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VTT TECHNICAL RESEARCH CENTRE OF FINLANDVuorimiehentie 5, EspooP.O.Box 1000, FI-02044 VTT, FinlandTel. +358 20 722 111, Fax +358 20 722 7001www.vtt.fi
VTT Technical Research Centre of Finland is the largest multitechnological applied research organization in Northern Europe. VTT provides high-end
technology solutions and innovation services. From its wide knowledge base, VTT can combine different technologies, create new innovations and a
substantial range of world class technologies and applied research services thus improving its clients’ competitiveness and competence. Through its
international scientifi c and technology network, VTT can produce information, upgrade technology knowledge, create business intelligence and value
added to its stakeholders. VTT is a non-profi t-making research organization.
in business and everyday life
Erw
eko O
y, 2012
1
Contents
2) The next ICT disruption
4) New business from ubiquitous technologies
5) Emphasis on customer focus through business model
6) Smartness
12) Interaction
18) Interoperability
2
The next ICT disruption
The next ICT disruption occurs as physical and digi-
tal worlds become bridged by sensors, actuators,
and ambient intelligence. This trend is described by
terms such as ‘ubiquitous computing’, ‘pervasive
computing’, ‘calm technology’, and ‘ambient intelligence’.
No matter the term we use, the impacts are great and can
justifi ably be compared with such technological revolutions
as the introduction of the telephone or the Internet. For only
a few examples, think about intelligent traffi c systems guiding
drivers to less congested roads, the location-based services
that grew in only a few years from research prototypes into
an everyday commodity, contactless technology for easy
payment, or the mixed-reality type of user interfaces now
seen in some games.
To seize the opportunity of ICT disruption, VTT launched the
Open Smart Spaces (OPENS) spearhead programme in
2009. The four-year programme directed and co-ordinated
VTT’s activities in the fi eld. It comprised a portfolio of research
projects – implemented with European and Finnish compa-
nies and research partners with the support of Tekes and the
EU – as well as contract projects for companies and VTT-
funded ‘mini-projects’ aimed at creating demonstrations and
inventions that can help our customers and spin-offs. The
volume of the OPENS programme will total approx. 300 per-
son-years.
VTT develops solutions for interoperability, intelligent devices,
and services, as well as human/technology interaction in
‘smart spaces’. These are essential building blocks for ubiq-
uitous computing.
Interoperability means sharing information between devices
and services residing in the same space, which will lead to
synergy benefi ts and new business opportunities. VTT ,
together with partners, has developed the interoperability
platform M3 for this purpose. M3 makes it possible to build
new mash-up applications in smart spaces on top of existing
devices and services.
Smart devices and services are aware of the user’s location,
situation, and context, which will improve user experience
and work processes’ effi ciency, also cutting costs. VTT has
developed a state-of-the-art activity recognition software
library for portable and resource-limited devices. The activity-
recognition library is capable of, for example, enabling a
device to know whether the user is resting, sitting, walking,
or travelling by car or bus. This information is needed for
context-aware services or mobile advertising.
New methods of interaction, particularly mixed-reality as well
as contactless services utilising smartcards and mobile
devices, will take user experience to a new level. VTT has
world-class technology for implementing augmented- and
mixed-reality applications. Recent technology development,
including 3D cameras, opens exciting new possibilities for
gesture based user interaction and other applications. VTT
has grasped these possibilities.
Heikki Ailisto
Research Professor, Programme Manager
The ICT disruption is just starting to be visible in our everyday
lives. ‘Internet of Things’ is a term that describes the future
well: ICT will be everywhere.
Embrace the future with VTT.
4
New business from ubiquitous technologies
When we started our programme back in 2009,
we decided to create new business from
ubiquitous technologies not only for VTT but
for our customers as well. Today our custom-
ers use VTT’s solutions in their products and services. For
example, Finnish company VividWorks uses VTT’s aug-
mented-reality solution, which helps VividWorks’ customers
to see with ease how specifi c items of new furniture would
fi t their living rooms. Another very visible result of the pro-
gramme has been Nokia Battery Monitor, which has been
downloaded fi ve million times in all. With this application,
users have a clear view of which applications use the bat-
tery most and can also share their data with other users.
More examples of our collaboration with customers are
found on the following pages.
New business was built also by spin-offs that the pro-
gramme was able to assist in their launch stage. These were
built on new technologies developed by VTT. Adfore pro-
vides both mobile and laptop users with information about
local sales, opening hours, and traffi c conditions by using
context information. With a Hookie Technologies mobile-
phone client, an end user’s activities can be followed
throughout the day. The information can be used for well-
ness purposes as well as for games. A third spin-off, called
6Starz, makes it possible to share details with new friends
by touching one mobile phone with another or to perform
check-in at various types of locations more accurately than
earlier.
