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This War of Mine Faq

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7/25/2019 This War of Mine Faq http://slidepdf.com/reader/full/this-war-of-mine-faq 1/124  THIS WAR OF MINE FAQ/WALKTHROUGH 12/23/14 version 0.8 added some 1.2.x info ________________ ___________________________________________________ __________ | THIS __ | | | /\ |__) | |/\|/--\| \__ | Intro OF |\/|||\ ||__ | | ||| \||__ | ________________|__________________________________ ___________________________ Basic information on the game. Still a WIP. If you found this FAQ on another site, check GameFAQs for the updated and correct version. This War of Mine was released November 14, 2014, by 11 bit studios. It is based on the Siege of Sarajevo. Versions 1.1.0 to 1.1.3 (November 26, 2014 to December 1, 2014) - Fixed various trade bugs - Fixed exploit that allowed you to store items in the Shelter - Fixed aggro bug where NPCs would attack for no reason - New character setups - 1.1.3 fixed bugs introduced by the earlier patches Version 1.2 was released on December 17, 2014 - Introduced a new Shelter
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 THIS WAR OF MINE FAQ/WALKTHROUGH

12/23/14 version 0.8 added some 1.2.x info

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Intro

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Basic information on the game. Still a WIP.

If you found this FAQ on another site, checkGameFAQs for the updated

and correct version.

This War of Mine was released November 14,

2014, by 11 bit studios.It is based on the Siege of Sarajevo.

Versions 1.1.0 to 1.1.3 (November 26, 2014 toDecember 1, 2014)

- Fixed various trade bugs- Fixed exploit that allowed you to store items

in the Shelter- Fixed aggro bug where NPCs would attack for

no reason- New character setups- 1.1.3 fixed bugs introduced by the earlier

patches

Version 1.2 was released on December 17, 2014- Introduced a new Shelter

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  - You can now select the starting group- location tweaks

_____________________________________________________________________________

|twom-toc

THIS __ || | /\ |__) ||/\|/--\| \__ | Table of Contents

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

twom-sumsur Survivor Summarytwom-sumloc Location Summarytwom-work Workshopstwom-craft Crafting

twom-start Starting Conditionstwom-health Survivor Health

twom-home The Shelter

twom-loc Locations

twom-epi Epiloguetwom-stor Survivor Stories

_____________________________________________________________________________

|twom-sumsur

THIS __ || | /\ |__) |

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 |/\|/--\| \__ | Survivor SummaryOF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

>>>>> A. List of Survivors

(10) Arica - Sneaks Quietly, None, Guitar player(8) Anton - Good Mathematician, Abstinent(17) Boris - Strong but Slow, Smoker(10) Bruno - Good Cook, Smoker(8) Cveta - Loves Children, None(10) Emilia - Talented Lawyer, None

(12) Katia - Bargaining Skills, Coffee Drinker,Guitar player(10) Marin - Handyman, Coffee Drinker(15) Marko - Skilled Scavenger, None(12) Pavle - Fast Runner, None(10) Roman - Trained in Combat, Smoker(12) Zlata - Bolsters Spirits, None

>>>>> B. Survivor Attributes

| Hunger | Fatigue | Wounded | Sick| Mood------+-------------+------------+----------+------------+-------------Best | Well Fed | | || ContentBest | (none) | (none) | (none) |(none) | (none)

| Hungry | Tired | Slightly |Slightly | (none)| Very Hungry | Very Tired | Wounded | Sick

| Sad| Starving | Exhausted | Severely |

Severely | DepressedWorst | Extremely | Extremely | Lethally |

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Terminally | Broken| (dead) (dead)

(dead) (dead)

_____________________________________________________________________________

|twom-sumloc

THIS __ || | /\ |__) ||/\|/--\| \__ | Location Summary

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Add "twom-" to the capitalized part of the nameto go directly to that

location. Use APARTMENT instead of APT.

|Food|Meds|Mats|Weps|Part|ToolsABANDONED Cottage ........

|Some|Some|Huge|Lots|Lots|Shovel,Locks x2BROTHEL ...................|Some|Lots|Huge|Huge|Huge|Grate x2,Lock x1Central SQUARE ............ |Lots||Huge|Huge|Some|Lockpick x2,Grate x2City HOSPITAL ............. |Lots|Lots|Lots||Huge|Healing, Locks x3CONSTRUCTION Site Military|Huge|Lots|Huge|Huge|Huge|Grate x1

CONSTRUCTION Site Snipers|Huge|Lots|Huge|Huge|Huge|Locks x2Decrepit SQUAT ........... | |

|Huge|Lots|Lots|Lock x1,Saw x1,FoodGARAGE ................... |Lots|Huge|Some|

|Lots|Saw x1,Lockpick x1HOTEL Traders ............ |Lots|

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|Lots|Huge|Lots|Lockpicks x2HOTEL Lunatic .............|Lots|Lots|Huge|Huge|Huge|Shovel,Locks x5,Grate x1HOTEL Bandits ............. | | | | ||Locks x3Military OUTPOST .......... |Lots|Lots||Huge|Huge|Grate x3, Locks x4QUIET House .............. |Lots|Lots| |

|Lots|Locks x3Ruined BLOCK ..............|Lots|Some|Huge|Lots|Lots|Grate x2Ruined VILLA - Couple .....|Lots|Lots|Huge|Huge|Huge|Lock x1Ruined VILLA - Deserters .. | | | | |

|Locks x3,Grate x1SEMI-Detached House Women |Huge|Lots|

|Huge|Huge|Locks x3,Grate x2SEMI-Detached House Traders |Lots||Huge|Huge|Huge|Shovel,Lock x5SHELLED Cottage .......... | |

|Some|Huge|Lots|Shovel,Lock x1Shelled SCHOOL Homeless .. |Lots|Huge|Huge|Huge|

|Shovel,Grate x2,Lock x1Shelled SCHOOL Bandits .... | | | | |

|Lock x2,Grate x1Small Apt Building Family . |Huge|Lots||Huge|Huge|Shovel?Small Apt Building Bandits|Huge|Lots|Lots|Huge|Huge|Grate x1,LocksSNIPER Junction ..........

|Lots|Huge|Huge|Some|Lots|Grate x2St. Mary's CHURCH Priest .. |Some|Some|Huge||Lots|Shovel,Grate x2

St. Mary's CHURCH Bandits . | | | | ||Shovel,Grate x3SUPERMARKET Looters ......

|Lots|Some|Lots|Huge|Huge|Shovel,Lock x2SUPERMARKET Soldier/Girl . | | | | |

|Shovel,Lock x2WAREHOUSE ................

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|Huge|Lots|Huge|Huge|Huge|Grate x2,Lock x2

15 locations will unlock per game.

_____________________________________________________________________________

|twom-work

THIS __ || | /\ |__) ||/\|/--\| \__ | Workshops

OF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

- Marin needs fewer materials

>>>>> D. WORKSHOP

Improved Workshop . | 14/12 Components + 7/6 Wood +5/4 Parts

Advanced Workshop . | 30/24 Components + 15/12 Wood+ 5/4 Parts + 5/4 ElectricFilter = 3 ComponentsFuel = 1 Book OR 1 Wood OR 4 Components

SIMPLE WORKSHOPBed ............... | 6/5 Components + 8/7 WoodChair ............. | 3 Components + 3 WoodSimple Heater ..... | 18/15 Components + 6/5 Wood

Radio ............. | 7/6 Components + 2 ElectricPartsCrude Stove ....... | 10/8 Components + 5/4 WoodMoonshine Still ... | 14/12 Components + 6/5 Wood +5/4 PartsMetal Workshop .... | 10/8 Components + 5/4 WoodRainwater Collector | 15/12 Components + 5/4 Wood +

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3 Parts

IMPROVED WORKSHOPArmchair .......... | 5/4 Components + 5/4 WoodBoard Up .......... | 10/8 Wood + 2 Components (3max)Guitar ............ | 5/4 Components + 10/8 Wood +2 Parts + 1 Broken GuitarHerbal Garden ..... | 30/24 Components + 30/24 Wood+ 2 PartsHerbal Workshop ... | 14/12 Components + 6/5 Wood +2 PartsSmall Animal Trap . | 5/4 Wood +10/8 Components+10/8 Parts

ADVANCED WORKSHOPReinforced Door ... | 30 Components + 15 Wood + 2Parts + 4 Electric PartsAlcohol Distiller . | 20 Components + 10 Wood + 10Parts + 1 Thermo RegulatorHeat Lamp ......... | 4 Electric PartsMixer ............. | 4 Electric PartsThermo Regulator .. | 4 Electric Parts

SIMPLE HEATER / IMPROVED HEATERImproved Heater = Simple Heater + 20/16 Components+ 5/4 Parts

+ 1 Thermo Regulator

Simple Heater = +13*C max for 6 fuelImproved Heater = +20*C max for 6 fuel

Deep WinterSimple Heater = +1*C/fuelImproved Heater = +2*C/fuel or +3*C/fuel

Rainwater Collector = 1 Filter 0.5h (+5.0h) = 4water

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  Can collect up to 3 times per day(6am to 11:00am, 11:30am to 5:00pm, 5:30pm

to night)

Small Animal Trap1 Fertilizer = 1 Raw Food or 1 Canned FoodCan build 2 maxSet by Anton = 2 Raw Food every 1 to 2 daysSet by anyone else = 2 Raw Food every 2+ days

_____________________________________________________________________________

|twom-craft

THIS __ || | /\ |__) ||/\|/--\| \__ | Crafting

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

- Marin needs fewer materials- Bruno needs less water and fuel when using

the stove, the moonshinestill, and when making medications from

herbs and med ingredients

>>>>> METAL WORKSHOP

IMPROVED METAL WORKSHOP = 30/24 Components + 15/12

Wood + 5/4 PartsADVANCED METAL WORKSHOP = 40/32 Components + 20/16Wood + 10/8 Parts +

4 Electric Parts + 1Mixer

METAL WORKSHOP

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Crowbar ..... | 10/8 ComponentsLockpick .... | 3 Components + 1 PartShovel ...... | 4 Wood + 7/6 ComponentsKnife ....... | 2 Wood + 3 Weapon Parts + 5/4Components

IMPROVED METAL WORKSHOPSaw Blade ... | 2 Components + 1 Weapon PartHatchet ..... | 5 Weapon Parts + 5 WoodPistol ...... | 5 Weapon Parts + 1 Broken PistolShotgun ..... | 7 Weapon Parts + 1 Broken RifleHelmet ...... | 5 Components + 3 Parts + 1 BrokenHelmet

ADVANCED METAL WORKSHOPAssault Rifle | 9 Weapon Parts + 1 Broken AssaultRifleAmmunition .. | 1 Gunpowder + 1 Shell Casing + 1ComponentMilitary Vest | 10 Components + 5 Parts + 1 DamagedVest

>>>>> CRUDE STOVE / IMPROVED STOVE (Bruno)

CRUDE STOVECooked Food .. | 1 Raw Food + 5/3 Water + 2/1 FuelCooked Food x2 | 1 Raw Food + 1 Vegetable + 6/5Water + 2/1 FuelWater ........ | 1 Snow + 1 FilterFuel ......... | 1 Book OR 1 Wood OR 4 Components

IMPROVED STOVE1 Crude Stove + 20/16 Components + 10/8 Wood + 5/4

PartsCooked Food .. | 1 Raw Food + 3/2 Water + 1 FuelCooked Food x2 | 1 Raw Food + 1 Vegetable + 4/3Water + 1 Fuel

>>>>> MOONSHINE STILL (Bruno)

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Moonshine x1 | 4/3 Sugar + 4/3 Water + 1 Fuel(0.5h) + 5.0hMoonshine x2 | 8/6 Sugar + 8/6 Water + 2 FuelMoonshine x3 | 12/9 Sugar + 12/9 Water + 3 FuelMoonshine x4 | 16/12 Sugar + 16/12 Water + 4 FuelMoonshine x5 | 20/16 Sugar + 20/16 Water + 5 FuelFuel ....... | 1 Book OR 1 Wood OR 4 Components

>>>>> ALCOHOL DISTILLER (Bruno)2 Pure Alcohols | 1 Moonshine + 1 Filter + 2/1 Fuel1.0h

>>>>> HERBAL GARDEN / VEGETABLE GARDENHERBAL GARDEN

1 Fertilizer | 1 Raw Food OR 1 Vegetable (0.3h)Herbs x5 ... | 8 Water + 1 Fertilizer 1.0h(+48.0h)Herbs x10 .. | 16 water + 2 FertilizerHerbs x15 .. | 24 water + 3 FertilizerHerbs x20 .. | 32 water + 3 Fertilizer

VEGETABLE GARDEN

30/24 Components + 15/12 Wood + 3 Parts + 4Electric Parts + 1 Heat LampVegetables x4 | 10 Water + 1 Fertilizer 1.0h(+72.0h)Vegetables x8 | 20 water + 2 Fertilizer

>>>>> HERBAL WORKSHOP / IMPROVED HERBAL WORKSHOPHERBAL WORKSHOP

1 Bandage .......... | 1 Pure Alcohol + 5Components + 4 Herbs 1.0h4 Cigarettes ....... | 1 Component + 1 Tobacco 1.0h1 Herbal Med ....... | 1 Pure Alcohol + 4 Herbs1.0h1 Homegrown Tobacco | 1 Herb 0.3h4 Roll-Up Cigarettes | 1 Component + 1 Homegrown

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Tobacco 1.0h

IMPROVED HERBAL WORKSHOP (Bruno)30/24 Wood + 30/24 Components + 3 Parts + 4Electric parts + 1 Mixer1 Medication ..... | 4/2 Herbs + 2/1 MedIngredients4 Quality Roll-Ups | 1 Component + 1 Tobacco + 1Homegrown Tobacco

___________________________________________________________________

__________|

twom-startTHIS __ |

| | /\ |__) ||/\|/--\| \__ | Starting Conditions

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Each game starts at a certain temperature with acertain combination ofsurvivors. The starting group of survivors and thestarting temperatureinfluences what items you find in the shelter.

The length of the war is determined by the starting

conditions. I've playedthrough Anton/Cveta and Boris/Emilia/Marin multipletimes and each finishedon the same day each time.

Other game conditions may be influenced by thestarting conditions such as

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the locations that unlock and what can be found ateach location.

Version 1.2.0You can now select the starting group of survivors.

Katia, Bruno, PavlePavle, Bruno, MarkoCveta, Pavle, Anton, ZlataBruno, Roman, AricaLocked 1: Boris, Emilia, MarinLocked 1: Arica, Marin, KatiaLocked 2: Anton, CvetaLocked 3: Zlata, Emilia

Locked 3: MarkoLocked 4: Roman, KatiaLocked 5: Marin, Arica, KatiaLocked 6: Emilia, Roman

Random

Version 1.1.3 and earlierThe starting group is randomized.

