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Understanding Tomorrow’s
Gamers, Today!
Michael CaiSVP of Research
Interpret LLC
3
Consumer Tracker Sampling Methodology
Respondent Requirements
Survey Modules
Survey Conducted February to March 2015
Respondents
4
Research Coverage
Download Portable Games
Connected Consoles
Online Casual Gaming
Download PC Games
(Steam, etc.)Social
Network Gaming
Sub-based MMO
F2P MMO
Virtual Worlds
Smart Phone Apps
iPad and Tablet
Gamer
Physical Media
5
Agenda
• Entertainment Wallet Share
• Device Timeshare
• Brand Mindshare
• Gaming Motivations
• Top Mobile Genres/Titles
• Mobile Gaming/Spending Behavior/Attitudes
S18a Please indicate how much money you spent for your children 6-12 on each of the following in the past 6 months.
$143
$98
$60
$44
$36
$34
$33
$13
$67
$44
$47
$25
$31
$23
$15
$11
Entertainment Walletshare
6
Six Month Kids Walletshare N=400 Parents of Kid Gamers 6-12
Video games
Toys
Electronic entertainment devices
Movies in theaters
Books
Ent. branded merch (not toys or books)
Movies/TV shows at home
Music
Total Average Spend On Entertainment
Past Six Months
US CN JP KR
US CN JP KR
$460
$264 $172
$244
• KR is more prone to spending on toys and books than other Asian countries.
• JP is more frugal overall but KR is most frugal about gaming.
$74
$24
$13
$18
$19
$11
$7
$7
$55
$59
$15
$25
$56
$21
$8
$5
7
0.343
0.3495
0.2701
0.2513
0.3079
0.2889
22%
10%
10%
47%
10%
14%
9%
5%
7%
6%
6%
18%
11%
12%
14%
6%
25%
24%
14%
20%
17%
14%
US CN JP KR
Population Spending per Business Model
S7 Now, please indicate whether or not you spent money on your children 6-12 on the following gaming activities in the past 6 months.
Bought a full physical home console game
Bought a full digital home console game
Bought DLC on a home console
Bought a physical handheld game
Bought a full digital handheld game
Bought a full mobile game
Bought in-game items for a mobile game
Bought a full digital PC game
Bought a full physical PC game
Bought in-game items for a F2P/ subMMO game on PC
Paid subscription or premium membership for a F2P or subMMO game on PC
-2%
+5%
+8%
+2%
+3%
+11%
-7%
+4%
+3%
-4%
+4%
+5%
+3%
+1%
+4%
+1%
+4%
+4%
0%
+2%
-2%
+1%
-3%
+3%
-1%
+5%
-2%
+4%
% Engaging in Past 6 MonthsN=400 Total Gamers 6-12
50%
28%
22%
24%
8%
32%
23%
18%
22%
19%
15%
-10%
-4%
-1%
-7%
-1%
-5%
+2%
-2%
-2%
+2%
-4%
• Handheld games still popular among Japanese kids. • Purchasing in-game items for mobile games is the only
business model that has grown in all four countries since the last wave.
8
Device Timeshare
S5b And of the hours your children 6-12 spend playing videogames during a typical week on devices you own, how many hours are spent playing videogames on each of the game systems you own?
11.0
Timeshare Across DevicesN=400 Total Gamers 6-12
Average Weekly Gaming Hours
Home Consoles Handhelds Computer Mobile Devices
Handheld consoles are still a substantial part of many JP kids’ gaming diets, and are becoming more niche in the US and KR. CN gamers are mostly attracted to mobile devices.
5.6
7.8
6.3
US
CN
JP
KR
5%
4%
4%
6%
1%
1%
2%
6%
1%
8%
5%
5%
14%
1%
3%
6%
8%
10%
1%
3%
1%
4%
7%
7%
5%
0%
42%
3%
12%
32%
4%
22%
6%
30%
4%
30%
11%
13%
3%
5%
5%
10%
6%
3%
5%
10%
1%
1%
8%
2%
4%
5%
PS4 Xbox One Wii U PS3 Xbox 360 Wii PS Vita/PSP Go/PSP DS/DSi 3DS/3DS XL Computer Android smartphone Android tablet iPhoneiPod Touch iPad
Most-Named Play Brands (Unaided)N=400 Total Gamers 6-12(New question in Wave 4)
Top-of-Mind Play Brands
G0 When you think about playing in general, what three brands come to mind right away?