One might ask how we were able to close the gap between
research and commercial exploitation, which have very dif-
ferent maturity levels. This clear challenge had to be tackled
through, fi rst, identifi cation of potential topics and, then,
creation of an offering that provides added value for our
clients. Fortunately, we chose augmented reality and con-
text awareness from among existing competencies for our
main topics; both of these started to climb the hype curve
as the programme progressed.
Through a thousand customer meetings over the years, our
personnel learned about the customer needs. For these, we
were able to fund internal development projects (mini-pro-
jects) to establish concrete competencies and offerings. We
also established closer co-operation with specifi c custom-
ers. For example, our work with ST-Ericsson in the area of
wireless charging has proved to be very fruitful for both par-
ties. Within the programme, we also have increased inter-
national sales in Japan and Germany through co-operation
with Toyota, NSN, and Siemens.
Marko Jurvansuu
Key Account Manager
5
Emphasis on customer focus through business model
OPENS was the fi rst large-scale VTT research
programme that was planned and managed
from the outset on the basis of a business-
model approach. At their core, business mod-
els address this question: How can we effectively and sus-
tainably create and deliver value for our customers? From a
research programme perspective, this means that by adopt-
ing a business model approach we are emphasising the cus-
tomer viewpoint in confi guring research strategy, in carrying
out research projects, and in fi nding the most effi cient ways
to deliver the research results to our stakeholders.
In addition to being the fundamental question for all busi-
nesses, the challenge of value creation and delivery also
resonates with VTT’s overall mission, which is to produce
research services that enhance the international competitive-
ness of companies, society, and other customers in crucial
stages of their innovation processes.
In the OPENS programme, business-model thinking was
applied not only on the programme level but at project level
as well. This meant that already in the planning stages of
individual research projects, the key business-model issues
had to be tackled: How can we create value? Who are our
customers? What is our value proposition and offering?
The benefi t of business-model thinking is that it forced us to
take a holistic view with respect to the technologies and mar-
kets. Smart-space solutions are created in value creation
networks, or ecosystems. Understanding the roles of the
various value-network companies enabled us to gain better
understanding of the technology- and business-related chal-
lenges these companies face in both the short and long term.
One might consider, for example, the activity-recognition
solution for mobile devices that was developed in OPENS.
From the perspective of a mobile-marketing ecosystem, it
provides the essential element – the context knowledge – for
effi cient marketing communication.
Finding means to deliver value effi ciently – i.e., effi cient ways
to transfer our research results to our customers – was con-
stantly given attention in the OPENS programme. A pro-
gramme-specifi c IPR team was established with a special
focus on IPR generation and utilisation. Active and close col-
laboration with VTT’s Business Intelligence, Business Solu-
tions, and Business Development units enabled better ‘pro-
ductisation’ of our research results. Direct-sales activities and
close customer contacts too were stressed throughout the
programme.
Timo Koivumäki
Research Professor
6
Smartness
‘Smartness’ is a term that is often used quite liberally to
describe automatic or intelligent behaviour of a digital
device, system, or service seen as useful by the user. The
most common use of the concept is in the term ‘smart-
phone’. Smartness, or being truly useful and pleasant for
the user, is not an easy thing to achieve. It is based on
complex algorithms and data. The data are needed by
learning methods that involve modifying the behaviour of
the system and also during the execution of the smart
algorithm, to make the choices presented useful. Acquir-
ing data during use often requires sensors embedded in
the device or the user’s environment and sensor-data
processing algorithms.
VTT’s special competence is in design and implementa-
tion of smart algorithms for resource-limited devices with
limited battery capacity, processing power, or memory
space. These devices are typically portable or wearable.
Examples can be cited of smart solutions related to
energy usage optimisation for mobile phones as well as
methods of recognising the user’s context. Both rely on
the same competence in designing algorithms for
resource-limited devices. We also present an example
case of smart technology used to support elderly people
in living at home, based on our competence in sensor-
data analysis.
Lightweight distributed data processing and decision-making methods for small mobile embedded devices
Customers: Nokia, Suunto, Polar, VTI (Murata)
Challenge: There exist more and more interconnected
embedded devices with quite limited computational, mem-
ory, and energy resources. Also there is a need for effi cient
data processing in such devices. One example is distributed
decision-making among several smartphones in view of the
current context.
Solution: Working with several industrial partners, VTT has
developed effi cient data processing and decision-making
methods for small embedded devices. The methods are
highly optimised and enable very lean resource consumption
by the target devices. The methods have been effi ciently
applied to automatic recognition of human physical activity.
