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GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
SNONAME OF THE EXPERIMENT PAG
E NOREMARK
S1 UML INTRODUCTION
2A POINT-OF-SALES
SYSTEM
ONLINE BOOKSHOP
AN AUCTION APPLICATION
5 A MULTI THREADED AIRPORT SIMULATION
6 A SIMULATED COMPANY
UNIFIED MODELING LANGUAGE Page no:
3
4
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
UML INTRODUCTIONUML INTRODUCTION
STUDY OF UML
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110AIM:
General study of UML
DESCRIPTION:
The heart of object-oriented problem solving is the construction
of a model. The model abstracts the essential details of the underlying
problem from its usually complicated real world. Several modeling
tools are wrapped under the heading of the UML, which stands for
Unified Modeling Language. The purpose of this course is to present
important highlights of the UML.
CLASS
A class is a blueprint or prototype from which objects are
created. This section defines a class that models the state and
behavior of a real-world object. It intentionally focuses on the basics,
showing how even simple classes can cleanly model state and
behavior. For example, the class Dog would consist of traits shared by
all dogs, such as breed and fur color (characteristics), and the ability to
bark and sit (behaviors).
OBJECT
An object is a software bundle of related state and behavior.
Software objects are often used to model the real-world objects that
you find in everyday life. This lesson explains how state and behavior
are represented within an object, introduces the concept of data
encapsulation, and explains the benefits of designing your software in
this manner. A pattern(exemplar) of a class. The class Dog defines all
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110possible dogs by listing the characteristics and behaviors they can
have; the object Lassie is one particular dog, with particular versions of
the characteristics. A Dog has fur; Lassie has brown-and-white fur.
OBJECT ORIENTATION CONCEPTS:
Object-Orientation goes beyond just modeling attributes and
behavior. It considers the other aspects of objects as well. Object-
oriented programming (OOP) is a programming paradigm that uses
"objects" – data structures consisting of data fields and methods
together with their interactions – to design applications and computer
programs. Programming techniques may include features such as data
abstraction, encapsulation, modularity, polymorphism, and inheritance.
These aspects are called abstraction, Inheritance, polymorphism and
encapsulation.
ABSTRACTION
Abstraction is simplifying complex reality by modeling classes
appropriate to the problem, and working at the most appropriate level
of inheritance for a given aspect of the problem.
For example, Lassie the Dog may be treated as a Dog much of
the time, a Collie when necessary to access Collie-specific attributes or
behaviors, and as an Animal (perhaps the parent class of Dog) when
counting Timmy's pets. Abstraction is also achieved through
Composition. For example, a class
ENCAPSULATION:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 Encapsulation conceals the functional details of a class from
objects that send messages to it.
For example, the Dog class has a bark () method. The code for the
bark() method defines exactly how a bark happens (e.g., by inhale()
and then exhale(), at a particular pitch and volume). Timmy, Lassie's
friend, however, does not need to know exactly how she barks.
Encapsulation is achieved by specifying which classes may use the
members of an object. The result is that each object exposes to any
class a certain interface — those members accessible to that class.
The reason for encapsulation is to prevent clients of an interface
from depending on those parts of the implementation that are likely to
change in the future, thereby allowing those changes to be made more
easily, that is, without changes to clients. For example, an interface
can ensure that puppies can only be added to an object of the class
Dog by code in that class. Members are often specified as public,
protected or private, determining whether they are available to all
classes, sub-classes or only the defining class. Some languages go
further: Java uses the default access modifier to restrict access also to
classes in the same package, C# and VB.NET reserve some members
to classes in the same assembly using keywords internal (C#) or
Friend (VB.NET), and Eiffel and C++ allow one to specify which
classes may access any member.
POLYMORPHISM:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 Polymorphism allows the programmer to treat derived class
members just like their parent class's members. More precisely,
Polymorphism in object-oriented programming is the ability of objects
belonging to different data types to respond to calls of methods of the
same name, each one according to an appropriate type-specific
behavior. One method, or an operator such as +, -, or *, can be
abstractly applied in many different situations. If a Dog is commanded
to speak(), this may elicit a bark(). However, if a Pig is commanded to
speak(), this may elicit an oink(). Each subclass overrides the speak()
method inherited from the parent class Animal.
INHERITANCE:
Subclasses are more specialized versions of a class, which
inherit attributes and behaviors from their parent classes, and can
introduce their own.
For example, the class Dog might have sub-classes called Collie,
Chihuahua, and Golden Retriever. In this case, Lassie would be an
instance of the Collie subclass. Suppose the Dog class defines a
method called bark() and a property called fur Color. Each of its sub-
classes (Collie, Chihuahua, and Golden Retriever) will inherit these
members, meaning that the programmer only needs to write the code
for them once.
Each subclass can alter its inherited traits. For example, the
Collie subclass might specify that the default four-Color for a collie is
brown-and-white. The Chihuahua subclass might specify that the
bark () method produces a high pitch by default. Subclasses can also
add new members. The Chihuahua subclass could add a method called
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110tremble (). So an individual Chihuahua instance would use a high-
pitched bark () from the Chihuahua subclass, which in turn inherited
the usual bark () from Dog. The Chihuahua object would also have the
tremble () method, but Lassie would not, because she is a Collie, not a
Chihuahua. In fact, inheritance is an "a... is a" relationship between
classes, while instantiation is an "is a" relationship between an object
and a class: a Collie is a Dog ("a... is a"), but Lassie is a Collie ("is a").
Thus, the object named Lassie has the methods from both classes
Collie and Dog.
Multiple inheritances are inheritance from more than one
ancestor class, neither of these ancestors being an ancestor of the
other. For example, independent classes could define Dogs and Cats,
and a Chimera object could be created from these two which inherits
all the (multiple) behavior of cats and dogs. This is not always
supported, as it can be hard to implement
At the center of the UML are its nine kinds of modeling diagrams, which we describe here.
Use case diagrams Class diagrams Object diagrams Sequence diagrams Collaboration diagrams State chart diagrams Activity diagrams Component diagrams Deployment diagrams
Why is UML important?
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Let's look at this question from the point of view of the
construction trade. Architects design buildings. Builders use the
designs to create buildings. The more complicated the building, the
more critical the communication between architect and builder.
Blueprints are the standard graphical language that both architects
and builders must learn as part of their trade.
Writing software is not unlike constructing a building. The more
complicated the underlying system, the more critical the
communication among everyone involved in creating and deploying
the software. In the past decade, the UML has emerged as the software
blueprint language for analysts, designers, and programmers alike. It is
now part of the software trade. The UML gives everyone from business
analyst to designer to programmer a common vocabulary to talk about
software design.
The UML is applicable to object-oriented problem solving. Anyone
interested in learning UML must be familiar with the underlying tenet
of object-oriented problem solving -- it all begins with the construction
of a model. A model is an abstraction of the underlying problem. The
domain is the actual world from which the problem comes. Models
consist of objects that interact by sending each other messages.
Think of an object as "alive." Objects have things they know
(attributes) and things they can do (behaviors or operations). The
values of an object's attributes determine its state.
Classes are the "blueprints" for objects. A class wraps attributes
(data) and behaviors (methods or functions) into a single distinct
entity. Objects are instances of classes.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Use case diagrams:
Use case diagrams describe what a system does from the
standpoint of an external observer. The emphasis is on what a system
does rather than how.
Use case diagrams are closely connected to scenarios. A scenario is
an example of what happens when someone interacts with the system.
Here is a scenario for a medical clinic.
"A patient calls the clinic to make an appointment for a yearly
checkup. The receptionist finds the nearest empty time slot in
the appointment book and schedules the appointment for that
time slot. "
A use case is a summary of scenarios for a single task or goal.
An actor is who or what initiates the events involved in that task.
Actors are simply roles that people or objects play. The picture below is
a Make Appointment use case for the medical clinic. The actor is a
Patient. The connection between actor and use case is a
communication association (or communication for short).
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Actors are stick figures. Use cases are ovals. Communications
are lines that link actors to use cases.
A use case diagram is a collection of actors, use cases, and their
communications. We've put Make Appointment as part of a diagram
with four actors and four use cases. Notice that a single use case can
have multiple actors.
Use case diagrams are helpful in three areas.
Determining features (requirements). New use cases often
generate new requirements as the system is analyzed and the
design takes shape.
