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The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer...

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The South Will Rise Again A scenario about American Southern stereotypes. . . and zombies. Exploring the humanity behind the stereotype, and sacrificing it to survive. Designed by J Jo on n B Ba ac ck k, http://www.jonback.se/ Version 1.0 Everything in place, but could be clearer. All feedback welcome!
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Page 1: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

The South Will Rise Again

A scenario about American Southern stereotypes. . . and zombies.

Exploring the humanity behind the stereotype, and sacrificing it to survive.

Designed by JJoonn BBaacckk, http://www.jonback.se/

Version 1.0 –Everything in place, but could be clearer. All feedback welcome!

Page 2: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

ThislarpislicensedundertheCreativeCommonsAttribution-NonCommercial-ShareAlike4.0InternationalLicense.Toviewacopyofthislicense,visithttp://creativecommons.org/licenses/by-nc-sa/4.0/.

Thislarpmaybefreelydownloadedandrunfornon-profitpurposes,aslongastheoriginalauthor(andcontactinformation)iscreditedalongtheorganizers.Ifyoudoso,pleasesendtheauthorashortreportonhowthegamewent.

Thegameislocatedathttp://www.jonback.se/games/tswra

Page 3: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

TTaabbllee ooff CCoonntteennttss

Introduction........................................................................................................................4

Somewhatlonger..............................................................................................................................4PlayingStyle.......................................................................................................................................4

PreparationstoRuntheGame......................................................................................5

GameStructure..................................................................................................................6

Preparation........................................................................................................................................6Playstructure....................................................................................................................................9

CardBettingRules..........................................................................................................11

TipsTricksandHacks....................................................................................................12

GameMaterial..................................................................................................................13

Characters.........................................................................................................................................14Gamemastermaterial...................................................................................................17

Playlists..............................................................................................................................................17ExamplesofScenes,YoumayUsetheseorchoseyourself...............................................17Zombies..............................................................................................................................................17

Page 4: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

IInnttrroodduuccttiioonn

Thisisazombielarp,focussingontheliving.ThesettingistheAmericansouth,andallthosestereotypes.It’sanexplorationofhumanssacrificingwhatitmeanstobehuman,inordertosurvive.Butit’salsoastoryaboutbreakingoutofstereotypesandfreeingyourselffromsocialstructures.

SSoommeewwhhaatt lloonnggeerr

Thisisazombielarp,inspiredbytheRomero‘dead’-movies.Butgoodzombiemoviesareneveraboutzombies.Theyareanexplorationofsomethingelse,inthiscasewhatitmeanstobehuman.Overthemovieseries,wecanseethehumanssacrificingwhatitmeanstobehuman,inordertosurvive.Inawaytheyarebecominglessandlesshumanasthemoviesprogress.Atthesametime,thezombiesaregettingmoreandmorehumantraits.Inthislarpweexplorewhatitmeanstobehuman,andwhatyouarewillingtosacrifice.Atthesametimeitisastoryaboutchange,andwhathappenstostereotypeswhenasociallyrestrictivesocietynolongersetstherulesforwhoyouareandwhatyoucando.Throughbreakingstereotypesandpreconceptionsofcharacterswequestionwhoourcharactersreallyare,andwhattheyarecapableof,forgoodandforbad.

ThescenarioissetintheAmericansouth,toalargeextentbecausewehavemanypreconceptionsandstereotypesofthatarea.Youmighthavetoplayonuncomfortablethemes,suchasracism,sexismandpowerstructures.Butyouwillalsohavethechancetoconfrontandchangethosestructureswithinyourgroup.Towhatextentthishappensisdependentontheplayergroup.

PPllaayyiinngg SSttyyllee

Thegameisplayedontwolevels.Ononehand,thegameisaclassic‘NordicLarp’,playedinasetofconsecutivesceneswithastrongfocusoncreatingagoodexperienceand‘playingtolose’.Butinbetweenofthesescenesthegameisplayedasabettinggamewithastrongfocusonwinning.Thishappensoutofcharacter,butwhatyouarebettingisastrongpartofyourcharacter.Theideaisthatthebettingsystemwillhelpinmakingtheconflictsfeel‘real’,andtherebyuptheanteoftheroleplayingscenes.

