Thes e cha ra cter sheet s a re FREE to u s e, sha re, and pr int under CC 3.0.
Do you l ike t he cha ra cter sheet s? Do you want to help out t he guy who made t hem? W hy not buy me a b eer?
What are these character sheet s?These character sheet s are intended to b e usedfor one off games of Dungeons & Dragons™ 5thedit ion. They are very st r ipped down but allowfor a wide var iety of character ideas and t ropes.There are 2 characters each for each combinationof the basic races (human, elf, dwarf, &half ling) and basic cla s ses (cler ic, fighter, rogue,& wizard.)
Where are the skill s?You may notice that these sheet s do not have askill s s e ct ion. That's b e cause they use anoptional rule from the Dungeon Master's Guide™where your character background or "concept"makes up your skill s.
What is a concept?A concept might b e something like swashbuckler,alchemist, s cout, or whatever high level conceptyou can come up with. Any t ime your characterattempts an act ion that you can argue yourconcept would b e go o d at you get a +2 to the roll.
Laminate for succes s!Laminate your pr inted sheet s and hand dry era semarkers to your players. At the end of the night,wipe the sheet clean, and you're ready to go forthe next t ime!
Credit sCharacter Sheet sKier Heyl
IconsGame‐icons.net under the CC 3.0 license.
Icon Artist sLorcDelapouite
Creating a CharacterCreating a character using these sheet s i s asimple, st raight forward pro ces s that only takesa couple of minutes but st ill allows for a verypersonalized character. Just follow these steps:
1. Cho ose a cla s s.2. Cho ose a race.3. Find the two character sheet s that match
your race/cla s s comb o and pick one.4. Fill out your character's name and concept.
Example Character Info
5. Fill in your character's star t ing HP, AC,and gold. These are lo cated in parenthesesnext to the designated b oxes.
Example star t ing HP, AC, and gold
THIRTY TWO CHARACTERS FOR D&D™ 5E
CHARACTER INFO
NAME: Gimlina SeawitchCONCEPT: P irate
RACE: Hil l DwarfCLASS: Cleric
HP1 1
(1 1)AC16
(16)GOLD1 1
(1 1)
CHARACTER INFO
NAME: CONCEPT:
RACE: Hil l DwarfCLASS: Cleric
STATS
STAT MOD SAVE
12 +1 +1STRENGTH
10 +0 +0DEXTERITY
15 +2 +2CONSTITUTION
14 +2 +2INTELLIGENCE
16 +3 +5WISDOM
8 -1 +1CHARISMA
HP(1 1)
AC(16)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Medium Armor,Shields, Simple Weapons,Battleaxes, & WarhammersSkil ls & Tools: Mason's ToolsLanguages: Common, Dwarven, Giant, &Goblin
WarhammerSacred FlameDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+3*
+3
1d8+11d8
1d4+1
melee120ft
20/60ft
bludgeoningradiantpiercing
Knowledge Domain:+4 instead of +2 onchecks relating tohistory or religion.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:Scale MailShield
Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox
EQUIPMENT
Weapons:WarhammerDagger
VestmentsWaterskinHoly Symbol (Amulet)Wooden BowlGobletRune Stones
GOLD(1 1)
Hill Dwarf Cleric
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
CommandCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.
Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget regains 1d8+3 HP.
Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.
Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V Instant 60ftTarget regains 1d4+3 HP.
Sanctuary (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute 30ftAny creature trying to attack the targetmust pass a WIS saving throw. Spell endsif target attacks or casts a spell on anenemy.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Guidance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Minute TouchTarget is granted a 1d4 bonus to a singleabil ity check of its choice.
LightCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.
Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Mountain DwarfCLASS: Cleric
STATS
STAT MOD SAVE
15 +2 +2STRENGTH
8 -1 -1DEXTERITY
14 +2 +2CONSTITUTION
10 +0 +0INTELLIGENCE
15 +2 +4WISDOM
14 +2 +4CHARISMA
HP(10)
AC(18)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Skil ls & Tools: Smith's Tools
Languages: Common & Dwarven
WarhammerHandaxe
ATTACKS
NAME ATK DMG RANGE TYPE
+4+4
1d8+21d6+2
melee20/60ft
bludgeoningslashing
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
War Domain:You can make an attackas a bonus action twiceper day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:ChainmailShield
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:WarhammerHandaxe
WaterskinHoly Symbol (Book)Portable RamTankard
GOLD(15)
Mountain Dwarf Cleric
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.
CommandCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.
Divine Favor (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute SelfYour attacks deal an extra 1d4 damage.
Shield of Faith (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S,M 10 Minutes 60ftA shimmering field appears around thetarget granting it a +2 to AC.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
MendingCASTING TIM E COM PON ENT S DU RATION RA NGE
1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.
Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.
Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget dying creature is immediatelystabil ized.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: High ElfCLASS: Cleric
STATS
STAT MOD SAVE
12 +1 +1STRENGTH
10 +0 +0DEXTERITY
10 +0 +0CONSTITUTION
14 +2 +2INTELLIGENCE
14 +2 +4WISDOM
15 +2 +4CHARISMA
HP(8)
AC(16)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Medium Armor,Shields, Simple Weapons,Longbows, Longswords, &ShortswordsSkil ls & Tools: PerceptionLanguages: Common, Elven, & Orcish
MaceSacred FlameJavelin
ATTACKS
NAME ATK DMG RANGE TYPE
+3*
+3
1d6+11d8
1d6+1
melee60ft
20/60ft
bludgeoningradiantpiercing
Light Domain:Twice per day you canuse a warding flare toimpose disadvantage ona creature that isattacking you.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Armor:Scale MailShield
Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox
EQUIPMENT
Weapons:MaceJavelin
VestmentsWaterskinHoly Symbol (Amulet)Jars of Paint: Red, Yellow, & GreenPaintbrush
GOLD(15)
High Elf Cleric
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.
Burning HandsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 15ftYou fire a 15ft cone of flames from yourfingers. Creatures in the area of effect3d6 dmg or half on a successful DEXsave.
Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget regains 1d8+2 HP.
Faerie Fire (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V 1 Minute 60ftAll targets within a 20ft cube who fail aDEX save are outlined in a dim l ight.Attacks vs. the targets have advantage.Invisible creatures/objects are revealed.
Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Guidance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Minute TouchTarget is granted a 1d4 bonus to a singleabil ity check of its choice.
