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TMCRK Hunger Games Case Study

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Page 1: TMCRK Hunger Games Case Study

casestudy: defining metrics of successThehungergames

GO

Page 2: TMCRK Hunger Games Case Study

Why?The social media campaign designed for The Hunger Games is

fascinating for the scale of the transmedia campaign, the documentation on the budget, goals, & team, & for the extensive

and ongoing Fan Generated Content on multiple platforms.

Page 3: TMCRK Hunger Games Case Study

thehungergamesSocialMediaCampaign

facebook active Early: March  2011,  cas,ng  revealed  on  Facebook

Facebook Fan contest to visit set: 24  June  2011

teaser trailer: August  2011,  reveals  #whatsmydistrict,  

                                                                                                     use  triggers  tweet  back  from  @CapitolPN

thecapitol.PN site:                                                29  August  2011,  register  for  your  district

13 Pages launched on Facebook:        12  Districts  &  Capitol  PN

CapitolCouture.pn tumblr site:          January  2012,  style  guides,  pics,  contests

Capitol.pn tour site: 31  January  2012,  sign  up  for  tour

cafepress merchandizing: 21  February  2012,  fan  &  official  designs  for  sale

Page 4: TMCRK Hunger Games Case Study

fan of the week district mayors beta testers tumblr

youtube channel fan made content red carpet on facebook

socialplatforms

official & fan merch

Page 5: TMCRK Hunger Games Case Study

teaserpuzzles• #HungerGames100  Campaign  15  Dec.  

2011

•Integra,on  &  Cross-­‐Pollina,on  of  Social  Media  PlaUorms

•100  pieces  hidden  on  Partner  Facebook  pages

•Treasure  hunt  to  assemble  poster  

•Generated  100,000+  tweets

•Facebook,  and  TwiXer  to  work  together.  “We  were  pleasantly  surprised  throughout  the  en,re  process.”

•12  different  websites  as  “district  sponsors.”  Yahoo,  Machinima,  Fandango,  IGN...

Page 6: TMCRK Hunger Games Case Study

hybridmarketingcampaigntraditional marketing:80,000  posters  distributed,  50  magazine  cover  stories,  ads  on  3,000  billboards  &  bus  shelters  

marketing budget: $45 million

vs typical: $100 million

21 staff vs 100 in typical campaign

Before  the  launch  on  March  23,  ‘a  staggering  84%  of  moviegoers  said  (last)  week  that  they  had  heard  of  'The  Hunger  Games,'  and  61%  said  they  were  definitely  interested  in  seeing  it.’

Page 7: TMCRK Hunger Games Case Study

Success

bynumbersBetween  Thursday,  March  21  and  Sunday,  March  24  The  Hunger  Games  generated  over  3  million  conversa,ons  on  the  social  web.

Majority  of  conversa,ons  were  on  TwiXer.

Facebook  was  the  second  most-­‐used  plaUorm  with  just  over  a  hundred  thousand  conversa,ons.

Page 8: TMCRK Hunger Games Case Study

The  Hunger  Games  played  in  4,137  theaters  at  the  domes,c  box  office,  including  268  Imax  theaters,  which  turned  in  a  hely  $10.6  milion  for  a  per-­‐screen  average  of  $40,000,  a  record  for  a  2D  nonsequel.

1stweekendnumbers3rd highest domestic, non-summer/non-sequel opening$152.2 million

•‘A’  CinemaScore  overall  on  Friday  night•under  age  25  ra,ng  =  ‘A+’  •over  25  ra,ng  =  ‘A-­‐’•39  percent  of  the  audience  younger  than  18•CinemaScore  exit  polling

•Males  made  up  39  percent  of  Hunger  Games'  Friday  night  audience.•  49  percent  of  those  showing  up  to  see  Hunger  Games  were  under  age  25;  Lionsgate's  exit  polling  showed  that  44  percent  were  under  25.

