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THE VIRTUAL ITEM EXCHANGE - Services - Startseite · Powered by Deutsche Börse THE GAMES INDUSTRY...

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Powered by Deutsche Börse THE VIRTUAL ITEM EXCHANGE 100% SAFE 100% LEGAL 100% YOUR CONTROL DEUTSCHE BÖRSE GROUP OPEN DAY 2015
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Page 1: THE VIRTUAL ITEM EXCHANGE - Services - Startseite · Powered by Deutsche Börse THE GAMES INDUSTRY LET‘S LOOK AT OUR INDUSTRY eSports Impact on Society Dota 2 Championship

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THE VIRTUAL ITEM EXCHANGE 100% SAFE 100% LEGAL 100% YOUR CONTROL

DEUTSCHE BÖRSE GROUP OPEN DAY 2015

Page 2: THE VIRTUAL ITEM EXCHANGE - Services - Startseite · Powered by Deutsche Börse THE GAMES INDUSTRY LET‘S LOOK AT OUR INDUSTRY eSports Impact on Society Dota 2 Championship

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THE GAMES INDUSTRY

LET‘S LOOK AT OUR INDUSTRY

eSports

Impact on Society

Dota 2 Championship

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The virtual items market is estimated to surpass $52 billion in 2016, with a CAGR of >6 per cent and a monetisation rate of 2–5 per cent.

The black market for virtual items is estimated to amount to $5 billion in 2015.

The number of active gamer accounts worldwide will amount to 2.4 billion in 2020.

THE VIRTUAL ITEMS MARKET IS HIGHLY ATTRACTIVE

The global games market is estimated to amount to $92.5 billion in 2015, with a year-on-year growth of 9 per cent.$91.5b

2.4b

$6b

>$52b

Sources: Super Data Research – Virtual Goods Market Size 2014 – 2020E; NEWZOO Study, The Global Games Market 2015 – April 2015

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WE CHANGE THE GAME FOR THEWORLD OF GAMES

OUR MISSION

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Free to play/freemiumBasic services/products (e.g. games) provided free of charge while more advanced features virtual items must be paid for.

Virtual itemsVirtual goods or currencies that serve customers/gamers to individually customise/design or influence their game environment.

Why they are boughtThey are bought to advance further in the game, to enhance game experience and to build and create individual value.

VIRTUAL ITEMS & FREEMIUM GAMES

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In 2020 there will be 70 billion connected devices worldwide.

We will have created 73 zetabytes of data by 2020.

Online-gaming will account for 138 petabyte of the global traffic in 2019 (1 PB= 1000 terabyte).

HOW TO TRANSLATE THIS INTO TECHNICAL NUMBERS

Sources: Cisco

70b

73

138

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Publishers face many challengesEvolving markets: greater fragmentationData: KYC remains a black-boxMonetisation: from subscription to freemium and virtual items

Gamers demand greater changesGamer experience: demand for customisation increasesData: gamers do not benefit from dataMonetisation: no legal way to monetise their hobby

Market solutions so farIndustry attempts: solutions limited to own platform environmentBlack market attempts: no control for publishers

THE GAMING INDUSTRY IS SHIFTING

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Solution Portfolio Swapster is a neutrally organised on-exchange market.We offer legal trading between players of in-game items from the games that are linked to the Swapster market.We give the publishers full control of which items can be traded and we provide different levels of market integration.We offer cross-game and cross-platform in-depth KYC through an enhanced data model and give the gamers the chance to monetise themselves.We ensure secure trading and fraud protection of an orderly market through implementing standards for information flow, transparency, rules and market regulations.

We organise the global on-exchange market for virtual

items.

Trading

We provide cross-platform data flows from our KYC data pool.

Data

We apply proven market rules and regulations with standards for

information flow and transparency.

Supervision

Seller Buyer

Publisher

creditsdata

items

item

credits

HOW OUR SOLUTION WORKS

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HOW OUR SOLUTION IMPACTS THE GAMES INDUSTRY

non-monetised gamer

dormant value

increasing CAC

monetised gamer

reactivatedvalue

lowering CAC

Increasing monetisation up to 10 per centthrough trading (currently 2–5 per cent)

Lowering CAC with effective targeting and ensuring customer lock-in

Eliminating the black market effectively and ensuring secure trading

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Swapster front end

API game

Account1

Trading2

KYC – identity check

7

Payment8

Market supervision

3

Campings6

Community features User analysis

5

Gamer statistics4

THE IT BEHIND SWAPSTER: PLATFORM COMPONENTS

Game specific data

Items, transactions

Transaction logs

Targeting

Transaction checks

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THE IT BEHIND SWAPSTER: PUBLISHER INTEGRATION

Swapster

Publisher

Ecosystem

Market supervisionTradingAccount

Gamer statisticsCampaigns

Ecosystem

Account linking

Ecosystem

Account Market supervision

Swapster

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HOW SWAPSTER LOOKS LIKE (1/3)

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HOW SWAPSTER LOOKS LIKE (2/3)

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HOW SWAPSTER LOOKS LIKE (3/3)

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CONTACT:Alexander HöptnerTel. +49 (0) 176 2498 9600 [email protected]

THANK YOU!


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