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Tomb Raider 5 Walktrhough

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    LEVEL 1: STREETS OF ROME Updated: 9/18/01Kills: 5 (6) * Items: 23, plus the Revolver, Laser Sight (twice), 3 keys, Saturn Stone, and 3Golden Rose Secrets **Starting Inventory: Pistols (unlimited ammunition), binoculars, 3 flares, 3 small medipaks,1 large medipak, Mercury Stone.( NOTE: Lara gets new equipment at the beginning of each episode, so there's no need toconserve ammunition for any huge final boss. Feel free to use the more powerful weaponswhen you find them.)BACKSTAGE STOREROOMS/TRAINING AREA: Enter the doorway on the left marked"Opera Backstage." This is a training area of sorts, in that Lara explains some of her basicmoves as you go. Nothing here advances the plot; however, there are items to be found,including a secret. So even seasoned raiders should explore this building. If you need anyhelp with the moves or controls, see my Controls and Strategy pages.Follow Lara's instructions and vault onto the wooden crate. From there, climb to the cementledge above. Go to the end of the ledge. Here Lara explains how to do a standing jumpfrom the metal-grated tile to the metal tile on the next ledge. Go through the doorway aheadto a room with a wooden floor. Follow Lara's direction and take a running jump across thegap in the floor. Before going on, go around the back of the metal cage. Face it, jump straightup and grab the edge. Pull up and pick up the small medipak on top. Take a standing jumpover to the metal scaffolding and pick up flares and a large medipak . (You'll need to crawlinto the alcove to get the medipak.) Jump back to the metal cage, drop to the wooden floor

    and continue through the doorway to the next area. This room contains widely spaced ledges and a crate dangling from a winch. Here Lara tellsyou how to do a running jump and grab to get from one ledge to the next. Do the jumpthen follow the elevated walkway around to the end. Side flip to the left (or just jump) ontothe next ledge. Continue forward through the doorway back to the dangling-crate room. Jumpstraight up to grab the overhead bars and monkey swing across the room. Climb theladder on the wall almost to the top, then climb around the corner to the right and let go.Crawl through the low opening. At the end, turn right and back up to the edge. Press Actionand reverse to make Lara lower herself to the floor. Or, a new TR5 move : crawl forward tothe edge of the opening then press Jump to somersault out of the opening .Use Action to pull the switch in the alcove and open the door. Go down the stairs to a roomwith a forklift in a storage cage. Go to the far end of the room, climb the crates and jump tothe cement ledge. Here you'll find a pool to practice swimming .Swim through the underwater tunnel to another pool where you can surface. There are two

    exits: a door at water level and a square opening on the bottom. Swim down through thesquare opening and follow the tunnel to a small room where you can climb out of the water(Action + forward). Here you'll find some goodies revolver bullets , shotgun shells and alarge medipak . Follow the tunnel back to the previous pool. Climb out of the water into thedoorway. Continue to emerge on a ledge above the room with the first pool.Go through the doorway on the left and practice tightrope walking across the room. Besure to let Lara fall at least once (or climb down the crates) to explore the room below.Beyond the crates is a room containing metal shelves. Search the shelves (Action) on the leftto find some flares . Push (Action + forward) the black shelves in the back right corner touncover revolver bullets . Push the black shelves in the right corner as far as they'll go toreveal a secret passage. Follow this to a small room with more shelves. Pick up Uzi clips onthe floor and a golden rose (secret #1 , 1/36) on one of the shelves. Return to the tightroperoom and climb the crates to the upper level.

    You'll pass a few more shelves on the way out. The one on the right has a small medipak .

    Keep going to a dead end and pull the switch to open the door and emerge back where youstarted (in the first room with the forklift). Drop down and exit to the right.BACK ON THE STREET: Go to the left along the street where you began the level. Ahead iswhat appears to be a dead end. Above on the right is an ARCHED BALCONY , orange withwhite columns. You can't reach it yet. Notice the dark square on the ground and the barredalcove with the hanging greenery. You'll return soon.Leave this area and turn left (right if you're coming from the start of the level) through thenarrow alley with the lamps up above. Continue to an OPEN COURTYARD WITH AFOUNTAIN . A Doberman attacks. (I have to wonder at this pointespecially having played

    TR2 as wellwhether someone on the design team had a bad dog bite experience whilevacationing in Italy.)Make a mental note of the locked gate and keyhole on the left side of the courtyard. Followthe narrow alley on the right (near the red-and-white striped awning), which leads past abarred opening to a panel with a carved face. Reach into the niche carved into the face(Action) to operate a mechanism that opens a gate elsewhere.Return to the FOUNTAIN, turn left into the alley with the lamps, and follow it back to thestreet. Turn right into the area with the up above. Beyond the hanging greenery is the gate

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    you just opened. Go through and use another niche mechanism . When you do, a flock of batsflies out and tries to mess up Lara's hairdo. You can't kill them, so either flee or run Lara intoa corner and crouch. She'll take little or no damage that way. When you leave this alcove,you'll see that you've raised a block that will enable you to climb to the ARCHED BALCONY.Climb up but before going on, turn around (to face out over the raised block) and take adiagonal standing jump from the left archway to the cement ledge with the small medipak .

    Jump back through the archway and continue up the ramp to a SMALL ROOM WITH REDFURNITURE . Go through onto a balcony above the FOUNTAIN. Continue straight across anddrop into a hallway with peach walls and white molding. Shoot the window and pick up therevolver bullets on the sill. You're now above another COURTYARD WITH A CLOTHESLINE .If you want to, turn around and dangle Lara from the sill (press and hold Action, then pressreverse to drop and grab the edge) to attract the attention of another Doberman in thecourtyard below. Then pull up onto the sill and shoot it from above.Follow the peach-colored hallway around to some stairs leading down. On the way, shoot outtwo more windows. There's a small medipak on one windowsill. The other opens the way tothe building next door, but wait to go there. First, go down the stairs (kill that dog now if youdidn't before) and push open the blue double doors (Action). Another dog rushes out. Kill itthen go in and retrieve a large medipak on the floor and wide-shot shells on the crate.Go through the doorway on the other side of the courtyard (where the first dog came from).Follow the hallway to a switch , which you can use to open a gate leading back to thecourtyard with the FOUNTAIN. ( NOTE: You don't have to do this, but it could save you some

    backtracking if you fall later on while jumping from ledge to ledge.)Return back along the hallway to the COURTYARD WITH THE CLOTHESLINE. Go to the rightand up the stairs to the windows you shot out. Jump across the alley to the neighboringhouse. Enter and take the first left. At the top of the ramp you'll find a GOLDEN KEY .Backtrack to the end of this hallway and continue up to the left.Cut Scene: A panoramic view of the fountain courtyard, which now contains a barkingDoberman . The camera comes to rest on the locked door.

    Jump over the railing onto the red-and-white awning. Pick up some flares . Then shoot the dogbefore dropping to the ground. Use the GOLDEN KEY to open the gate on the other side of thefountain.COURTYARD WITH PALM TREES AND TIGHTROPE: Enter cautiously, Larson waits in thenext room, up on a balcony to the left. Let him have it with your pistols and he'll run off shortly. Pick up a small medipak in the alcove on the right. Then go through the doorwaybelow where Larson was standing. First go left down the ramp to a room with boxes. Here

    you'll find a GARDEN KEY (shaped like a star) on one crate.Return to the hallway and continue left to the top. Larson will shoot at Lara again from theother side of the gap. Again, plug him a few times to scare him off. Then tightrope walkacross to the opposite balcony. Drop down and, if you like, use the switch to open a gateleading back to the FOUNTAIN COURTYARD. ( NOTE: As before, you don't have to do this, but it could save you some backtracking.)Head away from the gate toward a WIDER STREET WITH A GATED GARDEN off to theright. This is where you'll use the GARDEN KEY, but you need another one first. Go to the leftend of the street and through the small, square doorway. Follow the hallway, picking up somerevolver bullets in a small room on the left. Make a mental note of the LOCKED WOODENGATE with the small room behind it. This is the location of the second secret . You'll comeback for it later.Continue upstairs. Be sure to pick up the REVOLVER on the landing. (You probably won't missit because the camera focuses on it so you're unable to look at anything else.) At the top of

    the ramp, push open the blue double doors. Inside this SMALL ROOM WITH WINEBARRELS you'll find the LASER SIGHT on the floor to the left and a padlocked gate on theright. Shoot the padlock: either use the revolver equipped with the laser sight to target it(check your instruction booklet or see the section on 'using the laser sight' on the TR5controls page), or face the lock squarely and shoot continuously with pistols whilecrouching. Lara should hit the lock on the way down. Behind the gate is the second GARDENKEY. A colony of rats swarms out. Some of these will try to bite Lara, so if you've gotteneverything, run away downstairs. Or, run out, jump the railing and wait for the bats todisperse before returning to collect the key.Go to the far end of the WIDER STREET and through the doorway on the left. Use the 2GARDEN KEYS here to unlock the gate. Return around the corner to the WIDE STREET andenter the garden.Cut Scenes: When Lara places the second key, you see a view of the garden interior,including a small building with three gargoyles. When she enters the garden and approachesthe gargoyle building, there's a longer movie, in which Pierre and Larson spy on Lara fromthe rooftops. A transcript appears here .

