OUTSIDE FRONT COVERPLACEHOLDER
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GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . 2MEMORY CARD (8MB)(for PlayStation®2) . . . . . . . 2
STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
LARA CROFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 5CONTROLLING LARA . . . . . . . . . . . . . . . . . . . . . . 5OTHER BASIC CONTROLS . . . . . . . . . . . . . . . . . . 5FLAIR MOVES . . . . . . . . . . . . . . . . . . . . . . . . . . . 5SWIM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . 6PORTABLE OBJECTS . . . . . . . . . . . . . . . . . . . . . . . 6CHIMNEY JUMP . . . . . . . . . . . . . . . . . . . . . . . . . . 6THE GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 6BASIC GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE RAPPEL . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE WALL RUN . . . . . . . . . . . . . . . . . . . . . . 7
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 7DUAL TARGETING . . . . . . . . . . . . . . . . . . . . . . . . 7COMBAT MOVEMENT CONTROLS . . . . . . . . . . . . . 8ADRENALINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8HEALING LARA . . . . . . . . . . . . . . . . . . . . . . . . . . 8
FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . . 8
ALL-TERRAIN MOTORBIKE . . . . . . . . . . . . . . . . . . 9FAST START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9AREA INFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . . 9REVISIT LOCATION . . . . . . . . . . . . . . . . . . . . . . . 9
TREASURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
SAVING & LOADING . . . . . . . . . . . . . . . . . . . . . . 10SAVING THE GAME . . . . . . . . . . . . . . . . . . . . . . 10LOADING THE GAME . . . . . . . . . . . . . . . . . . . . . 10
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . 2MEMORY CARD (8MB)(for PlayStation®2) . . . . . . . 2
STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
LARA CROFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . 5CONTROLLING LARA . . . . . . . . . . . . . . . . . . . . . . 5OTHER BASIC CONTROLS . . . . . . . . . . . . . . . . . . 5FLAIR MOVES . . . . . . . . . . . . . . . . . . . . . . . . . . . 5SWIM CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . 6PORTABLE OBJECTS . . . . . . . . . . . . . . . . . . . . . . . 6CHIMNEY JUMP . . . . . . . . . . . . . . . . . . . . . . . . . . 6THE GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . 6BASIC GRAPPLE . . . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE RAPPEL . . . . . . . . . . . . . . . . . . . . . . . . 7GRAPPLE WALL RUN . . . . . . . . . . . . . . . . . . . . . . 7
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7COMBAT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . 7DUAL TARGETING . . . . . . . . . . . . . . . . . . . . . . . . 7COMBAT MOVEMENT CONTROLS . . . . . . . . . . . . . 8ADRENALINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8HEALING LARA . . . . . . . . . . . . . . . . . . . . . . . . . . 8
FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . . 8
ALL-TERRAIN MOTORBIKE . . . . . . . . . . . . . . . . . . 9FAST START . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9AREA INFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9INVENTORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9FIELD ASSISTANCE . . . . . . . . . . . . . . . . . . . . . . . 9REVISIT LOCATION . . . . . . . . . . . . . . . . . . . . . . . 9
TREASURES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
SAVING & LOADING . . . . . . . . . . . . . . . . . . . . . . 10SAVING THE GAME . . . . . . . . . . . . . . . . . . . . . . 10LOADING THE GAME . . . . . . . . . . . . . . . . . . . . . 10
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
CONTENTSWARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES
READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:• dizziness • disorientation• altered vision • seizures• eye or muscle twitches • any involuntary movement or convulsion• loss of awarenessRESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________
Use and handling of video games to reduce the likelihood of a seizure• Use in a well-lit area and keep as far away as possible from the television screen.• Avoid large screen televisions. Use the smallest television screen available.• Avoid prolonged use of the PlayStation®2 system. Take a 15-minute break during each hour of play.• Avoid playing when you are tired or need sleep._____________________________________________________________________________
Stop using the system immediately if you experience any of the following symptoms:lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:Do not connect your PlayStation®2 system to a projection TV without first consulting the user manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen.
