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Transmission is a telematic performance which allows for real time sonification and visualisation of brain waves and looks at the effect of interaction on the human consciousness. Users are equipped with an Emotiv EEG which enables them to perceive sonification and visualisation of their brain’s processing in real time. This visualisation is modified through another user’s movement in a remote location – the user’s consciousness becomes a new musical and visual interface played by a remote person. Transmission is both a research project on telepresence and a participatory audience tool.
Telepresence. Neuro-activity. Neurofeedback. Brain wave visualisation. Brain wave sonification.
1. INTRODUCTION
et al.
Figure 1: Visualisation test transmission
2. CONCEPT
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
Figure 2: Paul Sermon: Think about the people now, 1998
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
3. ACADEMIC RESEARCH
et al.
Figure 3: Standard telepresence model
et al.
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
4. TECHNICAL SETUP
Figure 4: Model of the setup
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
Figure 5: Motion capture test
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
5. FUTURE AND OUTLOOK
Figure 6: Visualisation test transmission
6. REFERENCES
Plissure du Texte
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
The Sense of Presence Within Virtual Environments: A Conceptual Framework, in Human-Computer Interaction: Software and Hardware Interfaces,
Virtual Reality: The Journal of the Virtual Reality Society
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EVA London 2013: Electronc Visualisation and the Arts
Virtual Art: From Illusion to Immersion
Proceedings of the ICMC
How We Became Posthuman
International Journal of Human-Computer Interaction
Couch,
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At the heart of it all
Music for a solo performer.
Understanding Motion Capture for Computer Animation and Video Games
Omno
Deep Listening. (
Euonia
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Proceedings of the SMCConference
Virtual Reality: The revolutionary technology of computer-generated artificial worlds – And how it promises to transform society
Human Communication Research,
Measuring and Managing Presence in Virtual Environments.
Telematic Dreaming,
Presence,
The Social Psychology of Telecommunications
Transmission – sonifying, visualising and analysing neural activity through telepresence Oliver Gingrich, Evgenia Emets & Alain Renaud
Journal of Applied Biomechanics
Motion Capture based Motion Analysis and Motion Synthesis for Human-like Character Animation
Biolology of Sport