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    Go through the doorway in the back right corner, behind the faade with the gargoyles.Follow the hallway to the top. You may or may not encounter another Doberman in thehallway. *Cut Scene: A panoramic view of a temple with a bell hanging at the top.TEMPLE WITH BELL: In case you missed the subtle hint in the cut scene, the camera shiftsto the bell and won't budge until you move Lara out of range. There are three doors here: oneon to the left, one top center and one bottom center of the temple. If you didn't find it earlier(in the SMALL ROOM WITH THE WINE BARRELS), you can pick up the LASER SIGHT at the topof the steps under the bell. There's also a box of revolver bullets behind the columns to theright of the upper door.Combine the revolver and laser sight and target the bell. (Check your instruction booklet orsee the section on 'using the laser sight' on the Controls page if you're having trouble withthis.) When you hit it squarely, the door on the left side of the temple opens.Backtrack for secret #2: Go down the ramp the way you came, exit the garden and turnright. Go to the end of the street and through the doorway to the area where you found therevolver earlier. In the little side room (you picked up some bullets here) the LOCKEDWOODEN GATE is now open. Another Doberman charges out. Kill it. Then enter and take alarge medipak and a golden rose (secret #2 , 2/36) from the shelves. Return through thegarden to the TEMPLE WITH BELL.Climb the stairs and go through the door on the left, which opened when you shot the bell.

    Take a running jump across the gap to the next building, pressing Action to shorten the jump

    so Lara doesn't bang her head and fall. (Or use a standing jump from the edge, and pressAction to grab the opposite edge. Then pull up.) Endure the swarm of bats as you use themechanism in the niche to open the upper door of the TEMPLE (or crouch in the corner untilthe bats disperse). Jump back across the gap toward the temple.One more side trip before entering the temple: Climb onto the high stone wall to theleft of the temple (on the right if Lara's back is toward the temple). Follow the wall around theperimeter of the garden to the far end. Take a running jump to the orange-tiled roof ahead.Cross the tiled roof and take another running jump into the alcove ahead. Here you'll findrevolver bullets and a large medipak . See this series of screenshots if you need visuals.Enter the temple through the upper middle door, which you opened earlier. Here you'll findtwo ravens on pedestals. Go through the doorway in the back left corner. Use the switch toshatter the raven statue, revealing a dove. Stand near the dove pedestal and press Action torotate it. This opens a door elsewhere and sets the battering ram above swinging. Go throughthe other corner doorway and follow the passage to a ledge near the battering ram . Turn so

    the battering ram is on Lara's right and drop back to grab the edge of the ledge. Traversearound to the right until you can pull up onto another ledge (as shown in this screenshot ).Use the switch in the alcove to turn the second raven into a dove. Safety drop to the floor.

    Turn the second dove pedestal to open the door outside at the base of the temple.Exit the temple, but before going through that third door, retrieve another secret. Turn rightand go through the door you opened earlier by shooting the bell. Jump across the alley to theroom with the carved face niche. Turning the second dove also opened two small alcoves inthis room. Pick up a small medipak and a golden rose (secret #3 , 3/36). Jump back acrossthe gap to the TEMPLE.Go through the door at the base of the temple and get the SATURN STONE . Walk back outsideto end the level.LEVEL 2: TRAJAN'S MARKETS Updated: 9/18/01Kills: 5 * Items: 26, plus Laser Sight, Crowbar, Shotgun, Gold Coin, Valve Wheel, Mars Stone,Venus Stone and 3 Golden Rose Secrets **

    COBBLED STREET: Enter the first two rooms on either side of the street. Each containssome tools, a wheelbarrow, etc., and a small box. Shatter the boxes with your pistols (crouchif necessary) and pick up the LASER SIGHT (it's only added to your inventory if you don't haveit already) and CROWBAR . Both rooms have enticing ledges above. You can't reach them yet,though.Continue down the street. The boarded-up door marked "Pericolo" (Danger) doesn't open.

    You'll get the goodies inside from the other side in a moment. Farther along the street, whereit comes to a T, there are several barred gates. These, too, won't open yet, but you'll be back.For now, use the CROWBAR to pry open the metal door opposite the boarded-up door.ABANDONED BUILDINGS: Enter and shoot the little box to get the small medipak inside.Climb the scaffolding. Turn toward the barred window (behind on the right if Lara is facing thetightrope). Take a standing jump from the corner of the ledge to grab the sill and pull up. Takethe small medipak and jump back to the ledge. Walk the tightrope to the other side of theroom. (You'll get the shotgun shells on the middle windowsill later.) Jump to the ledge belowthe windowsill. Climb onto the sill then cross the metal walkway. Turn right and take astanding jump to the angled ledge. From there, jump to the metal ledge ahead. Turn right and

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    take a running jump to grab the sill with the shotgun shells . Repeat the running jump-grab toget back to the metal ledge.Safety drop into the next room (i.e., hang from the doorway and drop onto the ledge below).Pick up flares and revolver bullets . Jump from the top of the coal heap to grab the squareledge in the corner. (Walk to the edge of the heap before jumping.) Pull up and enter the nextroom.Cut Scene: An array of gears.GEAR ROOMS: Safety drop from the ledge into an open area with several doorways, somebarred. Take note of the three high ledges supported by square pillars. Scale the ladder onthe back of the square pillar to the right of the center doorway. (See this screenshot if youhave trouble finding it.) At the top, climb around the corner to the left, let go and slide ontothe flat part of the ledge.

    Turn right (the ladder is now on Lara's left) and take a running jump to the next ledge. Jumparound the column to the small, square ledge and enter the FIRST ROPE ROOM . Pull thevertical rope (stand facing it and press Action) to operate the gear mechanism. Do this threetimes .Cut scenes: Each time you pull, you see a brief cut scene of one of the gears being raised.Exit and jump back to the middle ledge (near the ladder). Position Lara facing the windowsillbetween the two carved gryphons and take a running jump into the opening.( NOTE: To set up this jump, walk Lara to the corner of the ledge nearest the opening where

    you want her to land. Angle Lara toward the opening then take one hop plus one walking

    step back. This will give Lara enough of a run-up. If she takes the running jump with only ahop back, she'll pause at the crack between the flat and sloping parts of the ledge and end up doing a standing jump instead. This will cause her to miss the opening and fall. The extrastep backward will also make it so you don't need to press Action while jumping in order toland in the opening.)Pick up the Uzi clips . Turn back toward the open area and take a diagonal running jump to theright to land on the third ledge. Jump around the column to the small, square ledge and enterthe SECOND ROPE ROOM . Pull the rope once. If you've pulled the rope in the FIRST ROPEROOM (above) three times, the gears will move.Cut Scene: The mechanism is activated and the huge, circular door in the room below rollsopen revealing a golden-armored centurion statue.Pulling the second rope also opens a trapdoor below. This leads to secret #1 . If, after pullingthe rope once, you pull it again, this trapdoor will close. Pull the rope again to re-open it. Thisscreenshot shows the location of the trapdoor. It's just below where you entered this area

    from the ABANDONED BUILDINGS.Safety drop to the floor. (Lara loses a tiny bit of health.) Turn and go straight across the openarea (over or around the low railing) and drop down through the trapdoor you just opened.Pick up a golden rose (secret #1 , 4/36), plus regular and wide-shot shells . Climb back out.BEHIND THE BIG GEAR: Cross the open area and go through the middle door. At the top of the small ramp you'll see where the huge gear rolled aside. To the left, opposite the edge of the gear, is an opening. Climb up and drop into a small room with lit torches. Use theCROWBAR to pry out the GOLD COIN . When you do, rats swarm out from behind the grate.Climb back out and run around until the rats disperse. (Or, run around to the left and climbonto the ladder where the rats can't reach Lara.) Then approach the big statue. Pick up asmall medipak and revolver bullets . Then use the GOLD COIN in the receptacle in the base of the statue.Cut Scene: A gate opens elsewhere.Leave this room and go directly across the courtyard through the gate that just opened. This