HANDLING YOUR PLAYSTATION®2 FORMAT DISC:• This disc is intended for use only with PlayStation®2 consoles with the NTSC U/C designation.• Do not bend it, crush it or submerge it in liquids.• Do not leave it in direct sunlight or near a radiator or other source of heat.• Be sure to take an occasional rest break during extended play.• Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective
case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners.
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open button
on/standby/reset button
IR receiver
USB connectors
disc cover
controller port 1controller port 2
memory card slot 1
memory card slot 2
button
button
button
button
directionalbuttons
left analog stick(L3 button when pushed down)
SELECT buttonANALOG mode buttonSTART buttonright analog stick (R3 button when pushed down)
L2 button
L1 button
R2 button
R1 button
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
Set up your PlayStation®2 computer entertainment system according to the instructionssupplied with your system. Check that the system is turned on (the on/standby indicatoris green). Insert the TOMB RAIDER: UNDERWORLD disc in the system with the labelside facing up. Attach game controllers and other peripherals as appropriate. Followthe on-screen instructions and refer to this manual for information on usingthe software.
MEMORY CARD (8MB) (for PlayStation®2)To save game settings and progress, insert a memory card (8MB)(for PlayStation®2)into MEMORY CARD slot 1 of your PlayStation®2 system.
You can load saved game data from the same memory card or from any memory cardcontaining previously saved games.
Before starting play, connect the DUALSHOCK®2 analog controller to controller port 1.
You can turn the controller’s vibration function on/off from the Options Menu.When vibration is on, the controller vibrates in response to game events.
NOTES• This title autoloads saved data on boot up.
• This title does not support the digital controller.
STARTING UPGETTING STARTED
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left analog stick Walk / Jog / RunClimb up / down / left / rightShimmy left / right
right analog stick Rotate camera
R3 button Reset camera behind Lara
S button Jump
A button Crouch (walking) / Roll (running) / Drop from ledges(climbing) / Release held object
D button Interact: Pick up object / Safety grab (prevent Lara fromfalling off ledges or losing her balance) / Fast traverse(speed up Lara’s movement on ledges, ladders, etc.)
CONTROLLING LARA
F button Fire grapple
D button Pull grapple line (when connected)
A button Retract grapple (if connected)
START button Pause Menu
SELECT button PDA Menu
• Lara’s utility light will turn on/off automatically when necessary.
OTHER BASIC CONTROLS
• Pressing theS button and then quickly pressing theA button causes Larato perform a swan-dive.
• Pressing theS button while Lara is rolling (non-combat) causes her to performa somersault.
FLAIR MOVES
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GAME CONTROLSLARA CROFT
At the age of nine, Lara survived a plane crashin the Himalayan Mountains that led to her mother’smysterious disappearance.
After miraculously surviving a ten-day solotrek to Kathmandu, Lara spent the rest of herchildhood under the close tutelage of herarchaeologist father, the late Earl of Abbingdon,Richard Croft.
At 18, following the death of her father,Lara inherited the Croft estates and becameCountess of Abbingdon. Since then shehas been credited with the discoveryof numerous archaeological sites ofinternational significance in her effortsto uncover the secrets of the ancientcivilization that underlies all officiallyrecorded history.
Lara Croft has been hailed as bothan archaeological wunderkind anda glorified treasure hunter. Countlessrumors surround her exploits,invariably involving the unexplainedor outright unbelievable.
Lady Croft herself is rarely availablefor comment, further adding to thefog of mystery that surrounds herlife and work. Consequently, Lara
continues to be the focus of wildspeculation and intense debate.
Idealized and vilified in equal measure,she is perhaps one of the most fascinatingand enigmatic figures of our time.
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left analog stick * Swim in directioncamera is pointing
left analog stick $ / ^ Turn left / right
right analog stick Rotate camera
S button Swim upward
A button Dive
• When Lara swims underwater without Diving Gear, sheuses up air and her Breath Meter decreases. If the meterempties completely, this directly affects her Health level;she must surface for air or risk drowning.
PORTABLE OBJECTSLara will find objects that she can pick up and carry in herhand or arms throughout her adventures. These can be usedin a variety of ways.
When Lara is close enough, she can pick up objectsby pressing theD button.
