THOMAS KIM
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DESIGN PORTFOLIO
I N D U S T R I A L D E S I G N : O C A D U N I V E R S I T Y2 0 1 8 D E S I G N L I N E S L O V E S ‘ B E S T O F T O R O N T O D E S I G N W E E K ’
1 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
OVERVIEW
P r o d u c t D e s i g n
TABLE OF CONTENTS
LITTLE DRUMMER
S y s t e m s T h i n k i n g
MYSA
T r e n d A n a l y s i s
NIKE+ CLUB
CV
STATEMENT
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3 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
While doing a degree in economics at McGill, I envisioned myself going into finance, but as I thought about
it more, it struck me that the combination of finance and design would better suit both my interests and my
skills. Now, with one year to go on my design degree at OCADU, I would relish the opportunity to put both my
interests and skill sets to use as BMO’s Learning Experience Design Intern.
I am a good communicator, and I’ve written for student newspapers as well as professionally for NOW maga-
zine in Toronto. I have also spent a good deal of time on UX design, including several courses on the subject
at OCADU, and it is a key part of my design practice and process. I am also familiar with wireframe flows, user
interfaces and user journey maps.
I have been introduced to and taken several approaches to learning, incorporating skills, hacks, and accom-
modations into my own learning experience, as well as my experience teaching others, both as a mentor
for fellow students, and as a summer tennis coach for various charitable organizations. In the process, in
addition to becoming adaptable and, of necessity self-motivated, I have further developed empathy and
patience, while maintaining my deep-seated goal-driven nature.
I have enjoyed this journey immensely, and would greatly value an opportunity to further my own skills,
tactics and strategies working with BMO. I understand that wellness and wellbeing are vital components of
work experience and work environments, and that both contribute substantially to productivity.
I am eager to help BMO’s Learning Experience Design team meet the challenges introducing new technolo-
gies, such as AI, into the workplace, using intelligently designed UX to increase transparency and familiarity
among employees. Whatever the technological requirements of the environment, there should be no barrier
to fostering a supportive workplace designed to unlock and realize employee potential.
Statement of Intent
4 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
industrial design student, university graduate,
flexible, reliable, motivated, listens, organized,
diligent, strategic foresight, multi-disciplinary,
problem solver, critical thinker, researcher,
charitable, fun, sense of humour, enthusiastic
E D U C AT I O N
BACHELOR OF DESIGN
Ontario College of Art and Design (OCAD)
Industrial Design
BACHELOR OF ARTS
McGill University
Graduated with a double major in Economics and History
2015 - Present
2008 - 2013
CONTINUING EDUCATION
George Brown College
Advanced Graphic Design Certificate
Solidworks Certificate
2018 - Present
E X P E R I E N C E
NEWS, SPORTS AND CULTURE WRITER
Freelance
Reported on various events, stories and sports for publications such
as the McGill Daily, DAJ.com and NOW Magazine.
ART HANDLER
Freelance
Installed art for gallery shows and fair booths.
Clients included Galeria Raquel Arnaud, Monitor, Mor Charpentier
and Cherry Martin for Miami Art Basel 2014 and Armory Fair 2015.
EVENT ORGANIZER
Freelance
Managed the budget, branding, marketing/promotion campaigns
and talent acquisition for various weekly and monthly events.
Facilitated strategic partnerships to ensure appropriate corporate
sponsorship and press coverage.
FUNDRAISING/PR AND COMMUNICATIONS
Niagara North Community Legal Clinic
Initiated a fundraising campaign for in-kind corporate donations for
the clinic’s 30th anniversary BBQ, open house and cocktail reception.
2009 - Present
2014 - Present
2011 - 2013
2012 (Summer)
2007-Present HEAD TENNIS COACH (SUMMER CAMP)
Various (Presently Philpott Foundation)
Responsible for weekly Philpott summer camp lesson plans.
Previously worked at the Toronto Lawn Tennis Club, Ottawa New
Edinburgh Club and Niagara Academy.
2017 (Summer) UX/UI DESIGN INTERN
GestureTek
Analyzed targeted markets for GestureTek’s AR (Augmented Reality)
technology and outlined client acquisition strategies. Developed AR
user-interface mockups for a donor-recognition wall.
