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The Pistol Pass Game

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    THE PISTOL

    Pass Game Play Action

    Quick & Dropback

    Kyle Hockman

    Head Football CoachCampbell High School, Smyrna, GA

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    Pass Game Overview

    Naked

    Boot

    Sprint Draw Pass Sprint Out

    Quick Game - 1 step from Pistol

    Dropback 3 step (or 5 step) from Pistol

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    Play Action

    Naked, Boot, Waggle

    Love to get QB outside vision.

    Distortion of coverage integrity. PA off exact play LBs cant handle it.

    -counter trey and zone

    Modify as game plan dictates. Simple progression reads by QB.

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    Zone Naked

    Fake Zone play one way

    Roll opposite

    Block the Play w/o going downfield

    No blockers in front of QB

    Pistol

    - catch, steps, extend ball

    - pull ball to crease of leg

    - Accelerate off fake

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    Counter Boot

    Fake Counter play one way

    Roll opposite

    Block the Play w/o going downfield No blockers in front of QB

    Pistol

    - catch, spin, extend ball- pull ball to crease of leg

    - Accelerate off fake

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    Flood Y Corner

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    QB TECHNIQUES

    show ball then pull to body very quick.

    Hide ball in crease of the leg.

    Always keep ball in throwing hand. After fake, take 1st step for depth and snap

    eyes to kill zone.

    Take what defense gives you. After release, follow flight path of the ball.

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    QB Ball Handling

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    RB Technique

    Faker

    Roll shoulder with hands in pocket.

    Shake slightly, keep running, get tackled.

    Chipper

    Run through path of rusher - kill zone.

    Cross face of blitzer.

    Get width, dont worry with depth.

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    RB Tech.

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    Naked

    #2Q

    10

    20

    #2

    #1

    #3

    #1

    .1

    0

    20

    1st 3rd

    2nd 2nd

    Great Fake TB!

    QB-show ball, keeping

    throwing hand on the

    laces, come fake with

    eyes to flat

    3rd

    1stPresnap

    Find window vs. zone,

    run vs. man cov.

    304 Country =

    reverse progression

    Chip

    POR!

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    Naked Cross

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    Naked Comeback

    #2Q

    10

    20

    #2

    #1

    #3

    #1

    .1

    0

    20

    1st

    2nd

    Great Fake TB!

    QB-show ball, keeping

    throwing hand on the laces,

    come fake with eyes CB, hang

    on him longer than normal.

    3rd

    Stop before #s vs. zone,

    stair step vs. man

    Can Reverse

    Progression vs.

    displaced FS.

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    Naked Change

    #2Q

    10

    20

    #2

    #1

    #3

    #1

    .1

    0

    20

    1st 3rd

    2nd 2nd

    Great Fake TB!

    QB-show ball, keeping

    throwing hand on the

    laces, come fake with

    eyes to flat

    3rd

    1st

    Presnap

    Find window vs. zone,

    run vs. man cov.

    Alt-wheel = Bench stay into block & QB reverse

    progression

    POR!

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    Boot Flood

    #2=OUT 1st

    2nd

    3rd

    POR!

    #3=BenchBS #1=Flat 8

    #1=9

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    Flood

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    QUICK PROTECTION OLs squeeze to inside gap staying square.

    DO NOT give any ground.

    RBs cut inside thigh of the 1st defender to

    show outside OT (must get hands down).

    B go to SE side, unless in Heavy/wing set.

    (A goes opposite B or one back,TE)

    TE in pattern, unless 3 wrs, then he becomes

    the other blocker.

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    QUICK vs. 4-4

    W M S R

    E N T E

    RBs 1st thing

    outside OT.

    OG away from C call (w/

    3 tech.) make squeeze

    call to OT. Both checking

    near LB.

    Center makes directional call to near

    technique and checks to near LB.

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    Quick Protection

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    QUICK PASSING GAME1step out of Pistol.

    Usually called as CWM (check with me @ LOS).

    standard two digit call = mirror routes by #1 receivers with a

    complementary route by #2. (hitch w/ seam)

    = Hitch

    = Out= Slant

    = Fade

    #1(mirrored)

    Seam

    SeamFlat

    Qk Out

    #2(complement)

    (Wr = bubble)(Wr = hitch)

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    Hitches

    QB where tothrow

    1st - Best lane,

    then best match up,

    then to boundry,

    then to throwing

    side.

    In/out read with 2 wrs

    running it. Quick decision,throw on 3rd ste .

    Convert to Fade

    vs. hard / press

    corner

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    Hitch

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    Slants

    QB where to throw

    1st Generally working 2

    receiver side, In/out

    read. Quick decision,

    throw on 3rd step. Hang

    on 3rd step if needed.

    Vs. Press 4 steps to shake

    DB, & get inside, not up

    field.

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    Slant

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    Fades

    QB where to throw

    1st best match up, then to

    field, two receiver side.

    CWM

    great match

    up vs. tight

    corner.

    w/ 2 WR read Hi/Lo on

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    Double Slant

    Double Slant

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    BASE PROTECTION

    7-man check

    Man protection.

    OLs have 4 bigs

    and the Mike.

    Rbs have OLBs to

    secondary blitzers

    to release into

    route. QB must ID Mike

    and vs. 50 the

    Ollie with

    directional call

    QB must take care of3 and 4 both coming

    from same side. (8man front, 0 hi safeties, che

    If only one of the twocome (3 or 4) then

    were fine. (1 hi)

    If 3 & 4 come but

    drop DL then shouldbe fine. (fire zone)

    70s same for OLs

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    BASE vs. 4-3

    W M S

    E T T E

    Check any

    secondary

    blitzer from

    his side of

    center.

