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UNCOVERING ANALOGNESS AND DIGITALNESS IN INTERACTIVE
MEDIA
Jeffrey Tzu Kwan Valino KohRoshan Lalintha Peiris
Kening ZhuDoros Polydorou
Ryohei Nakatsu
ACM Special Interest Group on Design of Communication ConferenceSeattle, Washington, USAOctober 3rd - 5th, 2012
Friday, October 5, 2012
cutecenter.nus.edu.sg
Friday, October 5, 2012
THINGS SKIPPED
•Discussion on Embodiment and Phenomenology
• Analysis of a prototypical interface
• Some case studies
Friday, October 5, 2012
DAVID LEWIShas made contributions in philosophy of language,
philosophy of mind, metaphysics, epistemology, and
philosophical logic.
Lewis, D. (1971). Analog and Digital. Noûs , 5 (3), 321-327.
ANALOG AND DIGITAL DEFINED IN PHILOSOPHY
Friday, October 5, 2012
DAVID LEWIShas made contributions in philosophy of language,
philosophy of mind, metaphysics, epistemology, and
philosophical logic.
Lewis, D. (1971). Analog and Digital. Noûs , 5 (3), 321-327.
ANALOG AND DIGITAL DEFINED IN PHILOSOPHY
It’s hard!!!
Friday, October 5, 2012
COMPUTER SCIENCE ILLUMINATED
continues to excite and enlighten students on the
dynamic and diverse field of computer science.
ANALOG AND DIGITAL DEFINED IN COMPUTER SCIENCE
Dale, N., Lewis, J. (2002). Computer Science Illuminated (4th ed.). USA: Jones and Bartlett Publishers, Inc.
Friday, October 5, 2012
COMPUTER SCIENCE ILLUMINATED
continues to excite and enlighten students on the
dynamic and diverse field of computer science.
ANALOG AND DIGITAL DEFINED IN COMPUTER SCIENCE
Dale, N., Lewis, J. (2002). Computer Science Illuminated (4th ed.). USA: Jones and Bartlett Publishers, Inc.
It’s easy!!!
Friday, October 5, 2012
DEFINING DIGITAL AND ANALOG
a discrete signal a continuous signal
Friday, October 5, 2012
DEFINING DIGITALNESS AND ANALOGNESS
a discrete interaction a continuous interaction
Friday, October 5, 2012
DEFINING DIGITALNESS AND ANALOGNESS
Analog-like interfaces create a continuous experience for both the user and the system, analogous to the actual information it represents. Digital-like interfaces create a
discrete experience, segregating the users’ interaction with information and the system's interaction with the user
into separate events.
Friday, October 5, 2012
CHARACTERISTICS FOR DEVELOPING SYSTEMS WITH ANALOG-LIKE AND/OR
DIGITAL-LIKE INTERACTION
Friday, October 5, 2012
CHARACTERISTICS FOR DEVELOPING SYSTEMS WITH ANALOG-LIKE AND/OR
DIGITAL-LIKE INTERACTION
• Analog-Like Interactive Systems: Content and Media are Singular in Embodiment
• Digital-Like Interactive Systems: Content and Media are Dichotomistic in Embodiment
• Analog-Like Interactive Systems: Interaction is Continuous
• Digital-Like Interactive Systems: Interaction is Discreet
• Analog-Like Interactive Systems: The Interface is Intuitive
• Digital-Like Interactive Systems: The Interface is Mediated
• Hybrid-Like Interactive Systems: Fulfills Some or All of the Afore Mentioned Rules
Friday, October 5, 2012
ANALOG-LIKE INTERACTIVE SYSTEMS: CONTENT AND MEDIA ARE
SINGULAR IN EMBODIMENT
Friday, October 5, 2012
DIGITAL-LIKE INTERACTIVE SYSTEMS: CONTENT AND MEDIA ARE
DICHOTOMISTIC IN EMBODIMENTFriday, October 5, 2012
ANALOG-LIKE INTERACTIVE SYSTEMS: INTERACTION IS CONTINUOUS
Friday, October 5, 2012
DIGITAL-LIKE INTERACTIVE SYSTEMS: INTERACTION IS DISCRETE
Friday, October 5, 2012
ANALOG-LIKE INTERACTIVE SYSTEMS: THE INTERFACE IS INTUITIVE
Friday, October 5, 2012
DIGITAL-LIKE INTERACTIVE SYSTEMS: THE INTERFACE IS MEDIATED
Friday, October 5, 2012
HYBRID-LIKE INTERACTIVE SYSTEMS: FULFILLS SOME OR ALL OF THE AFORE
MENTIONED CHARACTERISTICSFriday, October 5, 2012
HYBRID-LIKE INTERACTIVE SYSTEMS: FULFILLS SOME OR ALL OF THE AFORE
MENTIONED CHARACTERISTICS
w00t!!!
