UAMBLUAMBL
Unit of Action Maneuver Battle Lab
1
MAJ Rob Barnhill
Future Combat System
To provide an Information Briefing on the Future Combat System, the Unit of Action design and the concepts by which we will fight these new systems.
Purpose
Agenda
• Future Operational Environment• UA Characteristics and
Capabilities• UA Design and Structure• Quality of Firsts• UA Battlespace• What makes this Force Different
Tactics• Hide, Blind, Disperse, Decoy, Hug
• Protect assets from detection
• Trade space & bodies for time
• Use complex terrain to degrade intelligence and reconnaissance
• Oppose access & movement (in CONUS to arrival)
• Force us to occupy large areas
• Combined attrition with information warfare
• Synchronize attacks to maximize stress on US forces
• Use media events to advantage
Doctrine
• Access Denial - encompasses strategic preclusion, operational exclusion and access limitation
• System Warfare - critical links, nodes, seams and vulnerabilities to level the playing field.
• Opportunistic - primarily defensive in nature (regionally), but allowing for offensive maneuver during periods of opportunity.
• Strategic Attack - direct effect on American national will, leadership and strategy.
Operational Environment
Responsive: Embodies time, distance, and sustained momentum
Deployable: Truly responsive forces must be deployable and capable of quickly and rapidly concentrating combat power in an Operational Area.
Agile: Mental and physical agility to transition among the various types of operations.
Versatile: Inherent capacity of Future Force formations to dominate at any point of the Spectrum of Military Operations.
Lethal: When Future Force deploys, every element in the Warfighting formation is capable of generating combat power contributing to the fight.
Survivable: Objective Force takes advantage of technologies that provide maximum protection of the soldier level on or off the platforms.
Sustainable: Reduce logistics footprint and replenishment demand.
X
SBCT
X
Armor
X
Mech Inf
Air Assault
X
SOF III
III
ACR
Light
X
Airborne
X
Future Force Characteristics
UA
• Transportable by C130-like aircraft
• UA deploy in 96 Hours—with ability to Fight on Arrival
• Battle Command on the Move• C4ISR (Battle Command) Network• Networked Army and Joint Fires
• Overmatch in all Conditions/Environments
• Soldiers and Platforms Leverage Active and Passive Force Protection Systems
• Reduced Sustainment Requirements and Logistic Footprint
• Tactical and Operational Mobility
CLOSE WITH AND DESTROY ENEMY FORCES TO SEIZE TERRAIN AND DOMINATE THE BATTLEFIELD
UA Required Capabilities
UA
2550
HHC BIC
3 x 572
177 266
FSB
110 91
NLOS
190
V
88
HHC
622 x 37
MCS
2 x 157
INF
34
RECON
Unit of Action Design
Family of Future Combat Systems
• Soldiers remain the centerpiece of FCS• More important than machines; soldiers win wars,
not machines.• The Soldier is a platform• Tied into the Network• Unmanned technology enhances operations • Armed with increased situational awareness• Knowledge based Battle Command• Physically and psychologically prepared for
non-contiguous warfare• Full spectrum live and virtual training in
multi-disciplined skills
Medical Treatment / Evac
Reconnaissance and Surveillance
NLOS Launch Systems
NLOS Cannon
C2V
MCS - BLOS/LOS
Mortar
TUAVTube-launchedSmall UAV
Unmanned Air Platforms
Class I and II UAVs)
Armed Reconnaissance
Combat Robots Soldier Robots
Class III UAV Class IV UAV
ICV
Infantry Carrier Vehicle
RAH-66 Comanche
Family of Future Combat Systems
ENTRY OPERATIONS
ACTIONS BEFORE FORCES ARE JOINED• Develops Situation out of contact• Decides When / Where to fight • Sets conditions• Maneuvers to position of advantage
ACTIONS DURING CONTACT• Initiates decisive combat at chosen time/place• Continues to develop the situation in contact• Continues to integrate RSTA, maneuver, fires, and the network
TACTICAL ASSAULT• Notion of close combat has expanded, but still must retain capability to
close with and destroy the enemy through assault
TRANSITIONS
SEE FIRSTUNDERSTAND FIRST
ACT FIRSTFINISH DECISIVELY
Transition to next engagement
Conceptual Framework
See the parts:• Detect• Identify• Track
See the Whole:• Aggregate• Fuse
Key Enablers:• Combat Identification
• Reconnaissance
• Organic sensors (robotic, multi-
spectral and disposable)
• UAV
• Embedded platform C4ISR
• Sensor fusion
• Global Information Grid
• Joint C4ISR network
• Leader training
• Real-time mapping
• Inter-agency coordination
Force enemy to see last. Blind him through obscurants, deception, jamming, Pattern avoidance, signature reduction and counter-sensor operations.
