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Unidad II Programaci n de Interfaces

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    Copyright 2006 - John Wiley & Sons, Inc.

    Unidad II. La Tecnologa

    de las Interfaces

    [1] HCI: Developing Effective Organizational Information Systems, Dov Teeni, JaneCarey, Ping Zhang, Wiley

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    Learning Objectives

    Understand and discuss human perceptionand interactive technologies that support thevarious sensory perceptors including:

    VisionAudition

    Touch

    Understand and discuss interactive inputtechnologies including:

    Keyboards

    Pointing devices

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    Understand voice recognition interactive input

    devices.

    Understand touch-related haptic interactive input

    devices.

    Understand and discuss visual display interactive

    output technologies.

    Understand and discuss voice synthesis.

    Understand the human

    computer interaction (HCI)implications of all these technologies.

    Understand the HCI implications of wireless,

    wearable, and other emerging technologies.

    Learning Objectives

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    Introduction

    This chapter explores interactive technologies.

    We have confined this chapter to the exploration ofonly those technologies that interact with the userand thus support human-computer interaction.

    This chapter is organized around input devices andoutput devices.

    We also introduce new technologies such as thewireless PDA (Personal Digital Assistant).

    We also discuss the physical constraints imposed by

    these new technologies tofit

    the design.

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    Sensory Perception and Interactive

    Input Devices

    Input Device is any machine that feeds

    data into a computer.

    Vision: Keyboards

    Keyboard is the set of typewriter-like keysthat enable the user to enter data into the

    computer.

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    Vision: Keyboards

    Figure 3.1 Traditional Keyboard Figure 3.2 Split Keyboard

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    Vision: Pointing Devices

    Pointing Device controls the movement of thecursor on a display screen.

    There are six different interaction tasks that canbe performed by pointing or manipulationdevices:

    Select (point and click),

    Position (drag and click),

    Orient (rotate),

    Path (combination of orient and position

    movements), Quantify (point and click), and

    Text (the pointing device merely initiates theposition where the text is to begin and thengives control to the keyboard).

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    Types of Pointing Devices

    mice (Figure 3.3)

    graphic tablets

    track balls Joysticks

    pen-based input

    touch screens (Figure 3.4)

    light pens voice

    Vision: Pointing Devices

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    Vision: Pointing Devices

    Figure 3.3 Mouse Figure 3.4 Touch Screen Figure 3.5 Graphics Tablet

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    Audition: Voice Recognition

    Voice Recognition is the ability of thecomputer to recognize human speech.

    The four major types of conversational

    tasks: Composition tasks

    Transcription tasks

    Transaction task

    Collaboration tasks

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    Touch- Haptic Devices

    Haptic devices generate sensation to the

    skin and muscles through touch, weight,

    and rigidity.

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    Output Devices

    Output Device is a machine capable of

    representing data from a computer.

    Visual Display is an output device that is

    capable of rendering data from a computer.Data may take the form of graphic, tabular,

    text or other.

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    Output Devices

    Synthesized speech is appropriate when:

    The required message is short and simple,

    The message needs an immediate response, The user/receiver is visually occupied,

    The environment is too brightly or poorly lit forordinary visual displays to be used,

    The user is moving around too much to visuallyattend to a single screen, or

    No screen exists but an audio receiver does (e.g.,telephone).

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    Output Devices

    Printers

    Ink-jet

    Laser

    Color printers

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    Output DevicesNon-speech auditory

    In some environments and for some tasks,

    non-speech auditory outputs such as beeps

    are very useful.

    An auditory non-speech output is any soundthat is generated by the computer or other

    device that can be detected by the human ear

    but is not speech-related.

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    Wearable Devices

    There is a great deal of interest in the design and

    implementation of wearable computer devices that

    are small, durable, and useful particularly in a military

    setting.

    Vision enhancement, translation (text-to-speech,

    speech-to-text, and language-to-language), pen-

    based input, navigation, environmental scanning, and

    detection are among the many tasks performed by

    wearable devices. Small GPS (global positioning systems) are often a

    critical component of these devices.

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    Wireless Devices

    Wireless devices: Devices connected to

    networks and other devices through non-wire

    media such as infrared signals.

    We have many improved tools to support oureveryday life. Mobile or wireless devices are

    allowing people to compute on the run.

    Personal digital assistants (PDA), text-based

    cell phones, palm tops, and other small,portable devices are abundant.

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    Virtual Devices

    Virtual devices are those that support virtual

    reality interaction.

    Virtual reality is an artificial environment that

    simulates reality. There are many interaction devices for the

    world of virtual reality. A combination of exotic

    headgear, gloves, and body suits orient the

    user to the virtual world.

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    Virtual Devices

    Figure 3.8 Virtual reality glove

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    Summary

    This chapter presents various technologiesthat interact with the user.

    Input devices

    Keyboards

    Mice

    Joysticks

    Track balls

    Voice input

    Haptic devices

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    Summary

    Output Devices

    Monitors

    Printers

    Auditory output Voice synthesis

    Also discussed are wearable, wireless, and

    virtual devices.


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