Dancing Lights (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 120ftYou make up to 4 torch sized l ights.These l ights move at your command andcan be merged into a humanoid shape oflight.
LightCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.
Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.
CHARACTER INFO
NAME: CONCEPT:
RACE: Wood ElfCLASS: Cleric
STATS
STAT MOD SAVE
12 +1 +1STRENGTH
16 +3 +3DEXTERITY
13 +1 +1CONSTITUTION
10 +0 +0INTELLIGENCE
16 +3 +5WISDOM
8 -1 +1CHARISMA
HP(9)
AC(18)
SPEED35ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, SimpleWeapons, Longbows,Longswords, & Shortswords
Skil ls & Tools: Perception
Languages: Common & Elven
ShortbowThorn WhipDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d6+31d6*
1d4+3
80/320ft30ft
20/60ft
piercingpiercingpiercing
Nature Domain:You know the Vine Whipcantrip.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.
Armor:ChainmailShield
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:DaggerShortbow20 Arrows
WaterskinHoly Symbol (Reliquary)BasketFishing PoleFishing LineFishing Tackle
GOLD(1 1)
Wood Elf Cleric
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
Animal FriendshipCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 24 Hours 30ftTarget beast with 3 or lower INT mustmake a WIS save or be charmed by you.Attacking the beast ends the spell .
Bane (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice mustmake a CHA save or get -1d4 to theirattack rolls and saving throws until thespell ends.
Create or Destroy WaterCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S,M Instant 30ftCreate or destroy 10 gallons of water.Alternatively create 30 sqft of rain ordissipate 30 sqft of fog.
Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget regains 1d8+3 HP.
Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V Instant 60ftTarget regains 1d4+3 HP.
Speak with AnimalsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 10 Minutes SelfYou can speak with beasts for theduration of the spell .
CANTRIPS & RITUALS
MendingCASTING TIM E COM PON ENT S DU RATION RA NGE
1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.
Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.
Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget dying creature is immediatelystabil ized.
Thorn WhipCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M Instant 30ftIf the attack hits deal 1d6 piercingdamage and if the target is large orsmaller you may pull the target up to 10fttowards you.
CHARACTER INFO
NAME: CONCEPT:
RACE: Lightfoot Halfl ingCLASS: Cleric
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
16 +3 +3DEXTERITY
12 +1 +1CONSTITUTION
10 +0 +0INTELLIGENCE
15 +2 +4WISDOM
14 +2 +4CHARISMA
HP(9)
AC(14)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Medium Armor,Shields, & Simple Weapons
Languages: Common & Halfl ing
Lt CrossbowDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5
1d8+31d4+3
80/320ft20/60ft
piercingpiercing
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
Trickery Domain:As an action you cantouch a creature andgrant it advantage onstealth checks.
FEATURES & TRAITS
Brave:Adv. on saves vs. fear.
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Naturally Stealthy:You can hide behind amed or larger creature.
Armor:Leather ArmorShield
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:DaggerLight Crossbow20 Bolts
WaterskinHoly Symbol (Amulet)Bag of MarblesMetal FileJar of Lard
GOLD(12)
Lightfoot Halfling Cleric
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Bane (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice mustmake a CHA save or get -1d4 to theirattack rolls and saving throws until thespell ends.
Charm PersonCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Hour 30ftTarget creature must make a WIS save(with advantage if your party is fightingit) or it regards you as a friend.
CommandCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.
Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget regains 1d8+2 HP.
Disguise Self (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute SelfYou change your appearance to anyhumanoid up to 1ft taller or shorter. Asuccessful investigation check vs. yourspell DC reveals the i l lusion.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
LightCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.
Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.
Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget dying creature is immediatelystabil ized.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Stout Halfl ingCLASS: Cleric
STATS
STAT MOD SAVE
14 +2 +2STRENGTH
12 +1 +1DEXTERITY
14 +2 +2CONSTITUTION
8 -1 -1INTELLIGENCE
15 +2 +4WISDOM
12 +1 +3CHARISMA
HP(10)
AC(18)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & SimpleWeapons
Languages: Common & Halfl ing
MaceSacred FlameJavelin
ATTACKS
NAME ATK DMG RANGE TYPE
+4*
+4
1d6+21d8
1d6+2
melee60ft
30/120ft
bludgeoningradiantpiercing
Life Domain:Extra +2 HP on healingspells. Already calculatedon sheet.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
Brave:Adv. on saves vs. fear.
FEATURES & TRAITS
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:ChainmailShield
Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox
EQUIPMENT
Weapons:MaceJavelin
VestmentsWaterskinHoly Symbol (Emblem)Small Tent2' Stick of Bamboo
GOLD(7)
Stout Halfling Cleric
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.
Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget regains 1d8+5 HP.
Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.
Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V Instant 60ftTarget regains 1d4+5 HP.
Sanctuary (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute 30ftAny creature trying to attack the targetmust pass a WIS saving throw. Spell endsif target attacks or casts a spell on anenemy.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.
Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.
Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget dying creature is immediatelystabil ized.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: I HumanCLASS: Cleric
STATS
STAT MOD SAVE
15 +2 +2STRENGTH
1 1 +0 +0DEXTERITY
14 +2 +2CONSTITUTION
9 -1 -1INTELLIGENCE
16 +3 +5WISDOM
13 +1 +3CHARISMA
HP(10)
AC(18)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Languages: Common & Orcish
WarhammerTrident
ATTACKS
NAME ATK DMG RANGE TYPE
+4+4
1d8+21d6+2
melee20/60ft
bludgeoningpiercing
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Tempest Domain:Three times per day, asa reaction, you can forcesomeone within 5 ft whohas just hit you to makea DEX save or take 2d8lighting or thunderdamage (your choice.)On a successful savethey take half damage.
Armor:ChainmailShield
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:WarhammerTrident
WaterskinHoly Symbol (Reliquary)Block & Tackle5' x 5' Sack
GOLD(10)
I Human Cleric
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
Bane (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice mustmake a CHA save or get -1d4 to theirattack rolls and saving throws until thespell ends.
CommandCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V 1 Round 60ftYou say a one word command and thetarget must make a WIS save or obey.Target must understand the commandand can' t be undead.
Create or Destroy WaterCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S,M Instant 30ftCreate or destroy 10 gallons of water.Alternatively create 30 sqft of rain ordissipate 30 sqft of fog.