AAuutthhoorr AAnndd CCrreeddiittss

JonBackhasdesignedmanyscenarios,larps,andlarp-likeevents.Heisoftenexploringthebordersbetweenplayandtheeverydayinhisdesigns.OutsideofroleplayingandlarpheisanassociateprofessorinthefieldofHuman-ComputerInteractionatUppsalaUniversity.Heismainlyresearchinghowtodesignforplayfulactivitiesinpublicoutdoorsettings.Ifyouwouldliketogetincontactyoucanfindhimthroughwww.jonback.se

FrontpageimagebyMatthewHogan(https://www.flickr.com/photos/mhogan35/6004524648/),borrowedunderCreativeCommons.

Theauthorwouldliketogiveahugethankyoutoallplay-testers,andplayersofpreviousversionsofthelarp!Ihopeyouhadfun,butitisalsoimmenselyvaluabletome!

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PPrreeppaarraattiioonnss ttoo RRuunn tthhee GGaammee

BBeeffoorree tthhee GGaammee

Tobeabletoplaythegame,youneedthefollowingmaterial:

Cardstowritehumanity.o 16perplayer.Preferablyblankplayingcardstogetthefeelofbetting,

butothercardwilldo.YoumaycreatethembyfoldinganA4paperfourtimes,andcut/tearthemapart.Plussomeextracards,aboutfourperplayer.

1penorpencilperplayer Printthismanuscriptfile

o Printthecharactersandzombieso Cutoutthecharactersandzombies

Notabsolutelyneeded,buthighlyusefulisthefollowing:

Amusicplayer,forexampleacomputerwithSpotify. Loudspeakers,oranothersolutionforplayingmusic. Amusicplaylistswithcountryandwesternmusic.Mostimportantisthe

musicfortheinbetweenscenesmusic.Thiscouldbechangedaccordingtotheplayingstyleyouwant,theoriginalintentionistoplay:JohnnyCash–Ain’tNoGrave.Someplaylistarelinkedlaterinthisfile.

Arope,tousetoseparatedifferentpartsoftheroomintodifferentpartsofascene.

Somechairsand/ortablestobuildscenes Someplasticweapons:Shotgun,gun,knife,machete,chainsaw.

AAtt tthhee LLooccaattiioonn,, BBeeffoorree tthhee GGaammee

Putcards/papersinpilesof16 Placetheblankcards/papers,andthepensavailablefortheplayers. Havethecharactersavailablefortheplayerstochoseone Makesuretohavethezombiesreadyforwhentheyareneeded Makesuretohavetherestofthescenebuildingmaterialavailable(ropes,

chairs,tables,weaponsetc) Preparethemusicplayer

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GGaammee SSttrruuccttuurree

Thegameconsistofthreeacts:preparation,play,andde-roleing.Duringthefirstacttheplayerschosecharacters,learntheplaystyleandrules,andbuildapersonalrolefromthecharacter.Duringtheplayshortscenesareplayedwitharulebasedoutcomeandgamesysteminbetweeneachscene.Duringthede-roleingthegameisdiscussedandcooleddown.

PPrreeppaarraattiioonn

(About1hour)

Duringthepreparationphasetheplayerschosetheirarchetypes,theygetafeelingforthearchetypeandtheydevelopthatarchetypeintoaplayablecharacter.Theyalsogettotryoutthegamesystem.

TTrryy oouutt ggaammee ssyysstteemm

Giveeveryplayer4blankcards(about,itmaybeunequal).Sitdowninacircleandexplaintherules:

Thegameisplayedinturns. Eachturntheplayerscanbetanyamountofcards.Theydothisinsecret. Theplayerwiththemostamountofcardswins.Theplayer(s)withtheleast

amountofcardsiskickedoutofthegame.Iftheleastamountisequalamongseveral,allofthemiskickedout.

Allcardsthatarebettedarelost,givingtheplayerslesscardsforthenextround.Droptheplayedcardsonthefloor.

Thegameisplayeduntilonlyoneplayerisleft.

Thisshouldgivetheplayersa‘feel’forthesystem.Afterthesystemgiveeachplayer16cards.(intotal,thereisnobonuscardsforhavingthemleftafterthegame).Telltheplayerstokeepthecardssafe,wewillgetbacktothemlater.

CChhoossee aarrcchheettyyppeess

Leteachplayerchoseanarchetype.Byrandomorchoice,uptoyouandtheplayers.Afterthisleteverycharactergetafeelforthearchetype.Focusonthe‘outside’onwhatisprojectedtowardsotherplayers,ratherthanontheinside(thiscomeslater).Thiscanbedoneinmanyways.Onewayistolettheplayersmovearoundtheroomastheirarchetypes,tellingthemtoactdifferentfeelings(happy,angry,sad,scaredetc.).Makesuretocoverfeelingstypicalforzombiemovies,andmakesuretohavequiterapidchangesbetweentypesoffeelings.