• Press theA button to place the object on the floor.
• Press theR button to throw the object.
CHIMNEY JUMPLara can perform an athletic chimney jump when twosuitable opposing walls are close enough for her to jumpfrom one to the other.
• Jump toward a wall by pressing theS button.
• When Lara connects with the wall, quickly presstheS button. Lara will jump back off the wall.
• Press theS button repeatedly to have Lara bounceupward between the walls.
NOTE: A single jump off a nearby wall can allow Lara to grabonto ledges or poles she wouldn’t be able to reach directly.
THE GRAPPLELara can use her grapple in a number ofdifferent ways: to attach to moveable objectsand drag them toward her, to swing acrossgaps, and to climb up and down.
Once attached to a grapple point, Lara caneither pull on the point that the grapple isattached to, or bend the grapple line aroundobjects and then pull on the object aroundwhich the grapple line is bent.
BASIC GRAPPLE• Stand facing a suitable ring and press theF button to connect the grapple line.
• Press theD button after connecting to pull the grapple line.
• Press theA button to detach and retract the grapple line.
GRAPPLE RAPPELThe grapple can also be used to allow Lara to climb up or down walls and cliffs.Attach the grapple as usual, and then:
• To rappel down, move Lara off the platform she’s on by walking or jumping herover the edge.
• To climb up, position Lara under the grapple point and press theS button to hangfrom the grapple line.
• Hold theD button and move the left analog stick * / @ to move Lara up / down.
GRAPPLE WALL RUNLara can use the grapple on a wall-mounted ring to run along the wall itself.
• Attach the grapple as usual, and then swing her left/right with the left analog stick.
• To jump away from the wall, move the left analog stick in the direction you wantto jump, and press theS button.
SWIM CONTROLS
COMBAT
Q button Draw weapon(s)/Lock camera onto target (enemiesand shootable objects)
E button Fire weapon(s)
R button Throw grenade
COMBAT CONTROLS
DUAL TARGETINGWhen Lara is faced with two or more enemies,press theE button and move the leftanalog stick to have her fire upon twoenemies (when it is possible for Lara to do so).
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Lara can use a powerful high-performancemotorcycle that can be adapted for use acrossdifferent terrains.
• Press theD button to mountor dismount the vehicle.
• Use the left analog stick to steer.
• Press theQ button to accelerate.
• Press theR orW button to brake.
• Press theW button to reverse.
• Press theR button and use the leftanalog stick to perform a Quick Turn.
• Press theE button to fire the weaponmounted on the motorbike.
FAST STARTTo perform a fast start:
• Hold theR button to brake.
• Press theQ button to rev the engine.
• Release theR button.
• To perform a stationary quick-turn, repeat the steps and steer hard left or right.
ALL-TERRAIN MOTORBIKE
FIELD ASSISTANCE
If you get stuck in any section of the game and cannotprogress in the adventure, you will always have accessto Field Assistance:
• Press the SELECT button to activate Lara’s PDA.
• Select FIELD ASSISTANCE.
• Press theS button to see what to focus on (hint).
• Press theE button to see what to do (task).
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HoldQ button:
+ left analog stick +S button Somersault forward /back / left / right
+ left analog stick +A button Multi-directional roll
COMBAT MOVEMENT CONTROLS
ADRENALINESudden, dangerous situations automatically trigger Lara’sAdrenaline. In this mode, time slows down and Lara’sresponses are heightened.
• When Adrenaline is activated, use the standard controlsto avoid danger.
HEALING LARALara’s health will automatically regenerate after she hastaken damage from falling or during combat.
PDA
Activate Lara’s PDA by pressing the SELECT button.
AREA INFOArea Info reports the number of Treasures you have found in the area you arecurrently exploring.
INVENTORYView information on the items in Lara’s inventory, including essential equipment,weapons, and key objects currently in her backpack.
FIELD ASSISTANCEIf you need help, access FIELD ASSISTANCE, where you can get a hint or a more explicittask that will help you progress.
REVISIT LOCATIONComplete the adventure to unlock this option and allow Lara to collect any importantitems she might have missed on her first visit.
