Dr. R. UmaAssociate Professor in Physical Sciences
Lakshmi College of Education
Gandhigram
What is Media?Media is a group that constructs
messages with embedded values, and that disseminates those messages to a specific portion of the public in order to achieve a specific goal.
What is Educational Media?
What is Education? By education I mean an all round drawing out of
the best in child and man–body, mind and spirit.
-Mahatma Gandhi
Bloom’s Taxonomy of Educational Objectives
B T – Affective Domain
B T –Psychomotor Domain
Cone of Experience
University of Maryland asked 200 students not to use technology for 24 hour period. Afterwards they wrote 110,000 words describing their experiences represented by word size in the Wordle
Grammr and speling• A recent study published by Cranfield School of Management
found language and learning deficits in students who used technology excessively
• More than one-third (39.3 percent) of 11- to 18-year-olds in the survey admitted that text shortcuts damaged the quality of their written English, primarily in terms of spelling
• hinders spelling skills, implicitly encourages plagiarism, and disrupts classroom learning, and Over 84 percent of teens admitted to “copying chunks of information from the internet into their homework or projects”
• “They are hiding these things under their desks so they are not focusing on what’s going on in class,”
• More than 60 percent of the respondents admitted to being “very” or “quite” addicted to the internet – with more than 50 percent reporting an avid use of their mobile phones.
Benefits
Able to meet new people, internet dating
Convenient access to online services
Connect to people not otherwise available
Form communities of learning
Interesting & challenging simulations
Convenience in virtual communication
Enhanced learning through immersion
Caring about what goes on in local/global community
Explore one’s personal values, characteristics and behaviors
Sensory-motor improvement of visuo-spatial perception and motor dexterity
Risks
Internet predators
Scams, phishing, identify theft, fraud, etc.
Increasing time in virtual reality and less time relating face to face
Obsessive immersion in games, chatrooms, & social media
Replacement of reality with virtual life
Decline in face-to-face interaction
Time loss
Preoccupation with instant and continuous news
Alternate personalities (avatars) become more satisfying that real identity
Eye strain, carpal tunnel, weight increase, sleep problems
Our Mind Online
Effect of Modern Media
Sustainable Development
THANK YOU