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Tutorial 6: Sweeps, Blends and Helical Sweeps · 3. Select [File] -> [New], and type the part name...

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126 Tutorial 6: Sweeps, Blends and Helical Sweeps 1. Introduction Sweeps, blends and helical sweeps are some of the useful Pro/E commands that can be used for creating parts which can not be made using extrusions or revolves. In an extrusion, the cross-section moves normal to the sketching plane (i.e., moves along a straight line) and in a revolve, the cross-section moves around an axis (i.e., moves along a circle). In a sweep, however, in addition to the cross-section, you also sketch the path along which this cross section will be moved. Blends allow you to draw several “spaced” cross-sections and join them together to create a solid. Finally, helical sweeps allow you to draw a cross- section that moves along a helix such as in the case of springs or screws. 2. Creating a Swept Part 1. 1. Start Pro/E Wildfire. 2. Choose [File] -> [Set Working Directory…], and select a folder to save your work in. 3. Select [File] -> [New], and type the part name [Tutorial6_A] in the Text Box, then click the [Ok] button. 4. Select [Insert] -> [Sweep] -> [Protrusion] from the Menu Bar, as seen in Figure 6.1. Important note: Similar to the Extrude and Revolve commands, you can use the sweep option to create a solid, cut, thin solid, etc., however, you need to choose the option you want before stating the sweep.
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Page 1: Tutorial 6: Sweeps, Blends and Helical Sweeps · 3. Select [File] -> [New], and type the part name [Tutorial6_A] in the Text Box, then click the [Ok] button. 4. Select [Insert] ->

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Tutorial 6: Sweeps, Blends and Helical Sweeps

1. Introduction Sweeps, blends and helical sweeps are some of the useful Pro/E commands that

can be used for creating parts which can not be made using extrusions or

revolves. In an extrusion, the cross-section moves normal to the sketching plane

(i.e., moves along a straight line) and in a revolve, the cross-section moves

around an axis (i.e., moves along a circle). In a sweep, however, in addition to

the cross-section, you also sketch the path along which this cross section will be

moved. Blends allow you to draw several “spaced” cross-sections and join them

together to create a solid. Finally, helical sweeps allow you to draw a cross-

section that moves along a helix such as in the case of springs or screws.

2. Creating a Swept Part

1.

1. Start Pro/E Wildfire.

2. Choose [File] -> [Set Working Directory…], and select a folder to save

your work in.

3. Select [File] -> [New], and type the part name [Tutorial6_A] in the

Text Box, then click the [Ok] button.

4. Select [Insert] -> [Sweep] -> [Protrusion] from the Menu Bar, as seen in Figure 6.1.

Important note: Similar to the Extrude and Revolve commands, you can use

the sweep option to create a solid, cut, thin solid, etc., however, you need to choose the option you want before stating the sweep.

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[Figure 6.1]

Two pop-up windows will open as shown in Figure 6.2. The upper pop-up

window is the Sweep definition menu which contains all the elements that

need to be defined in order to complete the sweep and this window will

remain open until you complete the sweep. The small arrow (indicated in

the figure) identifies the step you are currently working on. The lower pop-

up window is the Menu Manager and the contents of this menu will change according to your progress.

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[Figure 6.2]

5. Select [Sketch Traj] from the SWEEP TRAJ menu in the Menu

Manager. This will allow you to sketch the trajectory of the sweep.

6. Select the plane labeled as FRONT, and then select [Okay] from the

DIRECTION menu in the Menu Manager.

7. Select [Default] from the SKET VIEW menu in the Menu Manager. Pro/E

will switch to the Sketcher Mode.

8. [Close] the References pop-up window.

9. Using the line tool draw the path shown in Figure 6.3 starting from

point A, B, .... to pint H. Note that the yellow arrow seen in the sketch

indicates the start point. 10. Set the dimensions of the sketch as shown in the figure.

[Figure 6.3]

11. Delete the three horizontal lines, then using the Arc tool draw three tangent arcs connecting the vertical lines as seen in Figure 6.4.

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[Figure 6.4]

12. Click the Check button from the Sketcher Toolbar to complete the

sketch of the trajectory.

Note how the view gets rotated such that you can start drawing the cross-

section of the swept part. The two yellow crossed lines that appear in the

sketcher screen indicate the location of the trajectory start point. The

location of your cross-section relative to that start point defines how the section will be swept relative to the trajectory.

13. Using the circle tool draw a circle centered at the crosses lines and

set the diameter of the circle as seen in Figure 6.5.

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[Figure 6.5]

14. Click the Check button from the sketcher toolbar to complete the

sketch of the cross-section.

Note: Once you completed the definition of the cross section you can see

how the swept part looks by clicking the [Preview] button in the Sweep

definition pop-up menu, see Figure 6.6. Also, note that the information

given in that window indicates that both elements of the sweep have been

completed. If you need to modify any of the elements of the sweep

(Trajectory or Section), you just need to select it from the window then

press the [Define] button.

[Figure 6.6]

15. Click the [OK] button from the Sweep definition pop-up menu to complete

the swept part.