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TREASURES
There are various Treasures in TOMB RAIDER:UNDERWORLD to be discovered and collected.
• You can revisit a location you have previously visitedto search it for any uncollected Treasures. To do this,use the REVISIT LOCATION option in Lara’s PDA.
SAVING THE GAMEEvery level in the game has a number of checkpointsto pass. When Lara passes a checkpoint, the wordCHECKPOINT appears on-screen.
To save your progress:
• Press the START button to open the Pause Menu.
• Select SAVE GAME.
• Highlight a slot to save into (or overwrite), and presstheS button.
IMPORTANT: There is no automatic save when you leavethe game. However, if Lara loses all health and dies, shewill automatically restart at the last checkpoint passed,regardless of whether you have saved the game at that point.If you quit a game without saving, you will lose all progressmade since the last saved checkpoint.
LOADING THE GAMEIf you have a game in progress and data saved, the STARTGAME option in the Main Menu will be replacedby RESUME GAME.
• Select RESUME GAME to resume your latest saveor LOAD GAME to choose a separate save.
Note that the save file most recently made becomesyour current save and will be selected when you chooseto RESUME GAME, even if this does not representthe furthest progress you’ve made in the game.
You can also load any game from within the Pause Menuby choosing a save slot (save details appear on-screenfor each save slot).
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SAVING & LOADING
CREDITS
SENIOR PRODUCERAlex Jones
CREATIVE DIRECTOREric Lindstrom
LEAD PROGRAMMERRob Pavey
ENVIRONMENT ARTDIRECTORPatrick Sirk
LEAD ENVIRONMENTARTIST
Daniel Neuburger
LEAD DESIGNERHarley White-Wiedow
LEAD ANIMATORPrimo Navidad
LEAD CHARACTER ARTISTKam Yu
EXECUTIVE PRODUCERMatthew Guzenda
ART TEAM
ENVIRONMENT ARTISTSMatthew AbbottScott AndersonMatthew Bein
Inna CherneykinaSimon CragheadJeremy French
Yu GuJeff JohnsrudeBrian KefferSteve Kody
Justin LamperskiEdward J. Lee
Roberto MorenoEli Robles
Cassie SandineCaleb StraussChris Sturgill
Jacob TaiChris Webb
TECHNICAL ARTRobert ChengRick GillilandDavid SuroviecDavid Lewis
ANIMATORSSuna Kang
Ben HarrisonJake SpenceNelson Tam
ADDITIONAL ANIMATIONBrandon Fernández
Jeff Wilcox
CHARACTER ARTISTSChris AndersonCheryl Austin
EXTERNAL ART DIRECTORMurphy Michaels
DESIGN TEAM
LEAD LEVEL DESIGNERKyle Mannerberg
ASSISTANT LEADLEVEL DESIGNERStephen McManus
LEVEL DESIGNJeremy BredowJesse Johansen
Stephen McManusJeff Wajcs
Ray YeomansSteve Yoshimura
LEAD CAMERA DESIGNRiley Cooper
CAMERA DESIGNJim Conrad
Mario Di Pesa
LEAD SYSTEMS DESIGNERSteve Goodale
SYSTEMS DESIGNDaniel BrynerAlex VaughanJohn Hsia
Casey HoltzJoe Quadara
Jason Weesner
PUZZLE TEAM
LEAD TECHNICAL DESIGNMatt Roberts
TECHNICAL DESIGNWilliam Gahr
LEAD OBJECT ARTISTGarin Mazaika
OBJECT ARTDavid GustlinShao Wei LiuMarc Senteney
Tai TangJesse Warren
James Yamaoka
PRODUCTION TEAM