Communicating with clients. Their notational simplicity makes
use case diagrams a good way for developers to communicate
with clients.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 Generating test cases. The collection of scenarios for a use
case may suggest a suite of test cases for those scenarios.
Class diagrams:
A Class diagram gives an overview of a system by showing its
classes and the relationships among them. Class diagrams are static --
they display what interacts but not what happens when they do
interact.
The class diagrams below models a customer order from a retail
catalog. The central class is the Order. Associated with it is the
Customer making the purchase and the Payment? A Payment is one
of three kinds: Cash, Check, or Credit. The order contains Order
Details (line items), each with its associated Item.
UML class notation is a rectangle divided into three parts: class name,
attributes, and operations. Names of abstract classes, such as
Payment, are in italics. Relationships between classes are the
connecting links.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Our class diagram has three kinds of relationships.
Association -- a relationship between instances of the two
classes. There is an association between two classes if an
instance of one class must know about the other in order to
Perform its work. In a diagram, an association is a link
connecting two classes.
Aggregation -- an association in which one class belongs to a
collection. An aggregation has a diamond end pointing to the
part containing the whole. In our diagram, Order has a collection
of Order Details.
Generalization -- an inheritance link indicating one class is a
super class of the other. A generalization has a triangle pointing
to the super class. Payment is a super class of Cash, Check,
and Credit.
An association has two ends. An end may have a role name to
clarify the nature of the association. For example, an Order Detail is a
line item of each Order.
A navigability arrow on an association shows which direction the
association can be traversed or queried. An Order Detail can be
queried about its Item, but not the other way around. The arrow also
lets you know who "owns" the association's implementation; in this
case, Order Detail has an Item. Associations with no navigability
arrows are bi-directional. The multiplicity of an association end is the
number of possible instances of the class associated with a single
instance of the other end. Multiplicities are single numbers or ranges of
numbers. In our example, there can be only one Customer for each
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Order, but a Customer can have any number of Orders. This table
gives the most common multiplicities.
Multiplicitie
sMeaning
0..1zero or one instance. The notation n . . m
indicates n to m instances.
0..* or *no limit on the number of instances (including
none).
1 exactly one instance
1..* at least one instance
Every class diagram has classes, associations, and multiplicities.
Navigability and roles are optional items placed in a diagram to
provide clarity.
Packages and object diagrams
To simplify complex class diagrams, you can group classes into
packages. A package is a collection of logically related UML elements.
The diagram below is a business model in which the classes are
grouped into packages.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Packages appear as rectangles with small tabs at the top. The
package name is on the tab or inside the rectangle. The dotted arrows
are dependencies. One package depends on another if changes in
the other could possibly force changes in the first.
Object diagrams show instances instead of classes. They are
useful for explaining small pieces with complicated relationships,
especially recursive relationships.
This small class diagram shows that a university Department can
contain lots of other Departments.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110The object diagram below instantiates the class diagram, replacing it
by a concrete example.
Each rectangle in the object diagram corresponds to a single
instance. Instance names are underlined in UML diagrams. Class or
instance names may be omitted from object diagrams as long as the
diagram meaning is still clear.
Sequence diagrams
Class and object diagrams are static model views. Interaction
diagrams are dynamic. They describe how objects collaborate.
A sequence diagram is an interaction diagram that details how
operations are carried out -- what messages are sent and when.
Sequence diagrams are organized according to time. The time
progresses as you go down the page. The objects involved in the
operation are listed from left to right according to when they take part
in the message sequence.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Below is a sequence diagram for making a hotel reservation. The
object initiating the sequence of messages is a Reservation window.
The Reservation window sends a make Reservation ()
message to a Hotel Chain. The Hotel Chain then sends a make
Reservation () message to a Hotel. If the Hotel has available rooms,
then it makes a Reservation and a Confirmation.
Each vertical dotted line is a lifeline, representing the time that
an object exists. Each arrow is a message call. An arrow goes from the
sender to the top of the activation bar of the message on the
receiver's lifeline. The activation bar represents the duration of
execution of the message.
In our diagram, the Hotel issues a self call to determine if a
room is available. If so, then the Hotel creates a Reservation and a
Confirmation. The asterisk on the self call means iteration (to make
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110sure there is available room for each day of the stay in the hotel). The
expression in square brackets, [ ], is a condition.
Collaboration diagrams:
Collaboration diagrams are also interaction diagrams. They
Convey the same information as sequence diagrams, but they
focus on object roles instead of the times that messages are sent. In a
sequence diagram, object roles are the vertices and messages are the
connecting links.
The object-role rectangles are labeled with either class or object
names (or both). Class names are preceded by colons (: ).
Each message in a collaboration diagram has a sequence
number. The top-level message is numbered 1. Messages at the same
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110level (sent during the same call) have the same decimal prefix but
suffixes of 1, 2, etc. according to when they occur.
State chart diagrams:
Objects have behaviors and state. The state of an object
depends on its current activity or condition. A state chart diagram
shows the possible states of the object and the transitions that cause a
change in state.
Our example diagram models the login part of an online banking
system. Logging in consists of entering a valid social security number
and personal id number, then submitting the information for validation.
Logging in can be factored into four non-overlapping states:
Getting SSN, Getting PIN, Validating, and Rejecting. From each
state comes a complete set of transitions that determine the
subsequent state.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
States are rounded rectangles. Transitions are arrows from one
state to another. Events or conditions that trigger transitions are
written beside the arrows. Our diagram has two self-transition, one on
Getting SSN and another on Getting PIN.
The initial state (black circle) is a dummy to start the action.
Final states are also dummy states that terminate the action.
The action that occurs as a result of an event or condition is
expressed in the form /action. While in its Validating state, the object
does not wait for an outside event to trigger a transition. Instead, it
performs an activity. The result of that activity determines its
subsequent state.
Activity diagrams:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110An activity diagram is essentially a fancy flowchart. Activity
diagrams and state chart diagrams are related. While a state chart
diagram focuses attention on an object undergoing a process (or on a
process as an object), an activity diagram focuses on the flow of
activities involved in a single process. The activity diagram shows the
how those activities depend on one another.
For our example, we used the following process.
"Withdraw money from a bank account through an ATM."
The three involved classes (people, etc.) of the activity are
Customer, ATM, and Bank. The process begins at the black start
Circle at the top and ends at the concentric white/black stop
circles at the bottom. The activities are rounded rectangles.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Activity diagrams can be divided into object swimlanes that
determine which object is responsible for which activity. A single
transition comes out of each activity, connecting it to the next
activity.
A transition may branch into two or more mutually exclusive
transitions. Guard expressions (inside [ ]) label the transitions
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110coming out of a branch. A branch and its subsequent merge marking
the end of the branch appear in the diagram as hollow diamonds.
A transition may fork into two or more parallel activities. The fork and
the subsequent join of the threads coming out of the fork appear in
the diagram as solid bars.
Component and deployment diagrams:
A component is a code module. Component diagrams are
physical analogs of class diagram. Deployment diagrams show the
physical configurations of software and hardware.
The following deployment diagram shows the relationships
among software and hardware components involved in real estate
transactions.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110The physical hardware is made up of nodes. Each component belongs
on a node. Components are shown as rectangles with two tabs at the
upper left.
STEPS FOR MODELING UML DIAGRAMS Modeling steps for Use case Diagram
1. Draw the lines around the system and actors lie
outside the system.
2. Identify the actors which are interacting with the
system.
3. Separate the generalized and specialized actors.
4. Identify the functionality the way of interacting
actors with system and specify the behavior of
actor.
5. Functionality or behavior of actors is considered
as use cases.
6. Specify the generalized and specialized use cases.
7. Se the relationship among the use cases and in
between actor and use cases.
8. Adorn with constraints and notes.
9. If necessary, use collaborations to realize use
cases.
Modeling steps for Sequence Diagrams
1. Set the context for the interactions, system,
subsystem, classes, object or use cases.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091102. Set the stages for the interactions by identifying
objects which are placed as actions in interaction
diagrams.
3. Lay them out along the X-axis by placing the
important object at the left side and others in the
next subsequent.
4. Set the lifelines for each and every object by sending
create and destroy messages.
5. Start the message which is initiating interactions and
place all other messages in the increasing order of
items.
6. Specify the time and space constraints.
7. Set the pre and post conditioned.
Modeling steps for Collaboration Diagrams
1. Set the context for interaction, whether it is system,
subsystem, operation or class or one scenario of use
case or collaboration.
