A Neurotechnological Assessment Tool to Understand How Cognitive Deficits Influence Upper
Extremity Motor Recovery After Stroke
Shirin Tooloee Sc.B. Biomedical Engineering, Brown University, 2018
Thesis Submitted in partial fulfillment of the requirements for the Degree of Master of Science in the
Department of Engineering at Brown University
PROVIDENCE, RHODE ISLAND MAY 2019
This thesis by Shirin Tooloee is accepted in its present form by the Department of Engineering as satisfying the thesis requirements for the degree of Master of Science
Date________________ Signature: _______________________________ Dr. John Simeral, Advisor
Date________________ Signature: _______________________________ Dr. David Lin, Reader
Date________________ Signature: _______________________________ Dr. Joseph J. (Trey) Crisco, Reader
Approved by the Graduate Council
Date________________ Signature: __________________________________ Dr. Andrew G. Campbell, Dean of the Graduate School
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Acknowledgements First and foremost, I’d like to thank Dr. David Lin for brainstorming this project with me and allowing me to be a part of the work he is doing with SMaHRT at MGH. You’ve been an incredibly helpful, responsive, and thoughtful mentor throughout this design process, and have provided me a space to learn so much. I’d also like to thank Dr. John Simeral for being my advisor and aiding me in finding a meaningful project for my thesis. I appreciate your time and support throughout this year. Thank you to Dr. Joseph Crisco for not only agreeing to be on my thesis committee, but also for giving me my first research position as a sophomore. Thanks to the BrainGate lab for supporting me in my research the past two years. It has been an incredible experience to be a part of such ground-breaking work with remarkably talented individuals. A special thank you to Dr. Leigh Hochberg who not only provided me an undergraduate research position, but also for continuing to support me into my graduate studies. Thank you to my friends at Brown for the best possible experience I could’ve asked for. You all made it impossible for me to leave, giving me even more of a reason to stay for my 5th year. Last, but definitely not least, I’d like to thank my family for the unconditional love and support. Thank you for always believing in me and motivating me. Everything I do is with you and for you. None of this would be possible without you guys.
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Table of Contents
Acknowledgements iTable of Contents iiIntroduction 1
1.1 Stroke Overview and Motivation 11.2 SMaHRT 1
1.2.1 Overview 11.2.2 Current Research Assessments 2
1.2.2.1 Motor Assessments and EEG 21.2.2.2 InMotion Robot 3
Cognition 52.1 Why is cognition important to track? 52.2 Defining Cognition 52.3 Cognitive and Motor Interaction 62.4 State-of-the-Art Cognitive Assessment 8
Game Design 113.1 Uses 13
3.1.1 As Assessment 133.1.2 As Therapy 13
3.4 GUI 143.5 Outcome Measures 15
Conclusion 16Appendix 17References 25
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Introduction
1.1 Stroke Overview and Motivation
Stroke is one of the most common causes of adult disability, resulting in both physical
and cognitive impairments. Physical impairments caused by stroke include the loss or limitation
of mobility and functional muscle control (Langhorne, Coupar, and Pollock 2009) while
cognitive impairments include deficits in speech and attention control, and can affect memory,
thinking, and mood (Rinne et al. 2018). Despite cognitive impairment being found in up to 90%
of stroke survivors, cognitive impairments are poorly phenotyped, meaning poorly categorized
and utilized to inform rehabilitation and stroke recovery. This is because contemporary stroke
practice has often focused on physical manifestations of stroke rather than cognitive
impairments. Therefore, it is important to develop a quantitative cognitive assessment to
understand how physical recovery is interrelated with cognitive impairment. This will facilitate a
better understanding of the neuroanatomical basis of cognitive impairment and the development
of neurorehabilitation treatments targeting specific cognitive deficits.
1.2 SMaHRT
1.2.1 Overview
Work on this thesis was performed as part of a study of stroke patients at Massachusetts
General Hospital (MGH) called SMaHRT, which stands for the Stroke Motor Rehabilitation and
Recovery Study. That study, led by Dr. David Lin, started in June of 2017 as a natural history
research study of arm motor recovery after stroke. At the point of time this thesis is being
written, the study has recruited one hundred patients. The study enrolls patients aged 18-80 who
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exhibit upper extremity motor weakness after ischemic stroke during their acute hospitalization.