PRODUCERSDan AtkinsArnab BasuKari HattnerRandy HauserJuli LogemannAdam PhillipsElio RutiglianoBenny VenturaSan Vuong
PROGRAMMING TEAM
LEAD COMBATPROGRAMMER
Mark Botta
LEAD PLAYER PROGRAMMERMatthew Gaston
LEAD RENDERPROGRAMMERSean Skelton
PROGRAMMERSSteve Austin
Ke-Tien ChangBradley “Be-Rad” Johnson
Ergin DervisogluTom Fong
Nathan FrostAndrew Hynek
Jay McKeeDave ModianoSteve PerezAdam Rogers
ADDITIONAL GAMEPROGRAMMING
BY BUZZ MONKEYSOFTWAREPatrick BrottDaniel KoozerBenjamin LemerDave MerrillJon MilnesEldon RiversN. Alex Scott
BUILD ENGINEERJason Johnson
BUILD TESTINGMatt TrudellRich Dezinno
CRYSTAL DYNAMICS
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ENGINE TEAMPRODUCTION
SENIOR PRODUCERSam Newman
PRODUCERSCorinne CrowleySteve GonzalezJarrett Jamili
Eric Chung Tak Tam
LEAD PROGRAMMERS
TEAM LEADJason Bell
AUDIO LEADSean Gugler
WORLD LEADScott Krotz
ANIMATION & PHYSICSLEAD
Gary Snethen
NIXXES LEADJurjen Katsman
CORE TOOLS LEADPatrick Den Bekker
RENDERING LEADTim Van Klooster
TECH ART LEADJoe Stinchcomb
PROGRAMMINGIan Clarke
Villads Bønding EinfeldtDarrell DenniesMike GonzalesThomas HagenKomei HaradaSylvester Hesp
David HofSjors JansenTed Johnson
Parashar KrishnamachariDavid LewisAndy LorinoJim OffermanTim Pease
Brian PickrellCarsten Sørensen
Larry ReedAnthony Thibault
SUPPORTNorman MorsePhilip BloomJames Hui
Katie BieringerNeal Kaplan
BRAND TEAM
SENIOR BRAND MANAGERKathryn Clements
CREATIVE SERVICES TEAM
CREATIVE SERVICESMANAGER
Troels Folmann
PRODUCERSForest Swartout LargeRosaura Sandoval
CINEMATICS
CINEMATICS DIRECTORToby Gard
CINEMATIC ANIMATORSShaun Budhram
Catherine Feraday MillerRyan GoldsberryPhil Kauffold
TECHNICAL ANIMATORKelvin Chu
VISUAL EFFECTS
EFFECTS LEADGavin Wood
EFFECTS ARTISTSJoe Allen
Brandon BickfordMike Oliver
AUDIO
AUDIO LEADKarl Gallagher
SOUND DESIGNERMike Peaslee
AUDIO ENGINEERSBrian Sharp
Gregg Stephens
ADDITIONAL SOUNDDESIGN
Burke Trieschmann
MUSIC COMPOSED BYColin O’MalleyTroels Folmann
ART
CONCEPT ARTISTSJoel BoucquemontSeamas GallagherJens Holdener
Angie LaiChristian Piccolo
ADDITIONAL CONCEPT ARTBrenoch Adams
UI DESIGNED BYPat Guarino
AV SUPPORTED BYEstuardo Sandoval
Jae Shin
DIGITAL ASSETS LIBRARIANHeather Polubinski
SHARED DESIGN TEAM
PRODUCERDaniel Kim
LEAD EXTERNAL DESIGNERVance Wallace
DESIGNERBryan Enriquez
QUALITY ASSURANCE TEAM
QA MANAGERChristopher Bruno
QA LEADSDavid PoganIan JohnsonJoseph GreerJosh HicksKen Chua
Christopher "C-Bug" Morgan
QA ASSISTANT LEADSAudrey SpoorEdgar LanderosMandy DraegerMitch DoranBrian Randall
QA TECHNICIANSJohnny “Crash” AllenMichael R. Murray
Phaedren LeeJoseph Njoku Obi III
David GordilloAndrew West Horton
Jon BrownBen StoddardAlice Grunstra
John-Paul LungaroJason Randall
The TOMB RAIDER: UNDERWORLD development team would liketo thank our families, husbands, wives, children, significant others
and everyone else who helped us during the making of TOMB RAIDER:UNDERWORLD. We could not have made it without you!
