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Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning...

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Understanding by Design the ‘big ideas’ of UbD
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Page 1: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Understanding by Design

the ‘big ideas’

of UbD

Page 2: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

1. Identify desired results

3. Plan learning experiences

& instruction

3 Stages of (“Backward”) Design

2. Determine acceptable evidence

Page 3: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Why “backward”?

The stages are logical but they go against habits We’re used to jumping to lesson and activity

ideas - before clarifying our performance goals for students

By thinking through the assessments upfront, we ensure greater alignment of our goals and means, and that teaching is focused on desired results

Page 4: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Overarching understandings

Knowledge and skill to be acquired

Essential Questions

Understanding by Design Template: the basis of Exchange

The ubd template embodies the 3 stages of “Backward Design”

The template provides an easy mechanism for exchange of ideas

Page 5: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

The “big ideas” of each stage:

Unpack the content standards and ‘content’, focus on big ideas

Derive the implied learning from Stages 1 & 2

Assessment Evidence

Learning Activities

Understandings Essential Questions

stage

2

stage

3

Standard(s):

stage

1

Performance Task(s): Other Evidence:

What are the big ideas?

What’s the evidence?

How will we get there?

Analyze multiple sources of evidence, aligned with Stage 1

Page 6: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Each element is found behind a menu tab when designing units

LT

OE

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K

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CS

Stage 1 Stage 2 Stage 3

Understandings

Questions

ContentStandards

Knowledge & Skill

Task(s)

Rubric(s)

OtherEvidence

LearningPlan

Page 7: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Not necessary to fill in the template “in order”

There are many ‘doorways’ into successful design – you can start with... Content standards Performance goals A key resource or activity A required assessment A big idea, often misunderstood An important skill or process An existing unit or lesson to edit

!

Page 8: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Exchange features provide other entry points

You can – Search for, find, and attach other designers’

essential questions and understandings to your own unit

Use the web links provided to find ideas on relevant sites for each design element

Study exemplary units and adapt them to your own needs and interests

Page 9: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Misconception Alert:the work is non-linear

It doesn’t matter where you start as long as the final design is coherent (all elements aligned)

Clarifying one element or Stage often forces changes to another element or Stage

The template “blueprint” is logical but the process is non-linear (think: home improvement!)

!

Page 10: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

The big ideas provide a way to connect and recall knowledge

The Parallel postulate

S.A.S. Congruence

A2 + B2 = C2

Like rules of a game

Like Bill of Rights

Big Idea: A system

of many powerful inferences from a

small set of givens

Page 11: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

“Big Ideas” are typically revealed via –

Core concepts Focusing themes On-going debates/issues Insightful perspectives Illuminating paradox/problem Organizing theory Overarching principle Underlying assumption (Key questions) (Insightful inferences from facts)U

Q

Page 12: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Big Ideas in Literacy: Examples

Rational persuasion (vs. manipulation) audience and purpose in writing A story, as opposed to merely a list of events linked by

“and then…” reading between the lines writing as revision a non-rhyming poem vs. prose fiction as a window into truth A critical yet empathetic reader A writer’s voice

Page 13: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Some questions for identifying truly “big ideas”

Does it have many layers and nuances, not obvious to the naïve or inexperienced person?

Can it yield great depth and breadth of insight into the subject? Can it be used throughout K-12?

Do you have to dig deep to really understand its subtle meanings and implications even if anyone can have a surface grasp of it?

Is it (therefore) prone to misunderstanding as well as disagreement?

Are you likely to change your mind about its meaning and importance over a lifetime?

Does it reflect the core ideas as judged by experts?

Page 14: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

You’ve got to go below the surface...

Page 15: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

to uncover the to uncover the really ‘big ideas.’really ‘big ideas.’

Page 16: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

3 Stages of Design, elaborated

Page 17: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Stage 1 – Identify desired results. Key: Focus on Big ideas Enduring Understandings: What specific insights

about big ideas do we want students to leave with? What essential questions will frame the teaching

and learning, pointing toward key issues and ideas, and suggest meaningful and provocative inquiry into content?

What should students know and be able to do? What content standards are addressed explicitly

by the unit?

U

K

Q

CS

Page 18: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

The “big idea” of Stage 1:

There is a clear focus in the unit

on the big ideasImplications: Organize content around key concepts Show how the big ideas offer a purpose and rationale

for the student You will need to “unpack” Content standards in many

cases to make the implied, big ideas clear

Page 19: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

An understanding is a

“moral of the story” about the big ideas

What specific insights will students take away about the the meaning of ‘content’ via

big ideas? Understandings summarize the desired

insights we want students to realize

From Big Ideas to Understandings about them U

Page 20: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Understanding, defined: They are...

specific generalizations about the “big ideas.” They summarize the key meanings, inferences, and importance of the ‘content’

deliberately framed as a full sentence “moral of the story” – “Students will understand THAT…”

Require “uncoverage” because they are not “facts” to the novice, but unobvious inferences drawn from facts - counter-intuitive & easily misunderstood

Page 21: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Understandings: examples...

Great artists often break with conventions to better express what they see and feel.

Price is a function of supply and demand. Friendships can be deepened or undone by

hard times History is the story told by the “winners” F = ma (weight is not mass) Math models simplify physical relations – and

even sometimes distort relations – to deepen our understanding of them

The storyteller rarely tells the meaning of the storyU

Page 22: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Knowledge vs. Understanding

An understanding is an unobvious and important inference, needing “uncoverage” in the unit; knowledge is a set of established “facts”.