The patients must have no prior neurological, psychiatric, or developmental disorders and
consent to receiving follow-up care at MGH in order to complete research visits during acute
hospitalization, 6 week, 3 month, 6 month, and 12 month time points. During these research
visits a set of outcome measures from motor assessments, EEG, and the BIONIK InMotion ARM
are gathered in order to track motor recovery over time. The aim of the study is to better
understand motor recovery in order to deliver improved patient outcomes through personalized
strategies and neurotechnologies to aid in rehabilitation (“SMaHRT – CNTR” n.d.).
1.2.2 Current Research Assessments
Once an eligible patient has agreed to join the study, occupational and physical therapists
help research staff with inpatient testing. This includes motor assessments, EEG, and robot
assessments, if possible, with the patient. For a couple of reasons access to the robot can
sometimes be difficult, and in these cases, it is forgone. At this point in time, five of the one
hundred patients enrolled in the study have used the robot for evaluation purposes. At each time
point, patients complete the following set of assessments in order to track the course of their
motor recovery.
1.2.2.1 Motor Assessments and EEG
First, the patients complete a set of standard post-stroke motor assessments to evaluate
their upper extremity motor function. These include the Fugl-Meyer, box and blocks (Image A),
nine-hole peg (Image B), and other standard stroke motor assessments. Scoring is based on the
patient’s ability to successfully complete the motor task. Then, EEG data is gathered while the
patient wears an EEG cap and is instructed to do various tasks such as sitting with eyes closed
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and then eyes open. EEG data is used to better understand how certain tasks map to specific
brain areas. Finally, a set of evaluations are completed with the InMotion Robot ARM.
1.2.2.2 InMotion ARM
The BIONIK InMotion ARM is an FDA-approved rehabilitation device that assists
clinicians in evaluating and treating patients with upper extremity impairments or injuries. The
robot comes with built-in games that assess and rehabilitate function in the upper extremity and
can generate patient evaluations and progress reports. The InMotion ARM offers task-specific
training for patients of varying impairment severities. Robot-assisted therapy modes include
stabilization, resistance, and active-assisted in which no patient-initiated movement is required.
Though the ARM is used in the study as a means of motor recovery assessment, it has a dual
function as a therapy device in which patients can work with physical therapists on regaining
upper extremity function (BIONIK Inc n.d.).
To use the device, the patient sits at the table shown in Image C, facing the computer
screen. Their affected arm rests on the forearm pad while their hand grasps the arm handle. Thus,
the patient controls movement of the manipulandum in the x-y plane over the table. The
manipulandum movements are mapped to the screen such that the patient can control the
computer cursor. Currently, the InMotion ARM is used to assess the patient’s movement and
strength capabilities.
Patients complete the following assessments: passive radial 8 (robot-assisted), active
radial 8 (patient-driven), clockwise/counterclockwise circle drawing, stabilization and resistance.
A radial 8 task is a standard game used to test a patient’s ability to move the screen cursor from
the center of a circle to 8 points along the circle’s circumference. In relation to this task, passive
means that the robot controls the manipulandum and active means that the patient controls the
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manipulandum. The strength tasks included with the robot are stabilization and resistance.
During the stabilization task, the patient is instructed to hold the joystick in the center,
preventing the machine from moving the manipulandum outwards. The resistance task requires
that the patient push out against the robot, and like a spring, the resistance becomes stronger the
further it is moved outwards. The kinematic data from these tasks is gathered as a functional
outcome measure to track motor recovery.
While cognitive impairment is seen in many stroke patients, there are no cognitive
assessments included in the standard physical rehabilitation tests described. Additionally, though
the InMotion ARM comes pre-loaded with several assessments and therapies, none exist to
challenge both cognitive and motor impairments. Thus, cognition has yet to be explored in the
context of motor recovery in this study.
