Top 10 Reasons to Play
The Stock Market Game™
Educating for Careers ConferenceMarch 2013
Maria Suggett, SIFMA Foundation for Investor Education
14+ million students since 1977 worldwide.
830,000+ students 2011-2012 (48% high school).
189,305 student portfolios 2011-2012.
21,450 teachers.
A meaningful and integrated way to build valuable saving and investing knowledge and skills.
An opportunity to practice core academic skills through an interdisciplinary project.
Over 35 Years of Service
Our Mission
The Stock Market Game is a comprehensive, engaging, real world
program that advances student academic achievement in the core
disciplines and enhances understanding of investment concepts
among learners of all ages.
How Does It Work?Stock Market Game Basics
• Students teams invest a virtual $100,000 in stocks, bonds and mutual funds
• Trading windows are generally 10-15 weeks
• Stock prices are “real time” pricing• Portfolio cash accrues 5% interest• 1% commission on all transactions• Teams are ranked against the S&P500
You need to know this stuff, too!
10.
Did you know?
• Students entering college are offered an average of eight credit cards the first week of school
• University administrators state they lose more students to credit card debt than to academic failure
-JumpStart
Did you know?• Approximately 40,000,000 Americans, “the unbanked”, are not using mainstream, insured financial institutions. JumpStart
• 48% of credit card owners only pay their minimum monthly payment each. JumpStart
• Roughly 38 percent of Americans live paycheck-to-paycheck, while just 30 percent are economically comfortable. (MoneyWatch July 2012)
• 66 percent don't expect to have enough money to retire at age 65, versus 50 percent in 1997. (MoneyWatch July 2012)
• 52 percent think investing is complicated. (MoneyWatch July 2012)
9.It works.
And here’s how we know.
Jump$tart 2008 ResultsFinancial Literacy Survey
48%51%
National HS Average with SMGNational HS
Average
62%66%
National College Average
National College Average with SMG
National Assessment of Educational Progress
• Established by Congress in 1969
• Defined economic literacy
• Studied content delivery
Comparison by Ethnicity
120
125
130
135
140
145
150
155
160
165
170
White SMG white Black SMG black Hispanic SMghispanic
NAEP Data by Ethnicity
Title I Test Results
126
128
130
132
134
136
138
140
142
Scale Score Scale Score With SMG
NAEP Economic Test Results for Title I Student Population
Results by Full Year Courses
120
130
140
150
160
170
180
SMG AP Business Consumereco
General Eco Gov't /Eco Honors IB Other
NAEP Results, Full Year Courses
Bottom Line
Students who played a stock market game outperformed the national average overall and in
every category measured, except a full year of IB economics.
8.It’s relevant.
Res
ourc
es fo
r Y
ou a
nd
You
r S
tude
nts
Stock Market Game Resources• CORE Lessons• Other Publications (curriculum) • Miscellaneous Teacher Resource Center materials
Current Events• Local Newspapers• Online news sources • Television news sources
Online News and Research Sites• Hoovers.com• Yahoo! Finance (finance.yahoo.com)• CBS Marketwatch (cbsmarketwatch.com)• Business Week (www.businessweek.com/investor)
Stock Exchange Websites• nasdaq.com• nyse.com• amex.com
Why Does SMG Work?
It is 21st Century Learning at its best:• Project-based• Collaborative, 24/7, learning elsewhere• Technology helps students push out boundaries• Kids solving problems, working together• Classroom walls span the globe• Shift of control from teacher at center to a network of children
helping one another learn• Students learning to learn• Each learner contributes by doing their share, that contributes to
confidence
7.We have curriculum.
Teacher Support Center
Organized in three parts to provide:• Online teacher training and technical
assistance
• Lesson plans and teaching resources
• Team management tools
• Up-to-date SMG program news
6.There’s help if you
need it.
Understanding SMG
Weekly Webinars with Basic Information about:
• Getting started
• Grouping students in teams
• Setting up folders
• Rules of the game
Manage Student Portfolios
• View rankings and portfolios
• Change passwords
• Troubleshooting
• Help Desk
• Participation Certificates
5.The Stock Market
Game program supports your
curriculum.
Lesson Design
• Teacher Background• Vocabulary• Performance Objectives• Materials• Springboard • Leveled activities• Assessment• Application • Enrichment
4.You can finally get the Math teacher to
join your team.
The SMG Teacher Team
• Subject specific teaching
• Parallel teaching: dividing up the project
• Team teaching: working across the curriculum
Working with the Math Teacher“Math Behind the Market”
• A McGraw-Hill sponsored publication designed to practice mathematics concepts and skills.
• Activities organized in strands, linked to core lessons.
• Four mathematical strands:– Thinking Algebraically– Interpreting Statistics– Communicating Quantities Information– Tackling Complex Problems
SMG’s “Math Behind the Market” Strands
Thinking Algebraically
Interpreting Statistics
Communicating Quantitatively
Solving Complex Problems
“Math Behind the Market” provides activities for each strand above
8 Mathematical Standards of Practice (Common Core)
• Make sense of problems and persevere in solving them• Reason abstractly and quantitatively• Construct viable arguments and critique the reasoning of
others• Model with Math• Use appropriate tools strategically• Attend to precision• Look for and make use of structure• Look for and express regularity in repeated
reasoning
Questioning and Tasks in Mathematics (Common Core)
• Helping students work together to make sense of mathematics
• Helping students to rely more on themselves to determine whether something is mathematically correct
• Helping students learn to reason mathematically• Helping students learn to conjecture, invent, and solve
problems• Helping students connect mathematics, its ideas, and
its applications to the real world
Connecting SMG Lessons 1-3 to the Common Core Content
StandardsSome Key Categories in High School:
•Number and Quantity-Reason quantitatively and use units to solve problems
•Algebra-Seeing and interpreting structure in expressionsCreating, solving and reasoning with equations and inequalities
•Functions-Construct, compare and interpret expressions for functions in terms of the situation they model
Connecting SMG Lessons 1-3 to the Common Core Content
StandardsSome Key Categories in High School:
•Statistics and Probability-Interpreting categorical and quantitative data
Making inferences and justifying conclusions
Conditional probability and the rules of probability
Using probability to make decisions
3.Students are eligible
for great prizes (teachers, too!).
2.
Because there’s one game left this year.
Ultimate Game
March 18 – May 24
Register Now!!
1.
You will be
superheroes.
Academy Team
New After School Version! March 18 – May 24
http://afterschool.smgww.org
Questions & Answers