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Copyright 2006 - John Wiley & Sons, Inc.
Unidad II. La Tecnologa
de las Interfaces
[1] HCI: Developing Effective Organizational Information Systems, Dov Teeni, JaneCarey, Ping Zhang, Wiley
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Copyright 2006 - John Wiley & Sons, Inc.
Learning Objectives
Understand and discuss human perceptionand interactive technologies that support thevarious sensory perceptors including:
VisionAudition
Touch
Understand and discuss interactive inputtechnologies including:
Keyboards
Pointing devices
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Copyright 2006 - John Wiley & Sons, Inc.
Understand voice recognition interactive input
devices.
Understand touch-related haptic interactive input
devices.
Understand and discuss visual display interactive
output technologies.
Understand and discuss voice synthesis.
Understand the human
computer interaction (HCI)implications of all these technologies.
Understand the HCI implications of wireless,
wearable, and other emerging technologies.
Learning Objectives
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Copyright 2006 - John Wiley & Sons, Inc.
Introduction
This chapter explores interactive technologies.
We have confined this chapter to the exploration ofonly those technologies that interact with the userand thus support human-computer interaction.
This chapter is organized around input devices andoutput devices.
We also introduce new technologies such as thewireless PDA (Personal Digital Assistant).
We also discuss the physical constraints imposed by
these new technologies tofit
the design.
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Copyright 2006 - John Wiley & Sons, Inc.
Sensory Perception and Interactive
Input Devices
Input Device is any machine that feeds
data into a computer.
Vision: Keyboards
Keyboard is the set of typewriter-like keysthat enable the user to enter data into the
computer.
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Copyright 2006 - John Wiley & Sons, Inc.
Vision: Keyboards
Figure 3.1 Traditional Keyboard Figure 3.2 Split Keyboard
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Copyright 2006 - John Wiley & Sons, Inc.
Vision: Pointing Devices
Pointing Device controls the movement of thecursor on a display screen.
There are six different interaction tasks that canbe performed by pointing or manipulationdevices:
Select (point and click),
Position (drag and click),
Orient (rotate),
Path (combination of orient and position
movements), Quantify (point and click), and
Text (the pointing device merely initiates theposition where the text is to begin and thengives control to the keyboard).
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Copyright 2006 - John Wiley & Sons, Inc.
Types of Pointing Devices
mice (Figure 3.3)
graphic tablets
track balls Joysticks
pen-based input
touch screens (Figure 3.4)
light pens voice
Vision: Pointing Devices
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Copyright 2006 - John Wiley & Sons, Inc.
Vision: Pointing Devices
Figure 3.3 Mouse Figure 3.4 Touch Screen Figure 3.5 Graphics Tablet
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Copyright 2006 - John Wiley & Sons, Inc.
Audition: Voice Recognition
Voice Recognition is the ability of thecomputer to recognize human speech.
The four major types of conversational
tasks: Composition tasks
Transcription tasks
Transaction task
Collaboration tasks
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Copyright 2006 - John Wiley & Sons, Inc.
Touch- Haptic Devices
Haptic devices generate sensation to the
skin and muscles through touch, weight,
and rigidity.
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Copyright 2006 - John Wiley & Sons, Inc.
Output Devices
Output Device is a machine capable of
representing data from a computer.
Visual Display is an output device that is
capable of rendering data from a computer.Data may take the form of graphic, tabular,
text or other.
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Copyright 2006 - John Wiley & Sons, Inc.
Output Devices
Synthesized speech is appropriate when:
The required message is short and simple,
The message needs an immediate response, The user/receiver is visually occupied,
The environment is too brightly or poorly lit forordinary visual displays to be used,
The user is moving around too much to visuallyattend to a single screen, or
No screen exists but an audio receiver does (e.g.,telephone).
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Copyright 2006 - John Wiley & Sons, Inc.
Output Devices
Printers
Ink-jet
Laser
Color printers
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Copyright 2006 - John Wiley & Sons, Inc.
Output DevicesNon-speech auditory
In some environments and for some tasks,
non-speech auditory outputs such as beeps
are very useful.
An auditory non-speech output is any soundthat is generated by the computer or other
device that can be detected by the human ear
but is not speech-related.
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Copyright 2006 - John Wiley & Sons, Inc.
Wearable Devices
There is a great deal of interest in the design and
implementation of wearable computer devices that
are small, durable, and useful particularly in a military
setting.
Vision enhancement, translation (text-to-speech,
speech-to-text, and language-to-language), pen-
based input, navigation, environmental scanning, and
detection are among the many tasks performed by
wearable devices. Small GPS (global positioning systems) are often a
critical component of these devices.
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Copyright 2006 - John Wiley & Sons, Inc.
Wireless Devices
Wireless devices: Devices connected to
networks and other devices through non-wire
media such as infrared signals.
We have many improved tools to support oureveryday life. Mobile or wireless devices are
allowing people to compute on the run.
Personal digital assistants (PDA), text-based
cell phones, palm tops, and other small,portable devices are abundant.
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Copyright 2006 - John Wiley & Sons, Inc.
Virtual Devices
Virtual devices are those that support virtual
reality interaction.
Virtual reality is an artificial environment that
simulates reality. There are many interaction devices for the
world of virtual reality. A combination of exotic
headgear, gloves, and body suits orient the
user to the virtual world.
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Copyright 2006 - John Wiley & Sons, Inc.
Virtual Devices
Figure 3.8 Virtual reality glove
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Copyright 2006 - John Wiley & Sons, Inc.
Summary
This chapter presents various technologiesthat interact with the user.
Input devices
Keyboards
Mice
Joysticks
Track balls
Voice input
Haptic devices
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Copyright 2006 - John Wiley & Sons, Inc.
Summary
Output Devices
Monitors
Printers
Auditory output Voice synthesis
Also discussed are wearable, wireless, and
virtual devices.