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Cognition
2.1 Why is cognition important to track?
It is known that cognition is important for patient outcome. That is, patients with poor
cognition tend to not do well in their recovery. There is also increasing evidence that cognition is
important for motor recovery and the assessment of motor recovery. Taken together, assessing
cognitive recovery quantitatively will ultimately allow us to develop better treatments for stroke
recovery. At this point in the study, the research team will reflect on the course of the study thus
far and decide, going forward, which measures have been useful, and which have not. Thus,
cognition has been recognized as a potentially confounding variable when looking strictly at
motor recovery outcome measures and can be useful in determining the best trajectory for stroke
recovery. Thus, clinical practice could be improved by better understanding how cognitive
changes are related to motor recovery outcomes. This thesis work aims to enable a cognitive
assessment in the context of this motor recovery study that will allow for the development of
better treatments for stroke recovery.
2.2 Defining Cognition
Cognitive function involves a slew of mental processes that allow a person to carry out
tasks. The DSM-5 defines six key neurocognitive domains involved in cognitive function as
follows: language, learning and memory, social cognition, complex attention, executive function,
and perceptual-motor function (“Figure 2: Neurocognitive Domains. The DSM-5 Defines Six
Key Domains Of...” n.d.). Language encompasses word finding, object recognition, fluency,
grammar and syntax, and receptive language. Of these, word finding and object recognition are
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easily tested in cognitive assessments to determine aphasia severity. Learning and memory
subdomains include free recall, cued recall, recognition memory, semantic and autobiographical
long-term memory, and implicit learning. Social cognition is the recognition of emotions, theory
of mind, and insight. Attention is an important aspect of cognitive function, and as will be
described later, a key component in successfully execution of tasks. Complex attention refers to
sustained attention, the ability to focus on a task for an extended period of time, divided
attention, the ability to focus on multiple tasks at once, selective attention, the ability to
preferentially process important information over less-relevant information (e.g. between task
and distraction), and processing speed, a measure of the efficiency of cognitive function (Cohen
2011). Executive function is very important in motor function as it involves planning, decision-
making, working memory, responding to feedback, inhibition, and flexibility. Finally,
perceptual-motor function includes visual perception, visuoconstructional reasoning, and
perceptual-motor coordination. Visuoconstructional reasoning describes an individual’s ability to
reproduce geometric figures and how well planned out that process is. Perceptual-motor
coordination encompasses tasks such as hand-eye coordination and tracking (Ruffolo 2011).
These neurocognitive domains are important for motor planning and execution as well as
attention to the assigned task. It is then intuitive that with impaired cognition, motor planning
and execution would be difficult, even with the unaffected side.
2.3 Cognitive and Motor Interaction
Along with cognition itself, there is an aspect of cognition and motor interaction that
warrants investigation, both anatomically and physically. It is well known that there are specific
areas of the brain affected by stroke and those that are important in motor recovery. Similarly,
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there are brain areas responsible for cognition. Tracking both cognitive and motor outcomes in
stroke patients allows for the in-depth analysis of how these areas relate to one another and to the
impact of the stroke.
In 2017 Rinne et al. published a study on cognitive and motor interaction in the
Proceedings of the National Academy of Sciences. In this study, controls and hemiparetic stroke
patients were instructed to complete a set of tracking tasks with both arms to determine whether
influences of attention control are seen in lower level motor functions of dexterity and strength.
The study defined attention control (or executive control) as a higher cognitive function that
closely interacts with the motor system by determining response selection and inhibition. Thus,
attention control is required in order to maintain performance as difficulty or the number of
distractions increases. It was shown that attention is vital to successful motor function in both
paretic and non-paretic arms. Image D shows that with an increasing number of distractors,
accuracy of the tracking task decreased for both subject groups and in both arms. These results
suggest that the salience network, a large-scale brain network responsible for recruitment of
relevant functional networks, and its attention-control function are necessary for all volitional
motor acts while its damage contributes significantly to the cardinal motor deficits of stroke. The
study notes that severe motor impairment coexisted with normal attention control whereas
normal motor performance was never associated with impaired attention control, meaning that
dexterity and force generation require intact attention control (Rinne et al. 2018). Thus, cognition
is important for successful completion of all motor tasks and should be considered when
measuring patient performance.
