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The Official How to Draw Robotech 02

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  • 8/12/2019 The Official How to Draw Robotech 02

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    A monthly manual devoted to teaching how lo Iearn to draw the ROBOTECHTM asimated

    cartoon characters and fighting craft in an intelligent and easy lo understand way. Each imsue

    will cover one or more characlers or devices from each of the three major storylines that

    make up the ROBOTECHTM saga. Each steryline wiil b/ fealured in rotatitln. lssues 1 throtzgb

    4 will focus on the MACROSS characters, issues 5 through 9 will cover the SOUTFIERN

    CROSS characters, and issues 10 through 1 2 will cover the NEW GENERATION characters.

    Issues 13 through 24 will repea the rotation examining new materiai from each stcryline.

    W RIU EN AND COMPILED BY

    DAVID CODY W EISS

    ARTWORK BY

    HARMONY GOLD U.S.A., lNC

    LYNN M IN M EI

    Rank : CIVILIAN Age:l 5

    The darling of the SDF-I , Lyn n M i n m ei

    is one of the civilians accidentally

    transported into deep space when the

    battlefortress' Space Fo ld is engaged.

    During the year-long journey back to Earth

    she is selected Miss Macross, and in this

    role tries to boost 1he morale of 1he

    civilians and cew aboard the immenso

    craft. Despite her natural flirtatiousness,

    her innocence and youth cause her to not

    recognize Rick Hu nter's growing

    infatualion. Rick's attentions soon shift to

    Lieutenant Lisa Hayes, and Mfnme's

    remarkable singing talent causes many of

    1he emotion-starved enemy Zentraedi lo

    defect, which ultimalely lurns the tide for

    the humans in this first confkict of the

    RO BOTECH Wars.

    B REETA I

    RanK ZENTRAEDICOMMANDER

    The Ieader of the initial Zentraedi armada

    searching for the Iost ROBOTECH Space

    Fort ress , B reetai is a classic example

    of the selected breeding techniques of the

    Zentraed 1. He is totatly dedicated to the

    discipline of combat and has nt:l other moral

    concerns. Hs only objective is conquest,

    at any cost. Contact with the Earth culture

    and defenders changes aIIthis, however.

    Eventually he rejects his Zentraedi

    heritage and sides with the humans in their

    struggle to make the secrets of

    RO BOTECHNOLOGY open to aIt in the

    universe.

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    O F C O N T E N TS

  • 8/12/2019 The Official How to Draw Robotech 02

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    W eloome to the second issue of THE

    OFFICIAL HOW TO DRAW

    ROBOTECHTM series

    ,

    a monthly book

    designed to teach fans of the

    enormously popular ROBOTECHTM

    animated television series how to draw

    all lhejr favorite characters and mecha.

    Each month we will demonslrate how to

    draw one or two characlers from the

    show in the first half of the book, anJ

    highlight how to draw some of the

    fantastic lransforming fighting craft or

    Mecha, in the second half.

    Unlike some other how-to-draw books

    on 1he stands which offer only a bland

    step-by-step ecopy-me- approach, we

    will demonstrate how to actually

    construet a drawing, 1he way

    protessional artists do. By showing the

    rules and the thlnklng that go into

    each drawing, we hope that you will

    Iearn more than just how to copy a face

    or a pose that is already in front of

    you. You will iearn how to draw these

    characters and craft in any pose or

    angle you can imagine.

    In addition, each demonstration will be

    shown on a grayed-out image of the

    fpnal drawing. so you can always see

    how the construction steps relate to the

    finished art.

    Rememberp ANYBODY cen learn 14.

    d raw 1 lf you stu d y the rules,

    observe carefully how somthing is

    drawn, and most imporlant of all

    practice constantly, you will Iearn to

    draw

    YOU LEARN TO DRAW B# DRAW ING

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  • 8/12/2019 The Official How to Draw Robotech 02

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    SPECIAL ANNOUNCEM ENTI

    W E W ANT YOUR LETTERS AND

    DRAWINGS

    W e want to hear from you and see how you

    are doing Send us Ietlers telling us what

    you Iike or don't like about what wepre

    doing with THE OFFICIAL HOW -TO-

    DRAW -ROBOTECH series. W e'II start a

    Ietler column in issue #3 or #4 depending

    on how soon we start getting letters. Not

    only that bu1 in each issue we'll print some

    of the best of your drawings of the

    ROBOTECH characters you send us. So

    start writing and drawing TODAY

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    Each drawing is constructed from basle

    shapes and arranged according lo

    relalionships called proportlons. Every

    part of a figure is placed by m easurlng

    its height or width as compared with the

    other parts. In figure drawing, the basic

    unit of measurement is the HEAD.

    The head is constructed from an oval or

    egg-shape. Lines dividing the surface of

    the shape into halves mark 1he places

    where eyes, ears, noses, mouths and other

    features are located. Always remember

    that you are describing a solid, curved

    surface, so lines w rap around the basic

    shape and ourve when the shape is tilted

    or turned.

    V

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    The body is measured in head-helghts.

