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The Ultimate Pokémon Codes Guide Part I
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Page 1: The Ultimate Pokemon Codes Guide - PRAMA Initiative · The Ultimate Pokémon Codes Guide Part I Special Thanks To: ... A GameShark code is a string of characters used to change a

TheUltimate

Pokémon CodesGuide

Part I

Page 2: The Ultimate Pokemon Codes Guide - PRAMA Initiative · The Ultimate Pokémon Codes Guide Part I Special Thanks To: ... A GameShark code is a string of characters used to change a

The Ultimate Pokémon Codes GuidePart I

Special Thanks To:

Bigsupes and Pittstonjoma for their work on hackingPokémon codes.

Published byGSAttack

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Table of Contents

1.0 Introduction............................................................................................................. 11.1 Using the Binary Numbering System...........................................................................................11.2 Using the Hexidecimal Numbering System..................................................................................11.3 What is a GameShark Code? .......................................................................................................2

2.0 Pokémon Red/Blue .................................................................................................. 32.1 The Six Members of the Pokémon Team .....................................................................................3

2.1.1 Pokémon Team List ............................................................................................................32.1.2 Pokémon Team Attacks and PP Availability ........................................................................32.1.3 Pokémon Team Stats, Modifiers and Genetics .....................................................................42.1.4 Pokémon Team Experience and Level .................................................................................72.1.5 Pokémon Team Information ................................................................................................82.1.6 Pokémon Team OT Names..................................................................................................82.1.7 Pokémon Team Nicknames ...............................................................................................10

2.2 Player's Name ...........................................................................................................................112.3 Player's Identification................................................................................................................122.4 Player's Money and Coins .........................................................................................................122.5 Rival's Name.............................................................................................................................122.6 The PokéDEX...........................................................................................................................12

2.6.1 Seen by Player ..................................................................................................................132.6.2 Own by Player ..................................................................................................................13

2.7 Badges Earned ..........................................................................................................................132.8 Items in Pack ............................................................................................................................142.9 Items in Player's PC ..................................................................................................................152.10 Safari Zone .............................................................................................................................172.11 Game Time Elapsed ................................................................................................................172.12 The Six Members of the Trainer's Team ..................................................................................17

3.0 Pokémon Yellow .................................................................................................... 193.1 The Six Members of the Pokémon Team ...................................................................................19

3.1.1 Pokémon Team List ..........................................................................................................193.1.2 Pokémon Team Attacks and PP Availability ......................................................................193.1.3 Pokémon Team Stats, Modifiers and Genetics ...................................................................203.1.4 Pokémon Team Experience and Level ...............................................................................233.1.5 Pokémon Team Information ..............................................................................................243.1.6 Pokémon Team OT Names................................................................................................243.1.7 Pokémon Team Nicknames ...............................................................................................26

3.2 Player's Name ...........................................................................................................................273.3 Player's Identification................................................................................................................283.4 Player's Money and Coins .........................................................................................................283.5 Rival's Name.............................................................................................................................283.6 The PokeDEX...........................................................................................................................28

3.6.1 Seen by Player ..................................................................................................................293.6.2 Own by Player ..................................................................................................................29

3.7 Badges Earned ..........................................................................................................................293.8 Items in Pack ............................................................................................................................303.9 Items in Player's PC ..................................................................................................................313.10 Safari Zone .............................................................................................................................333.11 Game Time Elapsed ................................................................................................................333.12 The Six Members of the Trainer's Team ..................................................................................33

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4.0 Pokémon Gold/Silver............................................................................................. 354.1 The Six Members of the Pokémon Team ...................................................................................35

4.1.1 Pokémon Team List ..........................................................................................................354.1.2 Pokémon Team Attacks and PP Availability ......................................................................354.1.3 Pokémon Team Stats, Modifiers and Genetics ...................................................................364.1.4 Pokémon Team Experience and Level ...............................................................................394.1.5 Pokémon Team Information ..............................................................................................404.1.6 Pokémon Team OT Names................................................................................................414.1.7 Pokémon Team Nicknames ...............................................................................................42

4.2 Player's Name ...........................................................................................................................444.3 Player's Identification................................................................................................................444.4 Player's Money and Coins .........................................................................................................444.5 Rival's Name.............................................................................................................................454.6 The PokeDEX...........................................................................................................................45

4.6.1 Seen by Player ..................................................................................................................454.6.2 Own by Player ..................................................................................................................464.6.3 Unown Addition ...............................................................................................................47

4.7 Badges Earned ..........................................................................................................................474.8 Items in Pack ............................................................................................................................47

4.8.1 The Pack - Items Pocket ....................................................................................................484.8.2 The Pack - Balls Pocket.....................................................................................................494.8.3 The Pack - Key Items Pocket.............................................................................................494.8.4 The Pack - TM/HM Pocket................................................................................................50

4.9 Items in Player's PC ..................................................................................................................514.10 Bug Catching Contest..............................................................................................................534.11 Game Time Elapsed ................................................................................................................534.12 The Six Members of the Trainer's Team ..................................................................................53

5.0 Hacking Tips.......................................................................................................... 565.1 Finding Codes for Unknown Values ..........................................................................................565.2 Finding Codes for Known Values..............................................................................................575.3 Using the Snapshot Feature .......................................................................................................575.4 Hacking Challenge....................................................................................................................57

6.0 Secret Codes .......................................................................................................... 586.1 Public Domain ..........................................................................................................................586.2 Codes by Bigsupes ....................................................................................................................616.3 Codes by Pittstonjoma...............................................................................................................636.4 Coming Attractions ...................................................................................................................64

Appendix A: Pokémon Table...................................................................................... 65Appendix B: Attacks Table......................................................................................... 69Appendix C: Items Table ............................................................................................ 72Appendix D: Font Table ............................................................................................. 76Appendix E: Web Links.............................................................................................. 77

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1.0 Introduction

Pokémon games use various methods for storing data to control game play. Through the use of devicessuch as the GameShark, these values can be changed in order to alter the way in which the game is played.In order to make full use of such a device and the many things that can be altered in the game it isimportant to understand a few basics on how data is stored and manipulated. The remainder of this chapterdiscusses two of the numbering systems used by computer systems for storing data. It ends with a quicklook at the format of a GameShark code.

1.1 Using the Binary Numbering System

The traditional numbering system, know as the decimal numbering system, uses the characters 0 through 9to represent the 10 possible values for a single digit. The name is derived from the fact that each digitrepresents a power of 10 from right to left commonly labeled as the 1's, 10's, 100's, and so forth. Acomputer system can only recognize 2 possible values for a single digit which is known as the binarynumbering system. These values are 0 (also referred to as off) and 1 (also referred to as on). As with thedecimal numbering system, when the final value is reached for a single digit the next one to the left isincremented and the current digit starts back at 0. A computer uses a block of 8 binary digits, known as abyte, to store values ranging from 0 to 255 in the decimal numbering system. For the remainder of thisguide a byte will be referred to as a value. Here are the decimal equivalents for the 8 digits in a byte orvalue:

00000001 ...............................................................................................................................................................100000010 ...............................................................................................................................................................200000100 ...............................................................................................................................................................400001000 ...............................................................................................................................................................800010000 .............................................................................................................................................................1600100000 .............................................................................................................................................................3201000000 .............................................................................................................................................................6410000000 ...........................................................................................................................................................128

Because this can be a difficult numbering system to understand the remainder of this section will onlydiscuss the conversion of a value in binary to the decimal numbering system using the equivalents listedabove. The simple form is to add the decimal equivalents for the binary digits containing a 1. Forexample, the highest value an 8 digit binary number can contain is 255 decimal (written as 11111111).Since every digit is a one the resulting equation would be 128+64+32+16+8+4+2+1=255. Now look at thebinary number 10101100. Finding the decimal equivalents from left to right results in the equation128+32+8+4=172. Therefore, the decimal equivalent of the binary number 10101100 is 172. Forconverting decimal numbers to a binary format it is recommended using a scientific calculator as will bedemonstrated in the next section.

1.2 Using the Hexidecimal Numbering System

The hexidecimal numbering system provides a link between the binary numbering system and the decimalnumbering system. This numbering system uses the characters 0 through 9 and A through F to represent16 possible values for a single digit. So how is this significant to the binary numbering system? A singlehexidecimal digit contains all the possible values that can be represented by 4 binary digits. Therefore, ittakes only 2 hexidecimal digits to represent the 8 digit binary byte or value. Here are the hexidecimalequivalents for all of the 4 digit binary combinations:

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0000 ......................................................................00001 ......................................................................10010 ......................................................................20011 ......................................................................30100 ......................................................................40101 ......................................................................50110 ......................................................................60111 ......................................................................7

1000 ...................................................................... 81001 ...................................................................... 91010 ...................................................................... A1011 ...................................................................... B1100 ...................................................................... C1101 ...................................................................... D1110 ...................................................................... E1111 ...................................................................... F

In the previous section, the binary number 10101100 was found to have the decimal equivalent 172. Thissame example can be converted to a hexidecimal number using the equivalents listed above. It is firstnecessary to split the number into two groups of 4 binary digits represented as 1010 and 1100. Nowsubstitute the hexidecimal equivalents from the table above for each binary group to get the hexidecimalvalue AC. For the remainder of this guide all values will be listed in hexidecimal format. Rather thanspending a great deal of time converting these values by substitution, a scientific calculator can be used toperform these conversions. Start by setting the mode of the calculator to the original numbering system.With the proper mode set, type in the value that is to be converted. While the value appears on the face ofthe calculator change the mode to the final numbering system. The resulting value on the face of thecalculator should be the original number converted to the selected numbering system. Try using a scientificcalculator to convert the binary number 10110011 to both decimal and hexidecimal format. The resultsshould be 179 for the decimal numbering system and B3 for the hexidecimal numbering system. Now trythe hexidecimal number 98 converted to both binary and decimal format. The results for this one shouldbe 10011000 in the binary numbering system and 152 in the decimal numbering system.

1.3 What is a GameShark Code?

A GameShark code is a string of characters used to change a single value in the Gameboy's memory areafor the purpose of enhancing game play. The code contains three parts and usually appears in the format01xxCDAB. The first part determines the code type and is commonly represented as the value 01. Thereis currently only one code type available on the GameShark for Gameboy system so any value may be usedhere. The next value in the code, represented in the example as xx, identifies the new value to be placed inthe Gameboy's memory at the given address. The last and final part of the code identifies the addresswhere the change will be made. A memory address requires 2 values represented in the example as CDAB.Possible memory address values used for storing game play data range from C000 to DFFF. The first twodigits from left to right represent the high value of the address while the second two digits represent the lowvalue. For the GameShark code these values are written low first and high last. As an example, if thevalue to change is located at memory address D0ED in the Gameboy system then the resulting code will be01xxEDD0. Only the second part of the code will be of any importance when using the codes foundthroughout this guide. However, when hacking codes it is essential to understand what all three parts of thecode are and how they work with the Gameboy system.

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2.0 Pokémon Red/Blue

Released in 1998 (English Version), Pokémon Red/Blue make up the first two games in the Pokémon saga.Both of these games store data in identical format which results in GameShark codes that work correctly onboth version of the game. The remainder of this chapter organizes these codes by the effect they have onaltering game play.

2.1 The Six Members of the Pokémon Team

The player's Pokémon team makes up the single largest block of data in the entire game. There are 404values used for storing the team. The entire block of data can be divided into four parts. The first part is alist of the current Pokémon in the order which they appear in the team. The second part makes up thestatistical information for each of the Pokémon. The third and fourth part contain the Original Trainer'sname as well as the Pokémon's nickname.

2.1.1 Pokémon Team List

The player's team begins with a list made up of 8 values used to identify the Pokémon in order ofappearance. The first value identifies the number of Pokémon in the team. The next up to 6 valuesrepresent each of the Pokémon by number (see Appendix A). The last Pokémon in the team is alwaysfollowed by the value FF. Here are the codes:

Number of Pokémon in Team (use 06 for maximum) ................................................................................ 01xx63D1First Pokémon in Team (use FF for end-of-list) ......................................................................................... 01xx64D1Second Pokémon in Team (use FF for end-of-list) ..................................................................................... 01xx65D1Third Pokémon in Team (use FF for end-of-list) ........................................................................................ 01xx66D1Fourth Pokémon in Team (use FF for end-of-list) ...................................................................................... 01xx67D1Fifth Pokémon in Team (use FF for end-of-list) ......................................................................................... 01xx68D1Sixth Pokémon in Team (use FF for end-of-list) ........................................................................................ 01xx69D1End-of-List ............................................................................................................................................... 01FF6AD1

2.1.2 Pokémon Team Attacks and PP Availability

Each of the 6 Pokémon in the team may learn up to 4 attacks. Each of these attacks requires two values torepresent both the attack by number and the available power points for that attack (see Appendix B).Power points can be increased up the three times through the use of the PP Up item. These increments arerepresented in the higher two bits of the value. The remaining lower six bits represent the number of powerpoints currently available. To set the maximum natural value for power points use the value C0 in thepower points code and then take the Pokémon to the nearest Pokémon Center to heal. Here are the codes:

First PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx73D1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx74D1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx75D1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx76D1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx88D1Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx89D1Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx8AD1Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx8BD1

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Second PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx9FD1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxA0D1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxA1D1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxA2D1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xxB4D1Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xxB5D1Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xxB6D1Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xxB7D1

Third PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xxCBD1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxCCD1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxCDD1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxCED1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xxE0D1Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xxE1D1Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xxE2D1Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xxE3D1

Fourth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xxF7D1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxF8D1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxF9D1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxFAD1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx0CD2Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx0DD2Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx0ED2Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx0FD2

Fifth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx23D2Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx24D2Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx25D2Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx26D2Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx38D2Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx39D2Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx3AD2Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx3BD2

Sixth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx4FD2Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx50D2Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx51D2Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx52D2Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx64D2Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx65D2Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx66D2Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx67D2

2.1.3 Pokémon Team Stats, Modifiers and Genetics

Because of the complexity of this data there will not be much of an explanation here as to how these valueswork. When a Pokémon advances a level or is removed from a PC Box stats are recalculated based on themodifier and genetics values. During Pokémon battles the modifiers are incremented with experience.However, only the higher seven bits of the value are used to increase the corresponding statistic.Additionally, the value for genetics is also used as an extension to the modifiers even though the higher twobits determine gender. To calculate the maximum natural value for each statistic set the modifier value toFE 00 and the genetics value to FF FF. To give a Pokémon the female gender use the genetics value 3FFF (which will result in a decrease to the attack value). After using these codes the "PC Box Trick" can beused to recalculate stats. Here are the codes:

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First PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx7CD1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx7DD1Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx7ED1Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx7FD1Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx80D1Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx81D1Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx82D1Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx83D1Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx84D1Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx85D1Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx86D1Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx87D1Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx6CD1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx6DD1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx8DD1Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx8ED1Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx8FD1Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx90D1Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx91D1Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx92D1Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx93D1Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx94D1Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx95D1Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx96D1

Second PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxA8D1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xxA9D1Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xxAAD1Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xxABD1Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xxACD1Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xxADD1Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xxAED1Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xxAFD1Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xxB0D1Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xxB1D1Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xxB2D1Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xxB3D1Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx98D1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx99D1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xxB9D1Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xxBAD1Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xxBBD1Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xxBCD1Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xxBDD1Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xxBED1Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xxBFD1Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xxC0D1Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xxC1D1Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xxC2D1

Third PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxD4D1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xxD5D1Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xxD6D1Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xxD7D1Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xxD8D1Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xxD9D1Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xxDAD1

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Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xxDBD1Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xxDCD1Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xxDDD1Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xxDED1Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xxDFD1Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xxC4D1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xxC5D1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xxE5D1Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xxE6D1Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xxE7D1Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xxE8D1Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xxE9D1Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xxEAD1Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xxEBD1Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xxECD1Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xxEDD1Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xxEED1

Fourth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx00D2Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx01D2Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx02D2Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx03D2Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx04D2Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx05D2Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx06D2Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx07D2Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx08D2Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx09D2Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx0AD2Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx0BD2Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xxF0D1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xxF1D1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx11D2Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx12D2Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx13D2Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx14D2Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx15D2Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx16D2Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx17D2Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx18D2Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx19D2Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx1AD2

Fifth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx2CD2Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx2DD2Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx2ED2Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx2FD2Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx30D2Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx31D2Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx32D2Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx33D2Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx34D2Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx35D2Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx36D2Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx37D2Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx1CD2Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx1DD2Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx3DD2

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Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx3ED2Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx3FD2Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx40D2Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx41D2Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx42D2Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx43D2Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx44D2Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx45D2Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx46D2

Sixth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx58D2Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx59D2Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx5AD2Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx5BD2Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx5CD2Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx5DD2Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx5ED2Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx5FD2Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx60D2Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx61D2Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx62D2Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx63D2Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx48D2Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx49D2Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx69D2Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx6AD2Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx6BD2Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx6CD2Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx6DD2Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx6ED2Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx6FD2Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx70D2Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx71D2Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx72D2

2.1.4 Pokémon Team Experience and Level

Altering the experience and level of the 6 Pokémon in the team works much like altering the statistics andmodifiers. When removing Pokémon from a PC box, the level is recalculated based on experience. Unlikethe modifiers, there is no natural maximum value for experience since the relationship between experienceand level may vary from one Pokémon to another. Here are the codes:

First PokémonPokémon Experience Points #3 ................................................................................................................. 01xx79D1Pokémon Experience Points #2 ................................................................................................................. 01xx7AD1Pokémon Experience Points #1 ................................................................................................................. 01xx7BD1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx8CD1

Second PokémonPokémon Experience Points #3 ................................................................................................................. 01xxA5D1Pokémon Experience Points #2 ................................................................................................................. 01xxA6D1Pokémon Experience Points #1 ................................................................................................................. 01xxA7D1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xxB8D1

Third PokémonPokémon Experience Points #3 ................................................................................................................. 01xxD1D1Pokémon Experience Points #2 ................................................................................................................. 01xxD2D1Pokémon Experience Points #1 ................................................................................................................. 01xxD3D1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xxE4D1

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Fourth PokémonPokémon Experience Points #3 ................................................................................................................. 01xxFDD1Pokémon Experience Points #2 ................................................................................................................. 01xxFED1Pokémon Experience Points #1 ................................................................................................................. 01xxFFD1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx10D2

Fifth PokémonPokémon Experience Points #3 ................................................................................................................. 01xx29D2Pokémon Experience Points #2 ................................................................................................................. 01xx2AD2Pokémon Experience Points #1 ................................................................................................................. 01xx2BD2Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx3CD2

Sixth PokémonPokémon Experience Points #3 ................................................................................................................. 01xx55D2Pokémon Experience Points #2 ................................................................................................................. 01xx56D2Pokémon Experience Points #1 ................................................................................................................. 01xx57D2Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx68D2

2.1.5 Pokémon Team Information

Here is the last of the statistical information which can be altered for any of the 6 Pokémon in the team.This remaining information identifies the Pokemon's number, status, and the Original Trainer's number.Here are the codes:

First PokémonPokémon Number ..................................................................................................................................... 01xx6BD1Pokémon Status (use 00 to heal) ............................................................................................................... 01xx6FD1Pokémon OT Number Hi .......................................................................................................................... 01xx77D1Pokémon OT Number Lo .......................................................................................................................... 01xx78D1

Second PokémonPokémon Number ..................................................................................................................................... 01xx97D1Pokémon Status (use 00 to heal) ............................................................................................................... 01xx9BD1Pokémon OT Number Hi .......................................................................................................................... 01xxA3D1Pokémon OT Number Lo .......................................................................................................................... 01xxA4D1

Third PokémonPokémon Number ..................................................................................................................................... 01xxC3D1Pokémon Status (use 00 to heal) ............................................................................................................... 01xxC7D1Pokémon OT Number Hi .......................................................................................................................... 01xxCFD1Pokémon OT Number Lo .......................................................................................................................... 01xxD0D1

Fourth PokémonPokémon Number ..................................................................................................................................... 01xxEFD1Pokémon Status (use 00 to heal) ............................................................................................................... 01xxF3D1Pokémon OT Number Hi .......................................................................................................................... 01xxFBD1Pokémon OT Number Lo .......................................................................................................................... 01xxFCD1

Fifth PokémonPokémon Number ..................................................................................................................................... 01xx1BD2Pokémon Status (use 00 to heal) ............................................................................................................... 01xx1FD2Pokémon OT Number Hi .......................................................................................................................... 01xx27D2Pokémon OT Number Lo .......................................................................................................................... 01xx28D2

Sixth PokémonPokémon Number ..................................................................................................................................... 01xx47D2Pokémon Status (use 00 to heal) ............................................................................................................... 01xx4BD2Pokémon OT Number Hi .......................................................................................................................... 01xx53D2Pokémon OT Number Lo .......................................................................................................................... 01xx54D2

2.1.6 Pokémon Team OT Names

For each of the 6 Pokémon in the team, the game stores the name of the Original Trainer. Each trainer'sname can be up to 7 values long (see Appendix D) and must contain the value 50 after the last character toend the name. Here are the codes:

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First PokémonPokémon OT Character #1 ........................................................................................................................ 01xx73D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx74D2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx75D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx76D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx77D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx78D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx79D2Pokémon OT End-of-Name....................................................................................................................... 01507AD2Pokémon OT Character (not used)............................................................................................................. 01007BD2Pokémon OT Character (not used)............................................................................................................. 01007CD2Pokémon OT Character (not used)............................................................................................................. 01007DD2

Second PokémonPokémon OT Character #1 ........................................................................................................................ 01xx7ED2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx7FD2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx80D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx81D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx82D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx83D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx84D2Pokémon OT End-of-Name....................................................................................................................... 015085D2Pokémon OT Character (not used)............................................................................................................. 010086D2Pokémon OT Character (not used)............................................................................................................. 010087D2Pokémon OT Character (not used)............................................................................................................. 010088D2

Third PokémonPokémon OT Character #1 ........................................................................................................................ 01xx89D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx8AD2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx8BD2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx8CD2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx8DD2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx8ED2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx8FD2Pokémon OT End-of-Name....................................................................................................................... 015090D2Pokémon OT Character (not used)............................................................................................................. 010091D2Pokémon OT Character (not used)............................................................................................................. 010092D2Pokémon OT Character (not used)............................................................................................................. 010093D2

Fourth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx94D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx95D2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx96D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx97D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx98D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx99D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx9AD2Pokémon OT End-of-Name....................................................................................................................... 01509BD2Pokémon OT Character (not used)............................................................................................................. 01009CD2Pokémon OT Character (not used)............................................................................................................. 01009DD2Pokémon OT Character (not used)............................................................................................................. 01009ED2

Fifth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx9FD2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xxA0D2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xxA1D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xxA2D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xxA3D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xxA4D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xxA5D2Pokémon OT End-of-Name....................................................................................................................... 0150A6D2

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Pokémon OT Character (not used)............................................................................................................. 0100A7D2Pokémon OT Character (not used)............................................................................................................. 0100A8D2Pokémon OT Character (not used)............................................................................................................. 0100A9D2

Sixth PokémonPokémon OT Character #1 ........................................................................................................................ 01xxAAD2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xxABD2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xxACD2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xxADD2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xxAED2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xxAFD2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xxB0D2Pokémon OT End-of-Name....................................................................................................................... 0150B1D2Pokémon OT Character (not used)............................................................................................................. 0100B2D2Pokémon OT Character (not used)............................................................................................................. 0100B3D2Pokémon OT Character (not used)............................................................................................................. 0100B4D2

2.1.7 Pokémon Team Nicknames

In addition to the Original Trainer, the game stores nicknames for the 6 Pokémon in the team. Eachnickname can be up to 10 values long (see Appendix D) and must contain the value 50 after the lastcharacter to end the name. Here are the codes:

First PokémonPokémon Nickname Character #1.............................................................................................................. 01xxB5D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxB6D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxB7D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxB8D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxB9D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxBAD2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxBBD2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxBCD2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxBDD2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxBED2Pokémon Nickname End-of-Name............................................................................................................. 0150BFD2

Second PokémonPokémon Nickname Character #1.............................................................................................................. 01xxC0D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxC1D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxC2D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxC3D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxC4D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxC5D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxC6D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxC7D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxC8D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxC9D2Pokémon Nickname End-of-Name............................................................................................................. 0150CAD2

Third PokémonPokémon Nickname Character #1.............................................................................................................. 01xxCBD2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxCCD2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxCDD2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxCED2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxCFD2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxD0D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxD1D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxD2D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxD3D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxD4D2Pokémon Nickname End-of-Name............................................................................................................. 0150D5D2

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Fourth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxD6D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxD7D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxD8D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxD9D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxDAD2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxDBD2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxDCD2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxDDD2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxDED2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxDFD2Pokémon Nickname End-of-Name............................................................................................................. 0150E0D2

Fifth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxE1D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxE2D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxE3D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxE4D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxE5D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxE6D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxE7D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxE8D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxE9D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxEAD2Pokémon Nickname End-of-Name............................................................................................................. 0150EBD2

Sixth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxECD2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxEDD2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxEED2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxEFD2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxF0D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxF1D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxF2D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxF3D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxF4D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxF5D2Pokémon Nickname End-of-Name............................................................................................................. 0150F6D2

2.2 Player's Name

The player's name is the name selected at the beginning of the game. This is the same name used toidentify the Original Trainer of the Pokémon in the team and in the PC. The name can be up to 7 valueslong (see Appendix D) and must end with the value 50 after the last character to end the name. Here arethe codes:

Player's Name Character #1....................................................................................................................... 01xx58D1Player's Name Character #2 (use 50 for end-of-name) ............................................................................... 01xx59D1Player's Name Character #3 (use 50 for end-of-name) ............................................................................... 01xx5AD1Player's Name Character #4 (use 50 for end-of-name) ............................................................................... 01xx5BD1Player's Name Character #5 (use 50 for end-of-name) ............................................................................... 01xx5CD1Player's Name Character #6 (use 50 for end-of-name) ............................................................................... 01xx5DD1Player's Name Character #7 (use 50 for end-of-name) ............................................................................... 01xx5ED1Player's Name End-of-Name ..................................................................................................................... 01505FD1Player's Name Character (not used) ........................................................................................................... 010060D1Player's Name Character (not used) ........................................................................................................... 010061D1Player's Name Character (not used) ........................................................................................................... 010062D1

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2.3 Player's Identification

The player's identification is the number generated at the beginning of the game to identify the player. Likethe player's name, identification is used with each Pokémon to identify the Original Trainer. This numberis stored as a hexidecimal number (see Section 1.2) containing two values. The range for player'sidentification is 1-65535 in decimal format. Here are the codes:

Player's Identification Hi ........................................................................................................................... 01xx59D3Player's Identification Lo........................................................................................................................... 01xx5AD3

2.4 Player's Money and Coins

A player's money and the coins in the coin case held by the player break all the traditional rules for datastorage. Rather than use a hexidecimal format for storing this data each digit in the values represents thedecimal digits in the displayed number. This means only the digits 0-9 can be used for the values in thecodes. Here are the codes:

Player's Money #3 (use 99 for maximum) ................................................................................................. 01xx47D3Player's Money #2 (use 99 for maximum) ................................................................................................. 01xx48D3Player's Money #1 (use 99 for maximum) ................................................................................................. 01xx49D3

Coins in Coin Case Hi (use 99 for maximum) ........................................................................................... 01xxA4D5Coins in Coin Case Lo (use 99 for maximum)........................................................................................... 01xxA5D5

2.5 Rival's Name

Like the player, the rival was given a name at the start of the game. The rival's name can also be up to 7values long with the value 50 after the last character to end the name. Here are the codes:

Rival's Name Character #1 ........................................................................................................................ 01xx4AD3Rival's Name Character #2 (use 50 for end-of-name)................................................................................. 01xx4BD3Rival's Name Character #3 (use 50 for end-of-name)................................................................................. 01xx4CD3Rival's Name Character #4 (use 50 for end-of-name)................................................................................. 01xx4DD3Rival's Name Character #5 (use 50 for end-of-name)................................................................................. 01xx4ED3Rival's Name Character #6 (use 50 for end-of-name)................................................................................. 01xx4FD3Rival's Name Character #7 (use 50 for end-of-name)................................................................................. 01xx50D3Rival's Name End-of-Name....................................................................................................................... 015051D3Rival's Name Character (not used)............................................................................................................. 010052D3Rival's Name Character (not used)............................................................................................................. 010053D3Rival's Name Character (not used)............................................................................................................. 010054D3

2.6 The PokéDEX

To save space there are several areas that make use of the binary format (see Section 1.1) to store up to 8entries in a single value. The PokéDEX is one of these areas for which 8 Pokémon can be identified withinone value. Each Pokémon in the PokéDEX can either be 0 (disabled) or 1 (enabled). Identification startsfrom the lowest binary digit and works up to the highest binary digit in each value. The PokéDEX is madeup of two lists. The first list identifies Pokémon seen by the player while the second list identifiesPokémon the player owns. A Pokémon's name appears in the PokéDEX whenever that Pokémon is enabledin the first list. The second list places a Poké Ball next to the name of those Pokémon that are enabled inthe second list. It is important to make changes to both lists when adding Pokémon the player owns.

