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Uncovering Analogness and Digitalness in Interactive Media

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In this paper we analyze the works of the Keio-NUS CUTE Center at the National University of Singapore in order to uncover the dispositions of “analogness” and “digitalness” in regards to the relationship between users and interfaces. By comparing concepts of embodiment from a philosophical perspective, paired with the computer science treatment of analog and digital data, we derive a contingent definition for analog-like and digital-like interaction. With case studies as reference, we outline a continuum to describe types of interfaces based on these dispositions, which could then be further analyzed using characteristics for designing analog-like, digital-like or hybrid-like interactive systems. Finally, we propose a new methodology for designing novel interactive systems that are analog in nature, called interactive analog media (IAM). Koh, J. T. K. V., & Peiris, R. L., Ken. (2012). Uncovering Analogness and Digitalness in Interactive Media. Proceedings of the 30th ACM International Conference on Design of Communication (pp. 233-241). Seattle, Washington: ACM Press.
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UNCOVERING ANALOGNESS AND DIGITALNESS IN INTERACTIVE MEDIA Jeffrey Tzu Kwan Valino Koh Roshan Lalintha Peiris Kening Zhu Doros Polydorou Ryohei Nakatsu ACM Special Interest Group on Design of Communication Conference Seattle, Washington, USA October 3rd - 5th, 2012 Friday, October 5, 2012
Transcript
Page 1: Uncovering Analogness and Digitalness in Interactive Media

UNCOVERING ANALOGNESS AND DIGITALNESS IN INTERACTIVE

MEDIA

Jeffrey Tzu Kwan Valino KohRoshan Lalintha Peiris

Kening ZhuDoros Polydorou

Ryohei Nakatsu

ACM Special Interest Group on Design of Communication ConferenceSeattle, Washington, USAOctober 3rd - 5th, 2012

Friday, October 5, 2012

Page 2: Uncovering Analogness and Digitalness in Interactive Media

cutecenter.nus.edu.sg

Friday, October 5, 2012

Page 3: Uncovering Analogness and Digitalness in Interactive Media

THINGS SKIPPED

•Discussion on Embodiment and Phenomenology

• Analysis of a prototypical interface

• Some case studies

Friday, October 5, 2012

Page 6: Uncovering Analogness and Digitalness in Interactive Media

COMPUTER SCIENCE ILLUMINATED

continues to excite and enlighten students on the

dynamic and diverse field of computer science.

ANALOG AND DIGITAL DEFINED IN COMPUTER SCIENCE

Dale, N., Lewis, J. (2002). Computer Science Illuminated (4th ed.). USA: Jones and Bartlett Publishers, Inc.

Friday, October 5, 2012

Page 7: Uncovering Analogness and Digitalness in Interactive Media

COMPUTER SCIENCE ILLUMINATED

continues to excite and enlighten students on the

dynamic and diverse field of computer science.

ANALOG AND DIGITAL DEFINED IN COMPUTER SCIENCE

Dale, N., Lewis, J. (2002). Computer Science Illuminated (4th ed.). USA: Jones and Bartlett Publishers, Inc.

It’s easy!!!

Friday, October 5, 2012

Page 8: Uncovering Analogness and Digitalness in Interactive Media

DEFINING DIGITAL AND ANALOG

a discrete signal a continuous signal

Friday, October 5, 2012

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DEFINING DIGITALNESS AND ANALOGNESS

a discrete interaction a continuous interaction

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DEFINING DIGITALNESS AND ANALOGNESS

Analog-like interfaces create a continuous experience for both the user and the system, analogous to the actual information it represents. Digital-like interfaces create a

discrete experience, segregating the users’ interaction with information and the system's interaction with the user

into separate events.

Friday, October 5, 2012

Page 11: Uncovering Analogness and Digitalness in Interactive Media

CHARACTERISTICS FOR DEVELOPING SYSTEMS WITH ANALOG-LIKE AND/OR

DIGITAL-LIKE INTERACTION

Friday, October 5, 2012

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CHARACTERISTICS FOR DEVELOPING SYSTEMS WITH ANALOG-LIKE AND/OR

DIGITAL-LIKE INTERACTION

• Analog-Like Interactive Systems: Content and Media are Singular in Embodiment

• Digital-Like Interactive Systems: Content and Media are Dichotomistic in Embodiment

• Analog-Like Interactive Systems: Interaction is Continuous

• Digital-Like Interactive Systems: Interaction is Discreet

• Analog-Like Interactive Systems: The Interface is Intuitive

• Digital-Like Interactive Systems: The Interface is Mediated

• Hybrid-Like Interactive Systems: Fulfills Some or All of the Afore Mentioned Rules

