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Digital Trends HighlightsDecember 8, 2009
COPYRIGHT 2009 RESOURCE INTERACTIVE. PROPRIETARY AND CONFIDENTIAL.
More than 25% of the search results on Google
brands, are consumer generated content.
Nielsen Buzz Metrics, 2008
By 2020, more content will be consumed by
mobile devices than all other devices.
m-metrics, 2009 Mobile Commerce Landscape900,000: average number of blogs posted in a 24 hour period.
Technorati, 2009
Over 18 million twitter users in the U.S.
Twitdir, 2009
More than 3.5 billion minutes are spent on Facebook each day worldwide.
Facebook, 2009
Hulu streams grew 6xto 373 million YOY, April 2009.
Nielsen, 2009
25% of Americans watched a short video on their phone in the
last month.Solutions Research Group, 2009
LISTEN & LEARN
CREATE CONNECTIONS
FACILITATE PARTICIPATION
SUPPORT PURCHASE
REENGAGE & EMPOWER
: Impact of traditional advertising at the onset of the consumer journey has declined
: Explosion of influential consumers icitizens shaping perceptions
: Marketing and media must be fundamentally transformed to be cross-channel, participatory, interactive, 2-way O.P.E.N.
Read a blog
Talk to friends
Purchase online
Write a blog
Download mobile coupon
Join a community
a new consumer journey
View parenting
video
Share experience
Rate & review product
the love triangle b2c and b2wehow does your brand connect, enable, add value?
Jupiter: US Online Retail Forecast, 2007 - 2012
the web is projected to influence 50% of offline sales by 2012
TO
TA
L S
AL
ES
(m
illi
on
s)
2007
50%
2008 2009 2010 2011 2012
48%47%45%
42%38%
Offline Sales
Offline Sales Influenced by Online
Online Sales
Total Online Impact
43%ONLINE
57%OFFLINE
11%*ONLINE
89%OFFLINE
Source: Forrester US eCommerce Forecast: 2008-2012
*These %s are deflated by large categories with extremely low online penetration such as autos and food
Web as a % of totalSALES
Web as a % of total salesGROWTH
7%*ONLINE
93%OFFLINE
2012: web significant growth contributor
Source: Forrester Research, January 4, 2008
*Note: consumer media time does not include time spent using a cell phone, watching DVDs or playing video games.
disparity between time spent online and internet ad spending
WORLDVIEW OF ACLOSED BRAND
WORLDVIEW OF ANOPEN BRAND
Targets ConsumersFosters Communities
of Consumers
Monologue
Brand Management
Awareness
Push
Guarded Communications
Created by Marketers
Brand Stewardship
Dialogue / Trilogue
Engagement
Pull
Transparent Communications
Co-created With Consumers
• Efficiency
• Ease
• Control
• Findability
• Instantaneousness
• Acknowledgement
• Dialogue
• Customization
• Privilege
• Popularity
• Participation
• Belonging
• Immersion
• Entertainment
• Inspiration
• Self-expression
• Ego gratification
• Portability
• Community
• Meaningful change
Defining Traits of O.P.E.N.
A strategic framework to fuel relevant experiences for the social-web empowered consumer and communities.
On-Demand Personal Engaging Networked
Microblogging
Interactive Products
Mobile Branded Experiences
Social Shopping
Mapping/Location Awareness
mCommerce
Facebook Fan Pages
Microblogging
Social Network Integration
Interactive Products
Crowdsourcing
Social Shopping
Mapping/Location Awareness
mCommerce
Social Network Integration
Interactive Products
Mobile Branded Experiences
Social Shopping
Augmented Reality
Facebook Fan Pages
Microblogging
Social Network Integration
Crowdsourcing
Social Shopping
Mapping/Location Awareness
On-Demand Personal Engaging Networked
William Gibson, Author
1. Microblogging
Ashton Kutcher and Ellen Degeneres combined have more Twitter followers than the population of Ireland, Norway, or Panama.
Twitter & World Population Data
earned more than $2 million in revenue at @DellOutlet, attributed directly to our Twitter activity.
Direct2Dell Blog, June 2009
Twitter.com
Tweetdeck
Dell
Zappos
Home Depot
Starbucks
Jet Blue
Dell
Zappos
Microblogging: Opportunities
• Listen in on discussions about your brand, industry, etc.
• Deliver promotions, special opportunities, etc.
• Support your product and services
• Engage customers in a two-way conversation
2. Interactive ProductsBridging the physical and digital worlds
By 2020, more content will be consumed by mobile devices than all other platforms PC included.
Pew Internet & American Life Report
ShopSavvy Android AppAlliBarnes & Noble
Interactive Products: Opportunities
• Enhance shopability and deliver product compatibility recommendations.
• Create unique and richer connections between products and digital experiences.
• Connect print advertising, OOH to digital.
• Integration of location information, time, profile, etc.
3. Mobile Branded ExperiencesA new constant conduit
More than 2 billion applications downloaded since the App Store opened in mid-2008.
Fierce Mobile Content
iPhone
Android App Store
iPhone App StoreBlackberry Storm
Palm Pre
CharminChanelKraftRalph Lauren
Sherwin Williams COLORsnap iPhone App
Mobile Branded Experiences: Opportunities
• Deliver rich, highly engaging content.
• Can take advantage of hardware functionality (GPS, camera, video, etc.).
• Participate in sponsorships of existing platforms/experiences.
• Can be directly monetized.
4. Social ShoppingParticipatory, engaging, viral.
Now with connective technologies like Facebook Connect, Google FriendConnect, and OpenID, consumers will now be able to see reviews, experiences, and critiques from people they actually know and trust.
Jeremiah Owyang, Forrester Research
Kaboodle
JanSport
thisnext
Off the Wall
Off the Wall
Off the Wall
Off the Wall
Social Shopping: Opportunities
•
graph.
• Increase sales by allowing time-shifted and real-time friend approval.
• Build shopping experiences into major social networking platforms.
• Mirror physical group shopping experiences in the digital realm.
5. Augmented RealityThe next big thing?
Interaction is no longer simply a face-to-screen exchange, but dissolves itself in the surrounding space and objects.
Wired, October 2009
Lego
Ray-Ban
MIT Sixth Sense
Augmented Reality: Opportunities
• Reinvigorate print advertising and point of purchase.
• View products in 3 dimensions (and with
•
interactions, wayfinding, purchase decisions, etc.
Get personally involved. Sign up for some of these services (Twitter, Facebook, etc.) , try out new technologies.
Think about your relationship with your customers. Where are your shortcomings, your pain points? How could your relationship be enhanced by being more O.P.E.N.? How could this effect your business goals?
Which trends or technologies help you achieve those goals?
Set up a test and learn activity or pilot.
Measure your success.
THANK YOU.