Days Temp Survivors----- ----- ----------------------------32 22*C Marko32 22*C Anton, Cveta-- 22*C Emilia, Zlata45 22*C Arica, Bruno, Roman42 22*C Bruno, Katia, Pavle42 22*C Bruno, Marko, Pavle

42 22*C Anton, Cveta, Pavle, Zlata42 17*C Bruno, Marko, Pavle-- 17*C Arica, Bruno, Roman42 17*C Anton, Cveta, Pavle, Zlata25 14*C Katia, Roman36 -1*C Boris, Emilia, Marin36 -1*C Arica, Katia, Marin

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 Marko

Firefighter Marko was fighting a losing battle withblazes until his firestation got destroyed and most of his team buddiesperished. With his familysafe in the countryside, he moved into an abandonedhouse to gather his witsand decided what to do next.

Anton and CvetaAnton and Cveta were friends back in high school,but their paths divergedafter graduation. Reunited by fate after losing

everything but their lives,they decide to stick together and hope that peoplewho knew them before thewar will help them survive this calamity.

Emilia, ZlataZlata, a student at the music academy, lost herparents. After the evacuationof her younger brother, she took Emilia, a lonesurvivor, under her wing.

Together, they decide to shelter in an abandonedhouse and hope for the best.

Katia and RomanFleeing from a thug, Katia has been saved by Roman,a former militia member.Later, her quick thinking and press badge savedthem both when theystumbled upon an army picket. They decide to ride

it out together despitetheir severe differences.

Emilia and RomanRoman was a frontline soldier, but having witnessedone execution too many, hedeserted. Emilia, a lawyer, used to live with her

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father and sister in a poshvilla. She's the only one left from her family.Content with each other'scompany, at least for now, they find a slightlyless ruined house to hole upinside.

Arica, Bruno, RomanRoman used to fight for the rebels, but he becamedisillusioned and ran away.Arica came to the capital fleeing persecutions inher home town. Bruno has beencut off by the siege from his home and dearestfriend. Homeless, on the run,

and with nothing to lose but their lives, they bandtogether to survive.

Katia, Bruno, PavleKatia met both Pavle and Bruno before the war. Sheused to be a reporter, whileBruno has his own television cooking show. Pavlewas the star of the localfootball team. Katia even interviewed him once. Nowthey meet in dramatically

different circumstances, looking for food andshelter.

Bruno, Marko, Pavle (17*C)Bruno and Marko have always been good friends, sowhen the war broke out theydecided to stick together. They met Pavle whilescavenging for supplies. Heused to be Pogoren's star football player., and now

he's just another homelessvictim of war, so they teamed up, hoping for thebest.

Boris, Emilia, MarinMarin lost everything in a fire that destroyed hisworkshop. Boris and Emilia

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once had families and now they are both the lonesurvivors. They come acrossa house that still offers some protection from theelements and decided toweather the siege together, inside its walls.

Arica, Katia, MarinMarin lost everything in a fire that destroyed hisworkshop. Arica fled to thecapital following the massacre of her town, only tofind the capital besieged.Katia, who came to report from the war zone, hasbefriended them in the queueat the water pump. With nowhere to stay, they

decide to make a ruinedbuilding their temporary home.

Anton, Cveta, Pavle, ZlataFew residents were lucky enough to flee. Theunlucky ones, like Zlata, Cveta,Anton and Pavle, who missed the last refugeeconvoy, are left to fend forthemselves. Ordinary people with no survivalskills, huddling in the ruins,

relying only on each other to survive.

________________

_____________________________________________________________|

twom-healthTHIS __ |

| | /\ |__) ||/\|/--\| \__ | Survivor Health

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OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Survivors have 5 health attributes.

| Hunger | Fatigue | Wounded | Sick| Mood------+-------------+------------+----------+------------+-------------Best | Well Fed | | || ContentBest | (none) | (none) | (none) |

(none) | (none)| Hungry | Tired | Slightly |

Slightly | (none)| Very Hungry | Very Tired | Wounded | Sick

| Sad| Starving | Exhausted | Severely |

Severely | DepressedWorst | Extremely | Extremely | Lethally |Terminally | Broken

| (dead) (dead)

(dead) (dead)

| Hunger | Fatigue | Wounded | Sick| Mood------+-------------+------------+----------+------------+-------------Day 01| Well Fed | | Slightly |Slightly |Day 02| (none) | Tired | Slightly |

Slightly |Day 03| Hungry | Very Tired | Slightly |Slightly |Day 04| Hungry | Exhausted | Wounded | Sick|Day 05| Very Hungry | Extremely | Wounded | Sick|

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Day 06| Very Hungry | | Severely |Severely |Day 07| Starving | | Severely |Severely |Day 08| Starving | | Lethally |Terminally |Day 09| Extremely | | Dead | Dead|Day 10| Dead

--------Hunger---------

Survivors must eat food occasionally.

Eating a cooked meal or canned food counts as afull meal and will upgrade thestatus one level. If you are at Day 8 without foodand eat a cooked meal/cannedfood, the Hunger Status changes from Starving toVery Hungry. In two days, itdrops back down to Starving.

Eating raw food or vegetables counts as half a meal

and adds "Still" to theHunger Status.

---------Fatigue---------

Survivors must sleep periodically.

Sleeping in a bed for 6 hours upgrades the Fatigue

status by one level.

Once a survivor becomes exhausted, they will sleepautomatically during thenight if they are not out scavenging and be VeryTired the next day. Survivorswill automatically sleep even if they were put on

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guard duty or if there are nobeds available.

A survivor can become Extremely Exhausted if theywere Exhausted and sent outto help a neighbor during the day or if they aresent out scavenging at night.An Extremely Exhausted survivor is unable to takeany actions on their own andwould have to be taken care of by another survivor.

---------Illness---------

Survivors can become sick when the temperature inthe Shelter falls below 15*C.This is a random event. Some survivors start outsick or arrive at the Sheltersick.

A slightly sick survivor has a chance of fightingoff the illness if they cansleep in bed uninterrupted for a day and a night ina Shelter that is at least

15*C. This doesn't appear to work once a survivorbecomes Sick or worse.

Combining bedrest with herbal meds or medicationswill upgrade the status byone level per day.

A survivor that is Slightly Sick or Sick can behelped with Herbal Meds.

A survivor that is Severely Ill or Terminally Illcan only be helped withMedications.

---------Wounded---------

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A survivor can start out wounded, get woundedduring a night raid, gettinginto a fight with another survivor during thenight, or by fighting NPCs.

Wound progression is similar to Illnessprogression. A day and night of bedrestin a warm shelter has a chance of returning aslightly wounded survivor to anunwounded state.

Bandages are the only thing that can prevent woundsfrom becoming worse overtime.

------Mood------

Mood is dependent on the other health statuses, thehealth statuses of othersurvivors, night raids, interactions withneighbors, and choices made whilescavenging.

Mood goes from Content -> (nothing) -> Sad ->Depressed -> Broken. It iscurrently theorized that there are two levels ofSad and two levels ofDepressed just like the Hunger, Fatigue, Wounded,and Illness statuses.

There is a chance a Depressed Survivor will abandonthe shelter, sometimes

stealing items as they leave. Some Survivors willfight with other Survivorsin the shelter during the night. Roman especiallyis prone to fighting, butCveta has been known to start swinging as well.

Broken Survivors are unable to take care of

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themselves and can't be ordered toperform any actions. Other Survivors have to takecare of the Broken Survivor.If a Broken Survivor is the last Survivor, it'sgame over. A Broken Survivormay abandon the shelter or may commit suicide.

A Survivor can become Content after aiding aneighbor or rescuing civilians.

A Survivor can become Sad after stealing fromcivilians, killing one or twocivilians, witnessing another Survivor becomingVery Hungry, Severely Wounded,

Severely Ill, or Depressed. Consecutive nights ofraids, getting raided withoutweapons, or a Survivor getting wounded during anight raid can also cause aSurvivor to become Sad.

Once a Survivor becomes Sad, there are optionsavailable to return them to aneutral state.

Having Armchairs and the Survivor's preferredcomfort item available can helpSad Survivors return to a neutral state on theirown. Simply have the itemsavailable and leave the Survivor alone. TheSurvivor will attempt to read,smoke, or drink coffee on their own. Ordering aSurvivor to sit in an armchairdoesn't work.

Another option is to feed the Survivor to Well Fed.

You can also get a Sad Survivor drunk if you haveMoonshine or Pure Alcohol inthe Shelter. Select the Sad Survivor and click onthe upper right icon on the

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Refrigerator. The Sad status is replaced by theDrunk status.

A Drunk Survivor can't be ordered to perform anyactions. The next day theDrunk Survivor becomes Hungover, but can function.

A Sad Survivor can become Depressed if thesituation does not improve. ADepressed Survivor may fight with other survivorsin the Shelter at night.A Depressed Survivor may have a sleepless night. ADepressed Survivor mayabandon the Shelter at night and can sometimes

steal valuable items whenthey leave. A Depressed Survivor may commit suicideduring the night.

You can have one Survivor talk to a DepressedSurvivor. This takes about 4hours and only works if the conversation isuninterrupted. A Depressed Survivorcan be talked with once per day. Sometimes thismakes a Depressed Survivor

return to a Sad state and sometimes it doesn't.

This may indicate that there are multiple levels ofmood or it may mean thatsome Survivors are less effective at bolstering thespirits of other Survivors.It may also mean that there's a chance that aDepressed Survivor becomes Sad.

You can also share a drink with a DepressedSurvivor. This gets the SurvivorDrunk. More importantly it can be done if theDepressed Survivor is unable toact on their own.

All of these options are available for a Broken

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Survivor. In addition, BrokenSurvivors can't be sent out to scavenge at nightand can't be ordered toperform any tasks in the Shelter during the day.

Without immediate intervention, a Broken Survivorhas a high chance of killingthemselves during the next night.

_____________________________________________________________________________

|

twom-homeTHIS __ |

| | /\ |__) ||/\|/--\| \__ | The Shelter

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Version 1.1.3 and earlier

________________________| | | |

3F |______<_____L_H_________|| | H | |

2F |__ H ____/____H___D_____|| H / | | |

1F ________D_______/__H_D_____>___H_|_________| | H | H |

B1 |______L____B__H_D_____H_________|

| | | H | |B2 |________D___________D_H_>_______|

D = Door H = Ladder or hole/ = Stairs L = Locked door> = barricaded door that can be opened on the

west side

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  < = barricaded door that can be opened on theeast side

B = Starting workshop/workbench

24*C = 75.2*F | 14*C = 57.2*F | 4*C = 39.2*F23*C = 73.4*F | 13*C = 55.4*F | 3*C = 37.4*F22*C = 71.6*F | 12*C = 53.6*F | 2*C = 35.6*F21*C = 69.8*F | 11*C = 51.8*F | 1*C = 33.8*F20*C = 68.0*F | 10*C = 50.0*F | 0*C = 32.0*F19*C = 66.2*F | 9*C = 48.2*F | -1*C = 30.2*F18*C = 64.4*F | 8*C = 46.4*F | -2*C = 28.4*F17*C = 62.6*F | 7*C = 44.6*F | -3*C = 26.6*F16*C = 60.8*F | 6*C = 42.8*F | -4*C = 24.9*F

15*C = 59.0*F | 5*C = 41.0*F | -5*C = 23.0*F

The Shelter is divided into 3 upper floors and 2basement levels.

The first floor (1F) has from west to east: themain door, a staircaseup to the second floor, a ladder going down to thebasement, a kitchen

with a refrigerator, and a bathroom with a medicinecabinet. The bathroomhas a hole in the floor that goes down to thebasement.

The second floor (2F) has the second floor landingthat starts with a rubblepile, a small sitting room with a rubble pile, andan empty bathroom. A ladder

in the sitting room goes up to the third floor.

The top floor (3F) has a bathroom with a lockedcabinet, a barricaded doorblocked by debris, a locked door, the top of theladder, and a debris pilethat blocks access to a wooden cabinet.

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 The first basement level (B1) is sort of the mainlevel of the shelter. Thewest room has a wooden cabinet, but the path isblocked by a locked door anddebris. The room at the bottom of the ladder hasthe starting Workshop. Thelarge east room has the ladder going down to B2 andtwo wooden cabinets.

There's a rubble pile at the bottom of the ladderin B2. The east room has alocked metal cabinet and two debris piles in thewest room. The large room to

the west of the ladder is empty. The east room hasa wooden cabinet, a debrispile, and another locked metal cabinet.

Most starts have a chair in the kitchen.

If you start with Anton and Cveta, there's anarmchair in the

sitting room and two beds in the east room onthe top floor.

If you start during the winter, then there's asimple heater

in the large room of B2.

Never take everything from the metal cabinet in theeast room of B2. Usethis metal cabinet as a storage locker. Currently,items left in a rubble

pile, or piece of furniture can't be stolen duringa night time raid. Thiswill probably be removed in a future patch, but fornow use the metalcabinet to store items before you go outscavenging.

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  =================

Version 1.2.0A new Shelter was added in version 1.2.0

______________________/ 1 | | \|_____<_X__H__L__X___L_| _______| 2 | H 1| 1 | | 1 ||____/__D__H__>__H_____|______ |_H___|| / | | H | 1 H

_____D__/_/__D_____D________X__H__D______H_____| / | H ||___/__B_H________D_____X__H_L|

| | H ||L___X_L_H_|

3F (west to east) - cabinet, shovel pile, ladder to2F, shovel pile, cabinet2F (west to east) - staircase, bottom of pile,barricaded door1F (west to east) - front door, stairs, medicinecabinet/refrigerator,

shovel pile, ladder to

basement, backyard,treehouse

B1 (west to east) - stairs, workbench, ladder toB2, shovel pile, ladderB2 (west to east) - cabinet, shovel pile, ladder_____________________________________________________________________________

|

twom-neighTHIS __ || | /\ |__) ||/\|/--\| \__ | The Neighbors

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

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___________________________

Neighbors visit you at the Shelter by 10:30AM

Franko, the trader

Yosyp - brings 2 pills, 1 herbal

Nenad - asks for 2 pills for motherNenad - take mother to hospital

Maya - brings 8 coffee for helping her and her twoboys

Voyt - loot an abandoned house for sugar x2 and

tobacco x4,Voyt - raid on rich family for 4 raw food and 8waterVoyt - raid on a hospital warehouse for 3 pills and3 bandages

Zyhu - brings 5 vegetablesZyhu - asks for help to reinforce shelterZyhu - brings 1 pure alcohol as a gift for helping

Agata - save people from collapsed buildingAgata - asks for a bandage for his fatherNikola - gift of jewelry for saving father fromcollapsed building

Valter - scavenge a humanitarian aid package for 3raw food, 5 coffee, and

6 clean waterKarol (Vyseni militia) - tell them about Valter for

3 canned food, 6 coffee,and 18 cigarettes andnegative morale

Zora - help board up windowsZora - Protect Zora and her daughter for 7 ammoZora - Brings broken shotgun, 10 ammo, 6 weapon

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parts

Blago - Help carry home wounded brother

Kliment - brings 3 canned foodHenrik - brings 20 woodAugustin - brings 15 books

_____________________________________________________________________________

|twom-items

THIS __ |

| | /\ |__) ||/\|/--\| \__ | Items

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

The number is how many items can stack in one slot.

