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The youth reward programme. EARN SWAPITS & GET THINGS YOU WANT! Consumer proposition.

Date post: 02-Jan-2016
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The youth reward programme
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The youth reward programme

EARN SWAPITS & GET THINGS YOU WANT!

Consumer proposition

How it works

earn spendbank

get

On screen – shopping centreOn screen – bank account

My own bank account!

On screen – shopping centre

I can get what I want!

Whenever

Fantastic offers

Reward the behaviour you want

Partner proposition

Swapits for schools• Healthier eating.

• Attendance & performance.

• Finance.

• Sports.

• Extra curricular activities.

30% plus sales uplift.

Safety & relevance

• Dedicated to the youth market

• Written parental consent.

• Vetted product.

• No contact.

• Editorial policy.

• Social factors.

Scale

•Over 400,000 youths already members.

•Over 70,000 items redeemed per month.

•Over 9 million page impressions per

month.

•Average user time of 27 minutes.

And

• Chid safety

And

Swapits incentivised game:

• The higher game level you achieve, the more Swapits you earn.

• A powerful reason to play again and again!


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