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The Age of the Emperor - The Horus Heresy Campaign Weekend

www.tempusfugitives.co.uk

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The Age of the Emperor - The Horus Heresy Campaign Weekend

www.tempusfugitives.co.uk

It is the

31st Millennium. The promise of the Age of the

Emperor now faces its greatest challenge as Horus, favoured son of the Emperor, has declared himself lord of mankind in his fathers place. History records you as one of the commanders taking part in what has become known as "the Horus Heresy"; a campaign that chronicles the epic struggle for command of the Imperium... IMPORTANT!

THIS IS NOT A TOURNAMENT. YOU WILL GET MORE OUT OF THE WEEKENDIFYOUENJOYTHEEXPERIENCERATHERTHANFOCUSON THE OUTCOME OF YOUR GAMES. TRY AND PLAY WITH YOUR OPPONENTRATHERTHANAGAINSTTHEM. TheTempusFugitiveshavedesignedthiscampaignweekendtobe(wehope) as enjoyable as possible. Once again (all together now) it is important to remember that the campaign weekend is not a tournament. If you are expectinganythingotherthantojusthavefunturnbacknow!Thegames youplayareallconnectedtopartofagreaterbattletheHorusHeresyby humanitytoclaimthegalaxyfromthealienspeciesthatdominateit. GamesWorkshophasareallyfantasticThroneofSkullsGrandTournament programmeandshouldyouwanttogetinvolvedinatruetestofyourskill atWarhammer40,000pleasecontactDirectSaleson01159140000orsee theeventspageatwww.uk.gamesworkshop.com The Age of the Emperor: The Horus Heresy campaign weekend presents GamesWorkshophobbyistswithanopportunitytoplayinadifferentstyle than they may be used to. In short, Tempus Fugitives campaigns are all about trying out new ideas and contributing to an adventure. In fact the story is almost as important as the actual games themselves and players

shouldbepreparedtogetintothemindsetofthearmytheyhavebrought tobattlewith. If you and your opponent have a great game, the actual outcome of the battle becomes less important. Once more (with feeling), you are playing withyouropponentnotagainstthem. Theteamrunningtheeventistheretohelpdescribethecampaignstoryas it unfolds and they will work out what impact your games have upon it. Most importantly they are there to ensure everybody has a great time. Rememberitsonlytoysoldiers! Games will be driven by the narrative of the campaign. This means that during the course of the event various games may appear a bit onesided whenviewedfromtheusualgamingperspective. Inanywar,commandershavetodealwithunfairandunbalancedsituations, usingcunningandskilltoprevailagainstoverwhelmingodds,andthesame may be true for you. However, whatever the scenario or battlefield conditions,yourgameandyourstorywillalwayscountinthebigschemeof things;theTempusFugitiveswillalwaystrytomakesurethatyouarenot askedtoplayagameyousimplycan't winbeforeanydicearecast.There will always be critically important mission objectives that you will need to strivetoachieve. Mostimportantlyrememberthat,asthisisateamevent,even ifyoulose your individual battle your taskforce or faction may still do well overall; don'tworryabout'winning',justthinkabouthavingagoodtime. Itisourhopethatwecanrepaysomesmallpartofthekindnessthatthe gamingcommunityhasshownusovertheyearsandorganiseatopnotch eventthateveryonecanenjoy.

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AcknowledgmentsThisweightytomeyouholdinyourslightlyclammyhandsisthe secondexcitinginstalmentintheepicAgeoftheEmperorsaga the latest Tempus Fugitives Warhammer 40,000 campaign weekend.Wehavenotarrivedatthispointbymerechanceor by some whim; instead we are here because of a number of important people helped us along the way. The bad news is thatthelistisquitelengthysowellgroupthemtogetherso astohopefullynotleaveanyoneout. Most important of all the Tempus Fugitives would like to thankGamesWorkshopforgivingmanyofusjobsandallofus a grim darkness to play with. Without their universe to run aroundin,wedallbeplayingRiskorSudoku The wives, girlfriends, boyfriends, partners and right hands of the Tempus Fugitives for letting their worse halves go and play with lead dollies up north several times a year. The TempusFugitivesaremostseriousabouttheirworkandnofun was had in the preparation of this weekend Any rumours of 80s disco dancing on the revolving stage in the Reflex bar in Nottinghamhighstreetarecompletelyunfounded. MypersonalthanksgotoAndrewFishforhiscontinuedinput and creativity both with the campaign packs as well as the website. The UK Events team deserve mention here. The support received over the years from Brian Aderson and Andy Joyce has meant that we have had the confidence to try and pull theseeventsoff. And last but not least wed like to thank all those who have visited our website and forums. The feedback and support giventoourcampaignweekendshasencouragedustotryand put together the best Warhammer 40,000 campaign weekend wepossiblycould.

Weekend ScheduleFriday11thSeptember200919:0021:00 PreRegisterinBugmans* (NonCompulsory)

Sunday13thSeptember2009

Saturday12thSeptember200908:3009:00 09:0009:30 09:3009:45 09:4512:00 12:0013:00 13:0013:15 13:1515:45 15:4516:00 16:0016:15 16:1521:00 18:0019:00 20:0023:00

Arrive&CheckIn WelcomeandIntroductions Game1Briefing Game1:VanguardDoubles Lunch&ArmyNominations Game2Briefing Game2:Planetstrike AfternoonBreak Game3:Briefing Game3:HeavyAssaultDoubles Dinner* QuizandrelaxinBugmans

09:3010:00 DoorsOpen 10:0010:30 Recap&Briefing 10:3013:00 Game4:Planetstrike 13:0014:00 Lunch&ArmyJudging 14:0014:15 Game5Briefing 14:1517:15 Game5:HeavyAssault 17:1517:30 FinalBreak 17:3018:00AwardCeremony IMPORTANT! This material is completely unofficialandinnowayendorsedbyGames Workshop Limited 2009. Games Workshop, the Games Workshop logo, Warhammer, WarhammerWorldandallassociatedmarks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer and Warhammer 40,000 universeareeither(R),TMand/orGames WorkshopLtd20002009,variablyregistered in the UK and other countries around the world, used without permission. No challenge to their status intended. All Rights Reserved.

*Tickets for Age of the Emperor: The Siege of Terra will be available during Pre-Registration on Friday and after Dinner on Saturday. They will be available to purchase online from Thursday 10th September 2009.

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Outline of PlayIn addition to your fully painted army andthiscampaignpackyouwillneedthe following:

HowtheCampaignWorksUpon arrival eachplayer will be assigned to a team, calledaTaskForce,containinguptotenplayers.You and the other players in your Task Force are allied fieldcommandersfightingaspartofthearmiesloyal totheEmperorofMankindortheWarmasterHorus as they battle it out to determine the fate of the galaxy.

The English language version of the Warhammer40,0005thEdrulebookand thePlanetstrikeexpansion

Dice,Templates,objectivecountersand Tapemeasure

Thecampaignwillbefoughtinfiveroundsandtake placeonanumberofWarzones.Eachroundaseries of battles will be fought using the 5th Edition Warhammer 40,000 game rules. Each player within thecampaignwilltakepartineachround.

At the beginning of each round Task Forces will receive a Mission Briefing. The Taskforce Commander (taking advice from the Taskforce) must then decide upon the battle stance of the turn and may even have the choice of which missionyouwillplaytoachievethem.Themission selected must be the same for the whole Task Force you cannot change it depending on who youropponentis.

Superglueandpolycement

The appropriate English language versionofyourCodexandanyImperial Armour material relating to your army. Nophotocopies!

Each faction has a number of objectives to achieve overthecourseoftheweekend.Theseobjectiveswill berevealedasthecampaignunfolds.

Atleasttwocopiesofyourarmyroster (onetobehandedinduringregistration)

ATraytocarryyourmodels

Penandpaper

Somewhere to sleep overnight. (For help contact Nottingham Information Centreon01159155330)

There are a number of Task Forces for each faction each with their own agendas, strengths and weaknesses.Whenyoupurchaseyourticketyouare assigned to a taskforce. Before the first game on Saturday you will be asked to gather at one of the task force muster points and nominate a Task Force Commander.TheroleoftheTaskForceCommander is of crucial importance to the team and it is the Commander'sresponsibilityattheendofeachgame tocollateresultsandhandthosebacktoyourFaction Marshal, who will be represented by a member of the event team. Do not elect an incompetent TaskforceCommanderyouwillregretit!

Once they have made their joint decision the players in Task Force with the Initiative must select the tables on which the games will be played and sit at the table edge facing towards thestagewall.Playersontheopposingsidethen comeovertotheirassignedWarzoneandpairup. Deployment is determined as normal unless specifiedinthemission.

BattleStanceYour campaign points determine the outcome of the campaign. Each round you may set how your taskforce intends to fight Aggressive, Defensive or Balanced (which is the default setting of 3 campaign points for a win and 1 for a draw). Aggressive stance awards 4 campaign points for wins but nothing for draws or losses, defensively rewards wins and draws equally with 2 campaign points. As you must decide your Battle Stance before you play your games each round you have to rely on your judgement as to its outcome. Choose carefully as picking an aggressive stance makes your draws worthless, while defensive stance squanders any bonus from winning. If in doubtchooseabalancedstance.

InitiativeTheinitiativeinthefirstroundisdeterminedbythe narrative for each Warzone and is indicated under the Warzone description. Initiative in each subsequentroundisdeterminedbytheresultsofthe previousround.

Moneyforrefreshments.Hotdrinksand doughnuts areprovidedinthemornings as part of your ticket as are lunch on bothdaysanddinneronSaturday.

As your games finish you must report the result (Win, Lose or Draw) to the stage along with your opponent.Youcannotgiveyourresultsinwithout youropponentpresent.

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TheTempusFugitives

CampaignRulesofEngagement

If you have any questions about rules, registration Except for the Heavy Assault force, each player will details or the event then either email us at: requireanarmyselectedfromasinglearmylistseethe [email protected]: sectionentitledPermittedArmies. TheTempusFugitives Allmodelswithinyourarmiesshouldconformto"what 24RowanGreenEast youseeiswhatyouget"(WYSIWYG).Inotherwords,all Brentwood equipment that can be appropriately shown should be Essex clearlymodelledoneachminiature. CM132ED Fromthemomentofentryintotheeventthedecisions Units (but not formations) from the Apocalypse of all Tempus Fugitive event staff (who will be clearly Expansion, Apocalypse Reload and Imperial Armour: identified at the commencement of the event) in all Apocalypsearepermittedinthiscampaign.Homemade issues of fair play and health and safety are final. No Apocalypsedatafaxarenotpermitted. discussionwillbeenteredintoonceadecisionismade. Players are asked to participate in the Age of the Ifavehicleisdescribedinmorethanonepublication(for Emperor campaign weekends in a sporting and co example the Griffon), the codex takes priority for its operative manner. Players that fail to do so will e rules, if it is not found in your codex, then use its penalisedinasimpleYellowandRedcardsystemissued Apocalypse datasheet rules, if it does not appear in a attheTempusFugitiveeventteamsdiscretion.AYellow specificApocalypsedatasheet(notincludingformations) CardoffencewhichisrepeatedwillresultinaRedCard then use Imperial Armour rules. Please contact the being given which requires the player to be excluded TempusFugitivesifindoubt. fromtheevent. With a few notable exceptions, you may not include 5thEditionRulesofEngagement SpecialCharactersorspecialunits(suchasLegionofthe TheWarhammer40,0005thEditionruleswillbeusedfor Damned)fromanyarmyCodex.Anynamedcharacters this campaign weekend, as will the latest Frequently available to the armies participating in the Horus Asked Questions (FAQ) documents from the Games Heresywillbeindicatedontherelevantarmyselection Workshop website. These errata have been specifically page. updated for 5th Edition and are of real importance for playerstakingpart. Noalliesofanykindmaybetakeninanarmy(including Kroot Mercenaries, Grey Knights etc). Instead Armies The Warhammer 40,000 Cities of Death expansion will may use the Faction Specific Units instead which are notbeusedinthiscampaign. foundinthisdocument.