Benefi ts:
• Low consumption of computational, space, and energy
resources
• High performance
• Enabling of novel kinds of services – e.g., for mobile
phones
A versatile tool for mobile phones’ energy consumption tracking and management
Customer: Nokia
Challenge: Modern smartphones use a lot of energy. They
have large, energy-hungry screens and many applications,
which differ in their energy consumption. For a mobile-phone
user, the energy consumption leads to several questions:
How long will the battery last with the user’s normal usage
habits? How much energy does a new downloaded applica-
tion use? What is the condition of the battery pack? How can
the user control the energy use of the phone?
Solution: VTT has developed, in collaboration with Nokia, a
versatile tool for a mobile phone’s energy consumption track-
ing and management. It is able to detect the normal applica-
tion usage patterns of a mobile-phone user and the energy
consumption of the applications running on the phone. It also
models the characteristics of the battery pack. In addition, it
allows the user to control when to switch the phone over to
power-save mode.
Benefi ts:
• Ability to estimate the energy consumption of mobile-
phone applications
• Accurate and adaptive battery models
• Ability to estimate the actual remaining usage time of the
phone
7
Automatic detection of context transition of a mobile-phone user
Customer: Adfore
Challenge: Often it is more important to detect when the
context of a mobile-phone user changes than to detect the
actual context. For example, the right point for direct market-
ing might be when a person leaves the workplace, directing
the user to a shop. It is possible to track the mobile-phone
user context all the time, but this would consume too much
energy. In addition, the change in context should be detected
almost immediately.
Solution: VTT has developed a method that estimates
potential time instances in which the context is about to
change. The context-change detection is activated only near
to the potential change time, which leads to signifi cant energy
savings. Currently, the method is applied to the mobile-phone
user’s location only, but it is applicable also to other context
types.
Benefi ts:
• Fast and accurate detection of context transition
• Low energy consumption
• Enabler of a very broad range of mobile services in, for
example, the marketing and security domains
8
User verifi cation with mobile-phone motion sensors
Challenge: A mobile phone is a personal device that often
contains sensitive or even confi dential information. The phone
and the information contained on it could become lost or
stolen. The phone cannot verify whether it is being used by
its legitimate user.
Solution: VTT’s walking-pattern detection system GAIT can
be used as a biometric identifi er. Motion sensors embedded
in a mobile phone can be used to obtain the gait pattern and
thus verify the user.
Benefi ts:
• Ability to protect the confi dential material stored on the
phone against theft
• Extension of user identifi cation to embedded devices
Example use case: The mobile phone PIN code is not used
when the mobile phone detects that it is being carried by its
rightful owner. When the mobile phone is stolen, it locks itself
with the PIN.
User identifi cation with a car key
Customer: Toyota ITC
Challenge: A vehicle can be stolen with a stolen key. The car
should be usable only by authorised persons. In addition, the
same key can be used by several family members, who may
well have different personal preferences for the car. The car
also does not know the context linked to a driver.
Solution: VTT developed an algorithm that identifi es a driver
by his or her walking style. The algorithm uses the data from
accelerometers in a car key, and comparison is made
between the walking style of the current key-holder and the
database of authorised users. The car can personalise the
seat and mirror positions in advance to match driver prefer-
ences.
Benefi ts:
• Improved safety
• No need for additional hardware
• Lightweight implementation
Remote detection of the situation/context of persons or vehicles
Challenge: It is diffi cult to know the context of a person or
object remotely. Usually, no real-time information is available
on the safety of a person who is working alone in a dangerous
environment or to verify proper handling of expensive equip-
ment. Current mobile-phone and other device solutions pro-
vide only raw data, but they do not offer context recognition.
Solution: VTT offers an intelligent context recognition solu-
tion that includes both a hardware platform and software.
Activity-recognition algorithms detect whether a person is
running, falling, still, or performing other activities.
Benefi ts:
• A small embedded device that has both context recog-
nition and communication capabilities
• A unit that can be carried by a person or embedded in
a vehicle
• The possibility of small-scale production: VTT manufac-
tures the device and tailors the software to customer
needs
Example use case: A security guard catches a thief by run-
ning and has to use physical force to hold down the suspect.
VTT hardware in the guard’s belt informs the operation centre
about this dramatic change in context. More units are sent to
the site.
9
A dynamic indoor positioning solution
Challenge: Indoor positioning based on location fi ngerprint-
ing (e.g., WiFi RSSI, digital images, or magnetic anomalies)
requires a burdensome set-up phase. If the environment
changes, the map has to be revised.
Solution: The reference fi ngerprint database is collected by
means of autonomously operating mobile robots or other
moving vehicles, such as trucks and forklifts. A vehicle
equipped with VTT’s solution performs simultaneous localisa-
tion and mapping, and it thus builds a 2D/3D map of the
environment.