    Center makes directional call to near

    technique and QB determines the Mike

    Linebacker. (middle of 3)

    Check any

    secondary

    blitzer from

    his side of

    center.

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    BASE vs. skewed LBs

    W M S

    E N T E

    QB- 3 LBs = middle of

    the three is the Mike.

    Center makes directional call to near

    technique and QB determines the Mike

    Linebacker.

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    BASE vs. 4-4

    W M S R

    E N T E

    Dual read inside/out.

    FS moves strong,

    check 90s.(back)

    QB- 1 hi safety = Mike

    to boundary or weak side.

    Predetermined call can be

    made to certain side.

    Center makes directional call to near

    technique and QB determines the Mike

    Linebacker.

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    BASE vs. 50 / 3-4

    M S

    B E N E

    Check any

    secondary

    blitzer from

    his side of

    center. Check anysecondary

    blitzer from

    his side of

    center.

    B

    QB - 1 hi safety = Mike weak, just like 4- 4. Can

    make predetermined call in huddle. Center

    make directional call guard to Mike side for help.

    Other guard on #1 DL. RBs adjust from Mike,

    taking any blitzer on his side other than Mike.

    Ollie

    SS

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    BASE vs. 50 / 3-4 - 2 HI

    W M

    B E N E

    Check any

    secondary

    blitzer from

    his side of

    center. Check anysecondary

    blitzer from

    his side of

    center.

    B

    QB - 2 hi safeties = Mike strong. Center makedirectional call guard to Mike side for help.

    Other guard on #1 DL. RBs adjust from

    Mike, taking any blitzer on his side other than

    Mike.

    Ollie

    SSFS

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    Base Protection

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    Hank

    Q

    1

    0

    20

    #2

    #2

    #1

    #3

    #1

    . 1

    0

    20

    Reading

    hard/softcorner

    25

    Reading

    hard/softcorner

    Reading

    closed/open

    middle

    4/7

    Seam/Hook

    4/7

    Sightadjust

    Flat

    QB Reads

    Protection responsibility- 260s, if 0 hi

    safeties w/ 8 man box, check to 90 game.

    Pre-snap key- 1 hi = mike, 2 hi = FS

    Progression - hook/seam - curl/cor - flatinside out triangle. Could go outside in w/ call

    #1

    1 hi - ILBs split

    2 hi - safeties

    stays on hash.

    #2

    1 hi-S jumps TE2 hi-SS jumps TE#3

    Flat

    defender

    deep

    Alternate protection -170Flat

    #2

    1 hi-M jumps TE

    2 hi-FS jumps TE

    #3

    Flat

    defenderdeep

    25

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    Shallow

    #2Q

    W M S

    FS

    10

    20

    C

    SS

    #2

    #1

    C

    #3

    #1

    .1

    0

    20

    #1 - 5 yd split from OT

    1st

    2nd

    3rd

    4th

    Pre-snap only

    - if out

    leveraging

    near safety.

    Hot - must be front side hot

    - inside blitz hot #1, outside

    blitz hot #3

    Flat or flare

    5 step drop

    Theory -same for QB as Z Pivot,

    again thinking stretch defensehorizontally. WE are just

    switching #1s in the same spots.

    #1 - 5 yd split from OT

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    Pivot

    #2Q

    W M S

    FS

    10

    20

    C

    SS

    #2

    #1

    C

    #3

    #1

    .1

    0

    20

    #1 - 5 yd split from OT

    1st

    2nd3rd

    4th

    Pre-snap only

    - if out

    leveraging

    near safety.

    Hot - must be front side hot

    - inside blitz hot #1, outside

    blitz hot #3

    Flat or flare

    5 step drop

    Can change backside

    combo to most any in/out

    concept. (timing?)

    Theory - out leverage flat

    defender with #3 route

    (flat/flare). This should be

    someone you want to get the ball

    to. Force the defense to defend

    horizontally first! Then come

    back inside moving to 2nd,3rd &

    4th reads.

    D i

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    Drive

    #2Q

    W M S

    FS

    10

    20

    C

    SS

    #2

    #1

    C

    #3

    #1

    .1

    0

    20

    #1 - 5 yd split from OT

    1st

    2nd

    3rd

    4thHardly ever

    get there, alert

    QB if has

    been wide

    open with a

    tag or on

    sideline.

    5 step drop

    Theory -Start here, hi/lo weak backers

    with someone in each window. Neverthrow shallow until on other side of ball.

    Dig can work two windows based on LB

    drops, stay on the run vs. man.

    Hot- must be weak side.

    #1 hot 2, no hot take the

    top off.

    S

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    Seam

    WQ

    S M W

    SS

    1

    0

    20

    Never come off hash

    C

    FS

    YZ

    C

    B

    X

    . 1

    0

    20

    Reading

    hard/softcorner

    18 Reading

    hard/softcorner

    18Reading

    closed/open

    middle

    9/5 hash read

    hash9/5

    Sight

    adjust

    drag

    QB Reads

    Protection responsibility- 280s sight off any

    two blitzers on strong side. (sort if M strong)

    Pre-snap key- open/closed middle to strong

    side safety.Progression - hash/seam read/9-5/drag

    #1

    FS off hash

    -choke &stroke(18-22)

    #2

    FS jumps

    hash strokeseam

    #3 SS

    jumps seam

    reset &

    stroke 9/5

    #4 OLB

    deep under 5, reset

    dump to drag.

    Alternate protection -170

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