
Magic Items, Weapons, Armour and Banners renamed to Magical Items, Weapons, Armour and BannerBlurry renamed to Hard Target
Slow to Fire renamed to Cumbersome
shield cost for warriors with spears