L A N G U A G E SEnglish (native)
French (conversational)
Processing & HTML (elementary)
S O F T WA R EProficient in Adobe Creative Suite
Proficient in Microsoft Office
Competant in Solidworks (3D CAD)
Familiar with Rhino (3D CAD)
Understanding of Arduino and Processing
S K I L L SResearch
Quantitative & qualitative analysis
Prototyping & model making
UX/UI
Copywriting
Photography
Client relations
Fundraising & sponsorship
Installation assembly & logistics
I N T E R E S T SCritical Design
Trend Forecasting & Strategy
Design Theory
Contemporary Art
Emerging technologies
User trends and behaviours
Semiotics
Non-profit/philanthropy/charity
K E Y W O R D S
Resume
5 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
MYSA
Strategic Opportunity
Trend Analysis
Screen Mockup & Wireframe
Written & Graphic Communication
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OVERVIEW
LITTLE DRUMMER
Exhibited Toronto Design Offsite 2018: Designing for Health,
Wellness, Action and Destigmatization
Design Research
User-Experience (UX) & User Journey Maps
Prototyping
Stakeholder Collaboration & Insights
NIKE+ CLUB
Strategic Opportunities
Trend Analysis
Design Research
LITTLE DRUMMER
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Group Project with Priscilla Lee and Leon Liu
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Design Aim
This project aimed to identify sources of physical and emotional stressors affecting student
engagement in the classroom environment. The examination and analysis of these stress
points, contextualized through user, market and expert research, determined a design solu-
tion targeted towards enhancing and facilitating student engagement during daily activities.
Particular attention was given to how students transition between activities with an under-
standing that they may have sensory sensitivities and preferences. The project intended to
facilitate various methods that students and teachers use to manage and confront classroom
stressors to maintain a positive and supportive learning environment.
Design Outcome
Little Drummer is a multi-sensory approach to play. Its design incorporates audio, visual and
tactile elements, while allowing for easy modifications to fit individual preferences and cur-
riculum needs. It is a low-cost (and sustainable) solution that makes use of commonly found
domestic and classroom materials and supplies. Little Drummer makes use of 3-D printing to
produce a high-quality, cost-effective product without relying on economies of scale while
taking advantage of greater availability of consumer 3-D printers and decreasing costs to 3-D
print.
Little Drummer’s customizable design comes at no additional cost to the consumer, allowing it
to engage with its user(s) based on their unique preferences and needs.
Design Brief
8 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
Little Drummer sees opportunity in
utilizing 3-D printing and open-source
design to increase accessibility while
allowing user-directed refinements,
customizations and adaptations to the
design to meet an individual’s needs
and goals.
Little Drummer facilitates individual
and collective learning and play for
both children and adults.
This Project was created in collaboration
between Beverley School and the Industrial
Design program at OCAD U, with support of
Co-design and the Research & Innovation
office of OCAD U (REB 1794). The final design
was developed in close collaborations with
instructors and occupational therapists
for Beverley school children Age 4-12 with
special physical and mental learning needs.
Value Proposition:
Little Drummer is an engaging, customizable toy that encourages play and participation to re-inforce and introduce new skills and learning
through interaction and collaboration.
Too often toys and learning devices geared to-wards those with accessibility concerns are them-
selves inaccessible - whether it is due to high cost or difficulty sourcing appropriate products,
or a combination of both.
H O W C A N A M A T E R I A L
D E V I C E E N G A G E
C H I L D R E N [ 1 ] T O E N H A N C E
T H E I R L E A R N I N G E X P E R I E N C E
A N D O U T C O M E [ 2 ] ?
[1] Hebbeler, K., & Spiker, D. (2016). Supporting Young Children with Disabilities. The Future of Children, 26(2), 185-205.
Retrieved from http://www.jstor.org.ocadu.idm.oclc.org/stable/43940587
[2] Parodi, G. (2009). EARLY CHILDHOOD AND DISABILITY, SOME PRELIMINARY REFLECTIONS. Rivista Internazionale Di
Scienze Sociali, 117(3/4), 571-592. Retrieved from http://www.jstor.org.ocadu.idm.oclc.org/stable/41625244
9 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
Research
USER PROFILES MARKET RESE ARCH
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Prototyping
MODEL ITER ATIONS PRELIMINARY 3D C AD RENDERING
Role Play A c t o u t u s e r b e h v a i o u r .
C l i c k f o r v i d e o l i n k h e r e .
Prototype Testing C h e c k t o m a k e s u r e p r o d u c t p e r f o r m s
a s i n t e n d e d .