2. Identify the objects that play a role in the interaction.
Lay them as vertices in graph, placing important
objects in centre and neighboring objects to outside.
3. Set the initial properties of each of these objects. If
the attributes or tagged values of an object changes
in significant ways over the interaction, place a
duplicate object, update with these new values and
connect them by a message stereotyped as become
or copy.
4. Specify the links among these objects. Lay the
association links first represent structural connection.
Lay out other links and adorn with stereotypes.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091105. Starting with the message that initiates this
interaction, attach each subsequent message to
appropriate link, setting sequence number as
appropriate.
6. Adorn each message with time and space constraints
if needed
7. Attach pre & post conditions to specify flow of control
formally.
Modeling steps for Activity Diagrams
1. Select the object that has high level
responsibilities.
2. These objects may be real or abstract. In either
case, create a swim-lane for each important
object.
3. Identify the precondition of initial state and post
conditions of final state.
4. Beginning at initial state, specify the activities and
actions and render them as activity states or action
states.
5. For complicated actions, or for a set of actions that
appear multiple times, collapse these states and
provide separate activity diagram.
6. Render the transitions that connect these activities
and action states.
7. Start with sequential flows, consider branching, fork
and joining.
8. Adorn with notes tagged values and so on.
Modeling steps for State chart Diagram
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091101. Choose the context for state machine, whether it is a
class, a use case, or the system as a whole.
2. Choose the initial & final states of the objects.
3. Decide on the stable states of the object by
considering the conditions in which the object may
exist for some identifiable period of time.
4. The high-level states of the objects & only then
consider its possible sub-states.
5. Decide on the meaningful partial ordering of stable
states over the lifetime of the object.
6. Decide on the events that may trigger a transition
from state to state. Model these events as triggers to
transitions that move from one legal ordering of
states to another.
7. Attach actions to these transitions and/or to these
states.
8. Consider ways to simplify your machine by using
substates, branches, forks, joins and history states.
9. Check that all states are reachable under some
combination of events.
10.Check that no state is a dead from which no
combination of events will transition the object out of
that state.
11.Trace through the state machine, either manually or
by using tools, to check it against expected sequence of
events & their responses.
Modeling steps for Class Diagrams
1. Identity the things that are interacting with class
diagram.
2. Set the attributes and operations.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091103. Set the responsibilities.
4. Identify the generalization and specification
classes.
5. Set the relationship among all the things.
6. Adorn with tagged values, constraints and notes.
Modeling steps for Object Diagrams
1. Identify the mechanisms which you would like to
model.
2. Identify the classes, use cases, interface,
subsystem which are collaborated with
mechanisms.
3. Identify the relationship among all objects.
4. Walk through the scenario until to reach the
certain point and identify the objects at that point.
5. Render all these classes as objects in diagram.
6. Specify the links among all these objects.
7. Set the values of attributes and states of objects.
Modeling steps for Component Diagrams
1. Identify the component libraries and executable files
which are interacting with the system.
2. Represent this executables and libraries as
components.
3. Show the relationships among all the components.
4. Identify the files, tables, documents which are
interacting with the system.
5. Represent files, tables, documents as components.
6. Show the existing relationships among them
generally dependency.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091107. Identify the seams in the model.
8. Identify the interfaces which are interacting with the
system.
9. Set attributes and operation signatures for
interfaces.
10.Use either import or export relationship in b/w
interfaces & components.
11.Identify the source code which is interacting with the
system.
12.Set the version of the source code as a constraint to
each source code.
13.Represent source code as components.
14.Show the relationships among components.
15.Adorn with nodes, constraints and tag values.
Modeling steps for Deployment Diagram
1. Identify the processors which represent
client & server.
2. Provide the visual cue via stereotype
classes.
3. Group all the similar clients into one
package.
4. Provide the links among clients &
servers.
5. Provide the attributes & operations.
6. Specify the components which are living
on nodes.
7. Adorn with nodes & constraints & draw
the deployment diagram.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110APPLICATION OF RATION ROSE TO UML
Rational Rose was developed by IBM Corporation in order to
develop a software system based on the concepts of Object Oriented
Analysis and Design approach as developed from the models of Grady
Booch, Jacobson and Ram Baugh methodologies, resulting into a
Unified approach.
Rational Rose is an object-oriented Unified Modeling Language
(UML) software design tool intended for visual modeling and
component construction of enterprise-level software applications. In
much the same way a theatrical director blocks out a play, a software
designer uses Rational Rose to visually create (model) the framework
for an application by blocking out classes with actors (stick figures),
use case elements (ovals), objects (rectangles) and
messages/relationships (arrows) in a sequence diagram using drag-
and-drop symbols. Rational Rose documents the diagram as it is being
constructed and then generates code in the designer's choice of C++,
Visual Basic, Java, Oracle8, CORBA or Data Definition Language.
Two popular features of Rational Rose are its ability to provide
iterative development and round-trip engineering. Rational Rose allows
designers to take advantage of iterative development (sometimes
called evolutionary development) because the new application can be
created in stages with the output of one iteration becoming the input
to the next. (This is in contrast to waterfall development where the
whole project is completed from start to finish before a user gets to try
it out.) Then, as the developer begins to understand how the
components interact and makes modifications in the design, Rational
Rose can perform what is called "round-trip engineering" by going back
and updating the rest of the model to ensure the code remains
consistent.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 The overall model contains classes, use cases, objects, packages,
operations, component packages, components, processors, devices
and the relationship between them. Each of these model elements
possess model properties that identify and characterize them.
A model also contains diagrams and specifications, which
provides a means of visualizing and manipulating the model’s
elements and their model properties. Since diagram is used to
illustrate multiple views of a model, icons representing a model
element can appear in none, or several of a model’s diagrams.
The application therefore enables you to control, which element,
relationship and property icons appear on each diagram, using
facilities provided by its application window. Within its application
window, it displays each diagram in a diagram window and each
specification in a specification window.
It provides a separate tool , called Model Integrator to compare
and merge models and their controlled units. It also enables teams to
reuse large- scale design assets developed in earlier modeling efforts
by providing the possibility to add frame works in Rational Rose.
HISTORY
ROSE = Rational Object Oriented Software Engineering
Rational Rose is a set of visual modeling tools for development of
object-oriented software. Roses uses the UML to provide graphical
method for non-programmers wanting to model business process as
well as programmers modeling application logic.
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ROLL NO: 1220609110
Point of Sale System
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GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Point of Sale System
AIM: To create a Point of Sale System
ACTORS: 1. customer
2. cashier
USECASES:1. Bar code scanning2. Process sale3. Close sale 4. Pay Bill.5. Tax calculation 6. Buy product7. Update Inventory
ALGORITHMIC PROCEDURE:
STEP 1: Start the applicationSTEP 2: Create the require actors and use cases in the browser windowSTEP 3: Goto new use case view and then click the use case view and open a new packageSTEP 4: Rename the new package with the package with required namesSTEP 5: Create two packages actor and use case
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ROLL NO: 1220609110Class diagram:
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ROLL NO: 1220609110
Use Case Diagram :
Pay bill
Process sale
Close sale
Update Inventory
Barcode scanning
Tax calculation
CashierCustomer
Buy product
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GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
POS system sequence diagram
Cashier POS System
1: process sale
2: enter item
3: scan item
4: total cost
5: close sale
6: total cost with tax
7: bill generation
8: generate reoprt
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Process sale sequence diagram
Cashier POS System Codescanner
Card reader Bank
1: Enter no of items
2: get item id
3: show item details
4: calculate bill
5: bill payment6: get credit card number
7: verify validation
8: valid
9: validation ok
10: generate report
Process sale collaboration diagram
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ROLL NO: 1220609110
Cashier POS System
Codescanner
Card reader
Bank
1: Enter no of items2: get item id
3: show item details4: calculate bill
5: bill payment
6: get credit card number
7: verify validation
8: valid
9: validation ok
10: generate report
POS system activity diagram
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 1220609110
enters the shop
select product
pay the bill
prepare item list
process bill
scan items bill generation
pos systemBarcode readerCashierCustomer
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RESULT:
Thus various UML Diagrams were generated for POINT OF SALE SYSTEM and the corresponding code was generated using Visual Basic.