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DDeevveelloopp AArrcchheettyyppeess

Foreachofthe16cardswewillwriteonethingtheircharactervalues.Thisisthemeasurementoftheirhumanity.Exactlywhatendsuponthecardsisnotimportantforthegamesystem,eachcardisstillworththesame,butthiswillgivepersonalvaluetothemfortheplayers.Thiscanbedoneinmanyways,thisisoneway:

Astheplayersarestillmovingaroundtheroom,askthemtobringforththeircardsandapen.Tellthemtokeepmovingaroundtheroomastheircharacters.

Tellthemwearegoingtofocuson‘theinside’,onturningthearchetypeintoacharacter.Tellthemtokeepmovingastheirarchetype,toprojecttheimagetheyhavebeenwritteninto,buttostartthinkingoftheiryoungyears.Onwhentheygrewup.Wherewerethey,whowerethere,theclosestfamily,oralsootherrelatives?Givethemtime.

1. Askthemtotakeonecardandwriteoneoftheimportantpersonsonthere.Itcanbeamother,fatherorasibling.Butalsoothers.Itcanbeanameorjusttherole.

2. Askthemtotakeanothercardandwriteanotherpersononthere.3. Letthemmovearound,thinkingabouthowtheyprojecttheirimage,andthe

differencetowhotheyare.Stopthem!Askthemtoformgroupsofthreeorfourwiththeclosestpeople.

4. Tellthemthesearetheirchildhoodfriends.Askthemtotalktoeachother.Startbysayingafewwordsaboutwhotheyare,friends,familyandplace.Letthemsayasmuchoraslittleastheywish.Theymightwanttokeepsecrets.Focusonpresentingthearchetypesandgroundingtheminthebackground.Askthemtofindsomethingincommon.Howdotheyknoweachother?Whathaschangedsincetheygottoknoweachother?Dotheyliketheothers?Ordotheyhatethem?Askthemtowritethenameoftheothers,eachonaseparatecard.

5. Askthemtotakeacardandwriteafeelingorattitudethatisimportanttothem.Avaluethatiskeptaboveeverythingelse.Itcouldbepride,joy,freedomorpatriotism.Orsomethingcompletelydifferent.

6. Askthemtothinkofarecentplace,aplacetheyspendtimeatnowadays.Itshouldbeaspecialandpersonalplace.Therecanbeotherpeopleinthere,butmostlyitisaplaceforyourself.Askthemtowritethatplaceonacard.

7. Askthemtomovearoundagain,thinkingoftheircurrentlife.Isthereananimalintheresomewhere?Adog,acat,cattle?Somethingtheycareabout.Howdotheycareaboutit.Askthemtowritetheanimalonacard.

8. Askthemtothinkaboutfriendorfamily,eithersomeonetheythoughtofbeforebuthavenotwrittendown,oranewone.Askthemtowritethatfriendorfamilyonacard.

9. Askthemtomovearound.Feelthedifferencebetweenarchetypeandcharacter,andthinkaboutwhytheyneedtoprojecttheirarchetype.Whatisitthatmakethemsafeinthearchetype.Askthemtostop!Askthemtoform

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pairswiththeoneclosesttothem.Ifyouareunevenmakeonegroupofthree.

10. Askthemtotalktoeachother,togettoknowwhotheotheris.Decideifyouwanttopresentyourselfasanarchetype,hidingyourrealself,orifyouwanttoshowthispersonwhoyoureallyare.Youmaychosedifferently.Decideonhowyouknoweachother.Makethisapersonalbond,asdeepasyouwish.Writethenameoftheothercharacteronacard.

11. Movearound.Thinkaboutobjects.Istheresomethingyouvaluehigh?Aguitarorbanjo,yourcar,yourfarm?Writethisobjectonacard.

12. Doyouhaveafeelingorattitudethatisimportant.Avaluethatyoukeepaboveeverythingelse.Doesthisgoinlinewithyourarchetype?Itcouldbepride,joy,freedomorpatriotism.Orsomethingcompletelydifferent.Writethisvalueonacard.