    leads back out to the COBBLED STREET. Now the small gate in the white wall on the left isopen. Go through and follow the alley around the corner. On the left is a room with a pool of water. Before entering, continue to the end of the street to get some revolver bullets .ROOM WITH POOL AND FALLING WATER: Take a swim. Pick up a small medipak on thebottom of the pool on the left side. Notice the VENUS STONE gleaming enticingly on the otherside of the gate. Surface behind the falling water and climb onto the purple ledge. Go throughthe doorway and approach the revolver bullets .Cut Scene: A machine clanks to life, setting a mechanical head hovering above a claw-likebase.FLOATING MECHANICAL HEAD: The mechanical head shoots deadly rays from its eyes. If Lara is hit, it means instant death. There is an easy way to avoid being hit. Do not enter theroom with the head. Instead, position Lara on the seam between the floor textures justoutside the doorway so the room with the mechanical head is off to the left. Sidestep to theright away from the doorway. Then pivot to the left to face into the room. As long as Lara ison the seam in the floor, the mechanical head won't target her. (See these screenshots if necessary to get oriented.) Equip the revolver with laser sight and target the robotic head's

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    eyes. When you shatter both eyes, the head is destroyed, leaving the MARS STONE behind.Drop down and pick it up.Alternately, enter the room with the head and turn left or right. Run forward and off the edgeof the catwalk. Keep running around the metal armature surrounding the head and throughthe opposite door into the ROOM WITH RED MACHINE AND PIPES. Lara is safe here as long asshe doesn't stand in the doorway. Use either of the blocks flanking the door for cover (asshown in this screenshot ) and shoot out the mechanical head's eyes with the revolverequipped with the laser sight.ROOM WITH RED MACHINE AND PIPES: Enter the small side room with the machine. (Youwill already be here if you used the alternate method for destroying the head, above.) Climbonto either of the blocks flanking the doorway and turn around to face the red machine.Stand at the edge of the block and jump straight up to grab the metal structure overhead.Pull up and jump to the top of the red machine. Here you'll find a golden rose (secret #2 ,5/36). Drop down and return to the room where the head was.Pick up the MARS STONE if you haven't already. On the far side of the room (under theentrance) you'll find revolver bullets and a trapdoor with a circular pattern on it. Position Laraat the edge of the trapdoor facing the orange wedge and press Action to open the door (asshown in this screenshot ).SEWERS: Drop through the trapdoor and follow the short passage to a T-shaped pool. One of the semi-circular grates (the one in the far right corner from the entrance) releases a swarmof rats when Lara walks past, but you can avoid it easily. At the junction of the various spokes

    of the pool, is an underwater fan. Beyond it, on the bottom of the pool is a small medipak . There are two openings on the side walls of the shaft that leads down to the fan. The currentprevents you from reaching the lower opening. (This area is shown in the screenshot here .)Make sure Lara's air meter is full. Then swim through the upper opening. Follow the twistingpassage to a SMALL ROOM WITH A PIPE AND LIT TORCH . Pick up the shotgun shells anduse your CROWBAR to pry the VALVE WHEEL off the pipe. Swim back to the T-shaped pooland return the way you came to the ROOM WITH THE RED MACHINE AND PIPES. (There's aladder on the wall below the trapdoor so you can climb up.)Press Action to place the VALVE WHEEL on the valve stem sticking out of the red machine.Press Action again to turn the wheel . There's no cut scene, but this turns off the fan back inthe SEWERS. Return through the trapdoor to the SEWERS.UNDERWATER TUNNELS: You may want to save your game before this next bit of complicated swimming. Swim down toward the now-inactive fan. Swim through the passage

    just above the fan grating. Continue down and forward. At the bottom, the passage widens.

    Head forward and veer left through the small, square opening. Continue to a small roomwhere you can get air and a large medipak . Jump back into the water and when you reach the wider, hexagon-shaped tunnel, go to theleft. Follow the wider tunnel as it turns right. Ahead are two large fans. There's a small,square opening to the right of these fans. The current prevents you from reaching it. Let thecurrent carry you. At the wall opposite the fans, swim upward until you can surface.Climb out of the water and turn the wheel to deactivate the two fans. Swim back downtoward the fans, then through the small, square opening to the right of them. Follow thispassage through a series of twists and turns to another pool where you can surface. Climbout of the water and pick up the SHOTGUN and some shells . Start forward.Cut Scene: A statue of a Roman centurion comes to life.ANIMATED STATUE: The gate closes, leaving Lara trapped with the soldier statue . He's bigand nasty. His sword not only slices but also shoots energy bolts. You can climb onto thewindowsill (where the statue was). He can't reach Lara with his sword there, but he can still

    zap her. I found it easier to just keep moving around the open area while blasting him withthe shotgun. Shoot him until he falls.Cut Scene: The window shatters and the gate in the ROOM WITH THE POOL AND FALLINGWATER opens, so the VENUS STONE is accessible.Climb onto the windowsill and pick up the small medipak and Uzi clips . Climb through theshattered window and get another small medipak at the left end of the ledge. Safety drop tothe street.

    The ROOM WITH THE POOL AND FALLING WATER is just across the street. But before goingback there, return to the start of the level. To get there, begin with Lara's back to the ROOMWITH THE POOL AND FALLING WATER. Head to the right, around the building, past the palmtree and through the raised gate. Turn left and continue with the white wall on Lara's left,past the barred alcove. (The ABANDONED BUILDINGS you explored at the beginning of thelevel are on the right). The gate at the far end of the white wall is now open. Inside you'll finda golden rose (secret #3 , 6/36).Return to the ROOM WITH THE POOL AND FALLING WATER. Swim down and forward, then tothe left. Pick up the VENUS STONE and swim straight on to the next room. Pull up into thedoorway.

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    Cut Scene: You're back in the GARDEN WITH THREE GARGOYLE HEADS from the first level,and Larson is waiting. A transcript of the dialogue, both before and after Lara guns downLarson, appears here .GARDEN WITH GARGOYLE HEADS: After the cut scene, Larson moves to the front of thebuilding and starts shooting. Return fire until he falls. When he struggles to his feet anothercut scene ensues.( NOTE: You may want to save the game as soon as the second cut scene ends. That way youwon't have to fight Larson again if Lara is killed by the gargoyles. And, if she catches fire, youcan reload and not have to replay much.)After the cut scene, immediately re-draw weapons and blast away at the 3 gargoyle heads .Be sure to keep moving. If the gargoyles' fire breath hits Lara, she'll ignite. You can jump intothe pool where you entered to put out the fire, but Lara will lose a lot of health. So you'rebetter off avoiding this altogether. Positioning Lara just forward of the palm trees and jumpingfrom side to side while shooting worked pretty well for me playing on the PC (i.e., hold theAction and Jump keys and press left, left, right, right, etc.). Use medipaks as you go (9 and 0are the PC hotkeys) and run behind the building if you need to catch your breath. (There'salso a large medipak back there if you need it.)Alternately, run forward and duck behind either side of the gargoyle building. Lara is safehere from the fire breath. Position Lara facing the wall of the building and sidestep toward thefront until she's a few steps away from the corner. Now side flip out from behind the buildingwhile firing. After a few shots, side flip back behind the building. Keep this up and eventually

    you'll hear mechanical clanking as one of the gargoyles explodes. Repeat until all three aredestroyed. You may want to save periodically in case Lara gets toasted.When you've destroyed all three gargoyles, pick up the various goodies around the area.(Don't forget to look behind the building.) In addition to the medipak, you'll find 2 boxes of regular and 2 boxes of wide-shot shells .Place the VENUS and MARS STONES in their receptacles to open the door. Enter and take arunning jump over the spike pit to grab the ledge in the middle of the cave. Pull up and takeanother running jump to the ledge near the golden sun. The ledge collapses and Lara slidesinto the next level.

