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Understanding By Design UBD Slides page © 2004 Jay McTighe and Grant Wiggins Understanding by Design Develop or refine a unit of study using the UbD unit design template 2.0 working in Teams (2-3 colleagues) Design goal... Agenda – Day 1 The “Big Ideas” of UbD Stage 1 – Transfer Goals Understandings & EQs UbD Supportive Websites -- Design Time Gallery Walk Agenda – Day Two Stage 1 – Tips, Q & A Stage 2 – Alignment Check Stage 2 – Assessing Understanding design time Stage 3 – Learning Plan (AMT) Sharing Unit Drafts Website Resources Moving Forward with UbD Three-Minute Pause Meet in groups of 3 - 5 to... summarize key points. add your own thoughts. pose clarifying questions. Research Finding… A “guaranteed and viable curriculum is the #1 school- level factor impacting on student achievement.” -- Marzano, What Works in Schools
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Page 1: Understanding Design goal by Design - Center for … · 2015-05-26 · Understanding By Design UBD Slides © 2004 Jay ... informal checks for understanding ... concept of “supply

Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

Understanding

by Design Develop or refine a unit of study

using the

UbD unit design template 2.0 working in

Teams (2-3 colleagues)

Design goal...

Agenda – Day 1 ❏  The “Big Ideas” of UbD

❏  Stage 1 – Transfer Goals

❏  Understandings & EQs

❏  UbD Supportive Websites

-- Design Time –

❏  Gallery Walk

√√√√

Agenda – Day Two

❏  Stage 1 – Tips, Q & A ❏  Stage 2 – Alignment Check ❏  Stage 2 – Assessing Understanding

design time ❏  Stage 3 – Learning Plan (AMT) ❏  Sharing Unit Drafts ❏  Website Resources ❏  Moving Forward with UbD 

√√√√

√√√

Three-Minute Pause

Meet in groups of 3 - 5 to... summarize key points. add your own thoughts. pose clarifying questions.

√√√

Research Finding…

A “guaranteed and viable curriculum is the #1 school-level factor impacting on student achievement.”

-- Marzano, What Works in Schools

Page 2: Understanding Design goal by Design - Center for … · 2015-05-26 · Understanding By Design UBD Slides © 2004 Jay ... informal checks for understanding ... concept of “supply

Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

“These Standards do not dictate curriculum or teaching methods.”

—Common Core State Standards Initiative (2010)

Standards are not curriculum.

Standards are not curriculum.

“Consider an analogy with home building and renovation: The standards are like the building code. Architects and builders must attend to them but they are not the purpose of their design …

“…The house to be built or renovated is designed to meet the needs of the client in a functional and pleasing manner —while also meeting the building code along the way.”

—Wiggins & McTighe

An Understanding-based Curriculum

Plan Curriculum “backward”3 Stages of Design

Teach & Assess forUnderstanding & Transfer

3 Stages of Backward Design

1. Identify desired results.

2. Determine acceptable evidence.

3. Plan learning experiences & instruction.

Design Curriculum “Backward”

1. What do you want students to learn?

2. How will you know they have learned it?

3. How will you teach to help them learn it? -- Dr. Ralph Tyler, 1949

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

What is Understanding? T-Chart Process

• • • • • •

• • • • • •

ü  Apply ü  Connect ü  Create ü  Explain ü  Interpret ü  Justify ü  Predict ü  Question ü  Solve ü  Teach

ª Recall

ª  Identify

ª Retell

ª State

ª Regurgitate

ª Plug in

Application Explanation

ü Apply ü Connect ü Create ü  Predict ü Question ü  Solve

ü  Explain ü  Interpret ü  Justify ü  Teach

Facets of Understanding

Inter

preta

tion Explanation

Application

Persp

ectiv

e

Self-Knowledge

Empathy

DesiredUnderstanding

Long-Term Transfer Goal

“Students will be able to independently use their

learning to…”

An effective curriculum equips learners for autonomous performance

…by design!