Fog Cloud (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Hour 120ftYou create a heavy cloud of fog 20ft inradius. Anyone or anything in the cloud isheavily obscured.
Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V Instant 60ftTarget regains 1d4+3 HP.
Thunder WaveCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 15ftYou blast all targets in a 15ft cube nextto you. Each target must make a CONsave. Fail : 2d8 thunder dmg and pushed10ft. Success: Half damage, no push.
CANTRIPS & RITUALS
MendingCASTING TIM E COM PON ENT S DU RATION RA NGE
1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.
Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.
Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget dying creature is immediatelystabil ized.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: I I HumanCLASS: Cleric
STATS
STAT MOD SAVE
13 +1 +1STRENGTH
9 -1 -1DEXTERITY
14 +2 +2CONSTITUTION
1 1 +0 +0INTELLIGENCE
16 +3 +5WISDOM
15 +2 +4CHARISMA
HP(10)
AC(18)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & SimpleWeapons
Languages: Common & Goblin
MaceSacred FlameDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+3*
+3
1d6+11d8
1d4+1
melee60ft
20/60ft
bludgeoningradiantpiercing
Life Domain:Extra +3 HP on healingspells. Already calculatedon sheet.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Armor:ChainmailShield
Other Equipment:BackpackAlms BoxBlanketTen CandlesCenserTwo Blocks of IncenseTwo Days RationsTinderbox
EQUIPMENT
Weapons:MaceDagger
VestmentsWaterskinHoly Symbol (Amulet)CombScissorsLarge Sack
GOLD(7)
I I Human Cleric
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
Bless (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftUp to 3 creatures of your choice can add1d4 to their attack rolls or saving throws.
Cure WoundsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget regains 1d8+6 HP.
Guiding BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftIf you hit you deal 4d6 radiant damageand the next attack against the creaturehas advantage.
Healing WordCASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V Instant 60ftTarget regains 1d4+6 HP.
Sanctuary (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute 30ftAny creature trying to attack the targetmust pass a WIS saving throw. Spell endsif target attacks or casts a spell on anenemy.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Resistance (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftThe target gets +1d4 on their next savingthrow.
Sacred FlameCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftA column of radiant l ight descends upon asingle target. They must make a DEXsave or take 1d8 radiant damage. Coverdoes not help with the save.
Spare the DyingCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchTarget dying creature is immediatelystabil ized.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Hil l DwarfCLASS: Fighter
STATS
STAT MOD SAVE
14 +2 +4STRENGTH
12 +1 +1DEXTERITY
17 +3 +5CONSTITUTION
10 +0 +0INTELLIGENCE
14 +2 +2WISDOM
8 -1 -1CHARISMA
HP(14)
AC(19)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Skil ls & Tools: Smith's Tools
Languages: Common & Dwarven
WarhammerLt Crossbow
ATTACKS
NAME ATK DMG RANGE TYPE
+4+3
1d8+21d8+1
melee80/320ft
bludgeoningpiercing
Defensive Fighter:While wearing heavyarmor you get +1 AC(already calculated onsheet.)
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:ChainmailShield
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:WarhammerLight Crossbow20 Bolts
WaterskinManaclesTankard
GOLD(1 1)
CHARACTER INFO
NAME: CONCEPT:
RACE: Mountain DwarfCLASS: Fighter
STATS
STAT MOD SAVE
17 +3 +5STRENGTH
8 -1 -1DEXTERITY
16 +3 +5CONSTITUTION
12 +1 +1INTELLIGENCE
13 +1 +1WISDOM
10 +0 +0CHARISMA
HP(13)
AC(16)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Skil ls & Tools: Brewer's Supplies
Languages: Common & Dwarven
Great AxeHandaxe
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5
1d12+31d6+3
melee20/60ft
slashingslashing
Great Weapon Fighter:Reroll 1 's and 2's ondamage dice with twohanded melee weapons.
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:ChainmailShield
Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox
EQUIPMENT
Weapons:Great Axe2 Handaxes
Ten TorchesWaterskinTwo Gallon BarrelTwo Gallons of Beer
GOLD(15)
CHARACTER INFO
NAME: CONCEPT:
RACE: High ElfCLASS: Fighter
STATS
STAT MOD SAVE
8 -1 +1STRENGTH
16 +3 +3DEXTERITY
13 +1 +3CONSTITUTION
16 +3 +3INTELLIGENCE
10 +0 +0WISDOM
12 +1 +1CHARISMA
HP(1 1)
AC(16)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Skil ls & Tools: Perception
Languages: Common, Elven, & Orcish
RapierDaggerFire Bolt
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d8+51d4+31d10
melee20/60ft
120
piercingpiercing
fire
Duelist:+2 damage when wieldinga single one-handedweapon (alreadycalculated on sheet.)
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Armor:Chainmail
Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox
EQUIPMENT
Weapons:Rapier2 Daggers
Ten TorchesWaterskinSteel MirrorSoap
GOLD(15)
High Elf Fighter
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Fire BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftYou hurl a small ball of fire at the targetdoing 1d10 points of fire damage if it hits.It wil l ignite flammable objects not beingcarried or worn.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Wood ElfCLASS: Fighter
STATS
STAT MOD SAVE
12 +1 +3STRENGTH
17 +3 +3DEXTERITY
14 +2 +4CONSTITUTION
10 +0 +0INTELLIGENCE
14 +2 +2WISDOM
8 -1 -1CHARISMA
HP(12)
AC(14)
SPEED35ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Skil ls & Tools: Perception
Languages: Common & Elven
LongbowShortswordNet*
ATTACKS
NAME ATK DMG RANGE TYPE
+7+5+7
1d8+31d6+3
-
150/600ftmelee5/15ft
piercingpiercing
-
Archer:+2 to hit with rangedweapons (alreadycalculated on sheet.)
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.
Armor:Leather Armor
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Longbow20 ArrowsShortswordNet
WaterskinExtra Bow StringSewing Kit Needle Thread Pin Knife
GOLD(8)
CHARACTER INFO
NAME: CONCEPT:
RACE: Lightfoot Halfl ingCLASS: Fighter
STATS
STAT MOD SAVE
8 -1 +1STRENGTH
17 +3 +3DEXTERITY
14 +2 +4CONSTITUTION
10 +0 +0INTELLIGENCE
12 +1 +1WISDOM
14 +2 +2CHARISMA
HP(12)
AC(16)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Languages: Common & Halfl ing
Lt CrossbowShortswordNet*
ATTACKS
NAME ATK DMG RANGE TYPE
+7+5+7
1d8+31d6+3
-
80/320ftmelee5/15ft
piercingpiercing
-
Archer:+2 to hit with rangedweapons (alreadycalculated on sheet.)