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2.6.1 Seen by Player

The first list in the PokéDEX identifies the Pokémon that have been seen by the player. The PokéDEX willdisplay the name for every Pokémon that is enabled in this list. Here are the codes:

PokéDEX Seen 001-008 (use FF for ALL) ................................................................................................ 01xx0AD3PokéDEX Seen 009-016 (use FF for ALL) ................................................................................................ 01xx0BD3PokéDEX Seen 017-024 (use FF for ALL) ................................................................................................ 01xx0CD3PokéDEX Seen 025-032 (use FF for ALL) ................................................................................................ 01xx0DD3PokéDEX Seen 033-040 (use FF for ALL) ................................................................................................ 01xx0ED3PokéDEX Seen 041-048 (use FF for ALL) ................................................................................................ 01xx0FD3PokéDEX Seen 049-056 (use FF for ALL) ................................................................................................ 01xx10D3PokéDEX Seen 057-064 (use FF for ALL) ................................................................................................ 01xx11D3PokéDEX Seen 065-072 (use FF for ALL) ................................................................................................ 01xx12D3PokéDEX Seen 073-080 (use FF for ALL) ................................................................................................ 01xx13D3PokéDEX Seen 081-088 (use FF for ALL) ................................................................................................ 01xx14D3PokéDEX Seen 089-096 (use FF for ALL) ................................................................................................ 01xx15D3PokéDEX Seen 097-104 (use FF for ALL) ................................................................................................ 01xx16D3PokéDEX Seen 105-112 (use FF for ALL) ................................................................................................ 01xx17D3PokéDEX Seen 113-120 (use FF for ALL) ................................................................................................ 01xx18D3PokéDEX Seen 121-128 (use FF for ALL) ................................................................................................ 01xx19D3PokéDEX Seen 129-136 (use FF for ALL) ................................................................................................ 01xx1AD3PokéDEX Seen 137-144 (use FF for ALL) ................................................................................................ 01xx1BD3PokéDEX Seen 145-151 (use 7F for ALL) ................................................................................................ 01xx1CD3

2.6.2 Own by Player

The second list in the PokéDEX identifies the Pokémon that the player owns. A Poké Ball will be placednext to the name for every Pokémon enabled in this list. Here are the codes:

PokéDEX Own 001-008 (use FF for ALL) ................................................................................................ 01xxF7D2PokéDEX Own 009-016 (use FF for ALL) ................................................................................................ 01xxF8D2PokéDEX Own 017-024 (use FF for ALL) ................................................................................................ 01xxF9D2PokéDEX Own 025-032 (use FF for ALL) ................................................................................................ 01xxFAD2PokéDEX Own 033-040 (use FF for ALL) ................................................................................................ 01xxFBD2PokéDEX Own 041-048 (use FF for ALL) ................................................................................................ 01xxFCD2PokéDEX Own 049-056 (use FF for ALL) ................................................................................................ 01xxFDD2PokéDEX Own 057-064 (use FF for ALL) ................................................................................................ 01xxFED2PokéDEX Own 065-072 (use FF for ALL) ................................................................................................ 01xxFFD2PokéDEX Own 073-080 (use FF for ALL) ................................................................................................ 01xx00D3PokéDEX Own 081-088 (use FF for ALL) ................................................................................................ 01xx01D3PokéDEX Own 089-096 (use FF for ALL) ................................................................................................ 01xx02D3PokéDEX Own 097-104 (use FF for ALL) ................................................................................................ 01xx03D3PokéDEX Own 105-112 (use FF for ALL) ................................................................................................ 01xx04D3PokéDEX Own 113-120 (use FF for ALL) ................................................................................................ 01xx05D3PokéDEX Own 121-128 (use FF for ALL) ................................................................................................ 01xx06D3PokéDEX Own 129-136 (use FF for ALL) ................................................................................................ 01xx07D3PokéDEX Own 137-144 (use FF for ALL) ................................................................................................ 01xx08D3PokéDEX Own 145-151 (use 7F for ALL) ................................................................................................ 01xx09D3

2.7 Badges Earned

Like the PokéDEX, the 8 badges earned in the Kanto region are stored in a single value. To select specificbadges, add together the desired values below to place in the code. Here are the values and code:

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Boulder Badge...................................................... 01Cascade Badge ..................................................... 02Thunder Badge ..................................................... 04Rainbow Badge .................................................... 08

Soul Badge............................................................10Marsh Badge.........................................................20Volcano Badge......................................................40Earth Badge ..........................................................80

Kanto Badges (use FF for ALL) ................................................................................................................ 01xx56D3

2.8 Items in Pack

There are 42 values used to identify the 20 possible items that can be held in the pack. It starts with a valuethat identifies the number of different items currently available. Each item after that requires two values toidentify the items number (see Appendix C) and the quantity of that item. As with any data list the valueFF must appear after the last item to end the list. Here are the codes:

Number of Items in Pack (use 14 for maximum) ....................................................................................... 01xx1DD3Item #1 Number (use FF for end-of-list) .................................................................................................... 01xx1ED3Item #1 Quantity (use 63 for maximum).................................................................................................... 01xx1FD3Item #2 Number (use FF for end-of-list) .................................................................................................... 01xx20D3Item #2 Quantity (use 63 for maximum).................................................................................................... 01xx21D3Item #3 Number (use FF for end-of-list) .................................................................................................... 01xx22D3Item #3 Quantity (use 63 for maximum).................................................................................................... 01xx23D3Item #4 Number (use FF for end-of-list) .................................................................................................... 01xx24D3Item #4 Quantity (use 63 for maximum).................................................................................................... 01xx25D3Item #5 Number (use FF for end-of-list) .................................................................................................... 01xx26D3Item #5 Quantity (use 63 for maximum).................................................................................................... 01xx27D3Item #6 Number (use FF for end-of-list) .................................................................................................... 01xx28D3Item #6 Quantity (use 63 for maximum).................................................................................................... 01xx29D3Item #7 Number (use FF for end-of-list) .................................................................................................... 01xx2AD3Item #7 Quantity (use 63 for maximum).................................................................................................... 01xx2BD3Item #8 Number (use FF for end-of-list) .................................................................................................... 01xx2CD3Item #8 Quantity (use 63 for maximum).................................................................................................... 01xx2DD3Item #9 Number (use FF for end-of-list) .................................................................................................... 01xx2ED3Item #9 Quantity (use 63 for maximum).................................................................................................... 01xx2FD3Item #10 Number (use FF for end-of-list) .................................................................................................. 01xx30D3Item #10 Quantity (use 63 for maximum).................................................................................................. 01xx31D3Item #11 Number (use FF for end-of-list) .................................................................................................. 01xx32D3Item #11 Quantity (use 63 for maximum).................................................................................................. 01xx33D3Item #12 Number (use FF for end-of-list) .................................................................................................. 01xx34D3Item #12 Quantity (use 63 for maximum).................................................................................................. 01xx35D3Item #13 Number (use FF for end-of-list) .................................................................................................. 01xx36D3Item #13 Quantity (use 63 for maximum).................................................................................................. 01xx37D3Item #14 Number (use FF for end-of-list) .................................................................................................. 01xx38D3Item #14 Quantity (use 63 for maximum).................................................................................................. 01xx39D3Item #15 Number (use FF for end-of-list) .................................................................................................. 01xx3AD3Item #15 Quantity (use 63 for maximum).................................................................................................. 01xx3BD3Item #16 Number (use FF for end-of-list) .................................................................................................. 01xx3CD3Item #16 Quantity (use 63 for maximum).................................................................................................. 01xx3DD3Item #17 Number (use FF for end-of-list) .................................................................................................. 01xx3ED3Item #17 Quantity (use 63 for maximum).................................................................................................. 01xx3FD3Item #18 Number (use FF for end-of-list) .................................................................................................. 01xx40D3Item #18 Quantity (use 63 for maximum).................................................................................................. 01xx41D3Item #19 Number (use FF for end-of-list) .................................................................................................. 01xx42D3Item #19 Quantity (use 63 for maximum).................................................................................................. 01xx43D3Item #20 Number (use FF for end-of-list) .................................................................................................. 01xx44D3Item #20 Quantity (use 63 for maximum).................................................................................................. 01xx45D3End-of-List ............................................................................................................................................... 01FF46D3

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2.9 Items in Player's PC

There are 102 values used to identify the 50 possible items that can be held in the player's PC. It starts witha value that identifies the number of different items currently available. Each item after that requires twovalues to identify the items number (see Appendix C) and the quantity of that item. As with any data listthe value FF must appear after the last item to end the list. Here are the codes:

Number of Items in Player's PC (use 32 for maximum) ............................................................................. 01xx3AD5Item #1 Number (use FF for end-of-list) .................................................................................................... 01xx3BD5Item #1 Quantity (use 63 for maximum).................................................................................................... 01xx3CD5Item #2 Number (use FF for end-of-list) .................................................................................................... 01xx3DD5Item #2 Quantity (use 63 for maximum).................................................................................................... 01xx3ED5Item #3 Number (use FF for end-of-list) .................................................................................................... 01xx3FD5Item #3 Quantity (use 63 for maximum).................................................................................................... 01xx40D5Item #4 Number (use FF for end-of-list) .................................................................................................... 01xx41D5Item #4 Quantity (use 63 for maximum).................................................................................................... 01xx42D5Item #5 Number (use FF for end-of-list) .................................................................................................... 01xx43D5Item #5 Quantity (use 63 for maximum).................................................................................................... 01xx44D5Item #6 Number (use FF for end-of-list) .................................................................................................... 01xx45D5Item #6 Quantity (use 63 for maximum).................................................................................................... 01xx46D5Item #7 Number (use FF for end-of-list) .................................................................................................... 01xx47D5Item #7 Quantity (use 63 for maximum).................................................................................................... 01xx48D5Item #8 Number (use FF for end-of-list) .................................................................................................... 01xx49D5Item #8 Quantity (use 63 for maximum).................................................................................................... 01xx4AD5Item #9 Number (use FF for end-of-list) .................................................................................................... 01xx4BD5Item #9 Quantity (use 63 for maximum).................................................................................................... 01xx4CD5Item #10 Number (use FF for end-of-list) .................................................................................................. 01xx4DD5Item #10 Quantity (use 63 for maximum).................................................................................................. 01xx4ED5Item #11 Number (use FF for end-of-list) .................................................................................................. 01xx4FD5Item #11 Quantity (use 63 for maximum).................................................................................................. 01xx50D5Item #12 Number (use FF for end-of-list) .................................................................................................. 01xx51D5Item #12 Quantity (use 63 for maximum).................................................................................................. 01xx52D5Item #13 Number (use FF for end-of-list) .................................................................................................. 01xx53D5Item #13 Quantity (use 63 for maximum).................................................................................................. 01xx54D5Item #14 Number (use FF for end-of-list) .................................................................................................. 01xx55D5Item #14 Quantity (use 63 for maximum).................................................................................................. 01xx56D5Item #15 Number (use FF for end-of-list) .................................................................................................. 01xx57D5Item #15 Quantity (use 63 for maximum).................................................................................................. 01xx58D5Item #16 Number (use FF for end-of-list) .................................................................................................. 01xx59D5Item #16 Quantity (use 63 for maximum).................................................................................................. 01xx5AD5Item #17 Number (use FF for end-of-list) .................................................................................................. 01xx5BD5Item #17 Quantity (use 63 for maximum).................................................................................................. 01xx5CD5Item #18 Number (use FF for end-of-list) .................................................................................................. 01xx5DD5Item #18 Quantity (use 63 for maximum).................................................................................................. 01xx5ED5Item #19 Number (use FF for end-of-list) .................................................................................................. 01xx5FD5Item #19 Quantity (use 63 for maximum).................................................................................................. 01xx60D5Item #20 Number (use FF for end-of-list) .................................................................................................. 01xx61D5Item #20 Quantity (use 63 for maximum).................................................................................................. 01xx62D5Item #21 Number (use FF for end-of-list) .................................................................................................. 01xx63D5Item #21 Quantity (use 63 for maximum).................................................................................................. 01xx64D5Item #22 Number (use FF for end-of-list) .................................................................................................. 01xx65D5Item #22 Quantity (use 63 for maximum).................................................................................................. 01xx66D5Item #23 Number (use FF for end-of-list) .................................................................................................. 01xx67D5Item #23 Quantity (use 63 for maximum).................................................................................................. 01xx68D5Item #24 Number (use FF for end-of-list) .................................................................................................. 01xx69D5Item #24 Quantity (use 63 for maximum).................................................................................................. 01xx6AD5

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Item #25 Number (use FF for end-of-list) .................................................................................................. 01xx6BD5Item #25 Quantity (use 63 for maximum).................................................................................................. 01xx6CD5Item #26 Number (use FF for end-of-list) .................................................................................................. 01xx6DD5Item #26 Quantity (use 63 for maximum).................................................................................................. 01xx6ED5Item #27 Number (use FF for end-of-list) .................................................................................................. 01xx6FD5Item #27 Quantity (use 63 for maximum).................................................................................................. 01xx70D5Item #28 Number (use FF for end-of-list) .................................................................................................. 01xx71D5Item #28 Quantity (use 63 for maximum).................................................................................................. 01xx72D5Item #29 Number (use FF for end-of-list) .................................................................................................. 01xx73D5Item #29 Quantity (use 63 for maximum).................................................................................................. 01xx74D5Item #30 Number (use FF for end-of-list) .................................................................................................. 01xx75D5Item #30 Quantity (use 63 for maximum).................................................................................................. 01xx76D5Item #31 Number (use FF for end-of-list) .................................................................................................. 01xx77D5Item #31 Quantity (use 63 for maximum).................................................................................................. 01xx78D5Item #32 Number (use FF for end-of-list) .................................................................................................. 01xx79D5Item #32 Quantity (use 63 for maximum).................................................................................................. 01xx7AD5Item #33 Number (use FF for end-of-list) .................................................................................................. 01xx7BD5Item #33 Quantity (use 63 for maximum).................................................................................................. 01xx7CD5Item #34 Number (use FF for end-of-list) .................................................................................................. 01xx7DD5Item #34 Quantity (use 63 for maximum).................................................................................................. 01xx7ED5Item #35 Number (use FF for end-of-list) .................................................................................................. 01xx7FD5Item #35 Quantity (use 63 for maximum).................................................................................................. 01xx80D5Item #36 Number (use FF for end-of-list) .................................................................................................. 01xx81D5Item #36 Quantity (use 63 for maximum).................................................................................................. 01xx82D5Item #37 Number (use FF for end-of-list) .................................................................................................. 01xx83D5Item #37 Quantity (use 63 for maximum).................................................................................................. 01xx84D5Item #38 Number (use FF for end-of-list) .................................................................................................. 01xx85D5Item #38 Quantity (use 63 for maximum).................................................................................................. 01xx86D5Item #39 Number (use FF for end-of-list) .................................................................................................. 01xx87D5Item #39 Quantity (use 63 for maximum).................................................................................................. 01xx88D5Item #40 Number (use FF for end-of-list) .................................................................................................. 01xx89D5Item #40 Quantity (use 63 for maximum).................................................................................................. 01xx8AD5Item #41 Number (use FF for end-of-list) .................................................................................................. 01xx8BD5Item #41 Quantity (use 63 for maximum).................................................................................................. 01xx8CD5Item #42 Number (use FF for end-of-list) .................................................................................................. 01xx8DD5Item #42 Quantity (use 63 for maximum).................................................................................................. 01xx8ED5Item #43 Number (use FF for end-of-list) .................................................................................................. 01xx8FD5Item #43 Quantity (use 63 for maximum).................................................................................................. 01xx90D5Item #44 Number (use FF for end-of-list) .................................................................................................. 01xx91D5Item #44 Quantity (use 63 for maximum).................................................................................................. 01xx92D5Item #45 Number (use FF for end-of-list) .................................................................................................. 01xx93D5Item #45 Quantity (use 63 for maximum).................................................................................................. 01xx94D5Item #46 Number (use FF for end-of-list) .................................................................................................. 01xx95D5Item #46 Quantity (use 63 for maximum).................................................................................................. 01xx96D5Item #47 Number (use FF for end-of-list) .................................................................................................. 01xx97D5Item #47 Quantity (use 63 for maximum).................................................................................................. 01xx98D5Item #48 Number (use FF for end-of-list) .................................................................................................. 01xx99D5Item #48 Quantity (use 63 for maximum).................................................................................................. 01xx9AD5Item #49 Number (use FF for end-of-list) .................................................................................................. 01xx9BD5Item #49 Quantity (use 63 for maximum).................................................................................................. 01xx9CD5Item #50 Number (use FF for end-of-list) .................................................................................................. 01xx9DD5Item #50 Quantity (use 63 for maximum).................................................................................................. 01xx9ED5End-of-List ............................................................................................................................................... 01FF9FD5

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2.10 Safari Zone

The Safari Zone limits the time that can be spent collecting items and Pokémon. This can be overcome byusing the time codes to reset the clock back to 500. There is also a limited number of Safari Balls availableto capture Pokémon with. Use the code below to increase the number of balls left. Here are the codes:

Safari Timer Hi (use 01 for maximum) ..................................................................................................... 01xx0DD7Safari Timer Lo (use F4 for maximum)..................................................................................................... 01xx0ED7

Safari Balls (use 63 for maximum)............................................................................................................ 01xx47DA

2.11 Game Time Elapsed

While this data area does not provide any real benefit to game play it is a value that continually changesthroughout the game. By providing the codes here in the guide it can be eliminated as a possibility duringgame code hacking. As with many other areas the values in this data area appear in hexidecimal format(see Section 1.2). Here are the codes:

Elapsed Time Hours Hi............................................................................................................................. 01xx40DAElapsed Time Hours Lo............................................................................................................................. 01xx41DA

Elapsed Time Minutes Hi.......................................................................................................................... 01xx42DAElapsed Time Minutes Lo.......................................................................................................................... 01xx43DA

2.12 The Six Members of the Trainer's Team

When encountering a trainer or gym leader the game creates a data structure for the opponent's Pokémonteam similar to the one the player has. Because of the size of this data area the entire structure will not beincluded until Part II is released. In the meantime, here are the codes of interest when a battle isencountered. This structure is created by the game when the trainer or gym leader is introduced. Be sure toenable these codes before pressing A at the end of the opponent's introduction. Here are some importantvalues and the codes:

Status=Sleep.......................................................... 01Status=Poison ........................................................ 08Status=Burn........................................................... 10

Status=Freeze.........................................................20Status=Paralyze......................................................40

First PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxA5D8Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxA6D8Pokémon Status ........................................................................................................................................ 01xxA8D8Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxC8D8Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxC9D8Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxCAD8Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxCBD8Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxCCD8Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxCDD8Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xxCED8Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xxCFD8

Second PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxD1D8Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxD2D8Pokémon Status ........................................................................................................................................ 01xxD4D8Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxF4D8Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxF5D8Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxF6D8Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxF7D8

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Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxF8D8Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxF9D8Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xxFAD8Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xxFBD8

Third PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxFDD8Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxFED8Pokémon HP Status .................................................................................................................................. 01xx00D9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx20D9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx21D9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx22D9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx23D9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx24D9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx25D9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xx26D9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xx27D9

Fourth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx29D9Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx2AD9Pokémon Status ........................................................................................................................................ 01xx2CD9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx4CD9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx4DD9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx4ED9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx4FD9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx50D9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx51D9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xx52D9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xx53D9

Fifth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx55D9Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx56D9Pokémon Status ........................................................................................................................................ 01xx58D9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx78D9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx79D9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx7AD9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx7BD9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx7CD9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx7DD9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xx7ED9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xx7FD9

Sixth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx81D9Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx82D9Pokémon Status ........................................................................................................................................ 01xx84D9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxA4D9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxA5D9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxA6D9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxA7D9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxA8D9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxA9D9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xxAAD9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xxABD9

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3.0 Pokémon Yellow

Released in 1999 (English Version), Pokémon Yellow represents the trilogy game to Pokémon Red/Blue.Dubbed the "Pikachu Special Edition", this game has a slightly different layout and requires it's ownsection for GameShark codes. The remainder of this chapter organizes these codes by the effect they haveon altering game play.

3.1 The Six Members of the Pokémon Team

The player's Pokémon team makes up the single largest block of data in the entire game. There are 404values used for storing the team. The entire block of data can be divided into four parts. The first part is alist of the current Pokémon in the order which they appear in the team. The second part makes up thestatistical information for each of the Pokémon. The third and fourth part contain the Original Trainer'sname as well as the Pokémon's nickname.

3.1.1 Pokémon Team List

The player's team begins with a list made up of 8 values used to identify the Pokémon in order ofappearance. The first value identifies the number of Pokémon in the team. The next up to 6 valuesrepresent each of the Pokémon by number (see Appendix A). The last Pokémon in the team is alwaysfollowed by the value FF. Here are the codes:

Number of Pokémon in Team (use 06 for maximum) ................................................................................ 01xx62D1First Pokémon in Team (use FF for end-of-list) ......................................................................................... 01xx63D1Second Pokémon in Team (use FF for end-of-list) ..................................................................................... 01xx64D1Third Pokémon in Team (use FF for end-of-list) ........................................................................................ 01xx65D1Fourth Pokémon in Team (use FF for end-of-list) ...................................................................................... 01xx66D1Fifth Pokémon in Team (use FF for end-of-list) ......................................................................................... 01xx67D1Sixth Pokémon in Team (use FF for end-of-list) ........................................................................................ 01xx68D1End-of-List ............................................................................................................................................... 01FF69D1

3.1.2 Pokémon Team Attacks and PP Availability

Each of the 6 Pokémon in the team may learn up to 4 attacks. Each of these attacks requires two values torepresent both the attack by number and the available power points for that attack (see Appendix B).Power points can be increased up the three times through the use of the PP Up item. These increments arerepresented in the higher two bits of the value. The remaining lower six bits represent the number of powerpoints currently available. To set the maximum natural value for power points use the value C0 in thepower points code and then take the Pokémon to the nearest Pokémon Center to heal. Here are the codes:

First PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx72D1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx73D1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx74D1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx75D1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx87D1Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx88D1Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx89D1Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx8AD1

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Second PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx9ED1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx9FD1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxA0D1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxA1D1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xxB3D1Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xxB4D1Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xxB5D1Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xxB6D1

Third PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xxCAD1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxCBD1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxCCD1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxCDD1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xxDFD1Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xxE0D1Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xxE1D1Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xxE2D1

Fourth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xxF6D1Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxF7D1Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxF8D1Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxF9D1Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx0BD2Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx0CD2Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx0DD2Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx0ED2

Fifth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx22D2Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx23D2Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx24D2Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx25D2Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx37D2Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx38D2Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx39D2Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx3AD2

Sixth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx4ED2Pokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx4FD2Pokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx50D2Pokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx51D2Pokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx63D2Pokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx64D2Pokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx65D2Pokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx66D2

3.1.3 Pokémon Team Stats, Modifiers and Genetics

Because of the complexity of this data there will not be much of an explanation here as to how these valueswork. When a Pokémon advances a level or is removed from a PC Box stats are recalculated based on themodifier and genetics values. During Pokémon battles the modifiers are incremented with experience.However, only the higher seven bits of the value are used to increase the corresponding statistic.Additionally, the value for genetics is also used as an extension to the modifiers even though the higher twobits determine gender. To calculate the maximum natural value for each statistic set the modifier value toFE 00 and the genetics value to FF FF. To give a Pokémon the female gender use the genetics value 3FFF (which will result in a decrease to the attack value). After using these codes the "PC Box Trick" can beused to recalculate stats. Here are the codes:

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First PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx7BD1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx7CD1Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx7DD1Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx7ED1Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx7FD1Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx80D1Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx81D1Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx82D1Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx83D1Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx84D1Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx85D1Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx86D1Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx6BD1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx6CD1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx8CD1Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx8DD1Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx8ED1Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx8FD1Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx90D1Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx91D1Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx92D1Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx93D1Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx94D1Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx95D1

Second PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxA7D1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xxA8D1Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xxA9D1Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xxAAD1Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xxABD1Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xxACD1Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xxADD1Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xxAED1Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xxAFD1Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xxB0D1Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xxB1D1Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xxB2D1Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx97D1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx98D1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xxB8D1Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xxB9D1Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xxBAD1Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xxBBD1Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xxBCD1Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xxBDD1Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xxBED1Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xxBFD1Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xxC0D1Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xxC1D1

Third PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxD3D1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xxD4D1Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xxD5D1Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xxD6D1Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xxD7D1Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xxD8D1Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xxD9D1

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Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xxDAD1Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xxDBD1Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xxDCD1Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xxDDD1Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xxDED1Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xxC3D1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xxC4D1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xxE4D1Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xxE5D1Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xxE6D1Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xxE7D1Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xxE8D1Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xxE9D1Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xxEAD1Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xxEBD1Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xxECD1Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xxEDD1

Fourth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxFFD1Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx00D2Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx01D2Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx02D2Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx03D2Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx04D2Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx05D2Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx06D2Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx07D2Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx08D2Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx09D2Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx0AD2Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xxEFD1Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xxF0D1Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx10D2Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx11D2Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx12D2Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx13D2Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx14D2Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx15D2Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx16D2Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx17D2Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx18D2Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx19D2

Fifth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx2BD2Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx2CD2Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx2DD2Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx2ED2Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx2FD2Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx30D2Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx31D2Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx32D2Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx33D2Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx34D2Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx35D2Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx36D2Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx1BD2Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx1CD2Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx3CD2

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Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx3DD2Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx3ED2Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx3FD2Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx40D2Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx41D2Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx42D2Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx43D2Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx44D2Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx45D2

Sixth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx57D2Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx58D2Pokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx59D2Pokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx5AD2Pokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx5BD2Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx5CD2Pokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx5DD2Pokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx5ED2Pokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx5FD2Pokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx60D2Pokémon Genetics Hi (use FF for maximum) ............................................................................................ 01xx61D2Pokémon Genetics Lo (use FF for maximum)............................................................................................ 01xx62D2Pokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx47D2Pokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx48D2Pokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx68D2Pokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx69D2Pokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx6AD2Pokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx6BD2Pokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx6CD2Pokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx6DD2Pokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx6ED2Pokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx6FD2Pokémon Special Hi (use 03 for maximum) .............................................................................................. 01xx70D2Pokémon Special Lo (use E7 for maximum).............................................................................................. 01xx71D2

3.1.4 Pokémon Team Experience and Level

Altering the experience and level of the 6 Pokémon in the team works much like altering the statistics andmodifiers. When removing Pokémon from a PC box, the level is recalculated based on experience. Unlikethe modifiers, there is no natural maximum value for experience since the relationship between experienceand level may vary from one Pokémon to another. Here are the codes:

First PokémonPokémon Experience Points #3 ................................................................................................................. 01xx78D1Pokémon Experience Points #2 ................................................................................................................. 01xx79D1Pokémon Experience Points #1 ................................................................................................................. 01xx7AD1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx8BD1

Second PokémonPokémon Experience Points #3 ................................................................................................................. 01xxA4D1Pokémon Experience Points #2 ................................................................................................................. 01xxA5D1Pokémon Experience Points #1 ................................................................................................................. 01xxA6D1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xxB7D1

Third PokémonPokémon Experience Points #3 ................................................................................................................. 01xxD0D1Pokémon Experience Points #2 ................................................................................................................. 01xxD1D1Pokémon Experience Points #1 ................................................................................................................. 01xxD2D1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xxE3D1

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Fourth PokémonPokémon Experience Points #3 ................................................................................................................. 01xxFCD1Pokémon Experience Points #2 ................................................................................................................. 01xxFDD1Pokémon Experience Points #1 ................................................................................................................. 01xxFED1Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx0FD2

