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1 1 http://www.osirismethod.com/ffxiv-gil-guide/ - Home of the Osiris Gil Guide The Osiris Gil Guide An Unofficial Guide to Making Large Sums of Gil in Final Fantasy XIV: A Realm Reborn Cody Collins OsirisMethod.com
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The Osiris Gil Guide

An Unofficial Guide to Making Large Sums of Gil

in Final Fantasy XIV: A Realm Reborn

Cody Collins

OsirisMethod.com

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Osiris Gil Guide Table of Contents

Introduction to Making Gil in FFXIV..................................................................3

Farming Guide..................................................................................................6

Solo Farming Guide..........................................................................................................7

Group Farming Guide......................................................................................................17

Why We Skip Gathering...................................................................................20

Crafting Guide.................................................................................................22

Alchemy Guide...............................................................................................................29

Armorer Guide...............................................................................................................36

Blacksmith Guide...........................................................................................................52

Carpenter Guide............................................................................................................68

Culinarian Guide............................................................................................................74

Goldsmith Guide...........................................................................................................82

Leatherworker Guide....................................................................................................91

Weaver Guide...............................................................................................................106

Tips & Tricks for Making More Gil..................................................................116

Make a Million Gil While Leveling Up...........................................................................116

Balancing Undercutting With Profitability....................................................................121

Reselling NPC Vendor Items.........................................................................................122

Making Extra Gil By Farming Materia...........................................................................123

Farming DoW and DoM Level III and IV Materia..........................................................127

Crafting, Macros, and You............................................................................................131

Putting it All Together - A Start to Finish Plan for Making Gil..........................133

A 12-step plan for going from rags to riches.................................................................133

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Introduction to Making Gil in Final Fantasy XIV

Thanks for picking up the gil guide! In this brief introduction, we will cover the different overall

strategies we will use to make gil in Final Fantasy XIV.

In FFXIV (and generally any MMORPG) there four typical ways to make gil: farming, gathering,

crafting, and other. We will break down gil making methods into these four categories as each

one requires different disciplines leveled in order to make full use of the strategies presented.

There are a variety of viable methods that you will find in the pages that follow that can make

you a very rich player in Final Fantasy XIV.

Farming

Farming is the act of killing a particular type of monster or running a certain dungeon over and

over again in order to get a particular drop. The primary advantages of farming are that it can

be done on your main character class, is available to players of a variety of leveling ranges,

requires no gil to get started, and can be done for as long as you like. Even if you only a few

minutes to play, you can pop on and make a few thousand gil via farming.

The primary disadvantage of farming is that it is typically not as profitable as some of the other

methods discussed in this guide. The reason for this is that the major pros of farming (i.e.

convenience and a low barrier to entry) also mean that there is a lot of competition from other

players in this arena.

Fortunately, players with advanced adventuring classes (DoW or DoM) can more than make up

for the competition by excelling at farming. For example, very well geared characters can make

3-4x the amount of gil as lesser geared characters by running dungeons very quickly.

Gathering

Gathering is the easiest profession in Final Fantasy XIV to make gil with. yet also the worst. You

can start making decent gil right from level 1 without any gear - just go gather shards. A level 1

Miner or Botanist can gather shards at a decent rate. Shards are used for crafting and are not

easily earned via any other method. As a result, the most popular shard (typically Wind Shards)

will often go for 50 gil each. Given that you can easily harvest a 300-500 in an hour, you can

make 15,000-25,000 gil per hour just farming shards. While this is not great money for higher

level players, it is not bad either for a level 1 player that wants to get some gil to get some

starting equipment.

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The only downside to gathering is that the upside is limited. A max level gatherer with full,

expensive gathering equipment is not much more profitable than a level 45 miner with cheap

equipment.

At level 50, gathering will mostly be a waste of time. The gil guide here outlines much faster

methods for making gil, so we will not waste too much time gathering. Sometimes you can use

gathering when there are not enough materials available for purchase for certain profitable

crafts. However, I generally find that it is better to invest your time into leveling up a number of

crafts, so when materials are not available, just craft something else. As a result, this gil guide

will not focus much on gathering. Let other players gather for you and simply buy their supplies

off the Market Boards for best results.

Crafting

Crafting is generally the best way to make gil in Final Fantasy XIV. There are many repeatable

syntheses which will bring in 500-10000 gil in profit, and each synthesis only takes 30 seconds

to a minute. The coolest part about crafting is that you can craft anywhere, anytime. When you

are sitting in Revenant's Toll looking for a party or waiting for your group to get together, you

can be making a 100k gil per hour crafting.

The biggest downside of crafting is that it requires a large amount of gil and time to level up

your crafting classes to the point where you can make money. Crafts (especially level 30+ crafts)

rely on cross-class skills in order to make big gil. In other words, you will need to use the

"additional skills" tab and pull skills from many different crafts in order to craft high quality

items and ingredients with regularity. Generally, high quality crafts make good gil, whereas

normal quality crafts only make a little gil (and sometimes sell at a loss).

The other downside of crafting is that you have a limited number of slots to sell items on the

Market Boards. You can easily fill up all 40 slots in the Market Boards within a few hours of

crafting and you might only sell 10-15 items a day. As a result, it is good to have farming and

gathering to fall back on should you have maxed out your earning potential from crafting.

Tricks and Tips

In the tips and tricks section, I will be revealing some unusual ways to make gil that might be

appealing for some players. One popular example is the re-selling trick. This simple trick

involves buying in-demand items from NPC vendors that sell these items at a cheap price, then

listing these items on the Market Boards for a big profit. This is a great way to make use of

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unused Market Board slots, particularly if you are not a crafter or gatherer. A list of the best

items and vendor locations for this strategy can be found in this section.

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Farming Gil Guide

In Final Fantasy XIV, farming in the right spots using the right techniques can be very profitable

for players. While crafting may provide more gil per hour, farming does not require the

expensive and time-consuming process of leveling up all of your Disciplines of the Hand nor

does it require you to build a separate gear set. As a farmer, you just have to use your Discipline

of War or Discipline of Magic class to find the items you need.

The farming section will be split into three parts: group farming methods, best solo farming

spots, and farming spots by level. Group farming methods are the most profitable, but have the

downside of requiring a group. The best solo farming spots will highlight three great farming

locations for players at level 50 (though some may be suitable for lower level players). The

farming spots by level will detail a variety of farming spots to give players of all levels options

for farming.

Note on Price Fluctuations

The efficiency of any farming spot depends on your server's current prices for goods. One day

Aldgoat horns may be worth 800 gil, another day they may be worth 150 gil. The effectiveness

of each farming location will inevitably rest upon the whims of the server's markets.

One way to counter these fluctuations is to farm beyond your current level of Market Board

slots. You can store the valuable ingredients and selectively sell the ones that are near the high

end of their natural price fluctuation. This is not necessary but can maximize profits.

If you do not spend too much time farming, just check the current prices on the Market Boards

before you head out. The real benefit of this strategy is that when prices for certain items

plunge, so does the competition at farming spots. With no competition, you can farm much

faster and save those items for a time when prices rise. A more entrepreneurial option is to buy

up these items when the prices sink (more on that in a later chapter).

Below, we will jump into both our solo farming guide and our group farming guide. We will start

with our solo farming guide and then go into group farming options. The solo farming locations

are broken down by level and have no gear requirement (though better gear and higher level

will yield faster farming). They can be undertaken by players that meet the level requirement

and can be farmed for as briefly or as long as you like.

Group farming opportunities are currently among the most profitable gil-making methods in

the game, but require a max level character with great gear along with great group to pull off.

As a result, we will cover both strategies below.

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FFXIV Solo Farming Guide

Solo farming locations involve farming enemies at specific camps out in the game world largely

in an effort to collect crafting supplies. You can farm these enemies to sell their drops for gil on

the Market Boards. Even better, you can farm these enemies and use their drops for your own

crafting in order to make even more gil on the process.

While farming generally pays less gil per hour than crafting, you only have so many Market

Board slots available to sell items. If you have time to play, want to make gil, and have few open

market slots, it makes sense to farm the ingredients for your crafting rather than just buying

them off the Market Boards. The time you spend farming will allow you to make extra gil while

your items currently on the market sell.

The guide below will be broken down into level ranges, though level 50 players can easily farm

at the level 25 camps. The level range suggestions are just what is required to kill the enemies

at each camp.

A Note on Farming Below Level 25

If your top level character is less than level 25, do not worry about farming for now. You can get

all the gear you need from quests to hit level 25 - you should not have to buy anything off the

auction house. If you want to make some gil before level 25, your best bet is to just head to

Gridania and join the Botanist's guild. You can run outside of town and start harvesting Wind

Shards which go for 40-50 gil each. It is an easy way to make ~25k gil per hour without any gear

right from level 1.

Farming Locations - Levels 25 & Up

Below, you will find a list of farming spots that can be tackled by players starting at level 25. The spots

are listed in order of effectiveness.

Spot #1: Boar Hides & Treant Sap

Target Enemy: Wild Boar, Diseased Treant

Target Drop: Boar Hide, Treant Sap

Location: The Bramble Patch (north of The Hawthorne Hut in East Shroud)

Farming Route (enclosed in red):

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Comments/Notes:

Treant Sap is used by Alchemists and has some value, although sell rates are low. Do not flood

this market with this as otherwise you might crash the price. Boar Hides have virtually unlimited

demand and as a result are priced quite nicely.

There will sometimes be competition for this camping spot since Boar Hides are such an in-

demand item. Most players do not realize Treant Sap is actually worth something too.

Spot #2: Aldgoat Horns and Hides

Target Enemy: Myotargus Nanny, Myotargus Billy

Target Drop: Aldgoat Horn, Aldgoat Skin

Location: Near Camp Drybone (Eastern Thanalan)

Farming Route (enclosed in red; recommended route in blue):

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Comments/Notes:

Aldgoat Horns are the real prize here. They are used to make Horn Glue by Alchemists. Two

horns are required for a single Horn Glue. Horn Glue is a very popular reagent so there is high

demand for these horns. There are plenty of potential Aldgoats in this area so competition

should not be much of an issue (though you should expect some competition).

The recommended route is drawn in blue, but competition may force you to pick up the 7

spawns in the southern corner. There are 20-25 total Aldgoat spawns, so there is enough for

several farmers simultaneously (though ideally you get it all by yourself).

Spot #3: Blue Landtrap Leaf Farming

Target Enemy: Kedtrap

Target Drop: Blue Landtrap Leaf

Location:

Farming Route (enclosed in red):

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Notes/Comments:

Blue Landtrap Leaves are used to make Growth Formula Gamma by Alchemists. While there are

not many Kedtraps in the farming area and the drop rate is so-so, there usually are not many

leaves on the Market Boards. If you want to sell Growth Formula Gamma (the HQ version of

which requires little else other than a single leaf and often sells for ~3k gil), sometimes you

have to farm your own leaves.

Alternatively, you can buy leaves slowly as they come available on the market boards, but you

can rarely find more than 20-30 reasonably priced leaves at once. If you want to sit down and

make a few hundred Growth Formula Gamma, you often have to go out and farm your own. I

have sold stacks of 99 of this formula for 200k gil.

If you are a high level player and can out-kill the respawn rate, consider killing the Wind Sprites

in the area as you go. The extra Wind Crystals will generate an extra ~8-10k gil per hour. Not

much, but it does add up.

Farming Locations Levels 40 and Up

Below, you will find a few great new farming spots that can be tackled by players levels 40 and

up.

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Spot #1: Diremite Web (note: players can start this at level 35)

Target Enemy: Banemite

Target Drop: Diremite Web, Diremite Sinew

Location: West of Fallgourd Float

Farming Route (enclosed in red):

Notes/Comments:

Diremite Webs are a valuable drop used by weavers to make Dew Thread (which is used in

Velveteen cloth). Diremites will drop up to 3 webs from a single kill, which makes up for the

relatively low drop rate.

Spot #2: Raptors

Target Enemy: Velicoraptor

Target Drop: Raptor Skin, Raptor Sinew

Location: East of Camp Overlook (Outer La Noscea)

Farming Route (enclosed in red):

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Notes/Comments:

Raptor Skin is needed to make Raptor Leather, a key material in many level 45-49 equipment

pieces. The Raptorskin Merchant's Belt (best in slot crafting belt) uses Raptor leather, which

keeps demand for skin high. A few of the level 50 pieces use Raptor Leather as well.

This camp is particularly profitable if Raptor Skin prices creep up to 350 gil+ (which they

sometimes do). Raptor Skins have a very high drop rate.

Note that Raptor Sinew is actually quite valuable as well and is often worth more than Raptor

Skin. The drop rate of Sinew is much lower than the skin though, so the skin ends up being the

primary source of your profits with this farming method.

If you are a level 50 player with great gear, you can squeeze out a little more profit by killing the

Lightning Elementals that spawn around the Raptor camps to get a few Lightning Crystals here

and there.

Spot #2: Karakul

Target Enemy: Karakul

Target Drop: Fleece, Karakul Skin

Location: Coerthas

Farming Routes (enclosed in red):

Farming Route #1:

Farming Route #2:

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Farming Route #3:

Farming Route #4:

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Notes/Comments:

Fleece is needed by Weavers to make wool, a key ingredient in many crafts. As a result, the

price for Fleece tends to be good. Note that there are multiple camps here for farming Fleece.

Players who have their Weavers leveled up may want to farm their own Fleece to maximize

profits from selling woolen yarn and cloth.

These are probably the most competitive farming spots in the game, as Fleece is often worth

500 gil+ and each Karakul can drop up to 3 Fleece from a single kill. Camps #3 and #4 are the

most efficient since the spawns are closest together, but they also seem to have the highest

levels of competition as a result.

Note that Karakul Skin has some value as it is used to make Lanolin, so do not throw it away. It

is not worth much, but you can generally sell a stack of 99 skins for ~9000 gil.

Farming Locations for Level 50 Players

Below are a few great farming spots that do best when players reach level 50. Due to the higher

level of the enemies, having some dungeon gear will significantly improve your farming speed:

Spot #1: Boar Hides

Target Enemy: Wild Hog

Target Drop: Boar Hide

Location: Urth's Gift

Farming Routes (encased in red):

Notes/Comments:

The higher level Wild Hogs have a better drop rate on Boar Skins than the level ~21 Wild Boars

mentioned earlier in the guide. Up to 3 Boar Skins can drop off a single enemy. Boar Skins can

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be used by Leatherworkers to make Boar Leather, a highly in-demand leather (perhaps the

most in-demand leather). While most end-game recipes do not use this leather, Boar Leather is

used to craft a broad range of adventuring, gathering, and crafting gear that is used from levels

30-45 (and often players ride all the way to 50).

Since this farming spot is really good, competition tends to be high. There are enough spawns

here to support two different players farming, but if there are 3-4+ people farming here, pick a

different spot.

Spot #2: Hippogryphs

Target Enemy: Hippogryph

Target Drop: Hippogryph Skin +1, Hippogryph Sinew +1

Location: Mor Dhona

Farming Routes (encased in red):

Comments/Notes:

This location's value depends on the current strength of the price of HQ Hippogryph Skin and

Sinew; the regular varieties generally are worthless, so research the price points before

committing to this spot.

Spot #3: Snurble Tufts

Target Enemy: Golden Fleece

Target Drop: Snurble Tufts

Location: The Burning Wall (Eastern Thanalan)

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Farming Route (enclosed in red):

Notes/Comments:

Snurble Tufts are needed to make Undyed Felt, a valuable Weaver cloth used by a variety of

end-game recipes. Generally Snurble Tufts are not a great farming spot as the price on these

tends not to support the low drop. However, if you are a Weaver and need Snurble Tufts and

there are not enough for sale, this is a good camp to know about.

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Group Farming Methods

At level 50, if you have good gear, you can make a massive amounts of gil with your Discipline

of War or Magic class by farming dungeons. Of course, some of these methods require a pre-

made group and sometimes good equipment. Below, we will discuss the two best methods for

earning gil if you want to team up with a partner.

Method #1: The Wanderer's Palace or Amdapor Keep Speed Runs (Pre-formed

Group Required)

Earnings Potential: 90-204k gil/hr, depending on server prices and dungeon choice.

Note: Requires excellent equipment (all ilvl 70 / ilvl 90 mix) to perform at top speed

Auriana, the NPC in Revenant's Toll, sells crafting materials for 125 Tomestones of Philosophy.

These items included Coke, Potash, Animal Fat, and Peacock Ore amongst others. These

ingredients are used to craft high end equipment, and as a result, these items tend to be very

valuable. Farming Tomestones to buy and then sell these ingredients is a great way to make

money. The Wanderer's Palace and Amdapor Keep each provide 100 Tomestones of Philosophy

for completing the dungeon run.

The Wanderer's Palace Method

With the proper equipment and gear, The Wanderer's Palace represents the fastest possible

Tomestone of Philosophy farming method. With mostly ilvl90 gear, it can be cleared in as little

as 10 minutes.

The strategy involves using a healer and tank (all healing/tanking classes are fine) in conjunction

with 2 DPS. The two DPS must be Bards and/or Black Mages. Ideally, you will use at least 1 Black

Mage. With this high level of equipment, the tank can pull multiple packs of enemies at once

and gather them all together. The Bards and Black Mages can then use AoE attacks to burn

down the clustered enemies. White Mages can use Holy as well to boost the damage.

To speed up this run, you can lock out one full pull on the way to the first boss. Kill the Tonberry

guarding the door and then sleep all the enemies. Run in and pull the boss; after 15 seconds,

the gate will go up and all the enemies you slept will be locked out.

Here is a video demonstrating the full run and this lock-out technique:

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http://www.youtube.com/watch?v=Qi6TUplUuoM

Amdapor Keep Method

If you happen to play a DPS class other than a Black Mage or a Bard, you can still make good gil

by farming Amdapor Keep. Speed runs of this dungeon with well-geared players can be

completed in under 20 minutes. Here is a good video guide:

http://www.youtube.com/watch?v=shyVdxNWjVc

The Amdapor Keep speed run is a lot easier to pull off than the The Wanderer's Palace speed

run and provides more Tomestones of Mythology in the process.

Expected Rewards

You cap out at about 300 Tomestones of Philosophy per hour in Amdapor Keep and about 400-

600 Tomestones of Philosophy in The Wanderer's Palace (depending on skill level). This equates

to 2.4 items per hour for AK and 3.2-4.8 items per hour for WP.

The amount of gil you make will depend upon the current selling prices of Tomestone items. On

my server, Tomestone items have settled in at 35,000-40,000 gil each, which would put AK at

84,000-96,000 gil per hour and WP at 112,000-192,000 gil per hour. When you consider each

run will also net about 2000 raw gil, this boost the numbers to 90k-102k for AK and 120k-204k

gil per hour for WP. As it stands now, this is one of the most profitable methods in the game to

make gil.

Method #2: Selling Titan Runs

Note: Requires excellent equipment (all ilvl 70 / ilvl 90 mix) to perform at top speed

Earnings Potential: 200k+/hr, depending on speed at which you can find customers

A group of experienced, geared, and coordinated players consisting of 1 healer, 1 tank, and 3

DPS can take down Titan without a problem. Even players with so-so gear can take down Titan

with two healers. The end result is that there are 2-3 open slots in a group that can kill Titan.

Enterprising individuals can then sell these open slots to players who want to be carried to their

relic weapon.

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Some players who have not thought things through entirely criticize this practice as "immoral"

and "unethical". The truth however though is that most customers of runs like this have already

killed Titan in a regular group and are coming through for their second or third relic weapon on

an alt. Rather than suffer through another pick-up group, a seasoned player knows that this

often takes dozens of attempts for new players to kill. Legitimate Titan groups typically form

inside linkshells and Free Companies, so seasoned players who cannot get a guild run will often

turn to buy rather than suffer through a pick up group.

Running Titan in a pick-up group is notoriously painful. Even though I killed Titan in a group like

this, back when we learned it, it still took several hours for all the players to get on board. I can

make 150k-300k gil in an hour - I would much rather pay a group for a kill and make up the

money in an hour of crafting.

Players like this represent a great way to make gil. If you can sell 2 runs an hour and fill up 2-3

slots each run, each player in your group will pull in a fast 250,000 gil. Not a bad way to make

some fast money!