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Brave:Adv. on saves vs. fear.
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Naturally Stealthy:You can hide behind amed or larger creature.
Armor:Chainmail
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Light Crossbow20 BoltsShortswordNet
WaterskinExtra Bow StringBag of Ball BearingsGrappling Hook
GOLD(6)
CHARACTER INFO
NAME: CONCEPT:
RACE: Stout Halfl ingCLASS: Fighter
STATS
STAT MOD SAVE
12 +1 +3STRENGTH
16 +3 +3DEXTERITY
16 +3 +5CONSTITUTION
10 +0 +0INTELLIGENCE
8 -1 -1WISDOM
13 +1 +1CHARISMA
HP(13)
AC(16)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Languages: Common & Halfl ing
Shortsword x2Shortbow
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5
1d6+31d6+3
melee80/320ft
piercingpiercing
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
Two Weapon Fighter:Add abil ity modifier tooffhand weapon damage(already calculated onsheet.)
Brave:Adv. on saves vs. fear.
FEATURES & TRAITS
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:Chainmail
Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox
EQUIPMENT
Weapons:Two ShortswordsShortbow20 Arrows
Ten TorchesWaterskinFishing PoleFishing TackleChalk
GOLD(14)
CHARACTER INFO
NAME: CONCEPT:
RACE: I HumanCLASS: Fighter
STATS
STAT MOD SAVE
15 +2 +4STRENGTH
14 +2 +2DEXTERITY
16 +3 +5CONSTITUTION
1 1 +0 +0INTELLIGENCE
9 -1 -1WISDOM
13 +1 +1CHARISMA
HP(13)
AC(18)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Languages: Common
LongswordLt Crossbow
ATTACKS
NAME ATK DMG RANGE TYPE
+4+3
1d8+21d8+1
melee80/320ft
slashingpiercing
Protective Fighter:While wielding a shieldyou can use yourreaction to imposedisadvantage on anattack against an allywithin 5 ft of you.
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Armor:ChainmailShield
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:LongswordLight Crossbow20 Bolts
WaterskinHunting TrapIron Pot
GOLD(7)
CHARACTER INFO
NAME: CONCEPT:
RACE: I I HumanCLASS: Fighter
STATS
STAT MOD SAVE
16 +3 +5STRENGTH
15 +2 +2DEXTERITY
14 +2 +4CONSTITUTION
1 1 +0 +0INTELLIGENCE
13 +1 +1WISDOM
9 -1 -1CHARISMA
HP(12)
AC(16)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: All Armor, Shields, & AllWeapons
Languages: Common
Great SwordJavelin
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5
2d6+31d6+3
melee30/120ft
slashingpiercing
Great Weapon Fighter:Reroll 1 's and 2's ondamage dice with twohanded melee weapons.
Second Wind:Use a bonus action torecover 1d10+1 HP. Youmust take a short restbefore you do it again.
FEATURES & TRAITS
Armor:Chainmail
Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox
EQUIPMENT
Weapons:Great SwordTwo Javelins
Ten TorchesWaterskinHeavy BlanketWhetstoneSignal Whistle
GOLD(14)
CHARACTER INFO
NAME: CONCEPT:
RACE: Hil l DwarfCLASS: Rogue
STATS
STAT MOD SAVE
12 +1 +1STRENGTH
15 +2 +4DEXTERITY
16 +3 +3CONSTITUTION
13 +1 +3INTELLIGENCE
1 1 +0 +0WISDOM
8 -1 -1CHARISMA
HP(12)
AC(19)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor,Simple Weapons, Battleaxes,Hand Crossbows, Longswords,Rapiers, Shortswords, &WarhammersSkil ls & Tools: Athletics,Brewer's Supplies, Intimidation,& Thieves' ToolsLanguages: Common, Dwarven,& Thieves' Cant
Shortsword↪ OffhandDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+4+4+4
1d6+21d6
1d4+2
meleemelee20/60
piercingpiercingpiercing
ExpertiseYou are an expert inintimidation andathletics. Your bonus is a+4 instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:Leather Armor
Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox
EQUIPMENT
Weapons:Two ShortswordsTwo Daggers
Ten TorchesWaterskinThieves' ToolsBottle of WhiskeyBottle of Rum
GOLD(7)
CHARACTER INFO
NAME: CONCEPT:
RACE: Mountain DwarfCLASS: Rogue
STATS
STAT MOD SAVE
10 +0 +0STRENGTH
14 +2 +4DEXTERITY
15 +2 +2CONSTITUTION
15 +2 +4INTELLIGENCE
12 +1 +1WISDOM
10 +0 +0CHARISMA
HP(10)
AC(13)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor,Medium Armor, Simple Weapons,Battleaxes, Hand Crossbows,Longswords, Rapiers,Shortswords, & WarhammersSkil ls & Tools: Investigation,Smith's Tools, & Thieves' ToolsLanguages: Common, Dwarven,& Thieves' Cant
Lt CrossbowShortswordDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+4+4+4
1d8+21d6+21d4+2
80/320melee20/60
piercingpiercingpiercing
ExpertiseYou are an expert in yourthieves' tools andinvestigation. Your bonusis a +4 instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:Leather Armor
Other Equipment:BackpackBag of Ball BearingsBell & 10ft StringBelt PouchFive CandlesCrowbarFifty Feet Hemp RopeHammer & Ten Pitons
EQUIPMENT
Weapons:Light Crossbow20 BoltsShortswordTwo Daggers
Two Flasks of OilHooded LanternFive Days RationsTinderboxWaterskinBlock and TackleMerchant Scale
GOLD(13)
CHARACTER INFO
NAME: CONCEPT:
RACE: High ElfCLASS: Rogue
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
16 +3 +5DEXTERITY
12 +1 +1CONSTITUTION
16 +3 +5INTELLIGENCE
10 +0 +0WISDOM
13 +1 +1CHARISMA
HP(9)
AC(14)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor,Simple Weapons, HandCrossbows, Longbows,Longswords, Rapiers, &ShortswordsSkil ls & Tools: Perception,Sleight of Hand, & Thieves'ToolsLanguages: Common, Elven,Goblin, & Thieves' Cant