Friday, October 5, 2012
ANALOG-LIKE INTERACTIVE SYSTEM: HUGGY PAJAMA
• Users must wear pajama to feel hug transmitted over the Internet, meaning that the content and media cannot be separated.
• Quantum Tunneling Composite circuits continuously sense variable pressure exerted on the input doll.
• Air pressure recreates the hug, also in a continuous way for the user, using a closed-loop system.
Teh, J. K. S., Tsai, Z., Koh, J. T. K. V., & Cheok, A. D. (2012). Mobile Implementation and User Evaluation of the Huggy Pajama System. IEEE Haptics Symposium 2012 (pp. 471-478). Vancouver, Canada: IEEE.
Friday, October 5, 2012
DIGITAL-LIKE INTERACTIVE SYSTEM: POETRY MIX-UP
• Extension of existing text-messaging paradigm by reinterpreting SMS messages and turning them into poetry.
• The poems are digital and therefore can be outputted to any number of display technologies.
• The system uses discrete steps to receive, interpret, recreate and display the data.
Zhu, K., Ranasinghe, N., Edirisinghe, C., Cheok, A. D., Fernando, O. N. N., & Cao, Y. Y. (2009). Poetry mix-up: the 10th muse. ACM International Conference Proceeding Series Vol 422 (pp. 461-461).
Friday, October 5, 2012
HYBRID-LIKE INTERACTIVE SYSTEM: AGE INVADERS
• Allows the elderly to play with children in physical space.
• Parents can participate in real-time through the Internet.
• Mixing physical reality and virtual reality, users can perform free and continuous play using their body, while other users can also interact with players on a computer screen in virtual reality.
Khoo, E. T., & Cheok, A. D. (2006). Age Invaders: Inter-generational mixed reality family game. The International Journal of Virtual Reality, 5(2), 45-50.
Friday, October 5, 2012
SUMMARY OF CASE STUDY PROJECTS
Interface is Intuitive
Interaction is Continuous
Content & Media are Singular in
Embodiment
Example System
Content & Media are
Dichotomistic in Embodiment
Interaction is Discrete
Interface is Mediated
✓ ✓ ✓ LIVING MEDIA
✓ ✓ ✓ HUGGY PAJAMA
POETRY MIX-UP ✓ ✓ ✓
CONFUCIUS COMPUTER ✓ ✓ ✓
✓ ✓ METAZOA LUDENS ✓ ✓
✓ ✓ AGE INVADERS ✓ ✓ ✓
ANALOG-LIKEANALOG-LIKEANALOG-LIKE DIGITAL-LIKEDIGITAL-LIKEDIGITAL-LIKE
Friday, October 5, 2012
ANALOGNESS-DIGITALNESS CONTINUUM (ADC)
• study and classify all interactive systems
• used with guidelines, the ADC can be used to develop styles of interaction and user/system relationship
Analogness DigitalnessHybridness
Friday, October 5, 2012
ANALOGNESS-DIGITALNESS CONTINUUM (ADC)
Analogness DigitalnessHybridness
Friday, October 5, 2012
• we can begin to analyze past and present interfaces and characterize their interactivity style
• we can purposely develop bespoke interaction styles by interpreting the AD characteristics into our inventions
w00t!!!
Friday, October 5, 2012
FAIL
•WE MAKE TOO MANY ASSUMPTIONS!
• Empirical study is needed to substantiate our claims
• n00bies when it comes to usability
• ...but we think it’s important so we have to start somewhere...
Friday, October 5, 2012
Friday, October 5, 2012
Friday, October 5, 2012
Friday, October 5, 2012
THANKYOU!
Jeffrey Tzu Kwan Valino [email protected]://villainous.biz/
@smallcaps
ACM Special Interest Group on Design of Communication ConferenceSeattle, Washington, USAOctober 3rd - 5th, 2012
Friday, October 5, 2012