Fifth PokémonPokémon Experience Points #3 ................................................................................................................. 01xx28D2Pokémon Experience Points #2 ................................................................................................................. 01xx29D2Pokémon Experience Points #1 ................................................................................................................. 01xx2AD2Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx3BD2

Sixth PokémonPokémon Experience Points #3 ................................................................................................................. 01xx54D2Pokémon Experience Points #2 ................................................................................................................. 01xx55D2Pokémon Experience Points #1 ................................................................................................................. 01xx56D2Pokémon Level (use 64 for maximum) ..................................................................................................... 01xx67D2

3.1.5 Pokémon Team Information

Here is the last of the statistical information which can be altered for any of the 6 Pokémon in the team.This remaining information identifies the Pokemon's number, status, and the Original Trainer's number.Here are the codes:

First PokémonPokémon Number ..................................................................................................................................... 01xx6AD1Pokémon Status (use 00 to heal) ............................................................................................................... 01xx6ED1Pokémon OT Number Hi .......................................................................................................................... 01xx76D1Pokémon OT Number Lo .......................................................................................................................... 01xx77D1

Second PokémonPokémon Number ..................................................................................................................................... 01xx96D1Pokémon Status (use 00 to heal) ............................................................................................................... 01xx9AD1Pokémon OT Number Hi .......................................................................................................................... 01xxA2D1Pokémon OT Number Lo .......................................................................................................................... 01xxA3D1

Third PokémonPokémon Number ..................................................................................................................................... 01xxC2D1Pokémon Status (use 00 to heal) ............................................................................................................... 01xxC6D1Pokémon OT Number Hi .......................................................................................................................... 01xxCED1Pokémon OT Number Lo .......................................................................................................................... 01xxCFD1

Fourth PokémonPokémon Number ..................................................................................................................................... 01xxEED1Pokémon Status (use 00 to heal) ............................................................................................................... 01xxF2D1Pokémon OT Number Hi .......................................................................................................................... 01xxFAD1Pokémon OT Number Lo .......................................................................................................................... 01xxFBD1

Fifth PokémonPokémon Number ..................................................................................................................................... 01xx1AD2Pokémon Status (use 00 to heal) ............................................................................................................... 01xx1ED2Pokémon OT Number Hi .......................................................................................................................... 01xx26D2Pokémon OT Number Lo .......................................................................................................................... 01xx27D2

Sixth PokémonPokémon Number ..................................................................................................................................... 01xx46D2Pokémon Status (use 00 to heal) ............................................................................................................... 01xx4AD2Pokémon OT Number Hi .......................................................................................................................... 01xx52D2Pokémon OT Number Lo .......................................................................................................................... 01xx53D2

3.1.6 Pokémon Team OT Names

For each of the 6 Pokémon in the team, the game stores the name of the Original Trainer. Each trainer'sname can be up to 7 values long (see Appendix D) and must contain the value 50 after the last character toend the name. Here are the codes:

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First PokémonPokémon OT Character #1 ........................................................................................................................ 01xx72D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx73D2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx74D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx75D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx76D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx77D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx78D2Pokémon OT End-of-Name....................................................................................................................... 015079D2Pokémon OT Character (not used)............................................................................................................. 01007AD2Pokémon OT Character (not used)............................................................................................................. 01007BD2Pokémon OT Character (not used)............................................................................................................. 01007CD2

Second PokémonPokémon OT Character #1 ........................................................................................................................ 01xx7DD2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx7ED2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx7FD2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx80D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx81D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx82D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx83D2Pokémon OT End-of-Name....................................................................................................................... 015084D2Pokémon OT Character (not used)............................................................................................................. 010085D2Pokémon OT Character (not used)............................................................................................................. 010086D2Pokémon OT Character (not used)............................................................................................................. 010087D2

Third PokémonPokémon OT Character #1 ........................................................................................................................ 01xx88D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx89D2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx8AD2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx8BD2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx8CD2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx8DD2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx8ED2Pokémon OT End-of-Name....................................................................................................................... 01508FD2Pokémon OT Character (not used)............................................................................................................. 010090D2Pokémon OT Character (not used)............................................................................................................. 010091D2Pokémon OT Character (not used)............................................................................................................. 010092D2

Fourth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx93D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx94D2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx95D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx96D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx97D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx98D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx99D2Pokémon OT End-of-Name....................................................................................................................... 01509AD2Pokémon OT Character (not used)............................................................................................................. 01009BD2Pokémon OT Character (not used)............................................................................................................. 01009CD2Pokémon OT Character (not used)............................................................................................................. 01009DD2

Fifth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx9ED2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx9FD2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xxA0D2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xxA1D2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xxA2D2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xxA3D2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xxA4D2Pokémon OT End-of-Name....................................................................................................................... 0150A5D2Pokémon OT Character (not used)............................................................................................................. 0100A6D2

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Pokémon OT Character (not used)............................................................................................................. 0100A7D2Pokémon OT Character (not used)............................................................................................................. 0100A8D2

Sixth PokémonPokémon OT Character #1 ........................................................................................................................ 01xxA9D2Pokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xxAAD2Pokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xxABD2Pokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xxACD2Pokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xxADD2Pokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xxAED2Pokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xxAFD2Pokémon OT End-of-Name....................................................................................................................... 0150B0D2Pokémon OT Character (not used)............................................................................................................. 0100B1D2Pokémon OT Character (not used)............................................................................................................. 0100B2D2Pokémon OT Character (not used)............................................................................................................. 0100B3D2

3.1.7 Pokémon Team Nicknames

In addition to the Original Trainer, the game stores nicknames for the 6 Pokémon in the team. Eachnickname can be up to 10 values long (see Appendix D) and must contain the value 50 after the lastcharacter to end the name. Here are the codes:

First PokémonPokémon Nickname Character #1.............................................................................................................. 01xxB4D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxB5D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxB6D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxB7D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxB8D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxB9D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxBAD2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxBBD2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxBCD2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxBDD2Pokémon Nickname End-of-Name............................................................................................................. 0150BED2

Second PokémonPokémon Nickname Character #1.............................................................................................................. 01xxBFD2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxC0D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxC1D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxC2D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxC3D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxC4D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxC5D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxC6D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxC7D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxC8D2Pokémon Nickname End-of-Name............................................................................................................. 0150C9D2

Third PokémonPokémon Nickname Character #1.............................................................................................................. 01xxCAD2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxCBD2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxCCD2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxCDD2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxCED2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxCFD2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxD0D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxD1D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxD2D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxD3D2Pokémon Nickname End-of-Name............................................................................................................. 0150D4D2

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Fourth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxD5D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxD6D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxD7D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxD8D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxD9D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxDAD2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxDBD2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxDCD2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxDDD2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxDED2Pokémon Nickname End-of-Name............................................................................................................. 0150DFD2

Fifth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxE0D2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxE1D2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxE2D2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxE3D2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxE4D2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxE5D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxE6D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxE7D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxE8D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxE9D2Pokémon Nickname End-of-Name............................................................................................................. 0150EAD2

Sixth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxEBD2Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxECD2Pokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxEDD2Pokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxEED2Pokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxEFD2Pokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxF0D2Pokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxF1D2Pokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxF2D2Pokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxF3D2Pokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxF4D2Pokémon Nickname End-of-Name............................................................................................................. 0150F5D2

3.2 Player's Name

The player's name is the name selected at the beginning of the game. This is the same name used toidentify the Original Trainer of the Pokémon in the team and in the PC. The name can be up to 7 valueslong (see Appendix D) and must end with the value 50 after the last character to end the name. Here arethe codes:

Player's Name Character #1....................................................................................................................... 01xx57D1Player's Name Character #2 (use 50 for end-of-name) ............................................................................... 01xx58D1Player's Name Character #3 (use 50 for end-of-name) ............................................................................... 01xx59D1Player's Name Character #4 (use 50 for end-of-name) ............................................................................... 01xx5AD1Player's Name Character #5 (use 50 for end-of-name) ............................................................................... 01xx5BD1Player's Name Character #6 (use 50 for end-of-name) ............................................................................... 01xx5CD1Player's Name Character #7 (use 50 for end-of-name) ............................................................................... 01xx5DD1Player's Name End-of-Name ..................................................................................................................... 01505ED1Player's Name Character (not used) ........................................................................................................... 01005FD1Player's Name Character (not used) ........................................................................................................... 010060D1Player's Name Character (not used) ........................................................................................................... 010061D1

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3.3 Player's Identification

The player's identification is the number generated at the beginning of the game to identify the player. Likethe player's name, identification is used with each Pokémon to identify the Original Trainer. This numberis stored as a hexidecimal number (see Section 1.2) containing two values. The range for player'sidentification is 1-65535 in decimal format. Here are the codes:

Player's Identification Hi ........................................................................................................................... 01xx58D3Player's Identification Lo........................................................................................................................... 01xx59D3

3.4 Player's Money and Coins

A player's money and the coins in the coin case held by the player break all the traditional rules for datastorage. Rather than use a hexidecimal format for storing this data each digit in the values represents thedecimal digits in the displayed number. This means only the digits 0-9 can be used for the values in thecodes. Here are the codes:

Player's Money #3 (use 99 for maximum) ................................................................................................. 01xx46D3Player's Money #2 (use 99 for maximum) ................................................................................................. 01xx47D3Player's Money #1 (use 99 for maximum) ................................................................................................. 01xx48D3

Coins in Coin Case Hi (use 99 for maximum) ........................................................................................... 01xxA3D5Coins in Coin Case Lo (use 99 for maximum)........................................................................................... 01xxA4D5

3.5 Rival's Name

Like the player, the rival was given a name at the start of the game. The rival's name can also be up to 7values long with the value 50 after the last character to end the name. Here are the codes:

Rival's Name Character #1 ........................................................................................................................ 01xx49D3Rival's Name Character #2 (use 50 for end-of-name)................................................................................. 01xx4AD3Rival's Name Character #3 (use 50 for end-of-name)................................................................................. 01xx4BD3Rival's Name Character #4 (use 50 for end-of-name)................................................................................. 01xx4CD3Rival's Name Character #5 (use 50 for end-of-name)................................................................................. 01xx4DD3Rival's Name Character #6 (use 50 for end-of-name)................................................................................. 01xx4ED3Rival's Name Character #7 (use 50 for end-of-name)................................................................................. 01xx4FD3Rival's Name End-of-Name....................................................................................................................... 015050D3Rival's Name Character (not used)............................................................................................................. 010051D3Rival's Name Character (not used)............................................................................................................. 010052D3Rival's Name Character (not used)............................................................................................................. 010053D3

3.6 The PokéDEX

To save space there are several areas that make use of the binary format (see Section 1.1) to store up to 8entries in a single value. The PokéDEX is one of these areas for which 8 Pokémon can be identified withinone value. Each Pokémon in the PokéDEX can either be 0 (disabled) or 1 (enabled). Identification startsfrom the lowest binary digit and works up to the highest binary digit in each value. The PokéDEX is madeup of two lists. The first list identifies Pokémon seen by the player while the second list identifiesPokémon the player owns. A Pokémon's name appears in the PokéDEX whenever that Pokémon is enabledin the first list. The second list places a Poké Ball next to the name of those Pokémon that are enabled inthe second list. It is important to make changes to both lists when adding Pokémon the player owns.

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3.6.1 Seen by Player

The first list in the PokéDEX identifies the Pokémon that have been seen by the player. The PokéDEX willdisplay the name for every Pokémon that is enabled in this list. Here are the codes:

PokéDEX Seen 001-008 (use FF for ALL) ................................................................................................ 01xx09D3PokéDEX Seen 009-016 (use FF for ALL) ................................................................................................ 01xx0AD3PokéDEX Seen 017-024 (use FF for ALL) ................................................................................................ 01xx0BD3PokéDEX Seen 025-032 (use FF for ALL) ................................................................................................ 01xx0CD3PokéDEX Seen 033-040 (use FF for ALL) ................................................................................................ 01xx0DD3PokéDEX Seen 041-048 (use FF for ALL) ................................................................................................ 01xx0ED3PokéDEX Seen 049-056 (use FF for ALL) ................................................................................................ 01xx0FD3PokéDEX Seen 057-064 (use FF for ALL) ................................................................................................ 01xx10D3PokéDEX Seen 065-072 (use FF for ALL) ................................................................................................ 01xx11D3PokéDEX Seen 073-080 (use FF for ALL) ................................................................................................ 01xx12D3PokéDEX Seen 081-088 (use FF for ALL) ................................................................................................ 01xx13D3PokéDEX Seen 089-096 (use FF for ALL) ................................................................................................ 01xx14D3PokéDEX Seen 097-104 (use FF for ALL) ................................................................................................ 01xx15D3PokéDEX Seen 105-112 (use FF for ALL) ................................................................................................ 01xx16D3PokéDEX Seen 113-120 (use FF for ALL) ................................................................................................ 01xx17D3PokéDEX Seen 121-128 (use FF for ALL) ................................................................................................ 01xx18D3PokéDEX Seen 129-136 (use FF for ALL) ................................................................................................ 01xx19D3PokéDEX Seen 137-144 (use FF for ALL) ................................................................................................ 01xx1AD3PokéDEX Seen 145-151 (use 7F for ALL) ................................................................................................ 01xx1BD3

3.6.2 Own by Player

The second list in the PokéDEX identifies the Pokémon that the player owns. A Poké Ball will be placednext to the name for every Pokémon enabled in this list. Here are the codes:

PokéDEX Own 001-008 (use FF for ALL) ................................................................................................ 01xxF6D2PokéDEX Own 009-016 (use FF for ALL) ................................................................................................ 01xxF7D2PokéDEX Own 017-024 (use FF for ALL) ................................................................................................ 01xxF8D2PokéDEX Own 025-032 (use FF for ALL) ................................................................................................ 01xxF9D2PokéDEX Own 033-040 (use FF for ALL) ................................................................................................ 01xxFAD2PokéDEX Own 041-048 (use FF for ALL) ................................................................................................ 01xxFBD2PokéDEX Own 049-056 (use FF for ALL) ................................................................................................ 01xxFCD2PokéDEX Own 057-064 (use FF for ALL) ................................................................................................ 01xxFDD2PokéDEX Own 065-072 (use FF for ALL) ................................................................................................ 01xxFED2PokéDEX Own 073-080 (use FF for ALL) ................................................................................................ 01xxFFD2PokéDEX Own 081-088 (use FF for ALL) ................................................................................................ 01xx00D3PokéDEX Own 089-096 (use FF for ALL) ................................................................................................ 01xx01D3PokéDEX Own 097-104 (use FF for ALL) ................................................................................................ 01xx02D3PokéDEX Own 105-112 (use FF for ALL) ................................................................................................ 01xx03D3PokéDEX Own 113-120 (use FF for ALL) ................................................................................................ 01xx04D3PokéDEX Own 121-128 (use FF for ALL) ................................................................................................ 01xx05D3PokéDEX Own 129-136 (use FF for ALL) ................................................................................................ 01xx06D3PokéDEX Own 137-144 (use FF for ALL) ................................................................................................ 01xx07D3PokéDEX Own 145-151 (use 7F for ALL) ................................................................................................ 01xx08D3

3.7 Badges Earned

Like the PokéDEX, the 8 badges earned in the Kanto region are stored in a single value. To select specificbadges, add together the desired values below to place in the code. Here are the values and code:

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Boulder Badge...................................................... 01Cascade Badge ..................................................... 02Thunder Badge ..................................................... 04Rainbow Badge .................................................... 08

Soul Badge............................................................10Marsh Badge.........................................................20Volcano Badge......................................................40Earth Badge ..........................................................80

Kanto Badges (use FF for ALL) ................................................................................................................ 01xx55D3

3.8 Items in Pack

There are 42 values used to identify the 20 possible items that can be held in the pack. It starts with a valuethat identifies the number of different items currently available. Each item after that requires two values toidentify the items number (see Appendix C) and the quantity of that item. As with any data list the valueFF must appear after the last item to end the list. Here are the codes:

Number of Items in Pack (use 14 for maximum) ....................................................................................... 01xx1CD3Item #1 Number (use FF for end-of-list) .................................................................................................... 01xx1DD3Item #1 Quantity (use 63 for maximum).................................................................................................... 01xx1ED3Item #2 Number (use FF for end-of-list) .................................................................................................... 01xx1FD3Item #2 Quantity (use 63 for maximum).................................................................................................... 01xx20D3Item #3 Number (use FF for end-of-list) .................................................................................................... 01xx21D3Item #3 Quantity (use 63 for maximum).................................................................................................... 01xx22D3Item #4 Number (use FF for end-of-list) .................................................................................................... 01xx23D3Item #4 Quantity (use 63 for maximum).................................................................................................... 01xx24D3Item #5 Number (use FF for end-of-list) .................................................................................................... 01xx25D3Item #5 Quantity (use 63 for maximum).................................................................................................... 01xx26D3Item #6 Number (use FF for end-of-list) .................................................................................................... 01xx27D3Item #6 Quantity (use 63 for maximum).................................................................................................... 01xx28D3Item #7 Number (use FF for end-of-list) .................................................................................................... 01xx29D3Item #7 Quantity (use 63 for maximum).................................................................................................... 01xx2AD3Item #8 Number (use FF for end-of-list) .................................................................................................... 01xx2BD3Item #8 Quantity (use 63 for maximum).................................................................................................... 01xx2CD3Item #9 Number (use FF for end-of-list) .................................................................................................... 01xx2DD3Item #9 Quantity (use 63 for maximum).................................................................................................... 01xx2ED3Item #10 Number (use FF for end-of-list) .................................................................................................. 01xx2FD3Item #10 Quantity (use 63 for maximum).................................................................................................. 01xx30D3Item #11 Number (use FF for end-of-list) .................................................................................................. 01xx31D3Item #11 Quantity (use 63 for maximum).................................................................................................. 01xx32D3Item #12 Number (use FF for end-of-list) .................................................................................................. 01xx33D3Item #12 Quantity (use 63 for maximum).................................................................................................. 01xx34D3Item #13 Number (use FF for end-of-list) .................................................................................................. 01xx35D3Item #13 Quantity (use 63 for maximum).................................................................................................. 01xx36D3Item #14 Number (use FF for end-of-list) .................................................................................................. 01xx37D3Item #14 Quantity (use 63 for maximum).................................................................................................. 01xx38D3Item #15 Number (use FF for end-of-list) .................................................................................................. 01xx39D3Item #15 Quantity (use 63 for maximum).................................................................................................. 01xx3AD3Item #16 Number (use FF for end-of-list) .................................................................................................. 01xx3BD3Item #16 Quantity (use 63 for maximum).................................................................................................. 01xx3CD3Item #17 Number (use FF for end-of-list) .................................................................................................. 01xx3DD3Item #17 Quantity (use 63 for maximum).................................................................................................. 01xx3ED3Item #18 Number (use FF for end-of-list) .................................................................................................. 01xx3FD3Item #18 Quantity (use 63 for maximum).................................................................................................. 01xx40D3Item #19 Number (use FF for end-of-list) .................................................................................................. 01xx41D3Item #19 Quantity (use 63 for maximum).................................................................................................. 01xx42D3Item #20 Number (use FF for end-of-list) .................................................................................................. 01xx43D3Item #20 Quantity (use 63 for maximum).................................................................................................. 01xx44D3End-of-List ............................................................................................................................................... 01FF45D3

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3.9 Items in Player's PC

There are 102 values used to identify the 50 possible items that can be held in the player's PC. It starts witha value that identifies the number of different items currently available. Each item after that requires twovalues to identify the items number (see Appendix C) and the quantity of that item. As with any data listthe value FF must appear after the last item to end the list. Here are the codes:

Number of Items in Player's PC (use 32 for maximum) ............................................................................. 01xx39D5Item #1 Number (use FF for end-of-list) .................................................................................................... 01xx3AD5Item #1 Quantity (use 63 for maximum).................................................................................................... 01xx3BD5Item #2 Number (use FF for end-of-list) .................................................................................................... 01xx3CD5Item #2 Quantity (use 63 for maximum).................................................................................................... 01xx3DD5Item #3 Number (use FF for end-of-list) .................................................................................................... 01xx3ED5Item #3 Quantity (use 63 for maximum).................................................................................................... 01xx3FD5Item #4 Number (use FF for end-of-list) .................................................................................................... 01xx40D5Item #4 Quantity (use 63 for maximum).................................................................................................... 01xx41D5Item #5 Number (use FF for end-of-list) .................................................................................................... 01xx42D5Item #5 Quantity (use 63 for maximum).................................................................................................... 01xx43D5Item #6 Number (use FF for end-of-list) .................................................................................................... 01xx44D5Item #6 Quantity (use 63 for maximum).................................................................................................... 01xx45D5Item #7 Number (use FF for end-of-list) .................................................................................................... 01xx46D5Item #7 Quantity (use 63 for maximum).................................................................................................... 01xx47D5Item #8 Number (use FF for end-of-list) .................................................................................................... 01xx48D5Item #8 Quantity (use 63 for maximum).................................................................................................... 01xx49D5Item #9 Number (use FF for end-of-list) .................................................................................................... 01xx4AD5Item #9 Quantity (use 63 for maximum).................................................................................................... 01xx4BD5Item #10 Number (use FF for end-of-list) .................................................................................................. 01xx4CD5Item #10 Quantity (use 63 for maximum).................................................................................................. 01xx4DD5Item #11 Number (use FF for end-of-list) .................................................................................................. 01xx4ED5Item #11 Quantity (use 63 for maximum).................................................................................................. 01xx4FD5Item #12 Number (use FF for end-of-list) .................................................................................................. 01xx50D5Item #12 Quantity (use 63 for maximum).................................................................................................. 01xx51D5Item #13 Number (use FF for end-of-list) .................................................................................................. 01xx52D5Item #13 Quantity (use 63 for maximum).................................................................................................. 01xx53D5Item #14 Number (use FF for end-of-list) .................................................................................................. 01xx54D5Item #14 Quantity (use 63 for maximum).................................................................................................. 01xx55D5Item #15 Number (use FF for end-of-list) .................................................................................................. 01xx56D5Item #15 Quantity (use 63 for maximum).................................................................................................. 01xx57D5Item #16 Number (use FF for end-of-list) .................................................................................................. 01xx58D5Item #16 Quantity (use 63 for maximum).................................................................................................. 01xx59D5Item #17 Number (use FF for end-of-list) .................................................................................................. 01xx5AD5Item #17 Quantity (use 63 for maximum).................................................................................................. 01xx5BD5Item #18 Number (use FF for end-of-list) .................................................................................................. 01xx5CD5Item #18 Quantity (use 63 for maximum).................................................................................................. 01xx5DD5Item #19 Number (use FF for end-of-list) .................................................................................................. 01xx5ED5Item #19 Quantity (use 63 for maximum).................................................................................................. 01xx5FD5Item #20 Number (use FF for end-of-list) .................................................................................................. 01xx60D5Item #20 Quantity (use 63 for maximum).................................................................................................. 01xx61D5Item #21 Number (use FF for end-of-list) .................................................................................................. 01xx62D5Item #21 Quantity (use 63 for maximum).................................................................................................. 01xx63D5Item #22 Number (use FF for end-of-list) .................................................................................................. 01xx64D5Item #22 Quantity (use 63 for maximum).................................................................................................. 01xx65D5Item #23 Number (use FF for end-of-list) .................................................................................................. 01xx66D5Item #23 Quantity (use 63 for maximum).................................................................................................. 01xx67D5Item #24 Number (use FF for end-of-list) .................................................................................................. 01xx68D5Item #24 Quantity (use 63 for maximum).................................................................................................. 01xx69D5Item #25 Number (use FF for end-of-list) .................................................................................................. 01xx6AD5

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Item #25 Quantity (use 63 for maximum).................................................................................................. 01xx6BD5Item #26 Number (use FF for end-of-list) .................................................................................................. 01xx6CD5Item #26 Quantity (use 63 for maximum).................................................................................................. 01xx6DD5Item #27 Number (use FF for end-of-list) .................................................................................................. 01xx6ED5Item #27 Quantity (use 63 for maximum).................................................................................................. 01xx6FD5Item #28 Number (use FF for end-of-list) .................................................................................................. 01xx70D5Item #28 Quantity (use 63 for maximum).................................................................................................. 01xx71D5Item #29 Number (use FF for end-of-list) .................................................................................................. 01xx72D5Item #29 Quantity (use 63 for maximum).................................................................................................. 01xx73D5Item #30 Number (use FF for end-of-list) .................................................................................................. 01xx74D5Item #30 Quantity (use 63 for maximum).................................................................................................. 01xx75D5Item #31 Number (use FF for end-of-list) .................................................................................................. 01xx76D5Item #31 Quantity (use 63 for maximum).................................................................................................. 01xx77D5Item #32 Number (use FF for end-of-list) .................................................................................................. 01xx78D5Item #32 Quantity (use 63 for maximum).................................................................................................. 01xx79D5Item #33 Number (use FF for end-of-list) .................................................................................................. 01xx7AD5Item #33 Quantity (use 63 for maximum).................................................................................................. 01xx7BD5Item #34 Number (use FF for end-of-list) .................................................................................................. 01xx7CD5Item #34 Quantity (use 63 for maximum).................................................................................................. 01xx7DD5Item #35 Number (use FF for end-of-list) .................................................................................................. 01xx7ED5Item #35 Quantity (use 63 for maximum).................................................................................................. 01xx7FD5Item #36 Number (use FF for end-of-list) .................................................................................................. 01xx80D5Item #36 Quantity (use 63 for maximum).................................................................................................. 01xx81D5Item #37 Number (use FF for end-of-list) .................................................................................................. 01xx82D5Item #37 Quantity (use 63 for maximum).................................................................................................. 01xx83D5Item #38 Number (use FF for end-of-list) .................................................................................................. 01xx84D5Item #38 Quantity (use 63 for maximum).................................................................................................. 01xx85D5Item #39 Number (use FF for end-of-list) .................................................................................................. 01xx86D5Item #39 Quantity (use 63 for maximum).................................................................................................. 01xx87D5Item #40 Number (use FF for end-of-list) .................................................................................................. 01xx88D5Item #40 Quantity (use 63 for maximum).................................................................................................. 01xx89D5Item #41 Number (use FF for end-of-list) .................................................................................................. 01xx8AD5Item #41 Quantity (use 63 for maximum).................................................................................................. 01xx8BD5Item #42 Number (use FF for end-of-list) .................................................................................................. 01xx8CD5Item #42 Quantity (use 63 for maximum).................................................................................................. 01xx8DD5Item #43 Number (use FF for end-of-list) .................................................................................................. 01xx8ED5Item #43 Quantity (use 63 for maximum).................................................................................................. 01xx8FD5Item #44 Number (use FF for end-of-list) .................................................................................................. 01xx90D5Item #44 Quantity (use 63 for maximum).................................................................................................. 01xx91D5Item #45 Number (use FF for end-of-list) .................................................................................................. 01xx92D5Item #45 Quantity (use 63 for maximum).................................................................................................. 01xx93D5Item #46 Number (use FF for end-of-list) .................................................................................................. 01xx94D5Item #46 Quantity (use 63 for maximum).................................................................................................. 01xx95D5Item #47 Number (use FF for end-of-list) .................................................................................................. 01xx96D5Item #47 Quantity (use 63 for maximum).................................................................................................. 01xx97D5Item #48 Number (use FF for end-of-list) .................................................................................................. 01xx98D5Item #48 Quantity (use 63 for maximum).................................................................................................. 01xx99D5Item #49 Number (use FF for end-of-list) .................................................................................................. 01xx9AD5Item #49 Quantity (use 63 for maximum).................................................................................................. 01xx9BD5Item #50 Number (use FF for end-of-list) .................................................................................................. 01xx9CD5Item #50 Quantity (use 63 for maximum).................................................................................................. 01xx9DD5End-of-List ............................................................................................................................................... 01FF9ED5

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3.10 Safari Zone

The Safari Zone limits the time that can be spent collecting items and Pokémon. This can be overcome byusing the time codes to reset the clock back to 500. There is also a limited number of Safari Balls availableto capture Pokémon with. Use the code below to increase the number of balls left. Here are the codes:

Safari Timer Hi (use 01 for maximum) ..................................................................................................... 01xx0CD7Safari Timer Lo (use F4 for maximum)..................................................................................................... 01xx0DD7

Safari Balls (use 63 for maximum)............................................................................................................ 01xx46DA

3.11 Game Time Elapsed

While this data area does not provide any real benefit to game play it is a value that continually changesthroughout the game. By providing the codes here in the guide it can be eliminated as a possibility duringgame code hacking. As with many other areas the values in this data area appear in hexidecimal format(see Section 1.2). Here are the codes:

Elapsed Time Hours Hi............................................................................................................................. 01xx3FDAElapsed Time Hours Lo............................................................................................................................. 01xx40DA

Elapsed Time Minutes Hi.......................................................................................................................... 01xx41DAElapsed Time Minutes Lo.......................................................................................................................... 01xx42DA

3.12 The Six Members of the Trainer's Team

When encountering a trainer or gym leader the game creates a data structure for the opponent's Pokémonteam similar to the one the player has. Because of the size of this data area the entire structure will not beincluded until Part II is released. In the meantime, here are the codes of interest when a battle isencountered. This structure is created by the game when the trainer or gym leader is introduced. Be sure toenable these codes before pressing A at the end of the opponent's introduction. Here are some importantvalues and the codes:

Status=Sleep......................................................... 01Status=Poison ....................................................... 08Status=Burn.......................................................... 10

Status=Freeze........................................................20Status=Paralyze.....................................................40

First PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxA4D8Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxA5D8Pokémon Status ........................................................................................................................................ 01xxA7D8Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxC7D8Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxC8D8Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxC9D8Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxCAD8Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxCBD8Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxCCD8Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xxCDD8Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xxCED8

Second PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxD0D8Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxD1D8Pokémon Status ........................................................................................................................................ 01xxD3D8Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxF3D8Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxF4D8Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxF5D8Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxF6D8

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Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxF7D8Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxF8D8Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xxF9D8Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xxFAD8

Third PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxFCD8Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxFDD8Pokémon HP Status .................................................................................................................................. 01xxFFD8Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx1FD9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx20D9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx21D9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx22D9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx23D9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx24D9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xx25D9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xx26D9

Fourth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx28D9Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx29D9Pokémon Status ........................................................................................................................................ 01xx2BD9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx4BD9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx4CD9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx4DD9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx4ED9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx4FD9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx50D9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xx51D9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xx52D9

Fifth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx54D9Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx55D9Pokémon Status ........................................................................................................................................ 01xx57D9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx77D9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx78D9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx79D9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx7AD9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx7BD9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx7CD9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xx7DD9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xx7ED9

Sixth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx80D9Pokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx81D9Pokémon Status ........................................................................................................................................ 01xx83D9Pokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxA3D9Pokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxA4D9Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxA5D9Pokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxA6D9Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxA7D9Pokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxA8D9Pokémon Special Hi (use 00 for minimum)............................................................................................... 01xxA9D9Pokémon Special Lo (use 01 for minimum)............................................................................................... 01xxAAD9

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4.0 Pokémon Gold/Silver

Released in 2000 (English Version), Pokémon Gold/Silver represents the first two games in a new series ofPokémon games. These two games add another 100 Pokémon to the game as well as the Johto regionwhere these two games begin. The remainder of this chapter organizes these codes by the effect they haveon altering game play.