Group Farming Summary

If you can get a group together and have enough time to play to do at least a few runs, doing

speed runs of dungeons or farming Titan can be a great way to make some extra gil. However,

not everyone has the gear to do these runs, the time to commit to getting a group, or even

wants to run dungeons. There are actually some methods in the game for making even better

gil than this. As a result, the gil guide does not end here and instead continues on with this as a

launching point.

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Why We Skip Gathering

For me, Gathering was a bit of a disappointment. Leveling it up is extremely time consuming,

yet the reward at level 50 does not match the effort it takes to get there. You will make little

more gil at level 50 with mining or botany than you can at level 40 or even 30.

The rarest items like Gold Ore which only spawn once in awhile will sell for a bit more (around

300-350 gil each). However, you can only extra a maximum of 25 of this ore per hour - a measly

7500-10000 gil. While 10000 gil for mining a single node sounds good, the truth is it takes time

to run out to the location and can only be mined once per hour. Its often better gil to just sit

where you were at and keep mining away.

Grinding Gil

Gathering as Mining or Botany amounts to little more than grinding for gil. You can pick up 5 or

6 stacks of an item (stacking to 99) in an hour. The most in-demand items tend to sell for

around 30-35 gil each when the market is saturated, 40-50 gil each when the market is neutral,

and rarely spiking up to 100 gil each when the market is depleted.

However, even when the market is at its peak, that only amounts to about 50,000-60,000 gil

per hour - not a bad rate, but not nearly as much as you can earn from crafting or group

farming. Some of the solo farming spots even bring in more gil than that when market

conditions are good.

Skip Over Gathering

All professions can benefit from the ability to gather crystals, as occasionally a particular crystal

type dries up, making it very expensive to try to purchase ingredients on your own.

As a result, do not bother with leveling up your gathering classes if you have not already. Stick

to farming or crafting if you want to make gil. Let others do the gathering as it currently is not

worth the time investment.

If you are worried about the gil investment required to level up crafting, I have that covered in a

later section. Trust me - skip gathering for now.

Where Gathering Shines

The real purpose to leveling up Discipline of the Land professions is to gather ingredients for

crafting professions when they are in short supply on the Market Boards. In particular, it is very

useful for a Culinarian to gather uncommon ingredients via fishing or botany. Alchemists too

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will end up using some fish and botany ingredients that otherwise are not common on the

market boards.

If you ever find yourself in desperate need of materials and there are none for sale, just head

over to a database site like xivdb.com and look up the gathering spots. I do not want to

dedicate any more time to gathering in this guide since it is largely a waste of time.

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Crafting Guide Crafting is by far the most efficient way to make gil in Final Fantasy XIV. The downsides to

crafting are that it takes a large amount of gil in order to level up multiple crafts to 50 and even

more to max out their gear with materia.

How the Guide Works

In order to make gil off of crafting, you have to make hiqh quality (HQ or +1) versions of items.

Regular syntheses typically are losses (the ingredients cost more than the final product) and

only HQ items typically are worth gil. Even the regular syntheses that make gil just do not make

enough gil to be worth your time.

We will focus exclusively on making HQ items for the crafting gil guide. Fortunately, even low

level recipes can make decent gil when crafted into HQ form and not many classes.

In order to establish what you need in order to reliably HQ items, each craft's guide will have 3

sections: easy, moderate, and difficult:

"Easy" recipes generally require the class you are using to 50 plus Culinarian to level 37. This

gives you access to "Steady Hand II", a key skill for making any HQ item reliably.

"Moderate" recipes generally require the class you are using to be level 50 plus Carpenter to

level 50 along with Culinarian to 37. Getting 50 Carpenter gives you access to "Byregot's

Blessing", a key skill for making an HQ item with a higher quality score. You will also want a

minimum of 300 Craftsmanship, 300 Control, and 312 CP, something easily achieved by getting

your blue level 50 tool and the level 50 HQ green set for your class (only about 75k gil for the

whole thing). You will need HQ max level jewelry as well. No materia is required. All in all your

gear set will run around 100-150k depending on profession.

"Difficult" recipes generally require 50 Alchemist, 50 Weaver, 50 Carpenter, 37 Culinarian, and

15 Blacksmith. The craft you are using needs to be level 50 as well. You will also need 340

Craftsmanship, 340 Control, and 370 CP. The 340 Craftsmanship/Control requires a decent

amount of materia investment. Getting up to 370 CP will require some materia plus food (HQ

Cawl Cennin adds 30 CP).

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General Crafting for Gil Strategies

Since taking up crafting, I have been able to generate millions of gil using the following

strategies:

Providing the Picks

There is an old business anecdote drawn from the California gold rush that states that it was

not the miners that got rich during the gold rush but rather the people selling the picks to the

miners.

This is a valuable lesson and has contributed to a large portion of the gil I have made through

crafting. In particular, I am talking about equipment for gathering classes. Rather than try and

make gil from mining or botany, it is much more profitable to sell HQ armor, jewelry, and tools

to miners and botanists!

I have found that gear levels 20-45 is the most profitable for the average crafter. This is the

level where you can guarantee an HQ without too many cross class skills and the gear slots still

sell at a decent price. You can make gil off of the level 50 items too - it just requires a lot of

cross class skills and good gear to guarantee the HQ with non HQ items. Using HQ materials can

make it easier, but will eat into your profit margin.

I have found that low level crafting gear can sell for anywhere from 3k to 20k gil for a single

item slot. The costs for materials generally ranges from 1k gil (for the 3k items) up to 4-5k gil

(for the 20k items). It is hard to beat making 10-15k profit off of a single craft that takes less

than a minute to complete!

Ingredients and Reagents

While typically not as profitable per craft as HQ gear, selling HQ reagents can provide you with

the most raw gil if you want to craft. Selling HQ leather, cloth, yarn, glues, oils, growth

formulae, ingots, rivets, and other reagents can add up to huge profits.

For typical reagents, you can expect anywhere from 400 gil to 1500 gil mark-up over the

ingredient cost if you make an HQ reagent. This may not sound like a lot of gil per craft, but the

reason that selling these materials works so well is because you can sell them in stacks of 5, 10,

20, or even 99.

As an example, I routinely sell stacks of 99 HQ Boar Leather and Horn Glue. Depending on

market conditions, I typically mark up each leather or glue by anywhere from 700 to 1000 gil

and sell these in stacks of 99. This means from selling a single stack of materials, I will make 70-

100k gil in pure profit!

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The downside of course to this approach is the time investment - expect to spend 50 minutes of

time total to craft a stack of 99 HQ reagents. In that light, the profit range is only about 100k gil

per hour. However, this is something you can use while looking for a group or waiting for your

party to get together. You can piece together 10-15 minute crafting sessions here and there

and make a few extra hundred thousand gil throughout the week.

This practice is particularly useful when your market board slots are filling up with gear.

End Game Equipment and Materials

As a final point, you can sell HQ end-game gear and materials for profit. This is not my favorite

approach for two reasons:

Firstly, making end-game gear is the obvious way to make gil. Everyone leveling up their

crafting is thinking that they need to get to 50 to craft end-game sets to sell to players in order

to make gil. As a result, competition among these items tends to be high. It is easier to carve

out a niche of a few reagents, leathers, or gear slots on your server.

Secondly, you need to be able to reliably make HQ versions with regular ingredients. If you are

using HQ ingredients to make these high end slots, you are wasting gil and will not be making

very much profit. In order to craft 1 and 2 star items as HQ, you will need many cross class skills

as well as a good gear set. This is very expensive. If you are a newer player on a legacy server,

this is particularly expensive as many players already leveled up all their crafts to 50 in legacy.

As a result, I will be putting all of these sorts of recipes into the "difficult" section. If you have all

of the cross class skills and equipment you need, you can make these items, but it is not

necessary to make big gil with crafting.

How to Make HQ Items via Crafting

In the crafting gil guide, we will break down potential profitable syntheses into 3 categories:

easy, moderate, and difficult. The rotations below can be used to get guaranteed a guaranteed

100% HQ item with regular ingredients with zero chance of failure.

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Easy Syntheses 100% HQ Synthesis Guide

Requirements: Level 50 with chosen class, Culinarian 37, 15 Leatherworker, ~250+ CP.

Notes: As soon as you hit 100% chance to HQ, you can stop doing Basic Touch and switch over

to Basic Synthesis.

Rotation for 40 Durability:

Inner Quiet -->

Steady Hand II -->

Waste Not -->

Basic Touch x4 -->

Steady Hand II -->

Basic Touch -->

Great Strides (if needed) -->

Basic Touch (if needed) -->

Basic Synthesis

Rotation for 80 Durability:

Inner Quiet -->

Steady Hand II -->

Waste Not -->

Basic Touch x4 -->

Steady Hand II -->

Basic Touch x4 (stop when you reach 100% quality) -->

Basic Synthesis

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Moderate Syntheses 100% HQ Guide

Job Requirements: 50 Carpenter, 37 Culinarian, 15 Leatherworker.

Gear Requirements: 300+ Craftsmanship, 300+ Control, and 314+ CP (HQ versions of all jewelry

should get you there). No materia should be needed for this.

Rotation for Moderate 40 Durability Recipes:

Inner Quiet -->

Steady Hand II -->

Waste Not -->

Basic Touch x4 -->

Steady Hand II -->

Waste Not -->

Basic Touch x1 -->

Great Strides -->

Byregot's Blessing -->

Basic Synthesis x1

Rotation for Moderate 80 Durability Recipes:

Inner Quiet -->

Steady Hand II -->

Waste Not -->

Basic Touch x4 -->

Steady Hand II -->

Basic Touch x1 -->

Great Strides -->

Byregot's Blessing -->

Advanced Synthesis x1 -->

Basic Synthesis x1

*With both levels of synthesis, as soon as quality score hits 100%, you can switch over to

Synthesis.

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Difficult Syntheses 100% HQ Guide

In order to synthesize level 50 1 star and 2 star items, we will need a very high level of both

gear and cross class skills.

Gear Requirements: 357+ Craftsmanship, 345+ Control, 342+ CP (you need to use Cawl Cennin,

HQ food for +30 CP for a grand total of 372+ CP to hit the 40 Durability recipes with 100% HQ.

Not needed for 80 durability recipes).

Class Requirements: Alchemist 50, Carpenter 50, Weaver 50, Blacksmith 15, Leatherworker 15

Rotation for Difficult Item Level 55, 40 Dura Recipes (not 100% on item level 70 items!)

Comfort Zone -->

Inner Quiet -->

Steady Hand II -->

Waste Not -->

Basic Touch x4 -->

Manipulation -->

Steady Hand II -->

Ingenuity -->

Basic Touch x2--> (use Basic Touch x1 and Careful Synthesis x1 here if item level 70 craft)

Great Strides -->*

Byregot's Blessing -->

Careful Synthesis II

Rotation for Difficult 80 Durability Recipes:

Comfort Zone -->

Inner Quiet -->

Careful Synthesis II -->

Waste Not -->

Steady Hand II -->

Basic Touch x5 -->

Great Strides -->

Steady Hand -->

Ingenuity -->

Standard Touch -->

Great Strides -->

Byregot's Blessing -->

Careful Synthesis II x2

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Craft Guides by Class

Now that you know the gear, class, and rotations required to make guaranteed HQ items with

non-quality ingredients, we will begin the class guide. In the sections that follow, I will list the

most profitable items to sell for each craft. The profitability of each craft depends on your

server's current prices.

A Quick Note on Maximizing Profits

Cherry pick the best recipes based on market conditions to maximize your profits. In the

sections that follow I will list ~100-150 profitable crafts and there are only 40 max Market

Boards slots.

In order to maximize profits and make the most out of each crafting effort, I have strategies

depending on whether it is a piece of equipment or materials/reagents. For equipment, rather

than just make 1 or 2 pieces to list on the Market Boards, I will make 10-12 at once. I will then

only list 1 or 2 (since there often are not 10+ buyers of HQ gathering gear or other equipment

on a daily basis). The rest I will put on my retainer.

When it comes to reagents and materials, I will typically synthesize two sets of 99. I will list one

set of 99 and keep the other set banked on the retainer. These stacks of 99 often take 24-72

hours to sell.

Eventually, you will end up with 20+ different types of HQ gear and reagents banked between

your two retainers. As items sell, you can then just go to your retainers and list the most

profitable items at the current time. It takes a few weeks of crafting to get to this point, but this

allows you to condense your gear crafting sessions into one or two hour blocks once or twice a

week. Each session will yield a few hundred thousand gil in profits, making crafting the most

profitable thing in the game for those few weekly hours.

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Alchemy Crafting Gil Guide

Alchemist is a great profession for making gil. Most players overlook this profession since it

does not produce much in the way of level 50 gear, but the reagents it creates can be very

valuable.

In particular, high quality versions of glues, growth formulae, and oils can be often sold at a

large mark-up. Rather than just sell 1 at a time, sell them in stacks of 10 to 99 for big profits. I

have made well over 1,000,000 gil in a month just on Horn Glue - each syntheses only costs

500-700 gil with the resulting product selling for 1400 gil each. Selling two stacks of 99 a day for

~150k profit each is not unreasonable.

Let's talk recipes:

Easy Alchemist Recipes

Rubber

1x Water Shard, 1x Latex

Buy Latex from the Guild Supplier. Rubber is used by a variety of recipes, so demand is quite

high. The stacks of 99 sell very slowly, but stacks of 10-20 sell very quickly.

Fish Oil

1x Water Shard, 2x Princess Trout.

The secret to making gil off of this recipe is to buy Princess Trout off of the vendor in Limsa

Lominsa. The NPC is named "Holasfis" and is found near "The Aftcastle" aetheryte. Hard to sell

this one in stacks of 99 - stacks of 10-20 sell better.

Fish Glue

1x Water Shard, 2x Coral Butterfly.

Just like with Fish Oil, you can buy Coral Butterfly from a vendor. In this case, the Alchemist

guild supplier sells Coral Butterfly.

Beeswax

1x Water Shard, 3x Beehive Chip

Not my favorite item to sell, but it might be profitable on your server. Best for low level crafters

who are already selling other "easy" Alchemist recipes and have open Market Board slots.

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Growth Formula Beta

1x Water Shard, 1x Quicksilver, 1x Jellyfish Umbrella, 1x Rock Salt

The Jellyfish Umbrella and Rock Salt can be purchased off the Alchemist guild supplier. Do not

make the Quicksilver yourself but rather buy it off the Tradecraft Supplier NPC (in any row of

NPCs near the Market Boards) for 4 gil each - much cheaper than the shards required to make

your own Quicksilver! Selling HQ Growth Formula Beta is the most profitable "easy" Alchemist

recipe, although they sell fairly slow. Stacks of 5 to 10 sell best, though I have sold a stack of 99

before at about a 65k profit (~15k gil to make 99, selling price of ~80k).

Natron

2x Water Shard, 1x Effervescent Water, 1x Rock Salt

Natron is typically not extremely profitable for a single item, but it does sell regularly in stacks

of 99 since it has so many uses (perhaps Undyed Felt as the #1 use). Effervescent Water is

typically cheap off of the Market Boards.

Note that Natron is on the border between easy and moderate difficulty. If you are not able to

synthesize this with the regular rotation, consider gearing up more or using the "moderate"

rotation.

Crab Oil

2x Water Shard, 2x Megalocrab Leg

Crab Legs are fairly expensive off of the Market Boards and hard to get in large quantity.

However, Crab Oil also sells at a premium. It is hard to sell this in stacks of 99 - stacks of 5 to 10

work best.

Note that Crab Oil is on the border between easy and moderate difficulty. If you are not able to

synthesize this with the regular rotation, consider gearing up more or using the "moderate"

rotation.

Moderate Difficulty Alchemist Recipes

The moderate difficult Alchemist recipes is where most of the money in Alchemy lies. These

reagents are very valuable and often sell at a reasonable pace in stacks of 99 or sell in stacks of

10 at a high mark up.

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Clear Glass Lens

3x Water Shard, 1x Silex, 1x Natron

You will have to make your own Natron (or buy it - sometimes it is cheaper) as well as the Silex.

The overall reagent cost for this recipe is 400-500 gil. However, HQ Clear Class Lenses often sell

for 2k gil. I sell them in stacks of 10 and 99 (though 99s sell very slowly - often sitting 1 week).

Stacks of 5 move quick.

Linseed Oil

3x Water Shard, 2x Flax

Flax has to be bought off the Market Boards or harvested via Botany. Fortunately since Flax has

many uses, there is plenty on the Market Boards.

Horn Glue

3x Water Shard, 2x Aldgoat Horn

This is one of my favorite Alchemy recipes. While Aldgoat Horns have to be bought off the

Market Boards or farmed, they are typically available in large number. Horn Glue is used in a

large number of recipes and sells easily in stacks of 99.

Try and get Aldgoat Horns cheap. Farmers will often go out and list 6-10 stacks at once at a

huge discount. When I see horns listed at 250 gil or less, I will buy all of them, even if they are

10 stacks up. I avoid Aldgoat Horns when the prices rise to 500+ gil, as this kills the profit

margin on Horn Glue.

Growth Formula Gamma

3x Water Shard, 1x Quicksilver, 1x Rock Salt, 1x Blue Landtrap Leaf

This recipe is one of the most profitable Alchemy recipes on a per synthesis basis. You can often

get Landtrap leaves for around 400 gil each, while stacks of 5-10 of this will sell for 2000-2500

gil. You can expect to pay around 5k to craft 10 of these but then also expect to sell those 10 for

20-25k, netting you 15-20k gil in the process.

Be careful with competition on this one though - if someone decides to go out and farm 200+

Blue Landtrap Leaves, the price on Growth Formula Gamma can rapidly tank. Landtrap Leaves

are hard to farm, so this recipe tends to remain valuable.

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Lanolin

5x Water Shard, 1x Karakul Skin

HQ Lanolin sells well in stacks of 99 since leveling Alchemist like to buy it to turn in for the

repeatable leve. The biggest barrier to making this craft profitable is the cost of Water Shard.

Karakul skins are usually very cheap since people like to farm Karakul for Fleece, a much more

in-demand item than Lanolin.

Check the prices on the Market Boards accordingly before acting on this one. You need HQ

Lanolin to be retailing for 900+ gil to make this one worthwhile. This is not always the case, so

be careful.

Shark Oil

5x Water Shard, 1x Hammerhead Shark, 1x Silver Shark

Getting enough sharks is often problematic if you are relying on the Market Boards, but this

items does sell decently in stacks of 5 or 10. If you can fish your own sharks at a decent rate,

you can make some gil off of this recipe.

Difficult Items

Mega Potion of Strength

5x Lightning Shard, 6x Water Shard, 1x Sagolii Sage, 1x Shark Oil, 1x Rock Salt

Mega Potion of Dexterity

5x Lightning Shard, 6x Water Shard, 1x Spoken Blood, 1x Dart Frog, 1x Rock Salt

Mega Potion of Vitality

5x Lightning Shard, 6x Water Shard, 1x Rock Salt, 1x Grenade Ash, 1x Pudding Flesh

Mega Potion of Intelligence

5x Lightning Shard, 6x Water Shard, 1x Sandworm Fang, 1x Rock Salt, 1x Black Scorpion

Mega Potion of Mind

5x Lightning Shard, 5x Water Shard, 1x Blue Yarzon Leg, 1x Rock Salt, 1x Ahriman Wing

Sell these potions in maximum size stacks. Players running end-game dungeons will buy this

somewhat regularly. These potions are popular amongst those running The Binding Coil.

Vitality is the most useful, but also requires Pudding Flesh, a very expensive reagent. The only

way to get it seems to be getting a lucky drop off of the Frozen Bavarois in "Necrologos:

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Needed HQ for repeatable LEVES !!!!!!!!
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Cinerary Rites". I expect a new jelly/blog NPC will be added to the game in a future patch to

make getting this reagent easier.

Budding Rosewood Wand

6x Lightning Shard, 6x Water Shard, 1x Mega Potion of Mind, 1x Rosewood Branch, 1x Growth

Formula Gamma, 1x Spoken Blood

The HQ version of this wand is needed to complete the Alchemist level 50 quest. Crafting this in

HQ form is hard before getting the end-game crafting weapon, so you can sell this wand to

people looking to complete the quest. It sells fairly quickly and for a nice mark up to people

trying to complete this quest. It rarely sells to actual players looking for a weapon since it is so

close to level 50, where a better item can be purchased for a similar cost.