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16. Select [View] -> [Orientation] -> [Standard Orientation] from the menu bar. Your part should look similar to that shown in Figure 6.7.

[Figure 6.7]

17. Select [File] -> [Save] from Menu Bar then click [Ok] to save the part.

18. Select [File] -> [Close window] from Menu Bar to close the part such

that you start a new part.

3. Creating a Blended Part

1. Select [File] -> [New], and type the part name [Tutorial6_B] in the

Text Box, then click the [Ok] button.

2. Select [Insert] -> [Blend] -> [Protrusion] from the Menu Bar. The

Menu Manager pop-up window will open.

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3. Select [Done] from the Menu Manager pop-up window. The Blend

definition pop-up menu will now appear and it will remain open until you

complete the blend. Similar to the Sweep, this menu contains all the

elements that need to be defined in order to complete the Blend and the

small arrow indicates the step you are currently working on.

4. Select [Smooth] and then [Done] from the ATTRIBUTES menu in the

Menu Manager.

5. Select the plane labeled as FRONT, then select [Okay] from the DIRECTION menu in the Menu Manager, as seen in Figure 6.8.

Note: The arrow (indicated in Figure 6.8) shows the direction of the

Blend. If you want to reverse the direction you can do that by selecting

[Flip] from the DIRECTION menu in the Menu Manager.

[Figure 6.8]

6. Select [Default] from the SKET VIEW menu in the Menu Manager. Pro/E

will switch to the Sketcher Mode.

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7. [Close] the References pop-up window.

8. Draw the square shown in Figure 6.9 using the rectangle tool and

starting from point A to point B as shown in the figure, and then set the dimensions as seen in the figure.

Note: A yellow arrow, as indicated in the figure, will be displayed at point

A (if you start from point A) where this arrow indicates the start point.

The meaning of start points for blended sections will become clear as you go on with this tutorial.

[Figure 6.9]

9. Now we will move the start point to a new location, to do so, first you

need to select the new location of the start point by clicking on the new

point such that it is highlighted in red (as seen in Figure 6.10) then from the menu bar select [Sketch] -> [Feature Tools] -> [Start Point].

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[Figure 6.10]

Now we completed the sketch of the first cross-section of the Blend, so we will move to the next section.

10. From the Menu Bar select [Sketch] -> [Feature Tools] -> [Toggle

Section].

Note: Once you move to the next cross-section, the previous cross-

section will not disappear but its color will change to light gray. You still can modify the dimensions of the previous section if you want to do that.

11. Select the line tool and draw two diagonal lines connecting the

corners of the square as shown in Figure 6.11.

12. Select the two diagonal lines (such that they are highlighted in red as seen

in the figure, you need to hold down the Ctrl button on the keyboard while

selecting the second line) then from the menu bar select [Edit] -> [Toggle Construction] as shown in the figure.

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[Figure 6.11]

Note: You can also change entities to construction entities using Ctrl+G

from the keyboard. Once an entity (line, arc, circle, etc.) is converted to a

construction entity it will be displayed using dashed lines. It should be

understood that a construction entity is not a part of the sketch, it is just

used as guidance while drawing a cross section and it does not need to be deleted afterwards.

13. Select the circle tool and draw a circle centered at the intersection of

the two diagonal lines and set the diameter of the circle as seen in Figure 6.12.

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[Figure 6.12]

14. Select the Divide an entity icon from the Sketcher Toolbar (as

shown in Figure 6.12) then divide the circle into four arcs by clicking on

the points of intersection of the circle with the diagonal construction lines

as indicated in the figure. Note that the construction diagonal lines were created just to be used as guidance when dividing the circle.

Important note: Make sure that you divide the circle into four arcs (no

less and no more). You can make sure that the circle is now divided to

arcs by moving the mouse over the circumference of the circle and

observing that each time one of the four arcs is highlighted. The reason

we have to divide the circle into four arcs it to match the number of

corners "vertices" of this cross-section with the previous cross-section

(i.e., the square which contain four corners). It should be understood that

blended cross sections must have the same number of vertices (or segments).

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15. Once you divide the circle a start point arrow will be displayed at one of

the points (the location of the start point depends on the order in which

you divided the circle). If the location of your start point does not match

the location of the start point shown in Figure 6.13, then move the start

point to the location shown in the figure using the procedure described previously in step 9.

Note: When the different cross-sections of a blend are joined, the start

point of each cross-section will be directly connected to the start point of

the next cross-section and the remaining points will be connected in the same order.

[Figure 6.13]

Now we completed the sketch of the second cross-section of the Blend, so we will move to the next section.

16. From the menu bar select [Sketch] -> [Feature Tools] -> [Toggle

Section].

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17. Select the rectangle tool and draw the rectangle shown in Figure

6.14 then set the dimensions as seen in the figure.

18. Make sure that the location of your start point is the same as that shown in the figure, if not; then move it to that location.

[Figure 6.14]

Now we completed the sketch of the third cross-section of the Blend, so we will move to the next section which will be the last section.

19. From the menu bar select [Sketch] -> [Feature Tools] -> [Toggle

Section].