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GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
ONLINE BOOK SHOP SYSTEM
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 ONLINE BOOK SHOP SYSTEM
ONLINE BOOKSHOP SYSTEM SPECIFICATIONS:
Objectives:
The purpose of this document is to define requirements of the online bookshop system. This specification lists the requirements that are not readily captured in the use cases of the Use case model. The supplementary specifications and the use case model together capture a complete set of requirement on the system.
Scope:
The specification defines the non-functional requirements of the system, such as reliability, usability, performance and supportability. The functional requirements are defined in the use case specifications.
References: Amazon.com, BN.com, Tigris.com
Functionality: Multiple users must be able to perform work concurrently. The user must be notified about the stock of books in the inventory.
Usability: The desktop user-interface shall be Windows 95, 98 compliant.
Reliability: The system shall be available 24 hrs a day and 7 days a week.
Performance: The system shall support large number of simultaneous users
against the central database at any time. The system shall provide access to catalog database with no
more then ten seconds latency. The system must be able to complete 80% of all transactions
within 2 minutes.
Supportability: None
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Brief Description of the Project: The current project emphasizes on analysis and design of an online bookshop system. That serves the customers needs. The customer’s available activities in the proposed system from logging on the browsing the book store, selecting items and making purchases are described.
PROBLEM STATEMENT FOR ONLINE BOOKSHOP SYSTEM
As a young promising student you are tasked with developing an online book shop system. The system should be competitive enough by providing the facilities/options that are currently provided by reputed systems like Amazon.com and BN.com. The proposed system should allow the customer with activities from logging on to the system, browsing the book store, selecting items and making purchases i.e., the customer will be able to browse, select and buy books online. An internet customer should have a login to access the book store. Registration of the customer with the book shop is primary. A registered customer can browse through the book catalogue and can make selections. The new system should even assist the customer in locating a book in that, the customer can browse the current book catalogue online and this should detail the book details and stock details for the books.
The user should be able to filter by book title, author and book category. If the user cannot find a book in current category, they should place an order and request the book. This includes details like Author, Publishers, Title, Book Name and Category. The payment is done through credit card and also through gift cheques etc., the customer is informed about the transaction details through e-mails. The shipment details are entered by the customer and through those details the delivery is processed.
USE CASE The use case model describes the proposed functionality of the system. A use case represents a discrete unit of interaction between a user and the system. A use case is a single unit of
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ROLL NO: 1220609110meaningful work. Each use case has a description which describes the functionality that will be built in a proposed system. A use case may ‘include’ another use case functionality or ‘extend’ another use case with its own behavior.
ACTORS: Customer and Book shop staff
USE CASES: Registration Login Create order Book catalog Manage cart and payments Order status Inventory
RELATIONSHIPS USED: Association Dependency Composition
Modeling steps for Use case Diagram
1. Draw the lines around the system and actors lie outside the system.
Identify the actors which are interacting with the system.
2. Separate the generalized and specialized actors.3. Identify the functionality the way of interacting actors with
system and specify the behavior of actor.4. Functionality or behavior of actors is considered as use
cases.5. Specify the generalized and specialized use cases.6. Se the relatonship among the use cases and in between
actor and use cases.Adorn with constraints and notes.
7. If necessary, use collaborations to realize use cases.
Modeling steps for Sequence Diagrams
1. Set the context for the interactions, system, subsystem, classes, object or use cases.2. Set the stages for the interactions by identifying objects which are placed as actions in interaction diagrams.
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 12206091103. Lay them out along the X-axis by placing the important object at the left side and others in the next subsequent.4. Set the lifelines for each and every object by sending create and destroy messages.5. Start the message which is initiating interactions and place all other messages in the increasing order of items.6. Specify the time and space constraints.7. Set the pre and post conditioned.
Modeling steps for Collaboration Diagrams
1. Set the context for interaction, whether it is system, subsystem, operation or class or one scenario of use case or collaboration.
2. Identify the objects that play a role in the interaction. Lay them as vertices in graph, placing important objects in centre and neighboring objects to outside.
3. Set the initial properties of each of these objects. If the attributes or tagged values of an object changes in significant ways over the interaction, place a duplicate object, update with these new values and connect them by a message stereotyped as become or copy.
4. Specify the links among these objects. Lay the association links first represent structural connection. Lay out other links and adorn with stereotypes.
5. Starting with the message that initiates this interaction, attach each subsequent message to appropriate link, setting sequence number as appropriate.
6. Adorn each message with time and space constraints if needed
7. Attach pre & post conditions to specify flow of control formally.
Modeling steps for Activity Diagrams
1. Select the object that has high level responsibilities.2. These objects may be real or abstract. In either case,
create a swim lane for each important object.3. Identify the precondition of initial state and post conditions
of final state.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091104. Beginning at initial state, specify the activities and actions
and render them as activity states or action states.5. For complicated actions, or for a set of actions that appear
multiple times, collapse these states and provide separate activity diagram.
6. Render the transitions that connect these activities and action states.
7. Start with sequential flows; consider branching, fork and joining.
8. Adorn with notes tagged values and so on.
Modeling steps for State chart Diagram
1. Choose the context for state machine,whether it is a class, a use case, or the system as a whole.
2. Choose the initial & final states of the objects.3. Decide on the stable states of the object by considering the
conditions in which the object may exist for some identifiable period of time. Start with the high-level states of the objects & only then consider its possible substrates.
4. Decide on the meaningful partial ordering of stable states over the lifetime of the object.
5. Decide on the events that may trigger a transition from state to state. Model these events as triggers to transitions that move from one legal ordering of states to another.
6. Attach actions to these transitions and/or to these states.7. Consider ways to simplify your machine by using
substates, branches, forks, joins and history states.8. Check that all states are reachable under some
combination of events.9. Check that no state is a dead from which no combination of
events will transition the object out of that state.10.Trace through the state machine, either manually or by using tools, to check it against expected sequence of events & their responses.
Modeling steps for Class Diagrams
1. Identity the things that are interacting with class diagram.2. Set the attributes and operations.3. Set the responsibilities.4. Identify the generalization and specification classes.5. Set the relationship among all the things.6. Adorn with tagged values, constraints and notes.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Modeling steps for Object Diagrams
1. Identify the mechanisms which you would like to model.2. Identify the classes, use cases, interface, subsystem which
are collaborated with mechanisms.3. Identify the relationship among all objects.4. Walk through the scenario until to reach the certain point
and identify the objects at that point.5. Render all these classes as objects in diagram.6. Specify the links among all these objects.7. Set the values of attributes and states of objects.
Modeling steps for Component Diagrams
1. Identify the component libraries and executable files which are interacting with the system.
2. Represent this executables and libraries as components.3. Show the relationships among all the components.4. Identify the files, tables, documents which are interacting
with the system.5. Represent files,tables,documents as components.6. Show the existing relationships among them generally
dependency.7. Identify the seams in the model.8. Identify the interfaces which are interacting with the
system.9. Set attributes and operation signatures for interfaces.10. Use either import or export relationship in b/w
interfaces & components.11. Identify the source code which is interacting with the
system.12. Set the version of the source code as a constraint to
each source code.13. Represent source code as components.14. Show the relationships among components.15. Adorn with nodes, constraints and tag values.
Modeling steps for Deployment Diagram
1. Identify the processors which represent client & server.2. Provide the visual cue via stereotype classes.3. Group all the similar clients into one package.4. Provide the links among clients & servers.5. Provide the attributes & operations.6. Specify the components which are living on nodes.
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ROLL NO: 12206091107. Adorn with nodes & constraints & draw the deployment
diagram.
CLASS DIAGRAM: A Class is a standard UML construct used to detail the pattern from which objects will be produced at run time. A class is a specification- an object is an instance of a class. Classes may be inherited from other classes, have other classes as attributes, delegate responsibilities to other classes and implement abstract interfaces. The class diagram for the proposed system has several classes. These classes have attributes and operations. The description for each of them is described clearly.
The classes include Book shop staff Book Bookshop Item Customer Shopping cart Order Item order Shipping address and billing address.