Any reference to your army or the entire army alwaysreferstoyourspecificforcesandnotthoseof any player allied to you or playing with you in a doubles game. This avoids confusing issues such as multipleLegiontacticsorothersuchbenefits. Any reference to friendly units or models may be applied to both your units as well as those of any allied players you are battling alongside in a doubles game.

A note on unique units and named charactersThewholepointofplayinginahistorical settingistoallowyoutoreenactsomeof thefantasticbattlesyouhavereadabout inthebooksandnovels.Youmustinclude at least one named character in your army. An Emperors Children army withoutTarvitzorLucius(orFulgrim)just isntquiteasexciting!However,asthisis a wargame it is possible that you will either play alongside other players with thesamecharactersormayevenpairup with them for the doubles. Just assume that either one of the duplicate characters is just a similar character or pickanotherpartner.

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PaintingandtheBestArmyAwardTheAgeoftheEmperorwasatimeofhopeandgloryfor the fledgling Imperium of Mankind. We would ask all players to choose painting schemes that reflect the Warhammer40,000universeduringthistimeanddoing this will greatly increase everyone's enjoyment of the campaign. All models MUST be painted and representative of the appropriatetypeoftroop.Modelsmustbescratchbuilt or at least be based on or comprise of at least 50% Citadelminiaturecomponents.Youcannotuseamodel thatdoesnotmeetthesecriteria.Ifyouareplanninga conversionthatyouthinkmayneedclarificationplease contactusbeforetheevent.Youcannotrepresentunits withmodelsthataresmallerthantheCitadelequivalent.

For example, an Epic scale space marine on a 40,000 slottabaseisnotacceptable. AttheAgeoftheEmperor:TheHorusHeresyCampaign WeekendwewillgiveanawardfortheBestArmy.Thisis awardedtotheplayerwhoparticipatesintheweekend with a force that, in the opinion of both players and judges,isthebestintermsofpaintingandcharacter. ToqualifyastheBestArmyparticularattentionwillbe paidtowellthemedarmieswhichreflectthetimeofthe Horus Heresy as humanity pushes outwards from Terra toreclaimthegalaxyastheirbirthright. Becausewebelievethatduecreditshouldgotoplayers that have painted their own armies, only players who have painted their armies themselves may be eligible

for the coveted award of Best Army. We ask all participantstobehonestifshortlisted. AnumberofarmieswillbeshortlistedontheSaturday lunch break and then will be voted on by the players during the Sunday lunch break. The winner will be announcedattheendoftheCampaignWeekend.

AwardsCeremonyTheAgeoftheEmperorwasatimeofheroismandthe AwardsCeremonyisanopportunitytogiverecognition tothosewhohavemadegreatsacrificeonthealtarof war.Assoonaspossibleaftertheconclusionofthefinal game we will begin the awards ceremony and we strongly recommend all players to stay for the ceremony to cheer (or commiserate with) those awarded!

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Game 1 Vanguard DoublesSmall forces sent ahead of the main army, Vanguard Forces are selected according to the following restrictions. Part of the fun of these small armies is doingsomethingabituniquethatyoumightnothave thetimetodowithalargerarmy.

IMPORTANT: YOU MUST INCLUDE AT LEAST ONE NAMEDCHARACTERINEACHARMYLIST

Eachplayermusthavenomorethan1000points.

Vanguard Forces fight the Capture and Control mission using the Spearhead deployment from the 5th Edition Warhammer 40,000 rulebook. If sides are tied on Objectives then Kill Points are used to determine the victor. All nonvehicle units count as scoring unless statedotherwise.

VanguardForcesmusthaveoneEliteschoice.Youmay spend remaining points from anywhere in the Codex subject to the Vanguard Force Organisation chart provided.VanguardVeteransmaybetakenasElites.

NoFormations,LegendaryUnitsorunitswithStructure points

Artillery, Flyers or vehicles with an armour value of 14 may not be taken. Vehicles such as these are not deployed for the type of missions undertaken by a VanguardForce.

NoMonstrousorGargantuancreaturesormorethan1 unitwithanarmourvalueof12orhigheronanyfacing (exceptdedicatedtransports)

Nomodelswithbetterthana3+saveareallowed

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Game 2 & 4 - PlanetstrikeOncetheenemyhasbeenlocated,largerforcesarebroughttobear.Itisacalculateduseof forceinaPlanetstrikethattriestoachievetheobjectivesofthewarbeforeeithersidecan mobilise the heaviest of their armour. Planetstrike armies are chosen using the following rules:

IMPORTANT:YOUMUSTINCLUDEATLEASTONENAMEDCHARACTERINEACHARMYLIST APlanetstrikearmymustbenomorethan2000points. EachPlayerhas3StratagemPointstospendonStratagemsfromthePlanetstrikeExpansion. YoumaynotusetheScorchedSkiesStratagem.OnlyMartianMechanicumforcesmaytakethe TeleportAssaultStratagem. PlanetstrikearmiesfightmissionsfromthePlanetstrikeexpansionforWarhammer40,000.If sidesaretiedonObjectivesthenKillPointsareusedtodeterminethevictor.Allunitscountas scoringunlessstatedotherwise. PlanetstrikearmiesmayincludemodelsorunitsfromtheVanguardForce YourPlanetstrikearmyisselectedusingtheAttackersorDefenderPlanetstrikeForceOrganisationChartfoundinthePlanetstrikeExpansionforthe5thEditionof Warhammer40,000.PlayersmusthaveanarmylisttoplayasbothattackeranddefenderinPlanetstrike.Itisanticipatedthatyouwilluseeacharmyatleastoncein thecampaign. YourPlanetstrikearmymayNOTincludeunitswithStructurepoints,GargantuanCreaturesoranyApocalypseFormations.TheymayincludeLegendaryUnits. AnyFlyersusetherulesforaircraftfoundintheApocalypseexpansion.AllhitsagainstFlyersareglancingandFlyerscannevercountasobscured. VehiclesdetailedonlyinForgeWorld'sImperialArmourpublicationsmaybeused.Ifavehicleisdescribedinmorethanonepublicationthemostrecentversionmustbeused. Units(includingvehicles)carryingMissileLaunchers,Autocannon,orvehiclemountedDefensiveweaponsmaybeupgradedtoAAcapabilityfor+10perweapon.Thisdoesnot applytoanyweapontypethathasablastradius.Theseweapons(likeallpintlemountedweapons)hitflyersusingthemodelsBSratherthanonlyon6s. Eachtablehasasetamountofterrainonthem.TheDefendermayremoveanyterrainpiecestheywishandmayarrangetheminanywaytheydesirebeforethegamebegins.They maynotaddanyterrainexceptforthePlanetstrikeFortificationsdetailedoverleaf.

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Planetstrike Fortifications

INDOMITABLEFORTRESS YourarmymaynotincludeanindomitableFortress.

BASTIONS Your army must include a Bastion. This must either be entirely scratch built or be based on the model with Product Code:99120199018. A Bastion is always placed by the Defender as a stronghold during setup. The BastionmodelownedbytheAttackingplayerisnotusedunlessthemissionplayedisDesperateAssault. Unlessspecifiedinthearmyspecialrules,allBastionsarearmedwithfourautomatedHeavybolters(oneper facing).AllBastionsareconsideredtohavefourFirepointsonthemidlevel,anopenroofandthreeFirepoints onthelowestlevelwithonedoorway(unlessmodelleddifferentlyandexplainedtoyouroponentbeforethe game). You may take up to two additional Bastions as the Defender. These additional Bastions may be combined together in a single Bastion which may have either eight automated Heavy bolters (two per facing) or four automatedLascannons. TheDefendingplayermayexchangeeitheradditionalBastionforaLandingPlatform. EachadditionalBastionorLandingPlatformincludedintheDefendersarmyentitlestheAttackertogainan additionalStratagempoint. Drop Bastions(purchased as a Defensive Stratagem or given by a mission special rules) do not provide additional Strategem Points for either player,nor do they count as AdditionalBastionsforthepurposesofdefencelinesandLandingPlatforms.Nicetrythough.

INTERCEPTORGUNS&COMMRELAYS

EachplayermaydeployanInterceptorGunorCommRelayforeachBastionorLandingPlatformtheyplaceinthegame.ThisincludesDropBastions,althoughthe InterceptorGunorCommRelaymustbemountedontheDropBastion. AnInterceptorGunorCommRelaymaybeplacedoneachBastionormaybedeployedasafreestandingartilleryemplacementwithanArmourValueof10.

AEGISDEFENCELINES

YourDefendingarmymayincludeupto28ofAegisDefencelineforeachBastioninyourarmy.

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Games 3 & 5 - Heavy Assault ForceSmashing aside all but the most solidly built defences, the Heavy Assault Force represents conflict on an almost unimaginable scale. The army is subject to the followingrestrictions:

IMPORTANT: YOU MUST INCLUDE AT LEAST ONE NAMED CHARACTER IN EACHARMYLIST

Must be no more than 2500 points and is selected from the Heavy Assault Force Organisation Chart. They may include Legendary Units (which, unless specified, countasHQchoices).

Upto1000pointsoftheHeavyAssaultForcemaybespenttoincludeasingleGargantuanCreaturesorasingleunitwithStructurePoints.Theunittaken countsasaHeavySupportChoiceunlessotherwisespecified.TheseunitsusetherulesfoundintheApocalypseexpansion.

ALLIES:Upto1000pointsoftheHeavyAssaultForcemaybechosenfreelyfromanyalliedarmylistinthesamefactionbutmaynottakemorethanone Legion(soaIronWarriorsplayerloyaltotheWarmastermayhaveImperialGuard,CultMechanicusandDaemonunitsbutmaynotincludeWhiteScarsor DeathGuard).ThesealliedforcescannotbethecompulsoryHQorTroopunitsinthearmy.Alliesstillcountasselectionsontheforceorganisationchart. DaemonunitsmustenterplayusingtheDaemonicAssaultrulesfoundinCodexDaemons.Inthatcase,splitthetotalnumberofDaemonicunitsintotwo groupsandfollowtherulesaccordingly.

AHeavyAssaultForceusually(butnotalways)fightstheAnnihilationmissionfrompage91ofthe5thEditionWarhammer40,000rulebookanddeploysusing thePitchedBattlerules.Remember:Taskforceswiththeinitiativemaydecidewhetherornottoundertakeaspecialmissiontoachievetheirobjectivesso make sure your army works in more than one type of mission. All members of the Task Force must play the same mission and they must inform their opponentsbeforethegamebegins.

AnyFlyersusetherulesforaircraftfoundintheApocalypseexpansion.EachunittakencountsasaFastAttackChoiceunlessotherwisespecified.Allhits againstFlyersareglancingandFlyerscannevercountasobscured.

VehiclesdetailedonlyinForgeWorld'sImperialArmourpublicationsmaybeused.Ifavehicleisdescribedinmorethanonepublicationthemostrecentversionmustbe used.

Units(includingvehicles)carryingMissileLaunchers,Autocannon,orvehiclemountedDefensiveweaponsmaybeupgradedtoAAcapabilityfor+10perweapon.This doesnotapplytoanyweapontypethathasablastradius.Theseweapons(likeallpintlemountedweapons)hitflyersusingthemodelsBSratherthanonlyon6s.

HeavyAssaultgames3isadoublesgameplayedona12x4table.Game5isasinglesgameplayedonastandard6x4table.

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SEGMENTUM SOLARBirthplaceofhumanityandseatoftheEmperorofMankind.Itisfromherethat theEmperorsWillstillholdsinalmostabsoluteterms.

SEGMENTUM PACIFICUSLocated in the distant galactic West this region is beset by sporadic communicationfailuresandscatteredforceswhoseloyaltyhasyettobedeclared. While a force has majority control here all players of that faction may force their opponent to reroll a successful reserve roll as the fragmented communication channelsaretakenadvantageofbytheoccupyingforces.

