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The Rise and Fa … well just the Rise of Machinima Sept. 8th
History of Machinima
The Beginning
• Doom (id soft) 1994 – demo feature
– Captured in-game element movement – not actual video frames– good for showing other people strategy
and to show off
The Beginning
• Quake 1 (id soft) 1996 – demo feature. – True 3D game– greater camera control and quality
shots – demos hosted on websites
Let their be Quake
•Quake Play Demos Spread•Demos got more elaborate
–Larger audiences –Narratives start to form
•“Diary of a camper” –First Quake movie–By Rangers
Editing Quake
•LMPC format–By Uwe Girlich, a PhD in Germany–Turned quake demos into text files
•Keygrip–Nonlinear editing tool for Quake demos
The Second Quake
• Quake 2 (id soft) 97-98– Allowed player made content to be added– But no third party software to help make
movies
New Camera Techniques
• Keygrip 2– New feature called Recamming
• The Strange Company– First Quake movie with self-made
assets– “Eschaton: Nightfall” (1999).
• Other Movies followed.– “Father Frags Best” – “Apartment Huntin’”
Another Quake?
• Now Quake 3 … buuuuut no new demo features.– Id soft needed to protect its Network
Code– This made it hard for Quake movie
makers
• With that Quake movies started to fade.
DemoScene
•A Demo–“non-interactive audio-visual presentations, which are run real-time on a computer”
- Wikipedia
•“Gift” by Potion
Machinima.com
• Machinima.com started in 2000– Hugh Hancock, strange company– Anthony Bailey, Quake done Quick– “Machine” and “Cinema” =
Machinema = Machinima.
• Quad God – First Quake 3 film– Released first on Machinima.com
What Else Happened in ‘00
• Foutainhead Ent. Lead – Katherine Anna Kang, director of business
development at id Soft
• Other games used for Machinimas– Unreal Engine– Half-life– Rune
• Roger Ebert column – In Yahoo! Internet life about Machinima – “extraordinary”
• ILL Clan’s “Hardly Workin’”
2001
• ILL Clan wins awards • Showtime Networks Alternative Media Festival
(2001)
• Machinima Articles and Press– A.I. used machinima for preproduction
• Epic Games– Makers of Unreal Engine – Annouced Matinee, a tool specifically
for machinima creation
Machinima.org
•Machinima.org–Started in 2002 at GDC–First Machinima Film Festival Aug. 2002, Quakecon
•But the films were once again fading.
Machinima goes main stream
• “In the Waiting Line In” - Zero 7– first Machinima music video – appeared on MTV 2003
• ILL Clan preforms live machinima– At Florida Film Festival.
New tools
• New Games– Dark Ages of Camelot– Bafflefield 1942– Halo
• Amateurs gain production tools– Fraps– Access to Final Cut, Premiere
RvB
• Red vs Blue – Starts in 2003/2004– Easier to deliver online content– Quickly gains a lot of viewers
New Engines
• Year of the Great Games– Unreal 2004– Doom 3– Half-Life 2– World of Warcraft
Last year
• The Codex released– Made with Halo– Split into episodes
• God of War Machinima Promo– Heavy.com and Sony release Pimp my
Weapon • The Spartan Life premieres• Georgia Tech has students make
machinimas• PC game The Movies released
This Year
• Empire at war is released – cinematic camera feature
• Georgia Tech Machinima Group starts
• More Large Machinimas Released– Bloodspell (Strange Company)– Potentior (Nick Werner, Stanford)
More Machinima
• Guards• My Trip to Liberty City• Pachinima• PANICS• The Journey• Purple vs Pink• American Baby in Iraq• Flying Mounts
Project 1
• Critique Machinima• Turn in on the Class server• Due on the 21st