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The rise of the networked enterprise

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En gennemgang af Enterprise 2.0: - Hvad? - Hvorfor? - Hvordan?
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THE RISE OF THE NETWORKED
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Page 1: The rise of the networked enterprise

THE RISE OF THE NETWORKED

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HVAD ER ENTERPRISE 2.0?

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En definition…  

 •  “… Enterprise 2.0 is the use of emergent social software platforms by organizations in pursuit of their goals”

– Andrew McAfee (2009)

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Med andre ord…

… det handler om at benytte digitale/sociale værktøjer til at opnå forretningsmæssige fordele  

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“The dream of Enterprise 2.0 is just that - a dream - unless companies can get people participating.”

– Rob Koplowitz (Forrester analyst)

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Teknologierne udenfor organisationerne er mere udviklet end dem i organisationer

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EN GUIDET TUR på webbet

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Bookmarking - Tagging - Rating

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Teknologi er blevet pop

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Hvad kan vi lære af webbet?

•  Samtale •  Dele •  Skabe •  Samarbejde

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De fleste bruger mulighederne i deres markedsføring

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Er de klar til at flytte ind i organisationer?

“By 2014, social networking services will replace email as the primary vehicle for interpersonal communications for 20% of the business users.”

- Gartner

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Status

Private beskeder

Profil

Feed

Grupper

Forslag til kontakter Apps

Stream

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-  Yammer smører forbindelserne mellem folk

-  Siden Yammer har Deloitte fået utrolig mange idéer

-  Det behøver ikke ’in the moment responses’ som et telefonopkald eller instant messages

-  Yammer passer super godt ind i de små øjeblikke i løbet af en dag: Eks. venter på elevatoren

-  Fleksibilitetet med at lave en gruppe eller tale med folk gør mere end nok op med den tid det tager

-  ‘Empowered’ - Bernoff 2010

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Hitting the bullseye

•  Strong ties - Tætte relationer

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Hitting the bullseye

•  Strong ties - Tætte relationer

•  Weak ties - Svage relationer

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Hitting the bullseye

•  Strong ties - Tætte relationer

•  Weak ties - Svage relationer

•  Potential ties - Potentielle relationer    

 = Sociale teknologier lukker strukturhullerne mellem ansatte i organisationer.

Hitting the bulls eye [McAfee 2009]

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Et ord… Innovation

Spiral of Organizational Knowledge Creation [Nonaka 1994]

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Ville du støtte sådan et initiativ?  

det afhænger af…  

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-  FORMÅL: Informationsdeling

-  Mennesker til at finde information og information til at finde mennesker

-  Søgning er nøglen – Det er blevet lettere at finde information

-  Folk har et andet tilhørsforhold

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Nogle eksempler

•  Interne Wikis (dele viden) •  Blogs (udstille medarbejderes ekspertise) •  Sociale Netværk (Forbinde folk) •  Multi-medier (tekst, billeder, film osv.) •  Microblogging (bedre info om andre) •  Osv…

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Hvis de her teknologier er så gode – hvorfor er de så ikke super udbredte?

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Top 5 - Hvorfor bliver ny teknologi ikke adopteret på arbejdspladsen?

1.  Teknologien giver ikke mening for arbejdet 2.  Teknologien tager for langt tid at lære 3.  Ingen forklare mulighederne 4.  Alternativer giver mere mening 5.  En række af teknologiske problemer

- Michael Sampson (User Adoption Ekspert)

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1.  Chefen får en god idé 2.  Slår for store brød op 3.  Manglende deltagelseskultur 4.  Medarbejderne er ikke involveret 5.  Budgettet går til teknologien

Top 5 – Hvad vi ser

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Hvordan?

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Hvilke rigtige problemer vil det løse?

- Peter Vistisen, Adjunk AAU

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Teamwork

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•  Case: Toyota I Korea holder gratis frokoster for alle deres medarbejdere, hvor det eneste formål er at brainstorme og videndele.

Kultur

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Gamification “Gamification is the application of game design techniques to business processes aimed at encouraging user adoption and participation. This is typically achieved by:  - Achievement badges - Achievement levels - Reward systems - Leader boards”

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http://www.kommunikationsforum.dk/artikler/dsb-og-echo-it-skaber-engagement-med-gamification

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To type medarbejdere

Bidragsyder = Det skal være

let at skabe

Bidragsnyder = Der skal være

gevinst

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Blue IQ

Blue IQ ambassadører

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Konkrete råd

•  Reklamere for det: Emails, Skærme osv.

•  Få dine medarbejdere med tidligt •  Et kickoff projekt: Start med en opgave

•  Offline til online •  Indhold der lokker

•  Anerkendelse + Opmærksomhed

 

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.. et forsøg fra Stanford University

‘The name of the game’

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“!e Wall Street Game”

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“!e Community Game”

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Vi går fra profit til purpose

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Det tog cirka 6 år for organisationer at tage emails til sig…  

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Et blik ud i fremtiden

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TAK! SPØRGSMÅL?  

www.socialanalytics.dk [email protected]  


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