4.1 The Six Members of the Pokémon Team

The player's Pokémon team makes up the single largest block of data in the entire game. Even larger thanthe first three games, there are 428 values used for storing the team. The entire block of data can bedivided into four parts. The first part is a list of the current Pokémon in the order which they appear in theteam. The second part makes up the statistical information for each of the Pokémon. The third and fourthpart contain the Original Trainer's name as well as the Pokémon's nickname.

4.1.1 Pokémon Team List

The player's team begins with a list made up of 8 values used to identify the Pokémon in order ofappearance. The first value identifies the number of Pokémon in the team. The next up to 6 valuesrepresent each of the Pokémon by number (see Appendix A). The last Pokémon in the team is alwaysfollowed by the value FF. Here are the codes:

Number of Pokémon in Team (use 06 for maximum) ................................................................................ 01xx22DAFirst Pokémon in Team (use FF for end-of-list) ......................................................................................... 01xx23DASecond Pokémon in Team (use FF for end-of-list) ..................................................................................... 01xx24DAThird Pokémon in Team (use FF for end-of-list) ........................................................................................ 01xx25DAFourth Pokémon in Team (use FF for end-of-list) ...................................................................................... 01xx26DAFifth Pokémon in Team (use FF for end-of-list) ......................................................................................... 01xx27DASixth Pokémon in Team (use FF for end-of-list) ........................................................................................ 01xx28DAEnd-of-List ............................................................................................................................................... 01FF29DA

4.1.2 Pokémon Team Attacks and PP Availability

Each of the 6 Pokémon in the team may learn up to 4 attacks. Each of these attacks requires two values torepresent both the attack by number and the available power points for that attack (see Appendix B).Power points can be increased up the three times through the use of the PP Up item. These increments arerepresented in the higher two bits of the value. The remaining lower six bits represent the number of powerpoints currently available. To set the maximum natural value for power points use the value C0 in thepower points code and then take the Pokémon to the nearest Pokémon Center to heal. Here are the codes:

First PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx2CDAPokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx2DDAPokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx2EDAPokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx2FDAPokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx41DAPokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx42DAPokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx43DAPokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx44DA

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Second PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx5CDAPokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx5DDAPokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx5EDAPokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx5FDAPokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx71DAPokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx72DAPokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx73DAPokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx74DA

Third PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx8CDAPokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx8DDAPokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx8EDAPokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx8FDAPokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xxA1DAPokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xxA2DAPokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xxA3DAPokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xxA4DA

Fourth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xxBCDAPokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxBDDAPokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxBEDAPokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxBFDAPokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xxD1DAPokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xxD2DAPokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xxD3DAPokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xxD4DA

Fifth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xxECDAPokémon Attack #2 (use 00 for none) ....................................................................................................... 01xxEDDAPokémon Attack #3 (use 00 for none) ....................................................................................................... 01xxEEDAPokémon Attack #4 (use 00 for none) ....................................................................................................... 01xxEFDAPokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx01DBPokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx02DBPokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx03DBPokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx04DB

Sixth PokémonPokémon Attack #1 (use 00 for none) ....................................................................................................... 01xx1CDBPokémon Attack #2 (use 00 for none) ....................................................................................................... 01xx1DDBPokémon Attack #3 (use 00 for none) ....................................................................................................... 01xx1EDBPokémon Attack #4 (use 00 for none) ....................................................................................................... 01xx1FDBPokémon Attack PP #1 (use C0 for maximum) .......................................................................................... 01xx31DBPokémon Attack PP #2 (use C0 for maximum) .......................................................................................... 01xx32DBPokémon Attack PP #3 (use C0 for maximum) .......................................................................................... 01xx33DBPokémon Attack PP #4 (use C0 for maximum) .......................................................................................... 01xx34DB

4.1.3 Pokémon Team Stats, Modifiers and Genetics

Because of the complexity of this data there will not be much of an explanation here as to how these valueswork. When a Pokémon advances a level or is removed from a PC Box stats are recalculated based on themodifier and genetics values. During Pokémon battles the modifiers are incremented with experience.However, only the higher seven bits of the value are used to increase the corresponding statistic.Additionally, the value for genetics is also used as an extension to the modifiers even though the higher twobits determine gender. To calculate the maximum natural value for each statistic set the modifier value toFE 00 and the genetics value to FF FF. To give a Pokémon the female gender use the genetics value 3FFF (which will result in a decrease to the attack value). After using these codes the "PC Box Trick" can beused to recalculate stats. Here are the codes:

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First PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx35DAPokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx36DAPokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx37DAPokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx38DAPokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx39DAPokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx3ADAPokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx3BDAPokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx3CDAPokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx3DDAPokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx3EDAPokémon Genetics Hi (use EA for shiny) ................................................................................................... 01xx3FDAPokémon Genetics Lo (use AA for shiny) ................................................................................................... 01xx40DAPokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx4CDAPokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx4DDAPokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx4EDAPokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx4FDAPokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx50DAPokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx51DAPokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx52DAPokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx53DAPokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx54DAPokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx55DAPokémon Special Attack Hi (use 03 for maximum) ................................................................................... 01xx56DAPokémon Special Attack Lo (use E7 for maximum)................................................................................... 01xx57DAPokémon Special Defense Hi (use 03 for maximum) ................................................................................. 01xx58DAPokémon Special Defense Lo (use E7 for maximum)................................................................................. 01xx59DA

Second PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx65DAPokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx66DAPokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx67DAPokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx68DAPokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx69DAPokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx6ADAPokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx6BDAPokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx6CDAPokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx6DDAPokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx6EDAPokémon Genetics Hi (use EA for shiny) ................................................................................................... 01xx6FDAPokémon Genetics Lo (use AA for shiny) ................................................................................................... 01xx70DAPokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx7CDAPokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx7DDAPokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx7EDAPokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx7FDAPokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx80DAPokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx81DAPokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx82DAPokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx83DAPokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx84DAPokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx85DAPokémon Special Attack Hi (use 03 for maximum) ................................................................................... 01xx86DAPokémon Special Attack Lo (use E7 for maximum)................................................................................... 01xx87DAPokémon Special Defense Hi (use 03 for maximum) ................................................................................. 01xx88DAPokémon Special Defense Lo (use E7 for maximum)................................................................................. 01xx89DA

Third PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx95DA

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Pokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx96DAPokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx97DAPokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx98DAPokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx99DAPokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx9ADAPokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx9BDAPokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx9CDAPokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx9DDAPokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx9EDAPokémon Genetics Hi (use EA for shiny) ................................................................................................... 01xx9FDAPokémon Genetics Lo (use AA for shiny) ................................................................................................... 01xxA0DAPokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xxACDAPokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xxADDAPokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xxAEDAPokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xxAFDAPokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xxB0DAPokémon Attack Lo (use E7 for maximum)............................................................................................... 01xxB1DAPokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xxB2DAPokémon Defense Lo (use E7 for maximum)............................................................................................. 01xxB3DAPokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xxB4DAPokémon Speed Lo (use E7 for maximum)................................................................................................ 01xxB5DAPokémon Special Attack Hi (use 03 for maximum) ................................................................................... 01xxB6DAPokémon Special Attack Lo (use E7 for maximum)................................................................................... 01xxB7DAPokémon Special Defense Hi (use 03 for maximum) ................................................................................. 01xxB8DAPokémon Special Defense Lo (use E7 for maximum)................................................................................. 01xxB9DA

Fourth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxC5DAPokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xxC6DAPokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xxC7DAPokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xxC8DAPokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xxC9DAPokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xxCADAPokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xxCBDAPokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xxCCDAPokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xxCDDAPokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xxCEDAPokémon Genetics Hi (use EA for shiny) ................................................................................................... 01xxCFDAPokémon Genetics Lo (use AA for shiny) ................................................................................................... 01xxD0DAPokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xxDCDAPokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xxDDDAPokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xxDEDAPokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xxDFDAPokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xxE0DAPokémon Attack Lo (use E7 for maximum)............................................................................................... 01xxE1DAPokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xxE2DAPokémon Defense Lo (use E7 for maximum)............................................................................................. 01xxE3DAPokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xxE4DAPokémon Speed Lo (use E7 for maximum)................................................................................................ 01xxE5DAPokémon Special Attack Hi (use 03 for maximum) ................................................................................... 01xxE6DAPokémon Special Attack Lo (use E7 for maximum)................................................................................... 01xxE7DAPokémon Special Defense Hi (use 03 for maximum) ................................................................................. 01xxE8DAPokémon Special Defense Lo (use E7 for maximum)................................................................................. 01xxE9DA

Fifth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xxF5DAPokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xxF6DAPokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xxF7DAPokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xxF8DAPokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xxF9DA

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Pokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xxFADAPokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xxFBDAPokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xxFCDAPokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xxFDDAPokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xxFEDAPokémon Genetics Hi (use EA for shiny) ................................................................................................... 01xxFFDAPokémon Genetics Lo (use AA for shiny) ................................................................................................... 01xx00DBPokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx0CDBPokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx0DDBPokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx0EDBPokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx0FDBPokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx10DBPokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx11DBPokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx12DBPokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx13DBPokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx14DBPokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx15DBPokémon Special Attack Hi (use 03 for maximum) ................................................................................... 01xx16DBPokémon Special Attack Lo (use E7 for maximum)................................................................................... 01xx17DBPokémon Special Defense Hi (use 03 for maximum) ................................................................................. 01xx18DBPokémon Special Defense Lo (use E7 for maximum)................................................................................. 01xx19DB

Sixth PokémonPokémon HP Modifier Hi (use FE for maximum) ...................................................................................... 01xx25DBPokémon HP Modifier Lo (use 00 for maximum)...................................................................................... 01xx26DBPokémon Attack Modifier Hi (use FE for maximum) ................................................................................. 01xx27DBPokémon Attack Modifier Lo (use 00 for maximum)................................................................................. 01xx28DBPokémon Defense Modifier Hi (use FE for maximum)............................................................................... 01xx29DBPokémon Defense Modifier Lo (use 00 for maximum) .............................................................................. 01xx2ADBPokémon Speed Modifier Hi (use FE for maximum).................................................................................. 01xx2BDBPokémon Speed Modifier Lo (use 00 for maximum) ................................................................................. 01xx2CDBPokémon Special Modifier Hi (use FE for maximum) ................................................................................ 01xx2DDBPokémon Special Modifier Lo (use 00 for maximum)................................................................................ 01xx2EDBPokémon Genetics Hi (use EA for shiny) ................................................................................................... 01xx2FDBPokémon Genetics Lo (use AA for shiny) ................................................................................................... 01xx30DBPokémon HP Available Hi (use 03 for maximum) ..................................................................................... 01xx3CDBPokémon HP Available Lo (use E7 for maximum)..................................................................................... 01xx3DDBPokémon HP Maximum Hi (use 03 for maximum).................................................................................... 01xx3EDBPokémon HP Maximum Lo (use E7 for maximum).................................................................................... 01xx3FDBPokémon Attack Hi (use 03 for maximum) ............................................................................................... 01xx40DBPokémon Attack Lo (use E7 for maximum)............................................................................................... 01xx41DBPokémon Defense Hi (use 03 for maximum) ............................................................................................. 01xx42DBPokémon Defense Lo (use E7 for maximum)............................................................................................. 01xx43DBPokémon Speed Hi (use 03 for maximum) ................................................................................................ 01xx44DBPokémon Speed Lo (use E7 for maximum)................................................................................................ 01xx45DBPokémon Special Attack Hi (use 03 for maximum) ................................................................................... 01xx46DBPokémon Special Attack Lo (use E7 for maximum)................................................................................... 01xx47DBPokémon Special Defense Hi (use 03 for maximum) ................................................................................. 01xx48DBPokémon Special Defense Lo (use E7 for maximum)................................................................................. 01xx49DB

4.1.4 Pokémon Team Experience and Level

Altering the experience and level of the 6 Pokémon in the team works much like altering the statistics andmodifiers. When removing Pokémon from a PC box, the level is recalculated based on experience. Unlikethe modifiers, there is no natural maximum value for experience since the relationship between experienceand level may vary from one Pokémon to another. Here are the codes:

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First PokémonPokémon Experience Points #3 ................................................................................................................. 01xx32DAPokémon Experience Points #2 ................................................................................................................. 01xx33DAPokémon Experience Points #1 ................................................................................................................. 01xx34DAPokémon Level (use 64 for maximum) ..................................................................................................... 01xx49DA

Second PokémonPokémon Experience Points #3 ................................................................................................................. 01xx62DAPokémon Experience Points #2 ................................................................................................................. 01xx63DAPokémon Experience Points #1 ................................................................................................................. 01xx64DAPokémon Level (use 64 for maximum) ..................................................................................................... 01xx79DA

Third PokémonPokémon Experience Points #3 ................................................................................................................. 01xx92DAPokémon Experience Points #2 ................................................................................................................. 01xx93DAPokémon Experience Points #1 ................................................................................................................. 01xx94DAPokémon Level (use 64 for maximum) ..................................................................................................... 01xxA9DA

Fourth PokémonPokémon Experience Points #3 ................................................................................................................. 01xxC2DAPokémon Experience Points #2 ................................................................................................................. 01xxC3DAPokémon Experience Points #1 ................................................................................................................. 01xxC4DAPokémon Level (use 64 for maximum) ..................................................................................................... 01xxD9DA

Fifth PokémonPokémon Experience Points #3 ................................................................................................................. 01xxF2DAPokémon Experience Points #2 ................................................................................................................. 01xxF3DAPokémon Experience Points #1 ................................................................................................................. 01xxF4DAPokémon Level (use 64 for maximum) ..................................................................................................... 01xx09DB

Sixth PokémonPokémon Experience Points #3 ................................................................................................................. 01xx22DBPokémon Experience Points #2 ................................................................................................................. 01xx23DBPokémon Experience Points #1 ................................................................................................................. 01xx24DBPokémon Level (use 64 for maximum) ..................................................................................................... 01xx39DB

4.1.5 Pokémon Team Information

Here is the last of the statistical information which can be altered for any of the 6 Pokémon in the team.This remaining information identifies the Pokemon's number, held item, the Original Trainer's number,loyalty, health, and status. Here are the codes:

First PokémonPokémon Number ..................................................................................................................................... 01xx2ADAPokémon Held Item .................................................................................................................................. 01xx2BDAPokémon OT Number Hi .......................................................................................................................... 01xx30DAPokémon OT Number Lo .......................................................................................................................... 01xx31DAPokémon Loyalty (use FF to maximum).................................................................................................... 01xx45DAPokémon Health (use 01 for PokéRUS) .................................................................................................... 01xx46DAPokémon Status (use 00 to heal) ............................................................................................................... 01xx4ADA

Second PokémonPokémon Number ..................................................................................................................................... 01xx5ADAPokémon Held Item .................................................................................................................................. 01xx5BDAPokémon OT Number Hi .......................................................................................................................... 01xx60DAPokémon OT Number Lo .......................................................................................................................... 01xx61DAPokémon Loyalty (use FF to maximum).................................................................................................... 01xx75DAPokémon Health (use 01 for PokéRUS) .................................................................................................... 01xx76DAPokémon Status (use 00 to heal) ............................................................................................................... 01xx7ADA

Third PokémonPokémon Number ..................................................................................................................................... 01xx8ADAPokémon Held Item .................................................................................................................................. 01xx8BDAPokémon OT Number Hi .......................................................................................................................... 01xx90DAPokémon OT Number Lo .......................................................................................................................... 01xx91DA

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Pokémon Loyalty (use FF to maximum).................................................................................................... 01xxA5DAPokémon Health (use 01 for PokéRUS) .................................................................................................... 01xxA6DAPokémon Status (use 00 to heal) ............................................................................................................... 01xxAADA

Fourth PokémonPokémon Number ..................................................................................................................................... 01xxBADAPokémon Held Item .................................................................................................................................. 01xxBBDAPokémon OT Number Hi .......................................................................................................................... 01xxC0DAPokémon OT Number Lo .......................................................................................................................... 01xxC1DAPokémon Loyalty (use FF to maximum).................................................................................................... 01xxD5DAPokémon Health (use 01 for PokéRUS) .................................................................................................... 01xxD6DAPokémon Status (use 00 to heal) ............................................................................................................... 01xxDADA

Fifth PokémonPokémon Number ..................................................................................................................................... 01xxEADAPokémon Held Item .................................................................................................................................. 01xxEBDAPokémon OT Number Hi .......................................................................................................................... 01xxF0DAPokémon OT Number Lo .......................................................................................................................... 01xxF1DAPokémon Loyalty (use FF to maximum).................................................................................................... 01xx05DBPokémon Health (use 01 for PokéRUS) .................................................................................................... 01xx06DBPokémon Status (use 00 to heal) ............................................................................................................... 01xx0ADB

Sixth PokémonPokémon Number ..................................................................................................................................... 01xx1ADBPokémon Held Item .................................................................................................................................. 01xx1BDBPokémon OT Number Hi .......................................................................................................................... 01xx20DBPokémon OT Number Lo .......................................................................................................................... 01xx21DBPokémon Loyalty (use FF to maximum).................................................................................................... 01xx35DBPokémon Health (use 01 for PokéRUS) .................................................................................................... 01xx36DBPokémon Status (use 00 to heal) ............................................................................................................... 01xx3ADB

4.1.6 Pokémon Team OT Names

For each of the 6 Pokémon in the team, the game stores the name of the Original Trainer. Each trainer'sname can be up to 7 values long (see Appendix D) and must contain the value 50 after the last character toend the name. Here are the codes:

First PokémonPokémon OT Character #1 ........................................................................................................................ 01xx4ADBPokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx4BDBPokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx4CDBPokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx4DDBPokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx4EDBPokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx4FDBPokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx50DBPokémon OT End-of-Name....................................................................................................................... 015051DBPokémon OT Character (not used)............................................................................................................. 010052DBPokémon OT Character (not used)............................................................................................................. 010053DBPokémon OT Character (not used)............................................................................................................. 010054DB

Second PokémonPokémon OT Character #1 ........................................................................................................................ 01xx55DBPokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx56DBPokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx57DBPokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx58DBPokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx59DBPokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx5ADBPokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx5BDBPokémon OT End-of-Name....................................................................................................................... 01505CDBPokémon OT Character (not used)............................................................................................................. 01005DDBPokémon OT Character (not used)............................................................................................................. 01005EDBPokémon OT Character (not used)............................................................................................................. 01005FDB

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Third PokémonPokémon OT Character #1 ........................................................................................................................ 01xx60DBPokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx61DBPokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx62DBPokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx63DBPokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx64DBPokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx65DBPokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx66DBPokémon OT End-of-Name....................................................................................................................... 015067DBPokémon OT Character (not used)............................................................................................................. 010068DBPokémon OT Character (not used)............................................................................................................. 010069DBPokémon OT Character (not used)............................................................................................................. 01006ADB

Fourth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx6BDBPokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx6CDBPokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx6DDBPokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx6EDBPokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx6FDBPokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx70DBPokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx71DBPokémon OT End-of-Name....................................................................................................................... 015072DBPokémon OT Character (not used)............................................................................................................. 010073DBPokémon OT Character (not used)............................................................................................................. 010074DBPokémon OT Character (not used)............................................................................................................. 010075DB

Fifth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx76DBPokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx77DBPokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx78DBPokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx79DBPokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx7ADBPokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx7BDBPokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx7CDBPokémon OT End-of-Name....................................................................................................................... 01507DDBPokémon OT Character (not used)............................................................................................................. 01007EDBPokémon OT Character (not used)............................................................................................................. 01007FDBPokémon OT Character (not used)............................................................................................................. 010080DB

Sixth PokémonPokémon OT Character #1 ........................................................................................................................ 01xx81DBPokémon OT Character #2 (use 50 for end-of-name)................................................................................. 01xx82DBPokémon OT Character #3 (use 50 for end-of-name)................................................................................. 01xx83DBPokémon OT Character #4 (use 50 for end-of-name)................................................................................. 01xx84DBPokémon OT Character #5 (use 50 for end-of-name)................................................................................. 01xx85DBPokémon OT Character #6 (use 50 for end-of-name)................................................................................. 01xx86DBPokémon OT Character #7 (use 50 for end-of-name)................................................................................. 01xx87DBPokémon OT End-of-Name....................................................................................................................... 015088DBPokémon OT Character (not used)............................................................................................................. 010089DBPokémon OT Character (not used)............................................................................................................. 01008ADBPokémon OT Character (not used)............................................................................................................. 01008BDB

4.1.7 Pokémon Team Nicknames

In addition to the Original Trainer, the game stores nicknames for the 6 Pokémon in the team. Eachnickname can be up to 10 values long (see Appendix D) and must contain the value 50 after the lastcharacter to end the name. Here are the codes:

First PokémonPokémon Nickname Character #1.............................................................................................................. 01xx8CDB

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Pokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xx8DDBPokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xx8EDBPokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xx8FDBPokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xx90DBPokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xx91DBPokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xx92DBPokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xx93DBPokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xx94DBPokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xx95DBPokémon Nickname End-of-Name............................................................................................................. 015096DB

Second PokémonPokémon Nickname Character #1.............................................................................................................. 01xx97DBPokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xx98DBPokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xx99DBPokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xx9ADBPokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xx9BDBPokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xx9CDBPokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xx9DDBPokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xx9EDBPokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xx9FDBPokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxA0DBPokémon Nickname End-of-Name............................................................................................................. 0150A1DB

Third PokémonPokémon Nickname Character #1.............................................................................................................. 01xxA2DBPokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxA3DBPokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxA4DBPokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxA5DBPokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxA6DBPokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxA7DBPokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxA8DBPokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxA9DBPokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxAADBPokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxABDBPokémon Nickname End-of-Name............................................................................................................. 0150ACDB

Fourth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxADDBPokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxAEDBPokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxAFDBPokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxB0DBPokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxB1DBPokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxB2DBPokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxB3DBPokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxB4DBPokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxB5DBPokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxB6DBPokémon Nickname End-of-Name............................................................................................................. 0150B7DB

Fifth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxB8DBPokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxB9DBPokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxBADBPokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxBBDBPokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxBCDBPokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxBDDBPokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxBEDBPokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxBFDBPokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxC0DBPokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxC1DBPokémon Nickname End-of-Name............................................................................................................. 0150C2DB

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Sixth PokémonPokémon Nickname Character #1.............................................................................................................. 01xxC3DBPokémon Nickname Character #2 (use 50 for end-of-name)....................................................................... 01xxC4DBPokémon Nickname Character #3 (use 50 for end-of-name)....................................................................... 01xxC5DBPokémon Nickname Character #4 (use 50 for end-of-name)....................................................................... 01xxC6DBPokémon Nickname Character #5 (use 50 for end-of-name)....................................................................... 01xxC7DBPokémon Nickname Character #6 (use 50 for end-of-name)....................................................................... 01xxC8DBPokémon Nickname Character #7 (use 50 for end-of-name)....................................................................... 01xxC9DBPokémon Nickname Character #8 (use 50 for end-of-name)....................................................................... 01xxCADBPokémon Nickname Character #9 (use 50 for end-of-name)....................................................................... 01xxCBDBPokémon Nickname Character #10 (use 50 for end-of-name)..................................................................... 01xxCCDBPokémon Nickname End-of-Name............................................................................................................. 0150CDDB

4.2 Player's Name

The player's name is the name selected at the beginning of the game. This is the same name used toidentify the Original Trainer of the Pokémon in the team and in the PC. The name can be up to 7 valueslong (see Appendix D) and must end with the value 50 after the last character to end the name. Here arethe codes:

Player's Name Character #1....................................................................................................................... 01xxA3D1Player's Name Character #2 (use 50 for end-of-name) ............................................................................... 01xxA4D1Player's Name Character #3 (use 50 for end-of-name) ............................................................................... 01xxA5D1Player's Name Character #4 (use 50 for end-of-name) ............................................................................... 01xxA6D1Player's Name Character #5 (use 50 for end-of-name) ............................................................................... 01xxA7D1Player's Name Character #6 (use 50 for end-of-name) ............................................................................... 01xxA8D1Player's Name Character #7 (use 50 for end-of-name) ............................................................................... 01xxA9D1Player's Name End-of-Name ..................................................................................................................... 0150AAD1Player's Name Character (not used) ........................................................................................................... 0100ABD1Player's Name Character (not used) ........................................................................................................... 0100ACD1Player's Name Character (not used) ........................................................................................................... 0100ADD1

4.3 Player's Identification

The player's identification is the number generated at the beginning of the game to identify the player. Likethe player's name, identification is used with each Pokémon to identify the Original Trainer. This numberis stored as a hexidecimal number (see Section 1.2) containing two values. The range for player'sidentification is 1-65535 in decimal format. Here are the codes:

Player's Identification Hi ........................................................................................................................... 01xxA1D1Player's Identification Lo........................................................................................................................... 01xxA2D1

4.4 Player's Money and Coins

The player's money and the coins in the coin case held by the player have been stored in the traditionalhexidecimal format (see Section 1.2) with these two games. Values for these codes must be converted froma decimal format to a hexidecimal format before using. In addition, the player's mom can also hold some ofthe player's money. Here are the codes:

Player's Money #3 (use 0F for maximum) ................................................................................................. 01xx73D5Player's Money #2 (use 42 for maximum) ................................................................................................. 01xx74D5Player's Money #1 (use 3F for maximum) ................................................................................................. 01xx75D5

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Player's Money with Mom #3 (use 0F for maximum)................................................................................. 01xx76D5Player's Money with Mom #2 (use 42 for maximum)................................................................................. 01xx77D5Player's Money with Mom #1 (use 3F for maximum)................................................................................. 01xx78D5

Coins in Coin Case Hi (use 27 for maximum) ........................................................................................... 01xx7AD5Coins in Coin Case Lo (use 0F for maximum)........................................................................................... 01xx7BD5

4.5 Rival's Name

Like the player, the rival was given a name at the start of the game. The rival's name can also be up to 7values long with the value 50 after the last character to end the name. Here are the codes:

Rival's Name Character #1 ........................................................................................................................ 01xxB9D1Rival's Name Character #2 (use 50 for end-of-name)................................................................................. 01xxBAD1Rival's Name Character #3 (use 50 for end-of-name)................................................................................. 01xxBBD1Rival's Name Character #4 (use 50 for end-of-name)................................................................................. 01xxBCD1Rival's Name Character #5 (use 50 for end-of-name)................................................................................. 01xxBDD1Rival's Name Character #6 (use 50 for end-of-name)................................................................................. 01xxBED1Rival's Name Character #7 (use 50 for end-of-name)................................................................................. 01xxBFD1Rival's Name End-of-Name....................................................................................................................... 0150C0D1Rival's Name Character (not used)............................................................................................................. 0100C1D1Rival's Name Character (not used)............................................................................................................. 0100C2D1Rival's Name Character (not used)............................................................................................................. 0100C3D1

4.6 The PokéDEX

To save space there are several areas that make use of the binary format (see Section 1.1) to store up to 8entries in a single value. The PokéDEX is one of these areas for which 8 Pokémon can be identified withinone value. Each Pokémon in the PokéDEX can either be 0 (disabled) or 1 (enabled). Identification startsfrom the lowest binary digit and works up to the highest binary digit in each value. The PokéDEX is madeup of two lists. The first list identifies Pokémon seen by the player while the second list identifiesPokémon the player owns. A Pokémon's name appears in the PokéDEX whenever that Pokémon is enabledin the first list. The second list places a Poké Ball next to the name of those Pokémon that are enabled inthe second list. It is important to make changes to both lists when adding Pokémon the player owns. A newthird list added in Pokémon Gold/Silver provides for the storage of the 26 different Unown Pokémon. Thislist stores a value for each of the different Unown's captured for the 26 letters of the alphabet. The codesuse the hexidecimal values 01-1A for these Pokémon.

