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Dewa mata
[Doo-a mattah]
Japanese Word of the Week (15)
Kanashii.
Aims:Students will explore genre, symbolism and storytelling in games, movies and comics – this will introduce plot devicesObjectives:All students will be able to identify 3 key plot devices in separate genreMost students will be able to identify 3 key plot devices and describe 1 form in detailSome students will be able to identify 3 key plot devices and describe 2 forms in detail
Aims & Objectives
Computer Game Story Development
19 April 2010
Unit 72 Computer Game Story Development
Computer Game Story Development
1 Understand storytelling for games
2 Be able to produce a story for a game
3 Be able to produce game dialogue
4 Be able to reflect upon own narrative work.
Understanding Genre
• RPG• FPS• RTS• Sports• Fighting• Everything else
Understanding GenreThe FPS
• Wolfenstein • DOOM• Quake• Duke Nukem
See also: Golden-Eye, Half-Life, Unreal Tournament, Rainbow Six, Medal of Honor
Understanding GenrePlot Development
Scene setting
Action &
ConsequenceDenouement
CatalystsEstablishment
Mission: Stop Makarov’s
Reign of Terror
You (USMC) are betrayed by Shepherd and his men
SAS and USMC stop terrorist
plot and Shepherd
Nikolai informs Price of plotSub-text: CIA mission to Russia
Understanding GenreModern Warfare 2
Understanding RPGPlot Development
Objective
Action & Consequence
Choice
Trial & error
Judgement
Activity
Choose and RPG or an FPS and fill in the blanks for your chosen game.
Understanding RPGElder Scrolls IV: Oblivion
Close the gates of Evil in Cyrodiil
Levelling up
Do you help Martin?
Joining guilds
Champion of Cyrodiil or
laughing stock?
Understanding Plot
Your audience wants something to happen…
• Thesis, antithesis, synthesis • Location, conditions, actions• Symbolism • Structures
Thesis, Antithesis & Synthesis
• What could happen• What won’t happen• What has happened
Understanding Plot
Activity
Can you give me 3 examples of how thesis, antithesis and synthesis takes place in your fave games?
• Afghanistan, Iraq, Ukraine• War• Retaliation, combat.
Locations, Conditions & Action
Understanding Plot
Symbolism
Understanding Plot
• The Matrix (see also Kaiser Soce)• X-Men (they’re normal people too)• The Farrellys
• Three-act structure (beginning, middle, end)• Hero’s journey (12 steps)• Episodic
Structures
Understanding Plot
Introducing X-MenRepresentation
• Emotions • Characterisation • Stereotypes: e.g. gender, ethnicity
Introducing X-MenEmotional Themes
• Vengeance • Happiness • Fear • Anger • Perseverance • Heroism; valour • Hope • Competitiveness
Activity
Can you attribute any emotional themes to anything that you already know about X-Men?
o Who’s angry?o Who is that person angry with or at?o Is there a calm about a certain character?
You can base these opinions on the comic, noir, cartoon or movie series.
• Stan Lee, Jack Kirby• 1963• Echoes of life in the 1960s
Introducing X-MenThe Voice
Whose voice would be heard in the first edition (and beyond)?
Introducing X-MenThe Voice
• The voice is often yours, the writers• Influences• Hopes• Aspirations• Bias
Homework
For next week: Please watch X-Men the movie and note anything interesting about the characters. All of next week’s lesson will be on the X-Men so I’ll be asking questions about all of what we’ve learned today especially:
• Emotional themes• Representation• The Voice• The structure
Fact: Usual Suspects director Bryan Singer directed this first episode of X-Men movies. Enjoy!
Overview – What Have We Learned?
• The types of genre• Style of plot• Plots used by genre• The beginning of narrative
Have we met our outcomes?
Next Week
More X-Men! Story arcs, relationships and the painful truth.