ULTIMA SEGMENTUMLocatedinthegalacticEast,thisregioncontainsthebulkoftheWarmastersfleet and allied forces. As they make their way spinward more disheartened battlegroupsonceloyaltotheEmperornowdeclareopenlyfortheWarmaster.

TheWarmastersForceshavetheInitiativehere.WhiletheWarmastersforceshave majoritycontrolhereallplayersloyaltotheWarmastermayrerollasinglediceroll onceperbattle.

SEGMENTUM TEMPESTUSLocatedinthegalacticSouth,thisvastregionisofcriticalimportancetocontrolof thegalaxybutisstillinfestedwiththebarbaricalienspeciesknownastheOrks. AnyofhumanitysforceswhoaredeployedinthisregionmustcontendwithOrk raidsaswellastheirenemiesinthiscivilwar.

ThisSegmentumcountsastwoforestablishingvictorypurposesforthecampaign. Any force attempting to fight in this warzone suffers d6 AP 4 wounds (or glancing hits)tod3randomunitstorepresentskirmisheswiththeOrkspriortobattle.

SEGMENTUM OBSCURUSLocatedinthegalacticNorth,thisregionwasoncetheheartoftheEldarEmpire. Though the Great Crusade has driven them to the fringe, the lack of human infrastructuremakesresupplyinginthefieldextremelydifficult.

While a force has majority control here all players of that faction may force their opponent to reroll successful to hit rolls for one units shooting for one turn representingthemrunninglowonammunition.

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Warzones of the Horus Heresy"When the traitor's hand strikes, it strikes with the strength of a Legion." - The Warmaster Horus

Warzone: DiamatSegmentum TempestusA class IUltra Forge World, Diamat is of critical tactical importance to the Warmasters efforts. If he is to reinforce Isstvanandfuelhiswarmachinesforthecomingconflict,he must gain the support of as many of the Martian Mechanicumsworldsashecan.LionElJonsonandhisDark Angels Legion are enroute to Diamat and are planning on assaultingthisworldwithelementsoftheImperialArmyto wrestitfromthoseagentsloyaltotheWarmaster.TheDark Angels expect a fierce fight however as the Warmaster has dispatched a Battlegroup of his Sons of Horus to reinforce the planet. The Armies of the Emperor have the Initiative here.

Warzone: Eurynome

Ultima Segmentum

EurynomeisonthedistantEasternFringeandisoflittletacticalvaluetotheWarmaster.Itisalushandfertileworldwhichinitialsurveysby RobouteGuillimanandhisUltramarinesLegionshowashavingbeeninhabitedbyaprimitivecivilisationmillenniaago.Theybecameextinct afterfallingtobarbarismandcannibalisticcultsbuttheirlegacyisaseriesofstrangeruinswhichstudthesurface.Planningforaconflictinthe ViridianSystem,GuillimanandseveralchaptersofhisLegionaremassingnearthisworldbeforemeetingupwiththeirmainforcesonCalth. WithCalthnowunderattackbytheWordBearers,Guillimanandhisforcesarepreparingtoreinforcetheirbrotherswhentheyareattacked bywarpcreaturessummonedbytheruinsandtheWordBearerslegionassistedbyelementsoftheEmperorsChildrenandWorldEaters. Battle was soon joined by a spearhead of Blood Angels fresh from their engagements on Signus Prime. As well as elements from the ExpeditionforcecommandedbyGuilliman.TheArmiesoftheWarmasterhavetheInitiativehere.

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Warzone: Graia

Segmentum Obscurus

Averdantagriworld,GraiaishometoseveralImperialArmyRegimentsaswellasamajorproduceroffoodstuffsandsuppliesformuchofthe Emperors forces in the Segmentum. Still raided by Eldar corsairs, the build up of Imperial forces make it a key staging ground for the Segmentum.TheWarmasterhasorderedPerturabotoleadaforceofIronWarriors,AlphaLegionandWorldEaterstoseizetheplanetfor theirown.ThePhalanx,thevastspacefortressofRogalDornandhisImperialFistsisfirsttorespondtotheIronWarriorsassaultandsoon bothforcesarelockedinabrutalgroundwar.TheArmiesoftheWarmasterhavetheInitiativehere.

Warzone: Isstvan V

Ultima Segmentum

TheEmperorhasorderedthedeploymentofsevenfullSpaceMarineLegionsundertheoverallcommandofFerrusManus.Theyaretasked withassaultingtheWarmasterscommandcentreonIsstvanV.UnknowntotheEmperorofMankind,theNightLordsofKonradCurze,the IronWarriorsofPerturabo,theWordBearersofLorgar,andtheAlphaLegionofAlphariusandOmegonhadalreadypledgedsupportforthe Warmasterinsecret,forminga"fifthcolumn"whichwouldstrikeatthemostdecisivemomentagainsttheSalamandersleadbyVulkan,the RavenGuardunderCoraxandFerrusandhisIronHands.TheArmiesoftheWarmasterhavetheInitiativehere.

Warzone: ProsperoSegmentum PacificusThehomeworldoftheThousandSonsLegion,Magusandhis sonshavelongstudiedtheartofsorceryhere.TheEmperor hascommandedthatLemanRussandhisSpaceWolvesbring theredcyclopstoheelandbringhimtoTerra.However,the Warmaster has had those orders changed to an edict seemingly from the Emperor ordering that Magnus and his ThousandSonsaretobeutterlydestroyed.TheCityofLight, Tizca, is the location Russ has targeted for Planetstrike. SupportinghiseffortsaretheforcesofJaghataiKhanandhis White Scars who are engaging in a series of hit and run attacksontheoutlyingworldsinthesysteminanattemptto deny the sorcerers much needed aid while the Wolves of Fenris go about their bloody work. The Armies of the EmperorhavetheInitiativehere.

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ThelistsonthefollowingpagespresenttheparticipatingforcesfortheWarmastersWarFleet.Inallcasesthemostrecent editionoftheCodexwillbeused.ThesearetheonlyarmiespermittedinthisFactionduringtheweekend.Ifyouhaveany furtherquestionsregardingarmyselection,pleasecontacttheeventorganisersbeforetheweekendandchecktheforums atwww.tempusfugitives.co.uk.

The published Codices usedin this campaign for theWarmasters War Fleet are: Codex Space Marines; Codex Imperial Guard and Codex Chaos Daemons. Furthermore the Cult Mechanicus Codex found on the Tempus Fugitives website is usedtorepresenttheMartianMechanicum.AllsupplementaryrulestoyourCodexcanbefoundinthispack.

ThereareseveralunitswhichmaybetakenbymanyofthearmiesduringtheAgeoftheEmperor:TheHorus Heresy.Theyaredetailedonthefollowingpagesandareconsideredfullyusableforthiscampaignweekend. However, they are not to be considered official in any way outside of the Age of the Emperor: The Horus HeresyCampaignWeekend.Whereaunitisrestrictedtoonearmy,itisclearlyindicatedintheunitentry.

IMPORTANT:YOUMUSTINCLUDEATLEASTONENAMEDCHARACTERINEACHARMYLIST

DAEMONPRINCEOFCHAOS

HQCHOICE

IMPERIALARMY,MARTIANMECHANICUMANDSPACEMARINELEGIONSONLY

80POINTS

SEECODEXCHAOSDAEMONSFOROPTIONS

The Astartes of the Word Bearers have shown the path through with DaemonicPrincescancometothematerialworldandlendtheirmight to the plans of the Warmaster. But such aid is not without a steep price

DAEMONPACKELITESCHOICEIMPERIALARMY,MARTIANMECHANICUMANDSPACEMARINESONLYPOINTSVARIES

MAYBETAKENASEITHERBLOODLETTERS, DAEMONETTES,PLAGUEBEARERSOR HORRORSSEECODEXCHAOSDAEMONS

Packs of Daemonettes and Bloodletters wreak destruction upon the ArmiesoftheEmperor.TheBookofLorgarshowsthewayandthecost ofsuchsupport.

UsingChaosDaemonsAllies:AllDaemonPacksandDaemonPrincesenterplayusingDaemonicAssaultandarriveonyourfirst turn,usingtheDeepStrikerules.TheymayuseTeleportHomersandLocatorBeaconstoavoidscatter.

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DEATHSTORMDROPPOD

HEAVYSUPPORTCHOICE

IMPERIALARMYANDSPACEMARINELEGIONSONLY

95POINTS

DeathstormDropPod

BS FRONT SIDE 4 12 12

REAR 12

UnitComposition 1DeathstormDropPod VehicleType:OpenTopped TransportCapacity:none SpecialRules InertialGuidanceSystem(pg69C:SM) Immobile DropPodAssault(pg69C:SM) AutomatedWeapons

DeathstormDropPodsareusedbyboththeAstartesLegionsandbytheImperialArmytoovercomeaheavilyentrenchedenemy. Wargear WhirlwindLaunchers(aweapondestroyedresultdestroysallweapons) Automated Weapons: When aDeathstorm drop pod lands it opens fire indiscriminately. After landing, each unit (enemy or friendly) within12oftheDeathstormandinlineofsightcomesunderattackasahailofmissilessweepthesurroundingarea.Rolltohitusing theDeathstormsBS4foreitherD3WhirlwindattacksorD3assaultcannonattacksagainsteachtargetunit. InsubsequentturnstheDeathstormmaycontinuetofireasingleweapon,pickingaenemytargetandresolvingthefiringasnormal. Options: MayreplaceitsWhirlwindlauncherwithassaultcannons(almostuniquelythesedonotcountasautocannon)+20pts

GRAVATTACK

FASTATTACKUNIT

SIDE 12

REAR 10

IMPERIALARMY,MARTIANMECHANICUMANDSPACEMARINELEGIONSONLY

100POINTS

GravAttack UnitComposition 1GravAttackTank VehicleType FastSkimmerTank TransportCapacity:None.

BS 3

FRONT 12

PriestleyPattern:The GravAttack has its cost reduced to 90 points if the model is converted from an underarm deodorant stick and a medicine spoon (see the Warhammer 40,000 Compendium for details).

Wargear TurretmountedLascannon HullMountedHavocLauncher Searchlight SmokeLaunchers ExtraArmour Options: May take one of the following on a pintle mount: twinlinkedbolter+10pointsorPlasmaGunfor+15points. TheGravattackisastandardImperiumdesignproducedinconsiderablenumbersbytheweaponshopsoftheMartian Mechanicum. The vehicle is powered by a standard graviton reaction motor utilising gravitational counter thrust enginesandsuspensors.Asinglejetenginefacilitateshighspeedforwardsmovementalongroadsandother'safe'flat surfaces.Thehullmightbemadefromanyofavarietyofmaterialsdependingonlocalavailability.Ideally,armour comprisesaceramitecoreoverlaidbycellularlayersofplasticandanoutercoatingofsilicate.Theturretaffordsall roundvisionandfireforthelascannon.

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HALCYONCOMMANDRHINO NONCOMPULSORYHQCHOICE

REPLACESTHEDAMOCLESRHINOIMPERIALARMYANDSPACEMARINELEGIONSONLY

60POINTS

HalcyonRhino

BS FRONT SIDE 4 11 11

REAR 10

UnitComposition 1HalcyonCommandRhino VehicleType Tank TransportCapacity:none Wargear ImprovedCommunications OrbitalBombardment TwinlinkedBoltGun Searchlight SmokeLaunchers

TheHalcyonRhinoistheforbearertotheDamoclesRhinousedbytheImperiuminlaterMillennia.DuringtheHorusHeresyitsaw widespreaduseamongsttheImperialArmyaswellastheAstartesLegions. Options:MaypurchaseExtraArmourat+15pts. ImprovedCommunications: If the Halcyon Command Rhino is deployed on the table then the Imperial player may reroll a single Reserve roll once per turn. AdditionallyunitsmayrerolltheScatterandDistancedicewhendeployingviaDeepStrike.Theymustacceptthererolledresult. OrbitalBombardment:AHalcyonCommandRhinohastheauthoritytocalldownabombardmentfromaStrikeCruiser.Thisability canbeusedoncepergameinitsShootingphase,providingthattheHalcyonRhinodidnotmoveintheprecedingMovementphase. Callingdownanorbitalbombardmentotherwisecountsasfiringarangedweaponandusesthefollowingprofile: Range:UnlimitedStr.10AP1TypeOrdnance,LargeBlast,Barrage Notethatanorbitalbombardmentwillalwaysscatterthefull2D6"andcannotbemodifiedbythecrewsBallisticSkill.