Saturday/Sunday  viewing  fell  by  only  20%  indica,ng  strong  family  turn-­‐out.Success  in  all  4  quadrants:  Men  over/under  25;  Women  over/under  25

Page 9: TMCRK Hunger Games Case Study

hybridmarketingcampaign‘...Lionsgate  marketers  likely  spent  $15  million  to  $20  million  less  (30%)  than  a  larger  Hollywood  studio  might  have,  using  a  campaign  heavier  on  television  adver,sing.’  

‘The  mix  will  change.  Companies  that  are  conglomerates,  with  large  broadcast  networks  or  a  bouquet  of  cable  channels  are  going  to  have  to  adapt.  And  it  will  be  disrup,ve.’

Jon  Feltheimer,  Lionsgate  Entertainment  Corp  Chief  Execu,ve

Page 10: TMCRK Hunger Games Case Study

data pulledApril 21 & May 20

Page 11: TMCRK Hunger Games Case Study

Danielle DePalma interview with FastCompany.comLionsgate’s senior vice president for digital marketing

thehungergames ‘socialmediamachine’

1.  Play  to  your  base.  Fans  come  1st.  &  2nd.  &  3rd

2.  Exploit  Each  Social  Media  PlaUorm  for  its  unique  quali,es

3.  The  Source  -­‐  the  Book  -­‐  is  Your  Bible

4.  Cast  a  Wide  Net:  Every  One  is  on  Team  ‘Hunger  Games’

5.  Tease  Judiciously

6.  Turn  Tradi,onal  Adver,sing  into  Social  Media  Events

7.  Cross-­‐Pollinate  Social  Media  PlaUorms

8.  Tweak  (and  Tweak)  Constantly!

9.  Employ  Apps  &  Games  to  Sustain  Post-­‐  Release  Momentum  to  DVD  sales

10.  Play  the  Long  Game,  This  is  Only  the  Beginning

Page 12: TMCRK Hunger Games Case Study

designdecision“We  made  a  rule  that  we  would  never  say  ‘23  kids  get  killed,’  “We  say  ‘only  one  wins.’  ”  The  team  also  barred  the  phrase  “Let  the  games  begin.”

“This  is  not  about  glorifying  compe,,on;  these  kids  are  vic,ms.”

“Everyone  liked  the  implica,on  that  if  you  want  to  see  the  games  you  have  to  buy  a  ,cket.”

Tim  Palen,  Lionsgate’s  chief  marke,ng  officer

“We  were  able  to  dive  into  the  world  of  the  Capitol.  It  allowed  us  to  focus  on  the  stunning  visuals  of  the  Capitol  and  the  adult  cast  of  the  film  [Woody  Harrelson,  Lenny  Kravitz,  Elizabeth  Banks],  who  were  much  more  known,  rather  than  selling  the  games.”  

DanielleDePalma,  Lionsgate’s  senior  vice  president  for  digital  marke,ng

Page 13: TMCRK Hunger Games Case Study

storyworldextension

Page 14: TMCRK Hunger Games Case Study

monetizing“Having  a  nail  polish  for  the  rabid  young  girl  fan  base  to  relate  to  our  movie  on  a  personal  level  feels  smart.”

Tim  Palen,  Lionsgate’s  chief  marke,ng  officer

“...[because]  the  film’s  characters  are  too  busy  murdering  each  other  to  get  manicures,  the  nail  polishes  are  sold  as  products  worn  by  the  extras...”  