    LEVEL 3: THE COLOSSEUM Updated: 10/31/01Kills: 9 Items: 3, plus Uzis, 2 Gemstone Pieces, 2 keys, Philosopher's Stone and 3 GoldenRose Secrets *UNDERGROUND CELLS WITH SKELETONS: Start forward. Just beyond the grate letting

    light in from above, look on the right for a movable block with a metal ring on it. (The block isoutlined in this screenshot .) Push it to reveal a secret room containing a golden rose(secret #1 , 7/36). Return to the main passage and continue to the right. Start through thenarrow space between the high stone walls.Cut Scene: The floor crumbles beneath Lara's feet revealing a lava pit below.As soon as the cut scene ends, run forward, jumping at the edge of the solid floor to clear thegap.ROOMS WITH GRATING FLOORS/LION CAGES: The exit is closed. Hang from the doorsillabove the lava pit. Traverse to the left and around the corner. Then pull up into thecrawlspace (as shown in this screenshot ). At the edge, press Jump to somersault into thesmall room below. Push the square button to open the exit from the room above the lion pit.Climb back into the opening and crawl backwards toward the opening, holding Action to dropand hang from the ledge above the lava pit. Traverse back around the corner and pull up. Gothrough the room with the grating floor and slide down the ramp.

    ( NOTE : Apparently on the PlayStation version, there is no crawlspace here. Instead you haveto traverse all the way to the left around the corner to an alcove where you'll find thebutton.)Shoot the lion inside on the right. Press the button on the wall to open the door. Immediatelyroll, drawing weapons, and shoot another charging lion . Go through the second room andclimb the ladder. Take the GEMSTONE PIECE from the pedestal.ROCK-WALLED ROOMS WITH RAMPS AND STONE PILLARS: When you enter the nextroom, a gladiator rushes Lara from the left. When you've killed him, go into the alcove fromwhich he came and pick up a small medipak . Go up the ramp to another similar area. Again agladiator attacks from the left. The alcove where he came from contains Uzi clips and abutton . Push it to open a door on the upper level. Go up the next ramp and the next. At thetop level, you'll meet another gladiator and a lion . Kill both and go into the alcove to claimthe UZIS and a large medipak . Return down the ramp to the wide doorway.HUGE CAVE WITH ROPE AND LEDGES: Safety drop off the right side of the walkwaybetween the entrance and the center platform. (If you drop here, Lara will land on the ledgebelow and not lose health, as she would from a longer drop.)

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    Here comes your first timed puzzle. Climb the stairs to the platform with the rope . (It'sprobably a good idea to save your game before starting so you can reload if you flub it.)Pulling the rope three times raises a pedestal in the middle of the center platform. You haveabout 30 seconds to get up there before the pedestal recedes. Some suggestions follow. Seethis series of screenshots if you need visuals.Position Lara facing the center platform as she pulls the rope. After pulling it three times, runforward off the platform onto the ledge below. Run to the right and jump to the thin stoneledge. Run along the thin stone ledge and jump at the end to land on the paler stone blockwith the bi-level top.If you've done everything up to this point without hesitation, you can take a moment to setup the next jump: Turn left and walk to the top edge of the bi-level block. Hop back once, andthen take a running jump to grab the edge of the ledge that juts out toward the centerplatform. Pull up.

    Turn left to face the center platform. Take another running jump to grab the edge of thecenter platfrom. Pull up and grab the second GEMSTONE PIECE from the pedestal.TIMED RUN - SOME ALTERNATE METHODS:Alternate Path from Rope to Bi-Level Block: Pull the rope, hop back once, angle Lara tothe right and take a running jump off the corner of the platform to land on the thin stoneledge. Be sure not to press Action during this jump or Lara won't get enough distance. Runalong the thin stone ledge and jump at the end to land on the paler stone block with the bi-level top.

    Another Alternate Path from Rope to Bi-Level Block: Pull the rope, side-flip to the rightand slide down onto the steps. Turn right to face the thin stone ledge, then run underneath it.

    You'll run into the tall block with the bi-level top. Jump straight up to grab the edge and pullup onto it.

    Yet Another Alternate Path from Rope to Bi-Level Block: Start with Lara's back to thecenter platform. Pull the rope, back flip, then roll. Lara will wind up in the spot shown above.Run forward and veer right, jumping to land on the thin stone ledge. Run along the thin stoneledge and jump at the end to land on the paler stone block with the bi-level top.Alternate from Bi-level Block: Instead of making the diagonal jump to grab the juttingpart of the ledge, run straight forward along the bi-level block and jump at the very edge.Grab the high ledge ahead and pull up. Either turn left and run along the ledge (pressing theLook button if you need to get oriented) onto the part that juts out toward the centerplatform or, after pulling up, side flip to the left then roll. Lara will now be facing the centerplatform. Take a running jump, grab the edge and pull up.

    ( NOTE: If you just can't do it, feel free to download one of my saved games with Lara at the pedestal. Click for the PC savegame or Macintosh savegame . For help with PC savegameand .zip files, see here . For the Mac file, you'll need Stuffit Expander 5.1 or later to extract the save file. After extracting, place in your Save folder, but be sure to remove your ownsaves first and place them in a safe storage folder so they aren't overwritten. For Macassistance, please visit MacRaider . Special thanks to Kerrie at MacRaider for this and other saves.)After taking the GEMSTONE PIECE, follow the walkway to the right. The door opens when youapproach it. As you enter, the gate ahead closes. Step forward and fall through the floor.Cut Scene: Lara and Pierre exchange banter on the edge of a deep pit. A transcript appearshere .WALKWAY ABOVE DEEP PIT: Before going on, backtrack for a secret. Turn around and takea running jump over the slope to the flat area beyond. (Or, jump to the flat area above theslope and walk along above it. Or, hang from the ledge and traverse past the slope, then pull

    up.) Climb through the opening back into the HUGE CAVE WITH THE ROPE AND LEDGES.Climb back up to the pedestal where you got the second gemstone piece. Go through thedoorway where Lara just fell through the floor. This time the gate opens as you approach.

    Take a running jump across the gap. In the next room you'll find another golden rose (secret#2 , 8/36). Safety drop into the chute and slide back down to the WALKWAY ABOVE THE DEEPPIT.Go up the ramp into the room with the circular receptacle. Combine the two GEMSTONEPIECES (check your instruction booklet or see or see Controls if you need help doing this)and place the GEMSTONE in the receptacle.Cut Scene: The mechanism turns and the floor begins to collapse.As soon as you regain control, hop back once then backflip to land on a small, solid ledge onthe opposite side of the lava pit . (Or, roll and then take a running jump to ledge.) Take arunning jump from the small ledge to the opening below the receptacle where you placed thestone. Drop back and grab the edge of the opening. Traverse to the left and around thecorner. Continue traversing along the horizontal crevice to the ledge on the other side of thepit.

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    Enter the small room beyond and climb onto the low block. Jump up to grab the edge of theopening overhead and pull up.ROOM OVERLOOKING THE ARENA: Another lion and his gladiator buddy attack. If you like,you can drop back into the hole and shoot these two by jumping in place on the block whilefiring pistols. You may need to climb up once or twice to get their attention.When the gladiator dies, he drops the first COLOSSEUM KEY . It's difficult to see on thepatterned floor, so search carefully where he fell. Use this key in the lock to the left of thedouble doors.Cut Scene: Another statuethis one with a hammercomes to life in the next room.

    Try to keep your distance from the animated statue . Each time he bangs his hammer, a shockwave emanates from it and Lara takes damage if she's too close. If you don't want to gohead-to-head with him, run back to the hole and drop through. If he doesn't come to the edgeof the opening, climb out to get his attention then drop in again. Once he's standing abovethe opening, position Lara with her back against the wall and keep firing with pistols until thestatue is destroyed.Go into the next room and climb through the small, square opening. Take the secondCOLOSSEUM KEY from the pedestal. Use this to unlock the second set of double doors. Slidedown the ramp.LEDGE WITH GOLDEN SUN AND PHILOSOPHER'S STONE: Before taking your prize, goafter the third secret. Take a running jump over the spike pit to the T-shaped ledge. Fromthere, take a running jump over more spikes to grab the small ledge on the far side of the

    cave. Pull up. Crawl through the opening and continue to a small room where you'll find agolden rose (secret #3 , 9/36). Return to the golden-sun ledge.Use the CROWBAR to pry the PHILOSOPHER'S STONE from the wall and end the level.

    LEVEL 4: THE BASE Updated: 9/18/01Kills: 10 Items: 8 plus Uzis, Desert Eagle Pistol, Laser Sight, 2 keys, 1 keycard, a fuse and 3Golden Rose Secrets **Starting Inventory: Pistols (unlimited ammunition), binoculars, 3 flares, 3 small medipaks,1 large medipak.( NOTE: Lara gets new equipment at the beginning of each episode, so there's no need toconserve ammunition for any huge final boss. Feel free to use the more powerful weaponswhen you find them.)Slide down the chute to land in a dimly lit hallway. Go to the right down a series of ramps toan open door. Enter a HUGE ROOM WITH STORAGE CRATES AND MECHANICAL CLAW .

    Cut Scene: The camera pans the room showing the claw moving overhead and the clawoperator in a control room overlooking the room.While exploring this room, you can keep Lara safe from the mechanical claw by runningacross the open areas and taking cover in the doorways and under the overhanging ceilingsat the outer edges of the room. Also, the claw casts a circular shadow on the floor before itdescends. If you keep an eye on this shadow, you can usually jump out of the way in time.

    The diagram at right shows the layout of this area. Run straight across the room to thedoorway with the swipe-card lock (marked 'S' in the diagram) below the balcony. Turn left and

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    walk along, hugging the wall, to the metal locker against the wall below the control room(marked 'L' in the diagram). Search inside to find a SILVER KEY .

    Turn around (to face away from the locker) and run to the far right corner of the room. Behindthe tall stack of crates is a locked door. Use the key you just found to open it.Enter and go up the stairs to a control room. Shoot the 2 soldiers inside through the window.(The window ledge makes good cover.) One soldier drops a SWIPE CARD when he dies. Pickthis up and search the lockers to find the UZIS . Return downstairs to the CRATE-AND-CLAWROOM.Run around the crates and across the room to the door under the balcony to the left of thecontrol room. (This is one of the doors marked 'S' in the diagram.) Use your borrowed card inthe receptacle to the left of the door to open it. Enter and shoot the German shepherd .Collapsed ductwork blocks the hallway. Draw pistols and jump up to shoot the grate that'shanging crookedly. (It's outlined in this screenshot .) Climb into the duct and pick up agolden rose (secret #1 , 10/36).Return out to the CRATE-AND-CLAW ROOM. Turn left and follow the wall to the other swipe-card door. Use the card to open it and go up the stairs to one of the balconies overlooking thebig room.Now you're going to jump across the boxes to the balcony on the other side of the controlroom, while avoiding the mechanical claw . Save your game. The red arrows in the diagramshow the path you'll take, and these screenshots give more detail if you need it.

    Take a running jump from the balcony to the stacked boxes below the control room on the

    right. ( NOTE: Set it up so Lara takes off close to the end of the broken railing. If you're newto Tomb Raider, see my strategy page for info on setting up jumps.)From there, take a running jump to the big stack of boxes in the middle of the room. Jumponto the single wooden crate on top of the stack. ( NOTE: If Lara is about one box width away from the crate, a forward standing jump will land her on top more quickly than climbingwould.)Now take a running jump to the stack of boxes under the other balcony. Do not press Actionduring this jump or Lara won't make it. (Or, instead of jumping from the higher wooden cratein the middle stack, start from the wooden crate below itthe one that juts out from thestack toward the CONTROL ROOM. From there, take a running jump to grab the edge of thestack of boxes under the other balcony. Pull up.) Jump onto the wooden crate on top of thestack below the balcony. From there, take a running jump to grab the edge of the balcony.Pull up.Follow the balcony around to the door of the CONTROL ROOM . Use the button to open the

    door. Enter.Cut Scene: Lara overpowers the claw operator and uses the claw to rip out a section of wallin the room below.Search the cabinets in the control room to find Uzi clips and a small medipak . Use the buttonin the doorway to open the other exit from the control room. This leads back to the balconywhere you started your jumping.Now, if you want to, you can go after a couple of goodies on top of the crates. (Otherwise,

    just go downstairs and follow the TRACKS.) Jump from the balcony to the boxes below thecontrol room window, as you did before. From there, jump to the middle stack of boxes. Crossto the other side of the stack and take a running jump to the stacked boxes to the right of thesection of wall Lara ripped out (as shown in this screenshot ). On top you'll find a smallmedipak (also marked on the diagram).Drop to the floor and return to the corner of the room where you first entered. Climb on thesingle wooden crate in the stack to the right of the door (left if Lara's back is to the entrance).

    Take a running jump to grab the edge of the big, metal box on the other side of the entrance.Climb to the top to get some Uzi clips . (This sequence is shown in this screenshot , and theclips are marked on the diagram.)THE TRACKS: Exit the claw room along the tracks revealed when Lara ripped out the wall.

    Two soldiers emerge at the far end. Take them out and continue to end where a roll-downdoor blocks the way. Go through the doorway on the left and follow the hallway outdoors.SUBMARINE DOCK - LEFT SIDE: A tall stack of crates separates this side of the dock fromthe RIGHT SIDE. Climb onto the box on the train car and from there onto the crate hangingfrom the crane. Take a running jump to the stack of boxes against the building. Do not pressAction during this jump or Lara won't make it. (See this screenshot to get oriented.) Climb tothe top of the stack to get a golden rose (secret #2 , 11/36). Climb down. Then use theSWIPE CARD to open the door behind the crane.MACHINE ROOM: There's a soldier lurking inside. Kill him and take the SILVER KEY he drops.

    Take note of the machine with the yellow fuses on the back. You'll see it's missing a fuse. Goback outside and re-enter the main building. Follow the hallway, cross the TRACKS and gothrough the door on the opposite side. Go up the stairs to a locked door. Use the SILVER KEYto unlock it. Step outside.

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    Cut Scene: Lara overhears two men talking on the dock below. Their dialogue appears onthe movie transcript page .SUBMARINE DOCK - RIGHT SIDE: Go to the right end of the ledge. Take a running jump tograb the corner ledge; pull up. Go to the left end of the corner ledge and take a running jumpto grab the edge of the ledge nearest the submarine. Pull up and take the LASER SIGHT andsome Desert Eagle clips . Safety drop to the ground. Use the swipe card to open the doorbelow the ledge where you entered this area.LOCKER ROOM: Enter and shoot the German shepherd . Search the lockers to find theDESERT EAGLE PISTOL , Desert Eagle clips , a small medipak , a FUSE and Uzi clips . Find thegrate on the floor in the far right corner of the flooded showers. Stand Lara at the edge of thegrate (as shown in this screenshot ) and press Action to open it.Swim down through the flooded passage. Turn right at the T intersection. Follow the longtunnel through various twists and turns. Eventually you'll surface in a small room where you'llfind another golden rose (secret #3 , 12/36). From here you can see the submarine throughthe bars. Swim back through the tunnel to the LOCKER ROOM.Go through the short hallway on the left and press the button to open the door. Go through toemerge back at the hallway near the TRACKS.Cross the TRACKS and go out the other door to the RIGHT SIDE of the SUBMARINE DOCK.Before going outside take a moment to prepare; now there are snipers in two of the highwindows (their locations are shown in these screenshots ). Combine the DESERT EAGLE andLASER SIGHT. Run out to the train car with the box on it. If you position Lara behind it (on the

    right side, away from the crane), she can target the sniper in the window above the trackswithout being hit by the other sniper. One well-aimed head shot will kill the sniper. Afteryou've taken out the first sniper, you can target the second from on top of the train car usingthe dangling crate for cover.Return to the MACHINE ROOM behind the crane. Place the FUSE in the machine on the leftside where the fuse is missing. (Use the Action key for this, just like unlocking a door.) A dooropens nearby and the fans turn on.Go back around the machine. Kill the dog that comes in from outside. Then go into the alcoveon the left, behind the door that just opened, and press the button .Cut Scene: The crane rotates, moving the dangling box.Go back outside. Climb onto the box on the train car. From there take a running jump to grabthe crate hanging from the crane. Pull up. Then take a running jump to hull of the submarine.Cut Scene: Lara lands on top of the sub and hides behind a crate. A stevedore emerges fromthe hold, and Lara makes a noise to attract his attention. When he comes to investigate, she

    subdues him and sneaks on board. After taking stock of her surroundings she mutters,"Hmph. Economy class."

    LEVEL 5: THE SUBMARINE Updated: 9/18/01Kills: 13 Items: 5, plus Crowbar, Pistols, Shotgun, 2 Batteries, 2 Keys, Aqualung, SuitConsole and 3 Golden Rose Secrets *Starting Inventory: 3 flares, 2 small medipaks, TMX watch, binoculars.( NOTE: Lara gets new equipment at the beginning of each episode, so there's no need toconserve ammunition for any huge final boss. Feel free to use the more powerful weaponswhen you find them.)Cut scene: Admiral Yarofev and two of his crewmen discover Lara in the cargo hold. Atranscript of their conversation appears here .BUNKS: Find the broken handrail (one of four) between the bunks (see this screenshot if you need direction). Press Action to pull it off for use as a CROWBAR . Use your new tool to pry

    off the grate in front of the vent in the far corner of the room (i.e., the vent that doesn't havefire extinguishers in front of it, shown in this screenshot ).VENTILATION DUCTS: Enter the ducts and turn right. Crawl through the low opening to aladder. Climb to the top. Crouch and crawl backwards toward the edge of the open shaft withthe broken fan down below. Climb down into the shaft. About halfway down there's anopening on the left. (This screenshot shows it.) When Lara is level with the opening, climb tothe left as far as you can and let go to land just inside the opening. Inside is a golden rose(secret #1 , 13/36). Take it then walk to the edge of the opening. Take a standing jump tograb the opposite wall of the shaft. Climb to the top. The small opening ahead is empty sotraverse around to the right and crawl through toward another ladder.Climb the ladder to another deep shaft with live wires dangling above it. Crawl backwards tohang from the edge of the shaft. Traverse around to the left to the middle opening. Pull upand crawl through to a trapdoor . Stand at the edge of the trapdoor and press Action to openit. Drop down onto a crate.STOREROOM: Search the shelves and drawers to find a small medipak and BATTERY (-) . Thedoor is locked so climb back through the trapdoor into the ducts.

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    Again crawl backwards to hang from the edge of the shaft. Traverse around to the left andclimb out. Climb the nearby ladder. Ahead you can glimpse the control room through theslats. Crawl through the low passageway.Cut Scene: Lara once again overhears Mikhailov speaking with the admiral. A transcript of their conversation appears on the movie page .( NOTE: The rest of the level is shown in the handy map below. This was done by Theresafrom tombraiders.com and used with permission. I have modified it a little from her original.)Continue through the duct (the slats are on Lara's right) to a ladder leading down. Climbdown and crawl on to another trapdoor . Open the trapdoor and drop down into the KITCHEN .Watch out for the stove burners . If Lara stands on them, she'll catch fire. And be sure to movequietly. If the cook notices Lara he'll attack with his knife. Hop down behind the stove andwalk quietly around behind the cook. Stay close to the stove so Lara is out of the cook's lineof sight. (Follow the path marked in this screenshot .) When Lara is right behind the cook,but not touching him, press Action twice to use the CROWBAR as a weapon.Cut Scene: Lara whacks the cook with her handy handrail.( NOTE: If you accidentally attract the cook's attention and he attacks, either reload a saved game or climb back up into the duct. Crawl through to the next spot where Lara can stand up. Then crawl back to the open trapdoor and re-enter the kitchen. The cook should be back at work and you can try again.)

    When the cook fades away, he drops a BRONZE KEY . Use this to open one of the doorsleading out of the kitchen. (The other doesn't open yet.) Behind the door is anotherSTOREROOM . Search the shelves and drawers to find a SILVER KEY and a pair of PISTOLS .Use this key to unlock the other door leading out of the KITCHEN.Draw those borrowed pistols because there are 2 of Mikhailov's goons waiting in the MESSHALL . A sailor comes in from the HEAD through the door in the far corner. He drops a box of shotgun shells when he dies.( NOTE: There's nothing in the head. When you go in to explore, you're unable to use theLook buttonor the facilities for that matter.)Go through the other open doorway at the far end of the room. (Save the hatch with the

    wheel for later.) The passage comes to a T. To the right is a swipe-card door. You have nocard, so go to the left. Kill another bad guy in the hallway then continue to another T. Thisdoor only opens from the other side, so use the wheel to open the hatch on the right and

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    climb the ladder. Continue to the CARGO HOLD where 2 goons ambush Lara. Climb aroundon top of the crates to find the SHOTGUN , an AQUALUNG and a large medipak . Beforeleaving, use your crowbar to pry open the wooden crate to the left of the doorway. Insideyou'll find a golden rose (secret #2 , 14/36). Return down the ladder to the corridor belowand follow it back to the MESS HALL.Cross the MESS HALL to the hatch in the far right corner. Turn the wheel (Action) to open thehatch. Follow the hall to a STOREROOM on the right. Kill the armed Mafioso inside. Climbonto the crate to reach the trapdoor above. To open it position Lara at the edge of the cratefacing the doorway (as shown in this screenshot ). Jump straight up and grab the handle(Action). Climb into the duct above.MORE DUCTS AND A SECRET: Crawl through the ducts to the third square grate in thefloor. Here Lara can stand. Light a flare (or use your binoculars with Action for a light) andlook for a small opening above (marked X on Theresa's map). Climb into it and retrieveanother golden rose (secret #3 , 15/36).Drop back down and continue along the duct to another trapdoor . Open it and drop down intoa DARK STOREROOM WITH BLUE LIGHT . (This is shaded gray in the diagram.) When Larahits the floor, the door opens and a sailor comes to investigate. Kill him and search thedrawers to find a BATTERY (+) .Go through the door that just opened to emerge in the hallway behind the MESS HALL. Youdon't have a swipe card for the door ahead, so follow the hallway around the corner. Pass thecorridor leading back to MESS HALL (on your left). Continue straight to a ladder leading down.

    Climb down and follow the hallway around the corner. After your gunfight with another Mafiagoon , pick up the wide-shot shells he drops. Continue past the hatch with the wheel to theSLEEPING QUARTERS at the end of the hall. Pick up a small medipak on the floor behindthe row of bunks. Then backtrack along the hallway and use the wheel to open the hatch.

    Take out the sailor standing guard in the TORPEDO ROOM . Go through the doorway at theopposite end of this room and climb the ladder.DIVING SUIT AREA: To the left is an open hatch. There's a diving suit behind glass but nogoodies inside. Turn the wheel to open the hatch to the right. Shoot the sailor inside and takehis SUIT CONSOLE . Continue along the passageway. Again, two hatches. Kill the Mafioso inthe room behind the open hatch. Use the wheel to open the other hatch and go inside.

    The diving suit on the left is accessible. Position Lara facing the top half of the suit, close to it.Combine the SUIT CONSOLE and AQUALUNG and attach it to the suit (Action). Combine the(+) and (-) BATTERIES and insert into the CONSOLE. Now you've got a working suit.Cut Scene: Lara remarks, "Time to turn the tables." She puts on the suit and rides the

    elevator down to the water.

    LEVEL 6: DEEPSEA DIVE Updated: 9/10/00Kills: 0 Items: Spear of Destiny and 1 Golden Rose Secret *OUTSIDE THE SUB: You begin the level outside the sub. Lara is wearing the Extreme DepthSuit (EDS). The controls for swimming in the EDS are similar to those for normal swimming;however Lara can't roll. Also, the EDS is equipped with 10 chaff flares , which can be used asdecoys to draw enemy torpedoes away from her. To use a decoy flare, press the Sprint key.(Regular flares, for seeing in dark places, can still be used with the normal Flare key.)Swim down out of the hatch and forward toward the seaweed. Ahead is an outcropping of rocks forcing you to turn left or right. First, go right (as shown in this screenshot ). Swimbetween the rocks to an open area with a mini-sub . The sub will start shooting torpedoes atLara. Either dodge them or drop a chaff flare as a decoy. Swim down behind the yellowishmound of wrecked U-boat to find a small, square opening. (See this screenshot if you need

    help locating it.)Inside is a golden rose (secret #1 , 16/36), the only secret in this level. Pick it up and swimback outside. Hurry past the mini-sub (drop another chaff flare if you want to) and returntoward the big sub the way you came.When you reach the seaweed (the big sub is off to Lara's left) continue forward then to theright, along the other path between the rocks. (This series of screenshots shows the way tothe wreckage.) After turning right beyond the seaweed, you'll notice a channel between therocks on the left. The strong current prevents you from swimming through, though. Continueforward to another open area with a hostile mini-sub . Swim past the sub and into a narrowchannel between some blocky green rocks on the far left. Follow this channel to emerge in anopen area above the wreckage of the German U-boat.U-BOAT WRECKAGE: When you enter this area, another mini-sub approaches from the farleft. To avoid it, immediately swim down through the opening in the yellowish heap of wreckage (shown in the last screenshot on this page ).Once inside the wreckage, look for a small, square opening near the bottom. Swim throughinto a small, hollow area. Now look for another square opening in the top of the opposite walland swim through it. There's a third opening leading out of the next chamber, also near the

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    top. Finally, swim through one more square opening around the middle of the wall in the nextchamber.Cut Scene: Lara discovers a wooden crate. She pries it open and pulls out the SPEAR OF DESTINY. "Ah, who could believe it," she remarks. But her elation is short-lived. The ceilingbegins to collapse, damaging her suit. "Puncture. Time to leave."When the cut scene ends, Lara's aqualung no longer works. You'll need to head for the bigsub in a hurry.( NOTE: If you like, you can save your game immediately after the cut scene. That way youwon't need to watch it again if Lara drowns. Just be sure to save in a new slot in caseanything goes wrong.)Lara is facing the exit after the movie, so just swim straight through. The next opening is upto the left. The one after that is on the opposite side of the chamber near the top; the last isnear the bottom. Once inside the larger hollow in the wreckage, head straight up to theopening.BACK TO THE BIG SUB: (See this series of screenshots for visual aids.) The nasty mini-subis waiting outside. As you exit the hole, if you haven't gotten turned around, the sub will beoff to the left. Swim toward it, dropping a chaff flare or two as you go. Behind the sub is abreak in the rocks that leads back toward the sub. Look for a group of rocks with rounded,greenish tops. Swim toward them, then to the right.Follow the seaweed growing on the bottom, making a U-turn to the left around the rockoutcropping. After the U-turn continue straight on. Here the current will carry Lara the way

    she needs to go. Swim with it. (This is the channel you couldn't enter earlier because of thecurrent.) You'll see the first mini-sub off in the distance to the left. Don't swim toward it.Instead, turn right between the rock outcroppings and head back toward the big sub. Swimbeneath it and up through the open hatch.Cut Scene: Lara re-enters the sub and takes off the diving suit. She stops to examine thespearhead and is interrupted by Mikhailov and his goons. (A transcript is included on themovie page .)

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    LEVEL 7: SINKING SUBMARINE Updated: 9/18/01Kills: 5 Items: 6 plus Uzis, Desert Eagle, Swipe Card, 2 Keys, Nitrogen Canister, OxygenCanister and 2 Golden Rose Secrets *

    You're back inside the nuclear sub, only things have changed a bit after the blast. The map tothe right includes some areas where you've already been. Blocked passages are indicated by

    jagged lines. The X near the top left marks the spot where you begin.( NOTE: Again, the map comes from tombraiders.com and is used with permission. I havemodified it from Theresa's original to follow my text.)DIVING SUIT AREA: You can explore the diving-suit rooms ahead if you want to, but theydon't contain anything you need. If you want to skip them, just turn around and climb downthe ladder (or safety drop) to the deck below.Enter the TORPEDO ROOM and shoot the bad guy on the other side. He drops some Uziclips . Continue to a T intersection, killing another goon in the hall to the right. He dropsDesert Eagle clips . Continue to the right and climb the ladder to the MIDDLE DECK (where theKITCHEN and MESS HALL are located).

    Just down the corridor on the right is a partly flooded hall with fires blocking the way. At theend of the hall (around the corner to the left) is a swipe card door, for which you still don'thave a card, and an empty STOREROOM. The vent above the storeroom has collapsed, so thisis a dead end until you get a swipe card. You'll have to go through the BURNING HALLWAY .Approach the first flame but don't get too close. Position Lara a full floor tile from the flameand as close to either wall as possible (as shown in this screenshot ). Take a standing jumpover the flame. If you set it up correctly, Lara won't take any heat damage. Enter theSTOREROOM on the left (between the two flames). Search the shelves near the crate to findthe UZIS . Again, the duct overhead is blocked. So go back into the corridor and jump over thesecond flame (on the left) the same way you did the first. Continue toward the MESS HALL .Cut Scene: Live wires dangle into the water pooled on the floor. Not a safe place to play.If Lara steps into the water on the floor, the electric shock will quickly drain her health. Souse the tabletops to get across. Take a standing jump from the edge of the doorway (takingcare not to step off) onto the tabletop ahead. Take another standing jump to the next table,making sure to stay to the left side so Lara doesn't hit her head on the overhanging duct andfall into the water.

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    The KITCHEN is on the left, but wait to go there. More dangling wires there prevent you fromgetting anything done. Instead, jump to the third table on this side of the room. Walk to thecorner of the table nearest the doorway at the end of the room. Take a hop back then do arunning jump, pressing Action to lower Lara's arc, so she lands just inside the doorway. (Seethis screenshot to get oriented.)It's safe to walk through the water in the next hallway. Turn right at the T and kill the goonhiding in the STOREROOM . This room (shaded gray in the diagram) was inaccessible in theSUBMARINE level, but the goon has opened the door for you. He won't be needing his SWIPECARD anymore, so feel free to take it. Also grab a small medipak from the shelf opposite thedoor. Return to the doorway to the MESS HALL.

    Take a standing jump from the doorway to the table straight ahead, then another standing jump to the next table. Be sure to jump on the left side so Lara doesn't hit the duct above. Jump again to the third table. There's still nothing doing in the HEAD, so you can skip thatarea. Take a standing jump from the last table on the left to the table across the aisle,pressing Action so Lara doesn't hit her head. Repeat that move to get into the doorway of theBURNING HALLWAY.Go back through the BURNING HALLWAY, jumping the flames as you did before. At the T, goto the right. (Left leads to the ladder down to the TORPEDO ROOM.) Now that you have aSWIPE CARD you can open the door at the end of the hall. ( NOTE: There may be buggy dramatic music here. Don't worry, there's no danger.)BEHIND SWIPE CARD DOOR/TO UPPER DECK: Follow the hallway past a CORRIDOR

    WITH DANGLING WIRES . Note the locked STATEROOM door beyond the live wires . You'll beback. Continue to a ladder and climb to the UPPER DECK.Follow the hallway past a CONTROL ROOM WITH DANGLING LIVE WIRES .( NOTE: It's possible to cross this room by jumping from console to console, but it's mucheasier to come back later when the power is off.)At the end of the hall is a SECOND CONTROL ROOM WITH PERISCOPES . Cross the roomand open the hatch with the wheel . Enter.Cut Scene: Lara meets the injured admiral. He gives her a key. Their conversation istranscribed on the movie page .After the cut scene, you'll have a SILVER KEY in your inventory. Make a mental note of theladder on the wall next to the admiral. This leads to the ESCAPE POD . If you check it out,you'll notice there are two empty receptacles on the wall up there. You'll need to collect a fewitems to make the pod work.BACK INTO THE AIR DUCTS: Go back into the SECOND CONTROL ROOM WITH PERISCOPES.

    Look for the vents on the duct running along near the ceiling on the left side of the room. Thesecond vent cover is loose. (See this screenshot if you have trouble spotting it.) Stand onthe small, square table beneath the vent and jump straight up while firing pistols to shatterthe slats. Take a standing forward jump from the edge of the little table to grab the openingin the duct. Pull up. (Now you're inside the duct opposite the one where Lara overheard theadmiral and Mikhailov arguing in the first submarine level.)Crawl to the right and around the corner to a trapdoor . Open it and drop into theSTOREROOM WITH ELECTRICAL SWITCH . The switch is high on the wall between the twoyellow signs. Position Lara directly under the switch. Then jump straight up and press Actionto grab it (as shown in this screenshot ). This turns off the power in strategic areas of thesub, deactivating the dangerous live wires. The admiral's key doesn't open this locked door.So, for now, return through the duct to the CONTROL ROOM.Go out into the hallway and on to the CONTROL ROOM WITH DANGLING WIRES. Now thatyou've turned off the power, it's safe. Enter and pick up a large medipak , Desert Eagle clips

    and the DESERT EAGLE PISTOL , which are lying on the floor. Also take the yellow NITROGENCANISTER on top of one of the rear consoles.Exit and go to the right. Climb down the ladder to the deck below. The first passageway onthe left, previously blocked by live wires, is now safe. But before going in, take a little detourto get a secret.Continue straight on through the open swipe-card door, then to the right back to theBURNING HALLWAY. Jump the flames as you did before. Go through the MESS HALL, which issafe now that the power is shut off, to the kitchen on the left. Pick up the golden rose fromthe floor. This is secret #1 (17/36). Return through the MESS HALL and the BURNINGHALLWAY. Go right at the T and through the open swipe-card door at the end of the hall. Onthe right, before the ladder leading to the UPPER DECK, is the CORRIDOR WITH DANGLINGWIRES. The power is off and you've got the SILVER KEY, so go through and unlock the door tothe STATEROOM .Enter and search the lockers. You'll find a small medipak and the OXYGEN CANISTER . Two badguys ambush Lara in the hallway as she leaves. Take care of them and pick up the BRONZEKEY one of them drops. Now you can get the second secret.

