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TU D
elft
Case
stu
dy
A cAse study of best prActice in the integrAtion of mAteriAls technology And design to improve innovAtion
light.touch.mattersthe product is the interface
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Consortium
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Delft University of Technology (TU
Delft) was founded in 1842 and is now
the largest Dutch technical university
with over 19,000 students and 40+
Masters programmes. The design
faculty is based on a three-cornered
programme covering material science,
design and business, with courses in
Industrial Design, Product Innovation
Management and Design Engineering.
Their interdisciplinary approach has
led to collaboration with colleagues
specialising in materials technology,
architecture and technology policy
management, as well as business schools
including Erasmus University, Rotterdam.
TU Delft’s educational and research
programmes enjoy deep connections
with national and international
companies as well as the European
Commission. It helps that these
organisations tend to think over the
longer term since universities like TU
Delft are usually better at finding robust
solutions to difficult problems than
providing quick fixes.
For this InnoMatNet case study David
Peck, TU Delft Assistant Professor of
Industrial Design Engineering, shared his
views on solving 21st century problems,
business models for the circular economy
and the biggest gap in design education.
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best prActice in mAteriAls And design
“While it’s important for designers and
scientists to remain specialists in their
respective domains, T-shaped thinking
is spreading and everyone needs
to have some understanding of the
potential consequence of their actions,
which can be enormous.”
david Peck
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a number of forums to facilitate cross-
disciplinary discussion on research and
funded programme bids.
In addition, European Commission FP7
projects like ResCoM and Light.Touch.
Matters are beginning to define an
exciting role for product designers in
bringing common challenges, disciplines
and ideas to the table and developing
things in quite a different way.
Inspired by the EC’s working paper on “the
roadmap to a resource-efficient Europe”,
ResCoM aims to stimulate innovative
thinking about the conversion of product
waste into valuable resources. It proposes
closed-loop product systems in which:
• Designers have access to tools
which quickly model multiple
product lifecycles, and help them
design products for optimal closed-
loop performance
• Business models support economic
and ecological objectives
• Supply chains can handle the dynamics
of multiple lifecycle products
• Technical infrastructure incorporates
the best possible resource efficiency
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best prActice in mAteriAls And design best prActice in mAteriAls And design
How to solve 21st Century Problems “Renaissance-style, collaborative research
projects which bridge humanities and
science and involve companies are
the best approach to the complicated
problems of the 21st century.”
David Peck believes the silo thinking
and single discipline working methods
of the 20th century are no longer fit for
purpose. Tackling big and complicated
problems like resource efficiency
requires multiple stakeholders who
can address the development of new
materials, designs and business models
concurrently and imaginatively.
His team is aware of significant changes
in this direction, both at policy level
and among research organisations.
For instance, EC policy for a resource-
efficient Europe is looking for leadership
and pathfinders to bring the different
disciplines together.
However, multi-stakeholder collaboration
is never easy. Peck suggests a simple
solution: “start by talking to each other”,
citing a colleague in Materials Science who
after many years said, “I’ve never spoken
to a product designer in my life but you’re
the guys who use our materials, this is
fascinating”. It quickly became apparent
that they had similar interests and were
trying to achieve the same goals, and the
relationship blossomed from there. At
an institutional level, TU Delft now runs
• OEM companies are supported in
transforming their analysis tools,
product development methods and
manufacturing strategies to the
new systems
Light.Touch.Matters is led by Assistant
Professor Erik Tempelman, also of TU
Delft Industrial Design Engineering
faculty, and involves experiments in
collaborative working between designers
and scientists as part of smart materials
R&D. See part two of this case study for
more information.
Such approaches are thought to be less
common in the scientific community,
but individuals are emerging who are
great performers, communicators and
motivators. As well as working on the
microstructure of materials and thinking
of journal publication, they are starting to
ask, “where are these materials going?”
“how are they going to be used?” and
“what are the longer-term implications?”