Enchanted Gold Ink

3x Water Crystal, 3x Gold Sand, 1x Spoken Blood

You can "cheat" with this one by getting HQ Gold Sand, typically a very cheap item. HQ

Enchanted Gold Ink is used to craft some of the end-game equipment, so consider selling it

stacks of 5 to 10 if you can make it.

Growth Formula Delta

3x Water Crystal, 1x Quicksilver, 1x Rock Salt, 1x Trillium Bulb

Trillium Bulbs can be purchased off of the Market Boards (limited spawn Botany item). Just like

with Gold Ink, try selling this in stacks of 5 or 10.

Sample Master Alchemist Market Board List

If you are a level 50 Alchemist capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Alchemist. This is just a sample and does not include items from other crafts.

Note that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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600 Gil investment sells for 5K Gil
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300 Gil invest for 3k Gil
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Slot # Item Name Difficulty Typical Markup Quantity Profit

1 Rubber Easy 500 99 50000

2 Growth Formula Beta Easy 800 10 8000

3 Growth Formula Beta Easy 500 99 50000

4 Fish Oil Easy 700 10 7000

5 Fish Oil Easy 500 99 50000

6 Fish Glue Easy 700 10 7000

7 Fish Glue Easy 500 99 50000

8 Natron Easy 700 10 7000

9 Natron Easy 500 99 50000

10 Crab Oil Easy 700 10 7000

11 Crab Oil Easy 500 99 50000

12 Horn Glue Moderate 1000 10 10000

13 Horn Glue Moderate 700 99 70000

14 Shark Oil Moderate 1000 10 10000

15 Shark Oil Moderate 700 99 70000

16 Growth Formula Gamma Moderate 1000 10 10000

17 Growth Formula Gamma Moderate 700 20 70000

18 Clear Glass Lens Moderate 1000 10 10000

19 Clear Glass Lens Moderate 700 99 70000

20 Linseed Oil Moderate 1000 10 10000

21 Linseed Oil Moderate 700 99 70000

22 Lanolin Moderate 600 15 9000

23 Lanolin Moderate 400 99 40000

24 Mega Potion of Strength Hard 2000 5 10000

25 Mega Potion of Strength Hard 1500 15 22500

26 Mega Potion of Dexterity Hard 2000 5 10000

27 Mega Potion of Dexterity Hard 1500 15 22500

28 Mega Potion of Mind Hard 2000 5 10000

29 Mega Potion of Mind Hard 1500 15 22500

30 Mega Potion of Intelligence Hard 2000 5 10000

31 Mega Potion of Intelligence Hard 1500 15 22500

32 Mega Potion of Vitality Hard 2000 5 10000

33 Mega Potion of Vitality Hard 1500 15 22500

34 Budding Rosewood Wand Hard 10000 1 10000

35 Budding Rosewood Wand Hard 10000 1 10000

36 Enchanted Gold Ink Hard 2000 5 10000

37 Enchanted Gold Ink Hard 1500 15 22500

38 Growth Formula Delta Hard 25000 1 25000

39 Growth Formula Delta Hard 25000 1 25000

40 Beeswax Easy 400 99 40000

Total 1 million

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If you crafted and sold this theoretical inventory of 40 items, you would make about 1,000,000

gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more

profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a

time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Armorer Gil Crafting Guide

When I was creating this gil guide, I was blown away by sheer number of HQ items that the

Armorer can profit by crafting. You can easily take up all 40 market board slots with just

Armorer items without too much overlap. Armorer really shines for its vast array of "easy" and

"moderate" difficult syntheses. While its end game recipes may not be as valuable, it is perfect

for those looking for a way to make good gil off of crafting without investing too heavily into

cross class skills or end-game equipment.

While there are many Armorer recipes, I have found the most profitable belong to four

categories: Ingots & Rivets, Crafting Tools (Alchemist & Culinarian). and mid-level to entry-level

tanking gear.

All of the profitable recipes are listed below. I recommend picking ~20 gear slots and making 5-

10 of each item in HQ form. List 1-2 HQ items of each type and bank the rest on your retainer.

As your items sell, re-list them each day from your banked up item stores. If you want to spend

more time crafting, craft HQ ingots and Rivets and list one of each type in stacks of 99. Each

time a stack of 99 sells, you will make 50-100k profit (depending on market prices)!

Easy Difficulty Armorer Synthesis Recipes

Bronze Celata

1x Ice Shard, 1x Earth Shard, 2x Bronze Plate, 1x Bronze Rings

The first tank-only helmet in HQ form is a hot item for players leveling up a second class.

Warriors level up Paladin and Paladins level up Warrior for cross class skills. Also, many players

like a tank alt because tanks are so popular. As a result, this piece is a hot commodity. Note that

Smydhaemr NPC by the Armorer's guild sells Bronze Plates at cheaper price than making them

yourself.

Bronze Cuirass

1x Ice Shard, 1x Earth Shard, 2x Bronze Plate, 1x Bronze Rings

Players leveling up a tank class as an alt love this piece in HQ form since it can be used to tank

starter dungeons. Note that Smydhaemr NPC by the Armorer's guild sells Bronze Plates at

cheaper price than making them yourself.

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Iron Ingot

1x Ice Shard, 3x Iron Ore

Sell HQ Iron Ingots in stacks of 10, 20, or 99. They sell at a nice mark-up.

Iron Rivets

1x Ice Shard, 1x Iron Ingot

Sell HQ Iron Rivets in stacks of 10, 20, or 99. They sell at a nice mark-up.

Iron Plate

1x Ice Shard, 2x Iron Ingot

Sell HQ Iron Plates in stacks of 10, 20, or 99. They sell at a nice mark-up. Make sure to charge

enough for them given that they cost two ingots - be careful not to undersell these.

You can often buy Iron Ingots on the Market Boards cheaper than you can make them yourself

in order to save some gil and time.

Iron Rings

1x Ice Shard, 1x Iron Ingot

Sell HQ Iron Rings in stacks of 99. These do not sell very quickly, but it can be nice to have just 1

stack of 99 sitting in your Market Boards slot if you have nothing else to sell.

Brass Alembic

1x Earth Shard, 1x Water Shard, 1x Amateur's Alembic, 1x Brass Ingot, 1x Bronze Rivets

The Brass Alembic in HQ form is the first crafting tool you can make that will generate some

good gil. You can buy Amateur's Alembics for 385 gil each from Yoyobasa in Ul'dah (Steps of

Thal). Similar cost to making them yourself and will save you some time.

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Iron Skillet

1x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Ash Lumber

You can buy Ash Lumber off Smydhaemr at the Armorer's Guild for 43 gil, but it is sometimes

cheaper on the Market Boards. Regardless, even at 43 gil for Ash Lumber, this is a very

profitable recipe. You can typically sell this in HQ form for 4-5k gil.

Iron Hoplon

1x Ice Shard, 1x Earth Shard, 2x Iron Plate, 1x Elm Lumber

The Iron Hoplon is a very fast seller in HQ form as it is the first true tank shield iN FFXIV. You will

have to buy Elm Lumber off of the Market Boards.

Initiate's Skillet

1x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Elm Lumber

HQ Skillets are always a popular seller. Culinarian is a popular job and getting it to 37 is required

to be an effective crafter.

Initiate's Alembic

1x Earth Shard, 1x Ice Shard, 1x Iron Plate, 1x Bronze Rivets

The HQ Initiate's Alembic is another popular item that is easy to HQ and tends to be quite

valuable.

Iron Lantern Shield

2x Ice Shard, 1x Earth Shard, 2x Iron Plate, 1x Tallow Candle

I find that HQ PLD/GLD shields tend to be particularly good sellers. This one is no exception.

Tradecraft suppliers sell Tallow Candles (look for it among the strips of merchants near Market

Boards) for 225 gil each.

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Iron Alembic

2x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Iron Rivets

Again, HQ Alembics are easy money for Armorers.

Iron Frypan

2x Ice Shard, 1x Earth Shard, 1x Iron Plate, 1x Yew Lumber

Again, HQ Frypans are easy money for Armorers.

Iron Scutum

2x Earth Shard, 2x Ice Shard, 2x Iron Plates, 3x Iron Rivets

This recipe requires a lot of iron, so make sure you can sell it for enough gil to justify the

expense (7k+ for the HQ). Usually you will have no issue getting this kind of gil for this item, but

make sure the market is not flooded.

Heavy Iron Armor

2x Ice Shard, 2x Earth Shard, 1x Brass Ingot, 4x Iron Plate

This heavy tanking gear that takes up two gear slots generally sells at a premium, at least as far

as low level equipment goes.

Heavy Iron Flanchard

2x Ice Shard, 2x Earth Shard, 3x Iron Ingot, 2x Iron Rings, 1x Aldgoat Leather

Premium tank gear like this sells at a great mark-up and moves quickly. Buy Aldgoat Leather off

the Market Boards. It is available for a very low price since Aldgoats are farmed heavily for their

horns.

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Moderate Difficulty Armorer Synthesis Recipes

The recipes below require the rotation and gear set listed at the beginning of the crafting guide

for "Moderate" syntheses. Some of the early ones may be completed with lesser requirements,

but they are right on the border with easy, so use at your own risk if you do not have the

required gear or cross class skills.

Steel Ingot

2x Ice Shard, 2x Iron Ore, 1x Bomb Ash

HQ Steel Ingots are a great seller. Sell them in stacks of 10, 20, or even 99. Pick up Bomb Ash off

of the Market Boards. It is usually very cheap since it is can be obtained from mining plus drops

in large quantities from leveling leves (the Bomb-related ones).

Steel Rivets

3x Ice Shard, 1x Iron Ingot

Steel Rivets are a very popular seller as they are used heavily by Leatherworkers who often

cannot make their own rivets. Sell them in HQ form in stacks of 10, 20, or 99.

Conical Alembic

2x Earth Shard, 2x Ice Shard, 1x Iron Alembic, 1x Brass Ingot, 1x Iron Rivets

You can make your own Iron Alembics with quick synthesis to use to make Conical Alembics.

Iron Kite Shield

3x Ice Shard, 2x Ice Shard, 3x Iron Plate, 1x Iron Rivets

Tanking shields are always a great seller.

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Steel Plate

3x Ice Shard, 2x Steel Ingot

These are a slower seller, but its not a bad idea to put up a stack of 99 if you have extra market

board slots. It might take a week to sell, but if you have the open slots anyway, this is not a bad

idea.

Bomb Frypan

3x Ice Shard, 2x Earth Shard, 1x Steel Plate, 1x Yew Lumber, 1x Bomb Ash

You will have to buy the Yew Lumber off of the Market Boards. The Bomb Frypan is a very, very

good seller for Armorers. It is not hard to sell these rapidly for 7k+ gil.

Steel Rings

3x Ice Shard, 1x Steel Ingot

Like Plates, this is a slow seller, but a stack of 99 is not a bad item to list if you have open

Market Board slots and nothing else to sell.

Steel Skillet

3x Ice Shard, 2x Earth Shard, 1x Steel Plate, 1x Elm Lumber

Easy to make and very profitable as an HQ item.

Steel Alembic

3x Ice Shard, 2x Earth Shard, 1x Steel Plate, Steel Rivets

Easy to make and very profitable as an HQ item.

Steel Gauntlets

3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Steel Rings, 1x Toad Leather

The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and

list it. Buy Toad Leather on the Market Boards.

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Steel Cuirass

3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Iron Rings

The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and

list it.

Steel Sabatons

3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Steel Rings, 1x Toad Leather.

The level 30 steel tanking set is very profitable for Armorsmiths. Make the full set in HQ format

and list it. Buy the Toad Leather off of the Market Boards.

Steel Celata

3x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 2x Steel Plate, 1x Iron Rings

The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and

list it.

Steel Plate Belt

3x Ice Shard, 3x Earth Shard, 2x Steel Plate, 1x Boar Leather

The level 30 steel tanking set is very profitable for Armorers. Make the full set in HQ format and

list it. Boar Leather can be purchased off the Market Boards.

Bull Hoplon

3x Ice Shard, 3x Earth Shard, 2x Steel Ingot, 1x Steel Plate, 1x Walnut Lumber

The shield that goes with the Steel tanking set is a hot seller on the Market Boards. Buy the

Walnut lumber off of the Market Boards.

White Skillet

4x Ice Shard, 3x Earth Shard, 1x Steel Plate, 1x Walnut Lumber

White Skillets are easy to make and sell well as HQ tools.

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Silver Alembic

4x Ice Shard, 3x Earth Shard, 1x Silver Ingot, 1x Steel Plate, 1x Steel Rivets, 1x Eye of Fire

Buy the Eye of Fire and Silver Ingot off the Market Boards. As usual, HQ Alembics are a great

seller, and the Silver Alembic is no different.

Decorated Iron Scutum

4x Ice Shard, 3x Earth Shard, 1x Iron Scutum, 2x Iron Rivets, 1x Toad Leather

You can make your own Iron Scutum via Quick Synthesis and buy Toad Leather off of the

Market Boards. The ingredient and shard cost for this shield is ~1000-1500 gil, so make sure you

can sell it for 7k+ before attempting.

Heavy Steel Armor

4x Ice Shard, 3x Earth Shard, 1x Brass Ingot, 4x Steel Plate

A very popular item and a fast seller. Highly recommended to make this in HQ and sell on the

Market Boards.

Heavy Steel Flanchard

4x Ice Shard, 3x Earth Shard, 3x Steel Ingot, 2x Steel Rings, 1x Boar Leather

A very popular item and a fast seller. Highly recommended to make this in HQ and sell on the

Market Boards.

Vintage Hoplon

1x Ice Crystal, 1x Tarnished Hoplon, 1x Bronze Plate

Buy the Tarnished Hoplon off the Market Boards. Vintage items are typically very profitable

even though the tarnished/damaged items that they require sometimes get expensive.

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Mythril Ingot

4x Ice Shard, 3x Mythril Ore

Mythril Ingots in HQ form are one of the best sources of gil for the Armorer. Sell them in stacks

of 10, 20, or 99 at a big mark-up. You can often make 70k+ gil plus off a single sale if you sell a

stack of 99 and market conditions are favorable.

Mythril Rivets

4x Ice Shard, 1x Mythril Ingot

Mythril Rivets are big sellers for Armorers. Leatherworkers need them in large quantity for their

own crafts, making selling these an easy source of gil. Sell in stacks of 10, 20, or 99.

Steel Frypan

4x Ice Shard, 4x Earth Shard, 1x Steel Plate, 1x Oak Lumber

Steel Frypans are great sellers and easy gil for an Armorsmith. Buy Oak Lumber off the Market

Boards.

Vintage Celata

1x Ice Crystal, 1x Dented Celata, 1x Bronze Plate

Vintage items in HQ are typically a great way to make gil and this item is no different. Buy the

Dented Celata off the Market Boards.

Vintage Scutum

1x Earth Crystal, 1x Rusting Scutum, 1x Iron Plate

Tank Shields are a great seller as are Vintage goods, so an HQ Vintage tank shield is a home-run.

Usually can sell these at a 7k+ gil net profit - not bad for a single synthesis.

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Mythril Alembic

5x Ice Shard, 4x Earth Shard, 1x Steel Ingot, 1x Mythril Plate, 1x Mythril Rivets, 1x Eye of Earth

Buy the Eye of Earth off of the Market Boards. HQ Mythril Alembics are a great source of profits

as usual.

Vintage Scale Mail

1x Ice Crystal, 1x Blackened Scale Mail, 1x Iron Plate

Great DPS item. Usually I do not like to sell DPS gear slots since players tend to skimp on gear,

but this one is a great seller.

Mythril Cuirass

5x Earth Shard, 4x Ice Shard, 1x Electrum Ingot, 2x Mythril Plate, 1x Mythril Rings

You have to buy the Electrum Ingots off the Market Boards as this is the realm of Goldsmiths.

However, this next level tank piece sells at more than enough of a profit to make this synthesis

worth it.

Cobalt Ingot

5x Ice Shard, 1x Iron Ore, 2x Cobalt Ore

Great seller in HQ form. Useful for many high-end crafting recipes. Sell in stacks of 10, 20, or 99

for best results.

High Mythril Flanchard

5x Ice Shard, 5x Earth Shard, 3x Mythril Ingot, 2x Cobalt Rings, 1x Raptor Leather

This recipe is extremely profitable but is also getting a bit difficult for some Armorers in the

moderate range. If your gear or cross class skills are not quite up to par, you can still get a

guaranteed HQ if you make your own HQ Mythril Ingots to help boost your starting quality

score a bit.

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High Mythril Armor

5x Earth Shard, 5x Ice Shard, 1x Electrum Ingot, 4x Mythril Plate

A very profitable yet very expensive synthesis option. This is borderline with advanced, but I

wanted to include it here since it is such a profitable craft. If you are struggling to HQ this, make

a few HQ Mythril Plates (which you can do easily) in order to make this more feasible.

Cobalt Skillet

5x Ice Shard, 5x Earth Shard, 1x Cobalt Plate, 1x Mahogany Lumber

A very cheap and affordable recipe, yet sells for 8k+ in HQ form at a decent rate. Buy Mahogany

Lumber off of the Market Boards.

Cobalt Rivets

5x Ice Shard, 1x Cobalt Ingot

Very profitable recipe. Leatherworkers need Rivets in large quantities, and Cobalt Rivets in HQ

form are desirable for near max level recipes for Leatherworkers who want to sell high level HQ

gear but do not yet have the prerequisite cross-class skills to make it 100% of the time.

High Difficulty Armorer Syntheses

These Armorer recipes require the gear and skill rotations recommended in the beginning of

the crafting guide for "Difficult" syntheses.

Vintage Kite Shield

1x Ice Crystal, 1x Scarred Kite Shield, 1x Siltstone Whetstone, 1x Aldgoat Leather, 1x Mahogany

Lumber

This is the last tank shield most tanks get before hitting level 50. In HQ form, it sells for a great

mark-up. The leather, lumber, and whetstone can be purchased off of the Market Boards as can

the Scarred Kite Shield.

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Mosshorn Scale Mail

1x Ice Crystal, 1x Iron Plate, 2x Mossy Horn

This is a great DPS and tanking piece given its high offensive stats and concurrently high

defense. One of the better items for non-tanking classes before 50. The Mossy Horns come out

of chests in The Aurum Vale, so look to purchase them off the Market Boards.

Armorer's Visor

3x Ice Crystal, 2x Earth Crystal, 1x Cobalt Plate, 1x Darksteel Plate, 1x Boar Leather, 1x

Hippogryph Leather

The Armorer's Visor is the best in slot HQ gear slot for Armorer. You will probably buy your own

at first to get the stats you need to make this HQ 100% of the time with normal quality

ingredients. After you can make it 100% HQ, you can sell it to other Armorer's at a big mark up.

Hamlet Digger's Helmet

3x Ice Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Rose Gold Nugget

The best in slot Mining helmet is a popular item to sell as an HQ. Sells quickly since players

looking to make gil off of level 4 materia will convert this item with some regularity. Buy the

Rose Gold Nugget off of the Market Boards.

Blacksmith's Workboots

3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Hippogryph

Sinew

HQ Blacksmith Workboots are valuable and easy to make. Since they are so easy to make, be

sure to make sure the market is not flooded before you make them.

Militia Cuirass

3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings

As the introductory level 50 tank set, this gear sells quickly as more and more players level up

PLD and WAR to take advantage of the current lack of tanks at end game.

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Militia Gauntlets

3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings, 1x Hippogryph Leather

As the introductory level 50 tank set, this gear sells quickly as more and more players level up

PLD and WAR to take advantage of the current lack of tanks at end game.

Militia Armets

3x Ice Crystal, 2x Earth Crystal, 1x Darksteel Plate, 1x Cobalt Rings

As the introductory level 50 tank set, this gear sells quickly as more and more players level up

PLD and WAR to take advantage of the current lack of tanks at end game.

Militia Sabatons

3x Ice Crystal, 2x Earth Crystal, 1x Cobalt Rings, 1x Hippogryph Leather

As the introductory level 50 tank set, this gear sells quickly as more and more players level up

PLD and WAR to take advantage of the current lack of tanks at end game.

