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5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 1/19
Basic Unit Info
4
Troop Quality of Unit: 8 20
Base Cost/Figure: 5Morale for Unit: 10 7
Supply Level for Unit: Normal 0Confidence for Unit: High 5
None 0Body Armor for Unit: 2D TL3
Base Armor/TL Cost: 10 30 40
Total 72
Support Weapons in Unit
Support Weapon: Point Cost
Tech Level TL1 11
Weapon Class Light 5
AT Value 0 0
AT Class Heavy
Special Modifier 1 None 0
Special Modifier 2 None 0
Special Modifier 3 None 0
Gauss 6
Total 22
Attributes Cost
0
0
0
0
0
00
0
0
0
0
Total 0
Number of Figures inUnit:
TL of Grid (if GridEnabled):
Advanced SupportWeapon Type
Enter the unit'sAttributes and theAttribute's point cost
here.
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 2/19
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 3/19
TOTAL UNIT COST
166
Support Weapon: Point Cost
Tech Level TL3 54
Weapon Class Medium 10
AT Value 2 6
AT Class Heavy
Special Modifier 1 None 0
Special Modifier 2 None 0
Special Modifier 3 None 0
Energy 2
Total 72
Attribute Point Cost
Active Trauma Treatment 15
15
Advanced First Aid10
Training (ALS)
Advanced Sensors
Animosity 0Augmented Senses 5
Callous 5
Cannibal 0
Cavemen CASEVAC 10
Designated Marksman (DMR) 10
Despised 0
Elusive 10
Advanced SupportWeapon Type
Active Trauma Treatment Nanites
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 4/19
Forward Observer (FO) 10
Hard to Kill - D10 25/per figure
Hard to Kill - D6 15/per figure
Hard to Kill - D8 20/per figure
Hungry 0
Indigenous Scout 10
Inspiring 10
Interpreter 5
Intimidating 10
Jump Troops 15
Medic 10
Medic Bot 15
10
Mounted Cavalry 10/per figure
Mounted Unit 5/per figure
Natural Weapons 10/per figure
Natural Armor 5/per figure
Old School 10
Pointman 10
Poor Initiative 0
Skeletal Augmentation 5/per figure
Sniper and Sniper Teams 15
Stealthy 10
10
Weapon Teams 10
Military Working Dog(MWD) Teams
Terminal Air Controller (TAC)
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 5/19
Support Weapon: Point Cost Support Weapon:
Tech Level TL1 0 Tech Level
Weapon Class N/A 0 Weapon Class
AT Value 0 0 AT Value
AT Class Heavy AT Class
Special Modifier 1 None 0 Special Modifier 1
Special Modifier 2 None 0 Special Modifier 2
Special Modifier 3 None 0 Special Modifier 3
asic Ballisti 0
Total 0
Advanced SupportWeapon Type
Advanced SupportWeapon Type
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 6/19
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 7/19
Point Cost
TL1 0
N/A 0
0 0
Heavy
None 0
None 0
None 0
asic Ballisti 0
Total 0
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 8/19
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 9/19
Basic Vehicle Info
Overall Tech Level: TL3
Crew Size: 3Troop Quality of Unit: 8
TQV:5Crew Cost: 15
Morale for Unit: 10 7Supply Level for Unit: Normal 0
Confidence for Unit: High 15
TL3 35Body Armor for Unit: None TL1
Base Armor/TL Cost: 0 0 0
Total 72
Vehicle Class Heavy
Special Movement Type: NOE
Vehicle Armor
Armor Tech Level: TL3Facing Armor Value Die Type Point Cost
Front Facing: 4 12 40Side Facing: 3 12 30Rear Facing: 3 10 21Deck Facing: 2 8 10
303
Vehicle Weapons
Main Gun Point Cost
Tech Level TL3 141
AP Value 4 20
AT Value 4 12
AT Class Heavy
Adv. Ballistic 15
Total 141
Support Weapon: Point Cost
Tech Level TL3 75
Weapon Class Medium 10
AT Value 0 0
AT Class Heavy
Special Modifier 1 None 0
Special Modifier 2 None 0
TL of Grid (if GridEnabled):
Basic
ArmorTotal
Advanced SupportWeapon Type
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 10/19
Special Modifier 3 None 0
Adv. Ballistic 15
Total 100
Attributes Cost
Heavy Hitter 15 15Improved MGs 10 10Advanced Optics/Sensors 5 5Safe Haven 10 10Energy Resistant Armor 10 10
Detonation Field (DF) 15 15
Stealth - TL3 20 20
0 0
0 0
0 0
0 0
Total 85
Advanced SupportWeapon Type
Enter the Vehicle'sAttributes and theAttribute's Point Costhere.
