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11
Noël CONRUYTVéronique Sébastien
Olivier SébastienUniversity of Reunion Island
Transmitting And Sharing Know-How through Sign
Management:Application to Semiotic
Annotation of Music Pieces
eLEx’2011 Conference, February 01-02, Dubaï, UAE
Teaching & Learning
Living
Virtual
Physical
Lab
22
What is a Living Lab?
A Living Lab is a user-centric innovation environment built on every-day practice and research, with an approach that facilitates user influence in open and distributed innovation processes engaging all relevant partners in real-life contexts, aiming to create sustainable values [Følstad, 2008]
We want to to design a territorial Living Lab in Reunion Island
33
La Réunion is a tropical island in the South West of Indian Ocean
Where is Reunion island?
44
Natural ecosystems
A Unesco’s world heritage for biodiversity: how to preserve it from human degradations?
55
Transmission of Knowledge
Expert
End-users
Knowledge bases are used to « transmit » knowledge to people
skills
Knowledgeengineer
66
What about the feedback?
Expert
End-users
How to use the produced knowledge for learning purpose?
Questions
skills
Knowledgeengineer
77
Knowledge management
But is it usable?
88
Miss interpretation of objects and values?
Corresponding descriptive object and illustrationQuestion at the current node of the decision tree
Remaining descriptions at the current node Corresponding specimens for comparison
We can show you the objects and values with drawings and pictures
99
From Knowledge to Sign management
Creativity Platform
Learners + Players + Teachers
Iterative co-design approach
Instrument = ISBS
Application = e-service
Know-how KnowledgeBusinessObjects Dev & Content
Engineers&
InfographistsSemiotics
Methodology
Experts EditorsBiomaticians
UsageObjects
Users in a Living Lab
Producers
Tool = IKBS
Sign Management for coral objects’ interpretations
1010
Cultural heritage
A regional world patrimony but how to preserve it from human globalization?
1111
Sharing Know-how
Teacher
Learners
skills
Signengineer
Questions
=> Gesture management: Teach - Play - Learn
1212
Sign management
A Creativity Platform for co-designing e-services with end-users
1313
What is a Sign?
The basic and static elements of a Sign (results)
Knowledge
DataInformation
Form Content
Sense
FOR
MA
LISA
TIO
NIN
TERPR
ETATIO
N
CODIFICATION
Sign
1414
The Sign is mostly subjective
A tetrahedron is better representing the four components of the Sign
Information
Data (Object)Knowledge
Sign
Form
Sense Content
Interpreter (Subject)
Communication
1515
Example: management of musical signs
“There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “
Data Information Knowledge(made explicit)
-> A sign is subjective: there are many different interpretations of subjects (interpreters)
Sign
Content Form Meaning
1616
SignificationSignification
Show me how to play this part of the piece!
1717
Score annotationsScore annotations
Les Jeux d’Eau (Water Games) – Maurice Ravel
1818
What is Signification?What is Signification?
Sign-ification (semiosis) is the process of construction of meaning
Volition
Interpretation
Sign
1
2
3
4
6
Do
Des
ire
Kno
w
Information
Data (Object)
Knowledge
6
Interiorise
Record
Memorize
Interpret
5
Know-how
Signification
Content
Sense
For
m
ActionCognition
Subject
Com
mun
icat
ion
Exteriorize
Communicate
Communicate
Exteriorize
1919
AimAimPlaying well a piece of musicPlaying well a piece of music
Playing
Teaching Learning
2020
Playing well a piece of musicPlaying well a piece of music
@-MUSE = @nnotation platform for MUSical
Education• Music practice community
« texte »
• Multimedia annotation
• Knowledge inference (automatic annotation)
2121
Iterative semiotic methodologyIterative semiotic methodology
2222
Conclusion: what sort of assessment?Conclusion: what sort of assessment?
Evaluation of a tool with end-users
Focus group, questionnaires
Qualitative results
=> Living Lab
Evaluation of users with a tool
Surveys, statistical analysis
Quantitative results
=> Focus on the qualitative learning of users
The Teaching-Playing-Learning Living Lab has to tackle both aspects of assessment