As demonstrated by Rinne et al., execution is a challenge for the unaffected side and even
in healthy individuals with impaired cognition. In the context of SMaHRT, a patient with
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cognitive deficits might receive a low score on a motor task due to a lack of understanding the
task or the inability to plan the action. Because patients often experience both cognitive and
motor impairments after stroke, it is important to include cognition as a factor in recovery when
attempting to understand how patients regain motor function. The first step in achieving this is a
quantitative assessment of both cognitive and motor stroke recovery.
2.4 State-of-the-Art Cognitive Assessment
The current state-of-the-art cognitive assessment is the Montreal Cognitive Assessment
or MoCA. The MoCA, shown in Image E, evaluates various cognitive domains including
visuospatial/executive, naming, memory, attention, language, abstraction, delayed recall, and
orientation, making it a valuable tool in assessing cognition as a whole. Several publications
have demonstrated the utility of the MoCA in assessing cognitive function and long-term
outcome for stroke patients.
Quinn et al. studied the value of the Montreal Cognitive Assessment (MoCA) in
predicting functional outcome in stroke patients. Bedside tests such as the MoCA are designed to
be quick, easy to administer, and have a high sensitivity to cognitive impairment while
minimizing the bias from aphasia. This assessment takes less than five minutes to complete and
incorporates several important aspects of cognition including apraxia and neglect. The study
maintains that cognitive assessments help to target the rehabilitation approach, provide useful
prognostic info, and highlight the emergence of complications (Quinn, Elliott, and Langhorne
2018).
Similarly, Zietemann et al. found that the administration of the MoCA within 7 days of
hospitalization for stroke predicts long-term cognitive outcome, functional outcome, and
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mortality after stroke. The measure taken at this stage in stroke recovery was used as a baseline
to compare with future testing which took place at 6, 12 and 36 months. The study determined
that patients with a baseline MoCA score of greater than or equal to 26 remained stable between
time points whereas those below that threshold exhibited increased functional impairment. It is
noted that this decline may be in part due to the known influence of cognitive deficits on
measures of disability and performance of daily activities. The NIH Stroke Scale, an established
predictor of functional outcome after stroke, lacks a cognitive component. The study found that
adding the MoCA score to this led to an increase in the C-statistic for all outcomes including
functional outcome, thus solidifying the clinical utility of cognitive screening. Since patients
with cognitive impairment are more likely to have poor adherence to treatment guidelines and
have restricted access to rehabilitation programs despite evidence for considerable functional
gains, Zietemann et al. concludes that cognitive testing in the first few days following
hospitalization helps identify high risk patients and determine long-term patient outcome
(Zietemann et al. 2018).
The evaluations currently administered in SMaHRT lack a cognitive component despite
literature demonstrating the benefits of utilizing cognitive assessments with stroke patients. If the
patient fails to complete a task, the score reflects a lack of motor ability whereas in some cases
cognitive impairment could be preventing the patient from understanding the task or from proper
motor planning to successfully execute the task. Given the diversity of patients evaluated in the
study, researchers identified a cognitive load in doing motor tasks, especially when interfacing
with the robot as patients must look at the screen and process it. Thus, it would be valuable to
introduce cognitive-motor assessments that actively challenge both aspects of a patient’s ability
together to the list of evaluations. The MoCA has shown its value in assessing cognitive function
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but has yet to be used in the context of stroke motor recovery. From this came the idea to utilize
the first element of the assessment, the visuospatial/executive task, and introduce it to the
assessments and physical rehabilitation activities already performed with the InMotion ARM in
order to collect kinematic data reflecting both cognitive and motor functionality.
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Game Design
Modeled after the Trails Making task from the state-of-the-art MoCA assessment came
the design for the digital assessment to be used with the InMotion ARM. The Trails Making
Test, shown in Image F, was chosen because it is easy to replicate and challenges cognitive and
motor function jointly. The test is a widely used and accepted cognitive assessment for stroke
patients and is typically done with pen and paper. The patient is instructed to draw one
continuous line through all of the targets in a sequential order, and the outcome measure gathered
is time for completion. Transitioning this game to the robot allows for the extraction of more
robust kinematic data that will more wholly illustrate the patient’s progress.
Again, the patient sits at the table and uses their affected arm to move the manipulandum
in the x-y plane directly over the table. The arm movements map to and control the computer
cursor on the screen in front of the patient. The object of the digital Trails Making Test is for the
patient to move their affected arm in physical space to move the cursor between targets on the
screen and acquire them in the correct order, which requires cognitive reasoning and planning.
Thus, the patient must move their impaired limb to move the cursor to each target in sequence,
making it a physical task which can be assessed by metrics such as smoothness of movement.
Being adopted from the MoCA where it is a cognitive assessment tool, cognitive effects are
measured by latency of response, time to recognize the next target, and time for completion.
Creating this task on the robot to be administered at each research visit, both physical and
cognitive data is gathered, which can then be analyzed to better understand the interaction
between cognitive and motor stroke recovery.
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The games are written in the Tcl/Tk language, which the InMotion ARM uses as its
primary gaming language. When the assessment is initialized, 12 targets are displayed on the
screen. There are two distinct versions of the Trails Making Test, A and B. Trails A displays
targets numbered from 1-12 as illustrated in Image G. The patient is instructed to acquire the
targets in ascending numerical order. Trails B is slightly more difficult in that it displays both
numbers 1-6 and letters A-F, as shown in Image H. The patient is instructed to acquire the targets
in alternating numerical and alphabetical order (ie. 1, a, 2, b…). When the patient moves the
cursor to acquire the correct target, the target changes color to indicate to the patient that they
have successfully reached the target of interest. If the patient scrolls over the wrong target, the
target will not change colors.
An important consideration in developing the game was eliminating the practice bias.
This can be an issue with the pen and paper version of the test, as there is only one version of
Trails A and B. Assessing the patient multiple times with the same version of the test, it becomes
unclear whether the patient is actively thinking about the sequence of targets or if they have
learned the positions of the targets over their many trials. Thus, the proposed solution to
circumvent the practice bias for the digital game was to randomize target positions each trial.
However, this became tricky as sequential targets must have straight, uninterrupted paths
between them, as seen in the paper version (Image I). It is important for the targets to be situated
in this manner so that it is clear that the patient is actively trying to move towards the correct
target, which would be difficult to determine if another target lies between targets 1 and 2 for
example. Additionally, once development of the game began, the utility of the Trails Making
Test as both an assessment and a form of therapy became apparent. Thus, a distinction was made
between the two uses of the test to maximize its efficacy.
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3.1 Uses
3.1.1 As Assessment
To develop the Trails A and B tasks as assessments, it was important to ensure that
sequential targets had uninterrupted, straight line paths between them and that patients received a
new, unique assessment at each time point to eliminate the practice bias. To achieve this, five
unique Trails A and Trails B assessments were created by hard coding the positions of the
targets. This allowed for the circumvention of complex coding algorithms to create randomized
target locations that also accounted for straight line paths between targets. With five versions of
each Trails Making Test, a different assessment will be administered at each time point. Like the
paper version of the assessment, a trail is left behind to track cursor movements so that
smoothness and movement efficiency can be analyzed.
3.1.2 As Therapy
The Trails Making Test can be a great therapeutic activity for the rehabilitation of
cognitive and motor function. In this version of the test, the targets are displayed on the screen
using a randomization function. Unlike in the assessments, straight, uninterrupted paths between
targets are unnecessary as it is being used as a rehabilitation tool, not as a means of determining
a patient’s recovery progress. Thus, randomization of the target locations is an appropriate
method of displaying targets for this version of the digital Trails Making Test. When all targets
have been acquired, the targets will disappear and 12 new, random targets will appear after a two
second delay. The game will continue to regenerate targets until the clinician exits the gaming
interface. Patients passing over other targets to get to the target of interest is not of concern
because the task is meant for rehabilitation and practice rather than assessing their recovery
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outcome. However, due to the possibility that a patient might have to pass over other targets in
order to acquire all of the targets, there is no trail left behind the cursor so as to not occlude the
rest of the targets. Repetition of the game on the InMotion Robot will allow for rehabilitation of
both cognitive and motor functions.