Benefi ts:
• Enabling of mobile positioning and 3D reconstruction of
indoor spaces
• Provision of added value for domestic robot manufactur-
ers
• A highly modular platform that utilises state-of-the-art
building blocks from Open Source libraries and inter-
faces
Example use case: In a large logistics centre, automated
trucks identify their position but also simultaneously detect
how their surroundings are changing and create a dynamic
map.
Automatic CO2 footprint calculation
Customer: Nokia Research Centre
Challenge: Consumer decisions will be heavily dependent on
green values in the near future. Green values will become a
major component of company information, leading to an
overfl ow of green information. Therefore, a need exists for
automatic means to simplify and synthesise the information.
Solution: Jointly with Nokia Research Centre, VTT has devel-
oped a mobile-phone application that can recognise trips
made by a mobile-phone user automatically. The applica-
tion also detects several modes of travel, such as private
car and train, automatically and is able to estimate the
CO2 emissions of the user on the basis of this informa-
tion. The application also connects to an external ser-
vice and is able to fetch information on the CO2
emissions for each means of travel automatically,
in several countries.
Benefi ts:
• Rich and accurate information on the
CO2 emissions caused by travelling
• No need to remember the timing and
length of the trips
• Enabling of novel services, such as
company-level CO2 emission tracking.
10
ShoppingMate – a location- and context-aware service assisting consumers during their shopping
Customer: Fonella
Challenge: There is a need for a shopping system that com-
bines the advantages of traditional shopping and e-shopping
so as to help consumers fi nd what they need and to save
time. The challenge is to develop a system that is accessible
at any time from any place, and that is easy to use even for
computer novices, and to ensure a high level of security and
privacy management. In addition, it should enable shop-own-
ers to differentiate their products from competitors’.
Solution: VTT, together with partners, developed an innova-
tive digital system that transforms mobile phones into highly
interactive personal shopping assistants. The outcome is a
terminal-independent application that combines user, prod-
uct, and service-supply profi les with location-awareness.
Benefi ts:
A solution that is profi table for all payers involved –
• Service providers, as a result of extensive usage and
appropriate revenue models
• Consumers, who will enjoy better value for money
• Shop-owners, who will gain from an increase in sales
A wireless network for real-time work-site management
Customer: Lemminkäinen Infra
Challenge: On a road construction site, real-time status and
progress information should be made available so that the
process can be optimised and the work plans updated in line
with the actual status. This means collecting process data
wirelessly from work machines and work-site locations, then
integrating these different data sources with each other for an
up-to-date view of the process’s state.
Solution: VTT implemented a wireless work-site network for
mobile work machines on a road pavement site. It enables
collection of process and sensor information, along with
analysis of the data collected. This real-time status informa-
tion is used mainly for managing and constantly optimising
the work process. It can also be transferred to remote stor-
age for quality assurance purposes.
Benefi ts:
• Real-time process optimisation
• Work plans that are updated on the basis of actual sta-
tus
• Higher quality in road construction
11
Human posture- and activity-monitoring in furniture via low-cost wireless sensors
Customers or industrial partners: Caritas-Säätiö, KPO,
Temelex Oy, Vivago Oy (Suomi-Soffa SSF Oy)
Challenge: Recognition of human posture and activity is use-
ful in making the life of the elderly living at home safer. The
challenge is to recognise posture and activity by non-invasive
means.
Solution: We approach furniture-occupancy and human-
behaviour monitoring from the angle of minimally intrusive
sensors. The motivation is in tracking behaviour and detect-
ing abnormal living patterns among elderly people living at
home. We use capacitative proximity sensors for this; we
have developed very low-cost sensors, with wireless sensor
network technologies, and have also built posture and activ-
ity classifi ers upon that development.
Benefi ts:
• Low-cost instrumentation of furniture involving capacita-
tive sensors
• Robust monitors for tracking of the posture and state of
activity of the furniture-users
• Ease of integration with other systems
12
Interaction
As the world around us becomes populated with more
and more devices and things-cum-computers, it
becomes crucial that we be able to interact with them in
ways that do not overburden us. VTT has addressed this
issue by developing means of natural interaction.
Our efforts have led to an augmented- and mixed-reality
technology platform that is used for fast and effi cient
development of natural user interfaces and new ways of
using computers to visualise the future – e.g., in interior
design or building simulation in real-world settings. This
platform employs a world-class 3D tracking method and
software library for augmented- and mixed-reality apps
(ALVAR).
Natural interaction in combination with social media is at
the focus of the 6Starz concept, driven by a start-up
company building on Near Field Communication (NFC)
technology and VTT’s research results. The next few
pages will give the reader a glimpse of technology and
application emphasising the importance of natural inter-
action.
Augmented-reality software
Challenge: Augmented-reality (AR) applications require real-
time video-tracking algorithms that identify features in the
picture. There is little support for cross-platform augmented-
reality application developers. End users have a large variety
of devices and platforms, which require diverse AR solutions.