Monica  Corcoran  Harel,  NY  Times  style  ar,cleMarch  23,  2012

Page 15: TMCRK Hunger Games Case Study

Recap: “6 Reasons Why ‘the Avengers’ is Crushing it at the B3 Office”

Jeffgomez & fabianNicieza

1.  A  Mastermind  with  a  Long-­‐Term  Scheme  

2.  Insis,ng  the  Story  Wins  Out  Over  Egos  

3.  Homer,  Dante  and…Stan  Lee!                Embracing  a  Mythos  of  Our  Own

4.  One  Universe,  Dozens  of  Access  Points

5.  Incen,vizing  Rivals  to  Team  Up

6.  A  Daring,  Well-­‐Timed  Release  Strategy

15  May  2012,  BusinessInsider.com

http://articles.businessinsider.com/2012-05-15/entertainment/31705895_1_individual-movies-feige-comic-book-fans/2

Page 16: TMCRK Hunger Games Case Study

theavengers

1.  A  Mastermind  with  a  Long-­‐Term    

       Scheme  2.  Insis,ng  the  Story  Wins  Out  Over  Egos  

3.  Homer,  Dante  and…Stan  Lee!            Embracing  a  Mythos  of  Our  Own

4.  One  Universe,  Dozens  of  Access  Points

5.  Incen,vizing  Rivals  to  Team  Up

6.  A  Daring,  Well-­‐Timed  Release  Strategy

15  May  2012,  BusinessInsider.com

1.  Play  to  your  base.  Fans  come  1st.  &  2nd.  &  3rd.

2.  Exploit  Each  Social  Media  PlaUorm  for  its  unique  quali,es

3.  The  Source  -­‐  the  Book  -­‐  is  Your  Bible

4.  Cast  a  Wide  Net:  Every  One  is  on  Team  ‘Hunger  Games’

5.  Tease  Judiciously

6.  Turn  Tradi,onal  Adver,sing  into  Social  Media  Events

7.  Cross-­‐Pollinate  Social  Media  PlaUorms

8.  Tweak  (and  Tweak)  Constantly!

9.  Employ  Apps  &  Games  to  Sustain  Post-­‐  Release  Momentum

10.  Play  the  Long  Game,  This  is  Only  the  Beginning

Thehungergames

5e Story, the Storyworld, the Archet6al Pattern?

Page 17: TMCRK Hunger Games Case Study

who is team ‘hunger games’?

who  do  we  iden,fy  with?

what  is  the  long  game?

Page 18: TMCRK Hunger Games Case Study

Fan  ARG  launches  October  2011,  50,000+  players  sign  up,  Gamemaster  changes  name  aler  Lionsgate’s  cease  &  desist  LeXer

Panemoctober.COM:

Facebook  page  launches:    January  2012

fan-­‐created  site

down with the capitol

the hunger but mainly death games May  2012  fans  train  then,  

fight  in  a  Hunger  Game  as  tributes

the hunger games rPG

thehungergamesMeanwhile....FanGenerated7tensions

Page 19: TMCRK Hunger Games Case Study

GROW A BETTER FUTUREIn  Panem,  the  Capitol  enforces  scarcity.  Though  there  are  a  mul,tude  of  resources  throughout  the  Districts,  though  Katniss  and  Gale  are  expert  hunters,  the  Capitol  uses  its  power  to  enforce  ar,ficial  scarcity.  This  forces  ci,zens  of  the  Districts  to  break  the  law  or  to  enter  their  names  for  the  Reaping  over  20  ,mes.  The  system  is  designed  to  keep  the  rich  in  the  lap  of  luxury  and  the  poor  scrounging  for  scraps  to  feed  their  children.

Our  system  is  broken  too.  There  is  enough  food  in  the  world  to  go  around.  There  are  enough  farms,  enough  resources,  to  ensure  that  no  one  goes  hungry.  That’s  why  Oxfam  America  has  dedicated  its  GROW  campaign  to  reforming  these  systema,c  injus,ces.  It  addresses  5  major  failings  in  our  system  that  lead  to  starva,on  around  the  world.

thehungergames singapore

Page 20: TMCRK Hunger Games Case Study

two models of engagementIs One Better 5an the Other?

Page 21: TMCRK Hunger Games Case Study

25,000+ videos posted on youtube as of sept. 2012

IP?...MoreFanGenerated7tensions

minecraft’sopenplayground

whatcouldyoudointhissandbox?

Page 22: TMCRK Hunger Games Case Study

“As the official game of The Hunger Games, you’ll be playing alongside other fans, exploring never before released official stories, collecting exclusive virtual items and be the first to access new Hunger Games news and content.”