RapierDaggerShortbow
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d8+51d4+31d6+3
melee20/60
80/320
piercingpiercingpiercing
ExpertiseYou are an expert inperception and sleight ofhand. Your bonus is a +4instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Armor:Leather Armor
Other Equipment:BackpackBag of Ball BearingsBell & 10ft StringBelt PouchFive CandlesCrowbarFifty Feet Hemp RopeHammer & Ten Pitons
EQUIPMENT
Weapons:RapierShortbowTwenty ArrowsTwo Daggers
Two Flasks of OilHooded LanternFive Days RationsTinderboxWaterskin5 Sheets PaperScroll CaseQuil l & Ink GOLD
(12)
High Elf Rogue
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Minor I l lusion (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action S,M 1 Minute 30ftYou create a visual or auditory i l lusion.Auditory i l lusions can range from awhisper to a scream. Visual i l lusions mustfit within a 5ft cube.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Wood ElfCLASS: Rogue
STATS
STAT MOD SAVE
10 +0 +0STRENGTH
17 +3 +5DEXTERITY
12 +1 +1CONSTITUTION
13 +1 +3INTELLIGENCE
15 +2 +2WISDOM
8 -1 -1CHARISMA
HP(9)
AC(14)
SPEED35ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor,Simple Weapons, HandCrossbows, Longbows,Longswords, Rapiers, &ShortswordsSkil ls & Tools: Acrobatics,Perception, Stealth, & Thieves'ToolsLanguages: Common, Elven, &Thieves' Cant
Shortsword↪ OffhandDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d6+31d6
1d4+3
meleemelee20/60
piercingpiercingpiercing
ExpertiseYou are an expert instealth and acrobaticsYour bonus is a +4instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.
Armor:Leather Armor
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Two ShortswordsTwo Daggers
WaterskinBag of CaltropsLarge sack
GOLD(9)
CHARACTER INFO
NAME: CONCEPT:
RACE: Lightfoot Halfl ingCLASS: Rogue
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
16 +3 +5DEXTERITY
12 +1 +1CONSTITUTION
13 +1 +3INTELLIGENCE
10 +0 +0WISDOM
16 +3 +3CHARISMA
HP(9)
AC(14)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Deception, Persuasion, &Thieves' ToolsLanguages: Common, Halfl ing, & Thieves'Cant
RapierShortbowDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d8+31d6+31d4+3
melee80/32020/60
piercingpiercingpiercing
ExpertiseYou are an expert inpersuasion anddeception. Your bonus isa +4 instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Brave:Adv. on saves vs. fear.
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Naturally Stealthy:You can hide behind amed or larger creature.
Armor:Leather Armor
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:RapierShortbow20 ArrowsTwo Daggers
WaterskinSignet RingVial of Perfume
GOLD(6)
CHARACTER INFO
NAME: CONCEPT:
RACE: Stout Halfl ingCLASS: Rogue
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
17 +3 +5DEXTERITY
14 +2 +2CONSTITUTION
14 +2 +4INTELLIGENCE
12 +1 +1WISDOM
10 +0 +0CHARISMA
HP(10)
AC(14)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Stealth & Thieves' ToolsLanguages: Common, Halfl ing, & Thieves'Cant
Shortsword↪ OffhandDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d6+31d6
1d4+3
meleemelee20/60
piercingpiercingpiercing
ExpertiseYou are an expert withyour thieves' tools andstealth. Your bonus is a+4 instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
Brave:Adv. on saves vs. fear.
FEATURES & TRAITS
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:Leather Armor
Other Equipment:BackpackBag of Ball BearingsBell & 10ft StringBelt PouchFive CandlesCrowbarFifty Feet Hemp RopeHammer & Ten Pitons
EQUIPMENT
Weapons:Two ShortswordsTwo Daggers
Two Flasks of OilHooded LanternFive Days RationsTinderboxWaterskinGrappling HookTwo Sacks
GOLD(7)
CHARACTER INFO
NAME: CONCEPT:
RACE: I HumanCLASS: Rogue
STATS
STAT MOD SAVE
1 1 +0 +0STRENGTH
16 +3 +5DEXTERITY
13 +1 +1CONSTITUTION
14 +2 +4INTELLIGENCE
9 -1 -1WISDOM
15 +2 +2CHARISMA
HP(9)
AC(14)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Acrobatics, Persuasion, &Thieves' ToolsLanguages: Common, Elven, & Thieves' Cant
Shortsword↪ OffhandDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d6+31d6
1d4+3
meleemelee20/60
piercingpiercingpiercing
ExpertiseYou are an expert withacrobatics andpersuasion. Your bonus isa +4 instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Armor:Leather Armor
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Two ShortswordsTwo Daggers
WaterskinTankardPitcherScarf
GOLD(9)
CHARACTER INFO
NAME: CONCEPT:
RACE: I I HumanCLASS: Rogue
STATS
STAT MOD SAVE
9 -1 -1STRENGTH
16 +3 +5DEXTERITY
1 1 +0 +0CONSTITUTION
15 +2 +4INTELLIGENCE
13 +1 +1WISDOM
14 +2 +2CHARISMA
HP(8)
AC(14)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor, Simple Weapons,Hand Crossbows, Longswords,Rapiers, & ShortswordsSkil ls & Tools: Sleight of Hand, Stealth, &Thieves' ToolsLanguages: Common, Goblin, & Thieves'Cant
RapierShortbowDagger
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d8+31d6+31d4+3
melee80/32020/60
piercingpiercingpiercing
ExpertiseYou are an expert withstealth and sleight ofhand. Your bonus is a +4instead of a +2.
Sneak Attack:Once per turn you cando an extra 1d6 damageif you have advantage onthe attack or an ally iswithin 5 ft of yourtarget.
