+ All Categories
Home > Documents > The Telematic Dinner Party - Queen Mary University of...

The Telematic Dinner Party - Queen Mary University of...

Date post: 19-Jul-2020
Category:
Upload: others
View: 3 times
Download: 0 times
Share this document with a friend
1
Copyright is held by the author / owner(s). SIGGRAPH 2012, Los Angeles, California, August 5 – 9, 2012. ISBN 978-1-4503-1435-0/12/0008 The Telematic Dinner Party Pollie Barden 1 , Rob Comber 2 , Nick Bryan-Kinns 1 , Tony Stockman 1 , Patrick Olivier 2 * 1 Queen Mary University of London, London, UK 2 Newcastle University, Newcastle, UK Figure 1: (a) Observed dinner party. (b) London/Barcelona pilot study. (c) TDP: guests teasing each other with networked turntables. Abstract Meals have traditionally been a site for togetherness. We explore the opportunities to design a technology platform that supports re- mote guests in experiencing togetherness and playfulness within the practices of a traditional dinner party. Through both visual, aural channels and remote agency, the guests shared a holistic telematic dining experience comparable to a traditional co-presence dinner. Based on the findings, we propose that one must consider the social structure and cultural background of users to inform the design of technological intervention that supports a sense of togetherness. 1 Introduction There is an increasing desire to remain connected when physically distant. Computer-mediated communication (CMC) and telematic (technology systems that connect people) art practices explored this desire. While CMC historically has focused on workplace and tasks [Grudin 1988], recently, there is a growing exploration around food practices [Grimes and Harper 208]. Similarly, the telematic art practice typically manifests as a performance, even when using the dinner party format [Mann and Teran 2001]. For most CMC and telematic art explorations around food, the outcomes are often a cel- ebration of the technological feats rather than a means for a shared a dining experience. 2 Our Approach The final design for the Telematic Dinner Party was informed by observing three traditional dinner parties and conducting an pilot study. The traditional dinner parties identified three prominent in- teractions : 1) toasting 2) food sharing and 3) coordinated passing of food and drink. The pilot study connected remote guests in London, United King- dom and Barcelona, Spain. The study highlighted three main con- siderations: 1) difficulty in sustaining connections, both technically and socially, 2) a single audio channel degraded communication but prompted creativity and 3) guests a desire to engaged in shared activities, such as toasting. The Telematic Dinner Party (TDP) builds on the results of the pilot study. Each guest had their own localized presence: 1) visu- ally through tabletop projects of their place setting, hands/arms and * e-mail:p.barden, nick.bryan-kinns, tony.stockman @eecs.qmul.ac.uk e-mail:robert.comber, patrick.olivier @newcastle.ac.uk 2) aurally through an dedicated audio channel via a lavalier micro- phone mapped to a corresponding speaker in the remote space. We identified turntables as a device designed for the dining table and could be utilized to provide physical remote agency. A set of two networked turntables (Lazy Susans) were developed and pro- grammed to coordinate their locations. When a guest manually ro- tated one turntable, the other turntable would rotate to match the new position, with the last one moved being dominate. Across the four TDP dinners, the turntables and audio provided the most support in connecting the guests. In regards to the localize audio, guests reported when talking to a remote guest they momen- tarily forgot it was a speaker in the chair. The guests engaged in teasing by turning the turntables to keep the remote guests from ob- taining food or through touching the tabletop video projections of their remote guests food. In all the TDPs, the guests interacted with each other through both the networked turntables and the tabletop projections. Overall, the guests reported they felt they shared a meal and got to know their respective remote guests. In the Telematic Dinner Party, we demonstrated an implementation of a technological intervention that, for the most part, supported a cohesive dining experience comprised of remotely located guests. The guests had the agency to extended their experience through playful interactions with the networked turntables and the tabletop projects. This playfulness was a mode of mutual engagement, not outside the behaviour that may occur at a co-presence dinner. While further investigation is required, our observations of the TDPs and guest feedback indicate one must consider the social structure and cultural background of users to inform the design of a technological intervention intended to promote togetherness. References GRIMES, A., AND HARPER, R. 208. Celebratory technology: new directions for food research in hci. In Proceedings of the twenty- sixth annual SIGCHI conference on Human factors in computing systems, ACM Press, CHI ’08, ACM, 467–476. GRUDIN, J. 1988. Why cscw applications fail: problems in the de- sign and evaluationof organizational interfaces. In Proceedings of the 1988 ACM conference on Computer-supported coopera- tive work, ACM Press, CSCW ’88, ACM, 85–938. MANN, J., AND TERAN, M. 2001. Experiments in Connected So- cial Spaces. LiveForm:Telekinetics. http://www.lftk.org/tiki/tiki- index.php.
Transcript
Page 1: The Telematic Dinner Party - Queen Mary University of Londonisam.eecs.qmul.ac.uk/...dinner_party/tdp_siggraph.pdf · The final design for the Telematic Dinner Party was informed