Understandings make sense of facts, skills, and ideas: they tell us what our knowledge means; they ‘connect the dots’

Any understandings are inherently fallible “theories”; knowledge consists of the accepted “facts” upon which a “theory” is based and the “facts” which a “theory” yields.

Page 23: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Essential Questions

What questions – are arguable - and important to argue about? are at the heart of the subject? recur - and should recur - in professional work,

adult life, as well as in classroom inquiry? raise more questions – provoking and sustaining

engaged inquiry? often raise important conceptual or philosophical

issues? can provide organizing purpose for meaningful &

connected learning?

Q

Page 24: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Essential vs. “leading” Q’s used in teaching (Stage 3)

Essential - STAGE 1 Asked to be

argued Designed to

“uncover” new ideas, views, lines of argument

Set up inquiry, heading to new understandings

Leading - STAGE 3 Asked as a

reminder, to prompt recall

Designed to “cover” knowledge

Point to a single, straightforward fact - a rhetorical question

Page 25: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Sample Essential Questions:

Who are my true friends - and how do I know for sure?

How “rational” is the market? Does a good read differ from a ‘great

book’? Why are some books fads, and others classics?

To what extent is geography destiny? Should an axiom be obvious? How different is a scientific theory from a

plausible belief? What is the government’s proper role?

Q

Page 26: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

3 Stages of Design: Stage 2

Page 27: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Stage 2 – Assessment Evidence

Template fields ask:

What are key complex performance tasks indicative of understanding?

What other evidence will be collected to build the case for understanding, knowledge, and skill?

What rubrics will be used to assess complex performance?

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OE

R

Page 28: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

The big idea for Stage 2

The evidence should be credible & helpful.

Implications: the assessments should – Be grounded in real-world applications,

supplemented as needed by more traditional school evidence

Provide useful feedback to the learner, be transparent, and minimize secrecy

Be valid, reliable - aligned with the desired results of Stage 1 (and fair)

Page 29: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Just because the student “knows it” …

Evidence of understanding is a greater challenge than evidence that the student

knows a correct or valid answer Understanding is inferred, not seen It can only be inferred if we see evidence that

the student knows why (it works) so what? (why it matters), how (to apply it) – not just knowing that specific inference

Page 30: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Assessment of Understanding via the 6 facets

i.e. You really understand when you can: explain, connect, systematize, predict it show its meaning, importance apply or adapt it to novel situations see it as one plausible perspective among

others, question its assumptions see it as its author/speaker saw it avoid and point out common misconceptions,

biases, or simplistic views

Page 31: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Scenarios for Authentic Tasks

Build assessments anchored in authentic tasks using GRASPS:

What is the Goal in the scenario? What is the Role? Who is the Audience? What is your Situation (context)? What is the Performance challenge? By what Standards will work be judged in the

scenario?

SPS

GRA

T

Page 32: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Reliability: Snapshot vs. Photo Album

We need patterns that overcome inherent measurement error

Sound assessment (particularly of State Standards) requires multiple evidence over time - a photo album vs. a single snapshot

Page 33: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

For Reliability & Sufficiency:Use a Variety of Assessments

Varied types, over time: authentic tasks and projects academic exam questions, prompts, and

problems quizzes and test items informal checks for understanding student self-assessments

Page 34: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Some key understandings about assessment

The local assessment is direct; the state assessment is indirect (an audit of local work)

It is therefore always unwise to merely mimic the state’s assessment approaches

The only way to assess for understanding is via contextualized performance - “applying” in the broadest sense our knowledge and skill, wisely and effectively

Performance is more than the sum of the drills: using only conventional quizzes and tests is insufficient and as misleading as relying only on sideline drills to judge athletic performance ability

Page 35: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

1. Identify desired results

2. Determine acceptable evidence

3. Plan learning experiences

& instruction

3 Stages of Design: Stage 3

Page 36: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Stage 3 big idea:

EFFECTIVE

and

ENGAGING

Page 37: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Stage 3 – Plan Learning Experiences & Instruction

A focus on engaging and effective learning, “designed in”

What learning experiences and instruction will promote the desired understanding, knowledge and skill of Stage 1?

How will the design ensure that all students are maximally engaged and effective at meeting the goals?

L

Page 38: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Think of your obligations via W. H. E. R. E. T. O.

“Where are we headed?” (the student’s Q!)

How will the student be ‘hooked’?

What opportunities will there be to be equipped, and to

experience and explore key ideas?

What will provide opportunities to rethink, rehearse, refine, and

revise?

How will students evaluate their work?

How will the work be tailored to individual needs, interests,

styles?

How will the work be organized for maximal engagement and

effectiveness?

WHE

E

R

L

TO

Page 39: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Note that some fields require you to enter one idea at a time

One idea per box allows for more powerful searching, selecting, and attaching to units

when you browse Essential questions Enduring understandings Tasks of complex performance Rubrics Also: makes expert reviewer assignment of

“blue ribbons” more precise

TR

U

Q

Page 40: Understanding by Design the ‘big ideas’ of UbD. 1. Identify desired results 3. Plan learning experiences & instruction 3 Stages of (“Backward”) Design.

Template Design Elements

Get to know the icons! A summary of each field

Examples for each field

A self-test of your understanding for that field

FAQ’s and Glossary

A special unit in which each field is explained: click the icon for UBD TEMPLATE

Web links to resources for that field

Q

?

Ubd template


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