CRYSTAL DYNAMICSSTUDIO
GENERAL MANAGERSean Vesce
DIRECTOR OF ARTDarrell Gallagher
DIRECTOR OF DESIGNNoah Hughes
DIRECTOR OF TECHNOLOGYJohn Pursey
SENIOR HR MANAGERMichael Wharton
HR REPRESENTATIVEJoveth Gonzalez
EXECUTIVE ASSISTANTVictoria Vitalie
FINANCELuis BansonWilliam Qin
LEGAL & BUSINESSAFFAIRS MANAGER
Clint Waasted
IT DIRECTORBrian Venturi
IT DEPARTMENTRichard CampbellRobert Fitzpatrick
Barnaby GoRobert HernandezPatrick Laciste
Andre RodriguezTravis Rogers
PAYROLL & BENEFITSADMINISTRATOR
Dee Edwards
FACILITIESClaire LaikeTilo Ortega
RECEPTIONISTLiz Adelman
PRODUCTION BABIESChloe Jane AustinDylan Cole AustinEliza Irene Bell
Jonas William BellAmelia Rose FernándezMiriam Cecelia Folmann
Oisin GallagherJin Apollo Gard
Kian William GoldsberryMillie Belle Goldsberry
Martin GuzendaDylan David KefferGemma Maria KrotzTroy Isaac McKee
Maxton Aaron NewmanGabriella Perez
Dashiell Keith PickrellAlexia Anne SnethenGary Elliot SnethenJack Duggan Spence
Grayson Benicio VenturaLila Mei VesceBrennen Vuong
Lucy Bea White-WiedowJessica Hui Chen Yu
SINCEREST THANKSWilliam BeachamJohn ChowanecNick FergusonMorgan GrayLulu LaMerTim Longo
Lucas MachadoAnna Marsh
Sarah Van RompaeyAndrew Wood
SPECIAL THANKSJohn Bautista
Gabriel BetancourtJavier BurgosNick CooperPhil Defreitas
Leif EstesMike FudgeOmar JamalBen Shafer
Logan StarkenburgWilliam Stoneham
Paul SullivanJake WenadlerDavid WittersDavid Yoon
CRYSTAL DYNAMICS (continued)CRYSTAL DYNAMICS (continued)
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DESIGN DEPARTMENT
DESIGN DIRECTORMarshall Gause
LEAD DESIGNERDuncan McPherson
LEAD LEVEL DESIGNERTed Brown
DESIGNERSTroy JacobsonDerek ManningJake MartinStan Patton
Greg ReinmuthKevin Wienecke
TECHNICAL DESIGNERSJoseph CannonMiranda Smith
DESIGN INTERNSElijah HamovitzRobert Hrouda
ENGINEERINGDEPARTMENT
TECHNICAL DIRECTORBrian Apgar
LEAD ENGINEERSMike KrazanowskiBenjamin Lemer
ENGINEERSPatrick Brott
Joseph CannonSteve CordonAlex Harper
Michael MackDave McClurgDave MerrillEldon RiversN. Alex ScottMiranda Smith
Tim StairJoel Van Eenwyk
Jacob VollDon Wells
ENGINEERING INTERNSean Sanders
ADDITIONAL ENGINEERINGDaniel KoozerDerick Wiant
VISUAL ARTS DEPARTMENT
STUDIO ART DIRECTORBarry Drew
ART DIRECTORBrian Schmitt
ART PRODUCTIONMANAGERSMike Jahnke
Damon Mitchell
LEAD CHARACTER ARTISTEric Blondin
ENVIRONMENT ARTISTSDoug BrashearAnna Brunoe
Anthony BrunoeHoward Day
Chad DoriguzziJustin GerbrachtDerek JensonJohn King
Matthew MorgaineMasashi Otake
Jody SolJosh Sturgis
Marek Vymazal
CHARACTER ARTISTSAaron GainesBonnie O’Clair
Jon Rush
TECHNICAL ARTISTSChris BirkeJason Ford
Marek Vymazal
ANIMATIONDerrik McGinnis
AUDIO DEPARTMENT
AUDIO DESIGNERKen Rogers
PRODUCTION DEPARTMENT
EXECUTIVE PRODUCERSRandy Thompson
Mike Wallis
PRODUCERJared W. Eden
ADDITIONAL PRODUCTIONNels Bruckner
QUALITY ASSURANCEDEPARTMENT
TEST LEADGarrett Turner
TESTERSEd AlexanderScott Woolley
STUDIO MANAGEMENTSteve CordonBarry DrewJon Milnes
Randy Thompson
IT SUPPORTRyan Skaar
Dave Stambaugh
ADMINISTRATIVE SUPPORTCari Poissant
BUZZ MONKEY SOFTWARE
. . .