01LANDRAIDERSPARTAN

HEAVYSUPPORTCHOICE

IMPERIALARMYANDSPACEMARINELEGIONSONLY

300POINTS

Spartan UnitComposition 1LandRaiderSpartan

BS FRONT SIDE 4 14 14

REAR 14

VehicleType Tank

TransportCapacity:Twenty

Wargear ForwardFacingPintleMountedHeavyBolter RearFacingPintleMountedHeavyBolter TwoLascannonsidesponsons Searchlight SmokeLaunchers ExtraArmour Venerable CeramiteShielding AssaultRamp

TheSpartanisararevariantofthePhobospatternLandRaider.Itisdistinguishablebyitsbattlementstylearmouredtopdeckand itsextendedhullwhichprojectsaheadofthetrackunits.Withgreatlyreducedfirepower,theSpartanwasdesignedpurelyasan infantrydeliveryvehicle.ItisrarelydeployedoutsideoftheSonsofHorusandEmperorsChildrenLegionsasitslackoffirepower makeitapoorassaultvehicleunlessproperlysupportedbyadetailedbattlefieldstrategy. HeavyBolters:TheHeavyBolterscannotbefiredfromwithintheSpartanandmayonlybeoperatedbypassengersusingthetopfire point. FirePoints:TheSpartanisdesignedforitspassengerstobeabletousetheirownweaponsinitsdefencewithformidableprotection. UptosixmodelsmayusethebattlementswithsurroundthecastleliketopdeckoftheSpartanasafirepoint.Theymayfiretheir ownweaponsormayusetheforwardandrearfacingHeavyBolters.Thevehicleremainsenclosedandthepassengerscannotbe harmedunlessthevehicleisdestroyed. Ceramite Shielding: In order to resist the heat of melta weapons and thermal blasts the Spartan is armoured with thick ceramite shielding.MeltaBombsandweaponswiththeMeltaspecialruleneverrollanextradiceforarmourpenetrationagainstaSpartan. Venerable:OnlyoneintenLandRaiderhullsareworthyofadaptingintoSpartansanditisataskthattheMartianMechanicumtake great pains over. The Vehicles Machine Spirit is tasked with its self repair and the preservation of its passengers rather than the ballisticdutiesdemandedofitinotherpatterns.TheSpartanisextremelyhardtocrippleandwhenevertheysuffersaglancingor penetratinghityoumayaskyouropponenttorerolltheresultontheVehicleDamagetable.However,youmustacceptthesecond result,evenifitisworse.

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MARTIANMECHANICUMTERMITE

DEDICATEDTRANSPORTUNIT

IMPERIALARMYANDSPACEMARINELEGIONSONLY

+20POINTS

Termite

BS FRONT SIDE 3 12 12

REAR

Termites,liketheirlargercousinstheMoleandHellbore,areused as subterranean transports to deliver units across the battlefield under enemyentrenchmentsanddefences.

UnitComposition 1Termite UnitType Vehicle SpecialRules FirePointsnone AccessPoints2:TheTermitehastwoside hatcheswhichareusedasaccesspointsby the passengers. Once deployed, a Termite cannotbeembarkedupon. Buried: The Termite has no rear armour value as it is underground, instead resolve arearattackontoasidefacing.

TransportCapacity:Maycarryupto14models. Dedicated Transport: Any unit which has purchased a Rhino may replace it withaMartianMechanicumTermitefor+20points. Wargear TwinLinkedforwardfacingMeltagunmountedinhull Drillmountedinthehull Searchlight Subterranean Assault: At the beginning of the controlling players first turn, you may choose up to half (rounding up) of the Termites kept in reserve to make a Subterranean Assaultmove. Termitesmaking this move arrive on the playersfirstturnusingtheDeepStrikerules.Thearrivaloftheremainingunits heldinreserveisrolledforasnormal. Movement: Once emerged, the Termite capsule becomes permanently immobile.

DrillAttack:AnymodelassaultingtheTermiteinitsfrontarc takes a S8 hit from the drill on a 4+ before any attacks are made. The hit ignores armour saves and penetrates vehicles on2d6. Tunneller: Termite Capsules enter play from reserve, even if reserves are not normally allowed by the scenario being played. When the capsule arrives you may place the pod anywhereonthetableaslongasitisnotinimpassableterrain or within 1 of an enemy model. Roll a Scatter dice, if a hit results the capsule emerges on target otherwise it scatters 2D6 in the direction shown. If this movement would take it intoimpassableterrainorwithin1ofanenemymodelreduce the scatter distance by the minimum necessary to avoid it/them. Once the capsule has emerged, the exit doors blast open and all passengers immediately disembark. The passengersmaynotmoveorassaultthatturn.Theymayshoot orrunbutcountasmoving. 185POINTS

PERTURABOSTORMTANK

FASTATTACKUNIT

IMPERIALARMY,MARTIANMECHANICUMANDSPACEMARINELEGIONSONLY

PerturaboStormTank UnitComposition 1PerturaboStormTank VehicleType FastTank TransportCapacity None. Crew:ImperialArmy

BS FRONT 3 14

SIDE 13

REAR 10

Wargear RotaryLascannon(d3shots) TwoHotShotLasgunSponsons HavocLauncher Searchlight SmokeLaunchers ExtraArmour MachineSpirit(pg81C:SM) Options May take one of the following on a Pintle Mount: twinlinked bolter+10pointsorPlasmaGunfor+15points.

BasedonpartialSTCdataretrievedbytheLegioIVonOnassiPrime,thePerturabo StormTankisperfectforsmashingthroughenemydefencelinesandhurlinghavoc missilesintothescattereddefences.

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PRIMARCHHONOURGUARDSQUAD

HQUNIT

IMPERIALARMYANDSPACEMARINEFORCESONLY230POINTS

LegionChampion PrimarchHonourGuard

WS 6 5

BS 5 5

S 4 4

T 4 4

W 2 2

I 5 5

A 4 3

LD 10 10

Sv 2+ 2+

UnitComposition 1LegionChampion 2PrimarchHonourGuard UnitType Infantry You may only ever include one Primarch Honour Guard squad in your army. This does not count against your HQ allowance. You must have either a Primarch or a model that permits you to take PrimarchHonourGuard.

Wargear RelicBlade FragandMeltaBombs IronHalo(C:SMpg52)

DedicatedTransport May select a Drop Pod or Rhino if in Artificer armour or a Land Raider of any type as a dedicatedtransportifinArtificerorTerminator armour.(C:SMpg135)

ArtificerArmourwithBoltPistolandBoltGun or TerminatorArmourwithtwinlinkedBoltGun SpecialRules Fearless CombatTactics Relentless HonourorDeathLegionChampion(C:SMpg53)

Options MayincludeuptosevenadditionalPrimarch HonourGuardsat+75pointspermodel The Legion Champion may replace his relic bladewithaThunderHammerfor+5points. TheLegionChampionmaytakedigitallasers for+10points.

Primarch Honour Guard appear as characterful as their masters. Though they are all Primarch HonourGuard,thePhoenicianGuardcarrytheir Relic Blades as graceful halberds while the Deathshroud(ofwhichthereshouldbeonlytwo and the Champion) carry massive scythes and Angrons Devourers carry massive gladiatorial chainaxes. Important: Primarchs lose the Majestic special ruleforbeingtargetedbyshootingattackswhile inaunitofPrimarchHonourGuard.

One Primarch Honour Guard may carry the Legion Banner at +25 points (counts as a ChapterBanner). Any member of the squad may purchase a stormshieldfor+10points. 145POINTS

SABRETANKHUNTER

HEAVYSUPPORTUNIT

IMPERIALARMY,MARTIANMECHANICUMANDSPACEMARINELEGIONSONLY

Sabre

BS FRONT 4 13

SIDE 11

REAR 10

UnitComposition 1SabreTankHunter VehicleType Tank TransportCapacity None. Crew: Imperial Army with Targeters orAstartes

Wargear NeutronLaserProjector Searchlight SmokeLaunchers ExtraArmour Options May take one of the following on a Pintle Mount: twinlinked Shock Pulse: The pulse of the neutron laser overwhelms vehicle systems and electronics. Any non superheavy vehicle hit by a neutron laser suffers an bolter+10pointsorPlasmaGunfor+15points. automaticCrewStunnedresultinadditiontoanydamagecausednormallybythe weapon.

ThesabreTankHunterwasararelyseenvariantusedbytheforcesloyaltothe Emperor to combat the phalanxes of warmachines and armour employed by Horus forces. A variant of the Vindicator siege tank, it replaces the demolisher cannon with a Neutron Laser Projector. This marvel of technology was hard to maintainoutsideoftheMartianMechanicumandinprolongedcampaignsmost SabreswereconvertedtothemoreeasilymaintainableVindicators. NeutronLaserProjector Range60Str10AP2Ordnance1,Blast

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STORMBIRD

SUPERHEAVYTRANSPORT

MARTIANMECHANICUMANDSPACEMARINELEGIONSONLY

750POINTS

StormBird

BS FRONT SIDE 4 12 12

REAR 10

UnitComposition 1StormBird VehicleType SuperHeavyFlyer Structurepoints:5Structurepoints Transport Capacity: 60 (even Assault Marines and Terminators only count as a single model aboard a StormBird) Access points: One access hatch on each side and a frontandrearassaultramp(unitsdisembarkingfroma StormBirdmayassaultonthesameturnitlands). SpecialRules: HoverMode CeramiteShielding The Storm Bird is a superheavy transport capable of transporting six squads of Astartes from an orbiting warship to the battlefield below. At nearly twice the massofthenewerThunderHawkgunships,theStorm Birds are veterans of the Unification Wars and are slowly falling out of favour with the Astartes. Their large size and requirement for a larger landing field makes them more vulnerable to enemy fire and more difficult to insert into the heart of the warzone where the Astartes can excel. That said it is a design which hasstoodtheArmiesoftheEmperorwelloncountless battlefieldsforoverthreecenturies.

Wargear Two under wing mounted twinlinkedAutocannon Nose mounted rotary Autocannon (this counts as twotwinlinkedautocannon) Turret mounted rotary Autocannon (this counts as twotwinlinkedautocannon) Two pairs of under wing bomb pylons (a pair under each wing for four pylons in total) Options:Mayexchangeanyof its 2 pairs of bomb pylons with two Hellstrike missiles (72 range Strength 8 AP 3 Ordnance) LargeTarget:BecauseofitssizeandrelativespeedforatmosphericflightshootingattacksagainsttheStormBirdaremadeusingthe firersnormalBSratherthanhittingon6s. CeramiteShielding:InordertoresisttheheatofatmosphericentryaStormBirdhasthickceramiteshielding.MeltaBombsandweapons withtheMeltaspecialruleneverrollanextradiceforarmourpenetrationagainstaStormBird. BombingRun:ForeachbombingruntheStormBirdmaydropapairofbombswhichisresolvedasaStr6AP4Apocalypticbarrage(6) weapon. This can be done once per pair of bomb pylons, after which the Storm Bird is out of bombs. Example: If the Storm Bird has replacedapairofbombpylonswithHellstrikeMissiles(givingittwomissiles)ithasapairofbombpylonsremaining.TheStormBirdin theexamplemaythereforemakeabombingrunforasingleturnafterwhichitisoutofbombs. TheUltimaPatternswitchesthelargewingsandenginenacellesforlargedirectionalturbines.DuringkeystagesoftheHeresy,many damagedStormBirdswereretrofittedtotheUltimaPatternbybothsidesandusedasdropshipsatIsstvan,CalthandProspero.