Darksteel Nugget

3x Ice Crystal, 3x Darksteel Ore

Darksteel nuggets are used often in place of ingots, as ingots are used primarly for end game

crafting. As a result, HQ nuggets sell for a good mark up.

Darksteel Rivets

3x Ice Crystal, 1x Darksteel Nugget

Darksteel Rivets are used in a variety of end-game crafting pieces. As usual, rivets are a good

source of revenue. Sell Darksteel Rivets in HQ form in stacks of 5, 10, 20, or even 99.

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Darksteel Ingot

1x Ice Cluster, 2x Darksteel Nugget, 9x Coke

Darksteel Ingots in HQ form can be sold to those looking for Darksteel gear that are trying to

collect their own mats and tip out a crafter, or for crafters who are trying to HQ gear but lack

the ability to HQ 40 durability 2 star items on their own.

This item will sell slowly (perhaps taking a few days or more to sell), but often at 50-100k mark

up over the ingredient cost.

Darksteel Tassets

1x Ice Cluster, 1x Earth Cluster, 1x Darksteel Ingot, 2x Darksteel Plate, 1x Hard Hippogryph

Leather

Very expensive to make, but the HQ version will often sell for 50-100k over what it costs to

make.

Careful with the other Darksteel item slots, especially the tanking ones. While I love to sell

tanking gear while leveling, note that the Darksteel tanking gear offers significantly less defense

than the Darklight dungeon set, which is easy enough to get. It can be difficult to sell Darksteel

tanking equipment as a result.

Sample Master Armorer Market Board List

If you are a level 50 Armorer capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Armorer. This is just a sample and does not include items from other crafts. Note

that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Iron Ingot Easy 700 10 7000

2 Iron Ingot Easy 500 99 50000

3 Iron Rivets Easy 700 10 7000

4 Iron Rivets Easy 500 99 50000

5 Iron Hoplon Easy 4000 1 4000

6 Iron Hoplon Easy 4000 1 4000

7 Heavy Iron Armor Easy 4000 1 4000

8 Heavy Iron Armor Easy 4000 1 4000

9 Heavy Iron Flanchard Easy 4000 1 4000

10 Heavy Iron Flanchard Easy 4000 1 4000

11 Steel Ingot Moderate 700 10 7000

12 Steel Ingot Moderate 500 99 50000

13 Steel Rivets Moderate 700 10 7000

14 Steel Rivets Moderate 500 99 50000

15 Steel Skillet Moderate 4000 1 4000

16 Steel Skillet Moderate 4000 1 4000

17 Vintage Scutum Moderate 6000 1 6000

18 Vintage Scutum Moderate 6000 1 6000

19 Cobalt Skillet Moderate 5000 1 5000

20 Cobalt Skillet Moderate 5000 1 5000

21 Cobalt Ingot Moderate 700 10 7000

22 Cobalt Ingot Moderate 500 99 50000

23 Cobalt Rivets Moderate 700 10 7000

24 Cobalt Rivets Moderate 500 99 50000

25 Mythril Ingot Moderate 700 10 7000

26 Mythril Ingot Moderate 500 99 50000

27 Vintage Kite Shield Difficult 6000 1 6000

28 Vintage Kite Shield Difficult 6000 1 6000

29 Armorer's Visor Difficult 8000 1 8000

30 Armorer's Visor Difficult 8000 1 8000

31 Hamlet Digger's Helmet Difficult 8000 1 8000

32 Hamlet Digger's Helmet Difficult 8000 1 8000

33 Blacksmith's Workboots Difficult 8000 1 8000

34 Blacksmith's Workboots Difficult 8000 1 8000

35 Darksteel Nugget Difficult 2000 5 10000

36 Darksteel Nugget Difficult 1500 15 22500

37 Darksteel Rivets Difficult 2000 5 10000

38 Darksteel Rivets Difficult 1500 15 22500

39 Darksteel Ingot Difficult 25000 1 25000

40 Darksteel Ingot Difficult 25000 1 25000

Total 628000

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If you crafted and sold this theoretical inventory of 40 items, you would make about 600,000

gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more

profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a

time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Blacksmith Crafting Gil Guide

Blacksmith makes a variety of weapons, but it is not here where most of the profits lie. Rather

than weapons, the most profitable crafts for the blacksmith actually HQ tools for Discipline of

the Land and Hand classes.

High quality mining picks and crafting tools bring in great money; 1,000 gil in ingredients often

converts into single items worth 5,000-10,000 gil. However, low level tools do not typically

bring in much gil - only level 30+ items tend to have value.

As far as ingredients go, Blacksmiths can also do well by selling HQ ingots and HQ rivets of

various metal grades. Here are a list of profitable recipes:

Easy Blacksmith Synthesis Recipes

Iron Ingot

1x Fire Shard, 3x Iron Ore

HQ Ingots sell well in stacks of 10 to 99.

Iron Rivets

1x Fire Shard, 1x Iron Ingot

HQ Iron Rivets sell well in stacks of 10 to 99.

Steel Ingot

2x Fire Shard, 2x Iron Ore, 1x Bomb Ash

HQ Steel Ingots sell well in stacks of 10 to 99.

Moderate Blacksmith Synthesis Recipes

While there are not many "easy" level Blacksmith Recipes that are valuable, there are dozens of

HQ tools you can make in the "moderate" difficult range that will bring in a nice profit.

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Steel Rivets

3x Fire Shard, 1x Steel Ingot

Selling HQ Steel Rivets in stacks of 10 to 99 is a great strategy for making gil.

Iron Head Knife

3x Fire Shard, 2x Earth Shard, 1x Iron Ingot, 1x Mudstone Whetstone, 1x Walnut Lumber

You will have to buy the whetstone and lumber off the Market Boards.

Steel Chaser Hammer

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Walnut Lumber

HQ level 29+ tools with easy ingredients are always a good idea.

Steel Pickaxe

3x Fire Shard, 3x Earth Shard, 1x Steel ingot, 1x Undyed Velveteen, 1x Walnut Lumber

Undyed Velveteen can be somewhat expensive, so make sure you can sell your HQ pickaxe for

enough before buying the ingredients.

Steel Sledgehammer

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Fish Glue

Fish Glue should not be too expensive - no more than 500 gil or so each. It can be purchased off

of the Market Boards.

Silver Head Knife

3x Fire Shard, 3x Earth Shard, 1x Iron Head Knife, 1x Silver Ingot, 1x Mudstone Whetstone

Silver ingots can be purchased off of the Market Boards. You can make your own Iron Head

Knife.

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Bas-relief Steel Saw

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Walnut Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Steel Claw Hammer

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Crab Oil

Crab oil is usually somewhat expensive, so make sure the price point on the Steel Claw Hammer

makes sense before you buy the oil.

Steel Awl

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Crab Oil

Crab oil is usually somewhat expensive, so make sure the price point on the Steel Awl makes

sense before you buy the oil.

Steel Culinary Knife

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Walnut Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Steel Mortar

3x Fire Shard, 3x Earth Shard, 2x Steel Ingot, 1x Walnut Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Steel Cross-pein Hammer

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Undyed Velveteen, 1x Walnut Lumber

Velveteen cloth is somewhat expensive, so make sure the price point makes sense before you

make the hammer.

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Steel Ornamental Hammer

3x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Walnut Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Steel Dolabra

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Plate, 1x Undyed Velveteen, 1x Oak

Lumber

You will have to buy both steel plates and undyed velveteen - make sure the HQ version is going

for 6000 gil or more in order to turn a good profit on this item.

Plumed Steel Hatchet

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Chocobo Feather, 1x Yew Lumber

HQ level 30+ tools with easy ingredients are always a good idea. Chocobo Feather and Yew

Lumber are on the Market Boards for cheap.

Wrapped Steel Sledgehammer

4x Fire Shard, 3x Earth Shard, 1x Steel Sledgehammer, 1x Boar Leather, 1x Fish Glue

The ingredients for this item are somewhat expensive. Make sure it is worth 7000 gil on your

server as otherwise I would skip over it.

Steel Scythe

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Walnut Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Steel File

4x Fire Shard, 3x Earth Shard, 2x Steel Ingot, 1x Toad Leather

HQ level 30+ tools with easy ingredients are always a good idea.

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Steel Doming Hammer

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Steel Crowsbeak Hammer

4x Fire Shard, 3x Earth Shard, 1x Undyed Velveteen, 1x Oak Lumber, 1x Linseed Oil

Undyed Velveteen is somewhat expensive, so make sure the price point on this item makes

sense before buying the cloth.

Wrapped Steel Scythe

4x Fire Shard, 3x Earth Shard, 1x Steel Scythe, 1x Siltstone Whetstone, 1x Boar Leather

You can make your own Steel Scythe; the rest of the ingredients can be purchased on the

Market Boards.

Heavy Steel Mortar

4x Fire Shard, 3x Earth Shard, 1x Steel Mortar, 1x Walnut Lumber

You can make your own Steel Mortar; Walnut Lumber is available on the Market Boards.

Wrapped Steel Culinary Knife

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Crosscut Saw

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

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Steel Pliers

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Steel Rivets, 1x Linseed Oil

HQ level 30+ tools with easy ingredients are always a good idea.

Steel Hatchet

4x Fire Shard, 3x Earth Shard, 1x Steel Ingot, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Wrapped Steel Awl

4x Fire Shard, 4x Earth Shard, 1x Steel Awl, 1x Toad Leather, 1x Linseed Oil

This needs to sell for 7000 gil or more to be worthwhile as its ingredients are expensive.

Wrapped Steel Claw Hammer

4x Fire Shard, 4x Earth Shard, 1x Steel Claw Hammer, 1x Boar Leather, 1x Linseed Oil

This needs to sell for 7000 gil or more to be worthwhile as its ingredients are expensive.

Steel Round Knife

4x Fire Shard, 4x Earth Shard, 1x Steel Ingot, 1x Siltstone Whetstone, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Wrapped Crowsbeak Hammer

4x Fire Shard, 4x Earth Shard, 1x Steel Crowsbeak Hammer, 1x Steel Ingot, 1x Boar Leather

Somewhat expensive recipe. Make sure you can get at least 7k for the HQ version.

Steel Raising Hammer

4x Fire Shard, 4x Earth Shard, 1x Steel Ingot, 1x Steel Plate, 1x Oak Lumber

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HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Hatchet

4x Fire Shard, 4x Earth Shard, 1x Brass Ingot, 1x Mythril Ingot, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Plumed Mythril Pickaxe

4x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Undyed Linen, 1x Wildfowl Feather, 1x Oak

Lumber

Linen is not cheap, so make sure you can get 7k gil+ for this HQ before making it.

Mythril Head Knife

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Siltstone Whetstone, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Ingot

4x Fire Shard, 3x Mythril Ore

HQ stacks of 10, 20, and even 99 Mythril Ore sell very well on the Market Boards.

Mythril Rivets

5x Fire Shard, 1x Mythril Ingot

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Saw

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

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Mythril Ornamental Hammer

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Claw Hammer

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Linseed Oil

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Awl

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Linseed Oil

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Sledgehammer

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Oak Lumber, 1x Horn Glue

HQ level 30+ tools with easy ingredients are always a good idea. Horn Glue generally costs

about 1k gil, so make sure you can sell this item for at least 7000 gil.

Mythril Mortar

5x Fire Shard, 4x Earth Shard, 2x Mythril Ingot, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Scythe

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

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Mythril Culinary Knife

5x Fire Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Cross-pein Hammer

5x Fire Shard, 5x Earth Shard, 1x Boar Leather, 1x Cobalt Ingot, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Lapidary Hammer

5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Mahogany Lumber

Mythril Round Knife

5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Basilisk Whetstone, 1x Peiste Leather, 1x

Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Mythril Chocobotail Saw

5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Ingot

5x Fire Shard, 1x Iron Ore, 2x Cobalt Ore

Selling stacks of 10, 20, or even 99 HQ Cobalt Ingots is a great way to make gil as a Blacksmith.

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Mythril Pliers

5x Fire Shard, 5x Earth Shard, 1x Mythril Ingot, 1x Mythril Rivets, 1x Linseed Oil

HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Dolabra

5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Aldgoat Leather, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Rivets

5x Fire Shard, 1x Cobalt Ingot

Making stacks of HQ Cobalt Rivets and selling them in stacks of 10, 20, or 99 is a great way to

make a lot of profit off of a single market board slot.

Cobalt Doming Hammer

5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Cobalt Rivets, 1x Oak Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Cobalt Hatchet

5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Brass Ingot, 1x Mahogany Lumber

HQ level 30+ tools with easy ingredients are always a good idea.

Difficult Blacksmith Synthesis Recipes

Blacksmith is one of the most profitable professions to have capable of producing end-game

items in high quality 100% of the time while using normal ingredients. The produce many level

55 offhand tools which are the best in slot. These tools can often be sold at a large mark-up.

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The level 47-48 crafting tools are a harder sell (since they are replaced so quickly at 50), but the

Botany and Miner tools seem to sell well in this level range.

Cobalt Sledgehammer

5x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Rosewood Lumber, 1x Horn Glue

Should be easy money at this level, although they do not sell very quickly.

Horned Hatchet

6x Fire Shard, 6x Earth Shard, 1x Cobalt Ingot, 1x Boar Leather, 1x Raptor Sinew, 1x Rosewood

Lumber, 1x Aldgoat Horn

Should be easy money at this level, although they do not sell very quickly.

Egret Dolabra

6x Fire Shard, 6x Earth Shard, 1x Cobalt Ingot, 1x Cobalt Plate, 1x Boar Leather, 1x Rosewood

Lumber

Should be easy money at this level, although they do not sell very quickly.

Cobalt Scythe

6x Fire Shard, 5x Earth Shard, 1x Cobalt Ingot, 1x Basilisk Whetstone, 1x Rosewood Lumber

Should be easy money at this level, although they do not sell very quickly.

Militia File

3x Fire Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Hippogryph Leather

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

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Militia Scythe

3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Basilisk Whetstone, 1x Spruce Lumber

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

Militia Claw Hammer

3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Shark Oil

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

Militia Culinary Knife

3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Basilisk Whetstone

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

Militia Awl

3x Fire Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Shark Oil

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

Militia Mortar

3x Fire Crystal, 2x Earth Crystal, 2x Darksteel Nugget, 1x Spruce Lumber

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

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Militia Sledgehammer

3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Spruce Lumber, 1x Horn Glue

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

Militia Pliers

3x Fire Crystal, 2x Earth Crystal, 1x Darksteel Nugget, 1x Darksteel Rivets, 1x Shark Oil

Even after shelling out the gil for ingredients, this sells for a nice mark-up when you have the

gear and skills required for 100% HQ.

Darksteel Nugget

3x Fire Crystal, 3x Darksteel Ore

Sell these in stacks of 10-99 in HQ form for best results.

Darksteel Rivets

3x Fire Crystal, 1x Darksteel Nugget

Very useful as these are used in many item-level 70 armor pieces.

Darksteel Ingot

1x Fire Cluster, 2x Darksteel Nugget, 9x Coke

Can be very useful to sell, but expect the sell time to be very slow given how expensive the

reagents can be.

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Sample Master Blacksmith Market Board List

If you are a level 50 Blacksmith capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Blacksmith. This is just a sample and does not include items from other crafts.

Note that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Mythril Mortar Moderate 5000 1 5000

2 Mythril Mortar Moderate 5000 1 5000

3 Mythril Scythe Moderate 5000 1 5000

4 Mythril Scythe Moderate 5000 1 5000

5 Plumed Mythril Pickaxe Moderate 5000 1 5000

6 Plumed Mythril Pickaxe Moderate 5000 1 5000

7 Mythril Culinary Knife Moderate 5000 1 5000

8 Mythril Culinary Knife Moderate 5000 1 5000

9 Cobalt Cross-pein Hammer Moderate 5000 1 5000

10 Cobalt Cross-pein Hammer Moderate 5000 1 5000

11 Mythril Round Knife Moderate 5000 1 5000

12 Mythril Round Knife Moderate 5000 1 5000

13 Cobalt Rivets Moderate 700 10 7000

14 Cobalt Rivets Moderate 500 99 50000

15 Cobalt Doming Hammer Moderate 5000 1 5000

16 Cobalt Doming Hammer Moderate 5000 1 5000

17 Cobalt Dolabra Moderate 5000 1 5000

18 Cobalt Dolabra Moderate 5000 1 5000

19 Mythril Pliers Moderate 5000 1 5000

20 Mythril Pliers Moderate 5000 1 5000

21 Mythril Chocobotail Saw Moderate 5000 1 5000

22 Mythril Chocobotail Saw Moderate 5000 1 5000

23 Militia File Difficult 5000 1 5000

24 Militia File Difficult 8000 1 8000

25 Militia Scythe Difficult 8000 1 8000

26 Militia Scythe Difficult 8000 1 8000

27 Militia Claw Hammer Difficult 8000 1 8000

28 Militia Claw Hammer Difficult 8000 1 8000

29 Militia Culinary Knife Difficult 8000 1 8000

30 Militia Culinary Knife Difficult 8000 1 8000

31 Militia Awl Difficult 8000 1 8000

32 Militia Awl Difficult 8000 1 8000

33 Militia Mortar Difficult 8000 1 8000

34 Militia Mortar Difficult 8000 1 8000

35 Militia Sledgehammer Difficult 8000 1 8000

36 Militia Sledgehammer Difficult 8000 1 8000

37 Militia Pliers Difficult 8000 1 8000

38 Militia Pliers Difficult 8000 1 8000

39 Darksteel Nugget Difficult 2000 10 20000

40 Darksteel Nugget Difficult 1500 99 150000

Total 452,000

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If you crafted and sold this theoretical inventory of 40 items, you would make about 452,000

gil. While this may seem lower than some of the other professions, note that the Blacksmith

primarily sells single items rather than stacks, so this number reflects significantly less time

spent crafting. Typically, the "hard" items are more profitable than the "moderate" or "easy"

items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Carpenter Crafting Gil Guide

I believe that Carpenter is the worst gil-making crafting class in Final Fantasy XIV. By default,

Carpenters have very few recipes compared to the other classes. Additionally, many players

have their Carpenter leveled up to cap as it is needed for Byregot's Blessing.

While Carpenters do have some options to make gil at level 50, there just are not nearly as

many as with other classes. You will be able to make gil, but you will struggle to populate an

entire 40 slots of the Market Board simultaneously with Carpentry goods.

The most profitable items for Carpenters include some types of HQ lumber, Goldsmithing and

Weaving secondary tools, and fishing poles. With that said, let's talk about the few recipes

which can be used to make decent gil:

Easy Carpenter Synthesis Recipes

Elm Lumber

1x Wind Shard, 3x Elm Log

HQ Elm Lumber in stacks of 10 to 20 is a decent seller at a decent markup.

Yew Lumber

2x Wind Shard, 3x Yew Log

HQ Yew Lumber in stacks of 10 to 20 is a decent seller at a decent markup.

Walnut Lumber

2x Wind Shard, 3x Walnut Log

HQ Walnut Lumber in stacks of 10 to 20 is a decent seller at a decent markup.

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Moderate Difficulty Carpenter Synthesis Recipes

Oak Lumber

3x Wind Shard, 3x Oak Log

HQ Oak Lumber is a good seller in stacks of 10 to 20. Generally sells at a better mark up than

Walnut, Yew, or Elm.

Walnut Fishing Rod

3x Ice Shard, 3x Wind Shard, 1x Steel Ingot, 1x Walnut Lumber, 1x Oak Branch

HQ DoH and DoL primary and secondary tools that are level 30+ are generally great sellers.

Walnut Spinning Wheel

3x Ice Shard, 4x Wind Shard, 2x Steel Rivets, 2x Walnut Lumber

HQ DoH and DoL primary and secondary tools that are level 30+ are generally great sellers.

Siltstone Grinding Wheel

3x Ice Shard, 4x Wind Shard, 1x Steel Ingot, 1x Siltstone, 1x Walnut Lumber

HQ DoH and DoL primary and secondary tools that are level 30+ are generally great sellers.

Walnut Pattens

3x Ice Shard, 4x Wind Shard, 1x Aldgoat Leather, 1x Undyed Velveteen, 1x Walnut Lumber

Velveteen is expensive, so make sure that you can get 7000 gil or more for this as an HQ before

you buy the cloth.