C l i c k f o r v i d e o l i n k h e r e .
Role Play
D i f f e r e n t u s e r s i t u a t i o n s a r e c o n s i d e r e d .
C l i c k f o r v i d e o l i n k h e r e .
11 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
Product Testing
Feedback Form
P r o t o t y p e s w e r e p r o v i d e d t o t h e
B e v e r l e y S c h o o l t o t e s t . F e e d b a c k
i n f o r m e d f i n a l d e s i g n .
Product Life-cycle
P r o d u c t l i f e c y c l e w a s m a p p e d o u t
a n d d e s i g n a d j u s t e d a c c o r d i n g l y .
User Journey Map D e s i g n w a s t e s t e d t h r o u g h v a r i o u s
s i t u a t i o n s t o m i r r o r p o s s i b l e u s e s .
C l i c k h e r e f o r v i d e o .
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Project Brief
Propose an on-brand bedside lighting
product for IKEA that incorporates
sensor technology in the context
of home automation systems and
smart-home technology.
MYSABy integrating IKEA’s current bedside lighting products with smart-home
technology, MYSA allows IKEA to strengthen its relationship and under-standing of its customers and their be-haviours through subsequent analysis of user-generated data derived from
its IFTTT-compatible mobile app.
Product Simulation: Click Link Here
The URL has changed the way we connect and communicate IRL, and subsequently our understanding of ‘home’. MYSA
creates an opportunity for IKEA to strategically test and target institutional markets, such as hospitals and hotels, without risking brand dilution or alienating its current clientele, and
develop its influence beyond the domestic-consumer market.
App Icon
Homepage P r o d u c t s o n M Y S A s y s t e m d i s p l a y e d
S e c t i o n t o a d d a d d i t i o n a l I K E A p r o d u c t s
Product Page S e c t i o n t o a d j u s t p r o d u c t
A b l e t o s c h e d u l e p r o d u c t
b e h a v i o u r s / a c t i o n ( l i g h t s o n / o f f )
Loading Screen
14 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
‘ W e a l t h y + H e a l t h y ’. T o d a y , t h o s e w h o k e e p u p w i t h
t h e J o n e s e s p a y f o r m e d i t a t i o n m e n t o r s , $ 1 0 j u i c e s ,
p e r s o n a l t r a i n i n g a n d p r i v a t e h e a l t h c l i n i c s i n s t e a d
o f R o l e x e s a n d B i r k i n b a g s . U r b a n p r o f e s s i o n a l s n o t
o n l y r e g a r d t h e i r c o n s p i c u o u s c o n s u m p t i o n o f h e a l t h
a n d w e l l n e s s p r o d u c t s a s a s p i r a t i o n a l b u t a l s o a s a n
i n v e s t m e n t .
N o n e e d t o b r i n g g y m c l o t h e s t o t h e g y m . N o n e e d t o b r i n g
b a c k s w e a t y c l o t h e s f r o m t h e g y m .
Y o u g o t a w h o l e b u n c h m o r e c l o s e t s p a c e w i t h l e s s l a u n d r y ,
l e s s s h o p p i n g , b u t s t i l l g e t t o h a v e t h e n e w e s t p r o d u c t s . O n t o p
o f t h e w o r l d - c l a s s g y m w i t h N I K E c e r t i f i e d p e r s o n a l t r a i n e r .
E x t r a c h a r g e f o r t h e c l o t h e s a n d l a u n d r y s e r v i c e , r i g h t ?
N o p e , n o t a t N I K E + C l u b .
NIKE+ CLUB
W / H E A L T H Y T R E N D C O N C E P T : N I K E S T O R E S A S G Y M S
1 5 LE ARNING E XPERIENCE DE SIGN INTERNSHIP: B ANK OF MONTRE AL J. THOMA S KIM
Prioritizes outward appearance through health
Erica
35 y.o. + lives in Toronto.
KonMari devotee
Consumes according to lifestyle aspirations #goals
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EXPERIENCES > THINGS
Nike can utilize their significant retail footprint to entice
customers by selling an ‘experience’ not a product through
a retail-gym membership.
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Trend Analysis
SHARING/RENTERS ECONOMY
With companies such as ‘Rent the Runway’ we are seeing the
nascent stage of the ‘Sharing Economy’ moving into clothing.
URBAN LIVING
Focused on how space is an issue for urban dwellers,
and how this impacts decisions/trends amongst younger,
upwardly-mobile professionals.