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01THUNDERRHINO

DEDICATEDTRANSPORTUNIT

SPACEMARINELEGIONSONLY

+10POINTS

ThunderRhino UnitComposition 1ThunderRhino VehicleType Tank,Fast,OpenTopped TransportCapacity:12

BS FRONT 4 11

SIDE 10

REAR 10

Wargear Searchlight SmokeLaunchers TwinBoltGuns

Options MaytakeaPlasmaGunonapintlemountfor+15points. DedicatedTransport:AnyunitwhichhaspurchasedaRhinomayreplaceitwithaThunderRhinofor+10 points. Limitedavailability:WiththeexceptionoftheWorldEaterLegion,ThunderRhinosareonlyinlimiteduse bytheSpaceMarinesandsoare01.

THEREDANGEL

HEAVYSUPPORTUNIT

LD 10

Sv 4+

IMPERIALARMY,MARTIANMECHANICUMANDSPACEMARINELEGIONSONLY200POINTS

TheRedAngel UnitComposition 1TheRedAngel(Unique)

WS 5

BS 3

S 6

T 5

W 5

I 5

A D6

Currently residing in the body of Sanguinius former EquerrywhomwasslainatSignusPrime,TheRedAngel is an ancient daemonic entity that has manipulated events on a thousand worlds for his own purposes. SwearingallegiancetonoparticularChaosPower,hisaid isgiventothosearmieswhichbattletoachievehisown mysteriousgoals.

UnitType Infantry SpecialRules Fearless Invulnerable4+Save Psyker EternalWarrior Wargear DaemonicClaws(ignore armoursaves) Transport TheRedAngelmaynotbe transported.

Psyker TheRedAngelmustattempttocastapsychicpoweratthestartofitsmovementphase.Ifthepower issuccessfullycastitrandomlymanifestsoneofthefollowingpowers.TheRedAngelmaychooseto cast additional powers after each successful power is generated. All powers are generated in the beginningoftheMovementphasebutsomemayonlycomeintoeffectlaterthatturn.Eachadditional powergenerated(rerollduplicates)causesTheRedAngeltosufferanunsavablewoundeachtime.

1TerrifyAllenemyunitswithamodelwithin12ofTheRedAngelimmediatelytakeaPinningtest.

2ReKnitHostTheRedAngelimmediatelyregainsd6wounds(cannotexceedstartingwounds).

3TeleportImmediatelyremoveTheRedAngelfromthebattlefieldandDeepStrikeanywhereon the table and may assault after arrival. The Red Angel cannot benefit from any ability that affects deployingviaDeepStrike(suchasaLocatorBeacon).

4 Bloodboil At the beginning of the Shooting Phase, place the Ordnance template over The Red Angel.Allmodelstouchedbythetemplate(includingTheRedAngel)takeanimmediateStr5AP3 hit.

5TimeshiftTheRedAngelmayassault12thisturnandhas2D6attacksratherthanD6. 6WarpStrengthAdd+D3totheStrengthandToughnessofTheRedAngel.

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The PrimarchsThePrimarchswerethetwentygeneticallyengineered"sons"oftheEmperor.TheEmperorusedhisownDNAintheircreation,andtheyweredesignedto be far superior to the average human: larger, stronger, hardier, faster, and smarter. They were also incredibly charismatic, as their main role was to be generalsandleadersoftheImperialmilitary.TheywerecreatedinasecretundergroundlaboratoryonLunaundertightestsecurity.However,theforcesof Chaosmanagedtospiritthemawayjustpriortotheirmaturation.Thesewerescatteredacrossthegalaxy,beyondtheEmperor'sreach,andallofthem landedondifferentworlds.TheEmperorcouldsensethatthePrimarchswerealive,butwasunabletoreachthem.Thegeneticmaterialofeachoneofthem wasusedtofoundasingleSpaceMarineLegion,twentyintotal.AstheEmperorfoundthem,hewasgenerallypleasedbytheiractions,andquicklygave themtheleadershipoftheirrespectivelegion.NowthatseveralofthePrimarchshaveturnedfromtheEmperoritisthegrimdutyofthesebrothersto wagewarandslayoneanother.

All models with the designation Primarch count as two models for transport purposes (except Magnus who count as three due to his size). Primarchs benefitfromthefollowingspecialrules:

IndependentCharacter EternalWarrior Relentless Invulnerable4+Save

DeepStrike Fleet AcuteSenses FeelNoPain

Majestic:Primarchsmaybetargetedbyshootingeveniftheyhavejoinedaunit(unlessheisleadingaunitofPrimarchHonourGuard). InspiringPresence:ThePrimarchandanyalliedSpaceMarineunitswithin12ofthePrimarchareFearless.Inaddition,allmodelsinaunitcontaininga PrimarchgaintheCounterAttackspecialrule.

TitanicMight:SuchisthepowerofthePrimarchsthattheymayrerollallfailedrollstowoundwithclosecombatandshootingattacks.

HeroicStrike:Insteadofmakingtheirnormalattacksinclosecombat,thePrimarchmayinsteadmakeasingleattackwhichhitsandwoundsautomatically. Againstvehiclesitcausesanautomaticpenetratinghitagainstitstarget.TheHeroicStrikeisAP1.

PrimarchArmour:TheartificeincorporatedintothearmourofthePrimarchsmeansthatnonebutthemostdeterminedofattackscanpenetrateit.The armourprovidesa1+armoursave(rememberingthatarollofa1isalwaysafailure).

FallenHero:ShouldaPrimarchbereducedto0woundsorbetakenoutofthegameinsomemanner,donotremovethemodelfromthetable.Instead placethemodelonitsside(aspracticallypossible).ThemodelnowformsanadditionalobjectiveinPlanetstrike,SeizeGroundandtheCaptureandControl missions.InAnnihilationandPlanetstrikemissionsthePrimarchcountsasD3killpoints.FurthermoreallalliedImperialunitsthatremainwithin6ofthe gravely wounded Primarch gain the Counter Attack and Fearless universal special rules and all Astartes of the Primarchs Legion on the battlefield are Fearless.

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The Legion AstartesUsingtheSpaceMarineLegionsintheHorusHeresyThefollowingrulesareusedduringallgamessetduringtheAgeoftheEmperor:TheHorusHeresy.Theserulesoverrideanyconflictingtextfoundinindividualarmycodices.All SpaceMarineLegionsuseCodex:SpaceMarines.

TacticalandDevastatorsquadsmayreplaceanyMissileLauncherwithanAutocannonatnoadditionalcost.

AllStormBoltersmustbereplacedbyTwinLinkedBolters.SternguardVeteransmaynotpurchaseStormBoltersorTwinLinkedBolters(butnicetryforthinkingit!)

DuringtheHorusHeresytheLegionsmadeheavyuseoflargeinfantryformations.TacticalandDevastatorsquadsmayincludeuptoanadditionalfifteenSpaceMarinestoa maximumunitsizeofTwentyMarinesincludingtheSergeant.SquadsoftenormoremodelsmayusetheCombatSquadsruleandmustbesplitintotwoequalsizedsquadsand somayonlyusethisruleifthesquadisofanevennumberofmodels.SpecialWeaponandHeavyWeaponoptionsthatareavailableifthesquadnumberstenmodelsare availableforasecondtimeifthesquadnumberstwentymodels.

OnlyoneunitofAssaultMarinesinthearmymaybeequippedwithJumpPacks.VanguardVeteranshavenosuchrestriction.

VengeanceroundsarenotavailabletoSternguardVeteransoranyotherunitwithaccesstoSpecialAmmunition.

UnittypesthatarelistedasSpaceMarineCaptainsmaytakeaCommandsquadasperpage132ofCodexSpaceMarines.Commandsquadsmaybeequippedwithjumppacks for+50pointsfortheunit.TheLegionsloyaltotheWarmasterhaveabandonedtheCouncilofNikea.YoumayincludeasmanyLibrariansasyouwish(subjecttonormalforce organisationrestrictions).

AnyunitarmedwithAssaultCannonsmustreplacethemwithatwinlinkedautocannon(alsoknownasaReaperAutocannon).IftheAssaultCannonistwinlinkedthenitis replacedwithaquadgun(seepg18ofthePlanetstrikerulebook).

AnyvehiclethatmaybearmedwithExtraArmourmaybearmedwithaHavocLauncher:Thehavoclauncherfiresaclusterofhighexplosivemissiles.Thelauncherhasthe followingprofileRange48,Strength5,AP5,Heavy1BlastTwinLinked.AHavocLaunchercosts15points.

Thoughinthe41stMillenniumvehiclessuchastheRazorback,LandRaiderCrusader,LandRaiderHelios,LandRaiderRedeemerandPredatorAnnihilatorarecommonplace, theyremaineitherundiscoveredorawaitingfurthertestingduringtheAgeoftheEmperor.However,onoccasionvehicleswithsimilarcapabilitieswereemployedduringthe AgeoftheEmperor,thoughinfarsmallernumbers.AsaresultonlytwoRazorbacks,oneLandRaiderHelios,oneLandRaiderRedeemer,oneLandRaiderCrusader,oneLand RaiderPrometheusandonePredatorwithatwinlinkedlascannonturretmaybeincludedinanarmy.

AnySpaceMarineBikesquadronmaybeupgradedtoJetbikesat+5pointspermodel.AnyAttackBikesmaybeupgradedtoJetbikesat+5pointspermodel(althoughtheyare knownasChariots).AnycharacterthatmaypurchaseaSpaceMarineBikemayinsteadpurchaseaJetBikefor+40points.Jetbikesarearmedwithatwinlinkedbolter.Ifa CaptainismountedonaJetbikehisCommandSquadmaypurchaseJetbikesfor+130pointsforthesquad.

AsingleBanebladeorShadowswordinappropriateLegioncoloursmaybeupgradedtoaFellbladeorFellswordfor+75points.ItisBS4butotherwiseremainsunchanged.

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Legio XVI - The Sons of HorusAt the conclusion of the Ullanor Crusade, the Emperor declared it the greatest victory yet for his mighty ImperiumandwassaidtobestowmuchpraiseupontheLunaWolvesandHorusfortheirpartinthecampaign. At the subsequent Triumph of Ullanor, the Emperor himself bestowed upon Horus the title of Warmaster, makinghimthesupremecommanderoftheEmperor'sforces.TheEmperoralsosuggested,beforehereturned toTerraandlefttherestoftheCrusadetoHorus,thatHorusshouldrenamehislegiontocementhispositionas Warmaster. The Horus Heresy truly began after Horus was wounded on the moon of Davin, a place that was cursedbythefoulChaosGods.Thewoundcausedbythebladerefusedtoheal,despiteHorus'superenhanced immunesystemortheeffortsoftheSonsofHorus'bestapothecaries.Whileill,Horuswastakenforhealingby theDavinites. Duringtherituals,Horus'spiritwastransferredintotheWarpwheretheChaosGodsportrayedthemselvesas the victims of the Emperor's psychic might who had no interest themselves in controlling the material world. Horus, already having grown jealous and deeply resentful of his perceived poor treatment at the hands of his father,theEmperor,provedalltoowillingtoaccepttheRuinousPowers'falsevisionsofanEmperordetermined tomakehimselfagodatHorus'expense.Horushaddecidedthatifanyonedeservedtobeworshippedasagod itwashe,andnottheEmperor.HeacceptedtheofferoftheChaosGodstojointheircauseandinreturnthey healedhiswoundandgrantedhimthepowersoftheWarp.TheChaosGods'pactwithHoruswassimple:"Give ustheEmperorandwewillgiveyouthegalaxy".