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Oak Pattens

4x Ice Shard, 5x Wind Shard, 1x Boar Leather, 1x Undyed Woolen Cloth, 1x Oak Lumber

In HQ format, these generally sell well. Make sure you do not overpay for the woolen cloth or it

might kill your profit margins.

Mahogany Lumber

5x Wind Shard, 3x Mahogany Log

Generally the best selling HQ lumber in my experience. You can sell this in stacks of 99. You will

always want to keep a stack of 99 HQ Mahogany Lumber up on the Market Boards if you are

only using Carpentry to make gil.

Mahogany Spinning Wheel

4x Ice Shard, 5x Wind Shard, 2x Mythril Rivets, 2x Mahogany Lumber

This generally sells well but sometimes the market can flood since there are only so many

potential buyers. The ingredients are somewhat expensive so be sure to check prices before

you invest a bunch of lumber and rivets. Note that you an generally buy regular quality

Mahogany Lumber on the Market Boards cheaper than you can make it yourself.

Garnet Grinding Wheel

5x Ice Shard, 5x Wind Shard, 1x Mythril Ingot, 1x Raw Garnet, 1x Mahogany Lumber

Typically the last stop for Goldsmith's on the way to level 50. It sells well and is cheap enough to

make, making it a profitable synthesis.

Difficult Carpenter Synthesis Recipes

While there were not many moderate level recipes and even fewer easy level recipes,

Carpenter has a few great recipes to craft at level 50 if you have the gear for some guaranteed

HQ items. These items tend to be profitable because while most players tend to hit 50

Carpentry, most do not gear out their Carpenters to the point where they can make 100%

guaranteed HQ versions of these items.

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Militia Grinding Wheel

2x Ice Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Astral Rock, 1x Spruce Lumber

Best in Slot secondary tool for the Goldsmith. Typically will sell at a 10k markup over what the

ingredients cost.

Militia Spinning Wheel

2x Ice Crystal, 3x Wind Crystal, 2x Cobalt Rivets, 2x Spruce Lumber

Best in Slot secondary tool for the Weaver. Typically will sell at a 10k markup over what the

ingredients cost.

Spruce Lumber

3x Wind Crystal, 3x Spruce Log

Spruce Lumber is needed for a variety of end-game syntheses. Players are willing to shell out

extra gil for HQ spruce since it will increase their chances of HQing this end-game gear.

Sample Master Carpenter Market Board List

If you are a level 50 Carpenter capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Carpenter. This is just a sample and does not include items from other crafts.

Note that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Elm Lumber Easy 700 10 7000

2 Elm Lumber Easy 500 99 50000

3 Yew Lumber Easy 700 10 7000

4 Yew Lumber Easy 500 99 50000

5 Walnut Lumber Easy 700 10 7000

6 Walnut Lumber Easy 500 99 50000

7 Garnet Grinding Wheel Moderate 4000 1 4000

8 Garnet Grinding Wheel Moderate 4000 1 4000

9 Mahogany Spinning Wheel Moderate 4000 1 4000

10 Mahogany Spinning Wheel Moderate 4000 1 4000

11 Mahogany Lumber Moderate 700 10 7000

12 Mahogany Lumber Moderate 500 99 50000

13 Oak Pattens Moderate 4000 1 4000

14 Oak Pattens Moderate 4000 1 4000

15 Walnut Pattens Moderate 4000 1 4000

16 Walnut Pattens Moderate 4000 1 4000

17 Siltstone Grinding Wheel Moderate 4000 1 4000

18 Siltstone Grinding Wheel Moderate 4000 1 4000

19 Walnut Spinning Wheel Moderate 4000 1 4000

20 Walnut Spinning Wheel Moderate 4000 1 4000

21 Walnut Fishing Rod Moderate 4000 1 4000

22 Walnut Fishing Rod Moderate 4000 1 4000

23 Oak Lumber Moderate 700 10 7000

24 Oak Lumber Moderate 500 99 50000

25 Spruce Lumber Difficult 2000 5 10000

26 Spruce Lumber Difficult 2000 5 10000

27 Spruce Lumber Difficult 2000 5 10000

28 Spruce Lumber Difficult 2000 5 10000

29 Spruce Lumber Difficult 2000 5 10000

30 Spruce Lumber Difficult 2000 5 10000

31 Spruce Lumber Difficult 2000 5 10000

32 Spruce Lumber Difficult 2000 5 10000

33 Spruce Lumber Difficult 2000 5 10000

34 Spruce Lumber Difficult 2000 5 10000

35 Spruce Lumber Difficult 2000 5 10000

36 Spruce Lumber Difficult 1500 99 150000

37 Militia Spinning Wheel Difficult 8000 1 8000

38 Militia Spinning Wheel Difficult 8000 1 8000

39 Militia Grinding Wheel Difficult 8000 1 8000

40 Militia Grinding Wheel Difficult 8000 1 8000

Total 633000

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If you crafted and sold this theoretical inventory of 40 items, you would make about 633,000

gil. Granted, this would take hours to craft all the stacks of lumber (probably not the most

efficient use of time). Typically, the "hard" items are more profitable than the "moderate" or

"easy" items and the stacks of 1-15 are more profitable on a time-invested basis than the stacks

of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Culinarian Gil Crafting Guide

To many player's surprise, Culinarian is perhaps the most profitable craft in the game. The

reason this is the case is due to five facts:

Food is more consumable than any other item produced by players. In other words,

there is a constant demand for players to buy food, whereas demand for other items is

much slower. A piece of food wears off after 30 minutes or after dying, whereas it takes

at takes at least a few hours to spiritbond a piece of equipment to 100%, convert it, and

then buy a new slot.

Food is used by players of all classes - all FFXIV players are potential customers of the

Culinarian.

Culinarian has the highest barrier to entry. It is the only craft to produce consumable

goods that are recipe level 70 (everyone else uses Tomestone of Philosophy items). In

other words, players will need to level up Carpenter, Weaver, and Alchemist to 50 (and

Blacksmith to 15) along with purchasing a very expensive set of equipment in order to

craft top tier recipes with 100% certainty.

Low competition since crafting food is not "sexy". Most players do not start out FFXIV

thinking they are going to cook food. Most Culinarians are former FFXI players who

knew just how profitable cooking could be in that game.

Culinarian is the best class for making level 4 crafting materia. Since its level 55+ recipes

sell so quickly, you can make these high level recipes to earn quick spiritbond points on

your level 50 crafting gear in order to convert it for a chance at level 4 crafting materia.

Culinarian suffers from one major problem: a lack of ingredients. It is particularly helpful for

Culinarians to level up Fishing, as there are often not enough reasonably priced fish of a given

variety on the Market Boards to craft a stack of 99 of a particularly useful food. Botany is useful

to a certain extent as well as sometimes rare ingredients are just not found in large enough

quantities on the Market Boards. An example of this is "Leeks", which are used in Cawl Cennin,

a very good crafting food that is easy to HQ.

Note that due to the Culinarian's fast selling speed, you can often list more than 2 stacks of a

popular food without worrying about crashing the market. You would never want to list more

than 2 stacks of something like Leather or Glue as you would be setting yourself up for

undercutting.

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Easy Culinarian Synthesis Recipes

I will state outright that almost every food dish in HQ form will sell at a profit. Rather than list

every single food, I will single out a few particular foods in each. You can easily fill up all 40

Market Board slots with a variety of foods beyond the ones on this list and still make a profit.

Dried Prunes

2x Fire Shard, 1x Water Shard, 1x Pixie Plums

I like this recipe since it is a good crafting leveling food and the ingredients are very cheap. Not

hard to sell for 700 gil each in HQ form when the ingredients only run a combined 200 gil or

less.

Apple Tart

1x Fire Shard, 1x Water Shard, 1x Chicken Egg, 1x Faerie Apple, 1x Cinnamon, 1x Maple Sugar,

1x Smooth Butter, 1x Pie Dough

The ingredients are a real pain since you have to make a few of them (use Quick Synthesis), but

this is a popular food as a result. Sells at a good mark up and gatherer's love food with

+Gathering as it makes leveling up much, much easier.

Aldgoat Steak

2x Fire Shard, 2x Water Shard, 1x Aldgoat Chuck, 1x Garlean Garlic, 1x Table Salt

Great adventurer class leveling food. Super easy to make and Aldgoat Chuck is very cheap since

Aldgoats are heavily farmed for their horns for Horn Glue.

Raw Oyster

1x Fire Shard, 1x Water Shard, 1x Sun Lemon, 1xx Rothlyt Oyster

Commonly used early level crafting food. Finding enough oysters for sale can be an issue, but

the rest of the ingredients are very cheap. Sun Lemons have to be purchased as well from the

Market Boards.

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Moderate Level Culinarian Synthesis Recipes

Baked Sole

3x Fire Shard, 3x Water Shard, 1x Cieldalaes Spinach, 1x Gil Bun, 1x Table Salt, 1x Black Sole

Common mid-level crafting food - sometimes used as the replacement for Raw Oyster amongst

leveling crafters.

Acorn Cookie

4x Fire Shard, 3x Water Shard, 1x Mineral Water, 1x Iron Acorn, 1x Rye Flour, 1x Table Salt

Acorn Cookies are a great mid-level tank food and are very cheap to make. Some end-game

tanks will even use the HQ variety given its low price and decent boost to Vitality and

mitigation.

Cawl Cennin

4x Fire Shard, 3x Water Shard, 1x Mineral Water, 1x Wild Onion, 1x Salt Leek, 1x Sweet Cream,

1x Smooth Butter, 1x Chicken Stock

This is my stealth HQ item that is worth a lot of gil yet is easy to HQ without significant

investment in end-game gear. It requires a lot of ingredients (most of which are cheap), which

turns a lot of players off.

When in HQ format, this item gives +30 CP. Players need 370 CP to make a guaranteed 100%

HQ of 2 star 40 durability items. Players can get up to 340 CP from gear, but need the 30 CP

from HQ Cawl Cennin to hit the guarantee.

The biggest limiting factor here will be getting enough Leeks. If you have Botany leveled up, you

can farm your own if there are not enough for sale.

If this item is not selling well on the Market Boards - you can always just make it for yourself to

use when crafting item level 70 items!

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Knight's Bread

4x Fire Shard, 4x Water Shard, 1x Mineral Water, 1x Chicken egg, 1x Rye FLour, 1x Midland

Basil, 1x Honey

Much like with the Acorn Cookie, this is a cheap tanking food that tanks will burn since boosting

their HP and mitigation is often necessary for end-game success.

Difficult Culinarian Synthesis Recipes

Tomato Pie

6x Fire Shard, 5x Water Shard, 1x Cottage Cheese, 1x Wild Onion, 1x Ruby Tomato, 1x Midland

Basil, 1x Table Salt, 1x Pie Dough

This is the a very commonly used gathering food while leveling. Sells decently in stacks of 99, as

each player leveling up a gathering profession will generally want to purchase a stack of 99 food

to take them from 1 to 50.

Trapper's Quiche

6x Fire Shard, 6x Water Shard, 1x Cream Cheese, 1x Eft Tail, 1x Apkallu Egg, 1x Midland Basil, 1x

Nutmeg, 1x Pie Dough

This is a very good gathering food, but the ingredients are expensive. If you can find the right

buyer, you can make good gil, but double check to make sure the market is not saturated

before you drop a lot of gil on the ingredients.

Pan Fried Mahi Mahi

3x Fire Crystal, 2x Water Crystal, 1x Sunset Wheat Flour, 1x Table Salt, 3x Olive Oil, 1x Mahi-

Mahi

This is considered one of the top crafting foods in the game (but really players should be using

Cawl Cennin or Bouillabaisse). As a result, this sells for a hefty premium. The Mahi-Mahi

themselves can be quite expensive, so it is helpful to have fishing leveled up if you cannot get

enough at a reasonable price.

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Bouillabaisse

3x Fire Crystal, 2 Water Crystal, 1x Desert Saffron, 1x Olive Oil, 1x Finger Shrimp, 1x Rothlyt

Oyster, 1x Razor Clam, 1x Dzemael Tomato

The best crafting food in the game in my opinion. Not much better than an HQ Cawl Cennin, but

most players do not realize that. Sell it in HQ form for big profits.

Sauteed Coeurl

1x Fire Cluster, 1x Water Cluster, 1x Garlean Garlic, Smooth Butter, 1x Coeurl Meat, 1x Cooking

Sherry, 1x Volcanic Rock Salt

One of the best DPS food choices. Players are using this in The Binding Coil. Expensive to make

but it does sell well if you can guarantee the HQ.

Black Truffle Risotto

1x Fire Cluster, 1x Water Cluster, 1x Cottage Cheese, 1x Wild Onion, 1x Black Truffle, 1x Sticky

Rice

Another top DPS food choice. This one works well for offensive casting classes as well. Players

are using this in The Binding Coil. Expensive to make but it does sell well if you can guarantee

the HQ.

Pineapple Ponzecake

1x Fire Cluster, 1x Water Cluster, 1x Apkallu Egg, 1x Prickly Pineapple, 1x Sunset Wheat Flour, 1x

Maple Syrup, 1x Night Milk

A very popular caster food. Players are using this in The Binding Coil. Expensive to make but it

does sell well if you can guarantee the HQ.

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Lava Toad Legs

1x Fire Cluster, 1x Water Cluster, 1x Wild Onion, 1x Sunset Wheat Flour, 1x Midland Basil, 1x

Dragon Pepper, 1x Allagan Snail, 1x Lava Toad

Lava Toad Legs have accuracy, and players in The Binding Coil need accuracy. It also has

Vitality, so some tanks that are not at the accuracy cap may actually prefer this food over one

with mitigation.

Finger Sandwich

1x Fire Cluster, 1x Water Cluster, 1x Walnut Bread, 1x Apkallu Egg, 1x La Noscean Lettuce, 1x

Smooth Butter, 1x Volcanic Rock Salt.

Another great tanking food choice. Players are using this in The Binding Coil. Expensive to make

but it does sell well if you can guarantee the HQ.

Sample Master Culinarian Market Board List

If you are a level 50 Culinarian capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Culinarian. This is just a sample and does not include items from other crafts.

Note that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Finger Sandwich Difficult 2000 5 10000

2 Finger Sandwich Difficult 2000 5 10000

3 Lava Toad Legs Difficult 2000 5 10000

4 Lava Toad Legs Difficult 1500 99 150000

5 Pineapple Ponzecake Difficult 2000 5 10000

6 Pineapple Ponzecake Difficult 2000 5 10000

7 Pineapple Ponzecake Difficult 2000 5 10000

8 Pineapple Ponzecake Difficult 1500 99 150000

9 Black Truffle Risotto Difficult 2000 5 10000

10 Black Truffle Risotto Difficult 2000 5 10000

11 Black Truffle Risotto Difficult 2000 5 10000

12 Black Truffle Risotto Difficult 1500 99 150000

13 Bouillabaisse Difficult 2000 5 10000

14 Bouillabaisse Difficult 2000 5 10000

15 Bouillabaisse Difficult 2000 5 10000

16 Bouillabaisse Difficult 1500 99 150000

17 Sauteed Coeurl Difficult 2000 5 10000

18 Sauteed Coeurl Difficult 2000 5 10000

19 Sauteed Coeurl Difficult 2000 5 10000

20 Sauteed Coeurl Difficult 1500 99 150000

21 Pan Fried Mahi-Mahi Difficult 2000 5 10000

22 Pan Fried Mahi-Mahi Difficult 2000 5 10000

23 Pan Fried Mahi-Mahi Difficult 2000 5 10000

24 Pan Fried Mahi-Mahi Difficult 1500 99 150000

25 Trapper's Quiche Difficult 2000 5 10000

26 Trapper's Quiche Difficult 2000 5 10000

27 Trapper's Quiche Difficult 2000 5 10000

28 Trapper's Quiche Difficult 1500 99 150000

29 Knight's Bread Moderate 1000 5 5000

30 Knight's Bread Moderate 1000 5 5000

31 Knight's Bread Moderate 1000 5 5000

32 Knight's Bread Moderate 800 99 80000

33 Cawl Cennin Moderate 1500 5 7500

34 Cawl Cennin Moderate 1500 5 7500

35 Cawl Cennin Moderate 1500 5 7500

36 Cawl Cennin Moderate 1500 5 7500

37 Cawl Cennin Moderate 1500 5 7500

38 Cawl Cennin Moderate 1000 99 100000

39 Acorn Cookie Moderate 800 5 4000

40 Acorn Cookie Moderate 800 5 4000

Total 15000500

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If you crafted and sold this theoretical inventory of 40 items, you would make about 1,500,000

gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more

profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a

time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Goldsmith Gil Crafting Guide

Goldsmithing has the most recipes in the game, but many of them are not that profitable. Most

HQ DPS jewelry only sells for 1-2k mark up, not enough to be worth the time investment. In

order to maximize profits, we will need to hone in a few particular item types: ingots,

whetstones, crafting gear, and tools. Goldsmiths can be very profitable once they can make HQ

item level 55 items thanks to the profitability of militia gear and HQ Rose Gold Nuggets.

Easy Goldsmithing Synthesis Recipes

Fang Earrings

1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 1x Hard Leather, 1x Bat Fang

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Brass Wristlets of Crafting

1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 2x Brass Rings

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Brass Ring of Crafting

1x Fire Shard, 1x Wind Shard, 1x Brass Ingot, 1x Ragstone Whestone

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Mudstone Whetstone

1x Wind Shard, 2x Mudstone

Whetstones are used in a variety of syntheses for other crafts, making the HQ versions in stacks

of 10-99 very valuable.

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Brass Choker

1x Fire Shard, 2x Wind Shard, 2x Brass Ingot, 1x Hard Leather

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Silver Ingot

2x Wind Shard, 3x Wind Shard

Silver is used by a variety of crafts, so Silver Ingots in HQ form generally have good resell value.

Horn Earrings

2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 1x Aldgoat Leather, 1x Antelope Horn

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Silver Wristlets of Crafting

2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 2x Silver Rings

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Silver Ring of Crafting

2x Fire Shard, 2x Wind Shard, 1x Silver Ingot, 1x Mudstone Whetstone

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

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Moderate Goldsmithing Synthesis Recipes

Like with many crafts, there are a lot of opportunities in this range for Goldsmiths to bring in

large quantities of gil.

Siltstone Whetstone

3x Wind Shard, 2x Silstone

Siltstone Whetstones are used by a huge number of good recipes, so you can easily sell this in

HQ stacks of 99 for a huge mark-up.

Silver Choker

3x Fire Shard, 3x Wind Shard, 2x Silver Ingot, 1x Aldgoat Leather

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Worm Fang Needle

3x Fire Shard, 3x Wind Shard, 1x Siltstone Whetstone, 1x Wolf Fang

Level 30-45 Weaver tools in HQ form are a good source of gil for the Goldsmith.

Mythril Ingot

4x Wind Shard, 3x Mythril Ore

Mythril is a very popular ingot and can be sold for a great profit in HQ form. Sell in stacks of 10,

20, or 99.

Wolf Earrings

3x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Boar Leather, 1x Wolf Fang

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

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Mythril Wristlets of Crafting

3x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 2x Mythril Rings

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Mythril Needle

4x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Siltstone Whetstone

Level 30+ HQ Weaver Tools are a big seller and easy to make.

Mythril Ring of Crafting

4x Fire Shard, 4x Wind Shard, 1x Mythril Ingot, 1x Siltstone Whetstone

HQ crafting jewelry generally sells for a solid mark-up. Players leveling up their professions

rapidly convert their jewelry into materia, so there is a high demand for these items.

Basilisk Whetstone

5x Wind Shard, 1x Basilisk Egg

Basilisk Whetstones are a good seller since they are needed by other crafts. Sell in stacks of 10,

20, or 99.

Electrum Ingot

5x Wind Shard, 4x Electrum Ore

Electrum Ingots are needed by high level syntheses and can only be made by Goldsmiths. Sell in

stacks of 10, 20, or 99.

Red Coral Earrings

5x Fire Shard, 5x Wind Shard, 1x Electrum Ingot, 1x Boar Leather, 1x Red Coral

Red Coral Earrings sell very fast as high level crafters are constantly converting them to level III

materia. The only problem is a lot of players are used to this fast money, so you can only expect

to make ~3-4k gil at most on the HQ.