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

Transfer Goal – Writing

• Effectively write in various genres for various audiences and purposes (inform, explain, entertain, persuade, guide, or challenge/change things).

Transfer Goal – History/SS

• Use knowledge of patterns of history to better understand the present and prepare for the future. • Critically appraise historical claims and analyze contemporary issues. • Participate as an active and civil citizen in a democratic society.

Transfer Goal – Life Long Learning

• Locate needed information from various sources.

• Critically appraise the validity and reliability of sources. • Use the acquired information in meaningful ways.

3 Stages of Backward Design

1. Identify desired results.

2. Determine acceptable evidence.

3. Plan learning experiences & instruction.

Tips for Using Essential Questions:

✔  use E.Q.s to organize programs, courses, and units of study

✔  “less is more”

✔  post the questions

✔  edit to make them “kid friendly”

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

verbs

The “Inside Out” Method

nouns

standards adjectives

Understandings & Essential Questions Assessments Rubrics

Write arguments to support claims in an analysis of substantive topics or texts, using valid reasoning and relevant and sufficient evidence.

Argumentation

Design Tips – Stage 1

✔  State understandings as full-sentence generalizations. (Students will understand that…)

✔  Do not state a skill-based understanding as “how to...”

Persuasive Writing

Students will understand that: how to: §  write persuasively

Students will understand that: §  Effective persuaders match their strategies to their audience and purpose. §  Effective persuaders anticipate and counter objections.

Design Tips – Stage 1

✔  Look for connections between the understandings and essential questions.

✔  Avoid truisms. Ask “why?” and “so what?”

Things are always changing.

Things are always changing, often in predictable patterns.

Recognizing patterns of change allow us to predict and prepare.

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

Design Tips – Stage 1 Design Tips – Stage 1

✔  Avoid “leading” questions.

✔  Distinguish “hook ?s” from Essential Questions.

“Can your diet help prevent zits?”

Hook ?s vs. EQs

“Are we drinking the same water as our ancestors?”

“What should we eat?”

“Where does water come and where does it go?”

Hook Question Essential Question

Design Tips – Stage 1 Design Tips – Stage 1

✔  Only list the Standards, Skills and Knowledge that you plan to directly teach and assess.

✔  Distinguish between declarative and procedural knowledge. Factual knowledge preceded by a verb is not a skill!

Knowledge vs. Skill

Students will know… Students will be skilled at…

Names of holidays – Labor Day,

Columbus Day Veterans Day

Identifying the key facts of each holiday/

event/person

The key facts of each holiday/event/person

• Review examples. Take notes: - Identify 3 particularly strong

Understandings or EQs. - What patterns did you notice? - What questions emerged?

• Post feedback via post-it notes.

Gallery Walk Directions 3 Stages of Backward Design

1. Identify desired results.

2. Determine acceptable evidence.

3. Plan learning experiences & instruction.

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

Think like an assessor, not an activity designer!

Design assessments before you design lessons and activities. Be clear about what evidence of learning you seek.

Think “Photo Album” versus “Snapshot”

Sound assessment requires multiple sources of evidence, collected over time.

Gather evidence from a Range of Assessments

✔  authentic tasks and projects ✔  academic exam questions, prompts, and problems ✔  quizzes and test items ✔  informal checks for understanding ✔  student self-assessments

Match the Assessment Evidence with the Learning Goals

=

You  Are  What  You  Eat:  Create  a  picture  book  to    teach  1st  graders  about  “healthful”  ea<ng  and  health  problems  that  may  result  from  poor  nutri<on.    Camp  Menu:    Design  a  “balanced”  3-­‐day  menu  for  meals  and  snacks  for  a  weekend  camping  trip.  Explain  why  your  menu  plan  is  both  healthy  and  tasty.  

 •  Quiz  on  the  food  groups  and  their  nutri<onal  benefits.  •  Skill  check  on  interpre<ng  nutri<on  informa<on  on  food  labels.  •  Test  on  health  problems  caused  by  poor  ea<ng.  •  Daily  ea<ng  journal  with  reflec<ons  on  choices  made.  

