The opportunity called
INDIA Karan BediCEO, MX PlayerTRAI-ITU Training SessionOct 10, 2019
Source: 2019; Sources: FICCI – EY Report on M&E Sector, Cisco | Media Reports
2018 saw 325 Million people watching content online, a growth of
25% from 2017
By 2022, 88 Billion minutes or 167,931 years worth of content will be consumed monthly. Smartphone data consumption will increase 2x to 17.5 GB per capita per month
Source: 2019; Sources: FICCI – EY Report on M&E Sector, Cisco | Media Reports
DATA CONSUMPTION HAS GROWN 7x IN 3 YEARS
61% 62% 66% 69% 75% 80% 84%
39% 38% 34% 31% 25% 20% 16%
US UK Japan Russia China Brazil India
SHARE OF DIGITAL MEDIA
Traditional Media Digital Media
89% 85% 82% 78% 75%
11% 15% 18% 22% 25%
72+ 54-72 39-53 24-38 <23
Age Group Distribution in India
Traditional Media Digital Media
Source: BCG Report “Entertainment Goes Online” 2018
But INDIA is still catching up, with MORE ROOM TO GROW
THIS CONSUMPTION HAS BEEN ADDED ON NOT REPLACED
1.8 1.6
0.70.7
0
1.7
Non-Internet Users Internet Users
TV Print Digital
+62%
Source: BCG Report “Entertainment Goes Online” 2018
Indicates a huge latent demand for entertainment
The OTT SweetSpot
New adopters of OTT entertainment
Growth of mobile &telecom industry
Growth in online business and ad
revenue
Video entertainment players
OTT penetration in lower tier markets
Peak VoD mobility
Lack of Personal screens in Tier 2 markets
REASON 1:Smartphone penetration
coupled withlower than ever data prices
is gradually turning streaming platforms to
mainstream entertainment destinations
REASON 2:Limitations of a single TV which cannot cater viewing preferences of the varied members in a household
Second screens are making content accessible at all times – giving audiences the convenience of time and place
REASON 3:
Long Series Formats work best for Digital Consumption
Movie
Tv Show
Web Series
Share of Watch Time
Movie Tv Show Web Series
Top 8 1mn+ ROI
TV works all across, Web Series in Top8 Cities
Movie Tv Show Web Series
Stories work. They don’t even need to be On Air or Live to work.
Drama
Comedy
Fantasy
Talent Crime
Game Show
Genre Share
Drama Comedy FantasyTalent Crime Game Show
Fiction
Non Fiction
Format Share
Fiction Non Fiction
LiveNon Live
On Air Status
Live Non Live
Variety drives consumption
WEB
MOVIES
TV
USERS WHO CONSUME A FORMAT
Users who consume multiple formats, consume 3x more mins than those who don’t.
3X
Across the industry, five metro cities account for 55% of the total OTT video platform users.
However, with MX, top 8 cities is only 45%, with Tier 2 “Bharat” and beyond contributing the balance.
Source: Hindu Business Line June 19, 2019 | Source Internal
This phenomenon is unique to the OTT market and to MX in particular due to our offline player heritage
Many of these audiences are first time entertainment watchers. Bharat is coming online.
THANK YOU