Solution: VTT has developed the ALVAR (A Library for Virtual
and Augmented Reality) software. Possible platforms are
Windows, Linux (including Android and Maemo), Flash, Sil-
verlight, iPhone/iPad systems, and Symbian.
Benefi ts:
• World-class video feature tracking technology that is
made available for customers
• Multi-platform nature
• An Open Source solution
• Availability of various development tools
Example use case: When a family eat breakfast, the children
use a mobile phone to see an augmented cartoon character
on the cereal package. They also participate in a daily story
game, with new content presented every morning.
Augmented-reality interior design
Customer: VividWorks Ltd.
Challenge: It is always diffi cult to judge how a new piece of
furniture seen in a shop would fi t with existing home interiors.
Previously, 3D technology enabled virtual furnishing only in
artifi cial environments. The challenge has been to develop
augmented-reality furnishing technology that would seam-
lessly integrate virtual furniture into real living environments.
Solution: VividWorks developed their new product line Viv-
idAR on the basis of VTT’s augmented-reality tracking tech-
nology (from the ALVAR SDK). The solution is tightly inte-
grated with the existing VividWorks’ product line, offering all
the functionality for such uses as selecting colours and mate-
rials, or building modular furniture – now all augmented in
photos taken of the consumer’s home. VividAR can be down-
loaded from various Finnish as well as foreign furniture manu-
facturers’ and resellers’ Web sites.
Benefi ts:
• A new, unique product line for VividWorks
• A spearhead for the company’s international marketing
and growth
• A new marketing and sales tool for furniture-manufac-
turers and resellers
• Improved ways for consumers to evaluate furniture and
make purchase decisions
14
Augmented-reality solutions for data glasses
Customers: Vuzix Corp. (the world’s leading data-glass man-
ufacturer)
Challenge: Vuzix manufacture data glasses specifi cally tar-
geted at augmented-reality applications. In addition to view-
ing, they wanted to provide tools for creating and testing 3D
content for the AR applications. Typically, the content is pro-
duced with 3D design tools, such as Autodesk 3ds Max.
However, it is not possible to test the 3D models easily with
an AR application at design time.
Solution: Vuzix developed maxReality, an add-on tool for 3ds
Max. It takes the newly created 3D model, adapts it to max-
Reality Viewer, and allows the designer to test the AR experi-
ence within 3ds Max and by using the Vuzix data glasses.
The maxReality Viewer system is based on VTT’s ALVAR
technology.
Benefi ts:
• A faster, more effi cient, and dramatically easier 3D con-
tent design process for AR applications
• A larger user base for data glasses from among profes-
sional content designers and their customers
• A new business area and revenue stream for the com-
pany
Enhancement of reader experience through augmented-reality
Customers: Aller Media, DNV, Futurecode
Challenge: How can one enable digital content to be effi -
ciently linked with print media?
Solution: Augmented-reality is a technique of superimposing
virtual objects on the user’s view of the real world, providing
a novel visualisation technology for a wide range of applica-
tions. An augmented-reality application distributed with the
Dibidogs children’s book and with two magazines makes the
main characters of the television series seem to pop out of
the pages and have engaging interaction with the reader.
Besides PC and browser platforms, VTT’s technology is avail-
able for all major mobile platforms – namely, Android, iPhone,
and Nokia systems.
Benefi ts:
• Ready-to-be-applied technology and easy solution
development
• Novel and interesting combination of print media and
digital content
• Creation of engaging interaction with users and effi cient
capture of their attention
• An enhanced reading experience, which provides better
insight into the message the text is conveying
15
A depth camera enabling new kinds of interaction with gestures
Challenge: Our environment does not support smooth and
intuitive interaction with devices and objects via gesture-
based interaction. For interaction involving gestures, develop-
ment of video content analysis using traditional 2D cameras
faces very diffi cult problems (e.g., changes in scene illumina-
tion, object recognition, object connectivity, and pose estima-
tion).
Solution: Most of these issues can be conveniently resolved
by means of 3D sensors. The price of depth sensors has
dropped dramatically in recent years. VTT offers a software
platform for rapid development of natural/gesture-based user
interfaces and video surveillance systems.
Benefi ts:
• Fast prototyping with VTT’s expansive knowledge
• A low-cost solution
• Availability of licences
Example use case: A person sees an interesting digital sig-
nage display in a shop. He or she interacts with the display
by means of hand gestures and sees advertisements geared
to his or her gender and age.
Low-cost depth cameras in 3D human tracking and scene reconstruction
Customers: RDnet Ltd, Imagenesis Ltd
Challenge: Three-dimensional scene sensing has several
interesting applications, from human detection and tracking
to measurement of the dimensions and geometry of a space.
Obtaining 3D information in practical applications can be a
complex task.