4.6.1 Seen by Player

The first list in the PokéDEX identifies the Pokémon that have been seen by the player. The PokéDEX willdisplay the name for every Pokémon that is enabled in this list. Here are the codes:

PokéDEX Seen 001-008 (use FF for ALL) ................................................................................................ 01xx04DCPokéDEX Seen 009-016 (use FF for ALL) ................................................................................................ 01xx05DCPokéDEX Seen 017-024 (use FF for ALL) ................................................................................................ 01xx06DCPokéDEX Seen 025-032 (use FF for ALL) ................................................................................................ 01xx07DCPokéDEX Seen 033-040 (use FF for ALL) ................................................................................................ 01xx08DCPokéDEX Seen 041-048 (use FF for ALL) ................................................................................................ 01xx09DCPokéDEX Seen 049-056 (use FF for ALL) ................................................................................................ 01xx0ADCPokéDEX Seen 057-064 (use FF for ALL) ................................................................................................ 01xx0BDCPokéDEX Seen 065-072 (use FF for ALL) ................................................................................................ 01xx0CDCPokéDEX Seen 073-080 (use FF for ALL) ................................................................................................ 01xx0DDCPokéDEX Seen 081-088 (use FF for ALL) ................................................................................................ 01xx0EDCPokéDEX Seen 089-096 (use FF for ALL) ................................................................................................ 01xx0FDCPokéDEX Seen 097-104 (use FF for ALL) ................................................................................................ 01xx10DC

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PokéDEX Seen 105-112 (use FF for ALL) ................................................................................................ 01xx11DCPokéDEX Seen 113-120 (use FF for ALL) ................................................................................................ 01xx12DCPokéDEX Seen 121-128 (use FF for ALL) ................................................................................................ 01xx13DCPokéDEX Seen 129-136 (use FF for ALL) ................................................................................................ 01xx14DCPokéDEX Seen 137-144 (use FF for ALL) ................................................................................................ 01xx15DCPokéDEX Seen 145-152 (use FF for ALL) ................................................................................................ 01xx16DCPokéDEX Seen 153-160 (use FF for ALL) ................................................................................................ 01xx17DCPokéDEX Seen 161-168 (use FF for ALL) ................................................................................................ 01xx18DCPokéDEX Seen 169-176 (use FF for ALL) ................................................................................................ 01xx19DCPokéDEX Seen 177-184 (use FF for ALL) ................................................................................................ 01xx1ADCPokéDEX Seen 185-192 (use FF for ALL) ................................................................................................ 01xx1BDCPokéDEX Seen 193-200 (use FF for ALL) ................................................................................................ 01xx1CDCPokéDEX Seen 201-208 (use FF for ALL) ................................................................................................ 01xx1DDCPokéDEX Seen 209-216 (use FF for ALL) ................................................................................................ 01xx1EDCPokéDEX Seen 217-224 (use FF for ALL) ................................................................................................ 01xx1FDCPokéDEX Seen 225-232 (use FF for ALL) ................................................................................................ 01xx20DCPokéDEX Seen 233-240 (use FF for ALL) ................................................................................................ 01xx21DCPokéDEX Seen 241-248 (use FF for ALL) ................................................................................................ 01xx22DCPokéDEX Seen 249-251 (use 07 for ALL) ................................................................................................ 01xx23DC

4.6.2 Own by Player

The second list in the PokéDEX identifies the Pokémon that the player owns. A Poké Ball will be placednext to the name for every Pokémon enabled in this list. Here are the codes:

PokéDEX Own 001-008 (use FF for ALL) ................................................................................................ 01xxE4DBPokéDEX Own 009-016 (use FF for ALL) ................................................................................................ 01xxE5DBPokéDEX Own 017-024 (use FF for ALL) ................................................................................................ 01xxE6DBPokéDEX Own 025-032 (use FF for ALL) ................................................................................................ 01xxE7DBPokéDEX Own 033-040 (use FF for ALL) ................................................................................................ 01xxE8DBPokéDEX Own 041-048 (use FF for ALL) ................................................................................................ 01xxE9DBPokéDEX Own 049-056 (use FF for ALL) ................................................................................................ 01xxEADBPokéDEX Own 057-064 (use FF for ALL) ................................................................................................ 01xxEBDBPokéDEX Own 065-072 (use FF for ALL) ................................................................................................ 01xxECDBPokéDEX Own 073-080 (use FF for ALL) ................................................................................................ 01xxEDDBPokéDEX Own 081-088 (use FF for ALL) ................................................................................................ 01xxEEDBPokéDEX Own 089-096 (use FF for ALL) ................................................................................................ 01xxEFDBPokéDEX Own 097-104 (use FF for ALL) ................................................................................................ 01xxF0DBPokéDEX Own 105-112 (use FF for ALL) ................................................................................................ 01xxF1DBPokéDEX Own 113-120 (use FF for ALL) ................................................................................................ 01xxF2DBPokéDEX Own 121-128 (use FF for ALL) ................................................................................................ 01xxF3DBPokéDEX Own 129-136 (use FF for ALL) ................................................................................................ 01xxF4DBPokéDEX Own 137-144 (use FF for ALL) ................................................................................................ 01xxF5DBPokéDEX Own 145-152 (use FF for ALL) ................................................................................................ 01xxF6DBPokéDEX Own 153-160 (use FF for ALL) ................................................................................................ 01xxF7DBPokéDEX Own 161-168 (use FF for ALL) ................................................................................................ 01xxF8DBPokéDEX Own 169-176 (use FF for ALL) ................................................................................................ 01xxF9DBPokéDEX Own 177-184 (use FF for ALL) ................................................................................................ 01xxFADBPokéDEX Own 185-192 (use FF for ALL) ................................................................................................ 01xxFBDBPokéDEX Own 193-200 (use FF for ALL) ................................................................................................ 01xxFCDBPokéDEX Own 201-208 (use FF for ALL) ................................................................................................ 01xxFDDBPokéDEX Own 209-216 (use FF for ALL) ................................................................................................ 01xxFEDBPokéDEX Own 217-224 (use FF for ALL) ................................................................................................ 01xxFFDBPokéDEX Own 225-232 (use FF for ALL) ................................................................................................ 01xx00DCPokéDEX Own 233-240 (use FF for ALL) ................................................................................................ 01xx01DCPokéDEX Own 241-248 (use FF for ALL) ................................................................................................ 01xx02DCPokéDEX Own 249-251 (use 07 for ALL) ................................................................................................ 01xx03DC

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4.6.3 Unown Addition

The third list in the PokéDEX identifies the different Unown Pokémon that have been captured. Each timea new Unown is captured the value of the Unown is added to the list. The values in this list identify onlyone Pokémon each. Here are the codes:

PokéDEX Unown Slot #1 (use 01 for A)................................................................................................... 01xx24DCPokéDEX Unown Slot #2 (use 02 for B)................................................................................................... 01xx25DCPokéDEX Unown Slot #3 (use 03 for C)................................................................................................... 01xx26DCPokéDEX Unown Slot #4 (use 04 for D)................................................................................................... 01xx27DCPokéDEX Unown Slot #5 (use 05 for E) ................................................................................................... 01xx28DCPokéDEX Unown Slot #6 (use 06 for F) ................................................................................................... 01xx29DCPokéDEX Unown Slot #7 (use 07 for G)................................................................................................... 01xx2ADCPokéDEX Unown Slot #8 (use 08 for H)................................................................................................... 01xx2BDCPokéDEX Unown Slot #9 (use 09 for I) .................................................................................................... 01xx2CDCPokéDEX Unown Slot #10 (use 0A for J) .................................................................................................. 01xx2DDCPokéDEX Unown Slot #11 (use 0B for K)................................................................................................. 01xx2EDCPokéDEX Unown Slot #12 (use 0C for L) ................................................................................................. 01xx2FDCPokéDEX Unown Slot #13 (use 0D for M) ................................................................................................ 01xx30DCPokéDEX Unown Slot #14 (use 0E for N)................................................................................................. 01xx31DCPokéDEX Unown Slot #15 (use 0F for O)................................................................................................. 01xx32DCPokéDEX Unown Slot #16 (use 10 for P).................................................................................................. 01xx33DCPokéDEX Unown Slot #17 (use 11 for Q)................................................................................................. 01xx34DCPokéDEX Unown Slot #18 (use 12 for R) ................................................................................................. 01xx35DCPokéDEX Unown Slot #19 (use 13 for S).................................................................................................. 01xx36DCPokéDEX Unown Slot #20 (use 14 for T) ................................................................................................. 01xx37DCPokéDEX Unown Slot #21 (use 15 for U)................................................................................................. 01xx38DCPokéDEX Unown Slot #22 (use 16 for V)................................................................................................. 01xx39DCPokéDEX Unown Slot #23 (use 17 for W) ................................................................................................ 01xx3ADCPokéDEX Unown Slot #24 (use 18 for X)................................................................................................. 01xx3BDCPokéDEX Unown Slot #25 (use 19 for Y)................................................................................................. 01xx3CDCPokéDEX Unown Slot #26 (use 1A for Z) ................................................................................................. 01xx3DDC

4.7 Badges Earned

Like the PokéDEX, the 8 badges earned in the Johto and Kanto regions are stored in single values. Toselect specific badges, add together the desired values below for the desired region and place it in theregions code. Here are the values and codes:

Zephyr Badge ....................................................... 01Hive Badge........................................................... 02Plain Badge .......................................................... 04Fog Badge ............................................................ 08

Storm Badge .........................................................10Mineral Badge.......................................................20Glacier Badge .......................................................40Rising Badge.........................................................80

Johto Badges (use FF for ALL) ................................................................................................................. 01xx7CD5

Boulder Badge...................................................... 01Cascade Badge ..................................................... 02Thunder Badge ..................................................... 04Rainbow Badge .................................................... 08

Soul Badge............................................................10Marsh Badge.........................................................20Volcano Badge......................................................40Earth Badge ..........................................................80

Kanto Badges (use FF for ALL) ................................................................................................................ 01xx7DD5

4.8 Items in Pack

With the introduction to Pokémon Gold/Silver comes a new and improved pack containing 4 separatepockets. These pockets are labelled as the "Items Pocket", "Balls Pocket", "Key Items Pocket" and

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"TM/HM Pocket". The "Items Pocket" works just like the pack in the previous three games and can holdup to 20 different items. The additional pockets can store up to 12 items in the "Balls Pocket", 25 items inthe "Key Items Pocket", and any available TM/HM in the "TM/HM Pocket". When adding or changingitems make sure to choose the correct pocket for the desired item.

4.8.1 The Pack - Items Pocket

There are 42 values used to identify the 20 possible items that can be held in the Items Pocket. It startswith a value that identifies the number of different items currently available. Each item after that requirestwo values to identify the items number (see Appendix C) and the quantity of that item. As with any datalist the value FF must appear after the last item to end the list. Here are the codes:

Number of Items in Pocket (use 14 for maximum)..................................................................................... 01xxB7D5Item #1 Number (use FF for end-of-list) .................................................................................................... 01xxB8D5Item #1 Quantity (use 63 for maximum).................................................................................................... 01xxB9D5Item #2 Number (use FF for end-of-list) .................................................................................................... 01xxBAD5Item #2 Quantity (use 63 for maximum).................................................................................................... 01xxBBD5Item #3 Number (use FF for end-of-list) .................................................................................................... 01xxBCD5Item #3 Quantity (use 63 for maximum).................................................................................................... 01xxBDD5Item #4 Number (use FF for end-of-list) .................................................................................................... 01xxBED5Item #4 Quantity (use 63 for maximum).................................................................................................... 01xxBFD5Item #5 Number (use FF for end-of-list) .................................................................................................... 01xxC0D5Item #5 Quantity (use 63 for maximum).................................................................................................... 01xxC1D5Item #6 Number (use FF for end-of-list) .................................................................................................... 01xxC2D5Item #6 Quantity (use 63 for maximum).................................................................................................... 01xxC3D5Item #7 Number (use FF for end-of-list) .................................................................................................... 01xxC4D5Item #7 Quantity (use 63 for maximum).................................................................................................... 01xxC5D5Item #8 Number (use FF for end-of-list) .................................................................................................... 01xxC6D5Item #8 Quantity (use 63 for maximum).................................................................................................... 01xxC7D5Item #9 Number (use FF for end-of-list) .................................................................................................... 01xxC8D5Item #9 Quantity (use 63 for maximum).................................................................................................... 01xxC9D5Item #10 Number (use FF for end-of-list) .................................................................................................. 01xxCAD5Item #10 Quantity (use 63 for maximum).................................................................................................. 01xxCBD5Item #11 Number (use FF for end-of-list) .................................................................................................. 01xxCCD5Item #11 Quantity (use 63 for maximum).................................................................................................. 01xxCDD5Item #12 Number (use FF for end-of-list) .................................................................................................. 01xxCED5Item #12 Quantity (use 63 for maximum).................................................................................................. 01xxCFD5Item #13 Number (use FF for end-of-list) .................................................................................................. 01xxD0D5Item #13 Quantity (use 63 for maximum).................................................................................................. 01xxD1D5Item #14 Number (use FF for end-of-list) .................................................................................................. 01xxD2D5Item #14 Quantity (use 63 for maximum).................................................................................................. 01xxD3D5Item #15 Number (use FF for end-of-list) .................................................................................................. 01xxD4D5Item #15 Quantity (use 63 for maximum).................................................................................................. 01xxD5D5Item #16 Number (use FF for end-of-list) .................................................................................................. 01xxD6D5Item #16 Quantity (use 63 for maximum).................................................................................................. 01xxD7D5Item #17 Number (use FF for end-of-list) .................................................................................................. 01xxD8D5Item #17 Quantity (use 63 for maximum).................................................................................................. 01xxD9D5Item #18 Number (use FF for end-of-list) .................................................................................................. 01xxDAD5Item #18 Quantity (use 63 for maximum).................................................................................................. 01xxDBD5Item #19 Number (use FF for end-of-list) .................................................................................................. 01xxDCD5Item #19 Quantity (use 63 for maximum).................................................................................................. 01xxDDD5Item #20 Number (use FF for end-of-list) .................................................................................................. 01xxDED5Item #20 Quantity (use 63 for maximum).................................................................................................. 01xxDFD5End-of-List ............................................................................................................................................... 01FFE0D5

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4.8.2 The Pack - Balls Pocket

There are 26 values used to identify the 12 possible items that can be held in the Balls Pocket. It starts witha value that identifies the number of different items currently available. Each item after that requires twovalues to identify the items number (see Appendix C) and the quantity of that item. As with any data listthe value FF must appear after the last item to end the list. Here are the codes:

Number of Items in Pocket (use 0C for maximum)..................................................................................... 01xxFCD5Item #1 Number (use FF for end-of-list) .................................................................................................... 01xxFDD5Item #1 Quantity (use 63 for maximum).................................................................................................... 01xxFED5Item #2 Number (use FF for end-of-list) .................................................................................................... 01xxFFD5Item #2 Quantity (use 63 for maximum).................................................................................................... 01xx00D6Item #3 Number (use FF for end-of-list) .................................................................................................... 01xx01D6Item #3 Quantity (use 63 for maximum).................................................................................................... 01xx02D6Item #4 Number (use FF for end-of-list) .................................................................................................... 01xx03D6Item #4 Quantity (use 63 for maximum).................................................................................................... 01xx04D6Item #5 Number (use FF for end-of-list) .................................................................................................... 01xx05D6Item #5 Quantity (use 63 for maximum).................................................................................................... 01xx06D6Item #6 Number (use FF for end-of-list) .................................................................................................... 01xx07D6Item #6 Quantity (use 63 for maximum).................................................................................................... 01xx08D6Item #7 Number (use FF for end-of-list) .................................................................................................... 01xx09D6Item #7 Quantity (use 63 for maximum).................................................................................................... 01xx0AD6Item #8 Number (use FF for end-of-list) .................................................................................................... 01xx0BD6Item #8 Quantity (use 63 for maximum).................................................................................................... 01xx0CD6Item #9 Number (use FF for end-of-list) .................................................................................................... 01xx0DD6Item #9 Quantity (use 63 for maximum).................................................................................................... 01xx0ED6Item #10 Number (use FF for end-of-list) .................................................................................................. 01xx0FD6Item #10 Quantity (use 63 for maximum).................................................................................................. 01xx10D6Item #11 Number (use FF for end-of-list) .................................................................................................. 01xx11D6Item #11 Quantity (use 63 for maximum).................................................................................................. 01xx12D6Item #12 Number (use FF for end-of-list) .................................................................................................. 01xx13D6Item #12 Quantity (use 63 for maximum).................................................................................................. 01xx14D6End-of-List ............................................................................................................................................... 01FF15D6

4.8.3 The Pack - Key Items Pocket

There are 27 values used to identify the 25 possible items that can be held in the Key Items Pocket. It startswith a value that identifies the number of different items currently available. Each item after that requiresonly one value to identify the items number (see Appendix C). As with any data list the value FF mustappear after the last item to end the list. Here are the codes:

Number of Items in Pocket (use 19 for maximum)..................................................................................... 01xxE1D5Item #1 Number (use FF for end-of-list) .................................................................................................... 01xxE2D5Item #2 Number (use FF for end-of-list) .................................................................................................... 01xxE3D5Item #3 Number (use FF for end-of-list) .................................................................................................... 01xxE4D5Item #4 Number (use FF for end-of-list) .................................................................................................... 01xxE5D5Item #5 Number (use FF for end-of-list) .................................................................................................... 01xxE6D5Item #6 Number (use FF for end-of-list) .................................................................................................... 01xxE7D5Item #7 Number (use FF for end-of-list) .................................................................................................... 01xxE8D5Item #8 Number (use FF for end-of-list) .................................................................................................... 01xxE9D5Item #9 Number (use FF for end-of-list) .................................................................................................... 01xxEAD5Item #10 Number (use FF for end-of-list) .................................................................................................. 01xxEBD5Item #11 Number (use FF for end-of-list) .................................................................................................. 01xxECD5Item #12 Number (use FF for end-of-list) .................................................................................................. 01xxEDD5Item #13 Number (use FF for end-of-list) .................................................................................................. 01xxEED5Item #14 Number (use FF for end-of-list) .................................................................................................. 01xxEFD5Item #15 Number (use FF for end-of-list) .................................................................................................. 01xxF0D5

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Item #16 Number (use FF for end-of-list) .................................................................................................. 01xxF1D5Item #17 Number (use FF for end-of-list) .................................................................................................. 01xxF2D5Item #18 Number (use FF for end-of-list) .................................................................................................. 01xxF3D5Item #19 Number (use FF for end-of-list) .................................................................................................. 01xxF4D5Item #20 Number (use FF for end-of-list) .................................................................................................. 01xxF5D5Item #21 Number (use FF for end-of-list) .................................................................................................. 01xxF6D5Item #22 Number (use FF for end-of-list) .................................................................................................. 01xxF7D5Item #23 Number (use FF for end-of-list) .................................................................................................. 01xxF8D5Item #24 Number (use FF for end-of-list) .................................................................................................. 01xxF9D5Item #25 Number (use FF for end-of-list) .................................................................................................. 01xxFAD5End-of-List ............................................................................................................................................... 01FFFBD5

4.8.4 The Pack - TM/HM Pocket

There are 57 values used to identify the 50 TM's and 7 HM's that can be held in the TM/HM Pocket.Rather than store the item number and quantity for each one, this pocket uses a quantity value in theappropriate slot to identify the TM/HM. Here are the codes:

Slot #1 TM01 Quantity (use 00 for none) .................................................................................................. 01xx7ED5Slot #2 TM02 Quantity (use 00 for none) .................................................................................................. 01xx7FD5Slot #3 TM03 Quantity (use 00 for none) .................................................................................................. 01xx80D5Slot #4 TM04 Quantity (use 00 for none) .................................................................................................. 01xx81D5Slot #5 TM05 Quantity (use 00 for none) .................................................................................................. 01xx82D5Slot #6 TM06 Quantity (use 00 for none) .................................................................................................. 01xx83D5Slot #7 TM07 Quantity (use 00 for none) .................................................................................................. 01xx84D5Slot #8 TM08 Quantity (use 00 for none) .................................................................................................. 01xx85D5Slot #9 TM09 Quantity (use 00 for none) .................................................................................................. 01xx86D5Slot #10 TM10 Quantity (use 00 for none) ................................................................................................ 01xx87D5Slot #11 TM11 Quantity (use 00 for none) ................................................................................................ 01xx88D5Slot #12 TM12 Quantity (use 00 for none) ................................................................................................ 01xx89D5Slot #13 TM13 Quantity (use 00 for none) ................................................................................................ 01xx8AD5Slot #14 TM14 Quantity (use 00 for none) ................................................................................................ 01xx8BD5Slot #15 TM15 Quantity (use 00 for none) ................................................................................................ 01xx8CD5Slot #16 TM16 Quantity (use 00 for none) ................................................................................................ 01xx8DD5Slot #17 TM17 Quantity (use 00 for none) ................................................................................................ 01xx8ED5Slot #18 TM18 Quantity (use 00 for none) ................................................................................................ 01xx8FD5Slot #19 TM19 Quantity (use 00 for none) ................................................................................................ 01xx90D5Slot #20 TM20 Quantity (use 00 for none) ................................................................................................ 01xx91D5Slot #21 TM21 Quantity (use 00 for none) ................................................................................................ 01xx92D5Slot #22 TM22 Quantity (use 00 for none) ................................................................................................ 01xx93D5Slot #23 TM23 Quantity (use 00 for none) ................................................................................................ 01xx94D5Slot #24 TM24 Quantity (use 00 for none) ................................................................................................ 01xx95D5Slot #25 TM25 Quantity (use 00 for none) ................................................................................................ 01xx96D5Slot #26 TM26 Quantity (use 00 for none) ................................................................................................ 01xx97D5Slot #27 TM27 Quantity (use 00 for none) ................................................................................................ 01xx98D5Slot #28 TM28 Quantity (use 00 for none) ................................................................................................ 01xx99D5Slot #29 TM29 Quantity (use 00 for none) ................................................................................................ 01xx9AD5Slot #30 TM30 Quantity (use 00 for none) ................................................................................................ 01xx9BD5Slot #31 TM31 Quantity (use 00 for none) ................................................................................................ 01xx9CD5Slot #32 TM32 Quantity (use 00 for none) ................................................................................................ 01xx9DD5Slot #33 TM33 Quantity (use 00 for none) ................................................................................................ 01xx9ED5Slot #34 TM34 Quantity (use 00 for none) ................................................................................................ 01xx9FD5Slot #35 TM35 Quantity (use 00 for none) ................................................................................................ 01xxA0D5Slot #36 TM36 Quantity (use 00 for none) ................................................................................................ 01xxA1D5Slot #37 TM37 Quantity (use 00 for none) ................................................................................................ 01xxA2D5Slot #38 TM38 Quantity (use 00 for none) ................................................................................................ 01xxA3D5Slot #39 TM39 Quantity (use 00 for none) ................................................................................................ 01xxA4D5

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Slot #40 TM40 Quantity (use 00 for none) ................................................................................................ 01xxA5D5Slot #41 TM41 Quantity (use 00 for none) ................................................................................................ 01xxA6D5Slot #42 TM42 Quantity (use 00 for none) ................................................................................................ 01xxA7D5Slot #43 TM43 Quantity (use 00 for none) ................................................................................................ 01xxA8D5Slot #44 TM44 Quantity (use 00 for none) ................................................................................................ 01xxA9D5Slot #45 TM45 Quantity (use 00 for none) ................................................................................................ 01xxAAD5Slot #46 TM46 Quantity (use 00 for none) ................................................................................................ 01xxABD5Slot #47 TM47 Quantity (use 00 for none) ................................................................................................ 01xxACD5Slot #48 TM48 Quantity (use 00 for none) ................................................................................................ 01xxADD5Slot #49 TM49 Quantity (use 00 for none) ................................................................................................ 01xxAED5Slot #50 TM50 Quantity (use 00 for none) ................................................................................................ 01xxAFD5Slot #51 HM01 Quantity (use 00 for none)................................................................................................ 01xxB0D5Slot #52 HM02 Quantity (use 00 for none)................................................................................................ 01xxB1D5Slot #53 HM03 Quantity (use 00 for none)................................................................................................ 01xxB2D5Slot #54 HM04 Quantity (use 00 for none)................................................................................................ 01xxB3D5Slot #55 HM05 Quantity (use 00 for none)................................................................................................ 01xxB4D5Slot #56 HM06 Quantity (use 00 for none)................................................................................................ 01xxB5D5Slot #57 HM07 Quantity (use 00 for none)................................................................................................ 01xxB6D5

4.9 Items in Player's PC

There are 102 values used to identify the 50 possible items that can be held in the player's PC. It starts witha value that identifies the number of different items currently available. Each item after that requires twovalues to identify the items number (see Appendix C) and the quantity of that item. As with any data listthe value FF must appear after the last item to end the list. Here are the codes:

Number of Items in Player's PC (use 32 for maximum) ............................................................................. 01xx16D6Item #1 Number (use FF for end-of-list) .................................................................................................... 01xx17D6Item #1 Quantity (use 63 for maximum).................................................................................................... 01xx18D6Item #2 Number (use FF for end-of-list) .................................................................................................... 01xx19D6Item #2 Quantity (use 63 for maximum).................................................................................................... 01xx1AD6Item #3 Number (use FF for end-of-list) .................................................................................................... 01xx1BD6Item #3 Quantity (use 63 for maximum).................................................................................................... 01xx1CD6Item #4 Number (use FF for end-of-list) .................................................................................................... 01xx1DD6Item #4 Quantity (use 63 for maximum).................................................................................................... 01xx1ED6Item #5 Number (use FF for end-of-list) .................................................................................................... 01xx1FD6Item #5 Quantity (use 63 for maximum).................................................................................................... 01xx20D6Item #6 Number (use FF for end-of-list) .................................................................................................... 01xx21D6Item #6 Quantity (use 63 for maximum).................................................................................................... 01xx22D6Item #7 Number (use FF for end-of-list) .................................................................................................... 01xx23D6Item #7 Quantity (use 63 for maximum).................................................................................................... 01xx24D6Item #8 Number (use FF for end-of-list) .................................................................................................... 01xx25D6Item #8 Quantity (use 63 for maximum).................................................................................................... 01xx26D6Item #9 Number (use FF for end-of-list) .................................................................................................... 01xx27D6Item #9 Quantity (use 63 for maximum).................................................................................................... 01xx28D6Item #10 Number (use FF for end-of-list) .................................................................................................. 01xx29D6Item #10 Quantity (use 63 for maximum).................................................................................................. 01xx2AD6Item #11 Number (use FF for end-of-list) .................................................................................................. 01xx2BD6Item #11 Quantity (use 63 for maximum).................................................................................................. 01xx2CD6Item #12 Number (use FF for end-of-list) .................................................................................................. 01xx2DD6Item #12 Quantity (use 63 for maximum).................................................................................................. 01xx2ED6Item #13 Number (use FF for end-of-list) .................................................................................................. 01xx2FD6Item #13 Quantity (use 63 for maximum).................................................................................................. 01xx30D6Item #14 Number (use FF for end-of-list) .................................................................................................. 01xx31D6Item #14 Quantity (use 63 for maximum).................................................................................................. 01xx32D6Item #15 Number (use FF for end-of-list) .................................................................................................. 01xx33D6Item #15 Quantity (use 63 for maximum).................................................................................................. 01xx34D6

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Item #16 Number (use FF for end-of-list) .................................................................................................. 01xx35D6Item #16 Quantity (use 63 for maximum).................................................................................................. 01xx36D6Item #17 Number (use FF for end-of-list) .................................................................................................. 01xx37D6Item #17 Quantity (use 63 for maximum).................................................................................................. 01xx38D6Item #18 Number (use FF for end-of-list) .................................................................................................. 01xx39D6Item #18 Quantity (use 63 for maximum).................................................................................................. 01xx3AD6Item #19 Number (use FF for end-of-list) .................................................................................................. 01xx3BD6Item #19 Quantity (use 63 for maximum).................................................................................................. 01xx3CD6Item #20 Number (use FF for end-of-list) .................................................................................................. 01xx3DD6Item #20 Quantity (use 63 for maximum).................................................................................................. 01xx3ED6Item #21 Number (use FF for end-of-list) .................................................................................................. 01xx3FD6Item #21 Quantity (use 63 for maximum).................................................................................................. 01xx40D6Item #22 Number (use FF for end-of-list) .................................................................................................. 01xx41D6Item #22 Quantity (use 63 for maximum).................................................................................................. 01xx42D6Item #23 Number (use FF for end-of-list) .................................................................................................. 01xx43D6Item #23 Quantity (use 63 for maximum).................................................................................................. 01xx44D6Item #24 Number (use FF for end-of-list) .................................................................................................. 01xx45D6Item #24 Quantity (use 63 for maximum).................................................................................................. 01xx46D6Item #25 Number (use FF for end-of-list) .................................................................................................. 01xx47D6Item #25 Quantity (use 63 for maximum).................................................................................................. 01xx48D6Item #26 Number (use FF for end-of-list) .................................................................................................. 01xx49D6Item #26 Quantity (use 63 for maximum).................................................................................................. 01xx4AD6Item #27 Number (use FF for end-of-list) .................................................................................................. 01xx4BD6Item #27 Quantity (use 63 for maximum).................................................................................................. 01xx4CD6Item #28 Number (use FF for end-of-list) .................................................................................................. 01xx4DD6Item #28 Quantity (use 63 for maximum).................................................................................................. 01xx4ED6Item #29 Number (use FF for end-of-list) .................................................................................................. 01xx4FD6Item #29 Quantity (use 63 for maximum).................................................................................................. 01xx50D6Item #30 Number (use FF for end-of-list) .................................................................................................. 01xx51D6Item #30 Quantity (use 63 for maximum).................................................................................................. 01xx52D6Item #31 Number (use FF for end-of-list) .................................................................................................. 01xx53D6Item #31 Quantity (use 63 for maximum).................................................................................................. 01xx54D6Item #32 Number (use FF for end-of-list) .................................................................................................. 01xx55D6Item #32 Quantity (use 63 for maximum).................................................................................................. 01xx56D6Item #33 Number (use FF for end-of-list) .................................................................................................. 01xx57D6Item #33 Quantity (use 63 for maximum).................................................................................................. 01xx58D6Item #34 Number (use FF for end-of-list) .................................................................................................. 01xx59D6Item #34 Quantity (use 63 for maximum).................................................................................................. 01xx5AD6Item #35 Number (use FF for end-of-list) .................................................................................................. 01xx5BD6Item #35 Quantity (use 63 for maximum).................................................................................................. 01xx5CD6Item #36 Number (use FF for end-of-list) .................................................................................................. 01xx5DD6Item #36 Quantity (use 63 for maximum).................................................................................................. 01xx5ED6Item #37 Number (use FF for end-of-list) .................................................................................................. 01xx5FD6Item #37 Quantity (use 63 for maximum).................................................................................................. 01xx60D6Item #38 Number (use FF for end-of-list) .................................................................................................. 01xx61D6Item #38 Quantity (use 63 for maximum).................................................................................................. 01xx62D6Item #39 Number (use FF for end-of-list) .................................................................................................. 01xx63D6Item #39 Quantity (use 63 for maximum).................................................................................................. 01xx64D6Item #40 Number (use FF for end-of-list) .................................................................................................. 01xx65D6Item #40 Quantity (use 63 for maximum).................................................................................................. 01xx66D6Item #41 Number (use FF for end-of-list) .................................................................................................. 01xx67D6Item #41 Quantity (use 63 for maximum).................................................................................................. 01xx68D6Item #42 Number (use FF for end-of-list) .................................................................................................. 01xx69D6Item #42 Quantity (use 63 for maximum).................................................................................................. 01xx6AD6Item #43 Number (use FF for end-of-list) .................................................................................................. 01xx6BD6Item #43 Quantity (use 63 for maximum).................................................................................................. 01xx6CD6Item #44 Number (use FF for end-of-list) .................................................................................................. 01xx6DD6Item #44 Quantity (use 63 for maximum).................................................................................................. 01xx6ED6

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Item #45 Number (use FF for end-of-list) .................................................................................................. 01xx6FD6Item #45 Quantity (use 63 for maximum).................................................................................................. 01xx70D6Item #46 Number (use FF for end-of-list) .................................................................................................. 01xx71D6Item #46 Quantity (use 63 for maximum).................................................................................................. 01xx72D6Item #47 Number (use FF for end-of-list) .................................................................................................. 01xx73D6Item #47 Quantity (use 63 for maximum).................................................................................................. 01xx74D6Item #48 Number (use FF for end-of-list) .................................................................................................. 01xx75D6Item #48 Quantity (use 63 for maximum).................................................................................................. 01xx76D6Item #49 Number (use FF for end-of-list) .................................................................................................. 01xx77D6Item #49 Quantity (use 63 for maximum).................................................................................................. 01xx78D6Item #50 Number (use FF for end-of-list) .................................................................................................. 01xx79D6Item #50 Quantity (use 63 for maximum).................................................................................................. 01xx7AD6End-of-List ............................................................................................................................................... 01FF7BD6

4.10 Bug Catching Contest

The Bug Catching Contest limits the time that can be spent locating and capturing bug type Pokémon. Thiscan be overcome by using the time codes to reset the timer back to 20 minutes. There is also a limitednumber of Park Balls available to capture these Pokémon with. Use the code below to increase the numberof balls left. Here are the codes:

Park Timer Minutes (use 14 for maximum)............................................................................................... 01xx93D1Park Timer Seconds (use 00 for maximum)............................................................................................... 01xx94D1

Park Balls (use 63 for maximum).............................................................................................................. 01xxC3D9

4.11 Game Time Elapsed

While this data area does not provide any real benefit to game play it is a value that continually changesthroughout the game. By providing the codes here in the guide it can be eliminated as a possibility duringgame code hacking. As with many other areas the values in this data area appear in hexidecimal format(see Section 1.2). Here are the codes:

Elapsed Time Hours Hi............................................................................................................................. 01xxEBD1Elapsed Time Hours Lo............................................................................................................................. 01xxECD1

Elapsed Time Minutes............................................................................................................................... 01xxEDD1

4.12 The Six Members of the Trainer's Team

When encountering a trainer or gym leader the game creates a data structure for the opponent's Pokémonteam similar to the one the player has. Because of the size of this data area the entire structure will not beincluded until Part II is released. In the meantime, here are the codes of interest when a battle isencountered. This structure is created by the game when the trainer or gym leader is introduced. Be sure toenable these codes before pressing A at the end of the opponent's introduction. Here are some importantvalues and the codes:

Status=Sleep......................................................... 01Status=Poison ....................................................... 08Status=Burn.......................................................... 10

Status=Freeze........................................................20Status=Paralyze.....................................................40

First PokémonPokémon Status ........................................................................................................................................ 01xx7DDDPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx7FDDPokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx80DDPokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx83DDPokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx84DD

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Pokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx85DDPokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx86DDPokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx87DDPokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx88DDPokémon Special Attack Hi (use 00 for minimum).................................................................................... 01xx89DDPokémon Special Attack Lo (use 01 for minimum).................................................................................... 01xx8ADDPokémon Special Defense Hi (use 00 for minimum).................................................................................. 01xx8BDDPokémon Special Defense Lo (use 01 for minimum) ................................................................................. 01xx8CDD

Second PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxADDDPokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxAFDDPokémon Status ........................................................................................................................................ 01xxB0DDPokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxB3DDPokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxB4DDPokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxB5DDPokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxB6DDPokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxB7DDPokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxB8DDPokémon Special Attack Hi (use 00 for minimum).................................................................................... 01xxB9DDPokémon Special Attack Lo (use 01 for minimum).................................................................................... 01xxBADDPokémon Special Defense Hi (use 00 for minimum).................................................................................. 01xxBBDDPokémon Special Defense Lo (use 01 for minimum) ................................................................................. 01xxBCDD

Third PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xxDDDDPokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xxDFDDPokémon HP Status .................................................................................................................................. 01xxE0DDPokémon Attack Hi (use 00 for minimum)................................................................................................ 01xxE3DDPokémon Attack Lo (use 01 for minimum)................................................................................................ 01xxE4DDPokémon Defense Hi (use 00 for minimum).............................................................................................. 01xxE5DDPokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xxE6DDPokémon Speed Hi (use 00 for minimum)................................................................................................. 01xxE7DDPokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xxE8DDPokémon Special Attack Hi (use 00 for minimum).................................................................................... 01xxE9DDPokémon Special Attack Lo (use 01 for minimum).................................................................................... 01xxEADDPokémon Special Defense Hi (use 00 for minimum).................................................................................. 01xxEBDDPokémon Special Defense Lo (use 01 for minimum) ................................................................................. 01xxECDD

Fourth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx0DDEPokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx0FDEPokémon Status ........................................................................................................................................ 01xx10DEPokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx13DEPokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx14DEPokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx15DEPokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx16DEPokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx17DEPokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx18DEPokémon Special Attack Hi (use 00 for minimum).................................................................................... 01xx19DEPokémon Special Attack Lo (use 01 for minimum).................................................................................... 01xx1ADEPokémon Special Defense Hi (use 00 for minimum).................................................................................. 01xx1BDEPokémon Special Defense Lo (use 01 for minimum) ................................................................................. 01xx1CDE

Fifth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx3DDEPokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx3FDEPokémon Status ........................................................................................................................................ 01xx40DEPokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx43DEPokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx44DEPokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx45DEPokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx46DE

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Pokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx47DEPokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx48DEPokémon Special Attack Hi (use 00 for minimum).................................................................................... 01xx49DEPokémon Special Attack Lo (use 01 for minimum).................................................................................... 01xx4ADEPokémon Special Defense Hi (use 00 for minimum).................................................................................. 01xx4BDEPokémon Special Defense Lo (use 01 for minimum) ................................................................................. 01xx4CDE

Sixth PokémonPokémon HP Available Hi (use 00 for minimum)...................................................................................... 01xx6DDEPokémon HP Available Lo (use 01 for minimum) ..................................................................................... 01xx6FDEPokémon Status ........................................................................................................................................ 01xx70DEPokémon Attack Hi (use 00 for minimum)................................................................................................ 01xx73DEPokémon Attack Lo (use 01 for minimum)................................................................................................ 01xx74DEPokémon Defense Hi (use 00 for minimum).............................................................................................. 01xx75DEPokémon Defense Lo (use 01 for minimum) ............................................................................................. 01xx76DEPokémon Speed Hi (use 00 for minimum)................................................................................................. 01xx77DEPokémon Speed Lo (use 01 for minimum) ................................................................................................ 01xx78DEPokémon Special Attack Hi (use 00 for minimum).................................................................................... 01xx79DEPokémon Special Attack Lo (use 01 for minimum).................................................................................... 01xx7ADEPokémon Special Defense Hi (use 00 for minimum).................................................................................. 01xx7BDEPokémon Special Defense Lo (use 01 for minimum) ................................................................................. 01xx7CDE

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5.0 Hacking Tips

There are 8,192 possible codes for the data area alone in any Gameboy Color game. Less than 50% ofthese have been identified for the five Pokémon games leaving many still to be found. In addition toentering and using codes the GameShark has features for finding new codes. A hacker is someone whouses such devices to search for and test new codes which can then be posted for others to use. This guideprovides some helpful tips on using the GameShark device to locate new codes for Gameboy Color games.

5.1 Finding Codes for Unknown Values

Many codes are found through the use of the unknown value search. In many cases the value stored by thegame may not be known. The only information that is known about the value is whether it remains thesame or whether it changes. This feature is available on both the GameShark Pro v3.0 and the GameSharkv3.1. Before starting an unknown value search it is important to think ahead. Plan on being able toincrease and decrease the value several times playing the game in order to eliminate as many codes aspossible. Now begin the game and perform the following steps to start the unknown value search.GameShark Pro v3.0• GameShark Main Menu (press the GameShark button on top of the unit for the menu)• Code Generator (select this option for the search features)• Start Generator (select this option to enable the search)• Enter Codes (now return to playing the game)GameShark v3.1• GameShark In-Game Menu (press the GameShark button on top of the unit for the menu)• Game Trainer (select this option for the search features)• Unknown Value (select this option to search unknown values)• Start (select this option to enable the search)• Return To Game (select this option to start playing the game)

The GameShark will only allow displaying a small number of codes so it is important to eliminate as manycodes as possible. Start by changing things other than the value of interest and periodically perform thefollowing steps.GameShark Pro v3.0• GameShark Main Menu (press the GameShark button on top of the unit for the menu)• Code Generator (select this option for the search features)• Equal Icon (select this icon to eliminate all values that have changed)• Enter Codes (now return to playing the game)GameShark v3.1• GameShark In-Game Menu (press the GameShark button on top of the unit for the menu)• Equal To Last (select this option to eliminate all values that have changed)• Return To Game (select this option to continue playing the game)

To narrow the results even further start changing the value of interest through game play avoiding as manyother changes as possible and follow these steps.GameShark Pro v3.0• GameShark Main Menu (press the GameShark button on top of the unit for the menu)• Code Generator (select this option for the search features)• Greater Icon (if the value of interest has increased)• Less Icon (if the value of interest has decreased)• Enter Codes (now return to playing the game)GameShark v3.1• GameShark In-Game Menu (press the GameShark button on top of the unit for the menu)• Greater Than Last (if the value of interest has increased)• Less Than Last (if the value of interest has decreased)

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• Different To Last (if the value of interest has made an unknown change)• Return To Game (select this option to continue playing the game)

Once the number of codes has been reduced to a reasonable amount use the "View Results" option from themenu to see the remaining codes. Keep a list of all the codes already known for the game available since itcan be used to eliminate some of the results. Write down the codes that remain and begin testing by usingonly one code at a time. Substitute values into the code and see if the desired results appear in the game.Once the correct code has been found remember to add it to the list of known codes for future reference.

5.2 Finding Codes for Known Values

Available only in the GameShark v3.1 is a new feature to search for known values. This feature givesinstant results and can save a lot of time when the value being searched for is known. Follow these steps toget a list of possible codes.• GameShark In-Game Menu (press the GameShark button on top of the unit for the menu)• Game Trainer (select this option for the search features)• Known Value (select this option to search known values)• Search Value (select this option to start search)• Enter Search Value (use the keypad to enter the search value)• View Results (select this option to list the results of the search)

Now write down all the possible codes and eliminate any that appear in the list of known codes for thegame. Try each of the remaining codes testing only one code at a time. Substitute values into the code andsee if the desired results appear in the game. Once the correct code has been found remember to add it tothe list of known codes for future reference.

5.3 Using the Snapshot Feature

Another new feature of the GameShark v3.1 is the ability to capture the data in the Gameboy system to afile on a PC system. For an experienced hacker these files can also be used to hack new codes. The objectis to make a snapshot before and after the desired value has changed. Using file comparison tools the twosnapshots can be compared for changes. Of course, the key to using this method is knowing where theGameboy's memory area starts in the snapshot file. Here are the addresses for the start of memory:

Pokémon Snapshot with Game Save.......................................................................................................... 00014013Pokémon Snapshot without Game Save ..................................................................................................... 0000C013

5.4 Hacking Challenge

In "The Ultimate Pokémon Codes Guide - Part II" will be a table for restoring the various Item Balls foundthroughout the games. Item Balls are stored in a binary format much like the badges earned in the game. Abinary digit in the value is set to 1 when the player retrieves the ball. Setting the digit back to 0 causes theItem Ball to return in the game. This is a good example for the use of the unkown value search since thereis no way to predict what the old or new values will be. The only thing known about the value is that italways increases when a ball has been retrieved. The values for Item Balls are stored closely within thesame area of memory. This makes it easy to eliminate any codes that don't fall near the ones already found.To start things off, the first Item Balls seen in any of the five Pokémon games are the ones on the table inthe lab. Here are the codes:

Pokémon Red/BlueTable in Professor's Lab - Left Ball (add 08 for retrieved).......................................................................... 01xxABD5Table in Professor's Lab - Center Ball (add 10 for retrieved) ...................................................................... 01xxABD5Table in Professor's Lab - Right Ball (add 20 for retrieved)........................................................................ 01xxABD5Pokémon Gold/SilverTable in Professor's Lab - Left Ball (add 01 for retrieved).......................................................................... 01xx7FD8Table in Professor's Lab - Center Ball (add 02 for retrieved) ...................................................................... 01xx7FD8Table in Professor's Lab - Right Ball (add 04 for retrieved)........................................................................ 01xx7FD8

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6.0 Secret Codes

Up until this point all the codes for the Pokémon games have been designed for making changes that fallwithin the guidelines of the game. The codes that follow are designed for breaking the rules to change theway in which the game is played. The first section is entitled "Public Domain" and contains codes widelyknow throughout the Internet by numerous GameShark users. The two sections that follow present codeshacked by two great GameShark hackers and are the property of those hackers. They have been included inthis guide through the express permission of the hackers named in those sections.

6.1 Public Domain

"I didn't get my GameShark until March of this year. Through theinspiration of great hackers such as Bigsupes and Pittstonjoma I havebeen collecting and hacking codes for all the Pokémon games. I haveput together this guide in an effort to help those who are just gettingstarted. Because of the enormous number of codes available I had tobreak this guide up into two parts. I designed Part I to include all thecodes of interest to the beginner who is just starting to use theirGameShark with the Pokémon games. Part II will include codes ofinterest to the intermediate user. For those advanced users, they willstill have to rely on the Internet and the many good hackers out therethat will continue to create new codes for these games."

GSAttack

RED/BLUESurfing the edge of Cinnabar Island in Pokémon Red/Blue has been a well known trick for catching suchPokémon as those in the Safari Zone. How does this trick work? The game stores a list of the 10 wildPokémon and their levels which it randomly chooses from wherever wild Pokémon are found. It then usesa single value to enable or disable battles with them. Here is a great trick for encountering wild Pokémoninside a Pokémon Center. Use the codes below to change the list of Pokémon and their levels then save thegame while in the center. Now start the game back up with the single code to enable battles with wildPokémon. If a battle does not occur after some time of moving around then set the switch to disable andenable the code once again. Here are the codes:

First Wild Pokémon Level (use 64 for maximum) ..................................................................................... 01xx88D8First Wild Pokémon Number..................................................................................................................... 01xx89D8Second Wild Pokémon Level (use 64 for maximum) ................................................................................. 01xx8AD8Second Wild Pokémon Number................................................................................................................. 01xx8BD8Third Wild Pokémon Level (use 64 for maximum).................................................................................... 01xx8CD8Third Wild Pokémon Number ................................................................................................................... 01xx8DD8Fourth Wild Pokémon Level (use 64 for maximum) .................................................................................. 01xx8ED8Fourth Wild Pokémon Number.................................................................................................................. 01xx8FD8Fifth Wild Pokémon Level (use 64 for maximum)..................................................................................... 01xx90D8Fifth Wild Pokémon Number .................................................................................................................... 01xx91D8Sixth Wild Pokémon Level (use 64 for maximum) .................................................................................... 01xx92D8Sixth Wild Pokémon Number.................................................................................................................... 01xx93D8Seventh Wild Pokémon Level (use 64 for maximum) ................................................................................ 01xx94D8Seventh Wild Pokémon Number................................................................................................................ 01xx95D8Eighth Wild Pokémon Level (use 64 for maximum) .................................................................................. 01xx96D8Eighth Wild Pokémon Number.................................................................................................................. 01xx97D8Nineth Wild Pokémon Level (use 64 for maximum).................................................................................. 01xx98D8Nineth Wild Pokémon Number ................................................................................................................. 01xx99D8Tenth Wild Pokémon Level (use 64 for maximum) ................................................................................... 01xx9AD8Tenth Wild Pokémon Number................................................................................................................... 01xx9BD8

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Enable Wild Pokémon Battles ................................................................................................................... 010A87D8

Set a trainers/gym leaders team to have only one Pokémon. Be sure to enable these codes before pressingA at the end of the opponent's introduction. Here are the two codes needed:

Number of Pokémon in Team (use 06 for maximum) ................................................................................ 01019CD8Second Pokémon in Team (use FF for end-of-list) ..................................................................................... 01FF9ED8

Due to popular demand the code for catching a trainers/gym leaders Pokémon has been included in thisguide. Regardless of the rumors, there is nothing special about these Pokémon that make them anydifferent than catching them in the wild. Using this code is therefore not recommended! When the code isbeing used there are certain things that must be kept in mind. Do not enable the code until the battle withthe desired Pokémon has started. Once the battle has started enable the code and then set the switch back todisable. The battle with the trainer/gym leader will end once the Pokémon has been captured or defeatedand no money will be awarded for the victory. This also makes it impossible to catch more than onePokémon from any trainer/gym leader. Here is the code:

Catch Pokémon from Trainer/Gym Leader................................................................................................. 010157D0

YELLOWSurfing the edge of Cinnabar Island has been removed with the creation of Pokémon Yellow. However, itis still possible to perform the same GameShark code trick to enable battles inside the Pokémon Center.The game stores a list of the 10 wild Pokémon and their levels which it randomly chooses from whereverwild Pokémon are found. It then uses a single value to enable or disable battles with them. Here is a greattrick for encountering wild Pokémon inside a Pokémon Center. Use the codes below to change the list ofPokémon and their levels then save the game while in the center. Now start the game back up with thesingle code to enable battles with wild Pokémon. If a battle does not occur after some time of movingaround then set the switch to disable and enable the code once again. Here are the codes:

First Wild Pokémon Level (use 64 for maximum) ..................................................................................... 01xx87D8First Wild Pokémon Number..................................................................................................................... 01xx88D8Second Wild Pokémon Level (use 64 for maximum) ................................................................................. 01xx89D8Second Wild Pokémon Number................................................................................................................. 01xx8AD8Third Wild Pokémon Level (use 64 for maximum).................................................................................... 01xx8BD8Third Wild Pokémon Number ................................................................................................................... 01xx8CD8Fourth Wild Pokémon Level (use 64 for maximum) .................................................................................. 01xx8DD8Fourth Wild Pokémon Number.................................................................................................................. 01xx8ED8Fifth Wild Pokémon Level (use 64 for maximum)..................................................................................... 01xx8FD8Fifth Wild Pokémon Number .................................................................................................................... 01xx90D8Sixth Wild Pokémon Level (use 64 for maximum) .................................................................................... 01xx91D8Sixth Wild Pokémon Number.................................................................................................................... 01xx92D8Seventh Wild Pokémon Level (use 64 for maximum) ................................................................................ 01xx93D8Seventh Wild Pokémon Number................................................................................................................ 01xx94D8Eighth Wild Pokémon Level (use 64 for maximum) .................................................................................. 01xx95D8Eighth Wild Pokémon Number.................................................................................................................. 01xx96D8Nineth Wild Pokémon Level (use 64 for maximum).................................................................................. 01xx97D8Nineth Wild Pokémon Number ................................................................................................................. 01xx98D8Tenth Wild Pokémon Level (use 64 for maximum) ................................................................................... 01xx99D8Tenth Wild Pokémon Number................................................................................................................... 01xx9AD8

Enable Wild Pokémon Battles ................................................................................................................... 010A86D8

Set a trainers/gym leaders team to have only one Pokémon. Be sure to enable these codes before pressingA at the end of the opponent's introduction. Here are the two codes needed:

Number of Pokémon in Team (use 06 for maximum) ................................................................................ 01019BD8Second Pokémon in Team (use FF for end-of-list) ..................................................................................... 01FF9DD8

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Due to popular demand the code for catching a trainers/gym leaders Pokémon has been included in thisguide. Regardless of the rumors, there is nothing special about these Pokémon that make them anydifferent than catching them in the wild. Using this code is therefore not recommended! When the code isbeing used there are certain things that must be kept in mind. Do not enable the code until the battle withthe desired Pokémon has started. Once the battle has started enable the code and then set the switch back todisable. The battle with the trainer/gym leader will end once the Pokémon has been captured or defeatedand no money will be awarded for the victory. This also makes it impossible to catch more than onePokémon from any trainer/gym leader. Here is the code:

Catch Pokémon from Trainer/Gym Leader................................................................................................. 010156D0

GOLD/SILVERCatching wild Pokémon on Pokémon Gold/Silver has become somewhat easier than the previous threegames. When walking through grassy areas, wild battles become enabled. Upon stumbling across one ofthese wild Pokémon the game places the number and level in two different locations shown below. Oncethe battle has started the game creates additional data for the battling Pokémon which can also be changedthrough the GameShark. Here are the codes:

Wild Pokémon Level ................................................................................................................................ 01xx40D0Wild Pokémon Number............................................................................................................................. 01xxEDD0

Battling Pokémon Held Item ..................................................................................................................... 01xxF0D0Battling Pokémon Status ........................................................................................................................... 01xxFDD0Battling Pokémon HP Available Hi (use 00 for minimum)......................................................................... 01xxFFD0Battling Pokémon HP Available Lo (use 01 for minimum) ........................................................................ 01xx00D1Battling Pokémon Attack Hi (use 00 for minimum)................................................................................... 01xx03D1Battling Pokémon Attack Lo (use 01 for minimum)................................................................................... 01xx04D1Battling Pokémon Defense Hi (use 00 for minimum)................................................................................. 01xx05D1Battling Pokémon Defense Lo (use 01 for minimum) ................................................................................ 01xx06D1Battling Pokémon Speed Hi (use 00 for minimum).................................................................................... 01xx07D1Battling Pokémon Speed Lo (use 01 for minimum) ................................................................................... 01xx08D1Battling Pokémon Special Attack Hi (use 00 for minimum)....................................................................... 01xx09D1Battling Pokémon Special Attack Lo (use 01 for minimum)....................................................................... 01xx0AD1Battling Pokémon Special Defense Hi (use 00 for minimum)..................................................................... 01xx0BD1Battling Pokémon Special Defense Lo (use 01 for minimum) .................................................................... 01xx0CD1

Set a trainers/gym leaders team to have only one Pokémon. Be sure to enable these codes before pressingA at the end of the opponent's introduction. Here are the two codes needed:

Number of Pokémon in Team (use 06 for maximum) ................................................................................ 010155DDSecond Pokémon in Team (use FF for end-of-list) ..................................................................................... 01FF57DD

Due to popular demand the code for catching a trainers/gym leaders Pokémon has been included in thisguide. Regardless of the rumors, there is nothing special about these Pokémon that make them anydifferent than catching them in the wild. Using this code is therefore not recommended! When the code isbeing used there are certain things that must be kept in mind. Do not enable the code until the battle withthe desired Pokémon has started. Once the battle has started enable the code and then set the switch back todisable. The battle with the trainer/gym leader will end once the Pokémon has been captured or defeatedand no money will be awarded for the victory. This also makes it impossible to catch more than onePokémon from any trainer/gym leader. Here is the code:

Catch Pokémon from Trainer/Gym Leader................................................................................................. 010116D1

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6.2 Codes by Bigsupes

"I would like to thank a few people. I would like to thank Interact formaking a great device, Nintendo for making a game that is just so muchfun to hack, The members of Pokerage, Gamefaqs, Gamewinners, andPokemasters. But most importantly the people that I would like tothank are the people at Gameshark.com. The members of Gamesharkhave been so nice and so respectful."

Bigsupes

GOLD/SILVERHere is the ever popular "Bigsupe's Pokémon Creator Code" found in Chapter 5 of Bigsupes collection ofcodes for Pokémon Gold/Silver. Please remember that these codes are for entertainment purposes only andshould not be used by serious gamers.

Pokémon's Height - 1 (use FF for Mewthree)............................................................................................. 01xx39C4Pokémon's Height - 2 (use F6 for Mewthree)............................................................................................. 01xx3BC4Pokémon's Height - 3 (use FD for Mewthree)............................................................................................. 01xx3CC4Pokémon's Weight - 1 (use F9 for Mewthree)............................................................................................ 01xx60C4Pokémon's Weight - 2 (use F9 for Mewthree)............................................................................................ 01xx61C4Pokémon's Weight - 3 (use FE for Mewthree)............................................................................................ 01xx62C4Pokémon's Name - 1 (use 8C for Mewthree) .............................................................................................. 01xxE5C3Pokémon's Name - 2 (use 84 for Mewthree) .............................................................................................. 01xxE6C3Pokémon's Name - 3 (use 96 for Mewthree) .............................................................................................. 01xxE7C3Pokémon's Name - 4 (use 93 for Mewthree) .............................................................................................. 01xxE8C3Pokémon's Name - 5 (use 87 for Mewthree) .............................................................................................. 01xxE9C3Pokémon's Name - 6 (use 91 for Mewthree) .............................................................................................. 01xxEAC3Pokémon's Name - 7 (use 84 for Mewthree) .............................................................................................. 01xxEBC3Pokémon's Name - 8 (use 84 for Mewthree) .............................................................................................. 01xxECC3Pokémon's Nickname - 1 (use 82 for Mewthree) ....................................................................................... 01xx0DC4Pokémon's Nickname - 2 (use 8B for Mewthree) ....................................................................................... 01xx0EC4Pokémon's Nickname - 3 (use 8E for Mewthree) ....................................................................................... 01xx0FC4Pokémon's Nickname - 4 (use 8D for Mewthree) ....................................................................................... 01xx10C4Pokémon's Nickname - 5 (use 84 for Mewthree) ....................................................................................... 01xx11C4Pokémon's Nickname - 6 (use 7F for Mewthree) ....................................................................................... 01xx12C4Pokémon's Nickname - 7 (use 7F for Mewthree) ....................................................................................... 01xx13C4Pokémon's Nickname - 8 (use 7F for Mewthree) ....................................................................................... 01xx14C4Pokémon's Nickname - 9 (use 7F for Mewthree) ....................................................................................... 01xx15C4Pokémon's Number - 1 (use F9 for Mewthree)........................................................................................... 01xx44C4Pokémon's Number - 2 (use F6 for Mewthree)........................................................................................... 01xx45C4Pokémon's Number - 3 (use F6 for Mewthree)........................................................................................... 01xx46C4Pokémon's Cry - 1 (use 63 for Mewthree) ................................................................................................. 01xx17C1Pokémon's Cry - 2 (use 96 for Mewthree) ................................................................................................. 01xx04D0PokéDEX Entry - 1 (use 93 for Mewthree)................................................................................................ 01xx7EC4PokéDEX Entry - 2 (use A7 for Mewthree)................................................................................................ 01xx7FC4PokéDEX Entry - 3 (use A8 for Mewthree)................................................................................................ 01xx80C4PokéDEX Entry - 4 (use BD for Mewthree)................................................................................................ 01xx81C4PokéDEX Entry - 5 (use 7F for Mewthree)................................................................................................ 01xx82C4PokéDEX Entry - 6 (use AF for Mewthree)................................................................................................ 01xx83C4PokéDEX Entry - 7 (use AE for Mewthree)................................................................................................ 01xx84C4PokéDEX Entry - 8 (use AA for Mewthree)................................................................................................ 01xx85C4PokéDEX Entry - 9 (use A4 for Mewthree)................................................................................................ 01xx86C4PokéDEX Entry - 10 (use AC for Mewthree).............................................................................................. 01xx87C4PokéDEX Entry - 11 (use AE for Mewthree).............................................................................................. 01xx88C4PokéDEX Entry - 12 (use AD for Mewthree).............................................................................................. 01xx89C4PokéDEX Entry - 13 (use 7F for Mewthree).............................................................................................. 01xx8AC4PokéDEX Entry - 14 (use A2 for Mewthree).............................................................................................. 01xx8BC4

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PokéDEX Entry - 15 (use A0 for Mewthree).............................................................................................. 01xx8CC4PokéDEX Entry - 16 (use AD for Mewthree).............................................................................................. 01xx8DC4PokéDEX Entry - 17 (use 7F for Mewthree).............................................................................................. 01xx8EC4PokéDEX Entry - 18 (use 7F for Mewthree).............................................................................................. 01xx8FC4PokéDEX Entry - 19 (use AE for Mewthree).............................................................................................. 01xxA6C4PokéDEX Entry - 20 (use AD for Mewthree).............................................................................................. 01xxA7C4PokéDEX Entry - 21 (use AB for Mewthree).............................................................................................. 01xxA8C4PokéDEX Entry - 22 (use B8 for Mewthree).............................................................................................. 01xxA9C4PokéDEX Entry - 23 (use 7F for Mewthree).............................................................................................. 01xxAAC4PokéDEX Entry - 24 (use A1 for Mewthree).............................................................................................. 01xxABC4PokéDEX Entry - 25 (use A4 for Mewthree).............................................................................................. 01xxACC4PokéDEX Entry - 26 (use 7F for Mewthree).............................................................................................. 01xxADC4PokéDEX Entry - 27 (use A7 for Mewthree).............................................................................................. 01xxAEC4PokéDEX Entry - 28 (use A0 for Mewthree).............................................................................................. 01xxAFC4PokéDEX Entry - 29 (use AD for Mewthree).............................................................................................. 01xxB0C4PokéDEX Entry - 30 (use A3 for Mewthree).............................................................................................. 01xxB1C4PokéDEX Entry - 31 (use AB for Mewthree).............................................................................................. 01xxB2C4PokéDEX Entry - 32 (use A4 for Mewthree).............................................................................................. 01xxB3C4PokéDEX Entry - 33 (use A3 for Mewthree).............................................................................................. 01xxB4C4PokéDEX Entry - 34 (use 7F for Mewthree).............................................................................................. 01xxB5C4PokéDEX Entry - 35 (use A1 for Mewthree).............................................................................................. 01xxB6C4PokéDEX Entry - 36 (use B8 for Mewthree).............................................................................................. 01xxB7C4PokéDEX Entry - 37 (use B3 for Mewthree).............................................................................................. 01xxCEC4PokéDEX Entry - 38 (use A7 for Mewthree).............................................................................................. 01xxCFC4PokéDEX Entry - 39 (use A4 for Mewthree).............................................................................................. 01xxD0C4PokéDEX Entry - 40 (use 7F for Mewthree).............................................................................................. 01xxD1C4PokéDEX Entry - 41 (use A4 for Mewthree).............................................................................................. 01xxD2C4PokéDEX Entry - 42 (use AB for Mewthree).............................................................................................. 01xxD3C4PokéDEX Entry - 43 (use A8 for Mewthree).............................................................................................. 01xxD4C4PokéDEX Entry - 44 (use B3 for Mewthree).............................................................................................. 01xxD5C4PokéDEX Entry - 45 (use A4 for Mewthree).............................................................................................. 01xxD6C4PokéDEX Entry - 46 (use 7F for Mewthree).............................................................................................. 01xxD7C4PokéDEX Entry - 47 (use 7F for Mewthree).............................................................................................. 01xxD8C4PokéDEX Entry - 48 (use A5 for Mewthree).............................................................................................. 01xxD9C4PokéDEX Entry - 49 (use A4 for Mewthree).............................................................................................. 01xxDAC4PokéDEX Entry - 50 (use B6 for Mewthree).............................................................................................. 01xxDBC4PokéDEX Entry - 51 (use 7F for Mewthree).............................................................................................. 01xxDCC4PokéDEX Entry - 52 (use 7F for Mewthree).............................................................................................. 01xxDDC4

Pokémon's Nickname - 1 (use 8C for Mewthree) ....................................................................................... 01xxD0C3Pokémon's Nickname - 2 (use 84 for Mewthree) ....................................................................................... 01xxD1C3Pokémon's Nickname - 3 (use 96 for Mewthree) ....................................................................................... 01xxD2C3Pokémon's Nickname - 4 (use 93 for Mewthree) ....................................................................................... 01xxD3C3Pokémon's Nickname - 5 (use 87 for Mewthree) ....................................................................................... 01xxD4C3Pokémon's Nickname - 6 (use 91 for Mewthree) ....................................................................................... 01xxD5C3Pokémon's Nickname - 7 (use 84 for Mewthree) ....................................................................................... 01xxD6C3Pokémon's Nickname - 8 (use 84 for Mewthree) ....................................................................................... 01xxD7C3Pokémon's Nickname - 9 (use E0 for Mewthree) ....................................................................................... 01xxD8C3Pokémon's Name - 1 (use 8C for Mewthree) .............................................................................................. 01xxFAC3Pokémon's Name - 2 (use 84 for Mewthree) .............................................................................................. 01xxFBC3Pokémon's Name - 3 (use 96 for Mewthree) .............................................................................................. 01xxFCC3Pokémon's Name - 4 (use 93 for Mewthree) .............................................................................................. 01xxFDC3Pokémon's Name - 5 (use 87 for Mewthree) .............................................................................................. 01xxFEC3Pokémon's Name - 6 (use 91 for Mewthree) .............................................................................................. 01xxFFC3Pokémon's Name - 7 (use 84 for Mewthree) .............................................................................................. 01xx00C4Pokémon's Name - 8 (use 84 for Mewthree) .............................................................................................. 01xx01C4Pokémon's Number - 1 (use F9 for Mewthree)........................................................................................... 01xxAAC3Pokémon's Number - 2 (use F6 for Mewthree)........................................................................................... 01xxABC3

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Pokémon's Number - 3 (use F6 for Mewthree)........................................................................................... 01xxACC3Pokémon's Type - 1 (use 84 for Mewthree) ............................................................................................... 01xxCDC4Pokémon's Type - 2 (use 95 for Mewthree) ............................................................................................... 01xxCEC4Pokémon's Type - 3 (use 88 for Mewthree) ............................................................................................... 01xxCFC4Pokémon's Type - 4 (use 8B for Mewthree) ............................................................................................... 01xxD0C4Pokémon's Type - 5 (use 7F for Mewthree) ............................................................................................... 01xxD1C4Pokémon's Type - 6 (use 7F for Mewthree) ............................................................................................... 01xxD2C4Pokémon's Type - 7 (use 7F for Mewthree) ............................................................................................... 01xxD3C4Pokémon's Type - 8 (use 8F for Mewthree) ............................................................................................... 01xxE1C4Pokémon's Type - 9 (use 92 for Mewthree) ............................................................................................... 01xxE2C4Pokémon's Type - 10 (use 98 for Mewthree) ............................................................................................. 01xxE3C4Pokémon's Type - 11 (use 82 for Mewthree) ............................................................................................. 01xxE4C4Pokémon's Type - 12 (use 87 for Mewthree) ............................................................................................. 01xxE5C4Pokémon's Type - 13 (use 88 for Mewthree) ............................................................................................. 01xxE6C4Pokémon's Type - 14 (use 82 for Mewthree) ............................................................................................. 01xxE7C4Pokémon's Type - 15 (use 7F for Mewthree) ............................................................................................. 01xxE8C4

6.3 Codes by Pittstonjoma

"I started hacking codes about 7 months ago. At first I had absolutelyno faith in myself, but I decided not to give up, because I am not thetype of person to give up. Every time I kept trying to hack codes I wasmore and more successful. Remember that practice makes perfect andnever to give up and you can accomplish most anything. Now go climbMount Everest!"

Pittstonjoma

GOLD/SILVERHere is the ever popular "Pittstonjoma's Parts In Battle" found in Chapter 3 of Pittstonjoma's collection ofcodes for Pokémon Gold/Silver. Please remember that these codes are for entertainment purposes only andshould not be used by serious gamers.

Parts In Battle - 1 (try different values for different effects) ........................................................................ 91xx1AC4Parts In Battle - 2 (try different values for different effects) ........................................................................ 91xx1BC4Parts In Battle - 3 (try different values for different effects) ........................................................................ 91xx1CC4Parts In Battle - 4 (try different values for different effects) ........................................................................ 91xx1DC4Parts In Battle - 5 (try different values for different effects) ........................................................................ 91xx1EC4Parts In Battle - 6 (try different values for different effects) ........................................................................ 91xx1FC4Parts In Battle - 7 (try different values for different effects) ........................................................................ 91xx2EC4Parts In Battle - 8 (try different values for different effects) ........................................................................ 91xx2FC4Parts In Battle - 9 (try different values for different effects) ........................................................................ 91xx30C4Parts In Battle - 10 (try different values for different effects) ...................................................................... 91xx31C4Parts In Battle - 11 (try different values for different effects) ...................................................................... 91xx32C4Parts In Battle - 12 (try different values for different effects) ...................................................................... 91xx33C4Parts In Battle - 13 (try different values for different effects) ...................................................................... 91xx42C4Parts In Battle - 14 (try different values for different effects) ...................................................................... 91xx43C4Parts In Battle - 15 (try different values for different effects) ...................................................................... 91xx44C4Parts In Battle - 16 (try different values for different effects) ...................................................................... 91xx45C4Parts In Battle - 17 (try different values for different effects) ...................................................................... 91xx46C4Parts In Battle - 18 (try different values for different effects) ...................................................................... 91xx47C4Parts In Battle - 19 (try different values for different effects) ...................................................................... 91xx56C4Parts In Battle - 20 (try different values for different effects) ...................................................................... 91xx57C4Parts In Battle - 21 (try different values for different effects) ...................................................................... 91xx58C4Parts In Battle - 22 (try different values for different effects) ...................................................................... 91xx59C4Parts In Battle - 23 (try different values for different effects) ...................................................................... 91xx5AC4Parts In Battle - 24 (try different values for different effects) ...................................................................... 91xx5BC4Parts In Battle - 25 (try different values for different effects) ...................................................................... 91xx6AC4

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Parts In Battle - 26 (try different values for different effects) ...................................................................... 91xx6BC4Parts In Battle - 27 (try different values for different effects) ...................................................................... 91xx6CC4Parts In Battle - 28 (try different values for different effects) ...................................................................... 91xx6DC4Parts In Battle - 29 (try different values for different effects) ...................................................................... 91xx6EC4Parts In Battle - 30 (try different values for different effects) ...................................................................... 91xx6FC4Parts In Battle - 31 (try different values for different effects) ...................................................................... 91xx7EC4Parts In Battle - 32 (try different values for different effects) ...................................................................... 91xx7FC4Parts In Battle - 33 (try different values for different effects) ...................................................................... 91xx80C4Parts In Battle - 34 (try different values for different effects) ...................................................................... 91xx81C4Parts In Battle - 35 (try different values for different effects) ...................................................................... 91xx82C4Parts In Battle - 36 (try different values for different effects) ...................................................................... 91xx83C4

6.4 Coming Attractions

The release of Part II will be available in late August and will contain the more advanced codes to the fivePokémon games found in this guide. Included will be codes for Item Balls, battle trainers and gym leadersagain, and more. Also to be included will be the newly released Pokémon Crystal codes. Pokémon Crystalwill contain all the codes seen in this guide for Gold/Silver as well as the advanced codes in Part II.

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Appendix A: Pokémon Table

The following table contains the hexidecimal values used in all the codes that identify Pokémon by number.Make sure to use the proper table when locating Pokémon values for a code.

Pokémon Red/Blue/Yellow001 Bulbasaur...................................................... 99002 Ivysaur.......................................................... 09003 Venusaur ...................................................... 9A004 Charmander .................................................. B0005 Charmeleon .................................................. B2006 Charizard...................................................... B4007 Squirtle......................................................... B1008 Wartortle ...................................................... B3009 Blastoise ....................................................... 1C010 Caterpie ........................................................ 7B011 Metapod ....................................................... 7C012 Butterfree...................................................... 7D013 Weedle ......................................................... 70014 Kakuna ......................................................... 71015 Beedrill......................................................... 72016 Pidgey........................................................... 24017 Pidgeotto ...................................................... 96018 Pidgeot ......................................................... 97019 Rattata .......................................................... A5020 Raticate ........................................................ A6021 Spearow........................................................ 05022 Fearow.......................................................... 23023 Ekans............................................................ 6C024 Arbok ........................................................... 2D025 Pikachu......................................................... 54026 Raichu .......................................................... 55027 Sandshrew .................................................... 60028 Sandslash...................................................... 61029 Nidoran ........................................................ 0F030 Nidorina ....................................................... A8031 Nidoqueen .................................................... 10032 Nidoran ........................................................ 03033 Nidorino ....................................................... A7034 Nidoking....................................................... 07035 Clefairy......................................................... 04036 Clefable ........................................................ 8E037 Vulpix .......................................................... 52038 Ninetales....................................................... 53039 Jigglypuff...................................................... 64040 Wigglytuff .................................................... 65041 Zubat ............................................................ 6B042 Golbat........................................................... 82043 Oddish.......................................................... B9044 Gloom........................................................... BA045 Vileplume..................................................... BB046 Paras............................................................. 6D047 Parasect ........................................................ 2E048 Venonat ........................................................ 41049 Venomoth ..................................................... 77

050 Diglett...........................................................3B051 Dugtrio..........................................................76052 Meowth.........................................................4D053 Persian ..........................................................90054 Psyduck.........................................................2F055 Golduck ........................................................80056 Mankey .........................................................39057 Primeape .......................................................75058 Growlithe ......................................................21059 Arcanine........................................................14060 Poliwag .........................................................47061 Poliwhirl .......................................................6E062 Poliwrath.......................................................6F063 Abra..............................................................94064 Kadabra.........................................................26065 Alakazam ......................................................95066 Machop .........................................................6A067 Machoke .......................................................29068 Machamp ......................................................7E069 Bellsprout......................................................BC070 Weepinbell ....................................................BD071 Victreebel......................................................BE072 Tentacool ......................................................18073 Tentacruel .....................................................9B074 Geodude........................................................A9075 Graveler ........................................................27076 Golem...........................................................31077 Ponyta...........................................................A3078 Rapidash .......................................................A4079 Slowpoke ......................................................25080 Slowbro.........................................................08081 Magnemite ....................................................AD082 Magneton ......................................................36083 Farfetch'd ......................................................40084 Doduo ...........................................................46085 Dodrio...........................................................74086 Seel...............................................................3A087 Dewgong.......................................................78088 Grimer ..........................................................0D089 Muk ..............................................................88090 Shellder.........................................................17091 Cloyster.........................................................8B092 Gastly............................................................19093 Haunter .........................................................93094 Gengar ..........................................................0E095 Onix..............................................................22096 Drowzee........................................................30097 Hypno ...........................................................81098 Krabby ..........................................................4E

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099 Kingler ......................................................... 8A100 Voltorb ......................................................... 06101 Electrode ...................................................... 8D102 Exeggcute ..................................................... 0C103 Exeggutor ..................................................... 0A104 Cubone ......................................................... 11105 Marowak ...................................................... 91106 Hitmonlee..................................................... 2B107 Hitmonchan .................................................. 2C108 Lickitung ...................................................... 0B109 Koffing ......................................................... 37110 Weezing........................................................ 8F111 Rhyhorn........................................................ 12112 Rhydon ......................................................... 01113 Chansey ........................................................ 28114 Tangela......................................................... 1E115 Kangaskhan .................................................. 02116 Horsea .......................................................... 5C117 Seadra........................................................... 5D118 Goldeen ........................................................ 9D119 Seaking......................................................... 9E120 Staryu ........................................................... 1B121 Starmie ......................................................... 98122 Mr. Mime ..................................................... 2A123 Scyther ......................................................... 1A124 Jynx.............................................................. 48125 Electabuzz .................................................... 35126 Magmar ........................................................ 33

127 Pinsir.............................................................1D128 Tauros...........................................................3C129 Magikarp.......................................................85130 Gyarados.......................................................16131 Lapras ...........................................................13132 Ditto..............................................................4C133 Eevee ............................................................66134 Vaporeon.......................................................69135 Jolteon ..........................................................68136 Flareon..........................................................67137 Porygon.........................................................AA138 Omanyte........................................................62139 Omastar.........................................................63140 Kabuto ..........................................................5A141 Kabutops.......................................................5B142 Aerodactyl.....................................................AB143 Snorlax..........................................................84144 Articuno ........................................................4A145 Zapdos ..........................................................4B146 Moltres..........................................................49147 Dratini...........................................................58148 Dragonair ......................................................59149 Dragonite ......................................................42150 Mewtwo ........................................................83151 Mew..............................................................15

000 Missing No....................................................B6

Pokémon Gold/Silver001 Bulbasaur...................................................... 01002 Ivysaur.......................................................... 02003 Venusaur ...................................................... 03004 Charmander .................................................. 04005 Charmeleon .................................................. 05006 Charizard...................................................... 06007 Squirtle......................................................... 07008 Wartortle ...................................................... 08009 Blastoise ....................................................... 09010 Caterpie ........................................................ 0A011 Metapod ....................................................... 0B012 Butterfree...................................................... 0C013 Weedle ......................................................... 0D014 Kakuna ......................................................... 0E015 Beedrill......................................................... 0F016 Pidgey........................................................... 10017 Pidgeotto ...................................................... 11018 Pidgeot ......................................................... 12019 Rattata .......................................................... 13020 Raticate ........................................................ 14021 Spearow........................................................ 15022 Fearow.......................................................... 16023 Ekans............................................................ 17024 Arbok ........................................................... 18025 Pikachu......................................................... 19026 Raichu .......................................................... 1A027 Sandshrew .................................................... 1B028 Sandslash...................................................... 1C

029 Nidoran.........................................................1D030 Nidorina........................................................1E031 Nidoqueen.....................................................1F032 Nidoran.........................................................20033 Nidorino........................................................21034 Nidoking .......................................................22035 Clefairy .........................................................23036 Clefable.........................................................24037 Vulpix...........................................................25038 Ninetales .......................................................26039 Jigglypuff ......................................................27040 Wigglytuff.....................................................28041 Zubat.............................................................29042 Golbat ...........................................................2A043 Oddish ..........................................................2B044 Gloom...........................................................2C045 Vileplume .....................................................2D046 Paras .............................................................2E047 Parasect.........................................................2F048 Venonat.........................................................30049 Venomoth......................................................31050 Diglett...........................................................32051 Dugtrio..........................................................33052 Meowth.........................................................34053 Persian ..........................................................35054 Psyduck.........................................................36055 Golduck ........................................................37056 Mankey .........................................................38

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057 Primeape....................................................... 39058 Growlithe...................................................... 3A059 Arcanine ....................................................... 3B060 Poliwag......................................................... 3C061 Poliwhirl....................................................... 3D062 Poliwrath ...................................................... 3E063 Abra ............................................................. 3F064 Kadabra ........................................................ 40065 Alakazam...................................................... 41066 Machop......................................................... 42067 Machoke....................................................... 43068 Machamp...................................................... 44069 Bellsprout ..................................................... 45070 Weepinbell ................................................... 46071 Victreebel ..................................................... 47072 Tentacool...................................................... 48073 Tentacruel..................................................... 49074 Geodude ....................................................... 4A075 Graveler........................................................ 4B076 Golem........................................................... 4C077 Ponyta .......................................................... 4D078 Rapidash....................................................... 4E079 Slowpoke...................................................... 4F080 Slowbro ........................................................ 50081 Magnemite.................................................... 51082 Magneton...................................................... 52083 Farfetch'd...................................................... 53084 Doduo........................................................... 54085 Dodrio .......................................................... 55086 Seel .............................................................. 56087 Dewgong ...................................................... 57088 Grimer.......................................................... 58089 Muk.............................................................. 59090 Shellder ........................................................ 5A091 Cloyster ........................................................ 5B092 Gastly ........................................................... 5C093 Haunter......................................................... 5D094 Gengar.......................................................... 5E095 Onix ............................................................. 5F096 Drowzee ....................................................... 60097 Hypno........................................................... 61098 Krabby.......................................................... 62099 Kingler ......................................................... 63100 Voltorb ......................................................... 64101 Electrode ...................................................... 65102 Exeggcute ..................................................... 66103 Exeggutor ..................................................... 67104 Cubone ......................................................... 68105 Marowak ...................................................... 69106 Hitmonlee..................................................... 6A107 Hitmonchan .................................................. 6B108 Lickitung ...................................................... 6C109 Koffing ......................................................... 6D110 Weezing........................................................ 6E111 Rhyhorn........................................................ 6F112 Rhydon ......................................................... 70113 Chansey ........................................................ 71114 Tangela......................................................... 72

115 Kangaskhan...................................................73116 Horsea...........................................................74117 Seadra ...........................................................75118 Goldeen.........................................................76119 Seaking .........................................................77120 Staryu............................................................78121 Starmie..........................................................79122 Mr. Mime......................................................7A123 Scyther..........................................................7B124 Jynx ..............................................................7C125 Electabuzz.....................................................7D126 Magmar.........................................................7E127 Pinsir.............................................................7F128 Tauros...........................................................80129 Magikarp.......................................................81130 Gyarados.......................................................82131 Lapras ...........................................................83132 Ditto..............................................................84133 Eevee ............................................................85134 Vaporeon.......................................................86135 Jolteon ..........................................................87136 Flareon..........................................................88137 Porygon.........................................................89138 Omanyte........................................................8A139 Omastar.........................................................8B140 Kabuto ..........................................................8C141 Kabutops.......................................................8D142 Aerodactyl.....................................................8E143 Snorlax..........................................................8F144 Articuno ........................................................90145 Zapdos ..........................................................91146 Moltres..........................................................92147 Dratini...........................................................93148 Dragonair ......................................................94149 Dragonite ......................................................95150 Mewtwo ........................................................96151 Mew..............................................................97152 Chikorita .......................................................98153 Bayleef..........................................................99154 Meganium .....................................................9A155 Cyndaquil......................................................9B156 Quilava .........................................................9C157 Typhlosion ....................................................9D158 Totodile.........................................................9E159 Croconaw......................................................9F160 Feraligatr.......................................................A0161 Sentret...........................................................A1162 Furret ............................................................A2163 Hoothoot .......................................................A3164 Noctowl ........................................................A4165 Ledyba ..........................................................A5166 Ledian...........................................................A6167 Spinarak........................................................A7168 Ariados .........................................................A8169 Crobat ...........................................................A9170 Chinchou.......................................................AA171 Lanturn .........................................................AB172 Pichu.............................................................AC

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173 Cleffa ........................................................... AD174 Igglybuff....................................................... AE175 Togepi .......................................................... AF176 Togetic ......................................................... B0177 Natu ............................................................. B1178 Xatu ............................................................. B2179 Mareep ......................................................... B3180 Flaaffy .......................................................... B4181 Ampharos ..................................................... B5182 Bellossom..................................................... B6183 Marill ........................................................... B7184 Azumarill...................................................... B8185 Sudowoodo ................................................... B9186 Politoed ........................................................ BA187 Hoppip.......................................................... BB188 Skiploom ...................................................... BC189 Jumpluff ....................................................... BD190 Aipom .......................................................... BE191 Sunkern ........................................................ BF192 Sunflora........................................................ C0193 Yanma.......................................................... C1194 Wooper......................................................... C2195 Quagsire ....................................................... C3196 Espeon.......................................................... C4197 Umbreon....................................................... C5198 Murkrow....................................................... C6199 Slowking ...................................................... C7200 Misdreavus ................................................... C8201 Unown.......................................................... C9202 Wobbuffet..................................................... CA203 Girafarig ....................................................... CB204 Pineco........................................................... CC205 Forretress...................................................... CD206 Dunsparce..................................................... CE207 Gligar ........................................................... CF208 Steelix .......................................................... D0209 Snubbull ....................................................... D1210 Granbull ....................................................... D2211 Qwilfish........................................................ D3212 Scizor ........................................................... D4213 Shuckle......................................................... D5

214 Heracross ......................................................D6215 Sneasel..........................................................D7216 Teddiursa ......................................................D8217 Ursaring ........................................................D9218 Slugma..........................................................DA219 Magcargo ......................................................DB220 Swinub..........................................................DC221 Piloswine ......................................................DD222 Corsola..........................................................DE223 Remoraid ......................................................DF224 Octillery ........................................................E0225 Delibird.........................................................E1226 Mantine.........................................................E2227 Skarmory.......................................................E3228 Houndour ......................................................E4229 Houndoom.....................................................E5230 Kingdra.........................................................E6231 Phanpy ..........................................................E7232 Donphan........................................................E8233 Porygon 2......................................................E9234 Stantler..........................................................EA235 Smeargle .......................................................EB236 Tyrogue.........................................................EC237 Hitmontop .....................................................ED238 Smoochum ....................................................EE239 Elekid ...........................................................EF240 Magby...........................................................F0241 Miltank .........................................................F1242 Blissey ..........................................................F2243 Raikou ..........................................................F3244 Entei .............................................................F4245 Suicune .........................................................F5246 Larvitar .........................................................F6247 Pupitar ..........................................................F7248 Tyranitar .......................................................F8249 Lugia.............................................................F9250 Ho-oh............................................................FA251 Celebi ...........................................................FB

??? Egg ...............................................................FD

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Appendix B: Attacks Table

The following table contains the hexidecimal values used in all the codes that identify Pokémon attacks.There are two values in the table for each attack. The first value represents the attack by number while thesecond value represents base PP.