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Thousand Needle

5x Fire Shard, 5x Wind Shard, 1x Basilisk Whetstone, 1x Cactuar Needle.

This is the last HQ Weaver tool that sells for a decent profit. After this, most Weavers hold out

for the level 50 quest item.

Difficult Goldsmith Synthesis Recipes

The per-profit sale on end-game Goldsmith crafts are somewhat low, but they sell much faster

than the other gear slots. Goldsmith also has a few profitable level 55 armor recipes. They also

have profitable materials at end-game.

Vintage Hora

1x Fire Crystal, 1x Chipped Hora, 1x Raptor Leather

This weapon typically serves Monks from 45 up until they get their first level 50 weapon. In HQ

format, it tends to be worth a nice mark-up.

Goldsmith's Turban

2x Fire Crystal, 3x Wind Crystal, 2x Rose Gold Nugget, 1x Rubellite, 1x Turquoise, 1x Undyed

Linen

This best-in-slot crafting helm is worth a solid mark-up when made as an HQ. Goldsmith's

purchasing their first one of these will not yet have the equipment to HQ this with 100%

certainty using normal ingredients, so you do not have to worry about not being able to sell to

Goldsmiths.

Blacksmith's Goggles

2x Fire Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Undyed

Woolen Cloth, 1x Clear Glass Lens

This best-in-slot crafting helm is worth a solid mark-up when made as an HQ.

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Alchemist's Monacle

2x Fire Crystal, 3x Wind Crystal, 1x Darksteel Nugget, 1x Rose Gold Nugget, 1x Boar Leather, 1x

Clear Glass Lens

This best-in-slot crafting helm is worth a solid mark-up when made as an HQ.

Militia Bracelets

2x Fire Crystal, 3x Wind Crystal, 2x Rose Gold Nugget, 1x Basilisk Whetstone

This best-in-slot gathering bracelet is quite profitable and sells quickly.

Militia Wristlets

2x Fire Crystal, 3xx Wind Crystal, 3x Rose Gold Nugget

This item requires a few thousand gil in ingredients, so make sure you are selling it for 9k+ if

you hope to make a good profit on it.

Aetheryte Ring

1x Water Crystal, 1x Rose Gold Nugget

This is the best-in-slot crafting ring and is very cheap to make. Definitely worth picking up in

order to make serious gil.

Rose Gold Nugget

3x Wind Crystal, 1x Copper Ore, 3x Gold Ore

Rose Gold Nuggets sell great in stacks of 10 to 20. They are used in a variety of end-game items,

so the HQ version is worth a great price.

Note that the level 70 recipes that require Tomestone of Philosophy crafting items can be

valuable too, but finding a buyer can take some time. The rings are particularly valuable, as

there are two ring slots. Even when players get Darklight they still want a crafted ring. For

certain players, these rings can even be better than Darklight, inflating the value of these rings.

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Sample Master Goldsmith Market Board List

If you are a level 50 Goldsmith capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Goldsmith. This is just a sample and does not include items from other crafts.

Note that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Silver Ingot Easy 700 10 7000

2 Silver Ingot Easy 500 99 50000

3 Thousand Needle Moderate 4000 1 4000

4 Thousand Needle Moderate 4000 1 4000

5 Red Coral Earrings Moderate 4000 1 4000

6 Red Coral Earrings Moderate 4000 1 4000

7 Electrum Ingot Moderate 700 10 7000

8 Electrum Ingot Moderate 500 99 50000

9 Basilisk Whetstone Moderate 700 10 7000

10 Basilisk Whetstone Moderate 500 99 50000

11 Mythril Ring of Crafting Moderate 4000 1 4000

12 Mythril Ring of Crafting Moderate 4000 1 4000

13 Mythril Needle Moderate 4000 1 4000

14 Mythril Needle Moderate 4000 1 4000

15 Mythril Wristlets of Crafting Moderate 4000 1 4000

16 Mythril Wristlets of Crafting Moderate 4000 1 4000

17 Wolf Earrings Moderate 4000 1 4000

18 Wolf Earrings Moderate 4000 1 4000

19 Mythril Ingot Moderate 700 10 7000

20 Mythril Ingot Moderate 500 99 50000

21 Worm Fang Needle Moderate 4000 1 4000

22 Worm Fang Needle Moderate 4000 1 4000

23 Silver Choker Moderate 3000 1 3000

24 Silver Choker Moderate 3000 1 3000

25 Siltstone Whetstone Moderate 700 10 7000

26 Siltstone Whetstone Moderate 500 99 50000

27 Rose Gold Nugget Difficult 2000 10 20000

28 Rose Gold Nugget Difficult 1500 99 150000

29 Aetheryte Ring Difficult 4000 1 4000

30 Aetheryte Ring Difficult 4000 1 4000

31 Militia Wristlets Difficult 5000 1 5000

32 Militia Bracelets Difficult 5000 1 5000

33 Alchemist's Monacle Difficult 10000 1 10000

34 Alchemist's Monacle Difficult 10000 1 10000

35 Blacksmith's Goggles Difficult 10000 1 10000

36 Blacksmith's Goggles Difficult 10000 1 10000

37 Goldsmith's Turban Difficult 8000 1 8000

38 Goldsmith's Turban Difficult 8000 1 8000

39 Vintage Hora Difficult 6000 1 6000

40 Vintage Hora Difficult 6000 1 6000

Total 603000

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If you crafted and sold this theoretical inventory of 40 items, you would make about 600,000

gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more

profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a

time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Leatherworker Crafting Gil Guide

Leatherworker is among the most profitable crafts in FFXIV; I have made no less than several

million gil alone selling goods from this craft. In particular, you should focus mostly on mid to

end-game crafting and gathering gear along with HQ leather.

Easy Leatherworker Synthesis Recipes

I do not recommend spending too much time crafting low level items other than leather if you

goal is to make a lot of gil. You can make a few thousand gil here and there on some items, but

most of the profits will be in the moderate to high difficulty items.

Aldgoat Leather

1x Earth Shard, 1x Aldgoat Skin, 1x Alumen

Aldgoat Leather will sell in stacks of 10 all the way up to 99. You can generally pull in 1k mark-

up for small stacks and about a 500 gil per leather markup for stacks of 99.

Toad Leather

2x Earth Shard, 1x Gigantoad Skin, 1x Alumen

Gigantoad Leather is also a great seller in stacks of 10 all the way up to 99. It is difficult to find

large quantities of Gigantoad Skin in high quantity though - consider farming some yourself if

your Market Board slots are full. Alternatively, keep an eye out for Gigantoad Skin and buy it

when you see it cheap. Do not sit down to craft until you get a a full stack of 99 of this leather -

just gather it slowly off the Market Boards at cheap prices until you get enough.

Moderate Leatherworker Synthesis Recipes

Toadskin Jerkin

3x Wind Shard, 3x Earth Shard, 1x Iron Ingot, 3x Toad Leather, 1x Undyed Cotton Cloth

This has a few thousand gil worth of ingredients, so make sure you can sell it for 9k gil or so

before making this item.

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Toadskin Culottes

3x Wind Shard, 3x Earth Shard, 2x Toad Leather, 2x Undyed Velveteen

This has roughly a 5,000 gil cost to make, so make sure you can sell it for 10k gil or so or it is not

worth making. The market often gets unintentionally flooded with these.

Boar Leather

4x Earth Shard, 1x Boar Hide, 1x Alumen

Boar Leather is used in so many recipes. As a result, this is the most popular and most

profitable mid-level leather (only HQ Hippogryph leather will generate more gil - a very difficult

item to make).

Fingerless Boarskin Gloves of Gathering

3x Wind Shard, 4x Earth Shard, 1x Steel Rivets, 1x Aldgoat Leather, 2x Boar Leather

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Vintage Shepherd's Belt

1x Earth Crystal, 1x Cracked Shepherd's Belt, 1x Boar Leather

A favorite item of mine to sell. The Cracked Shepherd's belt can cost as much as 2-3k gil, but it is

worth it given how quickly this belt sells for 7-8k. I will make 20 of these in 10 minutes, bank

them, then list them slowly over the next week. For about 15 minutes of total effort, I end up

making ~70k gil.

Boarskin Crakows of Gathering

3x Wind Shard, 4x Earth Shard, 1x Steel Ingot, 1x Boar Leather, 1x Hippogryph Sinew, 1x Rubber

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

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Boarskin Wristbands of Gathering

4x Wind Shard, 4x Earth Shard, 1x Boar Leather, 2x Blue Coral, 1x Horn Glue

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Vintage Chef's Belt

1x Earth Crystal, 1x Frayed Chef's Belt, 1x Boar Leather

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Shepherd's Belt

4x Wind Shard, 4x Earth Shard, 1x Mythril Ingot, 2x Boar Leather

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Peiste Leather

4x Earth Shard, 1x Peiste Skin, 1x Black Alumen

This mid-level Leather will sell in stacks of 99 at a good profit, but expect it to move a lot slower

than Boar Leather. It does not have nearly as many cross-class implications as Boar Leather and

is used in a very narrow level range before being replaced by Raptor Leather.

Peisteskin Crakows of Gathering

4x Wind Shard, 4x Earth Shard, 1x Mythril Ingot, 1x Peiste Leather, 1x Hippogryph Sinew, 1x

Rubber

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Ring

4x Wind Shard, 5x Earth Shard, 1x Boar Leather, 1x Woolen Yarn

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

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Vintage Smithy's Gloves

1x Wind Crystal, 1x Blackened Smithy's Gloves, 1x Boar Leather, 1x Diremite Sinew

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Tool Belt

4x Wind Shard, 5x Earth Shard, 1x Mythril Rivets, 2x Boar Leather

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Survival Belt

4x Wind Shard, 5x Earth Shard, 1x Silver Ingot, 2x Boar Leather, 1x Undyed Linen

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Vintage Thighboots

1x Earth Crystal, 1x Mildewed Thighboots, 1x Iron Rivets, 1x Raptor Leather, 1X Diremite Sinew,

1x Rubber

Mid to high-level gathering and crafting gear is very profitable. This item is no exception.

Boarskin Culottes

4x Wind Shard, 5x Earth Shard, 2x Boar Leather, 2x Undyed Woolen Cloth

Mid to high-level gathering and crafting gear is very profitable. This item is no expception. Be

careful to sell this for at least 10k gil as the Woolen Cloth, Boar Leather, and shards typically

runs about 5000 gil.

Raptor Leather

5x Earth Shard, 1x Raptor Skin, 1x Black Alumen

I have found Raptor Leather to be a slow seller in stacks of 99, but stacks of 10-20 move at a

decent clip. Focus on Boar Leather first. Raptor Leather tends to be cheap since players want to

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synthesize this to help aid spirit bonding for materia rather than just wanting to sell the HQ for

profit.

Boarskin Jerkin

5x Wind Shard, 5x Earth Shard, 1x Silver Ingot, 3x Boar Leather, 1x Undyed Woolen Cloth

This item sells well in HQ since it is needed for a Leatherworking class quest. Most players

completing the quest will not have the gear required to make this in HQ form 100% of the time

with normal ingredients. As a result, you can sell it to players looking to power through the LW

quest for a big profit!

Raptorskin Choker

5x Wind Shard, 5x Earth Shard, 1x Raptor Leather, 1 Raptor Sinew

This item is actually the best-in-slot gathering necklace. In HQ form, it should sell at a nice

mark-up. The fact that it is easy to craft will make up for its low sale price.

Difficult Leatherworker Synthesis Recipes

Leatherworkers have a huge range of recipes to choose from at level 50 when you get to the

point where you can make these items with 100% certainty with normal quality items.

Leatherworkers can make a fortune off of the mid-level items alone; this can be used to help

generate enough profits to fund gear to make these difficult recipes.

Fingerless Raptorskin Gloves of Gathering

5x Wind Shard, 5x Earth Shard, 1x Cobalt Rivets, 1x Boar Leather, 2x Raptor Leather

This is the last stop on the way to the level 50 set for miners and botanists. As a result, it sells

for a nice mark-up.

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Raptorskin Merchant's Purse

5x Wind Shard, 6x Earth Shard, 1x Mythril Ingot, 1x Raptor Leather

This is actually the best-in-slot belt for crafting classes. In HQ form, it sells for a big mark-up. It is

easy enough to make so the total sale price is not high. Do not let this fool you as it costs little

to make and sells quickly.

Raptorskin Ring

6x Wind Shard, 6x Earth Shard, 1x Raptor Leather, 1x Raptor Sinew

This is actually the best-in-slot ring for gathering professions. It sells very quickly in HQ form.

Miner's Workboots

2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Undyed Felt

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Miner's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Miner's Slops

2x Wind Crystal, 3x Earth Crystal, 3x Hippogryph Leather, 1x Undyed Felt, 1x Woolen Yarn

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Armorer's Workboots

2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Raptor Sinew

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Armorer's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Undyed Felt, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Fisher's Shirt

2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Undyed Woolen Cloth, 2x Undyed

Felt

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Culinarian's Gaiters

2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Rubber

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Fisher's Wading Boots

2x Wind Crystal, 3x Earth Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Undyed Felt, 1x

Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Fisher's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Miner's Shirt

2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 2x Undyed Felt, 1x Woolen Yarn, 1x

Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Alchemists Thighboots

2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Hippogryph Sinew, 1x Rubber

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Weaver's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Carpenter's Workboots

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread, 1x Rubber

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Carpenter's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 1x Raptor Sinew

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Carpenter's Slops

2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Raptor Sinew

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Goldsmith's Boots

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Woolen Yarn, 1x Rubber

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Goldsmith's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Electrum Ingot, 2x Hippogryph Leather, 1x Woolen Yarn

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Blacksmith's Apron

2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 2x Raptor Leather, 1x Hippogryph

Leather, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Blacksmith's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Darksteel Nugget, 1x Hippogryph Leather, 1x Raptor Sinew

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Weaver's Thighboots

2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Woolen Yarn, 1x Rubber

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Leatherworker's Shirt

2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Undyed Woolen Cloth, 1x Woolen

Yarn, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Leatherworker's Workboots

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Twinthread, 1x Rubber

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Leatherworker's Gloves

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 1x Raptor Sinew, 1x Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Hippogryph Leather

3x Earth Crystal, 1x Hippogryph Skin, 1x Black Alumen

One of the most profitable crafts for the Leatherworker. The spiritbond this generates as well

works wonders for farming materia. Try to build up your materia slots so that you have a few

pieces free to build up spiritbond for conversion without losing materia.

Leatherworker's Hat

2x Wind Crystal, 3x Earth Crystal, 1x Turquoise, 1x Hippogryph Leather, 1x Hippogryph Sinew

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

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Botanist's Doublet

2x Wind Crystal, 3x Earth Crystal, 1x Hippogryph Leather, 2x Undyed Woolen Cloth, 1x

Twinthread

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Botanist's Workboots

2x Wind Crystal, 3x Earth Crystal, 2x Hippogryph Leather, 1x Hippgryph Sinew, 1x Undyed Felt

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Hamlet Puller's Hat

2x Wind Crystal, 3x Earth Crystal, 1x Sinking Minnow, 1x Whitelip Oyster, 1x Rose Gold Nugget,

1x Hippogryph Leather

End game gathering and crafting gear in HQ form is very profitable for the Leatherworker. Only

list 2-3 items of a particular type at a time to prevent the market from crashing. Spread out

over 10-20 slots rather than try to list 10 of the same item an list them all simultaneously.

Coeurl Fur

3x Earth Crystal, 1x Coeurl Skin, 1x Black Alumen

Sell in HQ form in stacks of 10. Not nearly as many uses as Hippogryph Leather, so do not

expect it to sell quickly.

Hard Hippogryph Leather

1x Earth Cluster, 2 Hippogryph Leather, 9x Animal Fat

Selling this in HQ format can sometimes yield a 50k mark-up if you can find the right buyer.

Requires a lot of upfront investment though to purchase the Animal Fat.

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Gryphonskin Ring

1x Wind Cluster, 1x Earth Cluster, 2x Hard Hippogryph Leather, 2x Twinthread

This DPS ring is very good and hence very valuable. Can be better than Darklight when fully

melded with materia.

Sample Master Leatherworker Market Board List

If you are a level 50 Leatherworker capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Leatherworker. This is just a sample and does not include items from other

crafts. Note that the best combination for your server will involve items from several different

crafts in order to maximize the value of your Market Board slots. This is not necessary as you

can still make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Boar Leather Moderate 700 99 70000

2 Boarskin Jerkin Moderate 10000 1 10000

3 Boarskin Jerkin Moderate 10000 1 10000

4 Vintage Shepherd's Belt Moderate 6000 1 6000

5 Vintage Shepherd's Belt Moderate 6000 1 6000

6 Hippogryph Leather Difficult 2000 10 2000

7 Hippogryph Leather Difficult 1500 99 150000

8 Hamlet Puller's Hat Difficult 8000 1 8000

9 Hamlet Puller's Hat Difficult 8000 1 8000

10 Botanist's Workboots Difficult 8000 1 8000

11 Botanist's Workboots Difficult 8000 1 8000

12 Botanist's Doublet Difficult 8000 1 8000

13 Botanist's Doublet Difficult 8000 1 8000

14 Leatherworker's Hat Difficult 8000 1 8000

15 Leatherworker's Hat Difficult 8000 1 8000

16 Leatherworker's Gloves Difficult 8000 1 8000

17 Leatherworker's Gloves Difficult 8000 1 8000

18 Leatherworker's Workboots Difficult 8000 1 8000

19 Leatherworker's Workboots Difficult 8000 1 8000

20 Leatherworker's Shirt Difficult 8000 1 8000

21 Leatherworker's Shirt Difficult 8000 1 8000

22 Weaver's Thighboots Difficult 8000 1 8000

23 Weaver's Thighboots Difficult 8000 1 8000

24 Blacksmith's Gloves Difficult 8000 1 8000

25 Blacksmith's Gloves Difficult 8000 1 8000

26 Blacksmith's Apron Difficult 8000 1 8000

27 Blacksmith's Apron Difficult 8000 1 8000

28 Goldsmith's Gloves Difficult 8000 1 8000

29 Goldsmith's Gloves Difficult 8000 1 8000

30 Goldsmith's Boots Difficult 8000 1 8000

31 Goldsmith's Boots Difficult 8000 1 8000

32 Carpenter's Slops Difficult 8000 1 8000

33 Carpenter's Slops Difficult 8000 1 8000

34 Carpenter's Gloves Difficult 8000 1 8000

35 Carpenter's Gloves Difficult 8000 1 8000

36 Miner's Shirt Difficult 8000 1 8000

37 Miner's Shirt Difficult 8000 1 8000

38 Armorer's Workboots Difficult 8000 1 8000

39 Armorer's Workboots Difficult 8000 1 8000

40 Gryphonskin Ring Difficult 50000 1 50000

Total 560000

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If you crafted and sold this theoretical inventory of 40 items, you would make about 560,000

gil. While lower than some of sample sheets from other crafts, the time investment and rate of

sale is also much lower to craft all of these items. Typically, the "hard" items are more

profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a

time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Weaver Gil Crafting Guide

While Weaver can make a variety of profitable syntheses, you will make the bulk of your gil if

you focus on crafting high quality yarn, thread, and cloth along with top-tier crafting gear.

While you can make some decent gil by making mid-level crafting and gathering gear, I find that

the thread and cloth markets are so lucrative that I would rather skip over these recipes. As a

result, feel free to make some of the mid-level equipment for a ~5k mark-up. However, the HQ

yarns and cloth often sell at a 1-2k mark-up each and can be stacked up to 99, so I will focus on

those below.

Easy Weaver Synthesis Recipes

Cotton Yarn

1x Lightning Shard, 2x Cotton Boll

Despite being low level recipes, cotton cloth and yarn are used throughout the game, making

HQ stacks of these items often valuable.

Cotton Cloth

1x Lightning Shard, 2x cotton Boll

Despite being low level recipes, cotton cloth and yarn are used throughout the game, making

HQ stacks of these items often valuable.

Dew Thread

2x Lightning Shard, 2x Diremite Web

While Diremite Webs are expensive, you can often make this item for about 800 gil and sell the

HQ version for 2000 gil. It sells in stacks of 10 to 99 with regularity.