-­‐   accurate  illustra<on  of  balanced  

diet  -­‐   accurate  depic<on  of  

health  problems  -­‐ clear  and  complete  explana<on  

-­‐   neat  and  well  craOed  

-­‐   accurate  

-­‐   reflec<ons  reveal  healthy  choices  

Students  will  use  a  know-­‐ledge  of  nutri<on    to  plan  appropriate  diets  for  themselves  and  others.  

     Standard  6-­‐c  

 

•  A  balanced  diet  contributes    to  mental  and  physical  health.  •  Healthy  ea<ng  requires  people  to  make  conscious  choices  that  may  challenge  comfortable  habits.  

•  What  should  we  eat?    •  Why  are  there  so  many  nutri<onally-­‐related  health  problems  despite  all  we  know?  

•  nutri<on  vocabulary  •  food  groups  •  nutri<on-­‐related  health                            problems    

•  interpret  nutri<on  info.        on  food  labels  •  analyze  &  evaluate  diets  •  plan  a  balanced  diet    

consistently  make  healthful  and  appropriate  dietary  choices.    

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

✔✔✔

✔✔✔

After reading ________ (literature or informational texts), write ________ (essay or substitute) that compares ________ (content) and argues ________ (content). Be sure to support your position with evidence from the texts.

TASK FRAME What’s Your Position?

After researching school policies and student & staff opinions on Internet filters in schools, write a (blog, letter to the School Board, editorial for the school paper) that argues for your position. Support your position with evidence from your research. Be sure to acknowledge competing views.

TASK FRAME: What’s Your Position?

What makes something funny? After reading selections from Mark Twain and Dave Barry, write a review that compares their humor and argues which type of humor works for a contemporary audience and why. Be sure to support your position with evidence from the texts.

TASK FRAME:

What’s Your Position?

You have an idea that you believe will make your school better, and you want to convince school leaders that they should act on your idea. Identify your audience (e.g., principal, PTSA Board, students) and:

1.  Describe your idea. 2.  Explain why & how it will improve the school. 3.  Develop a plan for acting on your idea.

Your idea and plan can be communicated to your target audience in a letter, e-mail, or presentation.

example: Involved Citizen

example: State Tour

The State Department of Tourism has asked your help in planning a four-day tour of (your state) for a group of foreign visitors. Plan the tour to help the visitors understand the state’s history, geography and its key economic assets. You should prepare a written itinerary, including an explanation of why each site was included on the tour.

Page 9: Understanding Design goal by Design - Center for … · 2015-05-26 · Understanding By Design UBD Slides © 2004 Jay ... informal checks for understanding ... concept of “supply

Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

example: Teach a Lesson

You have been asked to help a third grader understand the economic concept of “supply and demand”. Design a plan for a 5 minute lesson. You may wish to use examples (e.g., Beanie Babies or Pokemon cards), visuals, or manipulatives to help them understand.

Imagine that you are an elderly tribal member who has witnessed the settlement of the plains by the “pioneers”. Tell a story to your granddaughters to show the impact of the settlers on your life.

example: Tell a Story

After investigating a current political issue, prepare a position paper/presentation for a public policy maker (e.g., Congress person) or group (e.g., school board, legislative committee). Assume that the policy maker or group is opposed to your position. Your position statement should provide an analysis of the issue, consider options, present your position, rebut opposing positions, and attempt to persuade the public policy maker or group to vote accordingly. Your position can be communicated in a written report, via a web blog, or delivered as a presentation.

example: Involved Citizen

Designing Task Scenarios

◆  What is the goal in the scenario?

◆  What is your role?

◆  Who is the audience?

◆  What is your situation (context)?

◆  What products/performances will you prepare?

◆  By what standards (criteria) will your work be judged?

