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Ubi Physical Setup Guideubi-interactive.com/prod_dl/doc/Ubi_Installation_Guide.pdf1. Minimum setup...

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Ubi Physical Setup Guide
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Page 1: Ubi Physical Setup Guideubi-interactive.com/prod_dl/doc/Ubi_Installation_Guide.pdf1. Minimum setup to run Ubi This guide details how to prepare the physical set up to create an interactive

Ubi Physical Setup Guide

Page 2: Ubi Physical Setup Guideubi-interactive.com/prod_dl/doc/Ubi_Installation_Guide.pdf1. Minimum setup to run Ubi This guide details how to prepare the physical set up to create an interactive

| Physical Setup Guide

version: 3-0 | 2015.01.20 | Ubi interactive Inc. All rights reserved.

2

Table of Contents 1. Minimum setup to run Ubi .......................................................................................... 3

2. Physical Installation .................................................................................................. 4

Step 1: Get all the hardware components ......................................................................................... 6

Step 2: Install Ubi software on PC ................................................................................................. 10

Step 3: Place the projector to create a display that matches the requirements (Touch Mode) .................... 10

Step 4: Use the Ubi to find a right location for the Kinect (Touch Mode) ................................................ 11

Step 5: Test the setup (Touch Mode) ............................................................................................. 13

Tables Table 1: Supported Sensors ....................................................................................................................................................................................................................... 3 Table 2: Hardware components checklist..................................................................................................................................................................................... 6 Table 3: Recommended list of projectors ..................................................................................................................................................................................... 8 Table 4: List of components needed to mount the Kinect sensor on the ceiling ........................................................................................ 10 Table 5: Position of Kinect vs Display Size ................................................................................................................................................................................... 11

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1. Minimum setup to run Ubi This guide details how to prepare the physical set up to create an interactive display using Ubi’s software.

As shown in Figure 1, the minimum requirements to use Ubi solution is a projector, a Kinect for Windows V2 sensor and a Windows 8 PC (USB 3.0 port) with Ubi’s software installed.

Figure 1: What you need to get Ubi running

Supported Sensors Supported Sensors Purchase Link (U.S.) Purchase Outside the U.S.

Kinect for Windows V2 *Recommended

Microsoft Store Amazon

Sensor

Kinect for Xbox One + Adapter *Recommended

Sensor: Microsoft Store Amazon

Adapter Microsoft Store

Sensor Adapter

Kinect for Windows V1 Microsoft has stopped manufacturing this sensor.

Kinect for Xbox 360 Microsoft has stopped manufacturing

this sensor.

Table 1: Supported Sensors

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2. Physical Installation

Touch Mode Figure 2 shows the options to setup an interactive touch display within Ubi’s operational range. In the

operational range, the Kinect for Windows V2 sensor can be placed 30 to 80 inches from the projected

display (N.B: The operational range for the Kinect for Windows V1 and Xbox 360 sensors are slightly

different. Please refer to Table 5: Position of Kinect vs Display Size.). The Kinect can be placed

anywhere in front of the projected display. The whole projected display and user’s finger/Ubi pen must

be visible to the sensor. Since Kinect’s depth resolution deteriorates with the distance, it is better to place

the Kinect sensor as close to the display as possible, without losing the view of the whole projected

display.

Figure 2: Ubi's operational range

Since the viewing angle and working distance of the Kinect is limited, the size of the display we support

is up to 108 inches (diagonally), depending on how far the Kinect is placed from the display. The user will

be able to interact with the display with their finger or pen depending on the size of the display and the

distance from the Kinect to the display.

We recommend that the on-the-go setup, where the Kinect and projector are placed on a table, only

be used for testing purposes. The Ubi software is optimized for ceiling mount setups where the Kinect

and projector are permanently mounted on the ceiling. A ceiling mount setup also prevents

performance degradation due to occlusion.

Note: If the Kinect is placed beyond Ubi’s operational range (beyond 80 inches from the projected

display) the user will experience performance degradation. We recommend that users interact using the

Ubi pen if the Kinect is placed beyond 80 inches from the projected display.

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Ubi works in all indoor lighting environments including dark rooms and well-lit conference rooms. Note:

direct sunlight falling onto the interaction surface will affect the performance of Ubi.

In – Air Gesture Mode (Beta) When connected to a Kinect V2 sensor, Ubi offers two modes of interaction: touch and in-air gesture.