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best prActice in mAteriAls And design
new business models for tHe CirCular eConomyPeck also believes that robust business
models are key to successful problem
solving and innovation – if these enable
companies to create new revenue paths
that can have a radical effect on materials
and products. This is demonstrated by
flooring company Desso, whose latest
products are inspired by the concept of
the Circular Economy.
www.ellenmacarthurfoundation.org/
case_studies/desso
The Circular Economy proposes that –
rather than a linear path from materials
extraction to disposal – options can be
created for the re-use, re-manufacturing
or recycling of products. New business
models emerging from this thinking range
from products lasting longer to lease-hold
as an alternative to ownership.
While ideas like Cradle-to-Cradle and
Limits to Growth go back to the Club
of Rome, the Circular Economy is a
reinvigorated approach, which is causing
organisations to see fresh opportunities.
European Commission materials
manifestos and the Horizon 2020
programme of strategic planning and
funding are further stimulating company
interest in ‘circular’ business models.
TU Delft see an exciting conjunction
emerging between what companies
want, what researchers are exploring
and what funders are able to provide.
They believe researchers should
respond positively, e.g. by working with
organisations such as the Ellen McArthur
Foundation or the Schmidt McArthur
Fellowship who are inspiring business,
engineering, product design and science
to find better, circular, solutions to
product disposal. The new products and
business models that emerge will need
rigorous testing in the real world.
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best prActice in mAteriAls And design
wHy designers need a greater understanding of materialsHistorically, new materials were
developed in the laboratory and then a
market was found for them. Peck contests
that product development processes
are changing this model, as designers
articulate what users need, what will
work, what will sell, and make unexpected
demands on material science. This has
been particularly noticeable in high-tech
applications, for instance when new
materials were commissioned to improve
the battery-life performance of touch
screen mobile phones.
Unfortunately, the resultant growth in
consumer demand has been matched by
increasing company uncertainty over the
price volatility of materials and security
of supply. The challenge for designers
is, therefore, to find solutions which
are exciting, marketable, technically
sound, and resource efficient. However,
if the designer isn’t fully aware of what
materials and elements are within the
product, problems may arise later on
when they will be much more difficult and
expensive to fix.
A further challenge is that TU Delft
research reveals considerable variation
in how different countries and regions
define which materials are at risk and
why. In future, they suggest, stakeholders
from mining engineers to material
scientists, product designers and business
leaders will need to build a common
understanding and agreement on where
problems and opportunities around
critical materials might lie. There may
also be a role for the EC and other policy
makers to help facilitate collaborative
solutions through selected open
innovation around critical materials.
In Peck’s view, the implications of these
developments are more profound than
many realise, and he points out that the
majority of product designers possess only
a superficial knowledge of materials
and processes. To remedy this he
proposes that, alongside their creative
training, designers are equipped to
understand where materials come
from and where they go to at the end
of product life. This is a big step and
will require careful thinking about how
designers of the future are educated.
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best prActice in mAteriAls And design
Professor david PeCkDavid Peck is Assistant Professor
of Industrial Design Engineering,
Delft University of Technology, The
Netherlands. After a first degree in
mechanical engineering and an MBA
he worked as a design-engineer in the
aerospace industry. He then moved into
industrial design, with posts at Coventry
University and The Open University.
The focus of his current teaching and
research at TU Delft is critical materials
– exploring links between resource
constraints, resource efficiency and
product design, and how design thinking
could help alleviate risks in those areas.
Light.Touch.Matters is a European
Commission research programme to
“develop a new generation of smart
materials that can sense touch and
respond with luminescence” in care and
well-being applications. It is funded by
the EC’s 7th Framework Programme
and runs from February 2013 until July
2016. According to project co-ordinator
Associate Professor Erik Templeman of
TU Delft in the Netherlands, “the base
technologies are novel piezo plastics
and flexible organic light-emitting diodes
(OLEDs). Being thin, flexible and formable,
these light touch materials promise to
revolutionise product interface design by
integrating luminescence and touch in
such a way that eventually the product
“The romantic notion of a designer
suddenly seeing what a highly
experienced and knowledgeable
material scientist hasn’t is unrealistic.