PACKAGES: The class diagram of the online book shop system is shown to be grouped into three packages. The contents of the packages are as follows:
PACKAGE-1: BOOKSHOP This package consists of following classes:1. Bookshop staff 2. Book3. Bookshop4. Item
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ROLL NO: 1220609110
PACKAGE-2: CUSTOMER This package consists of following classes:1. Customer2. Address3. Billing Address4. Shipping Address
PACKAGE -3:ONLINE ORDERING This package consists of following classes:
1. Order2. Item Order3. Shopping Cart
CLASS DIAGRAM:
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ROLL NO: 1220609110
USE CASE DIAGRAM FOR ONLINE BOOKSHOP SYSTEM:
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ROLL NO: 1220609110
SEQUENCE DIAGRAM: UML provides a graphical means of depicting object interactions over time in sequence diagrams. These typically show a user or actor and the objects and components they interact with in the execution of a use case.
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ROLL NO: 1220609110
customer registration login create order book catalog inventory bookshop staff
cart shippment details
payment consortinum database
2: manages
3: updates
1: login request
4: update
5: verify
6: register first
7: registered logon request
8: verify
9: logon successful
10: create order
11: select books
12: verify
13: stock ok
14: confirm selection
15: add to cart
16: shippment details
17: payment
18: delivered successfully
COLLOBORATION DIAGRAM:
Collaboration names a society of classes, interfaces and other elements that work together to provide some cooperative behavior that is bigger than the sum of all its parts. Collaboration diagram
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 1220609110emphasis is based on structural organization of the objects that send and receive messages.
1: login request
login create order
book catalog
cart consortinum
database
customer
inventory
bookshop staff
shippment details
payment
11: select books
15: add to cart
17: payment
9: logon successful
4: update12: verify
14: confirm selection2: manages
3: updates
13: stock ok
18: delivered successfully
registration
6: register first7: registered logon request
10: create order
16: shippment details
5: verify
8: verify
STATE CHART DIAGRAM:
Objects have behaviors and state. The state of an object depends on its current activity or condition. A state chart
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110diagram shows the possible states of the object and the transitions that cause a change in state. The initial state (black circle) is a dummy to start the action. Final states are also dummy states that terminate the action.
browse screen
mainscreen
valid logincreate order listed books
in catalog
selections
selectconfirm
wait for result
choose
search by author,title,isbncancel
can't find
cancels
return to
wait for view details
wait for transaction details
not satisfied
cart
add to
view shipping details
invalid transaction
transaction success display thank u screen
ACTIVITY DIAGRAM:
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ROLL NO: 1220609110An activity diagram is essentially a fancy flowchart. Activity
diagrams and state chart diagrams are related. While a state chart diagram focuses attention on an object undergoing a process (or on a process as an object), an activity diagram focuses on the flow of activities involved in a single process. The activity diagram shows the how those activities depend on one another. Activity diagrams can be divided into object swim lanes that determine which object is responsible for which activity. A single transaction comes out of each activity, connecting it to the next activity.
display welcome msg
get login
get pwd and validate
display item info
accept selection
create order for cart
display order
acceptance
ship to customer
accepted
rejected
more selections
completed
rejected
COMPONENT DIAGRAM:
A component is a code module. Component diagrams are physical analogs of class diagram. Each component belongs on a
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ROLL NO: 1220609110node. Components are shown as rectangles with two tabs at the upper left.
address.java
order.java
book.java
bokshop.java
bookstaff.java
item.java
order.class
book.class
bookshop.class
bookstaff.class
books.db
items.db
central server.java
central server.class/.dll
central database
address.class
item.class
address.db order.db
DEPLOYMENT DIAGRAM: Deployment diagram shows the physical configurations of
software and hardware.
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 1220609110
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
RESULT :
Thus various UML Diagrams were generated for ONLINE BOOK SHOP and the corresponding code was generated using Visual Basic.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
AN ONLINE AUCTION SALE
AN ONLINE AUCTION SALE
Aim: To create a case study on ONLINE AUCTION
Overview:
The online auction system is a design about a website where sellers collect and prepare a list of items they want to sell and place it on the
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110website for visualizing. To accomplish this purpose the user has to access the site. Incase it’s a new user he has to register. Purchaser logs in and selects items they want to buy and keep bidding for it. Interacting with the purchasers and sellers in the chat room does this. The purchaser making the highest bid for the item before the close of the auction is declared as the owner of the item. If the auctioneer or the purchaser does not want to bid for the product then there is fixed cutoff price mentioned for every product. He can pay the amount directly and own the product. The purchaser gets a confirmation of his purchase as an acknowledgement from the website. After the transaction by going back to the main menu where he can view other items.
As per case study, the following analysis diagrams will be created.
1. Use cases for the system.2. Class diagram for initially identified classes.3. Activity diagram to show flow of each use case.4. Sequence and collaboration diagrams.5. State chart diagram shows states before and after each action.
Conceptualization:
Assumptions:
The users are allowed to register and give user id’s to have identification.
The users are allowed to bid for any price according to their wish provided it’s more than the minimum price of auction.
The fixed cut-off price is decided and confirmed for every product.
The auctioneer requesting the product for the cut-off price is given priority.
The auctioneer bidding the maximum price is given the product.
Inputs:
The login details of the auctioneer. List of available products on the site. Details such as specifications and the price of each product. Bidding price of the auctioneer.
Outputs:
The cut-off price for each product.
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ROLL NO: 1220609110 Updated status of bid price. Status of each product if it is bid or sold for sale. Acknowledgement to whom the product is sold.
Key Terms:
Get details and bid the product. Deliver the product. Pay the price and log out.
An Auction Simulation:
Bid for the product. Log on to the site. Fix or bid for the price. Function points
Bidder request product details. Pay final price and bid the product. Loop
Check any product details. Check for cutoff price.
Actors: 1. Purchaser2. Seller
Use Cases in Auction System
1. Login2. Seller3. Purchaser 4. Chatting5. Select Method of bidding6. Select Method of Auction7. Buy Goods8. Register for goods9. Select history of database
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Use Cases In Purchaser’s Diagram:
1. Validate User2. Record chatting.
ALGORITHMIC PROCEDURE:
STEP 1: Start the applicationSTEP 2: Create the require actors and use cases in the browser windowSTEP 3: Got new use case view and then click the use case view and
Open a new packageSTEP 4: Rename the new package with the package with required NamesSTEP 5: Create two packages actor and use case
DIAGRAMS:
Modeling steps for Use case Diagram
1. Draw the lines around the system and actors lie outside the system.
2. Identify the actors which are interacting with the system.3. Separate the generalized and specialized actors.4. Identify the functionality the way of interacting actors with
system and specify the behavior of actor.5. Functionality or behavior of actors is considered as use
cases.6. Specify the generalized and specialized use cases.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091107. Se the relationship among the use cases and in between
actor and use cases.8. Adorn with constraints and notes.9. If necessary, use collaborations to realize use cases.
Modeling steps for Sequence Diagrams
1. Set the context for the interactions, system, subsystem, classes, object or use cases.
2. Set the stages for the interactions by identifying objects which are placed as actions in interaction diagrams.
3. Lay them out along the X-axis by placing the important object at the left side and others in the next subsequent.
4. Set the lifelines for each and every object by sending create and destroy messages.
5. Start the message which is initiating interactions and place all other messages in the increasing order of items.
6. Specify the time and space constraints.7. Set the pre and post conditioned.
Modeling steps for Collaboration Diagrams
1. Set the context for interaction, whether it is system, subsystem, operation or class or one scenario of use case or collaboration.
2. Identify the objects that play a role in the interaction. Lay them as vertices in graph, placing important objects in centre and neighboring objects to outside.
3. Set the initial properties of each of these objects. If the attributes or tagged values of an object changes in significant ways over the interaction, place a duplicate object, update with these new values and connect them by a message stereotyped as become or copy.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091104. Specify the links among these objects. Lay the association
links first represent structural connection. Lay out other links and adorn with stereotypes.
5. Starting with the message that initiates this interaction, attach each subsequent message to appropriate link, setting sequence number as appropriate.
6. Adorn each message with time and space constraints if needed
7. Attach pre & post conditions to specify flow of control formally.
Modeling steps for Activity Diagrams
1. Select the object that has high level responsibilities.2. These objects may be real or abstract. In either case,
create a swim lane for each important object.3. Identify the precondition of initial state and post conditions
of final state.4. Beginning at initial state, specify the activities and actions
and render them as activity states or action states.5. For complicated actions, or for a set of actions that appear
multiple times, collapse these states and provide separate activity diagram.