In-air gesture mode allows you to interact with Ubi using pre-defined air gestures. You can display

content on a PC screen, a LCD display or a projected surface and control it using in-air gestures. The

interaction zone is a physical space that spans slightly to the left side of the body to the right side and

from the head to slightly above the hips. The sensor should be placed 1-3m (39 -118 inches) in front of the

user. Ideally, your entire body should be visible to the sensor. In air gesture mode supports up to two

users (4 hands) simultaneously.

You will NOT be asked to go through the calibration process if you select in-air gesture mode and

you will be taken directly to your desktop to begin interaction.

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Installation Steps

Below is an overview of the steps to setup the whole system when using touch mode. After the overview,

there will be detailed description of each step.

1. Get all the hardware components

2. Install Ubi software installed on the Windows 8 PC

3. Place the projector at a suitable position in order to create an image that matches the requirements

4. Use Ubi to find an optimal location for Kinect (preferably on the ceiling, if it is a permanent location)

5. Test the setup using Ubi

Step 1: Get all the hardware components Table 2 provides a list of hardware components required to build up the system. The following table provides a detailed explanation of each hardware component. QTY Model Description Necessity

1 Kinect for Windows V2 sensor.OR Kinect for Xbox One + Adapter

A Kinect for Xbox or Kinect for Windows V1 sensor can also be used for testing.

Mandatory

1 Computer Minimum requirements for running Windows 8. Dedicated USB 3.0 bus to connect the Kinect sensor.

Mandatory

1 Projector Any projector which can create up to 90 inches screen with a minimum light output of 2000 ANSI lumens.

Mandatory

1 Projection surface

Any white wall, whiteboard or non-movable surface.

Mandatory

1 Display cable VGA, DVI or HDMI cable to connect computer and projector.

Mandatory

1 TV Screen or PC Monitor

Any tv screen or PC monitor can be used in air gesture mode.

Optional: Can be used instead of a projector when using in-air gestures.

1 USB extension cable

USB extension cable or Ethernet cable to extend the USB cable of the Kinect sensor

Optional. Needed for setups where the Kinect is placed far away from your computer.

1 Projector mount

Appropriate projector mount for the selected projector

Optional. Needed for setups where the projector is mounted on the ceiling.

1 Kinect mount All accessories required to mount the Kinect sensor on the ceiling

Optional. Needed for setups where the Kinect is mounted on the ceiling.

Table 2: Hardware components checklist

Kinect for Windows V2 Sensor

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Ubi is optimized for use with a Kinect for Windows V2 sensor or the Kinect for Xbox One + Adapter. The Kinect for Windows SDK 2.0, on which Ubi was built, has been designed for Windows hardware as application development and is licensed only with the use of Kinect for Windows V2 sensor. Refer to Table 1 for purchase information. It is not recommended to use the Kinect for Xbox 360 or Kinect for Windows V1 sensors. However, Ubi supports the Kinect for Xbox and Kinect for Windows V1 sensors for testing purposes. Some of the functionalities may be limited with these sensors. Computer The user can use any computer with the following minimum requirements:

64-bit (x64) processor Physical dual-core 3.1 GHz (2 logical cores per physical) or faster processor USB 3.0 controller dedicated to the Kinect for Windows v2 sensor 4 GB of RAM Graphics card that supports DirectX 11* Windows 8 or 8.1, or Windows Embedded 8

Please run the Kinect Configuration Verifier to ensure that your PC can support the Kinect for Windows V2 sensor. Projector Ubi supports ANY projector that is available in the market. The only requirement is that the projector

should have a minimum light output of 2000 ANSI lumens. You can use any existing projector in the

conference room, as long as its display size is within the specified range (36 – 108 inches). If you would

like to purchase and install a new projector, we recommend a projector with a throw-ratio close to 1 (see

Figure 3 and Figure 4), which will allow you to position the Kinect sensor very close to projector. In this

way, the user experience will be the best as there will be very little interference on the interaction due to

shadows. You can choose any projector with similar specs based on his preference. Here are a few

candidates as reference:

Projector Type

Model Specs Link

Budget ViewSonic PJD5533W WXGA Portable WXGA Projector

Price: $430 Brightness: 2800 lumens Native Res: 1280x800 Throw Ratio: 1.5:1 - 1.65:1 Weight: 4.6 lb Size: 3.3H x 10.6W x 8.7D

Shopping Link

Short Throw (For ceiling mount setups)

Canon LV-WX300ST Price: $799 Brightness: 3000 lumens Throw Ratio: 0.49:1 Native Res: 1280x800 Weight: 6.2 lb Size: 4.6H x 11.1W x 10.5D

Shopping Link

Epson PowerLite 525W Price: $949 Brightness: 2800 lumens Throw Ratio: 0.48:1-0:65:1 Native Res: 1280x800 Weight: 8.2 lb Size: 13.5" x 12.4" x 3.7" (W x D x H)

Shopping Link

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Portable Epson 1776w Price: $999 Brightness: 3000 lumens Native Res: 1280x800 Throw Ratio: 1.05:1 – 1.26:1 Weight: 3.8 lb Size: 11.5" x 8.3" x 1.7" (W x D x H)

Shopping Link

Ultra Bright Epson POWERLITE 1960 Price: $1500 Brightness: 5000 lumens Native Res: 1024x768 Throw Ratio: 1.38:1 - 2.24:1 Weight: 8.5lb Size: 14.8" x 10.7 x 3.6" (W x D x H)

Shopping Link

ViewSonic PRO8520HD Price: $2000 Brightness: 5000 lumens Native Res: 1920x1080 Throw Ratio: 1.41:1 - 2.14:1 Weight: 8.5 lb Size: 13.1" x 10.4" x 4.8"

Shopping Link

Table 3: Recommended list of projectors

Figure 3: Projector throw ratio = D/W 1

1 http://www.theprojectorpros.com/learn-s-learn-p-theater_throw_ratios.htm

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Figure 4: Position of the Kinect sensor and projector depending on the projector throw ratio

Projection Surfaces Most of the projection surfaces (canvas, wall and whiteboard) are supported, including rear projection on

special films, such as 3M™ Vikuiti™ Rear Projection Film. Movable surfaces such as hanging canvas could

result in a less than optimal user experience, as the canvas will sway once the user starts touching it.

Display Cable The user can use any display cable to connect the projector to the computer. It could be VGA, DVI or HDMI cable. Extension Cable (optional) In some cases, if the user wants to place Kinect sensor more than 80 inches away from the computer, he would need additional cables to extend the USB cables. It could be either a typical USB extension cable2, or a USB over Twisted Pair Extender3. The maximum length of the extension cable that has been tested is 50 feet. Projector Ceiling Mount (optional) Each projector has a specific ceiling mount. Please ask the vendor for the projector with matching ceiling mount. Kinect Sensor Mount (optional) If you decide to have a fixed installation, we highly recommend the user to mount the Kinect on the ceiling, which will provide the best user experience. Table 4 is a list of components we recommend to use for mounting the Kinect on the ceiling. You might want to consult your audio visual department for support.

2 http://www.amazon.com/Nyko-Extend-Link-Kinect-Xbox-360/product-reviews/B004UPPBG4 3

http://www.crestron.com/resources/product_and_programming_resources/catalogs_and_brochures/online_catalog/default.

asp?jump=1&model=USB-EXT

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QTY Manufacture Model Description Link

1 Monoprice Wall mount for Kinect for Xbox 360 or Kinect for Windows V1 sensor sensors. This is NOT required for the Kinect for Windows V2 sensor.

Shopping Link

1 RAM Mount RAM-B-202AU

RAM 2.5" Round Base (AMPs Hole Pattern), 1" Ball & 1/4"-20 Threaded Male Post for Cameras

Shopping Link

1 RAM Mount RAM-B-201-201U-C

RAM Standard Double Socket Arm, Long Double Socket Arm & Double Ball Adapter for 1" Ball Bases

Shopping Link

1 RAM Mount RAM-B-108BU

RAM V-Shape Base with 1" Ball for Rails and Yokes

Shopping Link

1 Chief MFG CMS440 Speed-Connect Above Tile Suspended Ceiling Kit

Shopping Link

1 Chief MFG CMS003 3" Fixed Extension Column Shopping Link

1 Chief MFG CMA472 Above-Tile Storage Accessory Shopping Link

1 Chief MFG CMA640W Decorative Ring, 1.9" ID, CMS Fixed/Inner Adjustable Column

Shopping Link

Table 4: List of components needed to mount the Kinect sensor on the ceiling

Step 2: Install Ubi software on PC The user will need the Ubi software to find the right position to place the Kinect sensor. Place an order on ubi-interactive.com or contact [email protected] to get a copy of our software.

