Date post: | 26-Jul-2015 |
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Entertainment & Humor |
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“The Tower”
Introducing the Defensive Tower!
“Camelot’s architects have finished research on the latest in castle defense. You can now build
a Defensive Tower through each city’s Wall! Once constructed, the Tower will participate in
battles where you are attacked, even if your troops are set to Hide. The Tower does not take up
spaces on the wall and does not require resources as Upkeep. If the Tower is destroyed in
battle, your citizens will automatically repair it once the battle ends. The Tower does not
participate in Scouting marches and it cannot defend your city if the Tower is being upgraded.
Armor Plating to further upgrade your Defensive Tower will be released soon!
The Tower does not receive boosts from the existing Throne Room buffs, to ensure that
everybody starts with a level playing field and no player immediately has an advantage. The
only Throne Room buffs that will boost the Tower’s stats are the Tower specific buffs that can
be found in Jewels (found in Dark Forests, Wilds, and PvP combat) and in future Throne Room
items. The Tower has its own stat caps to reflect the difference in your mighty defenses
compared to a single troop. Its Accuracy can be raised significantly higher than your troops.
The Tower does not receive boosts from your Champion but also cannot be debuffed by your
opponent’s Champion. Just like most of your buildings, the Tower will be deconstructed when
you Ascend your cities.
Thanks for playing Kingdoms of Camelot and we hope you enjoy this update!”
The tower you can freely build on the wall of any city providing you have a lvl 11 wall. Starting at lvl 1
you can build free till level 4. For the higher levels you need armored plating to continue your building
journey.
Followed by Corbel, Bartizan, Oriel, Meurtriere and the final lvl for now, at lvl 11, the Spy Glass.
The Tower doesn't do anything unique in regards to Might. The existing buildings in the game
also get a Might multiplier based on your Ascension level (for example, the Cottages go from
10 to 40-ish at level 6 Ascension). I just don't think anybody paid much attention to it since the
Might levels for the old buildings were so low compared to what you get from training a lot of
troops and the TR/CH.
The Might multiplier is on buildings per Ascension level. . It's not a flat
multiplier, it's done on a building by building basis. They had set it up so
the buildings that cost more resources/took longer to build would have
the largest Might boost by Ascension level, so that's why the Tower gets
such a large boost.
Here are the base Might values for the Tower
(what you'd get in an un-Ascended city).
In the message announcing the new Tower, kabam stated that it workers would begin
repairing the Tower right after a battle if it is destroyed, and that when ascending it is
dismantled the same way any normal building is. (Meaning that when you ascend to a new
level, you lose Tower progress.)
The STATS & Caps
Tower Attack 2000% -25%
Tower Defense 5000% -25%
Tower Life 500% -50%
Tower Range 200% -25%
Tower Accuracy 1500 0.1%
The Throne Room Items
The Bright Jewels can enhance the 6th line even further with Tower stats.
You can/could have some or all items equipped in your AFK Throne Room.
The Reports
Is it worth it?
Little annoying attacks it will kill..
It will always kill something unless out ranged..
When outranged it will be killed…
But when enemy applies a bit of a TR, even above will kill a lvl10
Tower with 2 TR cards applied (throne + tapestry)
Applying Xbows ( with bonus to Xbows via the Table) does already
much better.
But Unfortunately the Xbows don’t rebuild themselves like the tower.
( 1000 bonus to Xbows is all you need)
And it’s great at killing these “Greedy” farm runs and leave you with a
grin
So Safe to say, a tower alone is not going to do it, but a combination of
Tower with Xbows & field defenses could.
Also.. you can obtain good results with Tower cards + Range Debuff
Squeeze in bonus to x-bows as well, and the results are pretty good.
FACTSHEET You loose tower progress when Ascending to a new level
You should be safe at ascension level 6, as Rockyou has stated it
will not release the remaining ascension levels. ( too costly)
For now lvl 11 is the highest you can get for tower, but subject to
change, aka other items could be released taking it to lvl 12 or lvl
13.
Due to the might gain of the towers, rest assure players will
“abuse” it in classical tournaments of might and other TOM’s.
When new testing with more TR cards reveal other results, or
better this tutorial will be updated. ( Updated 12-07-2015)
For now , you decide if it is a useful or useless addition to the
game….
: Sharing is knowledge, and a lot of players are not sharing. Yes it
gives you and edge, or advantage, but it leaves also many people clueless. The
objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the
better the overall experience is for all players. More attacking and defending
means “lively” domains full of activity.