FEATURES & TRAITS
Armor:Leather Armor
Other Equipment:BackpackBelt PouchCrowbarFifty Feet Hemp RopeHammerTen PitonsTen Days RationsTinderbox
EQUIPMENT
Weapons:RapierShortbow20 ArrowsTwo Daggers
Ten TorchesWaterskinCaltrops
GOLD(9)
CHARACTER INFO
NAME: CONCEPT:
RACE: Hil l DwarfCLASS: Wizard
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
14 +2 +2DEXTERITY
14 +2 +2CONSTITUTION
15 +2 +4INTELLIGENCE
14 +2 +4WISDOM
10 +0 +0CHARISMA
HP(9)
AC(12)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Battleaxes, Daggers, Darts,Handaxes, Light Crossbows,Light Hammers, Quarterstaffs,Slings, & WarhammersSkil ls & Tools: Mason's ToolsLanguages: Common & Dwarven
DaggerShocking Grasp
ATTACKS
NAME ATK DMG RANGE TYPE
+4+4*
1d4+21d8*
20/60ftmelee
piercinglightning
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Dagger
WaterskinArcane Focus (Rod)SpellbookSmall ChestTankard
GOLD(9)
Hill Dwarf Wizard
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Feather Fal l (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Reaction V,M 1 Minute 60ftTargets up to five fall ing all ies. Their fallspeed is reduced and they take no fall ingdamage if they land before the spell ends.
Grease (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 60ftA 10 sqft area within range of the spell iscovered in grease. Any creature in orentering the area must make a DEX saveor fall down.
Thunder WaveCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 15ftYou blast all targets in a 15ft cube nextto you. Each target must make a CONsave. Fail : 2d8 thunder dmg and pushed10ft. Success: Half damage, no push.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
MendingCASTING TIM E COM PON ENT S DU RATION RA NGE
1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.
MessageCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Round 120ftYou point your finger at a target andwhisper a message. Only the target hearsthe message and can whisper a reply thatonly you can hear.
Shocking GraspCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant TouchRoll to hit the target (with advantage ifit 's wearing metal armor.) If hit it takes1d8 l ightning damage & can' t takereactions until its next turn.
Tenser's Floating Disk (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour 30ftCreate a floating plane of force 3ft indiameter that can hold up to 500lbs. Thedisk automatically follows you stayingwithin 20ft at all times.
Comprehend Languages (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour SelfYou can understand any spoken languageyou hear. You can read any writtenlanguage you touch.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Mountain DwarfCLASS: Wizard
STATS
STAT MOD SAVE
10 +0 +0STRENGTH
12 +1 +1DEXTERITY
16 +3 +3CONSTITUTION
15 +2 +4INTELLIGENCE
13 +1 +3WISDOM
10 +0 +0CHARISMA
HP(9)
AC(1 1)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Light Armor,Medium Armor, Battleaxes,Daggers, Darts, Handaxes,Light Crossbows, LightHammers, Quarterstaffs,Slings, & WarhammersSkil ls & Tools: Brewer'sSuppliesLanguages: Common & Dwarven
DaggerAcid Splash↪ Second Target*
ATTACKS
NAME ATK DMG RANGE TYPE
+3**
1d4+11d61d6
60/20ft60ft
*
piercingacidacid
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Dwarven Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:
Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife
EQUIPMENT
Weapons:Dagger
Arcane Focus (Crystal)SpellbookIron PotThree Vials
GOLD(8)
Mountain Dwarf Wizard
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Burning HandsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 15ftYou fire a 15ft cone of flames from yourfingers. Creatures in the area of effect3d6 dmg or half on a successful DEXsave.
Fog Cloud (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Hour 120ftYou create a heavy cloud of fog 20ft inradius. Anyone or anything in the cloud isheavily obscured.
ShieldCASTING TIM E COM PON ENT S DU RATION RA NGE
Reaction V,S 1 Round SelfCast in response to being hit and gain a+5 AC bonus. If the attack won' t hit yournew AC, it misses instead. You keep the+5 AC until your next turn.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Acid SplashCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftHurl a bubble of acid at up to two targetswithin 5ft of each other. Targets mustmake a DEX save or take 1d6 aciddamage.
Blade WardCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Round SelfYou draw a warding sigil in the air. Untilthe end of your next turn you haveresistance to slashing, piercing, &bludgeoning damage.
LightCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.
AlarmCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 8 Hours 30ftA mental or audible alarm sounds when anunknown creature enters a space thatyou define that is no larger than 20 cubicfeet.
Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: High ElfCLASS: Wizard
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
16 +3 +3DEXTERITY
10 +0 +0CONSTITUTION
16 +3 +5INTELLIGENCE
13 +1 +3WISDOM
12 +1 +1CHARISMA
HP(6)
AC(13)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Daggers,Darts, Light Crossbows,Longbows, Longswords,Quarterstaffs, Shortbows,Shortswords, & SlingsSkil ls & Tools: PerceptionLanguages: Common, Draconic,& Elven
DaggerFire BoltRay of Frost
ATTACKS
NAME ATK DMG RANGE TYPE
+5+5+5
1d4+31d101d8*
20/60ft120ft60ft
piercingfirecold
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Armor:
Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife
EQUIPMENT
Weapons:Dagger
Arcane Focus (Wand)SpellbookFive CandlesScroll CaseSignet RingSealing Wax
GOLD(8)
High Elf Wizard
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
Charm PersonCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Hour 30ftTarget creature must make a WIS save(with advantage if your party is fightingit) or it regards you as a friend.
Fog Cloud (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Hour 120ftYou create a heavy cloud of fog 20ft inradius. Anyone or anything in the cloud isheavily obscured.
Magic Missi leCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftYou fire three glowing darts of energy.The darts automatically hit and deal 1d4+1force damage each. You may divide thedarts up among multiple targets.
ShieldCASTING TIM E COM PON ENT S DU RATION RA NGE
Reaction V,S 1 Round SelfCast in response to being hit and gain a+5 AC bonus. If the attack won' t hit yournew AC, it misses instead. You keep the+5 AC until your next turn.
CANTRIPS & RITUALS
Fire BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftYou hurl a small ball of fire at the targetdoing 1d10 points of fire damage if it hits.It wil l ignite flammable objects not beingcarried or worn.
LightCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.
Mage HandCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Minute 30ftYou create a spectral floating hand thatyou can control by using your action. Thehand can manipulate objects and can l iftup to 10 pounds.
Ray of FrostCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftFires a beam of frost at one target. If ithits it causes 1d8 cold damage andreduces its speed by 10 ft until the startof your next turn.