3.4 GUI
The InMotion system features its own graphical user interface (GUI) for selection of its
pre-loaded games. In order to make the use of the Trails assessments and therapy games easy for
the user, a graphical user interface (GUI) was created to include all of the options available for
use. When prompted through the computer’s Terminal, the selection window pops up as shown
in Image O. The instructions at the top of the page explain that the user will be prompted to make
selections one variable at a time, and when all the selections have been made a start button will
appear at the bottom of the selection window. The first prompt is to choose input type, either
mouse or robot, by checking the desired box. All of the Trails Making assessments and therapy
games can be played on a computer or the InMotion ARM. If played on a computer, the cursor is
controlled by mouse movement. Once that selection has been made, the prompt will change to
ask the user to choose game style: therapy or assessment. The next prompt asks the user to
choose trails A or B. At this point, if therapy was chosen the start button will appear at the
bottom of the selection window. If assessment was chosen, then the user is prompted to select
which of the five versions of the test they want, after which the start button will appear as shown
in Image P. The GUI allows for all of the assessments and therapy games to be run from one
master file, making any future changes to the games much easier as everything is located in one
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place. It also presents an easy-to-use interface for the therapist or clinician to choose their desired
mode of play.
3.5 Outcome Measures
By capturing arm movement information, robust kinematic data can be gathered from the
assessment and analyzed as performance measures to track the patient’s progress. Additionally,
extraction of motor features such as velocity of cursor movement as well as cognitive features
such as the time to recognize the next target makes it a powerful tool for understanding cognitive
and motor interaction in the context of stroke recovery. This tool can be used as a smarter
assessment of cognitive and motor recovery and as a better therapy tool for rehabilitation.
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Conclusion
This thesis presents a novel assessment tool and therapy game for the purpose of better
understanding how cognitive deficits influence motor recovery in stroke patients. Modeled after
a state-of-the-art cognitive assessment and implemented on the gold-standard InMotion
Rehabilitation Robot for assessment and therapy of upper extremity impairments, the
neurotechnological tool can be used to study how cognitive impairment impacts physical
recovery. Now that game development has concluded, the future steps in this project include
implementation of the assessments in clinical practice and analysis of the kinematic data. With
use of the digital Trails Making assessments in SMaHRT, robust kinematic data reflecting both
the patients cognitive and motor stroke recovery can be analyzed to better understand their
interaction. A better understanding of how cognition influences motor recovery will allow for the
development of neurorehabilitation treatments targeting specific cognitive deficits and provide
insight into the neuroanatomical basis of cognitive impairment.
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Appendix
Image A: Box and blocks task. Patient must use one hand to move one block at a time from one side of the box, over the divider, to the other side. The task is timed and the number of blocks successfully transferred is the measurement
recorded. (“Orthopartner.Ch” n.d.)
Image B: Nine hole peg task. Patient instructed to place a peg one at a time into each hole in the block, and once all
pegs are placed in the holes, to remove them one at a time. The task is timed and done with one hand. (“Amazon.Com: 9 Hole Pegboard | Wooden Box Peg Board for Finger Dexterity, Physical Therapy, Fine Motor
Coordination, Sensory Rehabilitation: Home & Kitchen” n.d.)
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Image C: BIONIK InMotion Robot. Patient sits at table (1) facing the screen. Their affected arm is used to control the manipulandum (2) in the x-y plane over the table which controls the on-screen cursor. Their elbow rests on the
padded arm rest (3) while their hand grasps the arm handle (4). (BIONIK Inc n.d.)