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    Climb the ladder on the right to the UPPER DECK. Follow the hall back to the SECONDCONTROL ROOM WITH PERISCOPES. Jump from the table to grab the open duct and crawl in.Follow the duct to the right back to the STOREROOM WITH THE ELECTRICAL SWITCH. Use theBRONZE KEY to open the locked door. Secret #2 (18/36), another golden rose , is in thedrawer. Return through the ducts to the CONTROL ROOM.Go through the wheeled hatch at the back to where the injured admiral is. Climb the ladder tothe ESCAPE POD. Use the NITROGEN CANISTER in the receptacle on the left. This opens theother receptacle. Use the OXYGEN CANISTER there.Cut Scene: Lara offers to aid the admiral in escaping but he refuses. (See the movie pagefor a transcript of their conversation.)Two back-to-back FMV sequences: In the first movie, Lara rides the escape pod to thesurface where she is spotted by Jean-Yves, and the admiral bravely goes down with his ship.Then we return to the present day, with Lara's old friends discussing the weather.The second movie introduces the third episode, which involves young Lara's adventures on amysterious island. Transcripts of these movies also appear on the movie page .

    LEVEL 8: GALLOWS TREE Updated: 10/17/02Kills: 0 * Items: 9 plus Rubber Tube, Pitchfork, Clapper, Wooden Torch and 3 Golden RoseSecrets **Starting Inventory: TMX watch, 3 small medipaks, 1 large medipak.FMV: Lara stows away on a boat in order to accompany Father Patrick to an Irish isle where

    strange goings-on have been reported. (A transcript is included on the movie page .)THE CHASM: The hole on the right leads down to the valley you'll be visiting shortly. Leave itfor now as you'll be taking another route and making some pick-ups on the way down.Instead, follow the path up to the left to the rim of the CHASM. Take a running jump from therim of the pit to the sloping whitewashed ledge on the other side. (See this screenshot if necessary to get oriented.)Once on this ledge, stand against the cliff wall and grab the horizontal crevice. Traverse alongthis crevice to the left and around the corner. Let go to slide onto the flat part of thewhitewashed ledge beneath. Turn to face the rock outcropping and the wooden bridgebeyond. (There's a lovely sunset in the distance.) Find the whitewashed slope ahead (shownin this screenshot ). Then look down along the wall of the chasm to spot a small, greenishmisty cave (shown in this screenshot ). This is where you're headed first.

    Take a standing jump to the whitewashed slope ahead (as shown in the screenshot of theslope). Slide backward and press Action to grab the edge. Let go to drop onto a ledge jutting

    out of the rock outcropping. Turn right to face the MISTY CAVE . Walk carefully along theledge to the middle of the angled texture nearest the cave. (This screenshot shows thespot.) From there, take a standing jump toward the cave, pressing Action to lower Lara's arcso she lands squarely in the cave. A flock of bats fly out. Don't jump around too much tryingto avoid them or you may slip out of the cave and have to come all the way back. Instead tryrunning Lara into a corner and crouching. She'll take little or no damage. At the back of thecave you'll find a large medipak and a golden rose (secret #1 , 19/36).Drop down to the floor of the CHASM. Go around the back of the rock outcropping (to theright if Lara's back is to the MISTY CAVE.) There's a small medipak on the ground. Now makeyour way to the other side of the chasm, where there's a square ledge below an opening inthe wall.Climb onto the ledge and turn left to face the hollowed-out flat spot in the corner. Stand Laraat the outer corner of the ledge nearest the hollow. Take one walking step back from theedge. Then take a standing jump to a flat area on the rocks. Take another standing jump to

    the hollow. Pick up a small medipak . (This screenshot shows the right starting point andwhere to jump.)Return to the ledge and climb into the opening. Climb up several ledges to emerge backwhere you started the level. Follow the path back to the rim of the CHASM.Repeat the jump to the whitewashed ledge and the traverse along the crevice to the nextledge. Turn to face the whitewashed slope (again, it's in this screenshot ). Jump to the slope,slide back and grab the edge as you did before. Only this time don't drop. Instead traverse tothe right and around the corner until Lara is hanging above a small, rectangular opening.(These screenshots show how.) Let go then immediately press Action to grab the edge of the small opening. Pull up and crawl through.Walk around the rock outcropping to the right. Climb onto the small, square block underneaththe wooden bridge (shown in this screenshot ). Jump straight up to grab the vines on theunderside of the bridge. Traverse across the chasm to the dark room on the other side. Pickup the large medipak in the depression on the left. Then slide down the chute. Enter the areawith the gnarled old tree.

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    Cut scene: Lara enters the area and is startled by the sudden appearance of a rottingcorpse swinging from the tree by a noose. It speaks to her, asking her to find its heart. (Atranscript is included on the movie page . )THE GALLOWS TREE: First, be careful not to step too close to the campfire . Also, if Laragoes toward the covered well, she'll trigger the appearance of a changeling from inside thebarrel. *** It will follow and attack her, making exploring the area quite a bit more difficultthan it has to be. To avoid triggering it, stay on the stone steps or the first row of gray-and-white ground tiles below the steps. (The safe spots are shaded orange in this screenshot .) If you do end up with the thing on your trail, just keep moving and seek higher ground (asdescribed below).

    Just to the left of the chute where Lara slid in (left when facing the chute), is a wall with asloped top. Set out a bit from this wall is tall, square pillar. (See this screenshot for details.)Position Lara between the sloped wall and the pillar facing the wall. Jump up and grab the topof the sloping wall. Pull up and before Lara can slide down, press Jump to back flip onto thepillar. Up there you'll find a golden rose (secret #2 , 20/36). It's also a good vantage point forscoping out the area.Drop down, face the tree, then head into the shallow cave off to the right (also shown in thesecret #2 screenshot ). (Remember, you can avoid triggering the changeling by staying onthe stone steps and the row ground tiles adjacent.) Inside you'll see a crawlspace near thebottom and slats running along the ceiling. Skip the crawlspace for now and jump straight upto grab the slats. Traverse into the high opening. You can let go when the dramatic music

    plays and a flock of bats appear. Run into the cave and crouch in the corner until the batsdisperse. Then climb onto the ledge on the left.THE WELL/UNDERWATER PASSAGES: Walk to the edge of the high opening. Take astanding jump into the well below. Swim down the tunnel. When you come to a T, go to theright. Continue to another T intersection. Go right again. Keep going along the uneven tunnel.At the next intersection, turn left. (The passage leading upward is a dead end.) Continue untilthe tunnel turns upward and emerges in a MILL POND. (The small opening on the side of theunderwater shaft near the top leads into the nearby shack. However, the water level there istoo low to climb out.)MILL POND AND SHACKS: When you surface in the pond, face the building with thewooden walkway jutting out and swim to the left. (If you swim to the right, a swarm of ratsappears.) Climb out on either of the flat rock ledges and jump/walk over to the woodenwalkway.Position Lara at the end of the walkway with the building on her left (as shown in this

    screenshot ). Take a running jump from the end of the walkway to the sloped ledge on thefar side of the pond. Hold the Jump button to leap from the slope onto a ledge next to theshack. Crawl through the hole in the foundation into the shack. Pick up the large medipak onthe floor and search the drawers for a RUBBER TUBE . Return to the MILL POND either throughthe crawlspace or the water-filled tunnel.Climb back up to the wooden walkway. From there take a running jump across the angledwooden wall dividing the pond. More rats emerge when you reach the other section of thepond. Climb out of the water and run through the door at the top of the wooden steps. Thisleads through a small cave back to the GALLOWS TREE.Cross to the far left corner. (Again, if you don't want to attract the changeling , stay close tothe stone steps on the left.) In the bottom corner of the wall, there's another crawlspace. Gothrough.OPEN AREA WITH BOARDED-UP BELL TOWER: Find the misty opening below and to theleft of the boarded-up building. Go into this hollow and pick up a broken PITCHFORK . (This

    screenshot shows where it is. If necessary, turn up the brightness on your TV or monitor tohelp you see, or just walk Lara around under the overhang pressing Action until she finds it.)Climb onto the ledge near the boarded-up openings. Combine the PITCHFORK and RUBBER

    TUBE to make a CATAPULT (more like a slingshot really, but maybe that's a dialect thing). Usethis near the boarded-up openings.Cut scene: Lara assembles her slingshot and uses it to shoot the block anchoring the chainattached to the bells. The bells begin to ring, then crash to the ground. Lara jumps aside toavoid the falling debris.Enter the bell room and pick up the iron CLAPPER . Go down through the hole behind the bells.Follow the tunnel


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