Unseen ServantCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour 60ftYou summon an invisible force to do yourwil l . The invisible force can do any simpleor menial task. It has a STR of 2 and 1 HP.
Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.
CHARACTER INFO
NAME: CONCEPT:
RACE: Wood ElfCLASS: Wizard
STATS
STAT MOD SAVE
10 +0 +0STRENGTH
16 +3 +3DEXTERITY
12 +1 +1CONSTITUTION
15 +2 +4INTELLIGENCE
14 +2 +4WISDOM
8 -1 -1CHARISMA
HP(7)
AC(13)
SPEED35ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Daggers, Darts, LightCrossbows, Longbows,Longswords, Quarterstaffs,Shortbows, Shortswords, &SlingsSkil ls & Tools: PerceptionLanguages: Common & Elven
DaggerPoison Spray
ATTACKS
NAME ATK DMG RANGE TYPE
+5*
1d4+31d12
20/60ft10ft
piercingpoison
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Darkvision 60ft:You see in dim l ight as ifit were day, and indarkness as if it was dimlight.
Fey Ancestry:Advantage on saves vs.being charmed. Magiccan' t put you to sleep.
Mask of the Wild:You can attempt to hideeven when in l ight foliageor rain.
Armor:
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Dagger
WaterskinArcane Focus (Pouch)SpellbookKnuckle BonesSteel Mirror
GOLD(8)
Wood Elf Wizard
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Disguise Self (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute SelfYou change your appearance to anyhumanoid up to 1ft taller or shorter. Asuccessful investigation check vs. yourspell DC reveals the i l lusion.
SleepCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 90ft5d8 HP worth of creatures within a 20 ftradius fall asleep. This effects thecreature with the lowest HP first andproceeds in ascending order.
Witch Bolt (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftIf the attack hits deal 1d12 l ightningdamage. Each round after that you cansustain the spell for 1 action doing anadditional 1d12 l ightning damage.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
MendingCASTING TIM E COM PON ENT S DU RATION RA NGE
1 Minute V,S,M Instant TouchRepairs a tear or break in an object. Thetear or break can' t be larger than onecubic foot.
Poison SprayCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 10ftA puff of noxious gas projects from yourhand. Target must make a CON save ortake 1d12 poison damage.
True StrikeCASTING TIM E COM PON ENT S DU RATION RA NGE
Action S 1 Round 30ftYou point at your target and gain magicalinsight into their defenses. Your nextattack against that target hasadvantage.
Comprehend Languages (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour SelfYou can understand any spoken languageyou hear. You can read any writtenlanguage you touch.
Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Lightfoot Halfl ingCLASS: Wizard
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
14 +2 +2DEXTERITY
12 +1 +1CONSTITUTION
14 +2 +4INTELLIGENCE
10 +0 +2WISDOM
16 +3 +3CHARISMA
HP(7)
AC(12)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings
Languages: Common & Halfl ing
DaggerPoison Spray
ATTACKS
NAME ATK DMG RANGE TYPE
+4*
1d4+21d12*
20/60ft10ft
piercingpoison
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Brave:Adv. on saves vs. fear.
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Naturally Stealthy:You can hide behind amed or larger creature.
Armor:
Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife
EQUIPMENT
Weapons:Dagger
Arcane Focus (Crystal)SpellbookVial of PerfumeSilver Amulet
GOLD(6)
Lightfoot Halfling Wizard
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Charm PersonCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Hour 30ftTarget creature must make a WIS save(with advantage if your party is fightingit) or it regards you as a friend.
SleepCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 90ft5d8 HP worth of creatures within a 20 ftradius fall asleep. This effects thecreature with the lowest HP first andproceeds in ascending order.
Tasha's Hideous Laughter (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftTarget makes a WIS save or can' t actdue to laughter. It saves again at the endof each turn or when it takes damage(w/advantage if due to damage.)
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Friends (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action S,M 1 Minute SelfYou have advantage on all CHA checksagainst one creature that isn' t hostiletowards you. At the end of the spell thecreature becomes hostile.
Mage HandCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Minute 30ftYou create a spectral floating hand thatyou can control by using your action. Thehand can manipulate objects and can l iftup to 10 pounds.
Poison SprayCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 10ftA puff of noxious gas projects from yourhand. Target must make a CON save ortake 1d12 poison damage.
AlarmCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 8 Hours 30ftA mental or audible alarm sounds when anunknown creature enters a space thatyou define that is no larger than 20 cubicfeet.
Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: Stout Halfl ingCLASS: Wizard
STATS
STAT MOD SAVE
8 -1 -1STRENGTH
16 +3 +3DEXTERITY
14 +2 +2CONSTITUTION
15 +2 +4INTELLIGENCE
10 +0 +2WISDOM
12 +1 +1CHARISMA
HP(8)
AC(13)
SPEED25ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings
Languages: Common & Halfl ing
DaggerRay of Frost
ATTACKS
NAME ATK DMG RANGE TYPE
+5+4
1d4+31d8*
20/60ft60ft
piercingcold
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
Brave:Adv. on saves vs. fear.
FEATURES & TRAITS
Halfl ing Nimbleness:You can move through alarger creature's space.
Lucky:Reroll 1 's on attacks,abil ity checks, or saves.
Stout Resil ience:Advantage on saves vs.poison. Resistance topoison damage.
Armor:
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Dagger
WaterskinArcane Focus (Wand)SpellbookDeck of CardsBasket
GOLD(6)
Stout Halfling Wizard
CHARACTER
+4SPELL AT TACK BONUS
12SPELL SAVE D C
SPELLS
Color SprayCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Round 15ftA cone of l ight blinds up to 6d10 HP ofcreatures. The creatures are affected inascending order of HP.
Disguise Self (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Bonus Action V,S 1 Minute SelfYou change your appearance to anyhumanoid up to 1ft taller or shorter. Asuccessful investigation check vs. yourspell DC reveals the i l lusion.
Silent Image (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 10 Minutes 60ftYou make a si lent i l lusion that fits in a15ft cube. It can be animated. Aninvestigate check vs your spell save DCreveals it to be an i l lusion.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CANTRIPS & RITUALS
Dancing Lights (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 120ftYou make up to 4 torch sized l ights.These l ights move at your command andcan be merged into a humanoid shape oflight.
Minor I l lusion (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action S,M 1 Minute 30ftYou create a visual or auditory i l lusion.Auditory i l lusions can range from awhisper to a scream. Visual i l lusions mustfit within a 5ft cube.
Ray of FrostCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftFires a beam of frost at one target. If ithits it causes 1d8 cold damage andreduces its speed by 10 ft until the startof your next turn.
I l lusory ScriptCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes S,M 10 Days TouchYou create an i l lusion of text that onlyyou and your all ies can read. To allothers it appears i l legible or as adifferent message.
Unseen ServantCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour 60ftYou summon an invisible force to do yourwil l . The invisible force can do any simpleor menial task. It has a STR of 2 and 1 HP.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: I HumanCLASS: Wizard
STATS
STAT MOD SAVE
1 1 +0 +0STRENGTH
13 +1 +1DEXTERITY
14 +2 +2CONSTITUTION
16 +3 +5INTELLIGENCE
15 +2 +4WISDOM
9 -1 -1CHARISMA
HP(8)
AC(1 1)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings
Languages: Common & Draconic
QuarterstaffChil l Touch
ATTACKS
NAME ATK DMG RANGE TYPE
+2+5
1d61d8*
melee120ft
bludgeoningnecrotic
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Armor:
Other Equipment:BackpackBelt PouchBook of LoreBottle of InkInk PenParchment (10 Sheets)Little Bag of SandSmall Knife
EQUIPMENT
Weapons:Quarterstaff
Arcane Focus (Orb)SpellbookFive CandlesPitcher
GOLD(9)
I Human Wizard
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
False LifeCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Hour SelfBolstering yourself with necromanticenergy you gain 1d4+4 temporary HP forthe duration of the spell .
Protection From Good And Evi l (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 10 Minutes TouchExtra planars/undead have disadvantageon attacks vs. the target. They cannotcharm, frighten, or possess him. He hasadvantage to end these effects.
Ray of SicknessCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 60ftIf the attack hits the target takes 2d8poison damage and makes a CON save oris poisoned until the end of your nextturn.
Witch Bolt (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 30ftIf the attack hits deal 1d12 l ightningdamage. Each round after that you cansustain the spell for 1 action doing anadditional 1d12 l ightning damage.
CANTRIPS & RITUALS
Blade WardCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Round SelfYou draw a warding sigil in the air. Untilthe end of your next turn you haveresistance to slashing, piercing, &bludgeoning damage.
Chi l l TouchCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S 1 Round 120ftIf you hit you deal 1d8 necrotic damageand the target can' t be healed until thestart of your next turn. If undead it alsogets disadvantage attacking you.
MessageCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Round 120ftYou point your finger at a target andwhisper a message. Only the target hearsthe message and can whisper a reply thatonly you can hear.
I l lusory ScriptCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes S,M 10 Days TouchYou create an i l lusion of text that onlyyou and your all ies can read. To allothers it appears i l legible or as adifferent message.
Unseen ServantCASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour 60ftYou summon an invisible force to do yourwil l . The invisible force can do any simpleor menial task. It has a STR of 2 and 1 HP.
CASTING TIM E COM PON ENT S DU RATION RA NGE
CHARACTER INFO
NAME: CONCEPT:
RACE: I I HumanCLASS: Wizard
STATS
STAT MOD SAVE
9 -1 -1STRENGTH
15 +2 +2DEXTERITY
13 +1 +1CONSTITUTION
16 +3 +5INTELLIGENCE
14 +2 +4WISDOM
1 1 +0 +0CHARISMA
HP(7)
AC(12)
SPEED30ft
DEATH SAVES
PROFICIENCIES
Armor & Weapons: Daggers, Darts, LightCrossbows, Quarterstaffs, &Slings
Languages: Common & Elven
DaggerFire Bolt
ATTACKS
NAME ATK DMG RANGE TYPE
+4+5
1d4+21d10
20/60ft120ft
piercingfire
Arcane Recovery:Once per day you canregain one spell slotafter a short rest.
Spellcasting:You have spells, cantrips,and rituals. Cantrips andrituals can be cast anynumber of times. You cancast two spells per day.
FEATURES & TRAITS
Armor:
Other Equipment:BackpackBedrollBelt PouchFifty Feet Hemp RopeMesskitTen Days RationsTinderboxTen Torches
EQUIPMENT
Weapons:Dagger
WaterskinArcane Focus (Wand)SpellbookSignal WhistleFive Vials
GOLD(6)
I I Human Wizard
CHARACTER
+5SPELL AT TACK BONUS
13SPELL SAVE D C
SPELLS
Burning HandsCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 15ftYou fire a 15ft cone of flames from yourfingers. Creatures in the area of effect3d6 dmg or half on a successful DEXsave.
Magic Missi leCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftYou fire three glowing darts of energy.The darts automatically hit and deal 1d4+1force damage each. You may divide thedarts up among multiple targets.
ShieldCASTING TIM E COM PON ENT S DU RATION RA NGE
Reaction V,S 1 Round SelfCast in response to being hit and gain a+5 AC bonus. If the attack won' t hit yournew AC, it misses instead. You keep the+5 AC until your next turn.
Thunder WaveCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 15ftYou blast all targets in a 15ft cube nextto you. Each target must make a CONsave. Fail : 2d8 thunder dmg and pushed10ft. Success: Half damage, no push.
CANTRIPS & RITUALS
Dancing Lights (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S,M 1 Minute 120ftYou make up to 4 torch sized l ights.These l ights move at your command andcan be merged into a humanoid shape oflight.
Fire BoltCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,S Instant 120ftYou hurl a small ball of fire at the targetdoing 1d10 points of fire damage if it hits.It wil l ignite flammable objects not beingcarried or worn.
LightCASTING TIM E COM PON ENT S DU RATION RA NGE
Action V,M 1 Hour TouchTarget object less than 10 cubic ft in sizesheds bright l ight for 20ft and dim l ightfor an additional 20ft.
Detect Magic (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S 10 Minutes 30ftWhile this spell is in effect you can sensemagic nearby. When you do you can usean action to determine the location andtype of magic.
Comprehend Languages (Concentrat ion)CASTING TIM E COM PON ENT S DU RATION RA NGE
10 Minutes V,S,M 1 Hour SelfYou can understand any spoken languageyou hear. You can read any writtenlanguage you touch.
CASTING TIM E COM PON ENT S DU RATION RA NGE