BASIC ITEMS

(2) Bandages, Herbal Meds, Medications(4) Canned Food, Raw Food, Fertilizer, Vegetables(4) Homegrown Tobacco, Tobacco, Herbs

(20) Cigarette, Coffee, Roll-Up Cigarette, QualityRoll-Ups

EQUIPMENT(1) Saw Blade, Crowbar, Hatchet, Shovel(4) Lockpick

MATERIALS(2) Wood(4) Components, Parts, Weapon Parts, Electric

Parts(4) Med Ingredients, Pure Alcohol

(10) Snow, Sugar, Clean Water

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(20) Shell Casings, Gunpowder(1) Broken Guitar, Broken weapons, Broken armor

OTHER(2) Books(1) Moonshine(4) Jewelry

CONSUMABLES(4) Filter, Fuel

WEAPONS(1) Knife, Assault Rifle, Pistol, Shotgun, Scoped

Rifle

(20) Ammunition(1) Helmet, Military Vest

OTHER(1) Heat Lamp, Mixer, Thermo Regulator

_____________________________________________________________________________

|twom-trade

THIS __ || | /\ |__) ||/\|/--\| \__ | Trading

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

The important thing is knowing what the tradingmessages mean, not trying tokeep track of the fluctuating item values.

Trading is pretty dynamic.

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  Items do not have a fixed value and value canvary over time. Some itemslike coffee, cigarettes, medical supplies, and fuelcan experience shortagescausing a temporary spike in value. These shortagesare announced on the radio.Traders value items differently.

Katia has a trading bonus. She can trade withNPCs and get more in exchangethan other characters.

The lowest value item is Clean Water. The mostvaluable items are Bandages

and Medications (aka pills).

Items are divided into four tiers. The numberin parentheses shows how muchClean Water was needed to exchange for one itemwith Franko. Again, thesevalues can change so this just gives an approximateidea of the relative valueof items.

TIER 1Very common stuff, not very interestingYou can have it for almost nothing

(2/7/17)1:1 coffee, clean water, sugar2:1 roll-up cigarette, quality roll-up

TIER 2Nothing special, but not bad either

It's quite common, being honest(3) cigarettes, herbs, components, medingredients

(4) homegrown tobacco, parts, weapon parts(5) filter, ammo(6) fertilizer, wood, fuel(7) tobacco, electric parts

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  (8) lockpick(10) broken pistol, broken shotgun

TIER 3Interesting. Wanna exchange?It would cost you...

(11) raw food, vegetables, book(14) crowbar, pure alcohol(17) moonshine(18) shovel, broken guitar(19) canned food(21) knife

TIER 4

You'd have to show me A LOT in exchange.Exactly what I need! I can give you a lot for this!

(26) herbal, pistol(29) hatchet(33) shotgun(34) bandage(39) medications

Trading T1 for T4 requires 34 water for 1 bandage1:4 = 34

1:3 = 191:2 = 71:1 = 2

This table shows how many water are needed tochange the trading message. Notethat the number of items remained pretty consistentacross tiers. There'salways a bit of wriggle room when a Trader

initially approves a deal. You canadd a few water or maybe a component to even outthe trade.

1:4 | 1:3 | 1:2 | 1:1 |1 | 1 | --- | | You've got to be kidding19 | 4 | 1 | 1 | It won't do, try harder

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34 | 19 | 3 | 2 | Fine, we can have a deal39 | 24 | 8 | 7 | It's very generous of you.49+ | 34+ | 18+ | 17+ | This offer of your is justtoo damn impressive

_____________________________________________________________________________

|twom-bandit

THIS __ || | /\ |__) |

|/\|/--\| \__ | BanditryOF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

Banditry is stealing private property from NPCs andcan escalate to combatand killing. Private Property is clearly marked bya hand grabbing icon and

a clear "Private Property" stamp in the itemwindow.

NPCs flag you as a bandit if they see you interactwith a lootable container.You do not necessarily need to steal an item.

You can steal private property without NPCsbecoming hostile as long as you're

not caught in the act.

Stealing can lead to a negative morale hit for somesurvivors. It depends onwho you steal from and what you steal. Stealingfood is generally viewednegatively. Stealing from civilians is usually seen

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as immoral. Cleaning outa location has bigger negative impact than juststealing a handful of items.

However, stealing from bandits, rebels, andsoldiers usually has no negativeconsequences.

Currently I do not know if stealing by itself caneffect the survivor's ending.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Combat

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

___________________________

There are two types of weapons: melee and ranged.Here's the hierarchy:

Melee weapons: Hatchet > Knife > Shovel > CrowbarRanged weapons: Assault Rifle > Scoped Rifle >Shotgun > Pistol

You must have ammo in order for ranged weapons tobe usable.

Note that picking up an Assault Rifle when you havethe Scope Rifle alreadyin your inventory does not automatically switch tothe Assault Rifle. If

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you take both an Assault Rifle and the Scope Riflefrom the Shelter, youdefault to the Assault Rifle.

Roman is the best with any weapon.

Arica and Boris can get one-hit kill backstabs withthe Knife, Hatchet,Crowbar, and Shovel.

The remaining survivors usually don't get one-hitbackstabs and need multiplehits with the firearms.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Game Tips

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Contrary to popular opinion, it is best to limityour scavenging to only whatyou need until you have at least boarded up thethree holes in the Shelter.

There's time to build up the shelter. You can go

about 7 to 9 days beforestarving to death, or dying from illness ordisease. With minimal intervention,you can get to day 12 or 13 and still turn thingsaround for the better.

Instead of looting everything in the Shelter the

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first day, just take Wood andComponents so you can build the bare necessities.This prevents losing preciousfood, medical supplies, electric parts, etc. whenyou get raided early on.

Keep people on guard during the night until youhave the Reinforced Door. Thisminimizes losses from night raids.

Knives are an effective defensive weapon againstnight raiders. You should haveat least one Knife for every person left in theShelter at a minimum.

_____________________________________________________________________________

|twom-locs

THIS __ || | /\ |__) ||/\|/--\| \__ | Locations

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

There are 20 possible locations.

12 locations always have the same layout. Theremaining 8 locations have17 possible layouts for a total of 29 possiblelocations.

15 locations are available per game.

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 Add "twom-" to the capitalized part of the name

to go directly to thatlocation. Use APARTMENT instead of APT.

|Food|Meds|Mats|Weps|Part|ToolsABANDONED Cottage ........

|Some|Some|Huge|Lots|Lots|Shovel,Locks x2BROTHEL ...................|Some|Lots|Huge|Huge|Huge|Grate x2,Lock x1Central SQUARE ............ |Lots||Huge|Huge|Some|Lockpick x2,Grate x2City HOSPITAL ............. |Lots|Lots|Lots|

|Huge|Healing, Locks x3CONSTRUCTION Site Military|Huge|Lots|Huge|Huge|Huge|Grate x1CONSTRUCTION Site Snipers

|Huge|Lots|Huge|Huge|Huge|Locks x2Decrepit SQUAT ........... | |

|Huge|Lots|Lots|Lock x1,Saw x1,FoodGARAGE ................... |Lots|Huge|Some|

|Lots|Saw x1,Lockpick x1HOTEL Traders ............ |Lots|

|Lots|Huge|Lots|Lockpicks x2HOTEL Lunatic .............|Lots|Lots|Huge|Huge|Huge|Shovel,Locks x5,Grate x1HOTEL Bandits ............. | | | | ||Locks x3Military OUTPOST .......... |Lots|Lots||Huge|Huge|Grate x3, Locks x4QUIET House .............. |Lots|Lots| |

|Lots|Locks x3

Ruined BLOCK ..............|Lots|Some|Huge|Lots|Lots|Grate x2Ruined VILLA - Couple .....|Lots|Lots|Huge|Huge|Huge|Lock x1Ruined VILLA - Deserters .. | | | | ||Locks x3,Grate x1SEMI-Detached House Women |Huge|Lots|

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|Huge|Huge|Locks x3,Grate x2SEMI-Detached House Traders |Lots||Huge|Huge|Huge|Shovel,Lock x5SHELLED Cottage .......... | |

|Some|Huge|Lots|Shovel,Lock x1Shelled SCHOOL Homeless .. |Lots|Huge|Huge|Huge|

|Shovel,Grate x2,Lock x1Shelled SCHOOL Bandits .... | | | | ||Lock x2,Grate x1Small Apt Building Family . |Huge|Lots||Huge|Huge|Shovel?Small Apt Building Bandits|Huge|Lots|Lots|Huge|Huge|Grate x1,LocksSNIPER Junction ..........

|Lots|Huge|Huge|Some|Lots|Grate x2St. Mary's CHURCH Priest .. |Some|Some|Huge||Lots|Shovel,Grate x2St. Mary's CHURCH Bandits . | | | | ||Shovel,Grate x3SUPERMARKET Looters ......

|Lots|Some|Lots|Huge|Huge|Shovel,Lock x2SUPERMARKET Soldier/Girl . | | | | |

|Shovel,Lock x2WAREHOUSE ................

|Huge|Lots|Huge|Huge|Huge|Grate x2,Lock x2

_____________________________________________________________________________

|twom-abandoned

THIS __ |

| | /\ |__) ||/\|/--\| \__ | Abandoned CottageOF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

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 Abandoned Cottage (complete)

"A family barricaded themselves in this house, butdespite their effortslooters got inside. It's been abandoned ever since.Still, we might findsome useful things that the looters overlooked orleft behind."

A simple location with 2 locks and 1 shovel pile._______ _______

| 3 | 1 ||_______L_____/_|

2 | 2 | 1 / |

_________H___<__H____.___/_XL|| H 2 | H 2 ||___H___.__H____|

HHH = ladder/ = stairsX = shovel pileL = lock< = can only be opened from the east side

_____________________________________________________________________________

|twom-brothel

THIS __ || | /\ |__) |

|/\|/--\| \__ | BrothelOF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

BROTHEL (map complete)

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"If you want to get laid for a can of meat, this isthe place. Mothers will dosome really kinky stuff to get food for theirchildren. It's a big building,well guarded by local thugs. They have plenty ofgoods and are eager totrade."

Some Food, Huge Materials, Lots Meds, HugeWeapons, Huge Parts

Possible Trade, Danger

Pyotr = TraderT1 roll-up, sugar, water,

T2 coffee, tobacco, herbs, parts, weaponparts, broken pistol,

broken shotgun, ammoT3 canned food, raw foodT4 bandages, pills

4F 1 bandit with assault rifle and ammo3F 1 bandit with shotgun and ammo, sometimes a

military vest1F 1 bandit by east door with shotgun and ammo

1F 1 bandit by stairs to basement with shotgun,military vest, ammo

There are two trapped women in the basement behindthe locked door.

1) You need a saw blade to stealthily enter themain building via the top

floor balcony.

2) It is easy enough to use the hiding spots on 4Fand 3F to backstab/melee

kill the bandits on those two floors.

3) A bandit stands guard at the top of the stairsthat go down to the locked

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  door in the basement.

4) Unlock the door in the basement to free the twowomen being held captive

for a morale boost.

_____

| |__ _

________________D_H_D____| 1 |

1 | | H | |

D.___HH_G___O___>____/__._O__H__D__._

| | H 3 H || / | |

________| ___HH_D__________H_<_____H_D_O/_/__<__________.__

| 1 1 | H 1 H | 1p | |H | / | | |

|__________|____H______|_____D__\___D_____H_.__/_/__D__D__

H____.__1 | 1 | H | | \ |

| / | H |______\_._____<_____/_D___H______D___._T__L_\_.___\___D_O/____D_____H__O_D____

| \ | 1 / | | |\ | | |

|___\___H_.___/___||__D__\_L_______D__|

| H | 2 ||_H_G_______|

. = doorway D = door L = lockG = grate

HHH = ladder HH = climb up/downO = hiding spot

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  < = can only be opened from east side> = ca only be opened from west sideT = trader

_____________________________________________________________________________

|twom-square

THIS __ || | /\ |__) ||/\|/--\| \__ | Central Square

OF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

CENTRAL SQUARE"The city center used to beautiful, with parks,squares and monuments,surrounded by old buildings. The war has taken itstoll on the area, butthere is a marketplace where people come to barter.

We might be able toget the stuff we need, provided we have somethingto trade."

Some Food, Huge Materials, Huge Weapons, SomeParts, Some Ingredients

Possible trade, Caution

Same map as Sniper Junction

Mateo - has materials, broken items, fuelPetar - has cigarettes, coffee, pure alcohol,

moonshineBojana - has bandages, medications, pure

alcoholJuro - has canned food, raw food, vegetables,

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sugar, pure water

Mateo, Bojana, and Juro all want Moonshine.Mateo, Petar, and Juro want Bandages and

Medicine.

1) Use a lockpick to enter the building

The building is full of armed guards. Attackinganyone in Central Square makeseveryone hostile and prevents further trading.Currently the layout of thebuilding is unknown, but assumed to be similar to

the version found at SniperJunction.

_________________________________| | | 3 | ||_________G_H___._______>____/__|

| | H 3 | / |__|_____._____________G__/_/__|| | | | / | | |

| |

|____H__L_____D_______L__/_/__L______.______.______________._______.______

| H | | | / | ||

|_____D_____D_______D__/__X_._______________>_______|

_____________________________________________________________________________

|

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twom-hospitalTHIS __ |

| | /\ |__) ||/\|/--\| \__ | City Hospital

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

HOSPITAL"It's been shelled several times, there was a fireand numerous bandit raids.And yet, it still operates. Some wards still admitpatients and save lives,

mostly thanks to doctor Jelimow, a renownedsurgeon, who remains steadfastand keeps the others in line."

Lots Food, Lots Materials, Lots Meds, SomeWeapons, Huge Parts, Caution

Sandu - Trader, wants medical suppliescigarettes, coffee, crowbar, shovel,

components, wood

Free bandage if Wounded or worseFree medicine if Sick or worse

A) Trying to steal private property makes NPCshostile

___________________________________________| | 1p |

1p-1 |

|____/__.________________L_____.__________|____________________

| / 1p | 1-1p | 1| | 1p |

|__/_/_________________D_______._______.___________

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/__D_______|| / | 1p | 1p

| 1p / |

________|__/_/____________T__L_D_______|_______D_________/_/__|________

1 | | / | 3 | 1p | 1p| 1p / | |_____._______.__/____.______________._L_____._______._________/____._______|

. = doorway D = door L = lockHHH = ladder HH = climb up/downO = hiding spot

< = can only be opened from east side> = ca only be opened from west sideT = trader

9x components (35), 9x wood (18)3 canned food, 2 raw food, 1 vegetable, 2 sugar

----------------------------------------------------------------------

HOSPITAL - Shelled (complete)

Bring a Shovel the next time you go to the hospitalin case the Hospitalhas been shelled. Search the rubble piles for 2Bandages and 4 Medications.You can keep the medical supplies or donate them tothe trader.

________________________________| ||____/_

_______________L_____|_______________________________

| / | || | |

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 |__/_/_________________D_______._______.________H_.____X__|

| / | || H |

________|__/_/____________T__L_D_______|_______D___________/__|________

| | / | | || / | |_____._______.__/____.______________._L_____._______._________/____.____X__|

________________

_____________________________________________________________

|twom-construction

THIS __ || | /\ |__) ||/\|/--\| \__ | Construction Site

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

___________________________

CONSTRUCTION SITE - SNIPERS (complete)"This abandoned construction site of a luxuryresidential area, which was tobecome the jewel of Pogoren, now serves themilitary snipers as a perfectvantage point, making it a dangerous place to

visit. We could find some usefulthings there, left by construction workers andrebels who held it for sometime before they were driven out."

Huge Food, Huge Materials, Lots Meds, HugeWeapons, Huge Parts

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 1 soldier with assault rifle and ammo1 soldier with scoped rifle and ammoA = sniper positionB = sniper positionC = sniper position

1) Sneak up the west side of the construction siteto the floor beneath Sniper

position A.

2) Sneak up the ladder and hide in the east hidingspot.

3a) backstab/melee kill the spotter when the sniperteam is moving to Sniper

Position B. backstab/melee kill the sniper whenhe's at position B.

3b) If the sniper team moves to position C, sneakup behind them and hide at

the top of the construction site.backstab/melee kill the trailing soldier.

Run down to the east hiding spot and ambush the

other soldier.

_______1 | |

_C_____D__O__.___H| | H

H___D_____D______H1 H | | H

_A________O_L_H___D_O_______

_____H_____ | | | H | | 3H

|__/____._______._H___D_H_____<_______.H__H_B| / | | | H 1 |

| H

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  __./_/____X_____O_D._H_____._______._H_H__

1 | / | | | || H

________./_/____._______. ._L_H|_______|_H_H__

1 | / 1 | | | H || H

|_______./_/____.__._____._______._______._H_H__

| | / | 1 | | | 1| H

|_______./______._____H_.._______._______._H_H__

1 | | | H | | 2 || H_______._______._H_____._____H_||_______._______.___H__

| H 1 | | |______|_H_H___|_________|

|_____________________| 1 | H | 2 | | 4

|

|_____._______._________._____G____________________|

locked cabinet = broken weapons, broken guitar,ammo

===================

CONSTRUCTION SITE - Military Patrols

"It was supposed to be a luxurious residential areaand there was a greathype on apartments thee, but the developers fledabroad when the war started.Recently, the military wrestled control over thisarea from the rebels. Wecould scavenge whatever the rebels left behind, but

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there is a risk ofencountering military patrols."

Rebel - pistol, 2 electric partsKrylyn - pistol, ammo, military vestSoldier #2 - assault rifle, ammo, military vest

1) Immediately run over to the west scaffolding.

2)_______

2 | |_______.__O__G___H

| | H

H___D_____D______HH | | H

__H_______O_._____D_O_______H| H | | | H|__/__H_._______._

D_______._______.___| / | 1 | | 1 |

|__./_/____D_L___O_D_____.

__O_._______._H___

1 | / | | | || H

________./_/____._______._____.___|_______|_H___

1 | / 1 | | | || H

|_______./_/____.__._____._O_____._H_____._H_H_

| | / | 1 | | | H 1

| H |_______./______>_____H_._____._H_._H_____.___H_

1 | | | H | | H 2 || H_______._______._H_____._____H_||_______._______.___H_

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  | H 1 | | |______|__H____|_________|

|_____________________| 1 | H | 2 | | 4

|

._____._______._________._____G____________________|_____________________________________________________________________________

|twom-squat

THIS __ |

| | /\ |__) ||/\|/--\| \__ | Decrepit Squat

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

DECREPIT SQUAT (complete)"It's been inhabited by the homeless since longbefore the war. They've always

been struggling with the lack of food and might nothave survived the recentshortages. They shouldn't be a threat and we couldfind some useful thingsthere."

Grisha - needs food

There is one locked cabinet on the first floor and

a grate on the top floor.

The starving artist wants food, any kind of food.If you do bring him foodhe shows you a hidden stash in the basement withPure Alcohol and a piece ofJewelry.

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 Grisha starves to death if you don't give foodduring the first encounter orthe following day.

__________________| 1 | 1 | 1 |

___|___D_____G_O\___|___| 1 | | 1\ | | 1|_ ___D_H___D____\_D_H_| H_______H| | 1 H | 1 | H | H| 1 |H

_____D_____._L_H_>_____H__D_H_D___D_H___._______| H 2 H ||_H_____O______H_|

25x components (100), 32x wood (64), 3x parts(10), 2x electric parts (5)

3x sugar (27), 6 water2 cigarettes, 1 roll-up, 2 quality roll-ups, 1

book, 2 ammo, 1 jewelry(1 jewelry, 1 pure alcohol)

___________________________________________________________________

__________|

twom-garageTHIS __ |

| | /\ |__) ||/\|/--\| \__ | Garage

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

___________________________

GARAGE (complete)"Before the war, you could have your car repairedthere. It was a decent familybusiness, run by an impulsive son and his elderlyfather. If they still live

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there, they might be willing to trade with us.Alternatively, we might findlots of useful parts there and maybe even somefood."

Matey - Wants Meds, BandagesCan x3, Coffee, Quality Rollup x7, Raw Food

x3Sawx3, Crowbar, Hatchet, Lockpickx3, ShovelComponents, Parts, Sugar, Water, Weapon

Parts,FiltersAmmo

Matey carries a knife, pistol, and ammo

________________________________| | 2 | 1

| 1___D___/_G________.______________

|_H__ __4 | / | 2p | 2p | |

| H 1_____________O___H_D___/___<_H______D_____D_T_O_.__

_____._H______._______| H 2 | H 4p ||_H_____O___L_H______|

numbers = number of lootables #p = privateproperty

T = TraderHHH = ladder HH = climb up/downD = door L = locked G = grate X =

shovel pile< = open from east side > = open from westside

O = hiding spot. = doorway / = stairs

A) Moving west past Matey turns him hostile, as

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does entering the two roomsto the west of Matey. Matey's dad is in the

second room past Matey. Matey.

1) Bring a Bandage or Medications and trade for aSaw Blade, a Lockpick, and

whatever other items you need

2) Use the Saw Blade to get past the grate on thesecond floor

3) Use the Lockpick to open the door in thebasement

4) If the man in the bedroom hears you in thebasement, run and hide until

the man goes back up the ladder

5) You can sneak up the ladder from the basement tothe bedroom and remove

the barricade to the west if the man is asleepon the east bed. You can

also steal the items from the west bed.

21x components (83), 20x wood (40)6x parts (23), 2x electric parts (6), 1 weapon

part3 saw blades, 1 book, 1 jewelry1 coffee, 1 homegrown tobacco, 2 roll-ups, 2

quality roll-ups

3 canned food, 1 cigarette, 2 quality roll-ups,4 raw food, 2 vege

2x components (8), 2x water (11), 1 weaponpart, 5x wood (10)1 herb, 4x sugar (34), 1 ammo

___________________________________________________________________

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__________|

twom-hotelTHIS __ |

| | /\ |__) ||/\|/--\| \__ | Hotel

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

HOTEL: Traders (complete)"Pogoren Travel Agency used to own this small yetluxurious hotel. The owners

fled the City just before the siege, along with theforeign journalists whohad been staying there. Someone moved in thererecently, and spread the newsthat he was willing to barter. Maybe he hassomething useful for us?"

Lots Food, Lots Materials, Huge Weapons, LotsParts, Possible Trade,

Caution

- Ciorba and his buddies are considered civilians- Starts on the east side of the hotel- You can sneak along the first floor and up thewest side of the hotel.- There is usually two men in the middle room onthe second floor.- One man stands watch on the top floor and can seeall the way across to

the west side of the hotel.

Ciorba - TraderT2 - quality roll-ups, partsT3 - raw food, vegetablesT4 - Medications, Moonshine

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  - One NPC patrols between the bottom of theeast stairs and the room

with Ciorba- One NPC in the room with Ciorba- One NPC patrols on the east side of the top

two floors. If you aggrothis NPC, the rest of the NPCs in the Hotel

become hostile

- You can skip the 2 grates on the top floor

- You can steal from the locked cabinet. Sneakup and hide. Wait for

1 guard to go up to the top floor. Sneak up

the stairs and uselockpicks to open the door and the cabinet.

_______________________________| | 2 | 1p | ||_O_H_D___H ____G_H___/__G_H__||1 H | H H / | H | <- 1p|_H_H_/_D__ ___H_/_/_L____L|| H / | 1 | / | ||_H_/___.__ __D_O_/_/_D_____|| H | 4p | / 1p |

|_H___H_E_________D_/_/_______|| 1 H | 1 | 2 / | | 1

_____D_____H_D_____O_D___/___D_____D_______

==========

HOTEL: Lunatic (map complete)Previously owned by Pogoren Travel Agency, this

small yet luxurious hotel haslong been abandoned. The looters have already takenmost of the things of anyvalue, but they could've missed something. Someharmless lunatic is said tobe living there for the moment."

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  Lots Food, Huge Materials, Lots Meds, HugeWeapons, Huge Parts

1 man with shotgun and ammo

The Lunatic is non-hostile unless provoked. Youneed a shovel and/or a crowbarto fully loot the hotel.

_______________________________| 1p | 2 | 1 | ||_O_H__._ H_____G_H_O_/__L____||1 H | H H / | 1 || H_H_/_D__ ____HL/_/_L__H__|

| H / |1 | 1p / | H | 1p|___/___D__H H__L_O_/_/_D_____|| | H H | / 1p ||_O___H_L__ H___X_L_/_/_______|| H | H | 2 / | 1 | 1

_____D___O_H_X_____XOX___/___D_____D_______

==========

HOTEL: Armed Thugs/Bandits (map complete)"A small yet luxurious hotel, previously owned byPogoren Travel Agency.Presently occupied by some armed thugs. Screams aresometimes heard comingfrom the building. It's best to keep away from it."

1 Thug with Knife, Pistol, Ammo1 Thug with Shotgun, Ammo

1 Thug with a Knife

1) Need a shovel to uncover the ladder leading tothe west basement

2) One armed thug on the top floor by the eaststairs. There's another armed

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  thug two floors below. Wait for the thug belowto move all the way to the

west. Open the door and backstab/melee kill thethug to the east.

3) Wait for the other two thugs to separate. Killone then run to a hiding

spot and kill the third thug.

4) You can free a captive in the east room on thetop floor for a morale gain.

___________________________________| | 1 | | |

|_O__H__D____H_____D_H_____/__L___|H |H | H / | 1-1p

_____H___/__<__H __D_H_O_/_/_D____|| / | H 1p| 2 / | 3p |.____H_/___<__ __.___O_/_/_L_L__|| H | 1 | / 1p |.____H__X__D__ H______D_/_/______|

/| H | 1p H | 1 / | 1p |_____/_|_______H__|______O_D____/___D____D_______

_____________________________________________________________________________

|twom-outpost

THIS __ || | /\ |__) ||/\|/--\| \__ | Military Outpost

OF |\/|||\ ||__ || ||| \||__ |________________|_____________________________________________________________

MILITARY OUTPOST (map complete)"Those who aim at each other during the day, often

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trade with each other atnight. These soldiers have a lot of goods andthey're willing to trade,especially for alcohol or cigarettes, but becareful, you never know whatto expect from them."

Lots Food, Lots Meds, Huge Weapons, Huge Parts,Possible Trade, Danger

Bojan - Trader, wants moonshine and cigarettesBandages, canned food, pills, raw food,

water, weapon partspistol, shotgun, ammo

Alexander - the soldier in the guard tower(assault rifle, ammo)

Bojan (Knife, Pistol, ammo)Soldier #3 (Assault rifle, ammo)Soldier #4 (assault rifle, ammo)

T1 waterT2 weapon parts, ammoT3 moonshine, canned food, raw food, pistol,

shotgun

T4 bandages, medications

MILITARY OUTPOST - TRADING POST, BARRACKS, ANDWATCHTOWER

1) Wait for the trader to get called away byanother soldier.

2) Climb up the ladder and kill the soldier.

3) Sometimes the body falls to the ground. Thetrader will see the body when

he returns. Sneak down the ladder and kill thetrader.

4) The third soldier walks between the trading post

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and the barracks to thewest. This soldier can see you if you move west

of the loot pile on the roofof the trading post.

5) The fourth soldier walks a patrol through thebarracks going from the

bottom of the stairs, walks west, climbs up theladder, walks east, and

goes down the stairs.

6) You want to kill the third and fourth soldiersfrom the hiding spots while

the two soldiers are separated. Kill the third

soldier by the east hidingspot on the first floor when the fourth soldier

is to the west.

7) The fourth soldier is easy. Simply hide in theeast hiding spot near the

top of the stairs and backstab him.

8) Loot and head back to base. There usually isn'tenough time to clear the

tall watchtower and the next building.

_____| |

_ |__H|| | H|| |H_H| ______________________________| |H | | | | | |D_ |H_H| |H_O_D________D_O_\_G________|

_____________H__|| | H| |H | | \ | || | | HD______.HH._______DH_O_D__________D___\____D_O_D________D_L__D_T___._H_____

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MILITARY OUTPOST - WATCHTOWER AND WESTERN BUILDING

1) You need a ranged weapon to clear out the restof the Military Outpost.

The scoped rifle from the Construction Site isbest. If you don't have

the scoped rifle, an assault rifle is the nextbest choice.

2) One soldier walks a patrol between the barracksand the next building

to the west. Another soldier stands guard on a

balcony on the westbuilding looking to the east.

3) If you can't lure the soldier on patrol into thebarracks building for a

backstab/melee kill, then try to kill him whenhe's as close to the barracks

as possible. This alerts the soldier standingwatch on the balcony.

4) You can easily lure the soldier into thebarracks for an easy backstab/melee

kill from one of the hiding spots on the westside of the barracks.

5) The last two soldiers are in the west building.One soldier walks a patrol

from the second floor balcony, walks west to thestairs, goes down to the

first floor, walks east, then returns to thesecond floor.

The other soldier starts in the basement, buteventually moves up to the

top floor to sleep.

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 There's no exit to the west

_____| |

_H__________________H___ |__H||H | | H | | H||H\___D________D____H__| |H_H| _| \ | | | |H | ||_\_\_D______O_D_H_____._ |H_H| || \ | H | | | H| |

|____D_\_\_D__________H_._O_D_______.H_H._____D| \ | | | H ||___\_G__H__|____________ |__H____|

| H | |

|_H__G__L_L___/__|| / ||L____/____|

_____________________________________________________________________________

|twom-quiet

THIS __ |

| | /\ |__) ||/\|/--\| \__ | Quiet House

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

QUIET HOUSE (complete)"It's in a housing estate that remains almost

untouched. It's a calm area oflittle houses with porches and gardens. Most ofthose houses are stillinhabited -- people trying to lead normal livesthere. We've got nothing tolook for there, unless we're willing to steal."

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  Lots of Food, Lots of Meds, Lots of Parts

3 LocksGrandpa - carries MedicationGrandma - carries Jewelry x2

The Quiet House is occupied by an elderly man andwoman. There is no way tosneak into the house as the old man will alwaysspot you once you open thefront door. Stealing from them leads to a drop inmorale for the Survivors.Neither occupant will attack.

____________________| 1p| 1p | 2p |

__|___D______D_____/___|3 | | 2p | / | 2

______________D__H__._________._/__/__L___| H 1p | 2p | / ||_______L_______L__/___|

_____________________________________________________________________________

|twom-block

THIS __ || | /\ |__) ||/\|/--\| \__ | Ruined Block of Flats

OF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

Ruined Block (complete)"This block of flats has seen some heavy fighting.Most people had fled the

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area before the Vyseni rebels clashed there withthe military. The battle isover now, and there should be many things left toscavenge, because peoplewere leaving in a rush."

A simple location with no NPCs. There are twogrates that need saw blades.

___________| 2 | 1 |

___|_____G___/_|_____| 1 | 2 | / | 1 |.___ _____G_/_/_ _____|| | 1 | /1 | 2 |

___________/___D_____|1 /

___________/

12x components (48), 12x wood (23)4 parts, 2 weapon parts, 3 electric1 homegrown tobacco, 1 quality roll-up, 1 shell

casing2 coffee, 2 roll-up, 3 raw food, 3 fertilizer,

2 gunpowder

_____________________________________________________________________________

|twom-villa

THIS __ || | /\ |__) |

|/\|/--\| \__ | Ruined VillaOF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

RUINED VILLA (map complete)

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"They say some people still live there, against allodds. They must have somesupplies stocked, liked canned food and possiblebandages or medicines, butthey don't want to trade. If we're desperate, wecould try to steal from them."

Lots of Food, Hugh Materials, Lots of Meds,Huge Weapons, Huge Parts

Emil - knifeWoman

_______________

| | |_____H______D_______D__\____|_______ 3F

| H | 2p | \ 1p| 1p ||___O____\___D____/__D_O__\__D_____H_| 2F

1 | | \ 1p / | 1p | H |_______D___H_D____\____/__O_D__H____D__/____| 1F

| | H | 1-1p | H | / 2 ||______._____<__L_________D__H__D__/______|

Basement

2x wood (3), 2x electric parts (5)1 bandage, 2 herbal meds2 canned food, 3 raw food, 2 fertilizer4 sugar, 10 water2 tobacco, 3 shell casings, 3 gunpowder

==========

RUINED VILLA - military deserters (map

complete)"It's an old villa in a rich neighborhood. Peoplesay some deserters from thearmy chose it for their hideout. They might bedangerous and suspicious ofstrangers, but they probably have lots of suppliesstocked, like military

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rations of canned food."

4 military desertersBartol - east deserter (shotgun, ammo, military

vest)west deserter (assault rifle, military vest,

ammo)deserter in kitchen #1 (shotgun, ammo, military

vest)deserter in kitchen #2 (shotgun, ammo, military

vest)

1) Be careful entering the building. You can bespotted on the second floor

by the hiding spot from the bottom of the doublestairs on the first floor.

2) Use the west Hiding Spot on the second floor.Wait for one of the bandits

to walk into the room below you. Make some noiseto attract the bandit.

Hide again. Backstab the bandit when he comes toinvestigate.

For Arica, you can sneak into the west room andbackstab the bandit. Make

sure to keep the door closed to prevent otherbandits from seeing the body.

The bandit is carrying an assault rifle, amilitary vest, and ammo.

3) Use the Hiding Spot on the first floor under the

stairs.

4) Wait for another deserter to search the cabinetat the bottom of the stairs.

Sneak up behind him and backstab him (shotgun,military vest, ammo)

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5) Killing the two deserters in the kitchen can betricky. You have to lure

them out of the kitchen to a hiding spot for abackstab/melee kill. This

alerts the remaining deserter. You then have torun to a different hiding

spot to get a stealth kill on the last bandit.

_______________| | |

_____ ___L_._______L__\____|_______ 3F| | | \ | |

H__|___O____\___D____/__D_O__\__D_____H_| 2F1 H | | \ / | 1p | H |

_______|___H_D____\____/__O_D__H____D__/____| 1F| | H | | H | / ||______G_H___L____________L__H__D__/______|

Basement

_____________________________________________________________________________

|twom-semi

THIS __ || | /\ |__) ||/\|/--\| \__ | Semi-Detached House

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

SEMI-DETACHED HOUSE - The Women (complete)

"Half of it is a ruin, but there are people livingin the other half. Theydon't seem friendly -- at night you can sometimeshear shots fired fromthere. We could probably scour the abandoned partfor supplies if we manageto sneak past the inhabited part."

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 Bozena - shotgun and ammoEla, Ivana, Olga

1) Bozena stands guard on the second floor balconyfacing west. She attacks

anyone she sees.

1 1___H________

____________H__________H 2 1

2p | H | |____H__H____H___H___

._______D__\__H_L_____L_||H 1 H | H 1 |

1p | \ | 2p |_____._____H_<____/___

._______.__\_\__D_______G__H| 1 | / | |

| \ | 2p | H____H___._______>__/_/__.__

__D_______D____\__D_O_____L__H| 1 H | 2 | / | 1p | 1

| | | H_______|_______<_______G__/__H_|__H___________._____H_._______._O_____._____

| 1 H | H 1 |H |

|_________G__________________._H_|| ||_______|

==========

SEMI-DETACHED HOUSE - Traders (map complete)"Half of it is a ruin, but there are people livingin the other half.Apparently, they aren't hostile and have a lot of

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stuff to barter, evenfood and meds. Let's remember to take something totrade if we're goingto pay them a visit."

Lots Food, Huge Materials, Huge Weapons, HugeParts

Possible Trade, Danger

Vanya = TraderT1 = coffee, roll-up, quality roll-upT2 = raw food, vegetables, lockpick, parts,

weapon parts, filterT3 = herbal meds, pure alcohol

T4 =

1 lockpick and a shovel to get into eastbuilding through the tunnel

___H_______________________________

H| | |

____H__H____H___H___._______.__\____._______|

|H H | H || \ | |

_____._____H_<____/___._______.__\_\__._______.__

| | / | || \ | |

____H___._______D__/_/__.__

__D_______D__\_\__D_______.__| H | | / | || \ | |_______|_______<_______L__/__H_|__________T___D__L__H_L____\__L_O_L___|_____

| H | |H |

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 |_________X_X__H_____________L_H_|

| H ||___H___|

_____________________________________________________________________________

|twom-shelled

THIS __ || | /\ |__) ||/\|/--\| \__ | Shelled Cottage

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

SHELLED COTTAGE (complete)"This neighborhood recently got shelled and manyhouses are still burning.People were fleeing for their lives in a hurry, sowe may find some useful

stuff there without meeting anyone."

A very simple location with two debris piles andtwo locks.

_______ _______| 2 | 1 ||_______L_____/_|

2 | 1 | 1 / | 1_____________D_______.___/_/_._X___| 1 / ||___/_XL|

_____________________________________________________________________________

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  |twom-school

THIS __ || | /\ |__) ||/\|/--\| \__ | Shelled School

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

SHELLED SCHOOL - Homeless version (complete)"The school has been shelled several times.Unfortunately, most of the cellarshave collapsed so it might be a good idea to bring

a shovel and maybe someother tools. They say some homeless people havetaken refuge inside thebuilding."

Some Food, Hugh amount of Materials, Lots ofMeds, Lots of Parts

The two men in the far east room each have aKnife

Don't try to take private property in B2 fareast room

Hatchet, 2 Saw Blades

1) You can ignore the two debris piles on thesecond floor and the one on

the roof

1

_____________ H___X____H| | 1 H | 3 H|___\___D__X______>___________H| 1 \ | 1 | H 1|___\_\_X_____X________H__<_______|| 1 \ | 2 | H | 1 |

_______D_____\_<_________G_H__H__._______|_________

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_________________________| H 1 | | | |

| 1 | 1 | 1 |

|_H___D__O__D_____D__H__D__H__._H____|___H___L___|_

| 1 | 1 | | H |H | H 1 | H 1p |

|_____G_______D_O_D__H__D_____D_H___D____H_________|

1 bandage, 3 herbal meds, 1 pills

2 raw food20x components (80), 3x parts (10), 2x water

(12) 28x wood (55)3 electric, 1 moonshine

==========

SHELLED SCHOOL - rebel militiamen

"This school was damaged by mortar shells. Noclasses held for a long time.Recently a group of rebel militiamen moved into theabandoned building.They might be willing to trade with us.

Viktor - traderT1 coffee, sugar, water,T2 cigarettes, tobacco, herbs, lockpicks,

parts, weapon partsT3 raw food, clean alcohol, booksT4 herbal meds, medications,T2 filters, fuel

1) There are two rebels behind the first lockeddoor on the first floor

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2) Viktor, the trader, is on the second floor bythe stairs3) You can sneak up to the third floor withoutcausing any hostility4) Use a Shovel to dig through the debris pile onthe roof

0_____________| H___X____H| | 1 H | 1 H 1|_O_\_D___________<_H _____H| \ | 1-2p H | H

|___\_\_OTD___X______O_H__D_______|| 1 \ | | H | |

_______D_____\___L_______D_H__H__._______|__________________________________

| H | | | || | | |

|_H___D__O__D_____D__H__D__H__._H____|___H___L___|_

| | | | H |

H | H | H ' |

|_____G_______D_O_D__H__D_____D_H___D____H_________|

_____________________________________________________________________________

|

twom-apartmentTHIS __ || | /\ |__) ||/\|/--\| \__ | Small Apartment Building

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

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___________________________

SMALL APARTMENT BUILDING - Elderly couple andSon (map complete)"This old apartment building is owned by an elderlycouple and their son. Theyare still around, somehow managing to fend offlooters. They probably havesupplies like food and meds but won't be willing toshare them with us. We cantry to steal or take them by force. Lock picksmight come in handy."

Huge Food, Lots Meds, Huge Weapons, Huge Parts,

Caution

Enter from the east yardSon is armed with a knife, pistol, shotgun, and

military vest

__________________________|1p| | | ||__L___D_________H_D__H___L|| | 1p | H 2p H| \

|__D_____H_____D_H_____D_H___|| | H 1 | | H | 1|_\___D__H_____D_O_H___D_____D__

1 | \ 1 | H | 2 |_______D___\_______O__D___H_D__X__X_._______

========================

Small Apartment Building - Bandits (complete)"This old apartment building used to be owned by anelderly couple and theirson, but they fled before the siege. There arerumors of some shady-looking,well armed individuals taking refuge there. We hadbetter be careful if we

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decide to go there."

Huge Food, Lots Materials, Lots Meds, HugeWeapons, Huge Parts

Danger

1F drunk Bandit with nothing, usually sleeps ineast room on 1F

2F Bandit - pistol and ammo3F bandit with shotgun and ammo

1) Peek through the door before entering thebuilding. Wait for the bandit

to walk through the door to the east.

2) Sneak into the building and hide by the bottomof the stairs. Wait for

a bandit to walk up the stairs.

3) Sneak into the room all the way to the east andbackstab the bandit

4)

__________________________| | 1p| 1-1p | 1 || D___G_________H_D__H____|| | 2p | H 1p H| \|__D_____H_____D_H_____D_H___|| | H 1p | 1p | H | 1|O_\__D__H_____D_O_H___<_H_L_G__H

1 | \ 1 | H | 3p | H_______D____\______O__D___H_D_______|_______

2 bandages, 6 canned food, 1 pill, 4 weaponparts, 4 electric

2 herbal meds, 1 roll-up, 2 quality roll-ups,tobacco

4 shell casings , 3 med ingredients, 9 sugar, 3

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weapon parts9 gunpowder, 1 electric, 1 broken pistol, 1

book, 1 moonshine

_____________________________________________________________________________

|twom-sniper

THIS __ || | /\ |__) ||/\|/--\| \__ | Sniper Junction

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

SNIPER JUNCTION (complete)"The city center used to be beautiful, with parks,squares and monuments,surrounded by old buildings. Unfortunately,numerous incidents withcivilians shot out there earned it the nickname:'Sniper Junction'. We may

find valuable things there, but it's very risky."

Lots Food, Huge Materials, Lots Meds, SomeWeapons, Lots Parts

Replaces Central Square

There are two loot piles at the east startThere's one loot pile by the statue

Sniper Junction can be safely crossed by usingcover.Move immediately after the sniper fires a shot.

1) The first cover point is the edge of the eastbuilding

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2) Run and hide by the tank3) Run and hide by the statue4) Run and hide by the train5) Run and hide by the ambulance

6) Run into the building7) Go down to the basement and open the barricadeddoor8) The man by the statue will open the locked doorin the west building and

point out a stash under the bed with 5 pieces ofjewelry.

_________________________________

| 2 | | 3 | 2 ||_________G_H___._______>____/__|

| | H 3 | / |__|_____._____________G__/_/__|| 1 | 1 | | / | 5 4

3 2 1

|____H__L_____D_______L__/_/__D______.______._____H._______._______.______

|1 H | | 2 | / 1 | 2 |

H |

|_____D_____D_______D__/____._______________>___H___|

15x components (60), 21x wood (41)3x parts (10), 2 electric parts1 homegrown tobacco, 2 roll-ups, 1 quality

roll-up, 2 tobacco, 1 herb

1 medications2 fertilizers, 2 books, 4 sugar, 1 medingredients

___________________________________________________________________

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__________|

twom-churchTHIS __ |

| | /\ |__) ||/\|/--\| \__ | St. Mary's Church

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

CHURCH - Priest (map complete)"St. Mary's Church is still a place of meetings forthe local community.

Priest Olek is known for his charitable work andoffering refuge to thepoor. He might have something to give away ortrade. The vestry behind thechurch is devastated and abandoned. We could findsome useful materialsthere."

Olek - Priest, Traderbandages, coffee, herbal meds, components,

parts, sugar, books,moonshine, ammo

Patrick - guard with knifeBarbara2 kids - Monica and Zoya

Olek starts in the main part of the church, but canwander down into thebasement and through the tunnel to the vestry.

Patrick, Barbara, Monica, and Zoya are takingshelter in the two basementlevels under the church. Patrick stands guard nearthe bottom of the ladder.Moving west past Patrick makes everyone in thechurch hostile.

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 Killing Olek or any members of the family resultsin a loss of morale.

You need a saw blade to go through the tunnel tothe Vestry to the east.

___________________| |

_____| |

/ || |_____

|_____D

| || |

|____ |H_D_____D

1 | | 1 |H | |________________.___._________________H___|H____________<__H__D

| | | 1 | H H | 21 H |

|_H____G______G_H___D_H____H_G____X___X____H__D| H | H ||_H____D________H__O|

CHURCH - The Vestry building to the eastThere's an armed guard in the Vestry building

_____________________/ | |__ |_____D_______________G______H

| | | 1 | |H| H_D_____D_H____X________D_\___.____|| H | | H | | \ |

__|H____________<__H__D_H____

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H__D_H_D___\_D________H | 2 1 H | 1 H | H | 1 |

_H_G____X___X____H__D_X_________._H_D_X___|

==========

CHURCH - Bandits (complete)"St. Mary's Church is known for its charitablepriest, Olek. Alas, the churchhas recently been devastated and Olek's fate isunknown. We can expect pilesof rubble, so a shovel might come in handy. A groupof armed men are said tooccupy the vestry building now. Going there might

be dangerous."

2 Grates in B1Debris piles in B2

Scaffolding outside the church means bandits havetaken over.

There is one bandit in the church. Quickly crossover the scaffolding and

drop down the hole in the floor to B1. Go east andhide by the ladder. Waitfor the bandit to climb down the ladder andbackstab him.

Bandit - shotgun and ammo

There's a bandit on guard duty between the churchand the vestry building to

the east.

___________________| |

_| |

/

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  _H______._______H___ |_____|_

H | | H ||

_H_H____|___| __H_H_ |H_D__

H 1 | | 3 H |H |___________H____|___._____H___H___O_H_____|H__O____O____<__

| | 2 H | H 1 H | 2 2|

|_H____XG_____H_O.__H__O___H_G___X___X_O_D__

| H 2 | H ||_H_____D_X_X_H____|

CHURCH - The Vestry Building (complete)

Bandit on guard - pistol and ammoBandit asleep in basement - assault rifle and

ammoBandit #3 - empty, unarmed?

Bandit #4 - empty, runs away

Ignore the grate on the top floor

1) Bring a saw blade and a shovel. Dig your waythrough the tunnel between

the church and the vestry building.

_____________________

/ 1 | | 1p |__ |_____D_____D_O_\_____G______H| | | 1p \ | 1p |H| H_D___O_D_H______O__\___D_\___.____|| H | | H | 1p|1p\ |

__|H____________<__H__D_H____H_O_D_H_D___\_D________

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  H | | H | 3p H | H | 1p |_H_G____X___X__D_HO_D_X_________D_H_G__ L_|

_____________________________________________________________________________

|twom-supermarket

THIS __ || | /\ |__) ||/\|/--\| \__ | Supermarket

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

SUPERMARKET (complete)

Encounter A: There are three armed looters"This supermarket is located in the area remainingunder military control, butpeople are still trying to scavenge it forsupplies. We can expect to meet

other scavengers there, so it's probably best notto get in their way. Somedoors might still be locked, a crowbar could comein handy."

Leader - water, assault rifle x2, ammoLuba - canned food, water, shotgun, ammoIgor - canned food, water, pistol, ammo

1) Go to the hiding spot in the basement or onthe second floor2) backstab/melee kill one of the looters3) Move to the hiding spot on the first floor

and kill another looter4) Kill the final looter

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  1___ __________________ ___H_____| 2 | 3 H |

___|_____/____<_______/__O__\___H__H_D____H_____________1 | 1 / | 2 / \ H | 1 | 1 H

D 1 |_______.___/______D_____/__H_O____\____H_.___._____D__________|__

| 1 | | | 2 H | 1 | 1 | 2 ||_____D_O_D___D________H_O_L_L_D_____>___|

2 Bandages, 1 Quality Roll-Up, 1 Book, 1Cigarette, 1 Vegetable

1 Med Ingredients, 1 Moonshine, 1 Broken Helmet4 Canned Food, 2 Homegrown Tobacco, 3 Roll-Ups,

2 Raw Food,4 Tobacco, 3 Herbs, 6 Shell Casings, 2 Med

Ingredients, 5 Sugar, 8 Water4 Weapon Parts, 5 Gunpowder, 8 Ammo2x Fertilizer (5), 3x Components (9), 3x Parts

(10), 3x Wood (5)2x Electric Parts (5), 2x Herbal Meds (3)

==========

SUPERMARKET - Drunk Soldier and Girl (complete)"This store supplied the whole neighborhood beforethe latter turned into awar zone. Since the area is under military control,it might be dangerousto do the groceries there. Still, it might be worththe risk as there should

be a lot of good left."

Drunk soldier - assault rifle, ammo, moonshine1 wooden cabinet in basement, shipping

container, 2F

1) Sneak up to the first door and peek through the

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keyhole2) Wait for the drunk soldier to knock down thegirl3) Open the door and sneak up behind the soldierfor a backstab/melee kill

4) If you don't kill the guard or let the girlescape, the guard takes the

girl to the shipping container and locks thedoor. Opening the shipping

container usually gets you killed.

2 2 1___ __________________ ___H_____

1 | 2 | 3 H |___|_____/____<_______/__O__\___H__H_D____

H_____________1 | 1 / | 2 / \ H | 1 | 1 H

D 1 |_______.___/______D_____/__H_O____\____H_.___._____D__________|__

| 1 | | | 2 H | 1 | 1 | 2 ||_____D_O_D___D________H_O_X_L_L_____>___|

13x components (50), 15x wood (30)10 parts, 4 weapon parts, 5 electric parts2 canned food, 3 raw food, 2 vegetables, 3

fertilizer7 sugar, 10 water, 3 tobacco, 2 herbs, 2 med

ingredients2 herbal meds, 1 medications2 roll-ups, 1 quality roll-up

5 shell casings, 6 gunpowder2 books, 2 jewelry

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 _____________________________________________________________________________

|twom-warehouse

THIS __ || | /\ |__) ||/\|/--\| \__ | Warehouse

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

WAREHOUSE (complete)"This used to be a warehouse of a big store.Currently it's used as ahideout by a group of armed thugs. We might finduseful things here ifwe could sneak in, but it is very dangerous."

Lots Food, Huge Materials, Lots Meds, HugeWeapons, Huge Parts

1 bandit on first floor with assault rifle andmilitary vest

1 bandit on third floor with shotgun1 bandit in warehouse with a pistol

1) Sneak into the main building and hide by thebottom of the stairs2) Backstab a bandit3) Sneak up to the third floor and hide

4) Backstab the bandit5) The main building is now clear6) Sneak into the warehouse and hide in the westhiding spot7) Backstab the warehouse bandit when he walks past

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_______________H_0 1 |2p| |

H 1-2p_________________

_______|__D___\_L_O___H___H| 1p | \

| 3p |HH___H_ H__ H__

_D____D_H___\_O_D____D_1 H | H H H | 1p | H

| | 1H_____|_H_H H___H H___H H___H

H_D____D_H_\___O_G__L_| ___H________HH |1p | H H H H H H H H | 1p | \

1| 1p | 1 | H | 2 H_____.___D_______O______O_______H_H_D____D__/__\_O_D____D_______D_____>________

3p 1-1p 2p 1p | H 1 | 2p / | 1p|

|_H_____<___/___G__O_|

___________________________________________________________________

__________|

twom-epiTHIS __ |

| | /\ |__) ||/\|/--\| \__ | Epilogue

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

___________________________

We ignored the visitor - Someone was at the door.They might have needed our

help, but we didn't open.

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[Survivor] left us - [Survivor] abandoned ourshelter and did not return.

[Survivor] left us - [Survivor] stole our suppliesand left us on our own

[Survivor] died - [Survivor] was killed whilelooking for supplies.

[Survivor] died - [Survivor] died of severe wounds.

[Survivor] died - If we had medicine, we could havesaved [Survivor] from death

[Survivor] died - [Survivor] starved to death

[Survivor] died - [Survivor] froze to death

We lost [Survivor] - [Survivor] couldn't take itanymore and committed suicide

----------------------Survivor Moral Choices

-----------------------

Tough decision - [Survivor] robbed someone, takingalmost everything they had

Difficult choice - we robbed a defenseless elderlycouple (Quiet House)

Difficult choice - We robbed a man and his sick

father (Garage)

Blood on our hands - [Survivor] murdered adefenseless victim

Blood on our hands - [Survivor] killed a bandit

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Fight for survival - [Survivor] encountered severalbandits and managed tokill them.

Blood on our hands - [Survivor] killed anothercivilian

Violent murder - [Survivor] murdered several people

--------------Charity Events--------------

Someone offered us help - Gift of 15 books

What happened to Anna? - Someone asked us to keepsome meds for his girlfriend,

but she didn't come to collect them.

Unexpected gift - Our neighbor brought us a supplyof wood to help us last

through difficult times

----------Aid Events----------

Buried alive - A shell hit a nearby tenement andsome people were trappedunder the rubble. [Survivor] helped pull them out

Grateful daughter - A daughter of one of thepeople we had saved earliercame to thank us and gave us her mother's

earrings.

Grateful daughter - We told a daughter of oneof the people we saved to

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  keep the earrings she wanted to give us as atoken of gratitude.

Plea for help - Out neighbor felt unsafe and askedus to help board up her

windows. We did that.

Desperate cry for protection - A frightenedneighbor asked us to protect

her against bandits. [Survivor] agreed tohelp her.

Neighbors in need - Out friendly neighbors came toask us for help in

reinforcing their shelter. We were happy tohelp.

Saving life - Our neighbor's children asked us formedication for her. We

shared the little we had with them.

Hungry children - The children we had helpedearlier came to ask us for

food. We shared with them.

Saving life - Our neighbor's children asked us formedication for her, but

we decided we needed them more.

Desperate cry for help - We helped take out illneighbor to the hospital.

Indecent proposal - One of our neighbors asked us

to help him rob some richfamily and we did that.

Hospital heist - Our neighbor sought our helpin robbing a hospital

warehouse. Shamefully, we agreed.

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A sniper's victim - Our neighbor's brother gotwounded by a sniper's bullet.

[Survivor] helped carry him to safety

Helping each other - We helped a man get medicationfor his father

Rebel investigation - Rebel soldiers asked us ifour neighbor had stolen

supplies from a humanitarian aid container. Weconfirmed he did it.

Rebel investigation - Rebel soldiers asked us ifour neighbor had stolen

supplies from a humanitarian aid container. Welied to them and denied

it.

---------------Location Events---------------

Father and child - [Survivor] helped a man who waswounded by a sniper while

coming home to his sick child (Sniper Junction)

Girl in peril - [Survivor] saved a girl from adrunken soldier (Supermarket)

Aid request - We gave away some goods to help thehospital.

Starving man - [Survivor] shared our food with a

starving man (Decrepit Squat)

Violent skirmish - Several soldiers were killed by[Survivor]

(Military Outpost)

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  ----------------End of War Event----------------

Ceasefire - The long awaited ceasefire finally cameinto force, eventually

putting an end to the fighting in Pogoren.Those who managed to survive

the war in Graznavia would never forget it.

_____________________________________________________________________________

|twom-stories

THIS __ || | /\ |__) ||/\|/--\| \__ | Survivor Stories

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Each survivor has a story that is revealed over thecourse of the war.

Based on the decisions made during the war, eachsurvivor has multipleendings to their war stories.

Red Ending - They died during the warBlue Ending - Depressed ending (abandonment or

suicide)Black Ending - Civilians or the helpless werekilled during the war

Gray Ending - Bandits, soldiers, or rebels werekilled during the war

White Ending - Killing was avoided during thewar

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 Known Stories and Ending (53 out of 72)

|Red|Blue1|Blue2|Black|Gray|White|Anton | Y | Y | | Y | | Y |Arica | Y | Y | | Y | Y | Y |Boris | Y | | Y | | | Y |Bruno | Y | Y | Y | Y | Y | Y |Cveta | Y | Y | Y | | | Y |Emilia | Y | Y | Y | | Y | Y |Katia | Y | Y | Y | Y | Y | Y |Marin | Y | Y | | Y | Y | Y |Marko | Y | Y | | | Y | Y |Pavle | Y | Y | | Y | | Y |

Roman | Y | Y | | Y | | Y |Zlata | Y | | | Y | Y | Y |

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Anton's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 4 (Anton and Cveta)I'm so glad to be here. I apologize for my

introductory tirade. But this warhas taken a heavy toll on my mind. Some people whoare... who were very dearto my heart gave me an order to stay alive at allcosts. And since I owe themmy life, it's no longer mine to throw away.

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Day 11 (Anton and Cveta)I was factually precise about my status in theacademia. I was nominated forthe Fields Medal once -- it's like the Nobel Prizein mathematics. I'm...I used to teach and enjoyed it quite a bit.

This, in turn, is in a way responsible for theimpact the war had on me. Iwas trying to protect my brightest students formonths, only to become awitness to them being killed ruthlessly.

Day 18 (Anton and Cveta)

After the destruction of the university, we ran andhid. We lived in basementsfor endless months. We crawled through darkpassages and hunted vermin todelay starvation. I saw my pupils go mad from fear,lack of hope, anddeprivation. We huddles together in cellars likeworms under a stone, listeningto the roar of explosions, waiting for mercifuldeath.

-----

Day 9 (Anton, Cveta, Pavle, Zlata)It's good to live under a roof, if a leaky one. Iapologize for my tirade. Butplease understand, I was planning to walk out onthe street in broad daylightand just wait for the bullet, had I been alone a

day longer. After all that Isaw I'm just tired of trying to stay alive.

Day 18 (Anton, Cveta, Pavle, Zlata)I used to teach young people mathematics. It's hardto find more useless skillto have in times like these. But I know how to set

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a trap and cook a rat! Nota day without learning something, as I used to sayto my students. They areall gone... slaughtered like cattle, or worse, foryou don't terrorize animalsbefore slaughter. It spoils the taste.

Day 27 (Anton, Cveta, Pavle, Zlata)After the destruction of the campus, I hid with mystudents in abandonedhouses on the riverfront. We managed to survivethere for a while, huntingrats for food. We punched passages in the basementwalls to move from house

to house safely, as the shelling and snipers wereunrelenting. But the dampdarkness and constant fear of being buried alivedrove some brilliant mindsinto insanity.

-----

Red EndingAnton will never get his award. Despite his

students' sacrifice, he did notmanage to survive. The Theorems he could prove, thestudents he could leadand inspire -- all gone.

Blue EndingOne night, Anton waited patiently for the rightmoment and slipped out the doorunnoticed. His further fate is unknown.

Black EndingAnton managed to stay alive but war scarred him forlife. He never again foundthe courage to attach emotionally to anyone anddevoted himself entirely tothe pursuit of abstract knowledge.

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 White Ending

While war left deep marks on Anton's character, hereturned to teaching withnewfound determination. And while too old for theFields Medal, he's stilleligible for the equally prestigious Abel Prize.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Arica's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 3 (Arica, Katia, Marin in Winter)I told you about my old man -- I hated thatasshole... But war does things

to people. That night, when the bombs fell onGravia, something changed.What he did... I'll never forget it. You heard whatthey did in Gracia, right?

Day 11 (Arica, Katia, Marin in Winter)On that night I got a shrapnel in my thigh. Thearmy entered the city andindiscriminately started slaughtering rebels and

civilians. We had to scramand I couldn't even rise from my bed. So I was justlying there, waiting fordeath to come. I was hoping the old drunk wouldsave himself, not stay withme till th end. Why worry about something you can'tchange?

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 Day 19 (Arica, Katia, Marin in Winter)He carried me out of the city. He walked all night.We flowed with a terrifiedcrowd. Father carried me all the way. I have noidea where that old alcoholicfound the strength. The day broke and he was stillcarrying me. When we gothere, he just dropped to his knees and died. I willalways remember the lastwords he whispered.

----------

Day 4 (Roman, Arica, Bruno in Summer)I made it all the way from Gravia to Pogoren, andfor what? More shelling,more bloodshed. Maybe it would've been better ifI'd died there and then.You heard what the Grazni did in Gravia?

Day 13 (Roman, Arica, Bruno in Summer)After several hours of bombing the town, themilitary stormed the city and

started slaughtering rebels and civilians likecattle. Wounded by shrapnel,I couldn't run. Couldn't even walk. I was sure myold man would leave mebehind. The asshole never cared about me anyway.Why would he, all of asudden?

Day 22 (Roman, Arica, Bruno in Summer)

He carried me out of the city. He walked all night.We flowed with a terrifiedcrowd. Father carried me all the way. I have noidea where that old alcoholicfound the strength. The day broke and he was stillcarrying me. When we gothere, he just dropped to his knees and died. I will

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always remember the lastwords he whispered.

-----

Red EndingTough girl as she was, Arica died. Harsh reality ofliving in a ghetto couldnot be compared to the horrors of war. What wouldhave become of her if she'dsurvived? We will never know.

Blue EndingArica left the shelter without a word. She

resurfaced later as a juvenilegang leader.

Black EndingShe survived the war, but Arica found it difficultto adjust to normal life.She did not trust anyone and relied only onherself. Presently, she isserving a sentence for burglary.

Gray EndingArica survived the war, though remained mistrustfulof others. The horrorsshe'd witnessed made it difficult for her to findfriends. She was afraid ofstarting a family, not believing she'd make a goodparent.

White ending

After the war Arica gave her father a symbolicfuneral, and kept his picture.Despite the horrors she witnessed, she managed tostart a family and tried tobe a better parent than her father had been.

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_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Boris's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 6 (Boris, Emilia, Marin)I had a beautiful girlfriend, Ana. We had a kid. A

wonderful son. Luka wasjust like me, he was only seven and alreadystronger than all the other kids.I bet he would've grown up to become a greatweightlifter, as I always wantedto be. If I had saved him.

Day 14 (Boris, Emilia, Marin)When we were hiding in the basement, after they hitour house, we quickly

ran out of food and had very little water. I couldnot move much because ofmy foot. Ana saved us both. She was a great mother,a real hero. Ana used togo out at night and she was bringing us everythingwe needed.

Day 22 (Boris, Emilia, Marin)One day Luka fell ill with the runs, turned out

he'd drunk water from a puddle."I'm sorry daddy, I ate peanuts and I was terriblythirsty". Salted peanuts.This is not proper food for a child. Soon, he wasgetting weaker by the hour.Ana said she'd get him some meds. She must've feltguilty for she didn't bother

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to wait for the sunset before she went out.

-----

Red EndingLuck has finally abandoned Boris, not much of asurprise for him. His strengthwas not enough to keep him alive. In a justuniverse, he'd be with his son now.

Blue EndingBoris couldn't take it anymore and took his ownlife, haunted by the memoryson's and girlfriend's fate. Maybe he is reunited

with them now.

White EndingBoris won over everything that war threw at him andused his grit and strengthto help others rebuild their lives. The memory ofAna's sacrifice and Luka'sfaith supported him till the end of his days.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Bruno's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 9 (Roman, Arica, Bruno in Summer)People are fools, but I was their king. I used othink that whatever outdifferences, we won't just start shooting each

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other one day. That it'ssomething... other people do. Not us! We livedtogether for centuries, weare a civilized nation, Stupidity is lethal. Mineprobably killed mydearest friend.

Day 18 (Roman, Arica, Bruno in Summer)I answered the phone one day, and it was my friend,incoherent, crying thatthere was a crowd outside her house and how theywere going to burneverything and she had to flee the country. Icalmed her as well as I

could - fortunately, the crowd dispersed soon - andI kept soothing herfears in the coming weeks. Did a really good withthat. She decided tostay.

Day 27 (Roman, Arica, Bruno in Summer)I have a house just outside the city and ride a busto work. One day I wasin my restaurant here in Pogoren, not really

noticing the muted TV showingsome scenes of heavy fighting - and suddenly Irecognized the location. Itwas my town. My friend was there. With poundingheart, I grabbed my coatand rushed towards the sounds of gunfire.

Day 36 (Roman, Arica, Bruno in Summer)At the bus station I learnt from the other

commuters that we were undersiege, and no bus towards my ton would leave. I wasshattered. If it wasn'tfor me, my friend would've left the town and goneabroad to her aunt. ButI convinced her to stay. And now... Now I don'tknow if she's well. I

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haven't heard from her ever since the siegebegan...

-----

Day 6 (Bruno, Katia and Pavle)I used to be an optimist -- one of those peoplewho'd have sworn that warwouldn't come. Wars happened far away, in third-world countries. Or so Ithought. Even when I was listening to the newsgetting scarier day by day, Idid not believe all that was about to happen.

Day 15 (Bruno, Katia and Pavle)I have a dearest friend who always worried a lot.One day she called me,terrified, saying there was a riot outside, thesecessionists were incitingthe crowd to burn the town hall. I told her not toworry. And I was right!Nothing came of it -- this time. But even when theriots and fights becameeveryday news, I kept assuring her it would all

blow over soon.

Day 15 (Bruno, Katia and Pavle)I answered the phone one day, and it was my friend,incoherent, crying thatthere was a crowd outside her house and how theywere going to burneverything and she had to flee the country. Icalmed her as well as I

could - fortunately, the crowd dispersed soon - andI kept soothing herfears in the coming weeks. Did a really good withthat. She decided tostay.

Day 24 (Bruno, Katia and Pavle)

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I have a house just outside the city and ride a busto work. One day I wasin my restaurant here in Pogoren, not reallynoticing the muted TV showingsome scenes of heavy fighting - and suddenly Irecognized the location. Itwas my town. My friend was there. With poundingheart, I grabbed my coatand rushed towards the sounds of gunfire.

Day 33 (Bruno, Katia and Pavle)At the bus station I learnt from the othercommuters that we were undersiege, and no bus towards my ton would leave. I was

shattered. If it wasn'tfor me, my friend would've left the town and goneabroad to her aunt. ButI convinced her to stay. And now... Now I don'tknow if she's well. Ihaven't heard from her ever since the siegebegan...

-----

Red EndingDespite his valiant struggle, Bruno didn't make itthrough the war. The fateof his friend he was worried about remains unknown

Blue EndingBruno left the shelter one night. He was trying toreach his friend and gotshot while attempting to slip between army pickets.

Blue EndingAfter having lost all hope, Bruno tied the noosearound his neck. His lastthoughts were of his lost friend, and what couldhave been but wasn'tmeant to be.

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 Black Ending

After the ceasefire Bruno went looking for hisfriend. Her neighborhoodwitnessed heavy fighting, and most of the houseshad been reduced to ruins.She was nowhere to be found and her formerneighbors did not know what hadhappened to her. Bruno never saw her again.

Gray endingAfter the ceasefire Bruno went looking for hisfriend. Her neighborhood sawheavy fighting and most of the houses had been

reduced to ruins, but shefound shelter in the basement which held. Eatingrats and scavenged scraps offood, she somehow managed to survive. Bruno feltresponsible for her misery.He has never forgiven himself.

White EndingAfter the ceasefire Bruno set off looking for hisfriend. Her neighborhood

saw heavy fighting and the majority of housing hadbeen reduced to ruins, butshe found shelter in the basement which somehowheld. Despite the hardshipsshe managed to survive and was happy to see Brunoalive as well. They remainfriends to this day.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Cveta's Story

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OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 7 (Anton and Cveta)It's terribly quiet here, don't you think?... Ah,no, of course not, what withall the shooting and bombing. I just mean... Thisis my job conditioningshowing. I'm afraid. You see, I'm a teacher. Anelementary school principal.

Day 7 (Anton, Cveta, Pavle, Zlata)

We could all use some cheering up, don't you think?Let me tell you a story...oh, I'm sorry, this is just my job conditioningshowing. I'm afraid. Yousee, I used to be a teacher. An elementary schoolprincipal, if a lousy one.

Day 14 (Anton and Cveta)With the start of the siege, the attendance fell,as many parents chose to

keep their kids home. One young man advised me tocover the windows withmattresses from the gym. "That's silly. Childrenneed the light to read", Isaid, "and besides, it's not like anyone is goingto target the school!"

Day 21 (Anton and Cveta)Parents were right. Just ti appease their fears, I

moved the classes to moresheltered rooms. And that saved the children whenthe army landed a shellright in front of the school -- the window pansshattered, but the hail ofglass shards fell on empty benches and seats. Wecovered the windows after

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that.

-----

Red EndingWhat answers could have Cveta found for all thedifficult questions her pupilswould pose, had she lived to see the end of thewar? Now the children willhave to find them on their own.

Blue EndingCveta quietly left the shelter, leaving no wordbehind. She somehow managed to

survive the war, but didn't return to teaching.

Blue EndingBitter, unable to face the harsh reality of war anylonger, Cveta committedsuicide. Her students will have to relay on someoneelse to help them recoverfrom the trauma of war.

White Ending

The war didn't extinguish the flame that droveCveta to give everything to hercalling. And one day, she got a visit from a formerpupil -- the same who madea frantic call one Friday to make sure that his oldschool had really beenevacuated.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Emilia's Story

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OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 8 (Boris, Emilia, Marin)We lived in an expensive villa, with spaciousbright rooms and large windows.To protect ourselves from stray bullets andsplinters, we installed a doublebed and a small heater in a cozy dressing room onthe ground floor. We spentmost of our time there, talking, listening to musicand playing games to

stave off boredom.

Day 8We lived in a large standalone house, whosespacious bright rooms with largewindows became uninhabitable due to constantshooting and shelling. That iswhy we confined ourselves to one windowlessdressing room on the ground floorwhich could hardly fit one double bed and a small

heater. We spent most of ourtime there, going out only to the toilet.

Day 16 (Boris, Emilia, Marin)When the banks closed, father opened the safe boxand pulled out a small chest."Cheer up, girls", he said, "we aren't broke yet!"Then he went to themarketplace and brought back fresh peaches. He kept

trading jewelry for foodevery day. We also received humanitarian aid, likeeverybody else. So it wasn'tbad, apart from the isolation. But father wanted usto be safe.

Day 16

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Father went to the marketplace every day to barterour deceased mother'svaluables for food and other necessities. He alsotook humanitarian aid,though it must have been humiliating for him. Mysister and I hardly wentout at all. He wanted us safe. Because we had longhair and no running water,we started having problems with lice.

Day 24 (Boris, Emilia, Marin)One day father fell ill, so I had to go to themarket. My fears provedunfounded, as nothing happened to me on the way.

But when I was cominghome, I saw smoke over our street. Our house was onfire. I couldn't getinside, the smoke was too thick. Dreading theworst, I started calling myfather and sister. Nobody answered. Then I foundthem in the backyard.

Day 32 (Boris, Emilia, Marin)My father and sister were dead. The neighbors told

me that the militiamembers entered the house claiming they werelooking for Grazni informants.They interrogated and killed my family beforesetting fire to the house.They took everything valuable that was still there.I'm sure it was thereal reason for their visit.

Day 32 (Boris, Emilia, Marin)My father and sister were shot dead. Some ragtagmilitiamen entered the houseclaiming there were looking for enemy informants.They took my father andsister to the garden and shot them. The neighborssaid that they didn't even

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bother to interrogate anyone. Instead, they hadcleaned the house of anythingvaluable.

----

Red EndingEmilia joined the long list of casualties of thisdestructive conflict. Thefact that she was young and well-off didn't matter.War makes everyone equal.

Blue EndingOne night, Emilia took off alone and unnoticed.

Unlikely as it might sound,she surfaced years after the war as a corporatelawyer abroad.

Blue EndingBroken by the horrors of war Emilia slit herwrists. As the blood flowed fromher veins, she thought about her murdered sisterand father. She would seethem again, soon.

Gray EndingAfter the war Emilia wanted to forget, so she leftPogoren and went to the USAwhere she joined a law firm. She makes good money -- her father would be proud.However, she 's troubled by waking nightmares andhas developed hatred towardsmen.

White EndingAfter the war Emilia became a public prosecutor inPogoren. She used her lawexpertise in trials of war criminals who werebrought to justice. She has neverfound out who the murderers of her family were, but

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deep inside she hopes theygot what they deserved.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Katia's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

___________________________

Day 5 (Katia and Roman)I've been around more than any of my friends andrelatives. I've met famouspeople, readers found my interviews funny andincisive. But when I try towrite down my experiences... I'm stuck. I want tofind and hug my folks,not write about them. I wish I had been seeing them

more often.

Day 10 (Katia and Roman)This city used to welcome everybody with open arms.I loved the old towncafes where I could meet new friends from all overthe world. Will peopleever become this easygoing again? If we make itthrough, I must do what I

can to help them remember how it was. Because wecan accomplish a lot if wejust stand together.

Day 15 (Katia and Roman)I was about to leave my parents' neighborhoodempty-handed when an

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acquaintance halted me and said that there was a"situation" I couldhelp with. The army had arrested a local beautyunder some cooked upcharge. I guess it doesn't need explaining what shewas wanted for.The locals pooled the ransom money and neededsomeone to deliver it.

-----

Day 4 (Bruno, Katia and Pavle)I've been around more than any of my friends andrelatives. I've met famous

people, readers found my interviews funny andincisive. But when I try towrite down my experiences... I'm stuck. I want tofind and hug my folks,not write about them. I wish I had been seeing themmore often.

Day 13 (Bruno, Katia and Pavle)So many years I've spent away that I hardlyrecognized my city. I used to be

friends with everybody. Now, if I smile to astranger I'm taken for a fool ora prostitute or, worse still, a snitch. But I'mfine with that, there areother ways to compel people into seeing things myway.

Day 22 (Bruno, Katia and Pavle)When, defeated, I was about to leave my parents'

neighborhood, my childhoodfriend recognized me. I thought he'd help me findout what happened to myfolks. Turned out it was I who could help. A localgirl had been held up bythe army under some pretense. Everybody turned upat the base to protest and

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demand her release. They needed a deputy.

-----

Red EndingKatia never found her parents, but they did findher grave one day withher war diary buried alongside. They published itwithout any alterations.It became a bestseller.

Blue EndingKatia left the shelter one night, leaving behindher war diary. It was

passed to her distraught parents, who published itafter a few years.

Blue EndingUnable to cope with what had transpired, Katiabroke down completely. Shewas found dead, her hand still clutching her wardiary. Her parents neverlearnt about her fate.

Black EndingAfter the war Katia located her parents in arefugee camp abroad, but theywere no longer the people she knew. They remainedabroad, where they'restruggling to forget the past. Katia has burnt allher notes and she neverwrites about the war.

Gray EndingKatia used her contacts to find her parents in arefugee camp abroad. Shereturned to her city, but they refused and onceagain they were separated.After a few years they passed away and only thendid Katia find the

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determination to publish her war diary.

White EndingKatia used her contacts to find her parents in arefugee camp abroad. Shebrought them back to the city and helped rebuildtheir house. Soon after thatshe published her war diary, which became abestseller and drew widespreadattention to the fate of civilians during war.

___________________________________________________________________

__________|

THIS __ || | /\ |__) ||/\|/--\| \__ | Marin's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Marin appears to have two slightly differentstories

Day 3 (Boris, Emilia, Marin)People treasure their possessions now. In the past,they just tossed outanything that broke. I had a hard time living offmy workshop. Customerswere dropping by once or twice a day, mostly like

that old lady who hadbeen using the same iron since she was a youngbride and the world wasbrighter... But there were exceptions.

Day 11 (Boris, Emilia, Marin)One day a little boy brought his action figure with

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a broken arm. You can'tglue that kind of plastic. Oh my, I said. This isserious, and his eyes welledup and I had no heart to turn him down, so I justtold him to return the nextday. I fixed it -- trade secret -- and when he sawit, his smile lit up thewhole room. I don't know what became of him. Thetoy I found in the streetafter all went to hell.

Day 19 (Boris, Emilia, Marin)I was asked to make a set of burglary tools. Irefused. Money was good, but

I wanted none of it. I wish I knew those customerswouldn't take "no" for ananswer. They came for me when I was upstairs withmy wife, fast asleep. Ifigure they couldn't force the shop door, so theyjust tossed a Molotovthrough our window. Our bedroom window.

Day 19I was asked to make a set of burglary tools. I

refused. Money was good, but Iwanted none of it. I should have taken the job.

When the thugs came for me, we... I was takenupstairs, fast asleep, and theshop door was locked. I know my doors and locks, sothey just tossed a Molotovthrough the bedroom window.

Day 27 (Boris, Emilia, Marin)I don't even know how I escaped. My wife didn't.All I cared about was burnedto the ground. Every now and then I think aboutthat boy. Where is he now?What is he doing? Is he still alive? If he is, I'mgonna find him one day.

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I'm sure he misses his toy.

Day 27 (Boris, Emilia, Marin)The flames were everywhere. I grabbed the sheetsand tried to, tried to, youknow. Smother the fire. But her hair -- everythingwas burning. Everything wasburned down. I escaped. I don't know how. I wish Ihad taken that job.

-----

Red EndingThese hardened hands will never again make anything

right; neither for Marin,nor for anyone else. The tragic story of this mancame to an end. Maybe hefinally found peace.

Blue EndingOne night, Marin left the shelter, taking theaction figure he had mentionedwith him. He disappeared without a trace.

Black EndingMarin survived, but scarred for life, and not justphysically. He opened asmall repair business in a rented basement,sleeping under the workbench.Soon, he was booted out for lagging with his rentas he kept spending allincome on booze. He died in a hospice of liverfailure.

Gray EndingSurviving the war, Marin set about finding the boywho once brightened hisday. His efforts proved futile so he rebuilt hishouse and kept the actionfigure in the shop window. And one winter

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afternoon, the entrance bell rangand the familiar smile once again filled Marin'sworkshop -- and his life --with light.

White EndingMarin cheated death again and saw the end of thefighting. Although he remainedplagued by the survivor's guilt, he set aboutrebuilding his life and soon hewas running a small repair business, again. He keptthe action figure on hisworkbench but never found the courage to look forits previous owner.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Marko's Story

OF |\/|||\ ||__ |

| ||| \||__ |________________|_____________________________________________________________

Day 7 (Marko)Day 9 (Bruno, Marko, Pavle)Everyone should choose one happy memory. And itcan't just be good, it hasto be grand. When it gets so bad you just want to

sit down and cry, whenyour life seems forfeit, you close your eyes and goback to your happymoment. It's not easy, but you have to try.

Day 14 (Marko)Day 18 (Bruno, Marko, Pavle)

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We were called to a tenement fire. I was still thenew one on our team. Wejust started assembling the hoses, when a residentshouted that there wassomeone inside. I donned the mask, went in andcarried out a young lady.Long story short, we got married soon after. Hername was Alina.

Day 21 (Marko)Day 27 (Bruno, Marko, Pavle)Alina gave me two beautiful girls. We were sohappy. When the war broke out,we decided they would be safer at my mother's house

in the country. I stayedwith my team to help people. We thought all thiswould be over in a coupleof weeks. It's been almost three years now. Phonesare dead, so I've beensending letters through anyone leaving the city.

Day 28 (Marko)I've got no reply yet and I'm really worried. But Ihave to trust that Alina

and the girls are fine and that everything is goingto be alright, or I'llgo mad. When this siege is over, I'll find them nomatter what and I won'tlet anything separate us ever again. I hope thatone day we can forget thiswar ever happened and think of it as just a baddream.

Day 36 (Bruno, Marko, Pavle)I've had no word from them for months now. There isno way to reach them, nophones, no mail. I've tried to give letters tostrangers, but haven't heardback. I'm starting to lose hope that I'll ever seemy Alina and my daughters

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alive. And this slowly drives me crazy. I wish Icould get my hands onwhoever started this madness.

-----

Red EndingFor all his efforts Marko was rewarded with ashallow grave. Maybe his wifeand daughters will find it someday, on conditionthat they managed to survivethe persecutions themselves.

Blue Ending

Marko slipped out of the shelter one night, leavingno notes behind. Hedied, betrayed by as smuggler, while trying toreach his family.

Gray EndingAfter the war, Marko set out to find his family.The refugees from the city hadbeen brutally persecuted. Alina and the girlssurvived, but what they went

through scarred them forever. Marko never spoke ofthe horrors he'd witnessed,either. Would life ever be normal again?

White EndingAfter the war, Marko found his family, who managedto avoid the worstatrocities hidden away by a friendly countryfamily. They came back to

Pogoren along with other people. Normalcy returnedto the city. Buildingswere rebuilt. Schools and shops reopened. Life wenton.

________________

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_____________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Pavle's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 5 (Zlata, Anton, Cveta, Pavle)Day 4 (Bruno, Marko, Pavle)All this shelling, sniper fire, and lack of

supplies makes you want to hideaway, sit down and cry. But we cannot let themcrush our spirit. We have toshow them that they can't take away our dignity.It's difficult here, butyou know how we did it on our street?

Day 14 (Zlata, Anton, Cveta, Pavle)Day 13 (Bruno, Marko, Pavle)It was tough, but women living on our street took

great care to lookbeautiful. They were always clean and wore theirbest clothes. That was asight, I tell you. Lining up for water, they lookedas if they were waitingto visit a theatre. And my boy came up with anotheridea.

Day 14 (Zlata, Anton, Cveta, Pavle)

Women from our street took great care to lookbeautiful. They were alwaysclean, wearing their best clothes, despite theterrible conditions. We triedso hard, but it was all in vain. Only kids stillhad some hope left... youknow what my boy did?

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 Day 23 (Zlata, Anton, Cveta, Pavle)Day 22 (Bruno, Marko, Pavle)You just can't lock kids inside with nothing to do,so my boy formed a footballteam. It was heartbreaking to watch them train in adark basement. They cameup with the idea to organize a Pogoren Cup. Eventhough I was terrified, weinvited three other teams. We had a very seriousproblem to overcome.

Day 23 (Zlata, Anton, Cveta, Pavle)You just can't lock kids inside with nothing to do.

Life will find a way. So myboy formed a football team. They trained in a darkbasement. They were socommitted and came up with an idea to organize aPogoren cup. We invited threeother teams, but there was a significant problem wehad to overcome.

Day 32 (Zlata, Anton, Cveta, Pavle)Day 31 (Bruno, Marko, Pavle)

The sports hall survived the shelling, but to getthere we needed to cross thebridge under Grazni sniper fire. The Peacekeepersrefused to help us with theirarmored transport, so one night we just made a wildrun for it. We didn't makeit. They were just kids! How can anyone shoot atkids? Next day, my wife tookhim abroad. She was furious. I don't think I'll

ever see them again.

Day 32 (Zlata, Anton, Cveta, Pavle)The sports hall survived the shelling, but to getthere we needed to cross thebridge under Grazni sniper fire. The Peacekeepersrefused to help us with their

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armored transport, so we waited for a foggy nightand just made a wild run forit. We made it safe. There weren't many spectators,but it was still the mostmemorable football cup of my life... My boy was sohappy. Next day, my wifemanaged to escape with him abroad. I'll see themagain when this is over.

-----

Day 9 (Katia, Bruno, Pavle)All this shelling, sniper fire, and lack ofsupplies makes you want to hide

away, sit down and cry. But we cannot let themcrush our spirit. We have toshow them that they can't take away our dignity.It's difficult here, butyou know how we did it on our street?

-----

Red EndingSadly, Pavle died. Will his family come back to

Pogoren to visit his graveone day, or would it be too painful, a reminder ofwhat they had gonethrough? Do the dead even care?

Blue EndingPavle;e decided to leave the shelter one fatefulnight. The next morning he wasshot in the back, running from the bandits.

Black EndingPavle survived the war. He tried to find his wifeand son, but despite his bestefforts he could not trace them. He decided to stayin Pogoren hoping his sonwould find him there one day. That day never came.

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 White Ending

Pavle survived the war. After months of searching,despite numerousdifficulties, he managed to find his wife and son,who had sought refugein France. He went there to live with them. Theynever came back to Pogoren.

_____________________________________________________________________________

|

THIS __ || | /\ |__) ||/\|/--\| \__ | Roman's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 6 (Roman, Arica, Bruno in Summer)Ever since the fighting started, I was in the thick

of it with my unit. Theassholes from the HQ let us rest only when aquarter of my people were dead.And they sent us to Pogoren of all places, wheresoon the carnage wasworse than at the front line.

Day 15 (Roman, Arica, Bruno in Summer)The worst thing about the fights in Pogoren was

that you never knew if theman whom you passed in the street wasn't workingfor the enemy. So I toldmy men to be extra suspicious. Better to shoot onemore guy than let thefucker turn around and stab you in the back.

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Day 24 (Roman, Arica, Bruno in Summer)After we finished carving up the city betweenourselves and the enemy, thingsgot even uglier. Entire groups of civilians werebrought in for questioningand much too often shot so as not to leavewitnesses behind, I guess. Iwanted no part of that. I'm a fighter, not amurderer.

------------

Day 3 (Katia and Roman)

I was at the front line since the shit got serious.My unit was always thefirst to go in and the last to get out. After Ilost a quarter of my men, theelders decided we needed some R&R. That's how Iwound up in Pogoren, whereall was quiet. It was not to last.

Day 8 (Katia and Roman)The battle for Pogoren was short and ugly. When the

man in the street canturn out to be th enemy, people start... takingprecautions. Like shootinganyone who looks at them funny. I'm not saying Idid that, but I was theminority.

----------

Red EndingAs so many other tough-as-nails guys, Roman didn'tmake it. His motivationswill remain unknown to his buddies, and some ofthem still think he betrayedthem.

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  Blue EndingRoman disappeared from the shelter one night,leaving no note. He survived thewar but was soon arrested for murder and sentencedto fifteen years in prison.

Black EndingRoman survived the war. Tortured by his past, hestarted doing hard drugs anda few years later died of drug-related healthproblems.

White EndingAfter the war, Roman sought out his former buddies

and much to his greatrelief learnt that most of them admired his courageand the decision hemade. He returned to his neighborhood and became aleader of the localcommunity.

___________________________________________________________________

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THIS __ || | /\ |__) ||/\|/--\| \__ | Zlata's Story

OF |\/|||\ ||__ || ||| \||__ |

________________|_____________________________________________________________

Day 3 (Zlata, Anton, Cveta, Pavle)The army is trying to break the rebels' morale withthis incessantbombardment, but it's the civilians like us thatsuffer the most. Whenyou've been under fire for so long, you learn to

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predict where a mortarshell will fall by the sound it makes. I'd neverhave thought about it,but one fateful day changed everything.

Day 12 (Zlata, Anton, Cveta, Pavle)The heat was intense and people were lining up forwater. I was there withmy parents and Tadei. Suddenly, there was a flashand I lost consciousness.Later I learned that a mortar shell exploded amongus, wounding me and mybrother and killing my parents. I had to explain tomy brother that they

were gone. Can you imagine losing your parents atthe age of six?

Day 12 (Zlata, Anton, Cveta, Pavle)The heat was intense and people were lining up forwater. I was there withmy parents and Tadei when a shell exploded amongus. When I got up andlooked around, there were screams... blood... deadbodies everywhere...

severed limbs... My brother was bleeding, crying,asking me where mommy anddaddy were. I looked around, then hugged him andstarted to scream.

Day 21 (Zlata, Anton, Cveta, Pavle)I don't recall how we got to the hospital. Theytook out lots of shrapnelfrom our bodies. I became apathetic in the

aftermath. Our neighbors startedlooking after my brother, because I'd lost the willto live. I kept thinkingthat I had cheated fate on that day. I no longerhid when I heard a shell.And then Tadei was taken from me.

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Day 21 (Zlata, Anton, Cveta, Pavle)Doctors did a great job patching us up. We spent afew weeks in the hospitalrecovering, both physically and mentally. We werelucky that we survived, andwe had each other. Our neighbors were helping melook after Tadei, becauseinitially I had trouble catching up with him! Thenhe got his lucky ticket.

-----

Red EndingZlata did not survive even though she was so young

and full of life. Wouldshe resume her music studies had she survived?Maybe the world lost a famousmusician or composer.

Black EndingThe war changed Zlata. She survived, but lost heroptimism and cheerfulness.She decided against joining her brother. "I wouldonly remind him of past

horrors," she explained. "No, it will be better ifI stay in Pogoren. Someoneneeds to tend to our parents' grave."

Gray EndingZlata survived the war, but reaching Canada provedmore difficult than she'danticipated. Despite the difficulties, she remainsdetermined and still

believe she will see Tadei again one day.

White EndingZlata survived the war and was reunited with herbrother in Canada. It tookher some time to adjust to the new reality, but shefound a job, and even

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resumed her music studies - at the RoyalConservatory in Toronto.

_____________________________________________________________________________

|THIS __ |

| | /\ |__) ||/\|/--\| \__ | Legal Stuff

OF |\/|||\ ||__ || ||| \||__ |

________________|__________________________________

___________________________

All trademarks and copyrights contained in thisdocument are owned by theirrespective trademark and copyright holders.

This FAQ can only appear on the following site:

GameFAQS <www.gamefaqs.com>

If anyone finds it on any other sites please informme ASAP.

E-Mail Address: nyiaor AT yahoo DOT com

Copyright:(c) Copyright 2014 Matthew Y Brown.

This FAQ may be not be reproduced under any

circumstances except for personal,private use. It may not be placed on any web siteor otherwise distributedpublicly without advance written permission. Use ofthis guide on any otherweb site or as a part of any public display isstrictly prohibited, and a

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violation of copyright. 


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