But designers could inspire very
interesting combinations of elements
and properties that together make
something special.”
Erik Tempelman, TU Delft
becomes the interface.”
What makes Light.Touch.Matters
particularly interesting is that it has been
constructed as “a unique cooperation
between product designers and material
scientists, with 17 partners from 9 EU
countries.” The project therefore provides
an unusual opportunity to experiment
with ways of involving designers in the
early stages of material development,
to document the benefits and pitfalls of
doing so, and to disseminate best practice.
These experiments in collaborative
working methods are as important as
the hoped for technological outputs, and
provide the main focus of this early stage
InnoMatNet case study.
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best prActice in mAteriAls And design
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light.touch.mattersthe product is the interface
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best prActice in mAteriAls And design
ProJeCt obJeCtives Light.Touch.Matters is driven by the
following technical, commercial and
methodological aims:
1. To develop new smart materials to
a stage where, ideally, they could
be marketed. Business models will
be developed alongside an annual
cycle of new product design, to
see which concepts have the best
market potential before involving
manufacturing partners.
2. To show what the materials can
achieve by building technology
demonstrators for the care sector
and potential spin-off areas
such as automotive. In addition,
physical materials samples - not
just presentations or animations
- will become part of the Material
ConneXion Italy collection, enabling
potential users and researchers to
more easily interact with them.
3. To document the methodology of
design-led materials innovation
used throughout the project so
that it can be shared with others,
informing and inspiring future
industry practice. In addition to
standard forms of dissemination
such as the project website,
newsletters, blogs, Twitter and
other social media, Professor Mark
Miodownik and his team from the
Institute of Making (UCL) in London
will make a video showing how the
collaborative processes evolved
over the course of the project.
4. It is hoped that Light.Touch.Matters
will eventually lead to many kinds
of co-operation between materials
development groups, design firms
and academics, with or without EC
subsidy. Moreover that – as well
as speeding up their involvement
in materials innovation – designers
will become better informed about
existing materials and processes
which could be deployed in
new products thus positioning
themselves as technologically
outreaching specialists.
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tu delft
wHy aren’t design and materials sCienCe naturally more integrated? The EC call asked for researchers and
designers to work side-by-side, but
Tempelman notes several reasons why
this might be difficult to implement at
the start of an innovation process:
Personality Designers have to be outward looking
and in touch with society in order
to spot the multitude of trends and
opportunities which contextualise their
work. Whereas materials scientists tend
to be more inward looking and focused
on the processes and possibilities of
their laboratory work.
DeadlinesMaterial scientists’ work is driven by
quality and results – you can’t easily put
a clock on material innovation. Whereas
this is standard practice in design,
enabling clients to plan backwards from
delivery deadlines to the acquisition
phase. Similarly, while a design project
may typically last 6-18 months, 10 years
would not be unusual in materials science.
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best prActice in mAteriAls And design
ApplicationsDesigners’ work is all about the final
application, with materials and process
an important factor within that. For
material researchers it’s arguable that the
application is often less of a driver than
the scientific achievement.
ExpectationsIf the material scientists perceive
meaningful input from the designers they
will use it, if not the collaboration could
be over. With designers the danger is that
they may lose patience with the slow pace
of material development, which can be
seemingly unproductive at times.
TerminologyMisunderstandings can easily arise due
to differing use of language and terms,
as between TU Delft designers and a
chemical company for whom a ‘product’
was a molecule.
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best prActice in mAteriAls And design
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best prActice in mAteriAls And design
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best prActice in mAteriAls And design
How to reConCile tHe differenCes? Given all these differences between the
two communities it’s perhaps logical
that design and materials collaborations
don’t usually happen by themselves. By
initiating Light.Touch.Matters (as well
as two similar projects answering the
same research call), the EC has validated
the role of an experienced academic
in finding solutions, giving direction,
introducing methodologies and setting
up a constructive dialogue between
designers and materials researchers. Erik
Tempelman speculates that there could
be several ways of achieving this…
Role of the project co-ordinator Ensure that the co-ordinator
understands both sides’ cultures and
languages, sees how to make them
work together productively, and can
overcome any scepticism when they
first meet. Knowing what it takes
to complete a project, how to meet
deadlines and to judge when a project
is successful is essential background
experience. It may also prove helpful for
the coordinator to have invested time in
setting the project up so that he or she
has a clear understanding of objectives
and is involved in team selection.