Friday, October 5, 2012

Page 13: Uncovering Analogness and Digitalness in Interactive Media

ANALOG-LIKE INTERACTIVE SYSTEMS: CONTENT AND MEDIA ARE

SINGULAR IN EMBODIMENT

Friday, October 5, 2012

Page 14: Uncovering Analogness and Digitalness in Interactive Media

DIGITAL-LIKE INTERACTIVE SYSTEMS: CONTENT AND MEDIA ARE

DICHOTOMISTIC IN EMBODIMENTFriday, October 5, 2012

Page 15: Uncovering Analogness and Digitalness in Interactive Media

ANALOG-LIKE INTERACTIVE SYSTEMS: INTERACTION IS CONTINUOUS

Friday, October 5, 2012

Page 16: Uncovering Analogness and Digitalness in Interactive Media

DIGITAL-LIKE INTERACTIVE SYSTEMS: INTERACTION IS DISCRETE

Friday, October 5, 2012

Page 17: Uncovering Analogness and Digitalness in Interactive Media

ANALOG-LIKE INTERACTIVE SYSTEMS: THE INTERFACE IS INTUITIVE

Friday, October 5, 2012

Page 18: Uncovering Analogness and Digitalness in Interactive Media

DIGITAL-LIKE INTERACTIVE SYSTEMS: THE INTERFACE IS MEDIATED

Friday, October 5, 2012

Page 19: Uncovering Analogness and Digitalness in Interactive Media

HYBRID-LIKE INTERACTIVE SYSTEMS: FULFILLS SOME OR ALL OF THE AFORE

MENTIONED CHARACTERISTICSFriday, October 5, 2012

Page 20: Uncovering Analogness and Digitalness in Interactive Media

HYBRID-LIKE INTERACTIVE SYSTEMS: FULFILLS SOME OR ALL OF THE AFORE

MENTIONED CHARACTERISTICS

w00t!!!

Friday, October 5, 2012

Page 21: Uncovering Analogness and Digitalness in Interactive Media

ANALOG-LIKE INTERACTIVE SYSTEM: HUGGY PAJAMA

• Users must wear pajama to feel hug transmitted over the Internet, meaning that the content and media cannot be separated.

• Quantum Tunneling Composite circuits continuously sense variable pressure exerted on the input doll.

• Air pressure recreates the hug, also in a continuous way for the user, using a closed-loop system.

Teh, J. K. S., Tsai, Z., Koh, J. T. K. V., & Cheok, A. D. (2012). Mobile Implementation and User Evaluation of the Huggy Pajama System. IEEE Haptics Symposium 2012 (pp. 471-478). Vancouver, Canada: IEEE.

Friday, October 5, 2012

Page 22: Uncovering Analogness and Digitalness in Interactive Media

DIGITAL-LIKE INTERACTIVE SYSTEM: POETRY MIX-UP

• Extension of existing text-messaging paradigm by reinterpreting SMS messages and turning them into poetry.

• The poems are digital and therefore can be outputted to any number of display technologies.

• The system uses discrete steps to receive, interpret, recreate and display the data.

Zhu, K., Ranasinghe, N., Edirisinghe, C., Cheok, A. D., Fernando, O. N. N., & Cao, Y. Y. (2009). Poetry mix-up: the 10th muse. ACM International Conference Proceeding Series Vol 422 (pp. 461-461).

Friday, October 5, 2012

Page 23: Uncovering Analogness and Digitalness in Interactive Media

HYBRID-LIKE INTERACTIVE SYSTEM: AGE INVADERS

• Allows the elderly to play with children in physical space.

• Parents can participate in real-time through the Internet.

• Mixing physical reality and virtual reality, users can perform free and continuous play using their body, while other users can also interact with players on a computer screen in virtual reality.

Khoo, E. T., & Cheok, A. D. (2006). Age Invaders: Inter-generational mixed reality family game. The International Journal of Virtual Reality, 5(2), 45-50.

Friday, October 5, 2012

Page 24: Uncovering Analogness and Digitalness in Interactive Media

SUMMARY OF CASE STUDY PROJECTS

Interface is Intuitive

Interaction is Continuous

Content & Media are Singular in

Embodiment

Example System

Content & Media are

Dichotomistic in Embodiment

Interaction is Discrete

Interface is Mediated

✓ ✓ ✓ LIVING MEDIA

✓ ✓ ✓ HUGGY PAJAMA

POETRY MIX-UP ✓ ✓ ✓

CONFUCIUS COMPUTER ✓ ✓ ✓

✓ ✓ METAZOA LUDENS ✓ ✓

✓ ✓ AGE INVADERS ✓ ✓ ✓

ANALOG-LIKEANALOG-LIKEANALOG-LIKE DIGITAL-LIKEDIGITAL-LIKEDIGITAL-LIKE

Friday, October 5, 2012

Page 25: Uncovering Analogness and Digitalness in Interactive Media

ANALOGNESS-DIGITALNESS CONTINUUM (ADC)

• study and classify all interactive systems

• used with guidelines, the ADC can be used to develop styles of interaction and user/system relationship

Analogness DigitalnessHybridness

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ANALOGNESS-DIGITALNESS CONTINUUM (ADC)

Analogness DigitalnessHybridness

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Page 27: Uncovering Analogness and Digitalness in Interactive Media

• we can begin to analyze past and present interfaces and characterize their interactivity style

• we can purposely develop bespoke interaction styles by interpreting the AD characteristics into our inventions

w00t!!!

Friday, October 5, 2012

Page 28: Uncovering Analogness and Digitalness in Interactive Media

FAIL

•WE MAKE TOO MANY ASSUMPTIONS!

• Empirical study is needed to substantiate our claims

• n00bies when it comes to usability

• ...but we think it’s important so we have to start somewhere...

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THANKYOU!

Jeffrey Tzu Kwan Valino [email protected]://villainous.biz/

@smallcaps

ACM Special Interest Group on Design of Communication ConferenceSeattle, Washington, USAOctober 3rd - 5th, 2012

Friday, October 5, 2012


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