All GamesAbsorb............................................................47/14Acid ...............................................................33/1EAcid Armor ....................................................97/28Aeroblast (G/S Only) ......................................B1/05Agility ............................................................61/1EAmnesia .........................................................85/14Ancient Power (G/S Only) ..............................F6/05Attract (G/S Only) ..........................................D5/0FAurora Beam ..................................................3E/14Barrage...........................................................8C/14Barrier............................................................70/1EBaton Pass (G/S Only) ....................................E2/28Beat Up (G/S Only) ........................................FB/0ABelly Drum (G/S Only) ...................................BB/0ABind ...............................................................14/14Bite ................................................................2C/19Blizzard..........................................................3B/05Body Slam......................................................22/0FBone Club ......................................................7D/14Bone Rush (G/S Only) ....................................C6/0ABonemerang ...................................................9B/0ABubble............................................................91/1EBubblebeam....................................................3D/14Charm (G/S Only)...........................................CC/14Clamp ............................................................80/0AComet Punch ..................................................04/0FConfuse Ray ...................................................6D/0AConfusion.......................................................5D/19Constrict.........................................................84/23Conversion .....................................................A0/1EConversion2 (G/S Only)..................................B0/1ECotton Spore (G/S Only) .................................B2/28Counter ..........................................................44/14Crabhammer...................................................98/0ACross Chop (G/S Only) ...................................EE/05Crunch (G/S Only)..........................................F2/0FCurse (G/S Only) ............................................AE/0ACut .................................................................0F/1EDefense Curl...................................................6F/28Destiny Bond (G/S Only) ................................C2/05Detect (G/S Only) ...........................................C5/05Dig.................................................................5B/0ADisable ...........................................................32/14Dizzy Punch ...................................................92/0ADouble Kick ...................................................18/1EDouble Team..................................................68/0FDouble-Edge...................................................26/0F

Doubleslap.....................................................03/0ADragon Breath (G/S Only) ..............................E1/14Dragon Rage ..................................................52/0ADream Eater ...................................................8A/0FDrill Peck.......................................................41/14Dynamic Punch (G/S Only) ............................DF/05Earthquake.....................................................59/0AEgg Bomb......................................................79/0AEmber ............................................................34/19Encore (G/S Only)..........................................E3/05Endure (G/S Only)..........................................CB/0AExplosion.......................................................99/05Extreme Speed (G/S Only)..............................F5/05Faint Attack (G/S Only)..................................B9/14False Swipe (G/S Only) ..................................CE/28Fire Blast .......................................................7E/05Fire Punch......................................................07/0FFire Spin ........................................................53/0FFissure ...........................................................5A/05Flail (G/S Only) .............................................AF/0FFlame Thrower...............................................35/0FFlame Wheel (G/S Only) ................................AC/19Flash..............................................................94/14Fly .................................................................13/0FFocus Energy .................................................74/1EForesight (G/S Only) ......................................C1/28Frustration (G/S Only) ....................................DA/14Fury Attack ....................................................1F/14Fury Cutter (G/S Only) ...................................D2/14Fury Swipes ...................................................9A/0FFuture Sight (G/S Only)..................................F8/0FGiga Drain (G/S Only)....................................CA/05Glare..............................................................89/1EGrowl ............................................................2D/28Growth...........................................................4A/28Guillotine.......................................................0C/05Gust...............................................................10/23Harden...........................................................6A/1EHaze ..............................................................72/1EHeadbutt ........................................................1D/0FHeal Bell (G/S Only) ......................................D7/05Hi Jump Kick.................................................88/14Hidden Power (G/S Only)...............................ED/0FHorn Attack ...................................................1E/19Horn Drill ......................................................20/05Hydro Pump...................................................38/05Hyper Beam...................................................3F/05

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Hyper Fang.....................................................9E/0FHypnosis ........................................................5F/14Ice Beam ........................................................3A/0AIce Punch........................................................08/0FIcy Wind (G/S Only).......................................C4/0FIron Tail (G/S Only)........................................E7/0FJump Kick ......................................................1A/19Karate Chop ...................................................02/19Kinesis ...........................................................86/0FLeech Life ......................................................8D/0FLeech Seed .....................................................49/0ALeer................................................................2B/1ELick................................................................7A/1ELight Screen ...................................................71/1ELock-On (G/S Only) .......................................C7/05Lovely Kiss ....................................................8E/0ALow Kick .......................................................43/14Mach Punch (G/S Only) ..................................B7/1EMagnitude (G/S Only).....................................DE/1EMean Look (G/S Only) ...................................D4/05Meditate .........................................................60/28Mega Drain ....................................................48/0AMega Kick......................................................19/05Mega Punch....................................................05/14Megahorn (G/S Only) .....................................E0/0AMetal Claw (G/S Only) ...................................E8/23Metronome .....................................................76/0AMilk Drink (G/S Only)....................................D0/0AMimic.............................................................66/0AMind Reader (G/S Only) .................................AA/05Minimize........................................................6B/14Mirror Coat (G/S Only)...................................F3/14Mirror Move...................................................77/14Mist................................................................36/1EMoonlight (G/S Only) .....................................EC/05Morning Sun (G/S Only).................................EA/05Mud-Slap (G/S Only)......................................BD/0ANight Shade....................................................65/0FNightmare (G/S Only).....................................AB/0FOctazooka (G/S Only).....................................BE/0AOutrage (G/S Only).........................................C8/0FPain Split (G/S Only) ......................................DC/14Pay Day..........................................................06/14Peck ...............................................................40/23Perish Song (G/S Only)...................................C3/05Petal Dance ....................................................50/14Pin Missile .....................................................2A/14Poison Gas .....................................................8B/28Poison Powder................................................4D/23Poison Sting ...................................................28/23Pound.............................................................01/23Powder Snow (G/S Only) ................................B5/19Present (G/S Only)..........................................D9/0FProtect (G/S Only) ..........................................B6/0APsybeam.........................................................3C/14Psych Up (G/S Only) ......................................F4/0APsychic...........................................................5E/0APsywave .........................................................95/0F

Pursuit (G/S Only)..........................................E4/14Quick Attack..................................................62/1ERage ..............................................................63/14Rain Dance (G/S Only)...................................F0/05Rapid Spin (G/S Only)....................................E5/28Razor Leaf .....................................................4B/19Razor Wind....................................................0D/0ARecover..........................................................69/14Reflect ...........................................................73/14Rest ...............................................................9C/0AReturn (G/S Only) ..........................................D8/14Reversal (G/S Only) .......................................B3/0FRoar...............................................................2E/14Rock Slide .....................................................9D/0ARock Smash (G/S Only)..................................F9/0FRock Throw ...................................................58/0FRolling Kick...................................................1B/0FRollout (G/S Only) .........................................CD/14Sacred Fire (G/S Only) ...................................DD/05Safeguard (G/S Only) .....................................DB/19Sand-Attack ...................................................1C/0FSandstorm (G/S Only) ....................................C9/0AScary Face (G/S Only)....................................B8/0AScratch...........................................................0A/23Screech ..........................................................67/28Seismic Toss ..................................................45/14Self Destruct ..................................................78/05Shadow Ball (G/S Only) .................................F7/0FSharpen..........................................................9F/1ESing ...............................................................2F/0FSketch (G/S Only) ..........................................A6/01Skull Bash......................................................82/0FSky Attack .....................................................8F/05Slam ..............................................................15/14Slash..............................................................A3/14Sleep Powder .................................................4F/0FSleep Talk (G/S Only) ....................................D6/0ASludge............................................................7C/14Sludge Bomb (G/S Only)................................BC/0ASmog .............................................................7B/14Smokescreen..................................................6C/14Snore (G/S Only)............................................AD/0FSoft Boiled.....................................................87/0ASolarbeam......................................................4C/0ASonicboom.....................................................31/14Spark (G/S Only)............................................D1/14Spider Web (G/S Only)...................................A9/0ASpike Cannon.................................................83/0FSpikes (G/S Only) ..........................................BF/14Spite (G/S Only).............................................B4/0ASplash............................................................96/28Spore .............................................................93/0FSteel Wing (G/S Only)....................................D3/19Stomp ............................................................17/14Strength .........................................................46/0FString Shot .....................................................51/28Struggle .........................................................A5/0AStun Spore .....................................................4E/1E

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Submission.....................................................42/19Substitute .......................................................A4/0ASunny Day (G/S Only) ....................................F1/05Super Fang .....................................................A2/0ASupersonic......................................................30/14Surf ................................................................39/0FSwagger (G/S Only)........................................CF/0FSweet Kiss (G/S Only) ....................................BA/0ASweet Scent (G/S Only) ..................................E6/14Swift ..............................................................81/14Swords Dance.................................................0E/1ESynthesis (G/S Only) ......................................EB/05Tackle ............................................................21/23Tail Whip .......................................................27/1ETake Down.....................................................24/14Teleport..........................................................64/14Thief (G/S Only).............................................A8/0AThrash ............................................................25/14Thunder..........................................................57/0AThunder Punch ...............................................09/0F

Thunder Wave................................................56/14Thunderbolt ...................................................55/0FThundershock.................................................54/1EToxic .............................................................5C/0ATransform ......................................................90/0ATri Attack ......................................................A1/0ATriple Kick (G/S Only) ...................................A7/0ATwineedle ......................................................29/14Twister (G/S Only) .........................................EF/14Vicegrip.........................................................0B/1EVine Whip .....................................................16/0AVital Throw (G/S Only)..................................E9/0AWater Gun .....................................................37/19Waterfall........................................................7F/0FWhirlpool (G/S Only) .....................................FA/0FWhirlwind......................................................12/14Wing Attack...................................................11/23Withdraw.......................................................6E/28Wrap..............................................................23/14Zap Cannon (G/S Only) ..................................C0/05

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Appendix C: Items Table

The following table contains the hexidecimal values used in all the codes that identify items by number.Make sure to use the proper table when locating item values for a code.

Pokémon Red/Blue/YellowAntidote ............................................................... 0BAwakening ........................................................... 0EBicycle ................................................................. 06Bike Voucher........................................................ 2DBurn Heal ............................................................. 0CCalcium................................................................ 27Carbos.................................................................. 26Card Key .............................................................. 30Coin Case............................................................. 45Coin(s) ................................................................. 3BDire Hit ................................................................ 3ADome Fossil ......................................................... 29Elixer ................................................................... 52Escape Rope......................................................... 1DEther .................................................................... 50Experience All...................................................... 4BFire Stone............................................................. 20Fresh Water .......................................................... 3CFull Heal .............................................................. 34Full Restore .......................................................... 10Gold Teeth ........................................................... 40Good Rod ............................................................. 4DGreat Ball ............................................................. 03Guard Special ....................................................... 37Helix Fossil .......................................................... 2AHP Up .................................................................. 23Hyper Potion ........................................................ 12Ice Heal................................................................ 0DIron ...................................................................... 25Item Finder........................................................... 47Leaf Stone ............................................................ 2FLemonade............................................................. 3ELift Key................................................................ 4AMaster Ball........................................................... 01Max Elixer ........................................................... 53Max Ether............................................................. 51Max Potion........................................................... 11Max Repel............................................................ 39Max Revive .......................................................... 36Moon Stone .......................................................... 0ANugget.................................................................. 31Oak's Parcel.......................................................... 46Old Amber ........................................................... 1FOld Rod................................................................ 4CParalyze Heal........................................................ 0FPoké Ball.............................................................. 04PokéDEX ............................................................. 09Poké Doll ............................................................. 33Poké Flute ............................................................ 49

Potion ...................................................................14PP Up ...................................................................4FProtein ..................................................................24Rare Candy ...........................................................28Repel ....................................................................1ERevive ..................................................................35S.S. Ticket ............................................................3FSafari Ball.............................................................08Secret Key.............................................................2BSilph Scope ...........................................................48Soda Pop...............................................................3DSuper Potion..........................................................13Super Repel...........................................................38Super Rod .............................................................4EThunder Stone.......................................................21Town Map ............................................................05Ultra Ball ..............................................................02Water Stone ..........................................................22X Accuracy ...........................................................2EX Attack ...............................................................41X Defend ..............................................................42X Special ..............................................................44X Speed ................................................................43TM01-Mega Punch................................................C9TM02-Razor Wind ................................................CATM03-Swords Dance.............................................CBTM04-Whirlwind ..................................................CCTM05-Mega Kick..................................................CDTM06-Toxic..........................................................CETM07-Horn Drill...................................................CFTM08-Body Slam..................................................D0TM09-Take Down.................................................D1TM10-Double-Edge ..............................................D2TM11-Bubblebeam ...............................................D3TM12-Water Gun..................................................D4TM13-Ice Beam ....................................................D5TM14-Blizzard......................................................D6TM15-Hyper Beam ...............................................D7TM16-Pay Day......................................................D8TM17-Submission.................................................D9TM18-Counter ......................................................DATM19-Seismic Toss ..............................................DBTM20-Rage...........................................................DCTM21-Mega Drain ................................................DDTM22-Solarbeam ..................................................DETM23-Dragon Rage...............................................DFTM24-Thunderbolt................................................E0TM25-Thunder......................................................E1TM26-Earthquake .................................................E2

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TM27-Fissure ....................................................... E3TM28-Dig ............................................................ E4TM29-Psychic ...................................................... E5TM30-Teleport ..................................................... E6TM31-Mimic........................................................ E7TM32-Double Team ............................................. E8TM33-Reflect ....................................................... E9TM34-Bide........................................................... EATM35-Metronome ................................................ EBTM36-Self Destruct .............................................. ECTM37-Egg Bomb.................................................. EDTM38-Fire Blast ................................................... EETM39-Swift.......................................................... EFTM40-Skull Bash ................................................. F0TM41-Softboiled .................................................. F1TM42-Dream Eater............................................... F2TM43-Sky Attack ................................................. F3

TM44-Rest............................................................F4TM45-Thunder Wave............................................F5TM46-Psywave .....................................................F6TM47-Explosion ...................................................F7TM48-Rock Slide..................................................F8TM49-Tri Attack...................................................F9TM50-Substitute ...................................................FATM51-Cut .............................................................FBTM52-Fly..............................................................FCTM53-Surf ............................................................FDTM54-Strength......................................................FEHM01-Cut ............................................................C4HM02-Fly .............................................................C5HM03-Surf............................................................C6HM04-Strength .....................................................C7HM05-Flash..........................................................C8

Pokémon Gold/SilverAmulet Coin......................................................... 5BAntidote ............................................................... 09Awakening ........................................................... 0CBasement Key....................................................... 85Berry .................................................................... ADBerry Juice ........................................................... 8BBerserk Gene........................................................ 98Bicycle ................................................................. 07Big Mushroom...................................................... 57Big Pearl .............................................................. 6FBitter Berry........................................................... 53Black Belt............................................................. 62Black Glasses ....................................................... 66Black Apricorn ..................................................... 63Blue Apricorn....................................................... 59Bluesky Mail ........................................................ BBBrick Piece ........................................................... B4Bright Powder ...................................................... 03Burn Heal ............................................................. 0ABurnt Berry........................................................... 4FCalcium................................................................ 1FCarbos.................................................................. 1DCard Key .............................................................. 7FCharcoal ............................................................... 8ACleanse Tag.......................................................... 5ECoin Case............................................................. 36Dire Hit ................................................................ 2CDragon Fang......................................................... 90Dragon Scale ........................................................ 97Elixer ................................................................... 41Energy Powder ..................................................... 79Energy Root.......................................................... 7AEon Mail .............................................................. B9Escape Rope......................................................... 13Ether .................................................................... 3FEverstone ............................................................. 70Experience Share .................................................. 39Fast Ball ............................................................... A1Fire Stone............................................................. 16

Flower Mail ..........................................................9EFocus Band ...........................................................77Fresh Water...........................................................2EFriend Ball ............................................................A4Full Heal...............................................................26Full Restore...........................................................0EGold Berry ............................................................AEGold Leaf..............................................................4BGood Rod..............................................................3BGorgeous Box .......................................................A8Great Ball .............................................................04Green Apricorn .....................................................5DGuard Special........................................................29Hard Stone............................................................7DHeal Powder .........................................................7BHeavy Ball ............................................................9DHP Up...................................................................1AHyper Potion.........................................................10Ice Berry ...............................................................50Ice Heal ................................................................0BIron.......................................................................1CItem Finder ...........................................................37King's Rock...........................................................52Leaf Stone.............................................................22Leftovers...............................................................92Lemonade .............................................................30Level Ball .............................................................9FLight Ball..............................................................A3Liteblue Mail ........................................................B6Lost Item...............................................................82Love Ball ..............................................................A6Lovely Mail ..........................................................B8Lucky Egg.............................................................7ELucky Punch .........................................................1ELure Ball...............................................................A0Machine Part.........................................................80Magnet .................................................................6CMaster Ball ...........................................................01Max Elixer ............................................................15

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Max Ether............................................................. 40Max Potion........................................................... 0FMax Repel............................................................ 2BMax Revive .......................................................... 28Metal Coat............................................................ 8FMetal Powder ....................................................... 23Mint Berry............................................................ 6DMiracle Seed......................................................... 75Mirage Mail.......................................................... BDMoomoo Milk ...................................................... 48Moon Ball ............................................................ A5Moon Stone .......................................................... 08Morph Mail .......................................................... BAMusic Mail ........................................................... BCMystery Berry....................................................... 96Mystery Egg ......................................................... 45Mystic Water ........................................................ 5FNevermelt Ice ....................................................... 6BNormal Box.......................................................... A7Nugget.................................................................. 24Old Rod................................................................ 3AParalyze Heal........................................................ 0DPark Ball .............................................................. B1Pass...................................................................... 86Pearl..................................................................... 6EPink Bow.............................................................. 68Pink Apricorn ....................................................... 65Poison Barb .......................................................... 51Poké Ball.............................................................. 05Poké Doll ............................................................. 25Polkadot Bow ....................................................... AAPortrait Mail ......................................................... B7Potion................................................................... 12PP Up................................................................... 3EProtein.................................................................. 1BParalyze Cure Berry .............................................. 4EPoison Cure Berry................................................. 4AQuick Claw .......................................................... 49Rage Candy Bar.................................................... 72Rainbow Wing...................................................... B2Rare Candy........................................................... 20Red Apricorn ........................................................ 55Red Scale ............................................................. 42Repel.................................................................... 14Revival Herb ........................................................ 7CRevive.................................................................. 27S.S. Ticket............................................................ 44Sacred Ash ........................................................... 9CScope Lens ........................................................... 8CSecret Potion ........................................................ 43Sharp Beak ........................................................... 4DSilver Leaf............................................................ 3CSilver Powder ....................................................... 58Silver Wing .......................................................... 47Slowpoke Tail ...................................................... 67Smoke Ball........................................................... 6ASoda Pop .............................................................. 2FSoft Sand.............................................................. 4C

Spell Tag...............................................................71Squirt Bottle..........................................................AFStar Piece..............................................................84Stardust.................................................................83Stick .....................................................................69Sun Stone..............................................................A9Super Potion..........................................................11Super Repel...........................................................2ASuper Rod .............................................................3DSurf Mail ..............................................................B5Thick Club............................................................76Thunder Stone.......................................................17Tiny Mushroom.....................................................56Twisted Spoon ......................................................60Ultra Ball ..............................................................02Up-Grade..............................................................ACWater Stone ..........................................................18White Apricorn .....................................................61X Accuracy ...........................................................21X Attack ...............................................................31X Defend ..............................................................33X Special ..............................................................35X Speed ................................................................34Yellow Apricorn....................................................5CTM01-Dynamic Punch ..........................................BFTM02-Headbutt.....................................................C0TM03-Curse..........................................................C1TM04-Rollout .......................................................C2TM05-Roar ...........................................................C4TM06-Toxic..........................................................C5TM07-Zap Cannon................................................C6TM08-Rock Smash ...............................................C7TM09-Psych Up....................................................C8TM10-Hidden Power.............................................C9TM11-Sunny Day..................................................CATM12-Sweet Scent................................................CBTM13-Snore..........................................................CCTM14-Blizzard......................................................CDTM15-Hyper Beam ...............................................CETM16-Icy Wind ....................................................CFTM17-Protect........................................................D0TM18-Rain Dance.................................................D1TM19-Giga Drain..................................................D2TM20-Endure........................................................D3TM21-Frustration..................................................D4TM22-Solarbeam ..................................................D5TM23-Iron Tail .....................................................D6TM24-Dragonbreath..............................................D7TM25-Thunder......................................................D8TM26-Earthquake .................................................D9TM27-Return ........................................................DATM28-Dig.............................................................DBTM29-Psychic.......................................................DDTM30-Shadow Ball ...............................................DETM31-Mud-Slap ...................................................DFTM32-Double Team..............................................E0TM33-Ice Punch....................................................E1TM34-Swagger .....................................................E2

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TM35-Sleep Talk.................................................. E3TM36-Sludge Bomb ............................................. E4TM37-Sandstorm.................................................. E5TM38-Fire Blast ................................................... E6TM39-Swift.......................................................... E7TM40-Defense Curl .............................................. E8TM41-Thunder Punch........................................... E9TM42-Dream Eater............................................... EATM43-Detect ........................................................ EBTM44-Rest ........................................................... ECTM45-Attract ....................................................... EDTM46-Thief.......................................................... EE

TM47-Iron Wing...................................................EFTM48-Fire Punch ..................................................F0TM49-Fury Cutter .................................................F1TM50-Nitemare ....................................................F2HM01-Cut ............................................................F3HM02-Fly .............................................................F4HM03-Surf............................................................F5HM04-Strength .....................................................F6HM05-Flash..........................................................F7HM06-Whirlpool...................................................F8HM07-Waterfall....................................................F9

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Appendix D: Font Table

The following table contains the hexidecimal values that make up the viewable characters available withinthe games. All string values must end with the {EOL} character found at the bottom of this table.

All Games{space}.................................7FA..........................................80B..........................................81C..........................................82D..........................................83E ..........................................84F ..........................................85G..........................................86H..........................................87I ...........................................88J ...........................................89K..........................................8AL ..........................................8BM .........................................8CN..........................................8DO..........................................8EP ..........................................8FQ..........................................90R..........................................91S ..........................................92T ..........................................93U..........................................94V..........................................95W.........................................96X..........................................97Y..........................................98Z ..........................................99( ...........................................9A) ...........................................9B:............................................9C;............................................9D

[ ...........................................9E] ...........................................9Fa...........................................A0b...........................................A1c...........................................A2d...........................................A3e...........................................A4f ...........................................A5g...........................................A6h...........................................A7i ...........................................A8j ...........................................A9k...........................................AAl ...........................................ABm..........................................ACn...........................................ADo...........................................AEp...........................................AFq...........................................B0r ...........................................B1s ...........................................B2t ...........................................B3u...........................................B4v...........................................B5w..........................................B6x...........................................B7y...........................................B8z...........................................B9é...........................................BA'd ..........................................BB'l ...........................................BC

's...........................................BD't ...........................................BE'v ..........................................BF' ............................................E0PK........................................E1MN ......................................E2- ...........................................E3'r...........................................E4'm .........................................E5?...........................................E6! ...........................................E7{male}..................................EF{money}...............................F0× ..........................................F1.............................................F2/ ...........................................F3,............................................F4{female}...............................F50...........................................F61...........................................F72...........................................F83...........................................F94...........................................FA5...........................................FB6...........................................FC7...........................................FD8...........................................FE9...........................................FF

{EOL}..................................50

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Appendix E: Web Links

Here are some valuable websites for codes and information on the five Pokémon games currently releasedfor Gameboy Color. A few discussion boards have also been included for reaching other GameShark users.

Official GameShark Web SitesGameShark Hompage ................................................................................... http://www.gameshark.com/GameShark Discussion Board..........................................................................http://ubb.gameshark.com/

Other Web SitesGameShark Central ......................................................................................... http://www.gscentral.com/The Game Software Code Creators Club .........................................................http://www.cmgsccc.com/The PokéMasters .................................................................................................http://pokemon.vgf.com/PokéRAGE .......................................................................................................http://www.pokerage.com/

GSAttack@Unofficial Shark Hack Site............................................................... http://www.eef3soft.com/gameshark/EZBoard ......................................................................http://pub72.ezboard.com/bsharkersnewworldorder

Bigsupes@PokéRAGE .......................................................................................................http://www.pokerage.com/PokéRAGE UBB ................................................................................................ http://ubb.pokerage.com/

Pittstonjoma@Sharker's New World Order.....................................................http://www.stormpages.com/jolenemania/EZBoard ......................................................................http://pub72.ezboard.com/bsharkersnewworldorder


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