13. Movearoundagain,thenformacircle.14. Leteverybodypresentthemselveswithafewshortsentences.Focusonthe

imageyouproject,notwhoyoureallyare.Asyoudothisasktheplayerstofindoneortwocharacterstheyhavestrongerfeelingsfor,positiveornegative,andletthemwritethesenamesonseparatecards.Alsomakesureeverybodylistensextracarefullytotheplayerstotheirleftandright.

15. Lookattheplayertoyourleft.Thinkaboutwhatyoufeelaboutthischaracter.Writethatnameononecard.Youknowthisplayerwilldothesametoyou.

16. Lookattheplayertoyourright.Thinkaboutwhatyoufeelaboutthischaracter.Writethatnameononecard.Youknowthisplayerwilldothesametoyou.

17. Youmaynowhaveafewcardsleft.Sitdownbyyourselfandthinkaboutifthereissomethingyouaremissing.Somethingduringtheprocessyounevergottowritdownorsomethingnew.Itcanbeanythingsimilartoanyofthepreviouscards.Fillouttherestofthecardsothatyouhavewrittenonthingonallofthem.

EExxppllaaiinn ddeettaaiilleedd ggaammee rruulleess aanndd ssttaarrtt tthhee ggaammee

Everyscenestartswithamonologue.Oneplayer(thewinnerofthepreviousscene)talksto‘theaudience’andtellsthemaboutwhen,whereandwhattheconflictwas.Presentthisasaspeakervoiceinamovie,makesuretopointtothesettingandtothemainconflictinthescene.Somethinglike:

‘Itwaslaterthesameweek,thewalkershadtakenRedandtherestofushadfledtotheoldbombshelter.Weknewwecouldn’tstayforever,butfornoweverythingwasfine.That’swhenthefightaboutwhattodonexthappened.’

Afterthemonologue,theplayerspickthecardstheyplantoplayinthisscene.Themaytakeasmanyorasfewastheywish.Butoncetheyhavechosenanumbertheycannotchange.Theyhavetomakeachoiceonwhatvaluestheywillputintoplay.Exactlywhatthismeanstothemisuptothemasindividuals.

Page 9: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

Thesceneisplayedoutstrivingtowardsaconflictbetweengroups.Aspeoplechosesidestheymoveupbehindthepersonyouaresupportingandtheyputtheirhandontheirshoulder.Aplayermay(andshould)alsosupportsomeonethatsupportssomeoneelse,andtherebyformachain.Ifnoconflictevolvesthescenealwaysendwithzombiesattackingandthepersonwiththeleastcardsdying.

Ifyoufindaconflictitwillbeplayedupuntilitalmostbreaksoutinfullconfrontation.Therealconfrontationwillalwayshappenbetweenscenes.Thegamemasterwillcutthescene(usuallybybringingthemusicup).Ifsomeonehavenotmadetheirchoiceatthecuttingofthescene,theydoit(quickly)then.Whenthesceneiscutitischeckedwhichgroupgottheleastcardsandwhichgroupgotthemostcards.Theleaderofthewinningside(withmostcards)willbethepresenterofthenextscene.Ifaplayerfeelthesceneissointensetheironlynextmoveisconfrontation,theymayendthescenebyshouting:CUT!Fromtherethegamemastertakesoverasusual.

Beforeorduringthescenethegamemasterdecidesifsomeonewilldie.Thegamemastercaneitherkeepthisasecretorannounceitopenly.Dependingonthelookofthescenethiswilleitherbetheplayerwiththeleastamountofcards,ortheplayerontheloosingsidewiththeleastamountofcards.Asthisisalwaysdecidedbeforethecardsarecountednoonecanbesureaboutwhowilldie.Playerswhodiewillcontinuetoplayzombies,actingasgamemastercharactersandco-gamemasters.

Afterthesceneallcardsusedinthatscenearescrapped.Insilencetheplayersgothroughtheircards.Atthispointtheymayexchangecardsforothercardsaslongasthismakessensefortheircharacters,andtheamountisthesame.Astheyendthisprocesstheydropthecardsonthefloor,creatingavisualisationofthelosthumanity.

Theplaythengoesontothenextscene,andsoonuntilthegametimeisover.

PPllaayy ssttrruuccttuurree

Thegameshouldpreferablybeginwithafewsceneswherethethreatisslowlyrising.Theveryfirstscenecouldbeplayedcompletelyfreefromzombies,andwithblankcardstowarmup.

Thesecondandthirdscenesshouldnotcontainanyzombies,butonlydistantthreatsmovingcloser.Ieradiochatter,somethingontheTVorsomethinglurkingintheshadows.

Afterthisthethreatmaycomecloser. Makesurethereisdifferenceinscenes,bothinmodeandinlocation.The

playersmayjumpforwardintime,andthescenesdonotneedtofollowdirectlyaftereachothers.Thiscanbenarratedinthemonologue.

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Abouthalf-waythrough,makesuretohaveascenewheretheplayersareawarethereisnoimmediatedanger(e.g.wheninaboardeduphouse),andletthemfocusonthe‘inward’game,developingrelationsandthinkingaboutwheretheyare,whattheyhavedone,andwhatwillhappennext.Thisbreakmakesaddsintensetotherestofthegame.

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CCaarrdd BBeettttiinngg RRuulleess

Everycharacterhas16cards.

Eachcardhasthevalueof1,butitalsocontainsahumanvalue(yourdog,yourcat,yourfather,yoursister,pride,love,yourguitar…oranythingthatyouvalue).Thesearewrittenbytheplayerstogivethemafeelingforthecharacteroutsideofthestereotype.ThisisworkshopedduringthePreparationphase.

Beforeeachsceneintheplayphaseeveryplayertakesanamountofcardsintothescene.Thewinnerofthepreviousscenesetsthenewscenewithashortmonologue.Thesceneisthenplayeduntiltheconflictmentionedinthemonologuefindsitsform.Theplayerschosesideandtheneachsidescardsarecounted.Mostcardswin,andtheleaderwillgetthemonologueforthenextscene,decidingwhathappenedandhowtheywentforward.Thiscanbewinninganargument,butitcanalsobewhosurvivesthezombies.Afterthesceneeverybodytrashesthosecardsinvolved,givingthemlesscardsforthenextscene.

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TTiippss TTrriicckkss aanndd HHaacckkss

Don’tmentiontheZ-word!Telltheplayerstoavoidsaying“zombie”,andpretendtheydon’tknowanythingaboutzombies.Zombiesarealwaysbetterifthecharactersinthestorydon’tknowwhatitis.

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GGaammee MMaatteerriiaall

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CChhaarraacctteerrss

Nothinginthesedescriptionsisholy!Theplayersarefreetochangethingsastheywish.Thisismoreadescriptionofhowtheyareperceived,thanapictureofreality.Theyaredeliberatelyarchetypes,simplificationandevenracist.Thisshouldnotbereadastheauthorsview,butratherasawaytopointtoreallifeproblemsthatdoexistineverybody’severydaylife,notonlytheAmericansouth!

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FFaaccee,, tthhee CCoowwbbooyy

Afarmersson,nevereverherdedcows.ListenstoCountryLikesgirls,boots,andlookinggood.

BBaammbbii,, tthhee GGiirrll NNeexxtt DDoooorr

Looksevenbetterthanshethinks.Smart,buthidesittofitin.ListenstoCountryLikessmallclothes,boys,andbeingthecenterofattention

RReedd,, tthhee TTrruucckk DDrriivveerr

Justpassingthrough,thesameplaceashealwayspassthroughListenstoRebelRockLikesthelocalsteakhouse,hiscargotruck,freedom

PPoosshh,, tthhee BBaarrtteennddeerr

Tooniceforthisdump,‘thoughherbackgroundsaysotherwise.ListenstoMainstreamSoulLikesbrands,power,andsex.

SSmmiitthh,, tthhee GGuunn NNuutt

Justhomefromhunting.Drivin’bigol’truckwithrebelflags.ListenstoSouthernRockLikeshuntin’,beer,andfreedom

MMaammaa,, tthhee SSeeccrreettllyy SSaadd HHoommee BBuuiillddeerr

Workingthehome,frommornin’‘tilevenin’.ListenstoSouthernRockLikesherfamily,Jesus,anddrinkinginsecret.

RReevveerreenndd HHeeaatt,, tthhee RReelliiggiioouuss NNuutt

PraisingJesus,andteachingGodswrathuponus.ListenstoGospelLikessingin’,prayin’,andcursingallevil

RRuunnnniinngg WWiinndd,, TThhee NNaattiivvee AAmmeerriiccaann

Descendantoftheshaman,triestolivelikeeveryoneelse.ListenstoFolkMusicLikesfamily,history,andfreedom

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JJoohhnn DDeeeerr,, tthhee FFaarrmmeerr

Intowntobuymanure.Practicalandconcrete.ListenstoFolkMusicLikestractors,cows,andhatingthegovernment

SSRR..,, tthhee OOiill MMoonneeyy

Lookingforsurvival…andprofit.ListenstoCountry,butofficiallyClassicMusicLikesmoney,power,andhimself

LLEEXX,, RRoocckk ‘‘nn’’ RRoollll PPootthheeaadd

Staysinschool,becauseshedoesn’twantajob.ListenstoRock‘n’RollLikesmusic,pot,andskippingschool.

MMaarrsshhaallll,, tthhee SShheerriiffff

Knowswhatiswrongandright.Thisishistownafterall!Listenstotheradio.Likesslowdays,bustin’badguysanddoughnuts.

RRoocckkyy,, tthhee RReebbeell

Listenstono-one,followsno-one.Believedtobeashoplifter.ListenstoRebelCountryLikesmotorcycles,drivingfast,andbikerbars

MMaannssoonn,, tthhee GGootthh

Doesnotfitin.ListenstoGothLikesnight,guns,andnotbeingteased

TTrraaccyy,, TThhee FFuunnnnyy BBllaacckk

Cangetalaughoutofanything,it’sbetterthanbeingdisliked.ListenstoHip-HopLikessit-coms,hangingout,andtofitin

AArrmmaaddiilllloo,, tthhee PPrreeppppeerr

Knowsomethingishappening,andispreparedforit.ListenstopodcastsLikescannedfood,IT-securityandwantstoownabunker.

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GGaammee mmaasstteerr mmaatteerriiaall

Althougnotnecessarythegameismeanttobeplayedtomusic.Themusicneedstobeingenresaccordingtoactivitysothatachangeinactivitycaneasilybechangedinmusicbackgroundaswell.Thereshouldpreferablybethemoaningofzombiesinthebackgroundmovingcloserandcloser.

PPllaayylliissttss

Iplaymusic(lowvolume)duringscenes,andbreakscenesbychangingsongandraisingthevolume.IuseSpotify,youmayusewhatever.

DuringscenesIplayamixofsouthernmusic.BetweenscenesIplayJohnnyCash–Ain’tNoGrave,fromtheAmericanVIalbum.Ialsogotaspecial‘getawaymusic’-playlistforcomedydrivingscenes.

Here’slinkstomyplaylists.Beware,theymaychange:

MainList:http://open.spotify.com/user/medpel/playlist/4u47B7urpeXELGhF10WCAc

GetawayMusic:http://open.spotify.com/user/medpel/playlist/4MSJjzyJkQnQnbJ1D6Ap81

BetweenScenes:http://open.spotify.com/user/medpel/playlist/1fVQx9nWquxLnvQpvq1J3G

EExxaammpplleess ooff SScceenneess,, YYoouu mmaayy UUssee tthheessee oorr cchhoossee yyoouurrsseellff

Someone’shome Abar Theshoppingmall Inacar/truck/bus Onthestreets Atomic/tornadoshelter Abandonedfactory

ZZoommbbiieess

Letplayersreadthefollowingpagewhentheydie.Thepageisrepeated,asitmightbeusefultohaveafewcopiesincasethereareseveralpeoplethatneedtoread.

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ZZoommbbiieess

Youwillfromnowonplaythezombies.Zombiescanbegenericzombies,ortheymaybethezombifiedversionofyourpreviouscharacter.Thismayalterbetweenscenes.Youareprobablyplayingdifferentzombiesindifferentscenes.

Sitoutthesceneuntilyoufeelthezombiesshouldattack.Trytocoordinatewiththegamemaster,andtheotherzombieplayers.Playthezombienon-talking,maybesomewords.Avoid‘braaaaiiiin’,unlessyouarealldeliberatelyplayinginacomedyfashion.

Zombiesdon’talwaysattack!Theyonlydothiswhentheywantto,orrealizethereisfoodnearby.

Zombiesareslow! If/whenzombiesattack,theycan’tkill.Thathappensbetweenscenesas

usual. Thezombiedoeshavepersonality,butusuallynoemotions(sebelow).Play

yourstereotype. Lookatyourremaininghumanvalues.Thesecantemporarilyawakentheold

you,andmaybeevensomeemotions,ifsomeonetalksoractsuponthem.Youarestillazombiethough.Tobeasurprise,thisshouldnothappeninthebeginningandthenmoreoftenthelaterinthescenarioitis.

Talktotheotherzombieplayers(ifthereareany),anddecidetogetheronthe‘kind’ofzombieyouareplaying.Thismaydevelopandchangeduringplay,alittlebiteveryscene.