Tempelman’s background in advanced
automotive materials and as a design
educator has helped him combine a
strategic and hands-on approach to
Light.Touch.Matters, which he will
doubtless need to keep adapting as the
project continues.
MotivationFind projects that people really want
to work for, that make a difference
to many people. Beyond the thrill of
designing a product, discovering a new
material, seeing a paper in a journal
or gaining a business idea, talented
people are motivated by the pleasure of
working on something that is societally
relevant. It helps therefore that Light.
Touch.Matters addresses care and well
being, stemming from the ageing of
society and budgetary pressures to keep
populations healthy and happy.
Team buildingSelect and bring together people and
personalities who are comfortable in
their own field and curious – ready to
reach out and do something different,
which they believe in and care about.
Considerable effort was put into
assembling an effective consortium
during the 2011/12 bidding process,
so that it had the best possible blend
of materials experts and top designers
with solid product portfolios and the
ability to tell an inspiring story. Partner
recommendations led to Professor
Roberto Verganti at Mälardalen High
School in Sweden, Material ConneXion
Italy, Van Berlo Design in Delft
Eindhoven, Professor Mark Miodownik
and colleagues at UCL and others from
industry, consultancy and academia.
Tempelman originally planned to
combine piezo plastics with bio-based
plastic resins but supply chain difficulties
caused him to look at fresh solutions.
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best prActice in mAteriAls And design TU Delft
A TU Delft colleague at Aerospace
Engineering suggested replacing these
with OLEDs and so the team was
completed by materials researchers from
the Holst Centre and Brunel University.
Inviting students to participate has further
increased the project resourcing. While
it is normally difficult to interest design
students in research projects and scientific
papers, Light.Touch.Matters enables
practical work to be done by design
faculties in support of the consortium’s
design agencies. Students have been
excited by the idea of pitching their ideas
to 20 potential employers at a consortium
workshop, and it is hoped this synergy
between research and education could
become as normal in the design schools as
it in materials development.
Note: The EC call had been for an
experimental design and small/medium
size enterprise (SME) led approach to
materials development. Consequently TU
Delft chose to avoid the overt commercial
pressures that major corporations might
introduce at an early stage. Their view
is that SMEs tend to drive innovation
more than large companies because for
them there is no alternative, but this also
makes them vulnerable to commercial
exploitation and prevents the benefits of
open innovation from being fully realised.
Tempelman suggests that it is vital for
governments worldwide to restrict cartels
and monopolies, and to devise systems
that protect SMEs from the financial and
legal challenges of cooperation.
Consortium partners: www.light-touch-
matters-project.eu/ltm-consortium
Laboratory visitsMake a priority of showing designers
the laboratories and clean rooms where
materials technologies are developed,
so that they can understand the
considerable amount of technology
and expertise needed to conduct e.g.
electronic printing or other experiments.
Samples Address the supply of samples to
designers early on. The first question
designers asked at the Light.Touch.
Matters start-up workshop was “when
can we have samples?” Samples certainly
inspire designers’ leaps of imagination,
but material scientists are often
constrained by the considerable costs
involved in making other than a limited
variety of sizes, textures, colours and
shapes available.
While the scientists in the Light.Touch.
Matters consortium have been keen
to supply samples, flexible OLED
demonstrators remain expensive
and hard to source. However, it was
discovered that this could easily be
overcome by substituting existing
electroluminescent foil and asking the
designers to imagine this lighting up like
glass OLED. That is the kind of mental
leap that designers routinely make, but
samples – real or substitute – remain a
key issue for the project.
