Date post: | 10-Jan-2017 |
Category: |
Design |
Upload: | stephen-cox |
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The social life of the
Billio
ns
50
40
30
20
10
0 2003 2008 2010 2015 2020
~6 “Things” Per Person
7.8
50
7.3
26
6.7
6.7
• Disconnected intelligence
• Disconnected intelligence • Access to information
• Disconnected intelligence • Access to information
What might that look like?
Children, the only source of truth in a dystopian future
“A truly smart product might do something that we might not
understand or even disagree with”
– Usman Haque (via Rebaudengo)
• Actors • Information • Intelligence • Action • Encoded knowledge
Humans and things
We can tell more about a society or a group of people from the relationships they have, than the attributes of any individual member
Friends, Family, Work, UX Community, Twitterverse, Government?
The social networks that can get things done have higher social capital. This is defined by the “texture” of the network
Hi!
Hi!
BENEFITS & DRAWBACKS
Echo chambers
Individual actors may have access to more or less social capital depending on where they are in the network
Brad Sue
Centrality & Bridges
Chuck
Dynamic relationships Brad ?!
This is important because as humans, our social networks have a massive impact on who we are
Framingham heart study published 2008
Framingham heart study published 2007
200,000 years of social evolution
No Idea !?
1. The weather predictor 2. While you were away 3. The Button 4. Emergent complexity from simple rules 5. Cheating networks 6. The television says NO
The weather predictor
Outsourcing your umbrella reminder
The weather predictor
The weather predictor
The button
Outsourcing your diet
The button
Takeaway night
Re-enactment
The button
1. Trust is key
2. Design for social context
3. Humans like to feel in control
1. Trust is key 2. Design for social context 3. Humans like to feel in control
Do you want to help me make decisions? Do you want to make decisions for me? Which decisions are worth taking away?
50 Billion objects in 4 years time
“… there is a difference between technologies that seek to augment
versus those that seek to replicate or replace human processes”
– Dori Tunstall
They won’t behave how we expect them to.
They will behave how we have
asked them to, with the goals we as UX designers have set for
them.
“Nothing vast enters the life of mortals without a curse”
– Sophocles