THEWARMASTERHORUS

HQUNITS 6 T 6 W 6 I 6

A 5

LD 10 Sv 1+

SONSOFHORUSLEGIONONLY

450POINTS

Horus UnitComposition 1(Unique) UnitType Infantry(Primarch)

WS 9

BS 6

Wargear PrimarchArmour TalonofHorus(+1StrWolfClawwith TwinlinkedBoltGun) MasterCraftedPlasmaPistol FragGrenades.

SpecialRules Primarch RitesofBattle(C:SMpg85) MasterStrategist(mayaddorminus1toanyreserve rolls) SurpriseAttack(C:SMpg85) BattleForgedHeroes(C:SMpg85) LupercalCountsasaLocatorBeacon SpecialIssueAmmunition(C:SMpg63) ProtectionoftheGods(3+InvulnerableSave)

LegionTactics:SpearTip If you include Horus then, except in Planetstrikes, the Sons of Horus army may choose Spearhead deployment. At least half of allDropPodsinanarmyarriveviaDeepStrikeon thefirstturn(thisoverridesthelimitintheDrop Pod Assault special rule). If more than one character in your army has the Legion Tactics specialrulethenyoumustchoosewhichversion willapply

WolfClaw:DuringtheearlydaysoftheGreatCrusade,thePrimarchLemanRussmadeagifttoHorusofamagnificentpairofclawedgauntlets,sheathedinenergy.TheseWolf ClawsweresaidtobesuperiortoeventheWarmastersownartificersskill.Sometimelater,finelywroughtcopiesweregiftedbytheWarmastertoseveralofhismoreferocious assaultcaptains.TheWolfClawthereafterbecamebothabadgeoffavouraswellasapotentweapon.IngametermsallmodelsarmedwithLightningClawsinaSonsofHorus armymaydeclareatthestartofeachclosecombatthttheyarererollingtheirfailedhitsinclosecombatratherthantheirfailedwoundrolls.

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EZEKYLEABADDON1stCAPTAINOFTHESONSOFHORUS

HQUNIT

SONSOFHORUSLEGIONONLY

240POINTS

EzekyleAbaddon

WS 7

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

BS S T W I A LD Sv 5 4 4 4 5 4 10 2+ Wargear TerminatorArmour MasterCraftedRelicBladeoraWolfClaw TwinlinkedBoltGunoraWolfClaw

SpecialRules Fearless IronHalo(C:SMpg52) EternalWarrior InspiringPresence(countsasaChapterBanner) CombatTactics BattleForgedHeroes(C:SMpg85) IndependentCharacter Mournival(MaytakeaPrimarchHonourGuard)

Lordofthe1stCompany IfyouincludeEzekyleAbaddonthenoneyoumay take the Justaerin Terminator squad as a Troop choiceinsteadofElites. LegionTactics:SpearTip If you include Ezekyle Abaddon then, except in Planetstrikes,theSonsofHorusarmymaychoose Spearhead deployment. At least half of all Drop PodsinanarmyarriveviaDeepStrikeonthefirst turn (this overrides the limit in the Drop Pod Assaultspecialrule).Ifmorethanonecharacterin yourarmyhastheLegionTacticsspecialrulethen youmustchoosewhichversionwillapply 185POINTS

HORUSAXIMAND5thCAPTAINOFTHESONSOFHORUS

HQUNIT

SONSOFHORUSLEGIONONLY

HorusAximand

WS 6

BS 5

S 4

T 4

W 3

I 5

A 4

LD 10

Sv 3+

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

Wargear PowerArmour WolfClaworRelicBlade BoltGun PlasmaPistol FragandKrakGrenades

SpecialRules HonouroftheChapter(C:SMpg58) IronHalo(C:SMpg52) EternalWarrior CombatTactics IndependentCharacter Mournival(MaytakeaPrimarchHonourGuard)

LegionTactics:SpearTip If you include Horus Aximand then, except in Planetstrikes, the Sons of Horus army may choose Spearhead deployment. At least half of all Drop Pods inanarmyarriveviaDeepStrikeonthefirstturn(this overrides the limit in the Drop Pod Assault special rule).Ifmorethanonecharacterinyourarmyhasthe Legion Tactics special rule then you must choose whichversionwillapply 135POINTS

MALOGHURSTTHETWISTEDELITEUNIT Maloghurst UnitComposition 1(Unique) UnitType Infantry WS 5

SONSOFHORUSLEGIONONLY SpecialRules Stubborn AndTheyShallKnowNoFear EternalWarrior IndependentCharacter TheTwisted MaytakeaPrimarchHonourGuard

BS S T W I A LD Sv 4 4 4 2 4 2 9 3+ Wargear WolfClaworMasterCraftedPowerweapon PowerArmour BoltPistol CombiMeltaGun FragandKrakGrenades

TheTwisted AstheEquerrytotheWarmaster,Maloghurstcommandswith the authority of Horus himself. At the start of each Sons of Horus turn Maloghurst may invoke the command of the Warmaster on a single friendly unit within 12. The unit becomes Fearless and receives the Preferred Enemy special rule.ThisabilitylastsuntilthestartofthenextSonsofHorus turn.

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VALUEDCOUNCIL

HQUNITORSQUADUPGRADE

SONSOFHORUSLEGIONONLY

POINTSVARIES

TheWarmasterhaslongadvocatedsharingtheskillsetandabilitiesofhisbrotherPrimarchsandtheirLegionswithhisown.Hesawthatonlybylearningfrom hisbrotherscouldheunderstandthemandbebetterpositionedtoearntheirtrust.ASonsofHorusarmymayincludeasingleindependentcharacter(including another Primarch) or squad sergeant upgrade from any other Legion in the Army of the Warmaster. The character may not use a Legion tactic but all other abilitiesmaybeusedonSonsofHorusunitsasthoughtheywereofthecharactersLegion.

KALUSEKADDONCAPTAINOFCATULANREAVERSQUADREPLACESVANGUARDVETERANSERGEANT

SONSOFHORUSONLY+50POINTS

Wargear PowerArmour BoltPistol Unit Composition: One Vanguard Veteran Squad in the army may replace its FragandKrakGrenades SergeantwithCaptainKalusEkaddon. TwinWolfClaws KalusEkaddon WS 6 BS 4 S 4 T 4 W 2 I 4 A 3 LD 10 Sv 3+

SpecialRules AndTheyShallKnowNoFear Stubborn IronHalo(C:SMpg52) HeroicIntervention

Options: May take any of the wargear options available to the Vanguard VeteranSergeanthereplaces.

01JUSTAERINTERMINATORSQUAD

ELITEUNIT

Sv 2+ 2+

SONSOFHORUSLEGIONONLY

235POINTS

FalkusKibre JustaerinTerminators

WS 6 5

BS 4 4

S 4 4

T 4 4

W 2 1

I 4 4

A 3 2

LD 10 10

Clad in black armour, the Justaerin were rightly feared for their unrelenting nature and fierce determinationtobethefirsttoreachtheirobjective.

UnitComposition 1FalkusKibre 4JustaerinTerminators UnitType Infantry(Unique) SpecialRules AndTheyShallKnowNoFear Stubborn Relentless CombatTactics CombatSquads 5+Invulnerablesave DeepStrike

Wargear MasterCraftedRelicBlade(FalkusKibre) WolfClaw(JustaerinTerminators) TwinlinkedBoltGun TerminatorArmour

DedicatedTransport MayselectaLandRaiderofanytypeasadedicatedtransport.(C:SMpg81).

Options MayincludeuptofiveadditionalJustaerinTerminatorsat+40pointspermodel

AnyJustaerinTerminatormayreplacetheirtwinlinkedBoltGunwithaWolfClawfor+10pointsorwithaStormShieldoraPowerWeaponfor+5 points.

AnyJustaerinTerminatormayreplaceaWolfClawwithaPowerFistfor+5pointsoraThunderHammerorChainFistfor+10points.

UptotwoJustaerinTerminatorsmaybearmedwithaCycloneMissileLauncherfor+20pointsormayreplacetheirTwinLinkedBoltGunwithaHeavy Flamerfor+5pointsoraTwinLinkedAutocannonoraMultiMeltafor+15points.

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Legio III - Emperors ChildrenThe Legion's history begins with the descent of their Primarch Fulgrim to the resourcepoor world of Chemos. Old technology was restored, lost areas reclaimed,andthepeopleofChemoswereabletospendtimeonartandculture. Fulgrimtookprideinthis,asheharbouredaloveofperfectioninallthings.

WhentheEmperorfirstarrivedonChemosFulgrimsworefealtytohiminstantly, and was placed at the head of his Legion. Fulgrim addressed them, stating that they would go out into the Galaxy and spread the wisdom of the Emperor. "We are His children," he told them, "Let all who look upon us know this. Only by imperfectioncanwefailhim.Wewillnotfail!"AlliedwiththeWarmasterHorus formuchoftheCrusade,theinfluenceoftheDarkGods hastwistedtheirquest forperfectionandprideandhasledthemfarfromtheirEmperorsside.Nowthey standagainstHimalongwiththeirbrothers.

THEPRIMARCHFULGRIM10 UnitComposition 1(Unique) UnitType Infantry(Primarch) Wargear PrimarchArmour TheLaeranBlade (Power Sword that ignores EternalWarriorandcountsasa Locator Beacon for Daemon units) MasterCraftedBoltPistol FragGrenades Fulgrim WS BS S

HQUNIT EMPERORSCHILDRENLEGIONONLY 450POINTS

T

W

I

A

LD

Sv

6 6 6 5 7 5 10 1+ SpecialRules Primarch Parry(countsasarmedwithdefensivegrenades) Daemonstrike (To wound rolls of a 6+ with the LaeranBladecauseInstantDeath). Perfection Through Coordination: Any friendly Emperors Children squad within 18" of Fulgrim mayfireboltgunsasiftheywerestationary. First Amongst Equals: After a victory, an Emperors Children player may take up to one campaign point from another player in their taskforcewhohasthesamescore.

DedicatedTransport MayselectaLandRaiderof any type as a dedicated transport.(C:SMpg81) LegionTactics If you include Fulgrim then all units in your army exchange the Combat Tactics special rule for the Stubborn universal special ruleandtheMartialPrideability. All units affected gain +1 Attack if fighting any foe with a WS5 or higher. If all in the unit are fighting opponentsthathaveaWS3orlesstheunitsAttacks are reduced by 1 to a minimum of 1. If more than one character in your army has the Legion Tactics specialrulethenyoumustchoosewhichversionwill apply.

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EIDOLONCOMMANDEROFTHEEMPERORSCHILDREN

HQUNIT

EMPERORSCHILDRENLEGIONONLY

230POINTS

Eidolon

WS 6

BS 5

S 4

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineChapterMaster)

SpecialRules HonouroftheChapter(C:SMpg58) IronHalo(C:SMpg52) Wargear EternalWarrior MasterCraftedThunderHammer RitesofBattle(C:SMpg85) ArtificerArmour CombatTactics MasterCraftedPlasmaPistol IndependentCharacter FragandKrakGrenades Sensationalist UnearthlyScream (counts as Heavy Flamer and causes First Amongst Equals: After a victory, pinningat2leadership). anEmperorsChildrenplayermaytake up to one campaign point from another player in their taskforce who hasthesamescore. T 4 W 3 I 5 A 4 LD 10 Sv 2+

Sensationalist: The corruption of the III Legio is most keenly feltinEidolonswarriors.AllfriendlyEmperorsChildrenunits on the table gain +1 to sweeping advance rolls as they are caught up in the orgy of violence. All friendly Emperors Children units on the table must reroll successful pinning checksastheybaskinthesensationsofbattle. LegionTactics IfyouincludeEidolonthenallunitsinyourarmyexchangethe Combat Tactics special rule for the Martial Pride ability. All unitsaffectedgain+1AttackiffightinganyfoewithaWS5or higher.IfallintheunitarefightingopponentsthathaveaWS3 orlesstheunitsAttacksarereducedby1toaminimumof1.If more than onecharacter in your army has theLegion Tactics specialrulethenyoumustchoosewhichversionwillapply. 230POINTS

JULIUSKAESORONCAPTAINOFTHE1STCOMPANY

HQUNIT

EMPERORSCHILDRENLEGIONONLY

JuliusKaesoron

WS 6

BS 5

S 4

T 4

W 3

I 5

A 4

LD 10

Sv 2+

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

Wargear MasterCraftedLightningClaws ArtificerArmour FragandKrakGrenades Fated: Gabriel Santar loses the Eternal warrior ability while in combat with Julius Kaesoron. Instead of his normal attacks Julius may make a single Strength8attackonGabriel.

SpecialRules Fearless Fleet IronHalo(C:SMpg52) EternalWarrior FuriousCharge CombatTactics IndependentCharacter First Amongst Equals: After a victory, anEmperorsChildrenplayermaytake up to one campaign point from another player in their taskforce who hasthesamescore.

ThatwasquiteexquisiteJuliusKaesoron

Perfection Through Coordination: Any friendly Emperors Childrensquadwithin8"ofJuliusKaesoronmayfireboltguns asiftheywerestationary. Lordofthe1stCompany If you include Julius Kaesoron then either one Emperors Children Terminator squad, one Terminator Assault squad or oneSternguardVeteransquadmaybetakenasTroopchoices insteadofElites. LegionTactics If you include Julius Kaesoron then all units in your army exchangetheCombatTacticsspecialrulefortheMartialPride ability.Allunitsaffectedgain+1Attackiffightinganyfoewith aWS5orhigher.Ifallintheunitarefightingopponentsthat have a WS3 or less the units Attacks are reduced by 1 to a minimum of 1. If more than one character in your army has the Legion Tactics special rule then you must choose which versionwillapply.

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LUCIUSMASTERDUELLISTOFTHEEMPERORSCHILDREN

ELITEUNIT

EMPERORSCHILDRENLEGIONONLY

170POINTS

Lucius

WS 7

BS 5

S 4

T 4

W 2

I 5

A 4

LD 10

Sv 3+

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

Wargear MastercraftedPowerSword PowerArmour MasterCraftedBoltPistol FragandKrakGrenades

SpecialRules Fearless IronHalo(C:SMpg52) EternalWarrior Parry(countsasarmedwithdefensivegrenades) IndependentCharacter Deathstrike(Woundrollsof6areInstantDeath) HonourorDeath HitandRun

MartialPride Lucius gains +1 Attack if fighting any foe with a WS5 or higher. If all in the unit are fighting opponents that have a WS3 or less the units Attacksarereducedby1toaminimumof1. FirstAmongstEquals:Afteravictory,anEmperors Childrenplayermaytakeuptoonecampaignpoint fromanotherplayerintheirtaskforcewhohasthe samescore.

FABIUSCHIEFAPOTHECARYOFTHEEMPERORSCHILDRENREPLACESAPOTHECARYEMPERORSCHILDRENLEGIONONLYS T W I A LD 4 4 2 5 2 10 Wargear UnitComposition OneCommandSquadinthearmymay PowerArmour replace its Apothecary with Chief Narthecium(C:SMpg55) ApothecaryFabius. Powerweapon BoltPistol UnitType FragandKrakGrenades Infantry(SpaceMarineApothecary) ServoHarness(C:SMpg71) ApothecaryFabius WS 4 BS 4 Sv 3+ SpecialRules HonouroftheChapter(C:SMpg58) EternalWarrior CombatTactics PerfectionThroughMedication

100POINTS

Perfection Through Medication: If you include Apothecary Fabius then he and his command squad make use of his combat drugs in his quest for perfection. The squad gain the Furious Charge and Counter Attack universal special rules as theiraggressionisincreased. First Amongst Equals: After a victory, an Emperors Children player may take up to one campaign point from another playerintheirtaskforcewhohasthesamescore.

LYCAONEQUERRYOFJULIUSKAESERONREPLACESSTERNGUARDVETERANSERGEANT

EMPERORSCHILDRENLEGIONONLY

+55POINTS

Lycaon

WS 6

BS 4

S 4

T 4

W 2

I 4

A 3

LD 10

Sv 3+

UnitComposition:OneSternguardVeteranSquadinthearmymayreplaceitsSergeant withSergeantLycaon.

Wargear PowerArmour Boltgun BoltPistol FragandKrakGrenades PowerWeapon

SpecialRules AndTheyShallKnowNoFear CombatTactics EternalWarrior SpecialIssueAmmunition PerfectionThroughCoordination:TheSternguardsquadledbyLyacon mayfiretheirboltgunsasiftheywerestationary.

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CHOIROFMARAVIGLIA

ELITEUNIT

EMPERORSCHILDRENLEGIONONLY

250POINTS

CaptainMariusVairosean ChorusMarines

WS 6 4

BS 5 4

S 4 4

T 4 4

W 3 1

I 6 5

A 3 2

LD 10 10

Sv 3+ 3+

When the Maraviglia was performed to the Legio III, the subtle shift in the warriors ideology became monstrously manifest. Thoroughly corrupted by the powers of Slaanesh, the performance conjured not only daemonic presences upon the stage, but also infused the instruments of the orchestra with the power to produce effects disorientating, stimulating and thoroughly lethal. With the deaths of the majority of the orchestra themselves in the resultant orgyofdeviance,CaptainMariusVairoseanwasthefirstAstartestoliftoneofthesedaemonic instruments and play it, discovering its unusual effects could be directed, and the sensations wieldingit'spowerproduced.InthatmomentMariusbecamethefirstNoiseMarine. Marius took his weaponised instrument to war with him on the fields of Isstvan V. Now completely depraved, Marius had fixed wraps of skin from the Maraviglia dead to his armour with spikes, had his ears removed and his eyes forever sewn open. His mouth was forever unnaturallywideopen,contortedbythefoulexperienceoftheMaraviglia.

UnitComposition(Unique) 1CaptainMariusVairosean 4ChorusMarines UnitType Infantry SpecialRules Fearless CombatTactics Lost in Sensation: The Choir of Maraviglia gain +1 to sweeping advance rolls as they are caught up in the orgy of violence. Despite being Fearlesstheyautomaticallyfailpinning checksastheybaskinthesensationsof battle.

Wargear InstrumentofMaraviglia(MariusVairosean) ChoralBlasters(ChoralMarines) PowerArmour LightningClaw(MariusVairosean) Boltgun BoltPistol FragandKrakGrenades

DedicatedTransport MayselectaRhinoorDropPodasadedicatedtransport.(C:SMpg135).

Options MayincludeuptosevenadditionalChorusMarinesat+25pointspermodel InstrumentofMaraviglia

Rng:36"Str6AP3Type:Assault3,Pinning,IgnoresCover ChoralBlasters Rng:24"Str4AP5Type:Assault2,Pinning,IgnoresCover

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Legio IV - Iron WarriorsAlmost immediately upon being placed under the command of their primarch, Perturabo, the IV Legion found itself being plunged into a seemingly neverending series of campaigns. Quickly recognised as experts in the art of siege warfare,theIronWarriorswereregularlycalledupontoexercisetheirskillsincrackingopenenemydefences. Switchedfromonecombatzonetoanother,thelegionalsofounditselfconstantlydiminishinginactivecrusadingsize asunitsfromitweredetachedtoactasgarrisontroopswatchingoverworldsintheprocessofCompliance.Themost famousofthesegarrisonswasthatoftheIronKeeponDelgasII,whereone10mansquadofIronWarriorswatched overadisgruntledpopulationof130million.

ItisunknownwhytheIronWarriorsweresooftenselectedforsuchassignments,orwhyPerturaboalwaysaccepted suchorderswithoutprotest,butitbegantoinflictseriousdamagetothelegion'smorale.Thisgrowingdisillusionment would eventually translate into a tragic explosion of despair and rage as the Iron Warriors learned that their own homeworld,Olympia,hadrevoltedagainstImperialrule. Briefed on the situation by the Warmaster Horus himself, Perturabo drew his legion away from the extermination campaigntheywerewagingupontheHrudandledthemhomewards,fallingupontheworldwithnomercy.Theplanet was battered into submission, with over 5 million of the inhabitants killed. In the aftermath, the legion as a whole seemedaghastattheiractions,awarethattheyhadcommittedanunforgivableatrocity.

THEPRIMARCHPERTURABO

HQUNIT

A 5

LD 10 Sv 1+

IRONWARRIORSLEGIONONLY

450POINTS

Perturabo UnitComposition 1(Unique) UnitType Infantry(Primarch)

WS 9

BS 6

S 6

T 6

W 5

I 5

Wargear PrimarchArmour Foebreaker(MastercraftedSeismicHammerC:SMpg65) LeftSiegeGauntletTwinlinkedMeltagun RightSiegeGauntletTwinlinkedFlamer SpecialRules Primarch RitesofBattle(C:SMpg85) BolsterDefences(C:SMpg71) OrbitalBombardment(C:SMpg52) TankHunter

EyeoftheStorm:AllPerturaboStormTanksare+1BSinan armyincludingPerturabo. DedicatedTransport May select a Land Raider of any type as a dedicated transport.(C:SMpg135) LegionTactics IfyouincludePerturabothenallunitsinyourarmylosethe CombatTacticsspecialrule.InsteadallOrdnancemayreroll thescatterdiceifdesiredandalltenmanDevastatorsquads gaintheTankHunteruniversalspecialrule.All IronWarrior vehicles may be give Siege Shields for +10 points each. Iron Warriors have Preferred enemy against Imperial Fists. If morethanonecharacterinyourarmyhastheLegionTactics specialrulethenyoumustchoosewhichversionwillapply.

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CASTLEMAYNFORRIX1stGRANDCAPTAINOFTHEIRONWARRIORS

HQUNIT

IRONWARRIORSLEGIONONLY

215POINTS

CastlemaynForrix

WS 6

BS 5

S 4

T 4

W 3

I 5

A 4

LD 10

Sv 2+

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

Wargear TerminatorArmour MasterCrafted+1StrLightningClaw TwinLinkedBoltGun Fated: Aeneas Rynn loses the Eternal warrior ability while in combat with Castlemayn Forrix. Instead of his normal attacksForrixmaymakeasingleStrength 8attackonRynn.

SpecialRules AndTheyShallKnowNoFear Stubborn IronHalo(C:SMpg52) EternalWarrior RitesofBattle(C:SMpg85) IndependentCharacter TankHunter CounterAttack (appliestosquad) CombatTactics

SiegeBreaker IfyouincludeCastlemaynForrixthenIronWarriorsThunderHammerand Storm Shield armed Terminator Assault squads may be taken as Troop choicesaswellasElites LegionTactics If you include Castlemayn Forrix then all units in your army lose the Combat Tactics special rule. Instead all Ordnance may reroll the scatter dice if desired and all tenman Devastator squads gain the Tank Hunter universal special rule. All Iron Warrior vehicles may be give Siege Shields for+10pointseach.IronWarriorshavePreferredenemyagainstImperial Fists. If more than one character in your army has the Legion Tactics specialrulethenyoumustchoosewhichversionwillapply 220POINTS

FERROUSIRONCLAWMARSHALOFTHEARMOURY FerrousIronclaw WS 6 BS 5 S 4 T 4 W 3 I 5 A 3 LD 10 Sv 3+

HQUNIT

IRONWARRIORSLEGIONONLY

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

Wargear ConversionBeamer(C:SMpg70) PowerArmour ThunderHammer ServoHarness(C:SMpg71) FragandKrakGrenades

SpecialRules AndTheyShallKnowNoFear Stubborn IronHalo(C:SMpg52) EternalWarrior CombatTactics BolsterDefences(C:SMpg71) OrbitalBombardment(C:SMpg52) IndependentCharacter

Marshal of the Armoury If you include Ferrous Ironclaw then all typesofDreadnoughtmaybetakenasHeavySupportchoicesaswell asEliteschoicesinanIronWarriorsarmy.

