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The overview of VR solutions

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The Overview of VR solutions -Rouyun Pan
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Page 1: The overview of VR solutions

The Overview of VR solutions

-Rouyun Pan

Page 2: The overview of VR solutions

VR HW Categories• Head-Mounted Display (HMD):– Integrated: A HMD with the screen integrated into the unit – With mobile device: A HMD using a third-party mobile

devices as screen.• Controller:– Head device/Glove/Body unit– Treadmill/foot– Haptic (touch feedback)

• 3D camera/audio• End to End platform• Misc.

Page 3: The overview of VR solutions

The radar for VR HMD

Page 4: The overview of VR solutions

Typical integrated VR HMD

Oculus Rift Sony Project Morpheus

HTC Vive

ANTVR GAMEFACE LABSMark V

Avegant glyph

ImmersiON-VreliaPro G1

Vivana Totem

Page 5: The overview of VR solutions

Typical VR HMD with mobile device

Samsung GearVR Google Cardboard Durovis dive Sulon Cortex

Carl ZeissZEISS VR ONE

Vrizzmo VrAse homido

Page 6: The overview of VR solutions

Oculus Rift • It funded via Kickstarter and snapped by Facebook• It has a resolution of 960x1080 per eye, a 90 Hz

refresh rate, and a wide field of view• The consumer edition is set to ship in Q1 2016, with

two wireless Oculus Touch controllers to allow hand tracking, and Xbox One control pad compatibility.

• Price : $TBC

Page 7: The overview of VR solutions

Microsoft HoloLens• It's half virtual and half augmented reality. It merges

real world elements with virtual 'holographic' images.• There's no connection to a PC – a full Win 10 system is

built into the headset and runs off a battery• It uses Kinect-style tech to recognize gestures and voice

commands, and the headset has a 120 degree FOV.• There's no word on a release date• Price : $TBC

Page 8: The overview of VR solutions

Sony Project Morpheus• It is designed to be fully functional with the

PlayStation 4 and PlayStation Vita game systems. • It is currently a prototype and Sony says it will be

released in the first half of 2016.• It included an OLED 1920x1080 display in 120fps. It

features a high FOV, 6DOF head-tracking, LED controller.

• Price : $TBC

Page 9: The overview of VR solutions

HTC Vive• It’s developed in co-production between HTC and Valve

Corporation. The Vive plugs into PCs and work with Valve's mammoth gaming ecosystem

• It packs 70 sensors(9 DOF), 360 degree head-tracking and offers a 90Hz refresh rate.

• It is operated in a 15 feet by 15 feet (4.5 by 4.5 meters) tracking space "Lighthouse”.

• Price : $TBC

Page 10: The overview of VR solutions

Samsung Gear VR• The Gear VR is an Oculus Rift powered device that uses a

Samsung Galaxy smartphone (Note 4 or Galaxy S6) as its processor and display.

• The Galaxy handset simply slots in front of the lenses, into a Micro USB dock, and uses its Super AMOLED display as your screen.

• It's already added a host of games and a whole marketplace of VR video content called Milk VR, which is available in the US

• Price : $199.99

Page 11: The overview of VR solutions

The comparison for typical VR HMD

Page 12: The overview of VR solutions

Dream Specs for VR HMD• 10K+ resolution per eye• 2 ms persistence of pixel on screen• 20 ms latency of total time between motion to

photon• 160 degree field of view • 120 Hz refresh rate of stereo render• 1 mm accuracy on head tracking for rotation

and position

Page 13: The overview of VR solutions

The radar for VR Controller

Page 14: The overview of VR solutions

Typical hand/glove/body controller

PrioVR

Razer Hydri Leap motionStem

Control VR

Magic wand

Page 15: The overview of VR solutions

Typical treadmill/foot controller

Virtuix Omni

cyberith virtualizer

Infinadeck

stompzvr

Page 16: The overview of VR solutions

Leap Motion • The Leap Motion controller is a small USB peripheral

device which is designed to be placed on a physical desktop, facing upward.

• Using two monochromatic IR cameras and three infrared LEDs, the device observes a roughly hemispherical area, to a distance of about 1 meter (3.28084 feet).

• The LEDs generate pattern-less IR light and the cameras capture almost 300 frames per second of reflected data to analyze.

Page 17: The overview of VR solutions

Virtuix Omni• Virtuix launched a Kickstarter campaign in

June 2013 to raise money for manufacturing.• The Omni is designed to accommodate a user

height ranging from (1.42 m – 1.95cm), and a weight up to 285lbs (130kg)

• The Size are 47″x42″x27″, 160lbs.• Price: $699

Page 18: The overview of VR solutions

The radar for 3D Camera/Audio & Haptics

Page 19: The overview of VR solutions

Typical Haptics controller

Kor-fxGaming vest

Tactical HapticsReactive Grip

Tesla suit iMotion

Page 20: The overview of VR solutions

Typical 3D camera/audio

Matterport Giroptic

3Dio

JauntVRNokia Ozo

realspace

Page 21: The overview of VR solutions

Kor-fx Gaming vest• KOR-FX provide force feedback, and lets you

feel every movement, bullet, and explosion in game.

• Price:$135

Page 22: The overview of VR solutions

Nokia OZO• It has a spherical design that is covered with eight

synchronized camera sensors capturing 3D video in a span of 360-degrees

• Nokia OZO also has three microphones, and is able to detect where a specific noise or sound is coming from.

• It can also be rendered within a short period of time for instant preview, this is a critical advantage.

• Price: $TBC

Page 23: The overview of VR solutions

Matterport• The Matterport uses an array of 2D and 3D

sensors to quickly capture the appearance and dimensions of a space.

• Price:$4500

Page 24: The overview of VR solutions

The radar for end-to-end platform & Misc.

Page 25: The overview of VR solutions

The radar of VR solution

Page 26: The overview of VR solutions

The race of AR & VR

Page 27: The overview of VR solutions

What problems are left to solve?• True natural input• Body and eyes tracking• Believable haptic• Binaural audio production• New kind of navigation and control• Complete experiences with VR native OS• VR story telling and design rules• Performance • Effective multi-user experience• Social acceptance

Page 28: The overview of VR solutions

The skill or software you may need • Game engine • Animation• Modeling• Oculus SDK• Audio production• Digital art• Experience design• 3D development

Page 29: The overview of VR solutions

Some core software is ready & free • Unity• Unreal engine • Valve Source project

Page 31: The overview of VR solutions

Q&A


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