Console makers generally were the top-of-mind
gaming brands, but LEGO and Disney, as well as local brands often come closely
behind. NintendoBandai
Yo-Kai WatchLEGO
Sony/PSTomica
PokemonMario
LEGONintendo
DisneyEverland
Lotte WorldTobot
MarvelMimi
Sony/PSPlants v Zombies
WoW/BlizzardTencentDisneyUbisoft
LoLApple/iOS
NintendoMS/XboxSony/PS
LEGOMinecraftApple/iOS
DisneyBarbie
10
Fun Creating things
Explore Improve Play with
friends
19%30% 31% 35% 27%
70% 47% 44% 39%45%
Definitely Important Somewhat Important
US CN JP KR
Fun Story Play with
friends
Explore Create Things
34%45% 41% 44% 44%
48% 31% 36% 32% 30%
Reasons to Play
G13 Kids like video games for different reasons. Now please think about why you like video games and rate the importance of each of the following reasons to you.
Reasons for Playing Video GamesN=400 Total Gamers 6-12
• Fun factor is key in all countries. • CN, JP and KR players are very interested in playing with friends. • Creativity less important in CN and JP.
Fun Play with
friends
Explore Share things
Story
36% 36% 35% 31% 32%
36%21%
10% 11% 10%
Fun Play with
Friends
Explore Create Things
Story
44% 43% 41% 42% 41%
23% 17% 14% 11% 12%
11
Empire And Tower games
Physics puzzle games
Racing games
Runner games
Fishing/hunting games
44%
37%
34%
28%
26%
Top 5 Mobile Genres
ST3 What types of games do you play on a smartphone, iPod Touch or tablet? Pick all the ones you play on smartphone, iPod Touch or tablet.
Matching puzzle games
Physics puzzle games
Runner games
World-building games
Farm/city management games
42%
40%
29%
22%
19%
All Western markets rank Matching and Physics in the top two; Asian countries are different – for CN Empire and Tower games are most popular, JP is dominated by Puzzle RPG games.
US CN
JP KR
N=338 Mobile Gamers 6-12 N=312 Mobile Gamers 6-12
N=211 Mobile Gamers 6-12 N=354 Mobile Gamers 6-12
% Playing Each Genre on Smartphone or Tablet
RPG-with-puzzle games
Music/rhythm/singing games
Farm/city management games
Matching puzzle games
Room escape games
31%
13%
10%
10%
9%
Matching puzzle games
Racing games
Hidden object/mystery games
Life/pet simulation games
Music/rhythm/singing games
35%
23%
16%
16%
15%
12
Ani Pang
Cookie Run
Candy Crush Saga
Angry Birds
Minecraft Pocket
39%
31%
20%
38%
12%
19%
18%
13%
11%
10%
LINE Tsum Tsum
Puzzle & Dragons
Taiko Drum Master
Frozen Free Fall
Monster Strike
23%
26%
13%
9%
10%
18%
16%
6%
6%
6%
Plants vs Zombies 2
Fishing Joy
Cool Running Everyday
Plants vs Zombies
Angry Birds
28%
27%
21%
32%
34%
18%
13%
12%
11%
10%
Angry Birds
Candy Crush Saga
Minecraft Pocket
Fruit Ninja
Candy Crush Soda Saga
66%
52%
25%
30%
21%
22%
17%
17%
12%
12%
Currently PlayingEver Played
Top 5 Mobile Titles
St9a Which of the following mobile games have you ever played? ST9b Which of the following smartphone , iPod Touch, or tablet games are you currently playing? ST9b Which of the following mobile games are you currently playing?
Since last wave, fewer gamers indicate that they are currently playing games from previously dominant franchises.
%/% = Change in current play % from Wave 3 to Wave 4 Data
USN=338 Mobile Gamers 6-12
CNN=312 Mobile Gamers 6-12
JPN=211 Mobile Gamers 6-12 N=354 Mobile Gamers 6-12
Top 5 Mobile Titles Ever and Currently Played
KR
+1%
-11%
-5%
0%
-18%
+13%
-5%
N/A
-19%
-20%
-4%
N/A
-9%
N/A
N/A
+6%
-5%
-12%
-6%
+4%
13
Minecraft Experience
G9m1 You mentioned being aware of the game Minecraft. Have you ever played Minecraft? G9m1a How many hours a week do you play Minecraft
34%
9%8%
49%
I play it nowI used to play itNever played, but heard ofNot aware of it
Minecraft ExperienceN=400 Total Gamers
9%5%
2%
84%
US CN
7%2%4%
87%
3%4%5%
88%
JP KR
Minecraft is a gaming phenomenon in the Western countries, but it hasn’t had much influence in Asia just yet. Only a bit more than one tenth of gamer kids have heard of it, even less have ever played it.
14
US CN1.7 0.3
11.09.3
Minecraft Gaming Hours
G9m1 You mentioned being aware of the game Minecraft. Have you ever played Minecraft? G9m1a How many hours a week do you play Minecraft
US CN
4.9 4.9
N= 136 N=43
N= 400 N= 400
Total Gaming Hours
Minecraft Hours
Minecraft Hours per WeekAmong Current Minecraft Gamers
Among Total Gamers
US gamers who already play Minecraft show a very high engagement in it.
US CN JP KRN=172 N=63 N=34 N=32
On Which Device(s) Do You Play Minecraft?Among Current or Recent Minecraft Gamers 6-12
G9m2 On which device(s) do you play Minecraft?
Minecraft Engagement
• Xbox 360 is the preferred Minecrafting device in US. This is likely due more to market inertia.
• KR and CN mostly play Minecraft on PC and Android phone, while JP prefers PlayStation Vita.
38%
6%
17%
10%
22%
27%
Xbox 360
Desktop or Laptop PC
Android tablet
iPad
iPhone
PlayStation 3
Xbox One
Desktop or Laptop Mac
Android phone
PlayStation 4
PlayStation Vita
35%
30%
20%
19%
19%
13%
10%
10%
10%
6%
5%
6%
12%
0%
21%
18%
21%
6%
3%
12%
9%
29%
16%
56%
16%
13%
13%
13%
19%
16%
50%
9%
13%
16
54%
30%
44%
36%
34%
62%
37%
43%
6%
7%
11%
10%
6%
1%
8%
11%
Daily Weekly Monthly Less
Gaming Frequency and Session Duration
ST17a1 How often do you play games on a smartphone, iPod Touch, or tablet? ST17b1 When you play games on a smartphone, iPod Touch, or tablet, how many minutes do you play before taking a break?
43%
40%
59%
65%
28%
53%
26%
32%
10%
4%
7%
2%
19%
3%
8%
1%
Daily Weekly Monthly Less
Session Duration
N=271
N=261
N=133
N=282
Among Smartphone Gamers 6-12
Session Frequency
N=202
N=236
N=88
N=144
US
CN
JP
KR
US CN JP KR
28.3 31.519.3
33.732.9 34.7
17.9
24.1
Smartphones Tablets
Among TabletGamers 6-12
• Unlike in the US, in Asian countries, gamers are more likely to play daily on smartphones than on tablets, especially in KR.
• The average gaming session on mobiles devices meet or exceed the run-length of an average TV show, except for JP where it is considerably shorter, implying a different usage pattern.
17
13%
52%
23%
12%
20%
42%18%
20%
21%
31%28%
20%
Daily
Weekly
Monthly
Less often 14%
26%
22%
38%
29%
10%
15%
8%
8%
4%
29%
10%
15%
8%
8%
4%
20%
7%
24%
16%
4%
Friends
Family
Ranked lists, app store
Featured games, app store
YouTube
Ads on TV
27%
13%
15%
10%
7%
4%
Awareness Sources of Mobile Game Apps
ST12 How do you hear about game apps to download onto a smartphone, iPod Touch, or tablet? ST12a What is the one main way you hear about games to download onto a smartphone, iPod Touch, or tablet? ST12a1 How often do you search for new games to play on your smartphone, iPod Touch, or tablet? Please select the answer that is closest to your actual habits.
