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The Intelligent School i The Intelligent School By Paula Marcelle In Partial Fulfillment of the requirements for the course EDID 6512: Design Project Group Facilitator’s Name: Dr. Camille DixonDeane Project Advisor: Dr. Julaine Fowlin Date Submitted: July 21 st 2017
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The  Intelligent  School        

 

i  

The  Intelligent  School  

   

 

 

By  

 

 

  Paula  Marcelle      

 

 

 

In  Partial  Fulfillment  of  the  requirements  for  the  course  

EDID  6512:  Design  Project  

 

 

 

 

Group  Facilitator’s  Name:    Dr.  Camille  Dixon-­‐Deane  

Project  Advisor:  Dr.  Julaine  Fowlin  

 

 

 

 

Date  Submitted:  July  21st  2017  

 

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The  Intelligent  School        

 

ii  

Executive  Summary  

 

This  design  project  report  examines  the  application  of  knowledge  management  systems  in  schools  for  academic  and  administrative  staff.  A  review  of  theories  and  models  of  knowledge  management  system  revealed  that  its  application  is  in  infancy  in  school  systems.  From  a  few  existing  web-­‐based  examples,  along  with  the  Haney’s  model  the  design  of  the  Intelligent  School  app  was  executed.  From  user  experience  observation,  and  survey  results  the  app  was  found  to  be  moderately  successfully  scoring  69  on  the  System  Usability  Scale  (SUS)  scale.          

           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

   

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The  Intelligent  School        

 

iii  

Table  of  Contents  

 

Executive  Summary   ii  

Table  of  Contents   iii  

Introduction   1  

Identification  and  Justification  of  Need   2  

Brief  Description  of  the  Target  Group   3  

Literature  Review   4  

Existing  Knowledge  Management  Examples   10  

Proposed  Designs   14  

Evaluation  of  the  Design   23  Methodology   24  Methods  and  Procedures   24  Validity  and  Reliability   25  Ethics   26  

Results  and  Analysis  of  Results   26  

Alternative  Considerations   29  

Discussion   30  

Conclusion   31  

References   33  

Appendix  A  –  Task  Analysis   37  

Appendix  B  Questionnaire   38  

Appendix  C  –  Post  Usability  Interview  Schedule   39  

   

 

 

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The  Intelligent  School        

 

1  

 

  Introduction    

Teachers  are  faced  with  increasing  demands,  as  they  are  more  accountable  for  

student  outcomes  than  in  the  past.  As  such  it  is  important  for  teachers  to  keep  learning  

throughout  their  careers  (Darling-­‐Hammond,  2006).  The  potential  for  teachers  learning  

collectively  as  a  group  has  gained  attention  in  the  literature  (Honingh  and  Hooge,  2014),  

and  organizational  hierarchies  in  general  are  being  put  aside  as  knowledge  work  calls  

for  more  collaboration.  Thus,  there  is  a  need  for  the  deliberate  and  systematic  

coordination  of  an  institution’s  people,  technology,  processes  and  organizational  

structure  in  order  to  add  value  through  re-­‐use  and  innovation.  This  coordination  can  be  

achieved  through  creating,  sharing,  applying  knowledge  and  lessons  learned  into  the  

institution’s  memory  in  order  to  foster  continued  organizational  learning.  This  

encapsulates  a  good  definition  of  knowledge  management.  

This  report  outlines  the  need  for  and  the  implementation  of  the  Intelligent  

School  Research  Design  Project.  The  need  for  the  use  of  knowledge  management  

systems  intervention  at  this  private  secondary  school  is  outlined.  This  report  identifies  

the  specific  needs  of  one  department  and  justifies  that  need.  The  target  audience  is  

described.  The  theoretical  foundation  for  knowledge  management,  communities  of  

practice,  and  knowledge  management  models  are  discussed  in  the  literature  review  

section.  Examples  of  similar  existing  knowledge  management  interventions  are  

illustrated,  and  then  the  proposed  design  for  the  Intelligent  School  is  detailed.  Each  

design  will  be  evaluated  using  research  methods  and  a  discussion  of  the  justification  of  

the  chosen  design  presented.  Finally,  the  findings  will  be  discussed  and  conclusions  

drawn.  

 

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Identification  and  Justification  of  Need  

  Knowledge  Management  (KM)  is  about  developing,  sharing  and  applying  

knowledge  within  an  organization  to  gain  and  sustain  a  competitive  advantage  

(Peterson  and  Poulfelt,  2002).  The  Intelligent  School  has  as  part  of  its  vision  “the  

creation  of  liberal  environment,  grounded  in  teamwork,  a  commitment  to  academic  

excellence,  the  all-­‐round  development  of  the  individual,  and  the  encouragement  of  

leadership  and  self-­‐expression  at  all  levels  of  the  school  system”.  Knapp  et  al.,  2003  had  

conceptualized  learning  agendas  that  occur  throughout  schools  in  accordance  to  three  

levels:  student  learning,  teacher  learning  and  organizational  learning.  Through  extant  

data  analysis,  the  knowledge  management  specific  strategic  pillars  of  the  school,  which  

forms  the  basis  to  which  the  annual  school  development  plan  is  created  lists:  academic  

excellence  and  technology  leadership.  There  is  no  implicit  knowledge  database  that  

resides  within  the  organization  itself  to  draw  knowledge  from  seamlessly.  

  Informal  interviews  have  revealed  that  every  year  during  mid-­‐term  break,  all  

members  of  staff  are  required  to  participate  in  mandatory  professional  development  

sessions.  Individual  consultants  and  external  firms  lead  these  sessions  for  the  

organization.  This  is  despite  Little  et  al,  2002  notion  that  there  is  a  rediscovery  that  

employees  have  skills  and  knowledge  that  are  not  captured  by  organizations.  

Observations  have  revealed  that  the  relevance  of  the  professional  development  to  the  

specific  job  role  is  not  taken  into  account.  Additionally,  the  already  developed  skill  set  

level,  interest,  past  training;  education  and  experience  are  not  taken  into  account  when  

selecting  participants  for  each  session.  Thus,  professional  development  is  adhoc,  with  a  

one-­‐size-­‐fits-­‐all  model,  but  is  highly  touted  by  senior  managers  at  the  institution.    

Although  there  is  professional  development,  there  is  no  knowledge  management  system  

in  place.  Thus  gaps  exist  between  the  vision  of  creating  leadership  and  self-­‐expression  

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at  all  levels  of  the  system,  and  harnessing  the  power  of  technology  as  a  technology  

leadership  school  for  organizational  learning  despite  the  availability  of  adequate  

financial  resources.    

