Transforming Time Management Learning with Gamification Francis WadeHRMATT’s 9th Biennial ConferenceHilton Trinidad & Conference CenterMay 13, 2012
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Imagine
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Behaviour Change Training - Challenge
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Nothing sticks
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Why? Engrossing
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Engrossing
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Something is obviously working
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Latest Research: What Causes Results?
Pre Class____% In Class_____% After Class______%
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Confronted
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Distracted
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Short attention span
Accustomed to being engaged
Google-enabled
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In Competition
Vs.
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A “techie-type” ?
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Is gamification the answer?
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Pt A – Confused
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Your Goal:
To engage learnersMake them want more
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Time Management ca 2000
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Andragogy: the process of engaging adult learners with the structure of learning experience.
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1. Avoiding “bad” games2. Using class time as practice time3. Crafting games using solid design principles
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Exercise - Pick a behaviour you want to train and share w/partner
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Game – Fine one thing today that you use to improve the training
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1. Avoiding “bad” games
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Fun for its own sake
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1.7 billion
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Engagement for its own sake
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Recall for its own sake
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1. Avoiding “bad” games
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-_____________ for its own sake
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Good game / bad game quiz
Which of these games are good or bad?Dominoes / CardsMonopolyCricketRole PlayingFacebookSlotsMicrosoft Flight Simulator
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2. Using Class Time as Practice Time
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“Getting the information”
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NewHabits-NewGoals 31
Current Research: Information
Between 1950 and 2000 human knowledge doubledScientific information doubles every 5 yearsThe Sunday New York Times contains the same amount of information as someone living in 1750 saw in a lifetimeInternet traffic doubles every 100 daysIn 2008, people consumed 3 times as much information as they did in 1960You process more information in a day than your grandparents did in a month
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Class – for the kind of learning that’s impossible elsewhere
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Examples?
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Old Time Management Training
“Follow a detailedprescription”
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A class for learning how to upgrade
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Time Management Training
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Information describing a prescription
Practice upgrade skills
Practice habit changing skills
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Observable, coachable, learnable behaviours
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Quiz – which behaviours are observable?
Combing your hairArguing with your employeeConsidering your next moveDescribing a problemSolving an issueMediating a disputeAssigning an action itemClean your office / room
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Requires deeperknowledge - fundamentals
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Effective games reinforce fundamental behaviours
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3. Crafting games using the principles
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Video-taped feedback
1. While being observed by a group ready to give feedback, attempt to resolve a difficult issue with an actor while being video-taped.
2. During the feedback, replay the tape and use the advice to try different suggestions.
3. Come to consensus as a group on the observed techniques that work best.
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NewHabits - Improvement Game
1. Figure out your current belt-level in time management using a world-class diagnosis.
2. Determine the gaps and your new target belt.3. Change your habits and earn a new belt.
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2Merge Airlines
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Bob’s Capturing
Practice in “Capturing” one of the time management fundamentals
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Short-Term Game – Brenda
Practice in “Emptying” and “Scheduling” – 2 time management fundamentals
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Tools Required
US$100 program, pictures $20, hosting $5, 1 week of full time effort
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Gamification Principles
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Summary – Precision
Games can be used to give learners practice in precise behavioursWith immediate feedback, training can be transformed into an engaging experienceThrow learners into games as quickly as possible and use their failures as a starting point
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Giving the learner an irresistible experience
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Play the games online
HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013
Minnie Mouse [email protected] Smith-Ramlogan [email protected]
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