6. Render the transitions that connect these activities and action states.
7. Start with sequential flows, consider branching, fork and joining.
8. Adorn with notes tagged values and so on.
Modeling steps for State chart Diagram
1. Choose the context for state machine, whether it is a class, a use case, or the system as a whole.
2. Choose the initial & final states of the objects.3. Decide on the stable states of the object by considering the
conditions in which the object may exist for some identifiable period of time. Start with the high-level states of the objects & only then consider its possible substrates.
4. Decide on the meaningful partial ordering of stable states over the lifetime of the object.
5. Decide on the events that may trigger a transition from state to state. Model these events as triggers to transitions that move from one legal ordering of states to another.
6. Attach actions to these transitions and/or to these states.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091107. Consider ways to simplify your machine by using
substates, branches, forks, joins and history states.8. Check that all states are reachable under some
combination of events.9. Check that no state is a dead from which no combination of
events will transition the object out of that state.10.Trace through the state machine, either manually or by using tools, to check it against expected sequence of events & their responses.
Modeling steps for Class Diagrams
1. Identity the things that are interacting with class diagram.
2. Set the attributes and operations.3. Set the responsibilities.4. Identify the generalization and specification
classes.5. Set the relationship among all the things.6. Adorn with tagged values, constraints and notes.
Modeling steps for Object Diagrams
1. Identify the mechanisms which you would like to model.
2. Identify the classes, use cases, interface, subsystem which are collaborated with mechanisms.
3. Identify the relationship among all objects.4. Walk through the scenario until to reach the
certain point and identify the objects at that point.5. Render all these classes as objects in diagram.6. Specify the links among all these objects.7. Set the values of attributes and states of objects.
Modeling steps for Component Diagrams
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ROLL NO: 12206091101. Identify the component libraries and executable files
which are interacting with the system.2. Represent this executables and libraries as
components.3. Show the relationships among all the components.4. Identify the files, tables, documents which are
interacting with the system.5. Represent files,tables,documents as components.6. Show the existing relationships among them
generally dependency.7. Identify the seams in the model.8. Identify the interfaces which are interacting with the
system.9. Set attributes and operation signatures for
interfaces.10. Use either import or export relationship in b/w
interfaces & components.11. Identify the source code which is interacting
with the system.12. Set the version of the source code as a
constraint to each source code.13. Represent source code as components.14. Show the relationships among components.15. Adorn with nodes, constraints and tag values.
Modeling steps for Deployment Diagram
1. Identify the processors which represent client & server.2. Provide the visual cue via stereotype classes.3. Group all the similar clients into one package.4. Provide the links among clients & servers.5. Provide the attributes & operations.6. Specify the components which are living on nodes.7. Adorn with nodes & constraints & draw the deployment
diagram.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Class Diagram:
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 1220609110
product
idnametypecurrentBiddingPrice
finalCutOffPrice()product()
auctioner
id
sendTheDetalisOfProductsToBidder()updateTheBiddingPrice()sellTheProduct()getThePricepaid()auctioner()
customer(bidder)
namecontact infoaddress
logon to the site()search for the required product()bid forproduct()pay the price()
site
namelistOfAvailableProductslistOfPriceswebHost
update the site with products()sell the products()
Use case Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
login
search for product
bid the product
pay the price
BIdder
request/send details
buy/sell the product
Auctioner
deliver the product
Sequence diagram:
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GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
: BIdder
s:site a:auctioner p:product
login
search
request product details
get details
display details
pay final price or bid for product
update bid price
check for product
give ackn if suitable for selling
buy the product
pay price
logout
Collaboration Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
: BIdder
s:site
a:auctioner
p:product
8: check for product
1: login 12: logout
2: search
3: request product details
6: pay final price or bid for product
10: buy the product
11: pay price
4: get details
7: update bid price
5: display details9: give ackn if suitable for selling
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110ActivityDiagram:
log on to the site
search for the product
request details
if final fixed price suitable
bid the final price and buy the product
bid for the product
check for the cutoff price
sell/buy the product
if suitable for selling
wait for the next bid
pay the price
noyes
no
State chart diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
wait for request
wait for the desicion
wait to update bid price
Bid the price
wait until next bid comes
bid for a higher price
wait for bid price to meet cut off compare the bidding price with cutoff
wait for payment
sell / but the product
requested product details
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
COMPONENT DIAGRAM:
central server java
central server class
Central database
name
list of prices
web host
site
customer
product.db
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
AN AIRPORT SIMULATION
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 A Multi- Threaded Airport Simulation
Aim: to create a Multi- Threaded Airport Simulation
Actors:
ATC Controller
Use Cases
1. ATC Controller2. Decision Support System3. Planning4. Emergency5. Sensor6. Gateway7. Runway8. Terminal 9. Available10.Waiting Queue
Algorithmic Procedure:
STEP 1: Start the applicationSTEP 2: Create the require actors and use cases in the browser windowSTEP 3: Go to new use case view and then click the use case view and
Open a new packageSTEP 4: Rename the new package with the package with required NamesSTEP 5: Create two packages actor and use case
Overview
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110 A critical step of the project is to design a modeling and simulation infrastructure to experiment and validate the proposed solutions The ever growing demand of air transport shows the vulnerability of the current air traffic management system: Congestion, time delays, etc.particularly in poor whether conditions. The project is focused on controller and pilot assistance systems for approach and ground movements. The critical step of the project was to design an airport modeling and simulation infrastructure to improve the safety and efficiency of ground movements in all whether conditions. It simulates the arrivals and departures at an airport in a time sequence. During every minute, planes may enter the systems, they may land, they may take off, or they may crash. The project must keep track of planes, assign planes to runways, execute the take offs and landings, and keep track of status of each plan, runway and terminal. So the finally made computer software should model various aspects of the total airports operation-connecting airside and landside, literally from the airspace to the curb.As part of case study, following analysis diagrams will be created
1. Use cases for the system.2. Class diagram for initially identified classes.3. Activity diagram to show flow for each use case.4. Sequence and Collaboration diagram.5. State chart diagram shows states before and after each action.
Conceptualization
Assumptions; All take offs take the same amount of time and all landings take
the same amount of time (through these two times may be different).
Planes arrive for landing at random times, but with a specified probability of a plane arriving during any given minute.
Planes arrive for take off at random times, but with a specified probability of a plane arriving during any given minute
Landings have priorities over takeoffs.
Planes arriving for landing have a random amount of fuel and they will crash if they do not land before they run out of fuel.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Input will be:
The amount of time needed for one plane to land. The amount of time needed for one plane to takeoff. The probability of a plane entering the landing queue in any
given minute. The probability of a plane entering the takeoff queue in any
given minute. The maximum minutes until a plane waiting to land will crash. The statues of each runway, plane and terminal.
The Output of the program will be: Total simulation time. The number of planes that takeoff in the simulated time. The number of planes that landed in the simulated time. The average time a plane spent in the takeoff queue. The average time a plane spent in the landing queue. Updated status of each runway, plane, and terminal.
Key terms: Aircraft simulation. Airport: runways, terminals, planes, control room. Aircraft: passengers, model no. cockpit, pilots. Function points:
1. Transmit/receive signals.2. Pilot sends signals for takeoff/landing.3. Loop - Check status of each runway. - Finalize a free runway. - Assign the runway to the plan.4. Update status of runway and terminal.5. Get the plane landed safely.6. Check if time left for next departure.7. Loop
- Check the status of each terminal.- Validate if terminal suitable for particular aircraft.- Assign terminal to aircraft.
8. Get the plane parked in the terminal.9. Update status of terminal.
Requirement Analysis:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Textual Analysis:
This covers the requirements and diagrams of the project. The complete simulation of airport control system as followsActors:
These are who are involved in interaction of the whole process.1. Technical head: He is the person who supervises the controls
the ground traffic on runway. He checks the status of runways and assigns the free runways and terminals for takeoff and landing.
2. Pilot: He is the person who controls the aircraft. He transmits or receives signals regarding the free runways, and terminal from the control room. He is responsible for the safe landing or takeoffs the planes.
Use cases:The steps involved in the whole process are indicated as use
cases. Transmit/receive signals. Check availability of runways. Land the plane. Check if time left for next departure. Check for free terminal. Update status of runway, terminal.
1. Transmit/receive signals: The pilot in the aircraft transmits signals for requesting a free runway to takeoff or land. The control room on the ground receives these signals from the aircrafts.