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Undyed Velveteen

2x Lightning Shard, 1x Dew Thread, 1x Cotton Thread

Like Dew Thread, this item sells for a big mark-up over its ingredient cost. Do not use HQ Dew

Thread to make this item but rather regular Dew Thread; HQ Dew Thread is worth too much in

its own right to throw it away on making HQ Velveteen as Velveteen is easy to HQ with normal

quality Dew Thread.

Moderate Weaver Synthesis Recipes

There are many crafting and gathering item slots here that sell at a decent mark-up. You can try

these if you like and may be able to eek out some decent gil on these items. I prefer to focus on

the raw materials as it is easier to manage and ultimately results in larger profits.

Linen Yarn

3x Lightning Shard, 2x Flax

HQ linen yarn is cheap to make and sells well. The cloth generally sells better than the yarn, so

keep that in mind.

Undyed Linen

4x Lightning Shard, 2x Linen Yarn

Easy to make, relatively inexpensive, yet quite valuable in HQ form. Sell in stacks of 10 to 99.

Woolen Yarn

4x Lightning Shard, 2x Fleece

Sells well in stacks of 10 to 99. Fleece is expensive, but HQ Woolen Yarn is even more expensive

and is used by a variety of recipes in-game.

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Undyed Woolen Cloth

5x Lightning Shard, 2x Woolen Yarn

Undyed Woolen Cloth is used in a huge variety of recipes and as a result has no problem selling

in large stacks.

Undyed Felt

5x Lightning Shard, 2x Fleece, 1x Snurble Tufts, 1x Natron

Undyed Felt is used in numerous end-game crafting gear sets. As a result, it can easily sell in

stacks of 99 for 100k+ profit for the single stack for the Weaver that sells it!

High Difficulty Weaver Synthesis Recipes

Weaver is able to make multiple best in slot crafting gear pieces as well as some very valuable

end-game thread. There are many options for a Weaver to make gil at end-game:

Blacksmith's Slops

2x Wind Crystal, 3x Lightning Crystal, 1x Darksteel Nugget, 4x Undyed Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Weaver's Trousers

2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Undyed Woolen Cloth, 1x

Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Armorer's Gown

2X Wind Crystal, 3x Lightning Crystal, 3x Boar Leather, 3x Undyed Felt, 2x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

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Armorer's Slops

2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Fisher's Gaskins

2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Leather, 2x Undyed Felt, 1x Twinthread

This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Leatherworker's Trousers

2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 2x Undyed Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Botanist's Gloves

2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Sinew, 2x Undyed Felt, 2x Twinthread

This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Goldsmith's Trousers

2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

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Goldsmith's Doublet

2x Wind Crystal, 3x Lightning Crystal, 2x Electrum Ingot, 1x Tourmaline, 1x Turquoise, 2x

Undyed Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Culinarian's Trousers

2x Wind Crystal, 3x Lightning Crystal, 1x Undyed Woolen Cloth, 3x Undyed Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Culinarian's Mitts

2x Wind Crystal, 3x Lightning Crystal, 1x Hippogryph Sinew, 1x Undyed Woolen Cloth, 1x

Undyed Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Culinarian's Apron

2x Wind Crystal, 3x Lightning Crystal, 1x Darksteel Nugget, 2x Undyed Woolen Cloth, 2x Undyed

Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Carpenter's Gown

2x Wind Crystal, 3x Lightning Crystal, Undyed Woolen Cloth, 3x Undyed Felt, 2x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending

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Alchemist's Trousers

2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 2x Undyed

Felt

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Alchemist's Gloves

2x Wind Crystal, 3x Lightning Crystal, 2x Undyed Felt, 2x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Alchemist's Coat

2x Wind Crystal, 3x Lightning Crystal, 2x Rose Gold Nugget, 2x Undyed Woolen Cloth, 2x

Undyed Felt, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Botanist's Slops

2x Wind Crystal, 3x Lightning Crystal, 3x Undyed Felt, 2x Twinthread

This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Weaver's Swallowtail

2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Hippogryph Leather, 2x Undyed

Woolen Cloth, 1x Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

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Weaver's Gibus

2x Wind Crystal, 3x Lightning Crystal, 1x Undyed Woolen Cloth, 2x Twinthread, 1x Chocobo

Feather

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Carpenter's Hood

2x Wind Crystal, 3x Lightning Crystal, 2x Undyed Woolen Cloth, 1x Twinthread, 1x Rosewood

Branch

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Hamlet Cutter's Hat

2x Wind Crystal, 3x Lightning Crystal, 1x Silver Ingot, 1x Hippogryph Leather, 1x Undyed Woolen

Cloth, 1x Twinthread

This end-game gathering piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Culinarian's Hat

2x Wind Crystal, 3x Lightning Crystal, 1x Rose Gold Nugget, 1x Undyed Linen, 1x Undyed Felt, 1x

Twinthread

This end-game crafting piece can net a 5-15k mark up over the ingredient cost when made as

an HQ, competition depending.

Twinthread

3x Lightning Crystal, 2x Crawler Cocoon, 1x Effervescent Water

Perhaps the most profitable Weaver recipe. Used in most end-game crafting pieces. As a result,

it is worth a huge mark-up and will sell somewhat rapidly even in stacks of 99!

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Vanya Silk

1x Lightning Cluster, 2x Twinthread, 9x Potash

While the investment in 9 Potash makes this somewhat risky and a slow sell, it can sometimes

go for about 50k over the crafting cost when made in HQ form.

Sample Master Weaver Market Board List

If you are a level 50 Weaver capable of synthesizing "Difficult" items with normal quality

ingredients, you can select any number of items from the previous list to sell in its high quality

form for profit. Below, you will find a sample of what your 40 Market Board slots could look like

as a high level Weaver. This is just a sample and does not include items from other crafts. Note

that the best combination for your server will involve items from several different crafts in

order to maximize the value of your Market Board slots. This is not necessary as you can still

make plenty of gil listing items as shown in the chart below.

Note: The expected mark-up and total profit are just estimations. These may vary wildly from

server to server. This is just a sample chart. All items are HQ - we do not sell normal items for

profit!

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Slot # Item Name Difficulty Expected Mark Up Quantity Profit

1 Cotton Cloth Easy 700 10 7000

2 Cotton Cloth Easy 500 99 50000

3 Dew Thread Easy 1000 10 10000

4 Dew Thread Easy 700 99 70000

5 Undyed Velveteen Easy 1000 10 10000

6 Undyed Velveteen Easy 700 99 70000

7 Undyed Linen Moderate 700 10 7000

8 Undyed Linen Moderate 500 99 50000

9 Woolen Yarn Moderate 1000 10 10000

10 Woolen Yarn Moderate 700 99 70000

11 Undyed Woolen Cloth Moderate 1000 10 10000

12 Undyed Woolen Cloth Moderate 700 99 70000

13 Undyed Felt Moderate 1500 10 15000

14 Undyed Felt Moderate 1000 99 100000

15 Blacksmith's Slops Difficult 8000 1 8000

16 Blacksmith's Slops Difficult 8000 1 8000

17 Weaver's Trousers Difficult 8000 1 8000

18 Weaver's Trousers Difficult 8000 1 8000

19 Armorer's Gown Difficult 8000 1 8000

20 Armorer's Gown Difficult 8000 1 8000

21 Armorer's Slops Difficult 8000 1 8000

22 Armorer's Slops Difficult 8000 1 8000

23 Fisher's Gaskins Difficult 8000 1 8000

24 Fisher's Gaskins Difficult 8000 1 8000

25 Leatherworker's Trousers Difficult 8000 1 8000

26 Leatherworker's Trousers Difficult 8000 1 8000

27 Botanist's Gloves Difficult 8000 1 8000

28 Botanist's Gloves Difficult 8000 1 8000

29 Goldsmith's Trousers Difficult 8000 1 8000

30 Goldsmith's Trousers Difficult 8000 1 8000

31 Goldsmith's Doublet Difficult 8000 1 8000

32 Goldsmith's Doublet Difficult 8000 1 8000

33 Culinarian's Trousers Difficult 8000 1 8000

34 Culinarian's Trousers Difficult 8000 1 8000

35 Culinarian's Apron Difficult 8000 1 8000

36 Culinarian's Apron Difficult 8000 1 8000

37 Alchemist's Coat Difficult 8000 1 8000

38 Alchemist's Coat Difficult 8000 1 8000

39 Twinthread Difficult 2000 10 20000

40 Twinthread Difficult 1500 99 150000

Total 911000

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If you crafted and sold this theoretical inventory of 40 items, you would make about 900,000

gil. Granted, this would take hours to craft all these items. Typically, the "hard" items are more

profitable than the "moderate" or "easy" items and the stacks of 1-15 are more profitable on a

time-invested basis than the stacks of 99.

If you are trying to maximize gil per hour, then you will want to focus on selling stacks of 5-15 of

each item type. If you are trying to maximize total gil, then you will want to focus on selling

both stacks of 10 and 99.

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Tricks and Tips for Making Gil

While crafting, farming, or selling Titan runs are the best methods for making gil in FFXIV, the

strategies outlined in this section can help you make even more gil via tactics you might not

have thought of before. Here, we will cover everything from making gil while leveling to

balancing undercutting with profitability.

Make A Million Gil While Leveling Up

Rather than just farm enemies or level up a new class while making zero gil, you can combine

both activities. This way, you get to make plenty of gil while leveling up a brand new character

class in FFXIV.

In order to maximize profitability, you generally want to farm enemies that are a few levels

lower than you when possible so that you can kill them quickly and still get some experience

points. Here is the leveling path with farming routes outlined:

Levels 1-16: Level up regularly - grinding till 8 then FATEs & grinding to 16.

Levels 16-23: Aldgoat Farming:

Start in the north route outlined in blue; once you hit level 22, head down to the southern tip.

The Aldgoats down there are all level 18, so they will offer better experience points. Sell the

Aldgoat Horns and Skins for big profits. A stack of skin sells for ~9000 gil and a stack of horns

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will sell for ~30k gil. You can easily wind up with 100-200k gil in profits by the time you hit level

24.

Levels 23-27: Boar & Treant Farming

The low level boars still drop Boar Hide (a very valuable drop). Treant sap also has decent value,

but is a slower seller.

Levels 27-29: Kedtrap & Wind Sprite Farming

Blue Landtrap Leaves sell very well and are very profitable. The Kedtraps are somewhat spread

out, so you can speed up your leveling time by hitting nearby Wind Sprites. If you want to

maximize gil, ignore the Wind Sprites and just level up off of the Kedtraps.

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Levels 29-36: Diremite Web Farming

This is an excellent farming spot with many Banemites to farm. The Diremite Webs that these

drop can sell for up to 40k a stack.

Levels 36-45: Fleece Farming

Start off in the bottom right corner as the Karakul here are only level 35-36. Once you hit level

40 or so, move up to one of the northern spots:

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These two camps have level ~38 Karakul and spawn closer together, improving the farming and

leveling speed. The only problem is there is usually a lot of competition at these spots. The

Fleece the Karakul drop is very valuable though, so farming here can be very lucrative. If you go

all the way from 36 to 45 here, you can easily net 500k+ in Fleece! It will take quite a few hours

to do all that grinding, but you will be a gillionaire by the time you hit 50!

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Levels 45-46: Snurble Tufts

Usually not the best item to farm, but the Golden Fleece here are right in your level range and

are not aggressive. You might want to try jumping right over to the boar camp below at 45, but

if it is too hard, get an extra level here before moving over.

Levels 46-50: Boar Hide

Plenty of spawns over here, and plenty of Wild Hogs to farm for Boar Hide. Going from 46 to 50

can easily result another 500k+ gil worth of materials.

If you farm from 16-50 in this manner, not only will you have a brand new class at 50, but you

will make over a million gil in the process.

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How to Balance Undercutting with Profitability

One of the biggest challenges players face is whether not to undercut competitors and if so, by

how much. Whenever a player buys a particular item, they are going to choose the lowest price

version of that item. Why would they pay more for something they can get for less? If you

never readjust your prices, you will find that your items will take forever to clear the Market

Boards (if they even sell at all). On the other hand, if you keep lowering the price of your item,

you will make less profits when it finally does well.

Note that if you follow this guide, you will often be selling anywhere from 10 to 30 different

item types at once. If you are constantly going back and forth between your retainer to adjust

prices and the Market Boards to check prices, this will soak up an incredible amount of time

and cut into your profits.

Rather than always undercut or always leaving your items alone, I recommend taking a

balanced approach between the two that minimizes the time invested in pricing your items.

The first few times you sell your items, check out the Market Price. Eventually, you will know

approximately what that item is worth on your server. List the items at that price and let them

sit for 12-24 hours. After that time, if you still have unsold items (probably about 1/3 of your

items will sell), you can lower the price by 10%. Do not even bother to check the items again as

this is a waste of time.

Let another day pass and you will find after the 10% price cut, about half of your original items

will have sold. Cut the prices of the remaining items by another 10k and replenish the sold

items with new crafts. Each day, repeat this process. All items remaining at the end of each day

should have their price cut by 10% whereas items that sold should be replaced by new ones at

the "high end" range of that particular item. Once you have established a rhythm, you will sell

about half of your items each day as long as you are listing them initially at market value.

This ensures you sell about 20 items per day (if you are using all your slots). At anywhere from

4k profit (for mid-level gear recommended in the guide) to 100k profit (for a stack of 99 HQ

crafting materials), you will make anywhere from 80k-500k gil per day off of your Market Board

slots at a much faster rate than you would through farming or gathering alone.

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Reselling NPC Vendor Items

Buying items off of miscellaneous NPCs and then selling them on the Market Boards is a time

honored tradition and a great way to make extra gil if you are otherwise not using your auction

slots. If you ever have empty retainer slots and no plans to craft or farm in the near future, look

to buy some of the items below and list them to take advantage of all your retainer slots. Do

not buy more than a few stacks of each item on the list, as otherwise it may take a long time for

them to sell:

Tradecraft Supplier

In each major city in the market district, there is an NPC called the "Tradecraft Supplier" which

sells a variety of key tradecraft ingredients. Purchasing and reselling goods from this vendor is

surprisingly profitable. Practically any item can work here and can be resold for a profit, so

check your server's prices and act accordingly. Here are my favorite 5 items for this purpose:

Chicken Breast: Used to make Chicken Broth. Kind of expensive at 52 gil a piece, but generally

can sell for ~150 gil. Put up 1-2 stacks off 99 Chicken Breasts and you will pull in 9-10k for each

stack that sells. Easy gil.

Quicksilver: Used to make many Alchemy recipes. Can be purchased for just 4 gil each then

resold for 20+ gil in a stack of 99.

Fish Oil: Used in many recipes; most players think this is an Alchemy-only item and do not

realize it is available from this vendor.

Sour Red: Used in cooking recipes; many players have no idea where this item comes from

since it is not available from the Culinarian guild supplier.

Lowland Grapes: Sells often for a small profit since it can be consumed as food for the 3%

experience point bonus for consuming food.

The Whistling Miller

The Whistling Miller is a shop marked on the map in Old Gridania. The NPC inside named

"Littlejohn" sells Rye Flour for 2 gil each and Sunset Wheat Flour for 4 gil each. You can

purchase a stack of 99 for 200-400 gil and resell for 2000-3000 gil per stack. These items are not

available from any other vendor.

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Make Extra Gil By Converting Gear for Materia

While it takes a lot of work and a lot of gil investment to be able to make difficult level

syntheses as an HQ 100% of the time, it is even more profitable than it looks at face value due

to converting armor for materia. If you can get item level 55 pieces (i.e. the green-quality

crafting gear) up to 100% spiritbond and then convert it into materia, you have about a 90%

chance to get level III materia and a 10% chance to get level IV materia.

Since level III materia is worth about 10-20k each, when you get a tier 3 materia, you generally

break even. If you can get HQ pieces cheap enough or make your own, you will actually make a

few thousand gil profit for each piece you convert. However, that 1:10 shot where you get the

level IV materia, you make a huge amount of gil. These materia are 150-200k gil each (the

exception being the +4 CP one, which is only worth about 40-50k).

Tips to Boost Spiritbond Rate

Before discussing the specifics of the guide, you should know a few things about spiritbond:

Items with materia bound to them generate spiritbond faster and the rate of spiritbond

generation increases with each additional piece. This is substantial (about 20-25% or so

additional generation rate for each piece of materia).

As a result, even if you plan on converting an item eventually, bind cheap materia to it to speed

up the rate. This could be something as low as resistance materia level I. This stuff is usually

worthless since it has no other purpose, but buying this cheap materia for a few hundred gil a

piece can speed up spiritbond times significantly.

Also, know that high quality items gain spiritbond at about a 33% faster rate than non HQ

items. You will want the extra stats provided by these HQ items anyway, but do not be tempted

to try and build spiritbond on cheaper non HQ items to save gil - this is a waste of time given

the slowness.

While adding materia and wearing HQ gear is the most important aspect of building spiritbond,

the Free Company trait that increases spiritbond gain and the Aetheryte Ring that increases

spiritbond gain both help some as well. However, the Free Company bonus is not required and

you should be wearing the Aetheryte Rings anyway as they are best in slot.

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Problems with Farming Crafting IV Materia

While this sounds good on paper, it runs into two problems:

If you convert your gear, you lose the materia inside. If you want to make this profitable,

you have to use cheap materia or not use materia at all on your target pieces. If you

spend a lot of money on crafting materia to make crafting high level items easier and

then you sell those pieces, you are out of luck.

You only earn spiritbond on high level gear while crafting high level recipes; you will

need to craft level 40+ recipes to get any spiritbond at all on your equipment. This is

tough to do profitably without great gear.

Fortunately, there is a solution, albeit expensive. If you invest the gil, you can set it up so you

have "best in slot" materia melds for rings, bracelets, necklace, earrings, and belt. These 6 slots

alone will get you to where you need to be to craft level 43-45 recipes nearly 100% of the time.

Recommended Materia Melds for Rings, Bracelets, Necklace, Earrings, and Belt

Aetheryte Ring x2: Control +3, CP +3, Craftsmanship +4, Control +1

Militia Wristlets: Control +4, CP +4, Craftsmanship +4, CP +2

Red Coral Fang Earrings: Control +3, CP +3, CP +3, Craftsmanship +3

Electrum Necklace: Control +3, CP +3, CP +2, Craftsmanship +3

Raptorskin Merchant's Purse: Control +3, CP +3, Control +2, Craftsmanship +3

The Easy Option: Crafting Level 43-45 Stackable Items

These level items do provide spiritbond, at about 1/3 the rate of level 50+ items. This means

you can craft things like Undyed Felt (Weaver), Raptor Leather (Leatherworker), or Tomato Pie

(Culinarian) and get spiritbond for conversion purposes. If you go this route, you will be able to

convert your off hand, your hat, your chest piece, your pants, your boots, and your gloves!

This works great, but it means you can only craft these mid level 40 items. You will not be able

to reliably craft HQ gear. However, given that these items generally sell at about ~700 gil mark

up for each HQ, it is not bad at all. Let's do some math:

Using HQ items and 2 pieces of Materia, it takes about 250 syntheses to hit 100% spiritbond. At

about 100 syntheses an hour, that is about 2.5 hours of work to max out spiritbond using this

method. You can then convert 6 pieces. Out of those 6 pieces, you will get about 1 level IV

materia every other time. This means you will get 1 piece of level IV materia every 5 hours.

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If the average price of level IV materia is about 120k gil (the 50k CP +4 materia weighs down the

average), using this strategy will net you about an extra 25k gil an hour. Given you can make

70k gil per hour crafting HQ items, this extra 25k gil pushes the strategy up to 95k gil per hour -

a solid rate for just crafting. Remember this is something you can do at any place with as little

or as much time as you have.

Making it More Profitable: The Level 50+ Items

In order to get all the way to where we need to be to craft 80 durability difficult items 100% of

the time along with crafting 40 durability items about 90% of the time, we will need to use

Materia on two of our slots.

In particular, the off-hand and chest piece are both able to accept a large amount of materia.

The off-hand can handle a large amount of control and CP, while the chest piece can easily max

out craftsmanship. Here are the recommended melds:

Offhand: Control +4, Control +4, Control +3, CP +3, Craftsmanship +3 (in theory this

could be +6, but I do not think the investment here in anything beyond Craftsmanship

+1 is worth it since it has a high chance to fail).