Step 3: Place the projector to create a display that matches the requirements (Touch Mode)

Since the viewing angle and working distance of the Kinect is limited, the size of the interaction display

we support ranges from 36 to 108 inches diagonally. You can place the projector on the table or mount it

on the ceiling to create a display within this range of size. Please tilt and move the projector to adjust the

position and the size of the display, so that the whole or most part of the display is accessible to the users

for interaction. Screen sizes larger than 90 inches diagonally can be created; however, performance

depends on the type of Kinect sensor used. Table 5 provides the optimal location for the Kinect for a

specific screen size.

Figure 5: Ubi supports 36 - 108 inch projected display

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Where to place the Kinect to achieve a specific screen size

Kinect for Windows V2 Sensor

Modes Supported Kinect Distance from Display Display Size

Operational Distances All modes 30 inches 36 inches All modes 35 inches 45 inches All modes 40 inches 53 inches All modes 45 inches 61 inches All modes 50 inches 69 inches All modes 55 inches 76 inches All modes 60 inches 83 inches All modes 65 inches 90 inches All modes 70 inches 96 inches

All modes 75 inches 102 inches All modes 80 inches 108 inches Extreme Distances (Beta) All modes 85 inches 113 inches All modes 90 inches 118 inches All modes 95 inches 123 inches All modes 100 inches 127 inches All modes 105 inches 131 inches All modes 110 inches 135 inches All modes 115 inches 139 inches All modes 120 inches 142 inches Kinect for Windows V1 and Kinect for XBox Sensors Operational Distances Hand/Pen 30 inches 40.5 inches Hand/Pen 40 inches 50 inches Hand/Pen 50 inches 59.5 inches Hand/Pen 60 inches 69 inches Hand/Pen 70 inches 78.5 inches Hand/Pen 80 inches 88 inches Extreme Distances Pen 90 inches 97.5 inches Pen 100 inches 107 inches Pen 110 inches 116.5 inches Pen 120 inches 126 inches

Table 5: Position of Kinect vs Display Size

Step 4: Use the Ubi to find a right location for the Kinect (Touch Mode)

The Kinect can be placed anywhere in front of the projection screen. The projection screen and the user’s

hand must be visible to the Kinect sensor during the interaction. Since Kinect’s depth resolution

deteriorates with the distance, it is better to place the Kinect as close to the display as possible, without

losing the view of the whole projected screen. The most optimal setup is to mount the Kinect on the

ceiling close to the projector (see Figure 6). The user can get the mounting components for the Kinect as

listed in the previous section.

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Figure 6: Test and optimal configurations

To make sure the projection screen is visible to the Kinect, start Ubi in the following steps:

1. Connect the Kinect sensor to the dedicated USB port in the PC.

2. Connect the projector to PC. Make sure the display of the PC and the projector are duplicated (use

Windows+P keys to bring up the menu).

3. Start Ubi from the desktop and the user will see an image similar to Figure 7.

Adjust the position and the view angle of the Kinect to fit the whole screen into the preview window, as

shown on the right side of the Figure 7.

Figure 7: The whole display must be visible in the preview window

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For optimal performance, adjust the position of the projector or the Kinect so that the Kinect camera can

see as much of the projected display as possible (see image below).

Step 5: Test the setup (Touch Mode)

After the physical installation is done, please follow these steps to test the setup.

1. Connect the Kinect sensor to the dedicated USB port in the PC.

2. Connect the projector to the PC and duplicate the screens.

3. Start the Ubi from the desktop.

4. Select touch mode if you are using the Kinect for Windows V2 sensor.

5. Make sure that the whole screen fits into preview.

6. Hit the “Calibrate” button on the application to start auto-calibration.

7. A dot-pattern will be shown for a few seconds and the application will minimize to task bar

automatically once the calibration is succeed.

8. Now the display is interactive. The user can interact with the projection display as though it is a touch

screen. Use hand or pen to interact with the display. Make sure that the body is not blocking the hand

or pen from the view of the Kinect.

9. If you disconnect the Kinect from the PC, the display will no longer be interactive. To make the

screen interactive again, plug the Kinect into the PC.

If you have any questions regarding the installation, please contact us at [email protected]


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