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best prActice in mAteriAls And design
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best prActice in mAteriAls And design
Freedom & constraintUnderstand and communicate where
design freedom makes sense and where
restraint is necessary. For instance,
exploring how the lighting element might
turn on and off could easily fall within the
Light.Touch.Matters brief, while diverging
into alternative applications such as
table lamps would not. Conversely, the
designers could be expected to steer the
project in areas such as thickness, so if
the materials researchers say “we can
make it 200th of a millimetre thick and
it will still work”, the designers might
respond “below 1 mm we’re not that
interested in thickness, but ruggedness is
something we care about deeply”
follow ligHt.touCH.mattersSince Erik Tempelman was interviewed
only a few months into the project
and initial results are not expected
until January 2014, the question “can
designers play a leading role in materials
development?” remains to be answered
in full. To follow progress and findings
visit the project website:
www.light-touch-matters-project.eu
about erik temPelman“I feel really grateful for getting a
chance to run this project and do
incredibly cool things with wonderful
people against what I can only say
is a rather limited amount of EC
bureaucracy. I’ve come to recognise that
Brussels really is on the same team as
we are and that’s quite a relief.”
Following his PhD on sustainable
transport and advanced materials,
Erik Tempelman worked in the
automotive industry for five years
and spent two years at TNO Science &
Industry. He joined TU Delft’s faculty
of Industrial Design Engineering in
2006 and in addition to leading Light.
Touch.Matters runs a national project
on design for sustainability (www.
natureinspireddesign.nl). Together
with the University of Cambridge and
Studio Ninaber, he is also working on an
undergraduate book on manufacturing
and design, to be released in spring 2014.
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best prActice in mAteriAls And design
Get togetherHold regular workshops and meetings
to help facilitate the growth of
understanding between partners. A four
monthly ‘show and tell’ workshop is built
into the Light.Touch.Matters consortium
agreement requiring everyone to
participate, whether they have results to
show or not. By spending time together,
sharing problems and successes, it’s
hoped that partners will get a feel for how
the other disciplines work and appreciate
the quality of the team members.
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Best practice in materials and design Best practice in materials and design
disClaimerThis report forms part of the
deliverables from the InnoMatNet
project which has received funding from
the European Commission’s Seventh
Framework Programme FP7/2007-2013
under grant agreement n° 290583. The
report reflects only the author’s views
and the European Commission is not
liable for any use that might be made of
the content of this publication.
The project runs from the 1 April 2012
to 30 September 2014. It involves
eleven partners and is coordinated by
Sociedade Portuguesa de Inovação (SPI).
More information on the project can be
found at www.innomatnet.eu
The lead contractor for the case studies
was InnoMatNet consortium partner
the Institute of Materials, Minerals
and Mining, with delivery through
the Materials and Design Exchange
(MaDE), a group within the UK Materials
Knowledge Transfer Network.
www.iom3.org.uk
www.materialsktn.net/made
© innomatnet 2013 Images pp. 2, 6, 9, 10, 12 © John Bound.
We are grateful to the following individuals and organisations for their contribution to the InnoMatNet case studies: david Peck, TU Delft erik templeman, TU Delft
Case study suggestions taken from the InnoMatNet survey. Reviewed by: Claire Claessen and John Conti-Ramsden, Chemistry Innovation KTNJohn bound, The Institute of Materials, Minerals & Mining (MaDE, Materials KTN)
Research & editing: John bound, The Institute of Materials, Minerals & Mining (MaDE, Materials KTN)
Graphic design: lara Collins, The Institute of Materials, Minerals & Mining
aCknowledgements
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Best practice in materials and design
ContaCtdavid Peck
Assistant Professor
Industrial Design Engineering
TU Delft
Postbus 5
2600 AA Delft
The Netherlands
www.tudelft.nl
erik tempelman
Associate Professor
Design Engineering
Delft University of Technology
Landbergstraat 15
2628CE Delft
The Netherlands
www.io.tudelft.nl
www.light-touch-matters-project.eu