  Thus,  there  is  a  need  for  a  technology-­‐based  knowledge  management  system  in  

the  school  to  develop,  share  and  apply  knowledge  within  the  school,  with  a  teacher  and  

organizational  learning  agenda.  The  gap  in  the  types  of  professional  development  

available  to  staff,  the  relevance  to  their  specific  function,  the  ease  of  availability  of  

resources  online  and  in  mobile  friendly  version,  the  ease  of  updating  professional  

development  files,  the  tracking  of  professional  development  attendance  and  re-­‐

certification  deadlines,  the  input  of  in-­‐house  staff  to  share  knowledge  with  staff  are  

some  gaps  that  can  be  addressed  with  a  knowledge  management  system.  

Brief  Description  of  the  Target  Group  

  The  Intelligent  School  is  a  quasi-­‐government  secondary  school  whereby  the  state  

funds  the  tuition  for  students,  but  the  school  board  pays  teachers  and  ancillary  staff  and  

is  entirely  responsible  for  the  operation  and  maintenance  of  the  plant.  

  The  students  enrolled  are  from  form  one  (7th  Grade)  through  six    (12th  Grade)  

and  the  student  population  is  close  to  2000  students.  Within  the  campus  of  the  

Intelligent  School,  although  registered  as  one  institution  with  the  Ministry  of  Education,  

there  practically  exist  three  schools  due  to  three  independent  management  teams.  The  

two  lower  schools  (forms  1-­‐5)  have  the  majority  of  students  and  are  unisex,  and  there  is  

independent  management  in  both  gendered  school.  The  upper  school  (form  6)  consists  

of  25  teachers  and  250  students.  There  are  250  teachers  and  75  ancillary  staff  members.  

  Due  to  the  relatively  large  teacher  population,  and  time  constraints  of  this  design  

project,  a  proposed  design  will  be  in  the  form  of  a  pilot  design.  Since  the  designer  is  

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familiar  with  the  upper  schoolteacher  body,  the  population  of  the  sixth  form  

department  was  chosen  as  the  sample  frame.  The  staff  at  the  sixth  from  department  

spans  all  subject  areas.  Teachers  are  required  to  have  schemes  of  work;  lessons  plans  

and  give  regular  assessments  and  feedback  to  students.  Most  staff  members  are  

contracted  without  tenure  and  there  is  a  12%  annual  turn  over  rate  in  the  sixth  form  

department.  The  staff  is  comprised  of  mainly  young  and  mid-­‐career  teachers  who  have  

a  wealth  of  implicit  and  tacit  knowledge  due  to  experience,  continuous  professional  

development  and  the  isolated  cases  of  attendance  at  conferences  and  symposiums.  

Teachers  are  also  encouraged  to  integrate  technology  into  the  teaching  and  learning  

process,  thus  individual  teachers  may  have  a  large  repository  of  class  material  in  

softcopy.  Furthermore,  the  school  has  education  for  sustainable  development  as  a  pillar;  

thus,  an  electronic  repository  can  minimize  the  use  of  paper  and  storage  space.  

 

Literature  Review  

There  are  some  main  theories  and  models,  which  drive  the  research  design  

process:  knowledge  management,  human  performance  technology,  communities  of  

practice,  connectivism,  model  building,  spiral  theory,  and  user  experience  design.  

 

What  role  does  Human  Performance  Technology  play  in  the  Instructional  Design  

Process?  

  “Increasingly,  practitioners  in  the  field  of  instructional  design  and  human  

performance  technology  are  asked  to  orchestrate  organizational  learning  and  

knowledge  management  to  meet  perceived  needs  for  sustained,  continuous  knowledge  

flow”  (Fowlin  and  Cennamo,  2017,  p.  1).  Stolovitch  and  Keeps’,  (1992)  definition  of  

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Human  Performance  Technology  (HPT)  as  the  application  of  what  is  known  about  

human  and  organizational  behaviour  to  enhance  accomplishments,  economically,  and  

effectively,  in  ways  that  are  valued  within  the  work  setting.  The  HPT  is  a  field  of  

endeavour,  which  seeks  to  bring  about  changes  to  a  system  in  such,  a  way  that  the  

system  is  improved  in  terms  of  achievements  its  values.  Since  there  are  increased  

demands  on  schools  for  mainly  the  improvement  of  student  outcomes,  HPT  processes  

can  be  applied.  The  model  is  illustrated  in  Figure  1  and  begins  with  a  comparison  of  the  

current  and  desired  levels  of  individual  and  organizational  performance  to  identify  

performance  gaps.  A  cause  analysis  follows  to  determine  what  impact  the  work  

environment  and  the  people  have  on  performance.  The  appropriate  interventions  are  

designed  and  developed  based  on  the  gaps  and  evaluations  are  done  at  each  stage.  

Specific  the  intervention  stage  is  the  performance  support,  which  may  be  instructional  

and  non-­‐instructional.  The  focus  of  a  knowledge  management  intervention  is  non-­‐

instructional  in  nature  and  the  context  is  depicted  in  Figure  3.  

 

Figure  1:  HPT  model.  Source:  Fundamentals  of  Performance  Technology  by  D.M.  Van  Tiem,  J.L  Moseley,  and  J.C.  Dessinger,  published  by  ISPI  in  2000  

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Figure  3:  Knowledge  Management  nested  in  non-­training  intervention  categorized  as  e-­learning.  Source:  Rosenberg  (2003).  Building  Management  Solutions.  Presented  at  the  Training  Director's  forum,  Phoenix  Arizona,  June,  2003  

 

Why  should  educators  be  involved  in  Communities  of  Practice?  

  Communities  of  practice  are  focused  on  a  domain  of  knowledge,  and  over  time  

accumulate  expertise  in  this  domain.  They  develop  their  shared  practice  by  interacting  

around  problems,  solutions  and  insights  and  building  a  common  store  of  knowledge,  

Wenger,  2001.  This  theory  is  also  related  and  similar  to  Functional  Context  Theory  

(Carnevale  et.  al  1990),  which  is  about  making  learning  relevant  to  the  experiences  of  

learners  and  their  work  context  and  Situated  Learning  (Lave  and  Wenger,  1991)  which  

postulates  that  knowledge  need  to  presented  in  authentic  contexts  and  learning  

requires  social  interactions.  The  social  interaction  aspect  of  communities  of  practice  

suggests  that  organizational  culture  plays  a  great  part  in  communities’  and  how  they  

operate  (Coakes,  and  Clarke,  2006).  They  also  suggest  that  enthusiasm  amongst  

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community  members  from  seeing  the  benefit  to  their  own  self-­‐knowledge  and  

development  as  a  part  to  pay  in  the  success  of  the  community.  