PROGRAMMINGDavid Miles
Frank Hickman
BABELFLUX LLC
EXECUTIVE VICE PRESIDENTOF SALES & MARKETING
Robert Lindsey
CHIEF FINANCIAL OFFICERMalcolm Dunne
SENIOR DIRECTORHUMAN RESOURCES
Lisa Dennis
MARKETING DIRECTORKarl Stewart
SENIOR MARKETINGMANAGERMatt Knoles
SENIOR PR MANAGEROonagh Morgan
PR SPECIALISTStanley Phan
CREATIVE SERVICESPROJECT ADMINISTRATOR
Julie Moretti
SENIOR GRAPHIC DESIGNERMike Cala
GRAPHIC DESIGNERConnie Cheung
ASSOCIATE WEB PRODUCERJohn Lerma
WEB DESIGNERKelly Xu
REGIONAL SALES MANAGERHolly Robinson
SALES & MARKETINGSERVICES MANAGER
Ilana Budanitsky
CHANNEL MARKETINGSPECIALISTRafal Dudziec
OPERATIONS MANAGERGregory Wu
OPERATIONS ANALYSTLisa Sakurai
U.S. MASTERING &SUBMISSIONS SUPERVISOR
Jordan Romaidis
EVENT SPECIALISTRudy Geronimo
U.S. MANUALHanshaw Ink & Image
SPECIAL THANKSDavid BambergerMatt Dahlgren
Diane EngRob FitzpatrickBill GardnerMatt GormanDanny JiangTom NguyenRick ReynoldsJames SongMikael Tran
Roderick Van Gelder
EIDOS U.S.
QA MANAGERIan Rowsell
QA SUPERVISOREmmanuel-Yvan Ofoé
QA LEAD TESTERSAnne-Marie PelletierJonathan Larouche
QA TESTERSAlexandre GarneauAlexandre LeblancAlexandre ZengaBasil M. Pesin
Blaise Boileau-FournierBlake MarshBrent Tighe
Fabien MorissonFrédéric Comtois
Guillaume Fortin-DebigaréJacob YoungJames O'Neill
Jean-François Gauthier
Joey Di ZazzoJoseph SerraoJustin Bulman
Marc-André ChérilusMartin FrappierMathieu FairfieldMichael St-Denis
Paul GordonPhilip Grohe
Philippe CadieuxSimon LaverdièreStefan HorvathWalter HerreraYan Chayer
EIDOS MONTREAL
. . .
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Tomb Raider: Underworld © Eidos Interactive Limited 2008. Developed by Crystal Dynamics Inc. Co-published by Eidos,Inc. and Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc. Tomb Raider,Tomb Raider: Underworld, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo are trademarks of EidosInteractive Limited. Buzz Monkey® is a registered trademark of Buzz Monkey Software, LLC. Uses Bink Video. Copyright© 1991-2008 by RAD Game Tools, Inc. The rating icon is a registered trademark of the Entertainment Software Association.All other trademarks are the property of their respective owners. All rights reserved.
For warranty claims and product support, pleasecontact us at support.eidosinteractive.com (orwww.eidosinteractive.com) or (650) 421-7670. OurCustomer Services Department personnel are availablebetween the hours of 9:00 a.m. and 4:00 p.m. (Pacifictime) Monday through Friday (except holidays). You areresponsible for all toll charges. Customer SupportRepresentatives will not provide game hints, strategies,or codes.To initiate a warranty return, you will need an RMA#(“Return Merchandise Authorization”) from our CustomerServices Department. (Any materials not containing anRMA# sent to Eidos may be returned unprocessed.) Inmany cases, return and replacement of a RecordingMedium or Manual isn’t the best solution for theproblem(s) you may be experiencing or replacement maynot be covered under the foregoing limited warranty.Our Customer Services Department personnel can helpyou determine if replacement is necessary and coveredunder warranty.