Solution: RDnet Ltd, together with VTT, develops technology
for capturing precise 3D dimensions and geometry of free
spaces by using a mobile set of sensors.
Imagenesis Ltd is a producer of turnkey interactive spatial
experiences and content products for museums and science
centres. On the basis of the person detection and tracking
technology developed at VTT, they have included effective
real-time interaction elements in their products.
Benefi ts:
3D scenes’ reconstruction
• Low-cost off-the-shelf hardware components
• Generation of dense point clouds instead of a sparse set
of points
• The option of operation in low-light and even dark con-
ditions
• A fast and robust way of operating
Detection and tracking of people for interactive digital instal-
lations
• Multi-camera technology’s elimination of dead zones
• Non-criticality of sensor location, coupled with fast cali-
bration
• Ability to obtain better-articulated and more complex
information
16
ICT that helps to optimise parking facilities’ management
Customer: Finnpark Tekniikka
Challenge: In a typical parking facility, the monitoring covers
only the total number of vehicles in the facility, or, at most, on
every fl oor of it. Especially in large underground facilities, the
challenges are to improve such monitoring such that it has a
precision of a smaller area and to track individual vehicles.
Solution: VTT has worked with Finnpark in the development
of a new parking-facility monitoring solution, in which cam-
eras that are able to recognise vehicles’ licence plates are
installed throughout the facility, with data collected, pro-
cessed, and visualised for both the facility-operators and the
clients. The system has been developed to be installed fi rst
in Tampere’s new P-Hämppi facility, which, through this and
other ICT systems, will become the most technologically
advanced parking facility in Europe today.
Benefi ts:
• Improved monitoring of the facilities’ capacity in various
areas
• Ability to collect statistical data for optimised facility
management
• Helping the client to fi nd his or her own vehicle
• Helping the client to fi nd free parking spots
Applications for computerised living environments
Partners: VTT, Ideapark Koy, Luova Tampere, Aurinkomat-
kat, NeuroAgent, Lempäälän kehitys, Nokia Corporation, and
Tekes – the Finnish Funding Agency for Technology and Inno-
vation.
Challenge: How do people accept and use new technolo-
gies? Are new technologies always needed?
Solutions: VTT created the IHME space: a room fi lled with
new technologies such as ‘smart boards’ and touchscreens.
This space was placed at Lempäälä Ideapark, to gather
direct user experience.
Benefi ts:
• Convenience and entertainment for the user and devel-
oper
• Fast feedback from the user
The 6Starz brand, developing a start-up business
Customer: SoLoCEM
Challenge: How can one launch a start-up business and
design a global mobile Web service product? Scarce
resources require focus on development in accordance with
business needs. A development platform related to NFC
technologies, Facebook, and service testing should be
brought into the real world.
Solution: VTT provided in-depth expertise in the selected
technical approach. Furthermore, VTT has been mapping the
technological choices in line with business development
needs. A roadmap has been created for brand-building with
a target of global customers.
Benefi ts:
• The right business and technology choices
• A roadmap for building of a global brand
• Product testing in context
17
A multi-device learning platform for schools
Customer: Schools and the public sector
Challenge: New pedagogical approaches emphasise learn-
ing by doing. Teachers need tools to control the learning pro-
cess, as well as channels to challenge students with new
assignments.
Solution: The mobile enhanced learning (MEL) platform
stretches from mobile phones to tablets and gives both stu-
dents and teachers the tools they need. The MEL facilitates
technology-based learning and helps students to express
their needs, thoughts, and experiences during learning activ-
ities in the form of user-created multimedia content, such as
images and videos.
Benefi ts:
• The MEL’s provision of a scalable learning platform for
schools and enabling of the learning process to move
outside the traditional classroom setting and into the
learners’ environment – the learning process becomes
more situated, personal, and collaborative
• That the collection of learning activities captured during
the school journey will stay in the repository, enabling a
new kind of school history for the students and their
families
18
Interoperability
We are surrounded by systems, devices, and services
that are digitally controlled. Today, these do not engage
in dialogue with each other and so cannot share or use
information that another system or device possesses.
This unfortunate situation is particularly commonplace in
offi ces, manufacturing and retail, and other such fi elds.
As digitalisation of our everyday life advances, this isola-
tion of systems becomes an even more pressing issue.
Naturally, there are efforts to address this issue via open
standards or more limited industry alliances. A few of
these efforts have borne some fruit. Interoperability
between products made by a single manufacturer is the
most easily achieved, and some major consumer elec-
tronics and appliance companies have chosen this route.
In the home automation domain, several industry alli-
ances, of which ZigBee is perhaps the most widely
known, are in competition.
VTT approaches the issue from an open system view-
point. Jointly with our European and Japanese partners,
we have studied open interoperability platforms for
smart spaces and object identifi cation (i.e., tagging). As
a result of this work, we have proposed and adopted
open technologies such as M3, NFC, and uCode.