Web Design

fans first

All the Lorem Ipsum generators on the Internet tend to repeat predefined chunks as necessary, making this the first true generator on the Internet. It uses a dictionary of over 200 Latin words, combined with a handful of model sentence structures.

Graphic Design

Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old.

Mobile

“or the first time, the official map of Panem will be revealed. Unlock the secrets of the Hunger Games universe with your friends.”

3d Modeling

discover panem

newstoriesinpanemFacebook&iPadGames...

You’re the next hero

Page 23: TMCRK Hunger Games Case Study

keyINSIGHTS...A  dedicated,  responsive,  &  integrated  social  media  campaign  can  engage  a  global  fan  community  &  create  measurable  impact  at  the  box  office.  And  here,  for  less  $  &  with  a  smaller  team  than  tradi,onal  blockbuster  marke,ng.

Remember  though,  that  fans  will  play  with  content  they  love,  adapt  it  for  what  interests  them  the  most,&  they  won’t  wait  for  the  studios  or  producers  to  give  them  what  they  want.

Engaged  fans  are  a  driving  force  to  respect  &  woo.  If  you  don’t  pay  aXen,on,  they  will  leave  you  behind..

Page 24: TMCRK Hunger Games Case Study

urls for 5e Hunger Games

Slide 3: http://www.fastcocreate.com/1680467/inside-the-hunger-games-social-media-machine#1Slide 5: http://www.fastcocreate.com/1680467/inside-the-hunger-games-social-media-machine#1Slide 6: http://www.nytimes.com/2012/03/19/business/media/how-hunger-games-built-up-must-see-fever.html?_r=1&pagewanted=allSlide 7: http://www.radian6.com/blog/2012/03/the-hunger-games-social-media-campaign-a-case-study-in-content-marketing/Slide 8: http://www.hollywoodreporter.com/news/box-office-report-hunger-games-jennifer-lawrence-304214Slide 9: http://www.reuters.com/article/2012/05/04/entertainment-us-hollywood-socialmedia-idUSBRE8431JP20120504Slide 11: http://www.fastcocreate.com/1680467/inside-the-hunger-games-social-media-machine#10Slide 12: http://www.nytimes.com/2012/03/19/business/media/how-hunger-games-built-up-must-see-fever.html?pagewanted=allSlide 13: http://www.nytimes.com/2012/03/19/business/media/how-hunger-games-built-up-must-see-fever.html?pagewanted=allSlide 14: http://www.nytimes.com/2012/03/25/fashion/noticed-movie-tie-ins-extend-to-beauty-products.html?_r=2&ref=mediaSlide 15: http://articles.businessinsider.com/2012-05-15/entertainment/31705895_1_individual-movies-feige-comic-book-fans/2Slide 16: http://articles.businessinsider.com/2012-05-15/entertainment/31705895_1_individual-movies-feige-comic-book-fans/2Slide 19: http://opinionator.blogs.nytimes.com/2012/03/31/fan-power-hunger-is-not-a-game-revisitedSlide 20: http://opinionator.blogs.nytimes.com/2012/03/31/fan-power-hunger-is-not-a-game-revisited

Page 25: TMCRK Hunger Games Case Study

Get in Touch

5e Hunger Games Case Study was prepared by:

Dr. Siobhan O’Flynn

siobhanoflynn.com @Sioflynn

contactus

TMC Resource [email protected]

tmcresourcekit.com

Page 26: TMCRK Hunger Games Case Study

THANKS to...

tmcrkpartners

Page 27: TMCRK Hunger Games Case Study

5e Hunger Games Case Study is released under a NonCommercial ShareAlike Creative Commons license to be shared, remixed and expanded non-­‐commercially, as long as you credit the TMC Resource Kit, the creator of the Case Study, Anthea Foyer or Dr. Siobhan O’Flynn, and license your new creations under the identical terms.


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