In the event the Recording Medium or Manual is confirmedto be defective and replacement is subject to the foregoinglimited warranty, you will need to return, postage prepaid,the Recording Medium/Manual (along with its packaging,unless advised to the contrary by Eidos Customer ServiceDepartment personnel) together with a copy of youroriginal sales receipt (dated no earlier than 90 dayspreceding the date of your return), and a statementcontaining a brief description of the difficulty you areexperiencing, the applicable RMA# you have been issued,your first and last name, return address, email address andphone number to Eidos Customer Service at the followingaddress to receive warranty replacement:
Eidos, Inc.RMA# (state your authorization number here)
1300 Seaport Boulevard, Suite 100Redwood City, CA 94063
WARRANTY CLAIMS & PRODUCT SUPPORT
Register online atwww.eidosregistration.com
The medium (i.e., disc/cartridge) on which an Eidos gamesoftware product is recorded (“Game Disc”) is warrantedto the original purchaser of the product to be free fromdefects in materials and workmanship for a period ofninety (90) days from the original date of purchase. If theGame Disc is found to be defective in materials andworkmanship within 90 days from the date of purchase,Eidos agrees to replace the Game Disc to the originalpurchaser thereof, free of charge, upon receipt of theGame Disc and required proof of purchase. The foregoingreplacement remedy is the sole and exclusive remedy forbreach of the foregoing limited warranty, and Eidos shallhave no obligation to provide such remedy (i.e., free GameDisc replacement) with respect to (i) any recordingmedium damaged by abuse, mistreatment or neglect (e.g.,cracks, scratches, damage from application of chemicals),(ii) any defect arising after ninety (90) days from theoriginal date of purchase of the corresponding product or(iii) in instances where the original purchaser cannotproduce a copy of the original sales receipt dated noearlier than 90 days preceding the date of return.
This limited warranty is in lieu of all other warranties,whether oral or written, express or implied, including,without limitation, any warranty of merchantabilityor fitness for a particular purpose, and no otherrepresentation of any nature shall be binding on orobligate Eidos. If any such warranties are incapable ofexclusion, then such warranties applicable to an Eidossoftware product are limited to the 90-day perioddescribed above. In no event will Eidos be liable for anyspecial, incidental or consequential damages resultingfrom possession, use or malfunction of an Eidos softwareproduct, including damage to property, and to the extentpermitted by law, damages for personal injury, even whenEidos has been advised of the possibility of such damages.Some jurisdictions do not allow limitation as to how longan implied warranty lasts and/or exclusions or limitationof incidental or consequential damages so the abovelimitation and/or exclusion of liability may not apply toyou. In such jurisdictions, Eidos’ liability shall be limitedto the fullest extent permitted by law.
EIDOS LIMITED WARRANTY
WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.(s09)
MOTION CAPTURE STUDIO
GIANT STUDIOSGreg Philyaw
MOTION CAPTURE ACTORSLara
Heidi MoneymakerDana Reed
Chrissy Weathersby
Amanda/AmeliaHelena Barrett
NatlaTate Hanyok
DoppelgangerStacey Carino
ZipJai Cortland
AlisterCrispin Freeman
WinstonAdam Clark
STUNT COORDINATORSNoon OrsattiDan Lemieux
HEAD STUNT RIGGERDan Flannigan
STUNT RIGGERJon Arthur
SET AND PROP DESIGNERRyan Adams
VOICE OVER STUDIOS
SALAMI STUDIOSSIDE UK
VOICE OVER DIRECTORKris Zimmerman
VOICE TALENT
LaraKeeley Hawes
AmandaKath Soucie
NatlaGrey DeLisle
ZipAlex Désert
Alister & MercenaryGreg Ellis
WinstonAlan Sherman
STUDIOS
STORY
Eric LindstromToby Gard
SCREENPLAY
Eric Lindstrom
ADDITIONAL STORY
The Freeman Group
. . .
For Kyle
. . .
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OUTSIDE BACK COVERPLACEHOLDER
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