Opening of information on embedded devices for intelligent applications in smart environments
Customers: People and society
Challenge: Our environment is full of devices and embedded
systems that include useful information and capabilities.
Developing intelligent services, homes, buildings, and cities
for us would be much easier and more cost-effective if we
could use existing infrastructure. Solutions that are simple to
integrate into existing systems and that preserve their inde-
pendence and honour their purposes are needed.
Solution: The Semantic Web principle of opening data in
understandable format was extended to the embedded sys-
tem domain. VTT has developed scalable and portable M3
solutions for information sharing for embedded systems and
mobile devices. Shared information enables the creation of
intelligent mash-up applications similar to those on the Inter-
net in the physical domain.
Benefi ts:
• A simple, portable, and scalable solution for sharing of
semantic information
• Domain-, language-, and platform-independence
• An opportunity for mash-up of information and tech-
nologies
User-centric and energy-effi cient management of indoor environment
Customer: Senaatti
Challenge: Building automation and other systems provide
a great deal of information on indoor environment. However,
only a small fraction of this information is actually utilised in
the facility management. This may lead, on one hand, to
unnecessary or incorrectly directed energy consumption and,
on the other, to an unsatisfactory indoor environment.
Solution: VTT has been involved in the development of new
means of utilising the information provided by the various sys-
tems. Our solution brings the information to the users of the
facility in real time. Furthermore, the solution provides an
opportunity for a user to give feedback on the indoor environ-
ment so that those responsible for the facilities’ maintenance
can react to possible problems effi ciently.
Benefi ts:
• Increased user satisfaction with the indoor environment
• Energy savings in adjustment of the building automation
according to real needs
• Better focusing of maintenance work
19
Opportunistic computing in smart environments
Customers: Accenture, SAE – Automation
Challenge: Communities of objects, such as refrigerators,
set-top boxes, and thermostats, with embedded sense–
compute–actuate nodes as found in homes and other build-
ings are inherently heterogeneous in their sensing, actuation,
and computing resources/capabilities. Moreover, the actual
mix of objects available in a wide variety of settings is largely
unknown at the time of development. Therefore, the main
challenge of applications is to take the best possible advan-
tage of whatever resources happen to be available at run
time.
Solution: A platform for building automation was created that
simplifi es the task of developing and deploying opportunistic
applications in heterogeneous and incompletely specifi ed
object collections.
Benefi ts:
• Easy implementation
• Flexibility of accessing resources
• Cost-effective programming of new applications
20
Situation based Adaptation of Intelligent Services in Smart Environments
Customer or industrial partners: Nokia, CRF, CCC, TEC-
NALIA, Conante
Challenge: Digital services of smart environments require
inherent intelligence. Heterogeneous systems and devices
are to be easily integrated, get sharing information and acting
together. A common understanding is required about infor-
mation, context and behaviour. End- user’s intent and situa-
tion are also to be taken into account when adapting applica-
tions to fi t to the situation at hand.
Solution: Semantic information broker service collects and
shares information from/with different devices and actuators
in understandable format for the devices. It is interoperability
over different programming languages and formats. Applica-
tion development is supported by a professional modelling
tool and end-user programming environment.
Benefi ts:
• Lower risks due to incremental development of smart-
ness into existing environments
• Improved user experience
• Effective development
• Innovative solutions for run-time information security
and performance management
• Motivating end-users to develop intelligent applications.
Remote adjustable camera
Embedded Linux computer
NFC tag trace
Wireless AP
Bridge height sensor
NFC reader Photo: Johan Moreels
21
Ubiquitous M2M service networks (UseNet)
Customers: ITEA 2 research project (industrial partners:
Polar, Ouman, Alcatel-Lucent, BULL, Fagor Electrodomesti-
cos, Foreca Consulting, Soraluce, Thales Communication &
Security)
Challenge: M2M systems have been limited to vendor- or
domain-specifi c closed systems. This has resulted in high
development costs, as solutions have had to be developed
and implemented separately for each domain or even specifi c
business case.
Solution: UseNet set out to develop ubiquitous M2M service
networks, wherein the infrastructure is able to connect and
combine services produced in different domains. Standardi-
sation played a key role in the project, which has had a major
impact on M2M standardisation internationally. The bulk of
the effort was concentrated on the M2M core architecture
through the European Telecommunications Standards Insti-
tute (ETSI).