2. Check availability of runway: The status of each runway in the airport is checked if it’s free and its going to be free until the particular aircraft is landed or takeoff. If this is going to be free then runway number is transmitted to the pilot on aircraft.
3. Land the plane: The plane is landed safely on the airport as per directions given by the control room regarding runway and timings.
4. Check if time left for next departure: If the plane leaves immediately after landing then assign again a runway for takeoff. If there is still time then the plane has to be parked in a terminal.
5. Check availability of terminals: the status of each terminal is to be checked to find a free terminal. It should be checked whether that particular model of plane fits into that terminal. Then that particular terminal has to be assigned to the plane.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091106. Update Status: the status of runway and terminal are to be set
to be using while using them. The status has to be immediately changed as soon as the work is complete. This should be supervised carefully to avoid collisions and crashes of aircrafts.
Classes:The classes contain the attributes and operations related to them
the main classes classified in this solution are:1. Control Room: he is the person who supervises the controls the
ground traffic on runway. He checks the status of runways and assigns the free runways and terminals for takeoff and landing.
2. Plane Cockpit: He is the person who controls the aircraft. He transmits or receives signals regarding the free runways and terminals from the control room. He is responsible for the safe landing or takeoff of the plane.
3. Runway: This is the part the planes use to land or takeoff only one plane can use runway at a time to takeoff or land.
4. Terminal: This is the place where the planes are parked until the next departure. The terminal is to be parked in it.
5. Takeoff/land: The leaving of planes is called takeoff and coming back to runway is called landing. The runway is used for either purpose.
Diagrams:Class Diagram
A Class is a standard UML construct used to detail the pattern from which objects will be produced at run time. A class is a specification- an object is an instance of a class. Classes may be inherited from other classes, have other classes as attributes, delegate responsibilities to other classes and implement abstract interfaces.Classes of airport simulation are:Class Attributes OperationsControl Room -Technical head
-No of staff-systems to control
+Receive signals from planes()+Check for free runway()+Send runway no()+Check for next departure()+Look for free terminal()+Send terminal no to plane()
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110+Get plane parked()
Takeoff/Landing -Runway no-Flight no-Status-Time taken
+Update status of runway after each take of or landing()
Plane Cockpit -No of pilots-Flight no-Destination-Timings
+Send signal to ground station()+Receive runway no()+Land on runway()+Request terminal if time left for next departure()+Receive terminal no()+Get the plane parked in the terminal()
Terminal -No of runways-Size of terminal-Flight model which fits in-Status of terminal
-------------------------
Runway -No of runways-Length of runwayStatus of runway-Free timings-Runway no
+Update status of runway after each takeoff/landing()
Use Case Diagram
The use case model describes the proposed functionality of the system. A use case represents a discrete unit of interaction between a user and the system. A use case is a single unit of meaningful work. Each use case has a description which describes the functionality that will be built in a proposed system. A use case may ‘include’ another use case functionality or ‘extend’ another use case with its own behavior.
Actors Use casesTechnical head .Transmit/Receive signals
.Look for free runway
.Check whether conditions
.Give directions to aircraft
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110.Look for free terminal.Get the plane parked in the free
Terminal pilot .Transmit/Receive signals.Land or takeoff the plane
Safely .Give acknowledgment about the timings to control
Terminal .Get the plane into the free
Sequence diagram
UML provides a graphical means of depicting object interactions over time in sequence diagrams. These typically show a user or actor and the objects and components they interact with in the execution of a use case.1. Technical head: He is the person who supervises the controls
the ground traffic on runway. He checks the status of runways and assigns free terminals for takeoff and landing.
2. Pilot: He is the person who controls the aircraft. He transmits or Receives signals regarding the free runways and terminal from the control room. He is responsible for the safe landing or takeoff the planes.
Objects1. Runway: This is the path the plane uses to land or takeoff.
Only one plane can use a runway at a time takeoff or landing.2. Takeoff/Landing: The leaving of plane is called takeoff and
coming back to runway is called landing. The runway is used for either purpose.
3. Whether Conditions: The whether department decodes the atmospheric data files from the current whether conditions and sends them to the control room. The systems in the control room checks whether the condition is suitable for landing the planes.
4. Terminal: This is the place where the planes are parked until the next departure. The terminal differs in size and shape.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110The plane suitable for that particular terminal is to be parked in it.
5. Cockpit: He is the person who controls the aircraft. He transmits or receives signals regarding the free runways and terminal fro the control room. He is responsible for the safe landing or takeoff of the planes.
Collaboration Diagram
Collaboration names a society of classes, interfaces and other elements that work together to provide some cooperative behavior that is bigger than the sum of all its parts. Collaboration diagram emphasis is based on structural organization of the objects that send and receive messages.
Activity Diagram An activity diagram is essentially a fancy flowchart. Activity diagrams and state chart diagrams are related. While a state chart diagram focuses attention on an object undergoing a process (or on a process as an object), an activity diagram focuses on the flow of activities involved in a single process. The activity diagram shows the how those activities depend on one another. Activity diagrams can be divided into object swim lanes that determine which object is responsible for which
activity. A single transaction comes out of each activity, connecting it to the next activity.
State Chart Diagram
Objects have behaviors and state. The state of an object depends on its current activity or condition. A state chart diagram shows the possible states of the object and the transitions that cause a change in state. The initial state (black circle) is a dummy to start the action. Final states are also dummy states that terminate the action.
Component Diagram
A component is a code module. Component diagrams are physical analogs of class diagram. Each component belongs on a node. Components are shown as rectangles with two tabs at the upper left.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110Deployment Diagram
Deployment diagram shows the physical configurations of software and hardware.
Class Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
ControlRoomNoOfStaff : IntegerSystemsToControl : StringtechnicalHead : String
Check for free runway()Check for free terminal()Check for time for next depature()
WeatherDeptHead : String
CheckWeatherConditions()SendWeatherReport()WeatherDept()
Control-CockpitFlight No : IntegerNo of pilots : Integertimings : Integer
if time left to wait sends message to control room()lands on the runway()plane is taken to free terminal()recieves runway no to land()sends signal for landing to ground control()
TerminalFreeTimmings : IntegermodelNoOfAircraftWhichItSuitable : Integer
noOfFreeTerminal()sizeOfTerminal()
11
1
1..*
1
1..*
TakeOffattribute
changeStatusOfRunwayAfterAlnding()
<<interface>>
RunWayFreeTimings : IntegerLengthOfRunway : IntegernoOfRunway : Integer
UpdateStatusAfterEachTakeOffOrLanding()RunWay()
1
1
1
1
landingattribute
changeStatusOfRunwayAfterLanding()
<<Interface>>
1
1
1
1
Airport Simulation
Use Case Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
send / receive terminals numbers
check availability of run awy
send/receive signal
send/receive run way num
land / aircraft
check free terminals
Control room
update status of runway
park aircraft
Plane cockpit
send / receive terminal numbers
Sequence Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
: control roomp:prane Cockpit
T:terminal R:runway W:WeatherDept
1: request signal
2: send signal
3: Check Weather conditions
4: send acknowledgement
5: check avaliable for run way
6: wait signal
7: send signal
8: send ack
9: update runway status
10: if time is for next dep send req
11: if terminal is free send terminal no
12: send terminal
13: land aircraft
14: update status of terminal
Airport Simulation
Collaboration Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
: control room
p:prane Cockpit
T:terminal
R:runway
W:WeatherDept
3: Check Weather conditions
1: request signal6: wait signal7: send signal8: send ack
12: send terminal13: land aircraft
2: send signal
4: send acknowledgement
5: check avaliable for run way9: update runway status
10: if time is for next dep send req11: if terminal is free send terminal no
14: update status of terminal
Activity Diagram:
Runway allocation for takeoff Activity Diagram
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
landing
give aircraft info to lock s/m
lock system checking for ks
acquire landing area lock
priority
acquire runway lock
aircraft at take off area
landing on another runway
acquire terminal lock
all locks are lockednoyes
acquire taxiing lock
if the aircraft is at takeoff area then release terminal and taxiing locks while moving from takeoff area release takeoff area lock and acquire runway lock
move to the terminal gate and release terminal and taxiing lock
Runway allocation for takeoff Activity Diagram
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
give aircraft info to lock s/m
acquire terminal lock
checks for locks
acquire takeoff area lock
if locks are available
acquire taxiing lock
aircraft at takeoff area
acquire runway lock
use the runway for takeoff and release runway lockif the aircraft is at the takeoff
area then release terminal and taxiing lock while moving from takeoff area release takeoff area lock and acquire runway lock
takeoff
State Chart Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
wait for weather conditions
wait for running status
req runway status
wait for runway no
req runway no
land on runway
wait for terminal status
wait for terminal no
halt
availnot avail
avail
not avail
if time left
avail not avail
Component Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
central server java
central server .class / .dll
central database
terminal lock.java
landing.java
takeofflock.java
taxiinglock.java
terminallock.class
landing.class
takeofflock.class
taxiinglock.class
airport.db
priority.db
Deployment Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
central database<<DATA BASE>>
central server<<SERVER>>
<<WIRELESS COMMUNICATION>>
aircarft controlor<<DEVICE>>
lockmanager<<DEVICE>>
taxiing manager
<<DEVICE>> control manager<<DEVICE>>
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Result: The various UML diagrams were drawn for AIRPORT SIMULATION SYSTEM application and the corresponding code was generated.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
A SIMULATED COMPANY
A SIMULATED COMPANY
OVERVIEW:
A critical step of the project is to design a modeling and simulation infrastructure to experiment and validate the proposed solutions.Simulated company is an example that shows the documents produced when undertaking the analysis and design of an application that
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110simulates a small manufacturing company. This application is called simco: Simulated Company.