Copyright is held by the author / owner(s). SIGGRAPH 2012, Los Angeles, California, August 5 – 9, 2012. ISBN 978-1-4503-1435-0/12/0008

The Telematic Dinner Party

Pollie Barden1, Rob Comber2, Nick Bryan-Kinns1, Tony Stockman1, Patrick Olivier2 ∗

1Queen Mary University of London, London, UK †2Newcastle University, Newcastle, UK

Figure 1: (a) Observed dinner party. (b) London/Barcelona pilot study. (c) TDP: guests teasing each other with networked turntables.

Abstract

Meals have traditionally been a site for togetherness. We explorethe opportunities to design a technology platform that supports re-mote guests in experiencing togetherness and playfulness within thepractices of a traditional dinner party. Through both visual, auralchannels and remote agency, the guests shared a holistic telematicdining experience comparable to a traditional co-presence dinner.Based on the findings, we propose that one must consider the socialstructure and cultural background of users to inform the design oftechnological intervention that supports a sense of togetherness.

1 Introduction

There is an increasing desire to remain connected when physicallydistant. Computer-mediated communication (CMC) and telematic(technology systems that connect people) art practices explored thisdesire. While CMC historically has focused on workplace and tasks[Grudin 1988], recently, there is a growing exploration around foodpractices [Grimes and Harper 208]. Similarly, the telematic artpractice typically manifests as a performance, even when using thedinner party format [Mann and Teran 2001]. For most CMC andtelematic art explorations around food, the outcomes are often a cel-ebration of the technological feats rather than a means for a shareda dining experience.

2 Our Approach

The final design for the Telematic Dinner Party was informed byobserving three traditional dinner parties and conducting an pilotstudy. The traditional dinner parties identified three prominent in-teractions : 1) toasting 2) food sharing and 3) coordinated passingof food and drink.

The pilot study connected remote guests in London, United King-dom and Barcelona, Spain. The study highlighted three main con-siderations: 1) difficulty in sustaining connections, both technicallyand socially, 2) a single audio channel degraded communicationbut prompted creativity and 3) guests a desire to engaged in sharedactivities, such as toasting.

The Telematic Dinner Party (TDP) builds on the results of thepilot study. Each guest had their own localized presence: 1) visu-ally through tabletop projects of their place setting, hands/arms and

∗e-mail:p.barden, nick.bryan-kinns, tony.stockman @eecs.qmul.ac.uk†e-mail:robert.comber, patrick.olivier @newcastle.ac.uk

2) aurally through an dedicated audio channel via a lavalier micro-phone mapped to a corresponding speaker in the remote space.

We identified turntables as a device designed for the dining tableand could be utilized to provide physical remote agency. A set oftwo networked turntables (Lazy Susans) were developed and pro-grammed to coordinate their locations. When a guest manually ro-tated one turntable, the other turntable would rotate to match thenew position, with the last one moved being dominate.

Across the four TDP dinners, the turntables and audio provided themost support in connecting the guests. In regards to the localizeaudio, guests reported when talking to a remote guest they momen-tarily forgot it was a speaker in the chair. The guests engaged inteasing by turning the turntables to keep the remote guests from ob-taining food or through touching the tabletop video projections oftheir remote guests food. In all the TDPs, the guests interacted witheach other through both the networked turntables and the tabletopprojections. Overall, the guests reported they felt they shared a mealand got to know their respective remote guests.

In the Telematic Dinner Party, we demonstrated an implementationof a technological intervention that, for the most part, supported acohesive dining experience comprised of remotely located guests.The guests had the agency to extended their experience throughplayful interactions with the networked turntables and the tabletopprojects. This playfulness was a mode of mutual engagement, notoutside the behaviour that may occur at a co-presence dinner. Whilefurther investigation is required, our observations of the TDPs andguest feedback indicate one must consider the social structure andcultural background of users to inform the design of a technologicalintervention intended to promote togetherness.

References

GRIMES, A., AND HARPER, R. 208. Celebratory technology: newdirections for food research in hci. In Proceedings of the twenty-sixth annual SIGCHI conference on Human factors in computingsystems, ACM Press, CHI ’08, ACM, 467–476.

GRUDIN, J. 1988. Why cscw applications fail: problems in the de-sign and evaluationof organizational interfaces. In Proceedingsof the 1988 ACM conference on Computer-supported coopera-tive work, ACM Press, CSCW ’88, ACM, 85–938.

MANN, J., AND TERAN, M. 2001. Experiments in Connected So-cial Spaces. LiveForm:Telekinetics. http://www.lftk.org/tiki/tiki-index.php.

Recommended