  One  challenge  when  building  communities  mentioned  by  McDermmot  (1999)  is  

the  design  of  human  and  information  systems  to  help  the  community  members  think  

together  and  interact.  On  the  same  issue  Kling  and  Courtright  (2003)  espoused  that  ICT-­‐  

supported  strategies  of  Communities  of  Practice  development  are  better  than  ICT-­‐led  

strategies.  To  add  to  this  perspective  Giles  Grant  of  BFNI  in  KMOnline  (2004)  suggests,  

“IT  should  only  be  an  enabler  for  sharing  and  collaboration.  It  isn’t  the  community;  the  

community  is  the  people.”  Thus,  from  a  review  of  the  literature  on  community  of  

practice,  it  can  be  inferred  that  since  teachers  share  the  same  domain  of  knowledge;  

either  by  content  knowledge  or  pedagogy  they  can  be  organized  into  communities  of  

practice.  Additionally,  they  should  be  initially  socialized  into  this  community  before  

there  is  any  IT-­‐enabled  knowledge  repository  intervention.  

 

What  is  the  role  of  knowledge  management  life  cycles  in  a  knowledge  management  

design  project?  

  A  review  of  the  literature  on  knowledge  management  life  cycles  reveals  that  they  

can  be  classified  as  simple,  complex  or  static  in  nature.  A  simple  cyclic  representation  

was  done  by  Salisbury  (2008)  and  is  depicted  in  Figure  5.  This  model  comprises  three  

phases:  create,  preserve,  and  disseminate  and  is  perceived  to  be  most  suitable  for  

problem  solving.  A  more  complex  cyclic  7-­‐stage,  Haney’s  model  (2006)  illustrated  in  

Error!  Reference  source  not  found.  in  comparison  has  a  more  important  phase  of  

maintaining  which  is  described  as  the  updating,  changing  adding  to,  deleting,  or  

replacing  activities.  This  reflects  the  dynamic  nature  of  knowledge  as  knowledge  is  

growing  exponentially  (Siemens,  2014).      

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Figure  5:  Salisbury  (2008)  knowledge  life  cycle  

  In  the  Haney’s  model,  the  create,  or  learn  and  identify  stage  involves  the  

acquisition  of  knowledge  through  learning,  creating  or  purchasing  based  on  what  is  

identified  as  useful  to  parts  of  the  firm.  Following  which  is  the  organizing  and  codify  

stage,  which  provides  context  and  background  for  the  knowledge  and  then  converting  

the  content  to  formats  that  can  be  easily  accessible  to  all  individuals.  The  storage  phase  

involves  saving  the  database  in  a  form  that  would  prevent  accidental  deletion,  or  

sabotage,  yet,  be  easily  retrievable  by  users.  Distribution  is  the  stage  that  follows  

involves  decision  on  whether  the  knowledge  will  be  actively  or  passively  distributed  

based  on  push  and  pull  technology.  The  use  phase  refers  to  how  the  knowledge  will  be  

applied  to  the  user  in  project  or  operations  of  the  firm.  Finally,  the  maintain  phase  

addresses  the  nature  of  knowledge  in  an  organization,  thus  content  should  be  updated  

or  replaced  to  reflect  change,  and  at  the  same  time  a  knowledge  management  system  

itself  needs  to  be  monitored  and  maintained.  

 

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  Figure  7:  Haney  (2006)  7-­stage  knowledge  life  cycle    

 

  Ward  and  Aurum  (2004)  also  presented  a  7-­‐  stage  model,  and  the  interpretation  

though  not  visually  depicted  in  the  literature  is  shown  in  Figure  8.  These  authors  

present  the  stages  as  listed  knowledge  management  activities  rather  than  a  cycle,  

though  it  can  be  inferred  from  the  descriptions  that  the  activities  are  meant  to  be  

cyclical.  In  comparison  to  Haney’s  model  there  is  an  additional  stage  of  acquiring  but  no  

specific  mention  of  maintaining  similar  to  the  Salisbury  model.  However,  maintenance  

seemed  to  be  captured  under  the  adaption  activity  where  there  is  modification  of  

knowledge  collected  from  previous  experience,  and  the  organization  phase  where  

knowledge  is  stored  and  maintained  for  future  reference  by  others.  With  respect  to  a  

school  knowledge  management  system,  teachers,  rather,  will  not  create  all  the  files  as  

some  for  example  Ministry  of  Education  publications  would  have  to  be  acquired.  Thus,  a  

mixture  of  the  Ward  and  Aurum’s  (2004)  and  Haney’s  (2006)  life  cycles  may  be  most  

suitable  for  a  school’s  knowledge  management  system.  

 

 

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Figure  8:  Ward  and  Aurum  Knowledge  activities  

       

 

Existing  Knowledge  Management  Examples  

  Reviewing  existing  knowledge  management  system  strategies  in  schools  is  

important  for  features  and  issues  that  can  be  used  in  a  proposed  design  for  the  

Intelligent  School.    

  The  Physics  Educator’s  Network  of  Trinidad  and  Tobago  (PENTT)  

www.pentt.weebly.com  is  a  free  open  community  web  page  that  provides  syllabus  and  

internal  examination  documents,  directory  of  teacher,  blogs,  notices,  resources  and  

upcoming  events  for  teachers.  The  page  is  specific  to  a  subject  area  and  a  specific  

examination  board.  

creation  

acquistion    

identihication  

adaptation  organization  

distribution  

application  

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Figure  10:  Screenshot  from  the  Physics  Educators  network  of  Trinidad  and  Tobago  

 

  The  Caribbean  Educators’  Network  http://caribbeaneducatorsnetwork.com/  is  a  

regional  community  of  practice.  Free  registration  is  needed  to  access  most  services.  

There  are  optional  groups  that  one  can  join  mainly  by  subject,  level  or  education  issue  

interest.  There  are  discussion  boards,  a  member  listing,  job  boards  a  general  blog  

posting  area  and  there  is  an  RSS  feed  that  one  can  subscribe.  

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Figure  11:  Screenshot  from  Caribbean  Educator's  network  landing  page  

 

  Betterlesson  available  at  https://betterlesson.com/home  is  a  free  registration  

based  site  that  allows  teachers  to  share  lesson  plans,  presentations,  and  assessments.  