    This male figure is 7 1/2 heads tall (you

    don't count the hair). The legs attach to the

    hips at the halfway mark. Most olher

    Iandmarks on the figure are calculated by

    dividing 1he height into thI rds, halves or

    quarters and noting what body parl falls

    close lo one of lhese Iines.

    Pay close altention to how Iong the arms

    and Iegs are, and where the joints are

    located. These relationships remain the

    same no matter what position 1he body is

    i n .

    Try to analyze each pose in stlck-flgure

    fo rm first. This is 1he easiest way of

    establishing a strong foundation upon which

    to construct a Iively, accurate drawing.

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    Starl out by drawing an oval lo describe

    the head, adding two Iines below 10 Iocate

    the neck. Divide the head with vertical and

    horizontal tines to Socate the centerline

    and eye-llne. Add a curved line for the

    shoulders across a polnt 1/4 of the

    centerllne Iength below the chin

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    Rough in the hair and olher facial details as

    before. Add costume details.

    Erase construction Iines or trace over

    sketch for final drawing.

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    -

    Here are a number of poses of Mlnmel's

    head with R variety of expressions. In each

    case we show the final drawinq next to an

    example o the basic construction. lf you

    start each of your own drawings with lhis

    - -

    basic analysis, al1 your heads will be solid

    and consislent.

    Obsewe how, when the head is tilted, the

    centerllnes become ell Ipses, that is,

    lines wrapped around the curved surface of

    the head. Draw through the head, following

    the Iines around. This way a1I the features

    I you draw will stay properly related no

    matter how the form is turned and you will

    be constantly aware that what you are

    drawing is a solld form In space only

    desorlbed by lines on paper.

    Pay attention to he relationship between

    the head, neck and shoulders in these

    samples. Do vary he tilt of the head on

    1he neck and of the neck on the shoulders,

    and avold a straight-up-and-down

    *stacked' approach. This will produce

    livelier, more graceful-fooking poses.

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    To draw the Iigure, start with a ball-

    and-stlck diagram, placing the parls

    in proper relation to each other

    Use

    stlcks to indicale the arms, iegs and

    neck; rounded shapes for the head

    chest, hips and at the elbow and knee

    ioints' and wed ge e.or mltten- like

    shapes for the hands and feet

    Pay

    attention to proportion here: M In meI

    stands 7 heads tall, with the crotch at

    1he 1/2 mark

    ,

    the breasts and the

    knees at the 1/4 marks (see p. 5 for

    more details).

    Start turning the Micks inlo cylinders

    now. Draw through the ends of the

    cylinders (called ellipses), so you can

    see where they overlap or pass behind

    other shapes. Mark off 1he features on

    the face as before, being careful to

    shift the centerlines lo the Ieft

    because Minmei's head is turned

    s I ig h tIy .

    Drop a Iine from where the neck meets

    the front of the chest straight down to

    the floor. This line tcalled 1he center

    of balance), always falls on a Iine

    drawn between the centers of the

    feet.

  • 8/12/2019 The Official How to Draw Robotech 02

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    Now you can start roughing in her

    costume and other details. Rememe r

    that 1he clolhes wrap around he form

    and hang on 1he body parts. Finish the

    head and hands now.

    As you lighten up your drawing,

    visualize aII the costume Iines (sleeves

    slripes,belts seams, etc

    .

    ) as lines on

    1he surface of these curved and folded

    forms, wrapphng aroun oylinders

    ,

    running up and down 1he hills and folds

    and creases.

  • 8/12/2019 The Official How to Draw Robotech 02

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    - - '-

    Part of the fun of drawing Minmei (and

    the other female ROBOTECH characters) -Ny

    is the imaginative variety in her t.lothing

    Most of 1he male characters .> q) ; L

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    Here are a variely of poses for you to 'z '' '? . 'N

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    Lynn Mlnmel, Iike alI the other ROBOTECH characters

    ,

    fs drawn in a distinct style

    .

    This style is very popular in Japanese animation and is probably the most recognizable

    thing about lhese characters

    Here and in Iater isstles we will point out and demonstrate

    I how to draw the details that will enable you to do good ROBOTEC H art

    .

    This issue wepll

    continue our discussion of eyes (see issue #1) and then point out some important things

    about the way expresslons are drawn in this style

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    The Japanese approach to drawing expressions is much broader than the average Western

    approach. They don' feel compelled to Iimit their character's faces to a realistic-only style

    .

    Ouite often in each show there willbe a character who acts as a comic relief who is drawn in a

    very carloony stylex in strong contrast to the more reatistk Neroes

    .

    The heroes themselves

    can express lheir emolions with highly exaggerated faces distorted to emphasize the strength

    of their feelings. In 1he West, we would call this style of acting pmugglngd'

    , and discourage i1s

    use, but it makes up a good part of the appeal of the Japanese cartoon

    .

    Don't be afraid to use it

    in your drawings. Make the mouth in a shout take up mos of a face' if a face is crying

    r

    scrunch

    up the features; if a face is surprised

    , make the eyes big, and the mouth hang open wide

    .

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    olher words, make the face funny and have fun draw lng it

    18

  • 8/12/2019 The Official How to Draw Robotech 02

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