See Environment:• Terrain• Weather• Population
See First
See the pattern:• Concept of operations• Scheme of maneuver• Centers of gravity• Decisive points• Vulnerabilities
See the next several moves:• Enemy intent• Where he will go• ID likely methods• Action/reaction/counteraction
Force enemy to understand last by employing deception, pattern Avoidancce and usage of irregular battlefield geometry
Key Enablers:• Pattern analysis & recognition• Experienced based judgment• Knowledge focused• On demand collaboration• Layered, redundant sensors• Reconnaissance by action to compel a response• Force enemy to reveal intent
Understand First
Unit:• Determine options• Decide first• Act to force reaction• Synch fires and maneuver• Establish area of influence• Shape, synch, and then transition to assault
Force enemy to act last or wrong. Deny enemy action by deception, remotely emplacing obstacles, preemptive and immediate counterfire. Jam his computers, automation and weapons control equipment
Key Enablers:• Situational awareness of red/blue• Embedded organizational C4ISR• Enhanced clearance of fires• Sensor-decided-shooter links• Advanced weapons control• Enhanced communications• Battle Command Network• Intent centric not plan centric• GIG and Joint reach capability• In stride obstacle/mine detection• Organic LOS, BLOS and NLOS• Enhanced survivability• UE, Army and Joint fires
Act First
Platform:• Acquire• Shoot• Move• Reengage
• Mission staging of maneuver sustainment• Disrupt communications• Remotely placed obstacles• Logistics efficiency
• No tactical pause• Focus on “Profitable Fight”• Block moves to sanctuary
Key Enablers:• Tactical overmatch • Organic LOS/BLOS/NLOS fires• Organic non-lethal fires• Situational Awareness of Red and Blue• Global information grid and Joint C4ISR network• Scaleable integrated Joint fires and effects•• Vertical maneuver• All forms of Offense
- ExploitationPursuit
• Sustainment for 3 days high optempo • Campaign qualities• Mobility• Assault: Mounted, Dismounted, Mounted sptd by
Dismounted, Dismounted sptd by Mounted
-
Capable of independent action
Finish Decisively
Finish by:• Destroy enemy ability to fight• Eliminate freedom of action• Exploit success• Conduct close combat• Transition to assault• Follow through to enemy destruction
Integrated ConceptsNetworked Fires BLOSMutual SupportCooperative EngagementPoint and ShootNon-Lethal EffectsAir and Missile DefenseAssured MobilitySurvivabilityCBRNTransportabilitySustainability/ReliabilitySustainment DistributionManeuver SustainmentMedical
Joint InteroperabilityInformation AssuranceSituational AwarenessCommon Operating PictureBattle Command on the MoveInformation FusionA2C2Combat IdentificationCommunications/Info SystemDistributive Information DatabaseSensor FusionSurveillance and ReconLayered SensorsUAV EchelonsAir AssaultUnmanned Ground VehiclesAir/Ground IntegrationManned/Unmanned Teaming
Area of Influence Approximate Area of Interest
Plt 8 km r 16 km r
Co 16 km r 30 km r
Bn 30 km r 75 km r
Bde 75 km r 150 km r
Area of Influence: A geographical area in which a commander can directly influence operations by maneuver or fire support system normally under the commander’s command or control. Areas of influence surround and include the associated AO.