The  knowledge  management  system  is  purposed  for  the  US  education  system,  whereby  

the  content  is  arranged  by  standards  and  grade  level.  This  site  offers  a  robust  search  

engine  mechanism  whereby  a  teacher  can  just  enter  a  topic,  resource  type  and  grade  

level  and  all  results  will  be  shown  and  displayed  similar  to  a  search  engine.  

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Figure  12:  Screenshot  of  Betterlesson  interface  for  a  searched  topic  

 

  MOODLE  although  its  mainly  used  as  a  learning  management  system  is  a  

learning  content  management  system.  Thus,  an  organization  can  re-­‐purpose  its  use  as  a  

knowledge  management  system  for  teachers.  An  examples  of  its  use  as  a  knowledge  

management  system  is  provided  at  http://training.tle.courses.open.uwi.edu/  

In  this  example  training  material  can  be  accessed  at  any  time,  thus  it  may  be  suitable  for  

on-­‐demand  training.  A  practical  example  at  the  high  school  level  is  a  resource  room  

where  education  issues  or  topics  can  be  organized  in  blocks.  

 

Figure  13:  MOODLE  being  used  as  knowledge  management  system  

  Edmodo  https://www.edmodo.com/home  is  learning  management  system  that  

can  be  used  for  knowledge  management  among  teachers.  Edmodo  allows  for  the  

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creation  of  groups  by  interest.  Within  each  group  teachers  are  allowed  to  upload  files  to  

the  library,  post  resources  to  the  group.  The  main  panel  shows  posts  in  reverse  

chronological  order,  however  users  can  use  the  in-­‐built  search  bar  to  search  for  content.  

 

Figure  14:  Screenshot  of  an  EDMODO  teacher  group  

 

Proposed  Designs  

  A  mobile  application  and  a  complementary  sensitization  session  are  proposed  as  

the  knowledge  management  design  solution.  This  design  project  report  focuses  on  the  

design  of  the  mobile  application  for  The  Intelligent  School.  The  app  is  available  at  

https://app.igenapps.com/2324628#index  

  The  Intelligent  School’s  mobile  knowledge  management  system  was  designed  

based  on  the  Haney’s  (2006)  model:  create  or  learn,  identify,  organize  and  codify,  store,  

distribute,  use  and  maintain.  The  design  integration  of  these  phases  will  be  discussed  in  

this  section  along  with  screenshots  and  links  as  examples  of  its  functionality  in  this  

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section  of  the  report.  Additionally,  the  Boehm’s  (1988)  spiral  model  of  progressive  

iterative  design,  which  comprise  of  design,  build,  and  access  as  depicted  in  Figure  15  

below  was  used  to  make  several  iterations  towards  the  final  product.  The  iterations  

were  used  and  the  user  experience  report  suggestions  are  encapsulated  within  the  

alternative  considerations  section  of  the  report.  

 

Figure  15:  Simplified  Spiral  Model  of  Software  Development.  Source:  Introduction  to  UX.  University  of  Michigan  https://tinyurl.com/y6vkv94q  

Create    

  The  first  phase  of  the  knowledge  management  cycle  involves  acquiring  

knowledge.    The  Intelligent  School  already  has  a  large  repository  of  documents  in  soft  

and  hard  copy,  but  they  are  stored  in  various  places.  Thus,  a  campaign  to  digitize  the  

hard  copies  and  collect  all  the  digital  folders  on  the  server  is  a  first  step.  All  the  files  

were  uploaded  to  Google  Drive  cloud  services  to  ensure  that  if  there  were  any  changes  

or  updates  to  be  made,  all  members  of  staff  would  be  able  to  view  the  most  recent  

version.  From  the  Google  Drive,  the  source  data  will  display  the  last  date  and  time  all  

the  files  were  updated.  This  version  update  is  also  connected  to  the  maintain  phase.  

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  The  acquisition  of  tacit  knowledge  can  prove  to  be  challenging,  thus,  employees  

will  be  encouraged  to  write  blogs  and  create  video  presentations  on  any  topics,  where  

their  expertise  lies.    Since  a  review  of  the  literature  suggests  that  it  is  difficult  to  explain  

complex  processes  that  usually  remain  tacit,  a  discussion  forum  will  be  attached  to  each  

blog,  thereby  allowing  further  questions  for  clarifications  to  be  asked  and  answered.  In  

order  to  motivate  staff  to  the  culture  of  sharing,  a  badge  system  will  be  implemented  

based  on  the  number  and  quality  of  blog  post.  This  design  ensures  that  tacit  knowledge  

is  transferred  and  a  sense  of  community  is  maintained.  Since  the  school  already  uses  

social  media,  by  the  user’s  discretion  content  can  be  pushed  from  the  social  media  pages  

as  well.  

  A  mobile  application  prototype  shell  was  built  at  this  stage.  Several  open  source  

images  were  chosen  using  the  spiral  model  of  software  development  to  the  end  product  

icon.    

  The  final  icon  design  represents  a  community  of  practice,  as  this  is  one  of  the  

main  theories  that  underpin  the  Intelligent  School’s  knowledge  management  solution  is  

shown  in  Figure  17.  The  image  shows  different  colours  of  persons  holding  hands  

forming  a  circle  that  represents  diversity  in  community,  but  through  sharing  the  

connection  is  maintained.  

       

Figure  17:  Icon  used  for  The  Intelligent  School  

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Organizing  and  Codifying  

  In  order  to  make  the  knowledge  useable  to  all  members  of  staff,  the  files  needed  

to  be  organized.  Haney  (2006)  suggests  that  organization  involves  an  explanation  of  

context.  Thus,  for  the  app  store  and  the  introductory  page  of  the  app  a  brief  overview  of  

the  context  and  use  of  the  app  is  given  in  the  form  of  rhetorical  questions  and  

statements  which  appeals  to  the  need  for  the  use  of  the  app  and  a  summary  of  the  

functionalities.  This  descriptive  page  is  highlighted  in  the  screenshot  in  Figure  19  

below.  

 

 

Figure  19:  Welcome  page  of  Intelligent  School  App  

    Codifying  involves  changing  the  content  into  forms  that  are  readable  by  the  app.  