GRA SPS

Museum Display

You are opening a new museum on World War II designed to inform and engage visitors. Your task is to select a decisive battle, research the battle, and construct a diorama of the battle. Attach an index card to your diorama containing the date of the battle, the names of the opposing commanders, the number of casualties on each side, and the victor. Finally, create a topographical map to show an aerial view of the battlefield. Remember: Your map must be drawn to scale. Neatness and spelling count!

You are opening a new museum on World War II designed to inform and engage visitors. Your task is to select a decisive battle, research the battle, and construct a diorama of the battle. Attach an index card to your diorama containing the date of the battle, the names of the opposing commanders, the number of casualties on each side, and the victor. Finally, create a topographical map to show an aerial view of the battlefield. Remember: Your map must be drawn to scale. Neatness and spelling count!

Evaluative Criteria

• key WW2 battle depicted

• accurate information

• neat and colorful

• correct spelling

• accurate topography

• drawn to scale

• neat and colorful

• correct spelling

Page 10: Understanding Design goal by Design - Center for … · 2015-05-26 · Understanding By Design UBD Slides © 2004 Jay ... informal checks for understanding ... concept of “supply

Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

and the Learning Goal was…. Essential Questions

Students will

understand the causes and effects

of World War II.

Museum Display (revised)

You are part of a team opening a new museum on the World War designed to inform and engage visitors. Your task is to select 3-4 decisive trends and/or events that caused the war and 3-4 significant effects of the war. Provide a sketch of each exhibit including a visual flowchart/timeline of cause and effect. Develop a virtual or real model of one of the exhibits. (An individual exhibit might be devoted to more than one cause, effect, or combination). You must convince the Museum Directors to include your display, using whatever media will best make your case.

You are part of a team opening a new museum on the War designed to inform and engage visitors. Your task is to select 3-4 decisive trends and/or events that caused the war and 3-4 significant effects of the war. Provide a sketch of each exhibit including a visual flowchart/timeline of cause and effect. Develop a virtual or real model of one of the exhibits. (An individual exhibit might be devoted to more than one cause, effect, or combination). You must convince the Museum Directors to include your display, using what- ever media will best make your case.

Primary Criteria • historically accurate • key causes identified • key effects identified • justified choices

Secondary Criteria • effective communication using selected media • craftsmanship of products (timeline/flowchart & model)

Design Resources

Ø  Literacy Design Collaborative (E/LA, Social Studies, Science)

Ø  Washington C.B.A. (Social Studies, Writing)

Ø  STEM Defined Learning (Science, Mathematics, Engineering)

Ø  Massachusetts UbD Units

3 Stages of Backward Design

1. Identify desired results.

2. Determine acceptable evidence.

3. Plan learning experiences & instruction.

Understanding must be earned!

Understanding requires active meaning-making by the learner.

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Understanding By Design UBD Slides

page© 2004 Jay McTighe and Grant Wiggins

Teaching and Learning for Understanding

Acquire important

knowledge and skills

Make Meaning of “big ideas”

Transfer learning to new

situations

Freedom Within Structure Stage 1 – Desired Results

Stage 2 – Assessment Evidence

Stage 3 – Learning Plan

•  School Mission •  Program Goals

•  Content Standards

•  Cornerstone Assessments

•  Common Rubrics & Performance Standards

•  Instruction (lesson plans, instructional

strategies, sequence, grouping, resources)

Agree to agree.

This is our job!

Agree on some common evidence.

Academic freedom & teacher autonomy

A Model Curriculum

Blueprint

Cornerstone Tasks

Overarching EssentialQuestion(s)

OverarchingUnderstanding(s)

Long-Term Transfer Goals

unit 1unit 2

unit 3unit 4

unit 5

unit 1unit 2

unit 3unit 4

unit 5

unit 1unit 2

unit 3unit 4

unit 5

unit 1unit 2

unit 3unit 4

unit 5

Course 1 Course 3 Course 4Course 2

unit 5

Mission Outcomes

Academic Standards

+

Ideas for Action

E  Think big.

E  Start small.

E  Go for an “early win.”


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