Battlespace by Echelon
TSC
CINC AO
Ports of Embarkation
SEALIFTCONUS
Ports of Debarkation
PREPO
Marshall
Air Movement
Sea Movement
Move to POE
Time
Decisive Operations
Alert
Entry Operations
TheaterCBT
Sustain
BE DECISIVEEARLIER
• Minimal prep time required from alert to deploy• More deployable with reduced tonnage• Insert into austere theater through multiple unimproved entry points without relying
on fixed ports and staging bases• UA deploys anywhere in the world in 96 hours after liftoff, a warfighting division on
the ground in 120 hours, and five divisions in theater in 30 days• Deploy by air, ground or sea in support of early and forcible entry operations• Immediately employ using vertical and horizontal maneuver without undergoing
reception and staging• Self-sustain operations for 3 to 7 days upon arrival. UA sustained by UE2 Support
Force
X
ENROUTE REHEARSAL AND MISSION
PLANNING
Deployment
ISR Aircraft
APODJTF HQ
SPOD
MARFORXX
OBJ GOLD
EECP
ARFOR(UE)
APODBCT
UA
UA XXARFOR
(UE)
Coalition Forces
IntegratedNetwork
Joint Interoperability
UE (XX/XXX)
•SIGINTSIGINT•IMINTIMINT•MASINTMASINT•HUMINTHUMINT•CounterintelligenceCounterintelligence
UA Home Sta.Support Node
UA Co
Robotics
UA Co
Robotics
UA Co
Robotics
UA Co
Robotics
Knowledge Centers
ACS
HUMINT
CI
UEDCGS-A
RJU2R
JSTARS
ACS
CIA
Theater/Natio
nal
Enables• Rapid, Leader-Centric Tactical Decisions ▪ Real-Time Common Operating Picture• Independent, Combined Arms Maneuver ▪ Actionable Information at Lowest Level
C4ISR Enablers
CA BnCA Bn
UA (X) UA (X)
Class III UAV
Class IVClass II UAV Class I
UAV
ARV
Comanche
ACSU2R
UGS
Layered Sensors
COP via the DIDb
System Echelon
Opn’l Radius
On Station Time
Operating Altitude
Allocation
UAV (CL I) Plt-Co (54 Units)
8 km (T)
16 km (O)
50 min (T)
90 min (O)
500 ft AGL
10,500 ft MSL
1 x INF Plt 3 x Recon Plt 1 x NLOS Plt 1 x FSB Co
UAV (CL II) Plt-Bn (36 Units)
16 km (T)
30 km (O)
2 hours (T)
5 hours (O)
1,000 ft AGL
11,000 ft MSL
3 x INF Co
1 x MCS Plt
UAV (CL III) Bn (12 Units)
40 km (O)
6 hours (O)
2,000 ft AGL
12,000 ft MSL
3 x Recon Co
3 x NLOS Bn
UAV (CL IV) Bde (8 Systems)
75 km (T)
400 km (O)
5 hours (O)
12 hours (T)
6,500 ft AGL
16,500 ft MSL
8 x AVN Bn
UAV Capability Chart
BCOTM
Sensor to shooter
CBT
CBT
CBT
CBT
Class IV UAV
• Battle Command with actionable information
• Unprecedented opportunity to understand enemy and environment
• Collaborative planning and virtual rehearsals on the move
BCOTM
Class II UAV
4-6 km
3-5 km
2
3
3
2
Class II UAV
Battle Command on the Move
Class III UAV confirms BDA: TARGETSDESTROYED
3. Common Operational picture instantaneously disseminates enemy location to all Blue systems.
2. Network determines shooter and transmits firing data to NLOS systems; establishes sensor to shooter link
1. Comanche identifies enemy systems; transmits sensor data through networked fires application
Networked Fires
FIRE MISSIONACCEPTED
FIRE MISSIONACCEPTED
• Protect the individual soldier from ballistic, flame, thermal, Chemical/Biological, and electromagnetic effects
• Active and Passive ballistic protection systems• Long-range acquisition with assured first round kill• Highly responsive suppression and obscuration fires• Signature management degrades detection and targeting• Superior dash speed from cover to cover• ‘Avenge’ kill capability• Embedded standoff sensor/detector for CBRN hazards• Counter-reconnaissance effort to blind enemy ISR• Hardened from Directed Energy weapons• Employ multi-purpose robots to perform manpower intensive
and high-risk functions• Standoff means to detect and neutralize mines, demolitions
and booby traps
Survivability
Non-Lethal Effects
Non-lethal effects minimize mass physical destruction of people, materiel, infrastructure, and the environment, thus effectively enhancing friendly maneuver operations. Non-Lethal effects are delivered by LOS, BLOS, and NLOS; manned/unmanned systems. The use of non-lethal capabilities provides leaders a means to influence the actions of enemies and civilians/other non-combatants when minimizing collateral damage and undesired casualties.
Incapacitate, suppress, disperse or engage personnel, placesDeny vehicles and personnel access to, use of, or movement through a particular area/pointAlter terrain/environmental conditions to favor “blue”Influence actions of othersSeparate combatants and non-combatants
Bottom Line
• FCS is the Army’s future full spectrum force• Not just a “more better” tank• New doctrine and tactics enabled by technology• Revolutionary increases in application of information• Combat units will:
conduct simultaneous distributed operations develop situation out of contact maneuver to positions of advantage engage enemy beyond range of their weapon destroy him with precision fires at the times and place of our choosing
RAH-66 Comanche
Questions?
MAJ Rob Barnhill
Unit of Action Battle Lab
Fort Knox, KY 40121
(502) 624-1733