Body: Craftsmanship +6, Control +4, Craftsmanship +5, Craftsmanship +5, Control +1

The good news is that with some cheap materia bound on HQ crafting gear, it only takes about

100 syntheses to hit 100% spiritbond if you are using 1-star difficulty syntheses. I like to craft

things like HQ Rose Gold Nuggets, HQ Hippogryph Leather, HQ Twinthread, or HQ Darksteel

Nuggets.

You can craft a stack of 99 in about 1 hour, which will lead to 4 conversion attempts (hat,

leggings, gloves, boots). With about 1 tier IV materia every 10-12 items, we ca expect about 1

level IV materia every 3 hours. At 120k extra gil profit from this, you can expect to make an

extra 40k gil per hour from materia converting and this is a conservative estimate.

As an added bonus, you can typically get 1000+ gil mark-up for these 1 star materials.

Twinthread tends to offer the largest mark-up (at least on my server), but all are valid

strategies.

Imagine you can make a stack of 99 materials in about 1 hour (this is realistic - any more than

that is really pushing it). This will net about 90-100k in profits, depending how successful you

are getting the HQ. Then, add 40k extra gil per hour on top of that for materia converting. Now

we are talking about earning 130-140k gil per hour from crafting materials! This rivals speed

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runs from WP in great gear and does not require a group and is way more relaxed. You can use

macros (as discussed below) to make this a mindless activity.

Consider on top of that you will make even more gil per synthesis when crafting HQ item level

55 and level 70 pieces and it is easy to see why crafting is the best way to make gil in game.

Culinarian - The Ultimate Materia Farmer

Culinarian is the best job for using this materia-farming strategy. Since many foods are item

level 55 or even item level 70, there are many cheap syntheses that provide large amounts of

spiritbond points. You will get spiritbond very fast by synthesizing the item level 70 foods!

You can some extra gil by farming in the level 50+ spots while using Militia or Imperial

Operative gear pieces. You can use the bracelets and necklace (along with other green item

level 55 pieces) to build up spiritbond while farming level 45+ enemies. You can then convert

these into materia for a sizable profit. If you get a good level IV materia, this can amount to a

very large sum of gil. This can help improve farming speeds at level 45+ enemy camps, making

them potentially more lucrative than farming Karakul for Fleece (which are too low level to

provide significant spiritbond to item level 55 pieces).

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Farming DoW and DoM Level III and IV Materia

Level IV materia are notoriously difficult in Final Fantasy XIV. At the same time, these materia

are highly desired by players looking to maximize their DPS or healing output by using the

crafted item level 70 sets. Due to high demand and low supply, the price for these materia is

astronomical.

In order to get tier IV materia, your only option is to convert 100% spiritbond item level 55+

gear. Given the reality that dungeon drops are non-convertible (i.e. cannot be turned into

materia) and item level 70 crafting gear is very expensive, the only option available for getting

tier IV materia is to convert item level 55 gear.

Item level 55 gear has about a 1/10 (maybe 1/12 - I do not have an exact number) chance to

turn into level IV materia. The rest of the time it will turn into level III materia. Even Tier III

materia tends to be worth good gil (more than the converted item costs), so no matter what,

you will generate a profit from converting this equipment.

The question then becomes.. how do we efficiently build spiritbond on item level 55 gear? That

is actually the easy part..

Purchase & Equip Select Item Level 55 Items

In order to get these materia, you are going to have to purchase and equip select item level 55

pieces. The only way to get spiritbond on this gear is to wear it after all.

The trick to making this work is to equip pieces that do not have many stat points allotted

them. The difference between a Hero's or Allagan neckpiece and a Militia Neckpiece is actually

not very substantial. The difference between an item level 55 chestpiece or leggings and their

item level 90 counterpart is massive.

Here is a quick list of the best items to use for this purpose. Jewelry, wrist, and belt slots are

preferential to gloves, helms, and boots, which are preferential to chestpieces and leggings:

Bard/Monk/Dragoon Gear

Imperial Operative Wristlets

Imperial Operative Choker

Militia Barbut

Militia Caligae

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Warrior/Paladin Gear:

Militia Choker

Militia Gauntlets

Militia Armet

Militia Sabatons

Scholar/White Mage/Summoner/Black Mage Gear:

Militia Earrings

Militia Belt

Militia Ringbands (gloves)

Imperial Operative Hat

Militia Duckbills

When to Wear the Gear And How Much to Equip

The fastest place to build spiritbond is actually in dungeons. Taking down level 50 enemies in

Amdapor Keep or The Wanderer's Palace with item level 55 gear will rapidly build spiritbond. At

the same time however, if you are running around with a bunch of green gear, you will bring

down your group.

There are two keys to making this work: equip item level 55 gear that has a minor impact on

your overall stats and only equip as much gear as you can get away with without interfering

with the group.

In order to minimize impacts on your performance, only equip gear that does not impact your

overall statline very much. First, always use HQ gear - it builds spiritbond faster and provides

stats not far off from Darklight. Going from Darklight or AK gear into item level 55 gear is hardly

a downgrade. There is almost no noticeable difference going from a Hoplite Necklace to an HQ

Militia Choker.

Next, only equip as much gear as you can "get away with". What I mean by this is if you outgear

your group mates, you can equip more pieces. For example, my Bard has multiple pieces of AF2,

a Relic +1, and an Allagan piece. If I am running a dungeon with a tank that is just in Darklight

gear, I will not be able to go all out in DPS without pulling threat. As a result, I can afford to

equip 3 or 4 pieces of item level 55 gear since my threat is limiting my DPS. This could be the

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difference between 450 and 480 Dexterity, but if the tank can only handle a Bard with 420

Dexterity, there is no reason not to downgrade equipment.

The same goes for other classes. If you are a Healing class and your party is never in danger of

dying, equipping a few item level 55 pieces is not going to make a big difference. If you are a

Paladin with 7k HP or a Warrior with 8k HP, even in speed runs you can likely get away with 1-2

pieces of item level 55 gear without your tanking ability suffering in any meaningful way.

On the other hand, if your group outgears you, you should only equip jewelry/belts with item

level 55 gear, since these have a minimal impact on statline. Do not equip item level 55

helmets, gloves, or boots if feel like your stats are holding back your performance in your

group. This is not fair to your groupmates.

Wearing Gear While Farming

Wearing item level 55 gear in Amdapor Keep or The Wanderer's Palace is primarily for players

who are already wearing a decent amount of AF2 or Allagan. Players who are still gearing up

can still take advantage of this strategy by wearing this item level 55 gear while farming. When

farming, you might as well go ahead and equip all the slots recommended above because there

is no one around to complain if you have not maxed your stats.

While your farming speed may slow slightly from using this equipment, the difference between

your best DPS gear is not very significant when fighting level ~45 enemies. The extra money you

make from materia will more than make up for a slightly slower farming speed.

In order to get spiritbond at a decent rate, you will want to tackle level 45+ enemies. Try the

Wild Hogs at Urth's Gift southeast of Quarry Mill in South Shroud. These drop Boar Hides in

large number so they are already good farming. The extra Materia will only make this farming

area even more profitable.

Tips for Increasing the Effectiveness of this Strategy

Always Use HQ Items. HQ Items not only have better stats, but they generate spiritbond

significantly faster than non HQ items of the same type. The faster spiritbond rate more than

makes up for the extra cost of the HQ item.

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Bind Cheap Materia to Items. If you have the professions leveled up needed to bind materia,

bind cheap materia (i.e. resist materia) to the item level 55 gear. Each piece of materia bound

to an item significantly speeds up its rate of spiritbond gain, speeding up your profitability with

this strategy.

Buy Multiple Item Copies. Prevent constant trips to the Market Boards by buying 3-5 of each

piece at a time and storing it in your Armory Chest. This way, as soon as you convert the item,

you have a back-up ready to go. This will minimize the amount of time you spend runnning

around with items at 100% spiritbond.

Make Extra Gear Sets. You will want to set up two extra gear sets for this strategy: one with

just 2 pieces of the low-impact item level 55 gear for running dungeons and one with all the

recommended item level 55 gear for farming purposes. This way, you can switch easily between

your high-end gear, your dungeon farming gear, and your solo farming gear.

Even though I am sure hundreds of players may ultimately engage in this strategy, only a

fraction of the playerbase will ever engage in this strategy and the demand for level III and level

IV materia is high. There is plenty of gil to go around for those that would put in the extra effort

to farm materia, so take advantage of this strategy!

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Crafting, Macros, and You

When crafting, most players prefer to use macros. You can macro the entire crafting process so

that as soon as you start a craft, you press one button, wait 25 seconds or so, then press the

next button. This helps make crafting a stack of 99 materials way easier to handle. You can craft

this way while watching TV or a movie in the background on your PC.

Here is a site that will build your macros for you:

http://xiv-macro.appspot.com/

Just drag the skills in the order you want them. You can use the rotations listed in the crafting

guide, but your individual skill choices might vary slightly if you do not have the required cross-

class skills or the right amount of gear.

Now, you can craft any item in full by just pressing 2-3 buttons and the crafting process will

take care of itself. There is a limit to how many lines of code can be in a macro, so you cannot

fit the entire thing into one macro if you it to work. Additionally, if you are lagging, you may

want to increase the wait time to 3-4 seconds rather than the default time, as if you lag, the

macro will skip the next ability in line.

The Grey (but Profitable) Area: Programmable Macroing

I am just going to float this suggestion out there to you, but act on it at your own risk.

Since FFXIV is commonly played on PS3, many players have aftermarket "gaming pads" - i.e.

controllers with more features beyond a normal gamepad. Many PC gamers have "gaming

keyboards". These programmable controllers and keyboards can be programmed and set to

loop.

Imagine if you used the in-game macro system to set up your crafting so that you could do

everything in a few keystrokes. What if you were to program your controller or keyboard to

press the button for "start synthesis", wait a few second, then press the first button of your

macro, wait an appropriate amount of time, then press the second button for your macro?

When hitting "play" on the macro, it would complete the entire crafting process from start to

finish. If the macro were then set to loop, you could theoretically craft hundreds of HQ items all

on autopilot while you are away from the computer! You could also use a program like Mouse

Recorder (says free to download, but really costs $10 - no affiliation with me) to do the same

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thing on the PC - have it record the entire crafting process from start to finish and then set it on

a loop.

The grey area is if this is considered botting or not. A programmable keyboard or controller is

not exactly a "third party program" like a true bot, but rather just executing the same otherwise

legal commands over and over again. However, this may be seen as botting so it is hard to say.

Botting is potentially a bannable offense, so use this tactic at your own risk. I do know many

players personally who are using this strategy to level up their crafts without using leves and to

craft large quantities of HQ items without the monotony that is crafting 100s of items in a row.

If you want to use this tactic and minimize your risk of getting in trouble, just monitor the

macro. Let it run while you watch TV or watch something in the background or on another

monitor. Keep an eye on the progress and stay at your computer or PS3. It can hardly be

considered botting if you are just using a programmable keyboard or controller to reduce the

amount of effort involved with crafting if you are sitting right there at the computer.

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Gil Guide Overview - A Start to Finish Plan for Making

Gil From Crafting

So if you read through the guide, you should know that if you really want to get rich in FFXIV,

you are going to need to engage in crafting (or maintain a very, very well-geared character that

can do speed runs for Tomestone items). However, getting to the point where you can

profitably craft is easier said than done. Many players have already maxed out most of their

crafts during legacy, so it can be difficult. Here are the specific steps you can follow to get your

crafters maxed out

Step #1. Farm ~100k gil.

You can get your first 100k gil by following the farming spots outlined in the guide. If you are a

relatively new player, scroll up a few pages and check out the "Making a Million Gil" while

leveling section. You can also use the tradecraft supplier reseller trick to fill in your open Market

Board slots. Note - get your first two Retainers by completing some of the main storyline quest

and then talking to the Retainer NPC near the summoning bell near any Market Boards.

Even with the slower farming spots, you should still be able to pull in 50k an hour or so.

Diremite Web, Boar Hide, Aldgoat Horn, and Fleece farming all should pull in 50k+ gil an hour.

Farm for a few hours and you will have your 100k gil.

Alternatively, if you are already level 50, you can run dungeons for Tomestones of Philosophy

and then sell the dungeon drops

Step #2. Level up Culinarian to 37 and Leatherworker to 15.

With these crafts leveled up this high, you will be able to HQ any items listed as "easy" with any

crafting class above level ~45. Your first 250k gil can be used to help power level these crafts.

You will want to complete the repeatable leves primarily in order to level up. About 100k gil

should be all you need to hit 37 Culinarian and 15 Leatherworker (if you even need that much).

Step #3. Earn Another 500k Gil.

While you might have some gil leftover from leveling up Culinarian and Leatherworker, it will

not be enough for the next step. In order to conquer the next set of recipes with ease, we will

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need to farm up about 500k gil so you can level. Head back to the farming spots mentioned in

the farming section or farm a large number of Tomestone items to sell on the Market Boards.

Either will work just fine. This may take 5-10 hours of farming, but overall it is not a huge

investment of time.

You can also begin to craft items listed in the "easy" section and sell the HQ items listed in the

crafting guides, but do not count on making much gil from crafting just yet.

While it might sound like 500k is a lot, you will get there fairly quickly if you do not buy

anything. Resist the temptation to spend until you save up that 500k gil. It should take 10 hours

max, perhaps just 5 hours if you find one of the farming spots with zero competition.

Step #4. Level up Carpenter to 50.

With some of the gil you just farmed, you should have plenty of gil available to take Carpenter

to level 50. Use Repeatable Leves to help reduce the cost. Byregot's Blessing will make things

much easier for you. You can view my Carpenter leveling guide here if you need help with this:

http://www.osirismethod.com/ffxiv-carpenter-leveling-guide-repeatable-leves/

It should only cost 200-250k gil to do this.

Step #5. Level Up Your Craft of Choice to 50

After spending some of the 500k gil you earned earlier and leveling Carpenter to 50, you should

still have 250-300k gil leftover. You will want to use this to level up your craft of choice to 50. I

would recommend going with Alchemy or Weaver as your first class to 50. You can level

Alchemy for less than 250k, whereas Weaver may cost more. You will want both at 50 in order

to attempt to progress further in the guide. Having both of these classes at 50 is step #7. You

can always level up an additional discipline of the hand, but you will need these two for their

cross-class skills.

Step #6a. Craft and Farm for Profit

With Carpenter 50, Culinarian 37, and Weaver or Alchemist at 50, you now have the skills you

need to craft all "easy" and "moderate" recipes as HQ 100% of the time. Invest about 100k into

getting all HQ slots. No (or at least very minimal) materia is needed once you have all of these

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skills. As a Weaver, you can HQ various mid-level crafting gear along with Dew Thread,

Velveteen, Wool and possibly even Felt (with good enough gear). As a Carpenter, you can craft

all types of lumber. As an Alchemist, you can craft many mid-level reagents, with a focus on

Growth Formulas and Horn Glue.

You could easily stop here and just farm and craft and make plenty of gil. You could farm your

own Fleece as a weaver to make Woolen Cloth and Yarn. You could farm your own Aldgoat

Horns to make glue as a Weaver.

If your goal is to make no more than ~5 million gil, you can easily stop here.

Step #6b. Craft or Farm 300k Gil.

If you want to get really rich in FFXIV, you will want to take your crafts and gear (via materia) to

an even higher level. The first step is going to be to farm up another 300k gil or so in order to

get the cross class skills we need.

Step #7 (optional). Level Alchemist and Weaver to 50 and Blacksmith to 15

During Step 5, you should have already taken Alchemist or Weaver to 50. With your 300k gil

you just earned, you should level up whichever one you did not level up before to 50. You will

need both of these at 50 for their cross-class skills in order to successfully HQ high difficulty

items with normal ingredients.

Step #8 (optional). Farm or Craft Your Way to ~2.5 Million Gil

Even with your newfound crafting ability, this will still take about 25 hours of crafting or good

farming, plus all the time it takes to sell those items on the Market Boards. If your Market

Board slots are full, consider farming your own materials to speed things up. This is why many

players will want to just stop at Step 6a - stopping there will let you make ~90k gil an hour from

crafting without much upfront investment.

If you want to be able to make a steady 100k or even 200k an hour from crafting, you will need

to farm or craft your way to this much money in order to buy the materia you need to progress

to the next step. Getting to the highest possible gil earning potential in FFXIV requires a

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significant investment. Of course, if it was easy, everybody would do it! That is why it is so

profitable in the first place!

Step #9. Get Best In Slot Materia On Your Rings, Earrings, Necklace, Bracelet, and Belt

Use ~1.5 million gil in order to max out the materia on your Rings, Earrings, Necklace, Bracelet,

and Belt. This may not cost quite 1.5 million gil - it really depends on how lucky you get with

your melds. The 1.5 million gil price tag represents the worst case scenario - if you get really

lucky, this might only cost 750k gil. Either way, it is large investment, so unless you plan on

following through, just stop at step 6a and enjoy the gil earning potential. Here are the

optimum melds (it goes without saying this is using HQ Gear):

Aetheryte Ring x2: Control +3, CP +3, Craftsmanship +4, Control +1

Militia Wristlets: Control +4, CP +4, Craftsmanship +4, CP +2

Red Coral Fang Earrings: Control +3, CP +3, CP +3, Craftsmanship +3

Electrum Necklace: Control +3, CP +3, CP +2, Craftsmanship +3

Raptorskin Merchant's Purse: Control +3, CP +3, Control +2, Craftsmanship +3

With this gear, you have almost enough materia to synthesize difficult items with 100%

guaranteed chance of HQ, but not quite. We will get there in the next step.

Step #10. Max Out Your Offhand and Chestpiece for Desired Crafts

Use your remaining 1-1.5 million gil to max our your offhand and your chest piece for the craft

you want to make level 50+ items with:

Offhand: Control +4, Control +4, Control +3, CP +3, Craftsmanship +3 (in theory this could be

+6, but I do not think the investment here in anything beyond Craftsmanship +1 is worth it since

it has a high chance to fail).

Body: Craftsmanship +6, Control +4, Craftsmanship +5, Craftsmanship +5, Control +1

This will add a grand total of 19 craftsmanship, 15 control, and 3 cp - more than enough to push

your crafting gear into the range where it needs to be in order to craft difficult items with 100%

certainty. More importantly, this approach it allows you to bind cheap throwaway materia to

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your head, legs, feet, and glove slots so you can convert these into materia every time you hit

100% spiritbond.

Step #11. Craft for Profit

Now that you have completed your gear set and have all the prerequisite cross-class skills, you

are in a great position to craft for profit. You can now focus on filling up your Market Board

slots with HQ items (use the sample charts in the crafting guide section for ideas).

Note that equipment pieces tend to offer the most gil per craft, but they fill up your Market

Board slots the quickest. I generally prefer to pick 10-20 different item types and then craft

each one 10 times, yielding 100-200 total items. I will then list two of each item type on the

Market Boards and replenish the ones sold each day. At 4k-10k gil profit per HQ gear slot, this

ends up being worth anywhere from 400k to 2 million gil once all 100-200 items are cleared

out. Given that it only takes about 3 hours to craft and bank 200 pieces of gear, this approach

can yield 300k+ gil per hour.

Once I have filled up 35/40 slots with gear, if I want to keep crafting, I will make high level

ingredients like Twinthread, Hippogryph Leather, Darksteel Nuggets, or Rose Gold Nuggets.

Selling these in stacks of 10, 20, or even 99 yields big profits. Even better, making these

reagents quickly build spiritbond, allowing you to convert 4 pieces of equipment every 100

crafts or so. With the materia set up outlined in the previous section, you can convert this gear

with no worries. After about 40-50 converts, or about 20 hours of crafting, your initial

investment in the expensive materia will have been paid off and everything else is profit

(compared to using cheaper materia on all your pieces).

Step 12 (optional) Repeat Step #10 For Each Additional Craft You Want To Use

By step 11, you have all that you need to master one craft in particular and make large amounts

of gil within that craft. However, you can increase your flexibility and cherry-pick the most

profitable recipes by leveling up additional crafts and getting the right gear and materia sets for

those crafts. Since we use most of our materia on jewelry, you have the most expensive part of

your set already complete by the time you switch crafts. The only thing you have to do for each

new craft is to max out your off-hand and your chest piece.


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