Seeyourselvesasaformofgamemaster,helpingtheplayerstogetasgoodascenarioaspossible,butmakesuretohavefunyourselvesaswell.Thegamemastershouldgiveyouaszombieplayeralotofroomforcreativeexpression,youarepartofshapingthe.Runwild,butdoitincollaborationwiththegamemasterandtheotherzombies!Thebestscenesoftenhappenwhenthezombiesareusedinnewandunusualways.Dousethisopportunityto“connect”withtheliving.Thatmeetingbetweentheundeadversionofyourpreviousfriendorlovedonecanmakealotforascene.

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ZZoommbbiieess

Youwillfromnowonplaythezombies.Zombiescanbegenericzombies,ortheymaybethezombifiedversionofyourpreviouscharacter.Thismayalterbetweenscenes.Youareprobablyplayingdifferentzombiesindifferentscenes.

Sitoutthesceneuntilyoufeelthezombiesshouldattack.Trytocoordinatewiththegamemaster,andtheotherzombieplayers.Playthezombienon-talking,maybesomewords.Avoid‘braaaaiiiin’,unlessyouarealldeliberatelyplayinginacomedyfashion.

Zombiesdon’talwaysattack!Theyonlydothiswhentheywantto,orrealizethereisfoodnearby.

Zombiesareslow! If/whenzombiesattack,theycan’tkill.Thathappensbetweenscenesas

usual. Thezombiedoeshavepersonality,butusuallynoemotions(sebelow).Play

yourstereotype. Lookatyourremaininghumanvalues.Thesecantemporarilyawakentheold

you,andmaybeevensomeemotions,ifsomeonetalksoractsuponthem.Youarestillazombiethough.Tobeasurprise,thisshouldnothappeninthebeginningandthenmoreoftenthelaterinthescenarioitis.

Talktotheotherzombieplayers(ifthereareany),anddecidetogetheronthe‘kind’ofzombieyouareplaying.Thismaydevelopandchangeduringplay,alittlebiteveryscene.

Seeyourselvesasaformofgamemaster,helpingtheplayerstogetasgoodascenarioaspossible,butmakesuretohavefunyourselvesaswell.Thegamemastershouldgiveyouaszombieplayeralotofroomforcreativeexpression,youarepartofshapingthe.Runwild,butdoitincollaborationwiththegamemasterandtheotherzombies!Thebestscenesoftenhappenwhenthezombiesareusedinnewandunusualways.Dousethisopportunityto“connect”withtheliving.Thatmeetingbetweentheundeadversionofyourpreviousfriendorlovedonecanmakealotforascene.

Page 20: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

ZZoommbbiieess

Youwillfromnowonplaythezombies.Zombiescanbegenericzombies,ortheymaybethezombifiedversionofyourpreviouscharacter.Thismayalterbetweenscenes.Youareprobablyplayingdifferentzombiesindifferentscenes.

Sitoutthesceneuntilyoufeelthezombiesshouldattack.Trytocoordinatewiththegamemaster,andtheotherzombieplayers.Playthezombienon-talking,maybesomewords.Avoid‘braaaaiiiin’,unlessyouarealldeliberatelyplayinginacomedyfashion.

Zombiesdon’talwaysattack!Theyonlydothiswhentheywantto,orrealizethereisfoodnearby.

Zombiesareslow! If/whenzombiesattack,theycan’tkill.Thathappensbetweenscenesas

usual. Thezombiedoeshavepersonality,butusuallynoemotions(sebelow).Play

yourstereotype. Lookatyourremaininghumanvalues.Thesecantemporarilyawakentheold

you,andmaybeevensomeemotions,ifsomeonetalksoractsuponthem.Youarestillazombiethough.Tobeasurprise,thisshouldnothappeninthebeginningandthenmoreoftenthelaterinthescenarioitis.

Talktotheotherzombieplayers(ifthereareany),anddecidetogetheronthe‘kind’ofzombieyouareplaying.Thismaydevelopandchangeduringplay,alittlebiteveryscene.

Seeyourselvesasaformofgamemaster,helpingtheplayerstogetasgoodascenarioaspossible,butmakesuretohavefunyourselvesaswell.Thegamemastershouldgiveyouaszombieplayeralotofroomforcreativeexpression,youarepartofshapingthe.Runwild,butdoitincollaborationwiththegamemasterandtheotherzombies!Thebestscenesoftenhappenwhenthezombiesareusedinnewandunusualways.Dousethisopportunityto“connect”withtheliving.Thatmeetingbetweentheundeadversionofyourpreviousfriendorlovedonecanmakealotforascene.