Additionally,  since  most  computer  users  access  information  through  their  desktop  or  

laptops,  iOS  or  Android  devices,  the  codifying  process  should  ensure  that  the  app  is  

accessible  by  all  these  system  users.  Since  Google  Drive  will  be  used  to  update  the  files,  

the  type  of  files  needed  to  be  compatible  with  Google  Docs:  docs,  sheets  and  slides  thus,  

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MS  Word,  MS  Excel,  and  MS  PowerPoint  files  alone  can  be  used.  Thus,  all  scanned  files  

were  converted  images  and  inserted  into  MS  Word  files  so  that  Google  Drive  can  read  

them.  Using  the  Google  Drive  also  addresses  accessibility  issues  as  Google  Drive  are  

only  compatible  with  the  most  commonly  used  browsers:  Internet  Explorer,  Mozarilla  

FireFox,  Safari,  and  Chrome.  

 

Organizing  

  With  a  large  number  of  files,  there  was  need  for  some  system  for  their  

organization.  One  proposed  design  was  by  content  classification  as  shown  in  the  mid-­‐  

fidelity  prototype  in  Figure  21  below.  This  classification  was  used  through  a  task  

analysis  of  the  job  roles  and  descriptions  of  teaching  staff  at  the  institution  and  from  the  

review  of  existing  knowledge  management  systems  in  schools  that  were  presented  in  

the  Existing  Examples  section  of  this  report.  

 

Figure  21:  Wireframe  of  general  content  classification  of  the  Intelligent  School  

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Each  category  was  further  subdivided  with  additional  drop  down  fields  as  shown  in  the  

wire  frame  example  in  Figure  23  for  content  knowledge.  

 

Figure  23:  Example  of  organization  and  subdivision  of  content  knowledge  wireframe  

     Whilst  Figure  21  and  Figure  23  represent  the  mid-­‐fidelity  prototype,  after  

performing  several  iterations  of  organizing,  the  final  design’s  organization  is  illustrated  

in  the  figure  below  with  corresponding  icons  to  match  the  content.  

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Figure  25:  General  organization  of  the  Intelligent  School  knowledge  management  app  

 

  In  an  effort  to  continue  communities  of  practice  established  from  the  face-­‐to-­‐face  

workshops,  discussion  forums  organized  by  these  same  themes  were  added  with  an  

appropriate  icon  symbol.  Users  are  able  to  add  a  new  discussion  forum  from  within  the  

app  that  may  share  their  implicit  knowledge  or  any  resource  that  they  can  codify  

through  the  title  as  shown  in  Figure  26.  An  example  of  a  discussion  forum  is  shown  in    

Figure  28.    

 

Figure  26:  Creation  capabilities  to  continue  communities  of  practice  in  app  

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Figure  28:  An  example  of  a  discussion  forum  

 

 

Store  

  The  knowledge  will  be  stored  in  Google  Drive,  and  Google  Plus  and  will  be  

accessed  through  the  Intelligent  School  App,  which  will  be  accessible  via  Android  and  

iOS  devices  and  through  any  desktop  computer.  The  files  would  be  stored  under  the  

headings  listed  in  the  organization  section.  In  order  to  ensure  that  the  files  are  safe  from  

accidental  deletion,  the  owner  of  each  file  would  be  prompted  to  password  protect  their  

file  submissions,  and  limit  permissions  on  each  document.  Thus  cloud-­‐based  services  

will  be  used  to  store  files  for  the  application.  

 

 

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Distribute  

  Both  push  and  pull  technology  will  be  used  to  actively  and  passively  send  

content  to  the  user.  By  virtue  of  an  app  the  user  can  get  content  sent  to  them  by  

allowing  push  notifications,  mandatory  information  will  be  sent  this  way.  Pull  

technology  will  be  used  to  allow  users  to  access  the  database  by  choice.  

 

Use  

  The  phase  involves  accessing  the  data,  adding  knowledge  and  participating  in  the  

communities  of  practice.  The  adoptability  of  the  app  can  be  measured  directly  and  

indirectly.  Through  the  developer’s  version  it  can  be  seen  the  number  of  times  the  app  

was  viewed.  Through  the  respective  app  stores,  the  number  of  times  the  app  was  

downloaded  can  be  determined  and  through  each  menu  feature  linked  to  GoogleDrive,  

the  number  of  files  added,  the  dates  the  files  were  updated  can  be  determined  which  

determines  use  and  adoptability  of  the  app.  This  data  can  also  be  analyzed  by  other  

metrics  such  as  time  series  analysis.    

 

Maintain  

  Maintenance  of  the  knowledge  management  system  will  be  done  through  

updating  the  initial  Google  Drive  file  that  is  linked  to  the  app.  This  will  be  done  at  least  

each  year  during  the  mandatory  academic  week  preparation  period.  Given,  that  this  

knowledge  management  system  is  being  applied  to  a  school  environment,  and  there  are  

no  organizational  departments  with  the  responsibility  for  knowledge  and  learning  

management,  the  responsibility  of  maintaining  the  system  will  be  shared  among  

teachers,  and  the  relevant  non-­‐academic  staff.  

 

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                         Thus,  the  main  design  features  are:  file  sharing,  file  updating,  blogs  and  

discussion  forums,  and  notifications.  

Evaluation  of  the  Design  

  This  is  a  small-­‐scale  user  experience  study  aimed  at  gathering  information  about  

the  components  of  user  experience:  value,  usability,  adoptability  and  desirability  (Guo,  

2012)  in  the  design  of  a  knowledge  management  system  for  a  school.  These  four  

components  are  depicted  in  Figure  30  below.  

 

Figure  30:  Guo,  F.  (2012).  More  than  Usability:  The  Four  Elements  of  User  Experience,  Part  I.  

 

  According  to  Holzinger  (2005),  usability  is  most  often  described  as  the  ease  of  

use  and  acceptability  of  a  system  for  a  particular  class  of  users  carrying  out  specific  

tasks  in  a  specific  environment.  Ease  of  use  affects  the  users’  performance  and  their  

satisfaction,  whilst  acceptability  affects  whether  the  product  is  used  (Bevan,  1995).  

Thus,  user  testing  involves  watching  representative  users  try  to  accomplish  specific  

Deborah Marcelle� 7/22/17 9:04 PM

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tasks  using  a  product  where  one  would  learn  what  works  and  what  doesn’t,  why  things  

work  and  don’t  and  user  needs  one  may  have  missed.  (MichiganX,  n.d.).  

 

Methodology       Numerous  factors  guided  the  evaluation  of  the  design  process.  According  to  

Shavelson  et  al.,  (2003)  a  good  research  should  pose  important  answerable  questions  

that  are  related  to  the  available  theory.  Additionally,  data  gathering  methods  

appropriate  to  the  investigation  should  be  used  that  produce  the  findings.    