Searching Frequency
US CN
JP KR
US CN JP KRN=338 Mobile Gamers 6-12 N=211N=338 N=322
N=338
N=211 N=322
N=338
Main Source of Mobile Game Awareness
• Across the US and Asia, app store lists and features are the best way to reach people.
• CN and KR gamers search for new apps more frequently.
• CN kids pay more attention to ranked lists.
18ST12_0 For the smartphone, iPod Touch, or tablet that you play games on, who picks the games that you play?
Who Selects Mobile Games to Download
US
CN
JP
KR
56%
66%
57%
66%
26%
13%
14%
14%
18%
21%
29%
20%
I have more say About Even My parents have more say
Who Picks The Mobile Games You Play?Mobile Gamers 6-12
N=338
N=312
N=211
N=322
Kids have a noticeable amount of say in which mobile games they play, especially in CN and KR.
19G19Allowance Do you give your child a set weekly or monthly allowance specifically for video games? If so, please specify the total allowance you give them per month.
Allowances
14%
15%
71%
Yes, I give allowance specifically for video games
No, I give a general-purpose allowance
No, I don't give any allowance
Average gaming allowance: $37.8
Average general allowance: $24.7
Average Monthly AllowanceN=400 Parents of All Gamers 6-12
(15% M /14% F)
(19% M /11% F)US
• CN and KR parents are more likely to give allowance than other parents.
• US and CN parents who give game specific allowance are generous, providing comparatively large sums.
27%
32%
41%
Average gaming allowance: $33.2
Average general allowance: $20.9
(24% M /30% F)
(31% M /32% F)CN
3%
28%
69%
Average gaming allowance: $26.4
Average general allowance: $12.9
(2% M /4% F)
(27% M /30% F)
JP13%
36%51%
Average general allowance: $21.7
Average gaming allowance: $18.3
(12% M /15% F)
(38% M /35% F)KR
20
32%
24%
29%
15%
31%
18%31%
20%
23%
23%
21%
33%
30%
29%
19%
22%Males 6-9 Males 10-12 Females 6-9 Females 10-12
Mobile Spending In Past Six Month
S7 Now, please indicate whether or not you spent money on your children 6-12 on the following gaming activities in the past 6 months.
% Who Spent For Mobile In-game Purchases By Age And GenderMobile In-game Spenders
23% spent on IAP in the past
six months
USN= 91
9% on IAP
35% on IAP
24% on IAP
• Mobile spending is driven by kids 6-9 in CN and JP, and by girls 10-12 in KR.
• In-App Purchases (IAP) is not common among JP kids.
CNN= 140
KRN= 97
JPN= 34
21
9%
16%
12%
15%
18%
14%
22%
9%
14%
14%
16%
16%
17%
23%
When I have to wait for a period of time before I can play again
When I hear other people are playing the game
When there's a sale
To customize my character
When I cannot pass a level
When I can't play the rest of the game unless I buy it
To get a special item
11%
10%
10%
23%
17%
8%
16%
6%
11%
9%
11%
9%
8%
15%
31% 69%38% 62% 37% 63%51%
49%
Mobile Item Purchase Drivers
ST25 When do you usually ask your parents to spend money for a mobile game (e.g. new characters, skins/clothes, energy, new maps)?
US CN JP KRN=338 Mobile Gamers 6-12 N=312 N=211 N=354
Reasons to Spend on In-Game Items
% Asking for Mobile In-App Purchase
I ask my parents to spend on mobile games
• Majority of mobile gamers 6-12 ask parents to spend on mobile games.
• KR spenders buy to customize their characters.
N=338 N=312 N=211 N=354
22
Questions?
Yuanzhe (Michael) Cai蔡元喆SVP of Research, Games and Technology
P: 310.981.4754F: 310.981.4771
www.interpretllc.comTwitter: @mycai | @InterpretLLC