Page 21: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

ZZoommbbiieess

Youwillfromnowonplaythezombies.Zombiescanbegenericzombies,ortheymaybethezombifiedversionofyourpreviouscharacter.Thismayalterbetweenscenes.Youareprobablyplayingdifferentzombiesindifferentscenes.

Sitoutthesceneuntilyoufeelthezombiesshouldattack.Trytocoordinatewiththegamemaster,andtheotherzombieplayers.Playthezombienon-talking,maybesomewords.Avoid‘braaaaiiiin’,unlessyouarealldeliberatelyplayinginacomedyfashion.

Zombiesdon’talwaysattack!Theyonlydothiswhentheywantto,orrealizethereisfoodnearby.

Zombiesareslow! If/whenzombiesattack,theycan’tkill.Thathappensbetweenscenesas

usual. Thezombiedoeshavepersonality,butusuallynoemotions(sebelow).Play

yourstereotype. Lookatyourremaininghumanvalues.Thesecantemporarilyawakentheold

you,andmaybeevensomeemotions,ifsomeonetalksoractsuponthem.Youarestillazombiethough.Tobeasurprise,thisshouldnothappeninthebeginningandthenmoreoftenthelaterinthescenarioitis.

Talktotheotherzombieplayers(ifthereareany),anddecidetogetheronthe‘kind’ofzombieyouareplaying.Thismaydevelopandchangeduringplay,alittlebiteveryscene.

Seeyourselvesasaformofgamemaster,helpingtheplayerstogetasgoodascenarioaspossible,butmakesuretohavefunyourselvesaswell.Thegamemastershouldgiveyouaszombieplayeralotofroomforcreativeexpression,youarepartofshapingthe.Runwild,butdoitincollaborationwiththegamemasterandtheotherzombies!Thebestscenesoftenhappenwhenthezombiesareusedinnewandunusualways.Dousethisopportunityto“connect”withtheliving.Thatmeetingbetweentheundeadversionofyourpreviousfriendorlovedonecanmakealotforascene.

Page 22: The South Will Rise Again 1.0 - WordPress.com...yourself from social structures. Somewhat longer roleplaying and larp This is a zombie larp, inspired by the Romero ‘dead’-movies.

ZZoommbbiieess

Youwillfromnowonplaythezombies.Zombiescanbegenericzombies,ortheymaybethezombifiedversionofyourpreviouscharacter.Thismayalterbetweenscenes.Youareprobablyplayingdifferentzombiesindifferentscenes.

Sitoutthesceneuntilyoufeelthezombiesshouldattack.Trytocoordinatewiththegamemaster,andtheotherzombieplayers.Playthezombienon-talking,maybesomewords.Avoid‘braaaaiiiin’,unlessyouarealldeliberatelyplayinginacomedyfashion.

Zombiesdon’talwaysattack!Theyonlydothiswhentheywantto,orrealizethereisfoodnearby.

Zombiesareslow! If/whenzombiesattack,theycan’tkill.Thathappensbetweenscenesas

usual. Thezombiedoeshavepersonality,butusuallynoemotions(sebelow).Play

yourstereotype. Lookatyourremaininghumanvalues.Thesecantemporarilyawakentheold

you,andmaybeevensomeemotions,ifsomeonetalksoractsuponthem.Youarestillazombiethough.Tobeasurprise,thisshouldnothappeninthebeginningandthenmoreoftenthelaterinthescenarioitis.

Talktotheotherzombieplayers(ifthereareany),anddecidetogetheronthe‘kind’ofzombieyouareplaying.Thismaydevelopandchangeduringplay,alittlebiteveryscene.

Seeyourselvesasaformofgamemaster,helpingtheplayerstogetasgoodascenarioaspossible,butmakesuretohavefunyourselvesaswell.Thegamemastershouldgiveyouaszombieplayeralotofroomforcreativeexpression,youarepartofshapingthe.Runwild,butdoitincollaborationwiththegamemasterandtheotherzombies!Thebestscenesoftenhappenwhenthezombiesareusedinnewandunusualways.Dousethisopportunityto“connect”withtheliving.Thatmeetingbetweentheundeadversionofyourpreviousfriendorlovedonecanmakealotforascene.


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