  A  mixed  methods  design  using  design  triangulation  where  the  researcher  

simultaneously  collects  qualitative  and  quantitative  data  was  used.  

 

Methods  and  Procedures    

A  combination  of  a  usability  survey,  non-­‐participant  structured  observations,  

structured  interviews  and  cognitive  walkthroughs  were  used  to  inspect  and  test  the  

app.  

  The  general  aim  of  the  usability  survey  is  to  collect  a  substantial  amount  of  data  

in  order  to  draw  conclusions  about  the  suitability  of  the  app’s  design  for  use  by  staff  at  

the  Intelligent  School.  The  survey  was  deemed  to  be  reliable  as  a  standard  

questionnaire  instrument  as  it  was  adapted  from  www.usability.gov  and  is  appended  in  

Appendix  B.  

  Observations  (see  Appendix  A)  were  also  used  as  a  user  experience  tool  for  

triangulation  as  means  of  comparing  the  evidence  from  the  usability  survey  in  order  to  

determine  the  accuracy  of  the  information.  Non-­‐participant  observers  usually  enter  the  

‘scene  or  research’  with  knowledge  of  what  they  want  to  research  and  why  and  has  the  

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advantage  of  the  having  ‘insider  knowledge  to  the  analysis  of  data  and  field  notes  

(Moyles,  2002).  The  observer  requested  participants  to  ‘  Think  Aloud’  the  steps  that  

they  were  thinking  and  taking  which  validated  the  ease  of  use  answers  on  the  survey.  

Another  observational  strategy  used  required  the  user  after  the  completion  of  each  task  

to  say  the  phrase  ‘”I  am  done”.  This  ensured  that  the  observer  could  have  validated  

whether  the  task  was  indeed  completed  to  specification  and  provided  internal  validity.    

The  observer  observed  each  user  one-­‐on-­‐one  to  reduce  observer  bias  such  as  selective  

attention  where  one  selects  what  one  wants  to  see  and  interpret  from  one’s  perception  

and  values.  

  Post  user  experience  interviews  were  also  conducted.  This  took  the  form  of  

open-­‐ended  questions,  so  that  the  researcher  could  have  ascertained  additional  pieces  

of  information  that  was  missed  in  the  questionnaire  survey  and  from  the  observations.  

The  additional  open-­‐ended  answers  were  used  as  a  basis  for  alternative  considerations  

section,  and  the  interview-­‐scheduled  is  outline  in  Appendix  C.  

Validity  and  Reliability       The  research  is  believed  to  have  internal  and  external  validity  as  a  standard  

usability  questionnaire  correctly  maps  the  usability  phenomena  being  investigated.  

However,  this  may  be  reduced  if  the  respondents  did  not  complete  the  given  task  in  

entirety,  but  this  was  checked  through  observation.  Cohen  &  Manion  (1994)  suggest  

that  a  researcher’s  judgment  may  be  affected  by  ones  close  involvement  to  the  group.  

Thus,  given  that  the  usability  testers  were  persons  who  worked  in  my  department,  my  

judgment  could  have  been  skewed  and  affect  the  validity  and  reliability  of  the  results  

 

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Ethics  

  The  researcher  acknowledges  that  fully  ethical  research  is  impossible  according  

to  Busher  and  Clarke  (1990).  However,  the  researcher  was  sensitive  to  the  socio-­‐

political  context  as  a  member  of  the  institution.  Thus,  explanatory  letters  as  a  means  of  

gaining  informed  consent  from  potential  usability  testers  was  used.  Testers  were  

voluntarily  used  and  were  informed  that  they  could  have  withdrawn  at  any  stage  in  the  

process.  Additionally,  the  researcher  protected  the  institution  and  the  usability  testers  

through  the  use  pseudo  names  for  anonymity  and  privacy  in  the  compilation  of  the  

report.  

Results  and  Analysis  of  Results       The  results  of  the  task  analysis  are  depicted  in  the  Table  1  below.  Tasks  that  

were  successfully  completed  were  assigned  the  colour  green  whereas  the  tasks  that  the  

user  found  difficult  or  could  not  have  completed  were  assigned  the  colours  yellow  and  

green  respectively.    

    Task  1   Task  2   Task  3   Task  4   Task  5   Task  6   Task  7   Task  8  

User  1                                  

User  2                                  

User  3                                  

User  4                                  

User  5                                           Table  1:  Results  of  Usability  task  analysis  

Legend     User successfully completed     User completed with difficulty     User unable to complete task  

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  From  the  table  it  can  be  seen  that  0%  of  the  users  were  able  to  find  and  

download  the  app  without  assistance.  It  was  discovered  that  a  subscription  was  

required  in  the  App  Store  and  Google  Play  Store,  thus  a  link  was  provided  for  the  users  

to  access  the  app  in  the  form  of  a  web  page,  and  henceforth  100%  percent  of  the  

participants  were  apple  to  access  the  content  of  the  app  in  web  form.  

  The  second  task  involved  retrieving  a  named  file  and  assessing  whether  the  

categories  for  organizing  the  files  were  logical  and  the  ease  of  accessibility  of  the  file.  

From  the  table  it  can  be  seen  that  only  one  out  of  five  or  20%  of  the  users  experienced  

minor  difficulties  in  accessing  the  Spanish  file.  One  user  used  an  iphone  4G,  and  the  

home  screen  prompted  either  to  find  on  AppStore  or  Get  it  for  Google.  The  user  

intuitively  chose  the  platform  that  corresponds  to  the  phone,  but  only  through  trial  and  

error  was  able  to  access  the  interface  through  the  platform  for  Google  users.  This,  was  

indeed  an  odd  revelation  that  can  frustrate  users  and  decrease  the  app’s  probability  of  

adoptability.  Notwithstanding  this  issue,  the  user  was  able  to  correctly  analyze  the  

location  of  the  file,  and  successfully  retrieve  it.  

  The  third  task  involved  retrieving  a  file  on  differentiated  instruction.  100%  of  

the  users  were  able  to  complete  the  task  successfully  without  assistance.  From  the  

Think  Aloud  strategy  one  user  expressed  surprise  that  the  file  opened  in  another  

window  of  the  browser.  

  Task  four  involved  adding  to  an  already  created  discussion  on  professional  

learning  communities.  From  the  observations,  the  screens  did  not  appear  with  the  logo  

on  the  mobile  device  testers.  Also  the  reply  button  did  not  seem  obvious  to  users  of  the  

mobile  devices  as  such  60  %  of  the  testers  were  heard  from  the  Think  Aloud  wondering  

where  to  click  and  choosing  the  wrong  buttons.  Through  trial  and  error  80%  of  the  

users  were  able  to  eventually  post  a  reply  to  the  discussion  with  minor  assistance.    

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  The  fifth  task  involved  creating  a  new  discussion  thread.  From  the  first  user  test,  

the  link  was  empty,  thus  there  was  a  delay  in  completing  the  task,  as  the  app  had  to  be  

modified.  It  was  also  discovered  that  one  need  to  be  a  member  of  the  Google  Group  

before  one  can  post  any  new  discussion  threads.  Testers  were  then  given  access.  60%  of  

users  were  able  to  complete  the  task  without  assistance,  whilst  no  tester  was  unable  to  

complete  the  task.  From  the  Think  Aloud  process,  there  was  unfamiliarity  with  the  icons  

and  their  location  on  the  page  for  the  creation  process.  

  All  participants  were  able  to  successfully  retrieve  the  discipline  log  form.  This  

indicated  that  inherent  part  of  organization  of  the  files  was  appropriately  done.  

Participants  were  able  to  classify  the  file  as  an  administration  issue,  and  then  further  

determine  from  the  choices  that  the  file  would  be  found  in  the  forms  folder.  This  100%  

success  in  performance  closely  correlates  with  the  second  task  of  retrieving  the  Spanish  

Nationalities  file,  as  it  requires  similar  skills  of  searching  the  knowledge  management  

system  and  retrieving  a  specific  file,  though  the  two  files  were  classified  differently.    

  The  seventh  task  of  adding  ones  own  file  to  the  app  proved  to  be  the  most  

challenging  of  all  the  tasks  to  do  without  assistance.  From  the  Think  Aloud  Process,  

participants  had  to  make  several  steps  but  were  guided  by  the  prompts  on  the  screen  

towards  successful  execution  of  the  task.  The  process  involved  logging  into  GooglePlus  

and  making  a  link  to  a  file  rather  than  uploading  a  file  as  an  attachment.  Users  

expressed  frustration  when  they  realized  that  they  could  not  have  uploaded  a  file  from  

their  system  directly.  Some  were  promoted  to  use  GoogleDrive  and  then  provide  the  

link  to  that  file  on  GooglePlus.  Others  were  observed  to  be  pasting  hyperlinks  from  

online  folders  successfully  to  link  the  file  to  the  relevant  placeholder  in  the  app.    

  The  eight  task  of  updating  a  contact  form  list  was  80%  unsuccessful.  From  

observations  users  were  able  to  access  the  template  for  the  Google  Sheet  for  the  contact  

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list,  but  were  unable  to  edit  it.  From  the  Think  Aloud  Process,  users  tried  clicking  all  

cells  on  the  spreadsheet,  re-­‐orientating  their  devices  but  the  task  proved  to  be  

impossible.  Only  one  tester  was  successfully  able  to  edit  the  GoogleSheet,  but  from  the  

observations  it  was  realized  that  this  specific  user  was  re-­‐directed  to  the  already  

downloaded  GoogleSheet  app  where  it  was  possible  to  edit  the  spreadsheet.  

  The  post-­‐test  questionnaire  responses  from  the  five  users  achieved  an  average  

score  of  69,  which  corresponds  to  an  average  rating  of  usability  on  the  SUS  rating  scale.  

  Alternative  Considerations         Based  on  the  feedback  obtained  from  the  post-­‐user  experience  interview  the  

following  considerations  can  be  made  for  future  iterations  of  the  prototype  in  order  to  

increase  adoptability  of  the  knowledge  management  system:  

1. A  brief  video  clip  that  serves  as  a  walkthrough  on  what  steps  to  take  to  perform  

specific  actions.  The  video  can  be  played  automatically  when  specific  actions  are  

commanded,  or  alternatively  the  screen-­‐cast  videos  can  be  placed  in  a  help  

section  or  embedded  as  responses  in  frequently  asked  questions  section.  

2. Screen  tips  can  be  used  over  icons  so  that  users  can  become  familiar  with  the  

meaning  of  the  icons,  rather  than  using  a  trial  and  error  approach  to  perform  

specific  tasks.  This  screen  tip  also  extends  into  principles  of  accessibility.  

3. Alerts  and  Reminders  should  be  placed  on  when  files  need  to  be  maintained  e.g.  

the  GoogleSheet  at  the  end  of  the  academic  year  when  teachers  usually  leave  the  

school.  However,  these  maintain  alerts  should  be  specific  to  users  who  are  

required  to  perform  the  specific  task.  The  alerts  and  reminders  can  be  used  to  

alert  staff  to  external  online  training  activities  or  professional  learning  

community  events  at  the  school.  

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4. The  use  of  another  cloud  storage  provider  other  than  Google  suite  of  products,  

which  does  not  require  the  use  of  a  secondary  app  such  as  Google  Drive  app  on  

mobile  devices  in  order  to  perform  tasks  in  the  Intelligent  School  app  on  iOS  

systems.  

5. Content  can  also  be  classified  by  form  level  simultaneously,  or  some  tagging  by  

grade  level  of  the  content  should  be  done  for  easier  searches.  

6. Another  practical  use  of  the  app  can  be  to  collaboratively  list  in-­‐house  expertise  

to  be  used  in  professional  training  events  via  Google  Sheets  on  the  app.  

7. The  logging  of  training  events  attended  by  staff  to  avoid  duplication  via  another  

GoogleSheet  within  the  Intelligent  School  app  can  be  done.  This  can  also  so  serve  

as  a  reminder  for  when  re-­‐training  is  needed  via  alerts  e.g.  first  aid  training  

license.    