20. Select the Point tool from the Sketcher Toolbar then click at the

intersection of the two diagonal construction lines to place a point there as

shown in Figure 6.15. This point is the fourth and last section of this blended part where this point will cause the blend to have a pointed tip.

Note: Though this last section is only a single point while the previous

sections have four points each, however, that will not be a problem

because all points of the previous section will be connected to this single point.

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[Figure 6.15]

21. Click the Check button from the Sketcher Toolbar to complete the

sketches of the cross-sections. A textbox will appear in the Dashboard

where you need to enter the distances between each two consecutive

cross-sections.

22. Enter 300 as the depth for section-2 in the textbox at the bottom of the

screen, and hit Enter on the keyboard. This will be the distance between

the first and second cross sections.

23. Enter 250 as the depth for section-3 in the textbox at the bottom of the

screen, and hit Enter on the keyboard. This will be the distance between

the second and third cross sections.

24. Enter 100 as the depth for section-4 in the textbox at the bottom of the

screen, and hit Enter on the keyboard This will be the distance between

the third and fourth cross sections.

25. Click the [Preview] button from the Blend definition pop-up menu and

then rotate the part to see what it looks like. Your part should look similar to that shown in Figure 6.16.

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[Figure 6.16]

26. Note that at the beginning we chose a Smooth blend and that option

causes the cross sections to be connected using spline curves. Now we will

change the option to Straight such that the sections will be connected

using straight lines where that will enable us to recognize the different

cross sections that we defined. To do that select [Attributes] from the

Blend definition menu then click the [Define] button, as shown in Figure

6.16.

27. Select [Straight] from the ATTRIBUTES menu in the Menu Manager,

then select [Done].

28. Click the [Preview] button from the Blend definition menu and see what the part looks like.

Your blend should look similar to that shown in Figure 6.17 where you should

be easily able to recognize the four cross-sections that we defined. Note how

each corner of the first (square) cross-section is connected to one of the four

points that we created on the second (circle) cross-section. You should also be

able to see how the second cross-section (the circle) looks to be twisted

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relative to the first cross-section (the square) since the start points of the two sections were located at angularly shifted locations.

[Figure 6.17]

29. Click the [OK] button from the Blend definition pop-up menu to complete

the blended part.

30. Select [File] -> [Save] from Menu Bar then click [Ok] to save the part.

31. Select [File] -> [Close window] from Menu Bar to close the part such that you start a new part.

4. Creating a Helically Swept part

1. Select [File] -> [New], and type the part name [Example6_C] in Text

Box, then click the [Ok] button.

2. Select [Insert] -> [Helical Sweep] -> [Protrusion] from the Menu Bar.

Two pop-up windows will open. The upper window is the Helical Sweep

definition menu which contains all the elements that need to be defined in

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order to complete the helical sweep and the small arrow identifies the

step you are currently working on. The lower pop-up window is the Menu

Manager and the contents of this menu will keep changing according to your progress.

3. Make sure that the ATTRIBUTES are Constant for pitch, Thru Axis for

the cross-section and Right Handed for the helix rotation, then select

[Done] from the Menu Manager.

4. Select the plane labeled as FRONT, then select [Okay] from the

DIRECTION menu in the Menu Manager.

5. Select [Default] from the SKET VIEW menu in the Menu Manager. Pro/E

will switch to the Sketcher Mode.

6. [Close] the References pop-up window.

7. We will define the profile of the helical sweep shown in Figure 6.18 and the

axis of rotation for this profile, so first select the Center line tool

and create a centerline collinear with the Y axis as

seen in the figure.

8. Select the Line tool and draw the profile shown and set the

dimensions as seen in the figure. Note that the yellow arrow seen in the

sketch indicates the start point.

[Figure 6.18]

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9. Click the Check button from the sketcher toolbar to complete the

sketch of the helical sweep profile. A textbox will appear in the Dashboard

where you need to enter the pitch.

10. Enter 30 as the pitch value in the textbox at the bottom of the screen, and

hit Enter on the keyboard. The window will transfer to the Sketcher Mode

again in order to sketch the cross-section.

11. Now we will sketch the cross-section (note that the two yellow crossed

lines that appear in the sketcher screen indicate the location of the

trajectory start point), so select the circle tool and draw a circle

centered at the start point and set the diameter of the circle as seen in Figure 6.19.

[Figure 6.19]

12. Click the Check button from the Sketcher Toolbar to complete the

sketch of the cross-section.

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Note: Once you completed the definition of the cross-section you can view

how the helically swept part looks by clicking the [Preview] button in the

Helical Sweep definition pop-up menu, see Figure 6.20. Also, note that the

information given in that window indicates that all the elements of the

helical sweep have been completed. If you need to modify any of the

elements of the helical sweep you just need to select it from the window

then press the [Define] button.

[Figure 6.20]

13. Click the [OK] button from the Helical Sweep definition pop-up menu to

complete the helical sweep.

14. Rotate your part and see what it looks like. Your part should look similar to that shown in Figure 6.21.

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[Figure 6.21]

15. Select [File] -> [Save] from Menu Bar then click [Ok] to save the part.

This completes Tutorial 6.

Homework

Estimate appropriate dimensions for the part shown below then

create it.

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