Image D: Graph from Rinne et al. showing that accuracy of a tracking task decreases with an increasing number of distractors in both control and patient groups in both arms suggesting that attention control is important in low level
motor tasks. (Rinne et al. 2018)
2
3
4
1
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Image E: Montreal Cognitive Assessment (MoCA). State-of-the-art cognitive assessment that tests several of the
cognitive domains outlined in the DSM-5.
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Image F: Visuospatial/exeutive task from the MoCA from which the digital assessment is modeled.
Image I: Trails Making Test with straight, uninterrupted paths between sequential targets.
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Image J: Trails A from start. The green circle is the cursor and is to be used in acquiring the white targets.
Image K: Trails A finished. Dark targets have been acquired. Targets only change color when the correct target in
numerical order is reached with the green cursor ball.
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Image L: Trails B from start. The green circle is the cursor to be used in acquiring the white targets.
ImageM: Trails B finished. Dark targets have been acquired. Targets only change color when the correct target is
acquired with the green cursor ball - in this case alternating numerical and alphabetical order.
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Image N: Therapy game
Image O: First prompt of the GUI built for easy selection of which Trails Making Test the clinician wants to run.
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Image P: After each selection, the instruction prompt will change until the user has made all the necessary
selections. At this point, the start button will appear at the bottom of the selection window.
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References “Amazon.Com: 9 Hole Pegboard | Wooden Box Peg Board for Finger Dexterity, Physical
Therapy, Fine Motor Coordination, Sensory Rehabilitation: Home & Kitchen.” n.d. Accessed April 30, 2019. https://www.amazon.com/Healthstar-Pegboard-Dexterity-Coordination-Rehabilitation/dp/B071HLH94K.
BIONIK Inc. n.d. “InMotion ARMTM :: Bionik Laboratories Corp. (BNKL).” Accessed April 30, 2019. https://www.bioniklabs.com/products/inmotion-arm.
Cohen, Ronald A. 2011. “Sustained Attention.” In Encyclopedia of Clinical Neuropsychology, edited by Jeffrey S. Kreutzer, John DeLuca, and Bruce Caplan, 2440–43. New York, NY: Springer New York. https://doi.org/10.1007/978-0-387-79948-3_1334.
“Figure 2: Neurocognitive Domains. The DSM-5 Defines Six Key Domains Of...” n.d. ResearchGate. Accessed April 29, 2019. https://www.researchgate.net/figure/Neurocognitive-domains-The-DSM-5-defines-six-key-domains-of-cognitive-function-and-each_fig1_266325299.
Langhorne, Peter, Fiona Coupar, and Alex Pollock. 2009. “Motor Recovery after Stroke: A Systematic Review.” The Lancet Neurology 8 (8): 741–54. https://doi.org/10.1016/S1474-4422(09)70150-4.
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Rinne, Paul, Mursyida Hassan, Cristina Fernandes, Erika Han, Emma Hennessy, Adam Waldman, Pankaj Sharma, et al. 2018. “Motor Dexterity and Strength Depend upon Integrity of the Attention-Control System.” Proceedings of the National Academy of Sciences 115 (3): E536–45. https://doi.org/10.1073/pnas.1715617115.
Ruffolo, Jessica Somerville. 2011. “Visual-Motor Function.” In Encyclopedia of Clinical Neuropsychology, edited by Jeffrey S. Kreutzer, John DeLuca, and Bruce Caplan, 2647–52. New York, NY: Springer New York. https://doi.org/10.1007/978-0-387-79948-3_1417.
“SMaHRT – CNTR.” n.d. Accessed April 30, 2019. http://cntr.mgh.harvard.edu/smahrt/. Zietemann, Vera, Marios K. Georgakis, Thibaut Dondaine, Claudia Müller, Anne-Marie
Mendyk, Anna Kopczak, Hilde Hénon, et al. 2018. “Early MoCA Predicts Long-Term Cognitive and Functional Outcome and Mortality after Stroke.” Neurology 91 (20): e1838–50. https://doi.org/10.1212/WNL.0000000000006506.