 

  Discussion        

  The  design  of  the  Intelligent  School  app  was  grounded  in  theory  of  knowledge  

management  cycles  from  the  Haney’s  (2006)  model,  where  creation,  identification,  

organizing  and  codifying,  storing,  distribution,  use  and  maintenance  were  the  main  

stages  used  during  ideation.  Eight  tasks  were  performed  by  user-­‐testers  that  closely  

matched  the  phases  of  knowledge  management  life  cycle  applied  to  tasks  staff  at  a  

school  would  normally  undertake  in  a  distributed  environment.  From  the  results  in  

Table  1,  users  were  able  to  complete  seven  out  of  eight  assigned  tasks  with  a  moderate  

degree  of  success.  These  tasks  were  judged  through  Think  Aloud  process,  and  the  

verification  that  the  tasks  were  actually  completed  for  validity  when  the  tester  stated  “I  

am  done.”  This  result  was  consistent  with  the  method  triangulation  of  the  post  user  test  

Deborah Marcelle� 7/22/17 9:04 PMDeleted:  Table  1

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SUS  questionnaire  that  yielded  a  score  of  69,  which  corresponds  to  average  usability  

rating.  Since  the  questionnaire  instrument  is  internally  valid  on  user-­‐experience,  this  

app  ratings  agrees  with  Lave  and  Wenger  (1991)  concept  of  knowledge  needs  to  

present  in  authentic  situations  and  learning  experiences  requires  social  interactions.  

  There  are  several  issues  that  were  not  considered  which  may  have  changed  the  

reported  results.  One  such  issue  was  the  type  of  device  used  by  the  tester,  and  the  

model.    The  Intelligent  School  app  was  built  based  on  the  linking  to  the  Google  Suite  of  

products  through  one  sign-­‐in.  However,  it  was  discovered  that  some  Google  products  

are  not  optimized  for  iPhone  users.  This  was  highlighted  mainly  in  task  8,  whereby  most  

users  were  unable  to  update  the  GoogleSheet  if  they  did  not  have  a  secondary  app  

Google  Sheet  already  installed  on  the  phone.  These  users  were  prompted  to  install  the  

app  at  that  stage  of  attempting  to  complete  the  task.  It  is  believed  that  there  should  be  

no  need  for  a  secondary  app  for  one  app  to  run  successfully.  The  app  is  available  fully  

for  desktop  users  and  no  usability  issues  were  detected  in  that  version.  Thus,  a  larger  

scale  study  could  have  stratified  users  by  device  type.  

  Whilst  convenience  purposive  sampling  was  used,  from  the  thoughts  

expressed  in  the  Think  Aloud  process,  it  was  apparent  that  the  frequency  of  use  of  

technology,  and  the  types  of  activities  one  normally  performs  using  technology  could  

have  been  used  as  a  pre-­‐screening  criteria,  thus  ensuring  that  users  along  the  

continuum  of  technology  literacy  were  represented  in  the  user  testers.  

Conclusion    

  The  design  of  the  Intelligent  School  app  as  a  knowledge  management  system  

used  all  the  elements  of  the  knowledge  management  life  cycle.  Thus,  the  design  was  

grounded  in  theory.  The  app  proved  to  be  moderately  effective  in  its  usability  as  most  of  

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the  typical  tasks  assigned  which  are  related  to  the  phases  of  the  cycle  were  performed  

with  ease,  and  successfully  executed.  The  app  performed  average  from  the  usability  

questionnaire,  which  aligns  with  the  performance  in  the  task.  The  suggestions  made  in  

the  interviews  offered  useful  ways  to  improve  the  design  of  the  app,  which  can  increase  

its  adoptability  and  desirability.  

 

 

                                                         

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Appendix  A  –  Task  Analysis  Dear  Participant,    

 

Thank  you  for  participating  in  today’s  study.  The  purpose  of  the  study  is  to  test  the  

usability  of  a  knowledge  management  system  that  was  built  as  part  of  a  design  course  

for  the  MSc.  Instructional  Design  and  Technology  programme  of  which  I  am  enrolled.  In  

today’s  session  I  will  ask  you  to  perform  some  tasks  using  The  Intelligent  School  app,  

please  Think  Aloud  while  you  are  executing  the  steps  and  when  you  are  finished  say  the  

phrase  “  I  am  done.”  Afterwards,  I  will  ask  some  questions  about  your  experience  using  

the  app.  

Your  participation  is  completely  voluntarily;  as  such  you  can  withdraw  your  consent  at  

any  time.  You  may  also  decline  to  perform  any  particular  task  or  decline  to  answer  any  

particular  question.  

 

Thank  you  

Please  visit  the  App  Store  or  Google  Play  store  and  perform  the  following  tasks  

1. Find  and  download  the  Intelligent  School  app  

2. Search  for  a  Spanish  file  named  Nationalities    

3. Retrieve  a  file  on  differentiated  instruction  strategies  

4. Add  to  the  discussion  forum  on  professional  learning  communities  

5. Create  a  new  discussion  forum  entitled  Science  Fair  

6. Find  and  Print  a  Discipline  log  form  

7. Add  one  of  your  own  files  to  the  relevant  section  

8. Update  the  existing  GoogleDoc  named  contact  list  for  the  given  fields  

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Appendix  B  Questionnaire  Dear  Participant,    Thank  you  for  opting  to  participating  in  the  second  phase  of  the  usability  test  on  the  

Intelligent  School  App.  Your  participation  is  important  for  the  evaluation  of  the  product  

for  my  course.  You  may  decline  altogether  or  choose  to  leave  any  question  blank.  

 

Instructions:  For  each  of  the  10  criteria,  tick  in  one  of  the  columns  along  the  continuum  

from  1  through  5  where  1  is  strongly  disagree  and  5  is  strongly  agree    

Criteria   Strongly  

Disagree  

1  

 

   

2  

 

 

3  

 

 

4  

Strongly  

Agree  

5  

1.  I  think  that  I  would  like  to  use  this  system  

frequently.  

         

2.  I  found  the  system  unnecessarily  complex.            

3.  I  thought  the  system  was  easy  to  use.            

4.  I  think  that  I  would  need  the  support  of  a  

technical  person  to  be  able  to  use  this  system.  

         

5.  I  found  the  various  functions  in  this  system  were  

well  integrated.  

         

6.  I  thought  there  was  too  much  inconsistency  in  

this  system.  

         

7.  I  would  imagine  that  most  people  would  learn  to  

use  this  system  very  quickly.  

         

8.  I  found  the  system  very  cumbersome  to  use.            

9.  I  felt  very  confident  using  the  system.            

10.  I  needed  to  learn  a  lot  of  things  before  I  could  

get  going  with  this  system.  

         

   

Source:  www.usability.gov      

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Appendix  C  –  Post  Usability  Interview  Schedule    

1. Where  does  the  system  need  the  most  improvement?    

2. What,  if  anything  else,  would  you  use  this  system  for?  

3. Have  you  used  systems  that  do  similar  things,  to  what  this  system  does?  How  do  

you  compare  them?  

4. Is  there  anything  else  that  you  may  wish  to  share?  

 


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