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 11/19
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 12/19
TOTAL VEHICLE COST
976.25
Sub Total
701
Special Movement Sub Total
876.25
Tech Level of CRAM NoneCost: 0
Support Weapon: Point Cost
Tech Level TL1 0
Weapon Class N/A 0
AT Value 0 0
AT Class Heavy
Special Modifier 1 None 0
Special Modifier 2 None 0
CRAM (CounterRocket/Artillery/Mortar
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 13/19
Special Modifier 3 None 0
Basic Ballistic 0
Total 0
Attributes Point Cost
Active Point Defense (APD) 10
Active Protection System10
(APS) 1
Active Protection System15
(APS) 2
15
Advanced Conventional Armor 10
Advanced Optics/Sensors 5
Amphibious 5
Anti-Personnel Grenades 5
Anti-Vehicular Melee Weapon (Walkers Only) 15
Artificial Intelligence (AI) 10
Back-Up AI 10
Bar Armor 10
Countermeasures 10
Deathtrap 0
Detonation Field (DF) 15
Energy Resistant Armor 10
Enhanced Fire Control 10
Explosive Reactive Armor (ERA) 10
Fire-or-Move 0
Gigantic 50
Hardened 15
Heavy Hitter 15
IED Countermeasures 10
Improved MGs 10
Laser Resistant Armor 10
Lifesaver 10
Light for Class 0
Mine Resistant
Obsolete or Poor Armor 0
Remote Control 10
Restricted Arc of Fire 0
Safe Haven 10
Slow Firing Weapon 0
Slow Turret 0
Smoke Dischargers 5
Stealth - TL1 10
Advanced Support WeaponType
Advanced Armor (FORCE ON FORCE ONLY,not used in Tomorrow’s War)
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 14/19
Stealth - TL2 15
Stealth - TL3 20
Technical 0
Up-Armored AFV 25
Up-Armored Soft Skin 10
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 15/19
Support Weapon: Point Cost
Tech Level TL1 0
Weapon Class N/A 0
AT Value 0 0
AT Class Heavy
Special Modifier 1 None 0
Special Modifier 2 None 0
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 16/19
Special Modifier 3 None 0
asic Ballisti 0
Total 0
Advanced SupportWeapon Type
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 17/19
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 18/19
Artillery
Point Cost by Salvo Type and Tech Level
Salvo Type Available TL1 TL2 TL3
Light Mortar 27 45 62
Medium Mortar 56 88 120
Heavy Mortar 132 204 276
Light Artillery 168 264 360
Heavy Artillery 288 448 608
Heavy Artillery (AT) 312 472 632
Missile Salvo 480 720 960
Operational CRAM
TL of CRAMTL1 30
TL2 60
TL3 90
CB (Counter Battery)TL of CB Cost
TL1 300
TL2 600
TL3 900
Cost equals normal weapon cost x radius size
5/14/2018 Tomorrow's War Point Balancing Workbook v1.0.7 - slidepdf.com
http://slidepdf.com/reader/full/tomorrows-war-point-balancing-workbook-v107 19/19
AirstrikesThe cost of a potential airstrike is equal to the cost of its most expensive attack type.
The cost of an airstrike attack type equals:
Weapon Cost (determined in the same manner as vehicle weapon costs) * Attack Radius / 5. Strafing Runs are treated as having an Attack Radius of 10”. Multiply the result by 1.5 for Multipurpose Cluster Munitions.