Benefi ts:
• Wider business possibilities for companies
• Increased service quality
• Reduced costs
• Increased customer satisfaction
• Fast exploitation
Situation-based adaptation of intelligent ser-vices in smart environments
Industrial partners: Nokia, CRF (Italy), CCC (Italy), TECNA-
LIA (Spain), Conante (Netherlands)
Challenge: Digital services of smart environments require
inherent intelligence. Heterogeneous systems and devices
are to be easily integrated, start sharing information, and
begin acting together. A common understanding is required
about information, context, and behaviour. Also, end users’
intent and situation are to be taken into account in adaptation
of applications to fi t to the situation at hand.
Solution: A semantic-information brokerage service collects
and shares information from/with different devices and actua-
tors in understandable form for the devices. It is interoperable
across several programming languages and formats. Appli-
cation development is supported by a professional modelling
tool and end-user programming environment.
Benefi ts:
• Lower risks, on account of the incremental development
of smartness into existing environments
• Improved user experience
• Effective development
• Innovative solutions for run-time information security
and performance management
• Motivates end users to develop applications
Tagging of individual objects in the Internet of Things
Challenge: In 2015, there will be three times more devices
connected to the Internet than people on the planet. Prod-
ucts, locations, people, and other physical objects in huge
numbers could be connected to the Internet as well. There
should be a global way to fi nd and connect information on
these objects.
Solution: Universal Ubiquitous Code provides means to tag
practically every object in the world with a unique identifi er.
VTT provides the u-Easy application and service for creating
a globally unique identity (uCode) for any kind of object and
writing it to an NFC tag or to a QR code. Features include
adding picture, text, and location data to the virtual identity
as well as reading object history.
Benefi ts:
• A simple way to create a globally unique identity for any
kind of object and to attach information
• Ability to utilise ideas from the u-Easy application in mul-
tiple areas of application, such as the food industry,
manufacturing, and fl ow of goods
Example use case: An artist makes a painting and creates
a uCode tag for it. After dozens of years, the new owner of
the painting can track where it was created and where it was
located previously.
22
Wireless battery charging over NFC
Customer: ST-Ericsson
Challenge: Wirelessbattery charging is becoming a viable
option for charging our every object: mobile phones, remote
controllers, laptops, LEDs, gadgets, etc. The main motivation
for wireless charging lies in its usability. It will come to full
fruition when wireless chargers are massively embedded in
our living environment and interoperable with devices to be
charged independently of their manufacturers. The imple-
mentationof this easy-to-use ubiquitous charging facility calls
for activities and new innovations in several areas.
Solution: VTT has developed wireless charging solutions that
can exploit existing Near Field Communication resources.
Thanks to its technical expertise and solid theory-based
knowledge developed in co-operation with industry player,
VTT has also been able to contribute to global standardisa-
tion for this fi eld via the NFC Forum (www.nfc-forum.org/).
VTT was one of the initiators of the NFC Forum Wireless
Charging task force, established in February 2012.
Benefi ts:
• More compact and cost-effi cient wireless charging inter-
faces for small devices
• A more pervasive charger infrastructure
• The possibility of integrating NFC-based services into
charging applications
24
Internet of things, Ubiquitous computingHeikki Ailisto, Research Professor, Programme Manager
+358 40 555 0726
IP Networks, Ubiquitous technologiesMarko Jurvansuu, Key Account Manager
+358 40 547 9441
Business developmentTimo Koivumäki, Research Professor
+358 40 507 3631
ICT business solutionsSeija Sihvonen, Vice President
+358 40 532 1637
Advanced radio systems, Smart gridsTapio Rauma, Key Account Manager
+358 40 526 8231
ICT for health and environmentKari Kohtamäki, Key Account Manager
+358 40 512 7611
Crossmedia technologiesHarri Nurmi, Key Account Manager
+358 40 571 7753
Information and product security, Software technologiesJukka Rautava, Key Account Manager
+358 40 571 5761
User experience technologiesTatu Harviainen, Senior Scientist
+358 50 549 8785
Data communications, Software technologiesJukka Kiviniemi, Key Account Manager
+358 40 037 2856
Data communications, Terminal devicesHeikki Anttila, Key Account Manager
+358 40 517 0140
Software business & productionTony Wong, Key Account Manager
+358 40 744 7094
VTT TECHNICAL RESEARCH CENTRE OF FINLANDVuorimiehentie 5, EspooP.O.Box 1000, FI-02044 VTT, FinlandTel. +358 20 722 111, Fax +358 20 722 7001www.vtt.fi
VTT Technical Research Centre of Finland is the largest multitechnological applied research organization in Northern Europe. VTT provides high-end
technology solutions and innovation services. From its wide knowledge base, VTT can combine different technologies, create new innovations and a
substantial range of world class technologies and applied research services thus improving its clients’ competitiveness and competence. Through its
international scientifi c and technology network, VTT can produce information, upgrade technology knowledge, create business intelligence and value
added to its stakeholders. VTT is a non-profi t-making research organization.
in business and everyday life
Erw
eko O
y, 2012