LegionTactics If you include Ferrous Ironclaw then all units in your army lose the Combat Tactics special rule. Instead all Ordnance may reroll the scatter dice if desired and all tenman Devastator squads gain the TankHunteruniversalspecialrule.AllIronWarriorvehiclesmaybe giveSiegeShieldsfor+10pointseach.IronWarriorshavePreferred enemyagainstImperialFists.Ifmorethanonecharacterinyourarmy has the Legion Tactics special rule then you must choose which versionwillapply

TECHMARINEURANUSDRELL

REPLACESACOMMANDSQUADVETERAN

IRONWARRIORSLEGIONONLY +40POINTS

UranusDrell

WS 4

BS 4

S 4

T 4

W 1

I 4

A 2

LD 9

Sv 2+

UnitComposition One Iron Warriors Command Squad in the army may replace a Veteran with TechmarineUranusDrell UnitType:Infantry

Wargear ArtificerArmour BoltPistol FragandKrakGrenades ServoHarness Signum ChainFist

SpecialRules AndTheyShallKnowNoFear Stubborn(appliestosquad) CombatTactics BlessingoftheOmnissiah BolsterDefences

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RASTIGANEQUERRYTOPERTURABO

ELITEUNIT

IRONWARRIORSLEGIONONLY

150POINTS

BS S T W I A LD Sv 4 4 4 2 4 2 9 3+ Wargear UnitComposition 1(Unique) CroziusAquilium(+1StrPowerWeapon) PowerArmour UnitType MasterCraftedPlasmaPistol Infantry(SpaceMarineChaplain) FragandKrakGrenades

Rastigan

WS 5

SpecialRules HonouroftheChapter(C:SMpg58) Rosarius(C:SMpg58) EternalWarrior FuriousCharge IndependentCharacter IronHearted

IronHearted AsPerturabobusieshimselfwiththetaskofbreakingsieges and fortifying worlds, he is often represented in counsel by thedourRastigan.Askilledorator,Rastiganoftenrouseshis fellowIronwarriorsintoacoldragebeforeunleashingthem on the battered defences of their enemies. At the start of each Iron Warrior turn Rastigan may invoke the pent up frustration in a unit of his fellow Iron Warriors within 12. TheunitreceivestheFuriousChargespecialrule.Thisability lastsuntilthestartofthenextIronWarriorturn. 155POINTS

NIZPALTRACKSMITH

ELITEUNIT

Sv 3+

IRONWARRIORSLEGIONONLY

Nizpal

WS 5

UnitComposition 1(Unique) UnitType Infantry(SpaceMarineCaptain)

BS S T W I 5 4 4 2 5 Wargear PowerArmour PlasmaPistol FragandKrakGrenades ServoArm(C:SMpg71)

A 3

LD 10

SpecialRules AndTheyShallKnowNoFear Stubborn IronHalo(C:SMpg52) CombatTactics IndependentCharacter TankCommander(C:SMpg89)

Tracksmith Known by his enemies and allies alike as the Tracksmith, Nizpals record in the Great Crusade of tank kills was unsurpassed. In an army that includes Nizpal you may include 1 3 Grav Attacks, Sabres,PerturaboStorms,Predators,WhirlwindsorVindicatorsasa vehicle squadron. The tanks in the squadron must be of the same type and count as a single Heavy Support Choice. Nizpal must commandoneofthetanksinthesquadronandalltankscount as havingSiegeShieldsfornoadditionalpointscost. 185POINTS

VALOROUSSIEGEBREAKERDREADNOUGHT

ELITEUNIT

IRONWARRIORSLEGIONONLY

Valorous UnitComposition 1(Unique)

WS 5

BS 5

S 6

I 4

A 2

FRONT SIDE REAR 12 12 11

Valorousisanexpertattearingdownenemystrongpointsandputtingthesurvivorstotheflame. Perturabo values his unrelenting nature and has been know to deploy him unsupported to demonstratehowpoorlyconstructedanenemiesdefencestrulyare.

VehicleType Walker

Wargear ChainFistandbuiltinMeltaGun FlamestormCannon HavocLauncher TeleportHomer

SpecialRules Options Deep Strike: Frequently teleported into the heart of the enemy, Valorous may enter MaytakeExtraArmourfor+15points playviaDeepStrike. SiegeBreaker If you include Valorus then Iron Warriors Thunder Venerable: Valorous is extremely hard to kill and whenever he suffers a glancing or HammerandStormShieldarmedTerminatorAssault penetratinghityoumayaskyouropponenttorerolltheresultontheVehicleDamage squads may be taken as Troop choices as well as table.However,youmustacceptthesecondresult,evenifitisworse. Elites

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The Age of the Emperor - The Horus Heresy Campaign Weekend

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GlacisFortification Tourbadon 4 4 4 4 1 4 2 9 3+ ThesquadarealwaysdeployedusingtheInfiltratespecialrules,evenifthemissionwouldnotnormally allowthem(representingthemsettinguptheirpositionpriortothebattle).Whendeployed,Tourbadon UnitComposition Wargear and his squad may place a single 6 barricade in front of them (the resin Imperial barricades made by OneDevastatorSquadinthearmy PowerArmour Games Workshop are ideal). The barricade provides any unit with a 4+ cover save while behind it. may replace its Sergeant with BoltPistol Tourbadons squad are free to move away from the cover once the game has begun but must be HeavyFireSergeantTourbadon. FragandKrakGrenades deployedbehinditatthestartofthegame.Nootherunitmaybedeployedincoverwiththebarricade. ServoArm UnitType The Fortification may be deployed in other cover (such as woods) but the unit only benefits from the Missile Launcher with Frag and Vanquisher highestcoversaveprovided.Alternativelytheymayreinforceasingle5sectionofAegisDefenceline Infantry Patternkrakmissiles. givingit+1toitscoversaves. Heavy FirePoint: Tourbadon is a powerarmoured bully, insisting on SpecialRules HeavyFireSquad the lions share of the reserve AndTheyShallKnowNoFear UptofourmembersofHeavyFireSergeantTourbadonssquadmayreplacetheirboltgunsformissile ammunition. In Planetstrike games, launchers for no additional cost. These missile launchers are armed with Frag and vanquisher pattern an Iron Warrior player who includes Stubborn(appliestounit) krakmissileswhichareRange48Str8Ap1.Nootherheavyweaponmaybetakeninthissquad. Tourbadon gains the Ammunition CombatTactics Store Stratagem for free. It may only GlacisFortification WS BS S T W I A LD Sv

TOURBADONHEAVYFIRESERGEANTREPLACESDEVASTATORSERGEANT

IRONWARRIORSLEGIONONLY

+190POINTS

beusedbyTourbadonssquad.

SIEGESERGEANT

REPLACESANYTACTICALSPACEMARINESERGEANT

IRONWARRIORSLEGIONONLY

+70POINTS

SiegeSergeant

WS 4

BS 4

S 4

T 4

W 1

I 4

A 2

LD 9

Sv 3+

UnitComposition Wargear Any Tactical squad Space Marine Sergeant PowerArmour maybereplacedbyaSiegeSergeant. BoltGun BoltPistol UnitType:Infantry ServoArm FragandMeltaBombs

IronWarriorSiegeSergeantstraintheirsquadsinfortifyingtheirpositionandweatheringtheenemys attacksbeforemovingforwardinadecisiveassaulttobreaktheenemiesresolve. SpecialRules AndTheyShallKnowNoFear Stubborn(appliestounit) CombatTactics GlacisFortification

Sappers:SiegeSergeantsareadeptatdestroyingFortifications as much as they are at building them. An Iron Warrior player who includes at least one Siege Sergeant may take a PlanetquakeBombforareducedcostof2StratagemPoints.

GlacisFortification ThesquadarealwaysdeployedusingtheInfiltratespecialrules,evenifthemissionwouldnotnormally allow them (representing them setting up their position prior to the battle). When deployed, the Siege Sergeant and his squad may place a single 6 barricade in front of them (the resin Imperial barricades madebyGamesWorkshopareideal).Thebarricadeprovidesanyunitwitha4+coversavewhilebehind it.TheSiegeSergeantssquadarefreetomoveawayfromthecoveroncethegamehasbegunbutmust be deployed within 3 of it at the start of the game. No other unit may be deployed in cover with the barricade. The Fortification may be deployed in other cover (such as woods) but the unit only benefits from the highest cover save provided. Alternatively they may reinforce a single 5 section of Aegis Defencelinegivingit+1toitscoversaves.

Options: A Siege Sergeant may exchange his Bolt Pistol for a twinlinked bolter or combimelta for +5 points,apowerweaponorasinglelightningclawfor+15pointsorapowerfistfor+25points.

33

The Age of the Emperor - The Horus Heresy Campaign Weekend

www.tempusfugitives.co.uk

Legio VIII - Night LordsAshorttimeintothereignoftheNightHaunter,theEmperor'sGreatCrusadereachedtheoutskirtsoftheNostramosystem.Thecomingofthe EmperorofManwasaneventthathadbeenprophesiedinNostramo'shistory:aneventthatwouldleadtotheplanet'sdownfall.TheEmperor landedonNostramo,andledadelegationtothecentreofNostramoQuintusonfoot.AttheendofthebroadroadleadingtoNightHaunter's palace,thePrimarchstood,waitingforthedelegationtoapproach.Astheydid,hesuccumbedtoavisionsopotentandhorrifyingthathetriedto claw his own eyes out, but was stopped by the Emperor. "Konrad Curze, be at peace, for I have arrived and intend to take you home." Night HaunterthenlookedattheEmperor"Thatisnotmyname,Father.IamNightHaunter,andIknowfullwellwhatyouintendforme." Night Haunter quickly adapted to the teachings of the Imperium of Mankind, studying the complex doctrines of the Adeptus Astartes under Fulgrim'stutelage.KonradCurzewassooninceptedastheleaderoftheVIIILegion,whichhenamedtheNightLords.AlthoughheandhisLegion excelledinmanytheatresofwar,atendencysoonbecameapparent.ItneveroccurredtotheNightLordstouseanythingotherthantotaland decisiveforcetoachievetheirgoals.Overthefirstfewyears,theNightLordsweremouldedbytheirPrimarchintoanefficient,humourlessforce. NightHaunterencouragedhislegiontodecoratetheirarmourwithimagesdesignedtoinspirefearintheenemy,atacticthatprovedincredibly effective. Soon,rumoursoftheimpendingpresenceoftheNightLordswouldcauseasystemtopayalloutstandingtithes,ceaseallillegalactivitiesandput todeathanymutantsandsuspectedheretics.ReinforcementstoreplacetheNightLordsthatfellinbattlewereselectedfromthepopulationof Nostramo, but in Night Haunter's absence, the population of the planet collapsed back into the corrupt and decadent ways that had prevailed beforehisarrival.Theruthlesscriminalsweretheonlyonestoremainhealthyandstrong,soitwasthesemenwhowererecruitedfortheLegion.

THEPRIMARCHNIGHTHAUNTER

W I

HQUNIT

Sv

NIGHTLORDSLEGIONONLY

450POINTS

NightHaunter UnitComposition 1(Unique) UnitType Infantry(Primarch)

WS

LegionTactics 10 6 6 6 5 7 5 10 1+ IfyouincludeNightHaunterthenallunitsinyour army exchange the Combat Tactics special rule Wargear for the Acute Senses and Move Through Cover PrimarchArmour universal special rules. The first turn is always a Night Fight. If more than one character in your TheLongKnives(MasterCrafted+1StrengthLightningClaws) armyhastheLegionTacticsspecialrulethenyou CoronaNoxGiftofPrescience(C:SMpg86) mustchoosewhichversionwillapply. FragGrenades Raptor Lord: Primarch Honour Guard in an army SpecialRules ledbyNightHaunterm

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