The project if focused on the user to take lend, purchase a machine and over a series of monthly and yearly production runs follows the concept of the company. The company has to see all the takings and the losses. They have to see all dealings of the company and see the additional features of the machine for better development.
The company accounts are updated for a given month. The accounts take into the gross profits from the sales. General expenses such as salary and rent are taken into account to calculate the net profit for the company. In addition details such as inventory and sales are updated.
As part of the case study, following analysis diagrams will be updated.
o Usecase for the systemo Class diagram for initially identified classes.o Activity diagram to show flow for each use case.o Sequence and collaboration diagrams.o Statechart diagram shows states before and after each action.
Conceptualization:
Assumptions:
The company has to take the loan and repay the loan.It has to purchase machinery and start the production.The sales person has to sell the foods and update the details in the record.The sales has to submit the record and stock details required.The performance department has to prepare record statistics as given by marketing department.The performance department has to get collected details from all the departments and submit to the company.
Inputs:
The amount of time required for sanctioning the loan. The amount of time needed for the production. The probability for estimating the machinery cost and raw
materials. The probability of estimating profit and loss.
Outputs:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
Total time required in completing a project. The number of goods manufactured in a simulated time. Number of sales done in a project. Getting profit and loss for every month. Case study of the project.
Key Terms:
Pay loan/repay loanPurchase machinery and start production.Sell the products and updated the records.The performance department has to update the statistics and to the company.
Modeling steps for Use case Diagram
1. Draw the lines around the system and actors lie outside the system.
2. Identify the actors which are interacting with the system.3. Separate the generalized and specialized actors.4. Identify the functionality the way of interacting actors with
system and specify the behavior of actor.5. Functionality or behavior of actors is considered as use
cases.6. Specify the generalized and specialized use cases.
7. Se the relationship among the use cases and in between actor and use cases.
8. Adorn with constraints and notes.9. If necessary, use collaborations to realize use cases.
Modeling steps for Sequence Diagrams1. Set the context for the interactions, system, subsystem,
classes, object or use cases.2. Set the stages for the interactions by identifying objects
which are placed as actions in interaction diagrams.3. Lay them out along the X-axis by placing the important
object at the left side and others in the next subsequent.4. Set the lifelines for each and every object by sending
create and destroy messages.5. Start the message which is initiating interactions and place
all other messages in the increasing order of items.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091106. Specify the time and space constraints.Set the pre and post conditioned.
Modeling steps for Collaboration Diagrams1. Set the context for interaction, whether it is system,
subsystem, operation or class or one scenario of use case or collaboration.
2. Identify the objects that play a role in the interaction. Lay them as vertices in graph, placing important objects in centre and neighboring objects to outside.
3. Set the initial properties of each of these objects. If the attributes or tagged values of an object changes in significant ways over the interaction, place a duplicate object, update with these new values and connect them by a message stereotyped as become or copy.
4. Specify the links among these objects. Lay the association links first represent structural connection. Lay out other links and adorn with stereotypes.
5. Starting with the message that initiates this interaction, attach each subsequent message to appropriate link, setting sequence number as appropriate.
6. Adorn each message with time and space constraints if needed
7. Attach pre & post conditions to specify flow of control formally.
Modeling steps for Activity Diagrams
1. Select the object that has high level responsibilities.2. These objects may be real or abstract. In either case,
create a swim lane for each important object.3. Identify the precondition of initial state and post conditions
of final state.4. Beginning at initial state, specify the activities and actions
and render them as activity states or action states.5. For complicated actions, or for a set of actions that appear
multiple times, collapse these states and provide separate activity diagram.
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 12206091106. Render the transitions that connect these activities and
action states.7. Start with sequential flows, consider branching, fork and
joining.8. Adorn with notes tagged values and so on.
Modeling steps for State chart Diagram1. Choose the context for state machine, whether it is a class,
a use case, or the system as a whole.2. Choose the initial & final states of the objects.3. Decide on the stable states of the object by considering the
conditions in which the object may exist for some identifiable period of time. Start with the high-level states of the objects & only then consider its possible substrates.
4. Decide on the meaningful partial ordering of stable states over the lifetime of the object.
5. Decide on the events that may trigger a transition from state to state. Model these events as triggers to transitions that move from one legal ordering of states to another.
6. Attach actions to these transitions and/or to these states.7. Consider ways to simplify your machine by using sub
states, branches, forks, joins and history states.8. Check that all states are reachable under some
combination of events.9. Check that no state is a dead from which no combination of
events will transition the object out of that state.10.Trace through the state machine, either manually or by using tools, to check it against expected sequence of events & their responses.
Modeling steps for Class Diagrams
1. Identity the things that are interacting with class diagram.2. Set the attributes and operations.3. Set the responsibilities.4. Identify the generalization and specification classes.5. Set the relationship among all the things.6. Adorn with tagged values, constraints and notes.
Modeling steps for Object Diagrams1. Identify the mechanisms which you would like to model.2. Identify the classes, use cases, interface, subsystem which
are collaborated with mechanisms.
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 12206091103. Identify the relationship among all objects.4. Walk through the scenario until to reach the certain point
and identify the objects at that point.5. Render all these classes as objects in diagram.6. Specify the links among all these objects.7. Set the values of attributes and states of objects.
Modeling steps for Component Diagrams
1. Identify the component libraries and executable files which are interacting with the system.
2. Represent this executables and libraries as components.3. Show the relationships among all the components.4. Identify the files, tables, documents which are interacting
with the system.5. Represent files,tables,documents as components.6. Show the existing relationships among them generally
dependency.7. Identify the seams in the model.8. Identify the interfaces which are interacting with the
system.9. Set attributes and operation signatures for interfaces.10.Use either import or export relationship in b/w interfaces & components.11.Identify the source code which is interacting with the system.12.Set the version of the source code as a constraint to each source code.13.Represent source code as components.14.Show the relationships among components.15.Adorn with nodes, constraints and tag values.
Modeling steps for Deployment Diagram1. Identify the processors which represent client & server.2. Provide the visual cue via stereotype classes.3. Group all the similar clients into one package.4. Provide the links among clients & servers.5. Provide the attributes & operations.6. Specify the components which are living on nodes.7. Adorn with nodes & constraints & draw the deployment
diagram.
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ROLL NO: 1220609110
Class Diagram:
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ROLL NO: 1220609110
Use Case Diagram:
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ROLL NO: 1220609110
UNIFIED MODELING LANGUAGE Page no:
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ROLL NO: 1220609110Sequence Diagram:
Collaboration Diagram:
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ROLL NO: 1220609110
Activity Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
State Chart Diagram:
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
UNIFIED MODELING LANGUAGE Page no:
GITAM INSTITUTE OF TECHNOLOGY NAME: T. JAHNAVI
ROLL NO: 1220609110
RESULT: Thus various UML Diagrams were generated for SIMULATED COMPANY and the corresponding code was generated using Visual Basic.
UNIFIED MODELING LANGUAGE Page no: