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The Worlds of Sunset Overdrive Liz England Designer at Insomniac Games
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Page 1: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

The Worlds of Sunset Overdrive

Liz England Designer at Insomniac Games

Page 2: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

SUNSET CITY

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GREENLIGHT RAZOR CITY SUNSET CITY

Page 4: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical
Page 5: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical
Page 6: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

IMAGE

[Montage: Post-Apocalypse Visuals]

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SCAVENGE CRAFT DEFEND

Page 8: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical
Page 9: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

EXTERIOR

Page 10: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

EXTERIOR

Page 11: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

EXTERIOR

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INTERIOR

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STORAGE FACILITY MISSION

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WHAT ABOUT TRAVERSAL?

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TRAVERSAL 1.0

Page 16: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 1.0 slow and deliberate

Page 17: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 1.0 slow and deliberate

exploration

Page 18: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 1.0 slow and deliberate

exploration

scavenging

Page 19: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 1.0 slow and deliberate

exploration

scavenging

not combat

Page 20: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 1.0 slow and deliberate

exploration

scavenging

not combat

puzzle focus

Page 21: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

STORAGE FACILITY MISSION

Page 22: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

STORAGE FACILITY MISSION

Page 23: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

STORAGE FACILITY MISSION

Page 24: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

STORAGE FACILITY MISSION

Page 25: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 1.0 slow and deliberate

exploration

scavenge

not combat

puzzle focus

Page 26: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

INTERNAL GAME JAM!

Page 27: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 2.0 crouch

jump

vault

shimmy

climb

Page 28: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 2.0 crouch

jump

vault

shimmy

climb

bounce

grind

wall-run

poleswing

Page 29: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

TRAVERSAL 2.0 crouch

jump

vault

shimmy

climb

glide

slide

bounce

grind

wall-run

poleswing

wall-jump

corner climb

jetpacks?

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IMAGE

[Traversal metrics visual design / illustration doc]

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WORLD #1: GREENLIGHT

IMAGE

[Screenshot of Greenlight city]

Page 32: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WORLD #1:

GREENLIGHT

Page 33: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

Why change cities?

Page 34: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

Why change cities? Greenlight was a prototype

Page 35: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

Why change cities? Greenlight was a prototype

Move preproduction into production

Page 36: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

Why change cities? Greenlight was a prototype

Move preproduction into production

New open world tech

Page 37: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

Why change cities? Greenlight was a prototype

Move preproduction into production

New open world tech

Solidified the design!

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Page 39: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

IMAGE

[Cinema area of Razor City – tall, vertical buildings with layered geometry]

EXTERIOR

Page 40: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

EXTERIOR

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IMAGE

[Water Treatment plant district – large central pit,

Focus on grinds and traversal playground]

EXTERIOR

Page 42: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

EXTERIOR

Page 43: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WORLD #2:

RAZOR CITY

Page 44: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHAT WENT WRONG?

Page 45: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHAT WENT WRONG? Interiors

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IMAGE

[Clothing store interior space]

INTERIOR

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IMAGE

[Interior mission space – Hot Dog Factory]

INTERIOR

Page 48: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

HOT DOG FACTORY MISSION

Page 49: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

RADIO STATION MISSION

Page 50: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

RADIO STATION MISSION

Page 51: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

RADIO STATION MISSION

Page 52: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

RADIO STATION MISSION

Page 53: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHAT WENT WRONG? Interiors

Linear Spaces

Page 54: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

HOT DOG FACTORY MISSION

Page 55: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

HOT DOG FACTORY MISSION

Page 56: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

BBQ MISSION

Page 57: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

BBQ MISSION

Page 58: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

BBQ MISSION

Page 59: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHAT WENT WRONG? Interiors

Linear Spaces & Traversal Puzzles

Mission “dead zones”

Page 60: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

BBQ MISSION

Page 61: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

Dead Space

BBQ MISSION

Page 62: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

BBQ MISSION

Page 63: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHAT WENT WRONG? Interiors

Linear Spaces & Traversal Puzzles

Mission “dead zones”

Everyone messing with geometry

Page 64: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHO CREATED GEOMETRY?

Page 65: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHO CREATED GEOMETRY? World Builders – open world traversal paths

Page 66: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHO CREATED GEOMETRY? World Builders – open world traversal paths

Environment artists – landmarks, horizon lines, realistic buildings

Page 67: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHO CREATED GEOMETRY? World Builders – open world traversal paths

Environment artists – landmarks, horizon lines, realistic buildings

Mission designers – linear mission-specific spaces

Page 68: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHO CREATED GEOMETRY? World Builders – open world traversal paths

Environment artists – landmarks, horizon lines, realistic buildings

Mission designers – linear mission-specific spaces

Combat designers – prototyping combat arenas

Page 69: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHO CREATED GEOMETRY? World Builders – open world traversal paths

Environment artists – landmarks, horizon lines, realistic buildings

Mission designers – linear mission-specific spaces

Combat designers – prototyping combat arenas

Multiplayer designers – shared spaces for 8+ players

Page 70: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WHAT WENT WRONG? Interiors

Linear Spaces & Traversal Puzzles

Mission “dead zones”

Everyone messing with geometry

Baggage

Page 71: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical
Page 72: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

WORLD #2:

RAZOR CITY

Page 73: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical
Page 74: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

SUNSET CITY Decided on what kind of “open world” we were

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LINEAR OPEN WORLD

Page 76: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

LINEAR OPEN WORLD

Page 77: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

SUNSET CITY Decided on what kind of “open world” we were

Very clear procedure for building geometry

Page 78: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

SUNSET CITY MAP

Page 79: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

SUNSET CITY Decided on what kind of “open world” we were

Very clear procedure for building geometry

No more “baggage”

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GREENLIGHT CITY

Page 81: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

SUNSET CITY

Page 82: The Worlds of Sunset Overdrivetwvideo01.ubm-us.net/o1/vault/gdc2015/presentations/...New open world tech Solidified the design! IMAGE [Cinema area of Razor City – tall, vertical

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