Date post: | 16-Jul-2015 |
Category: |
Engineering |
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UniliferLocal solutions for your student life needs
Unilifer
Team 22
Bo Jin Fabio Silva Long Wang Renato Rosiak
Day 5
Computer Science Operations Research Management Science & Engineering
Management Science & Engineering
Interviews (total so far):
62 users + 39 shops = 101
Clicks: 52 Sign-up: 2
Ads experiment:
Unilifer Day 1 Canvas
Problem/need: shops are not known by the students, increase sales
Value: help students find shops around campus to fulfill their needs
Problem/need: students don’t have enough information about shops, save time and money
Product:• High-quality content• Students
recommendation
Value: increase the exposure within the students community
Product:• Platform to market their
products to students• Analytical reports
Get: social media, word of mouth, CU website, Google Keep: badges/pointsGrow: stimulate recommendations
Get: offer a trial versionKeep: offer analytical reportsGrow: improve list for each shop
App stores (Google Play, Apple Store)
Social Media plug-in
Sales force, in-person approach
University students, aged between 18-29, living on their own for perhaps the first time
Shops around campus
Advertisement channels
App infrastructure
Maps provider
Initial: dev cost, infrastructure
Variable: promotion, sales force
Maintenance: HR (developers)
App development
Data collection
Promotion
Ads management
Data: detailed list of shops and products
HR: software engineering, sales force
Subscription AdsFee per # of customers
Unilifer Here’s what we thought about Value Proposition
Students Shops
Students don’t know about the shops around campus
Shops are not known by the student
Help students find shops around
campus
Increase the exposure within
students community
Problem/pain
Value
Unilifer Day 2 Canvas
Problem/need: shops are not known by the students ?????, increase sales
Value: help students find shopscompare their current option with others options around campus.
Problem/need: students don’t have enough info about shops are not aware of the best options of shops, save time & money.
Product:• High-quality content,
focusing on price• Students recommendation
Value: increase the exposure within the students community
Product:• Platform to market their
products to students• Analytical reports
Get: social media, word of mouth, CU website, Google Keep: badges/pointsGrow: stimulate recommendations
Get: offer a trial versionKeep: offer analytical reportsGrow: improve list for each shop
App stores (Google Play, Apple Store)
Social Media plug-in
Sales force, in-person approach
• University students, aged between 18-29, living on their own for perhaps the first time, urban areas.
Shops around campus that• are student-oriented• are new entrants or still
unknown
Advertisement channels
App infrastructure
Maps provider
Initial: dev cost, infrastructure
Variable: promotion, sales force
Maintenance: HR (developers)
App development
Data collection
Promotion
Ads management
Data: detailed list of shops and products
HR: software engineering, sales force
Subscription AdsFee per # of customers
• Faculty members
Unilifer Key Learnings (12)
Students Shops
Students don’t know about the shops around campus
Students stick to their ≈5 current
options
Shops are not known by the student
Nearby shops are known and don’t
care about exposure
Students can’t find where to purchase very specific needs
Urban areas
Help students find shops around
campus
Compare their option to other options (price, students
recommendation)
Maybe there are some problems with our questions...
Unilifer Day 3 Canvas
Problem/need: shops are not known by the students shops spend time and effort marketing themselves to students, increase sales
Value: help students find shopscompare their current option with others options around campus.
Problem/need: students don’t have enough info about shops are not aware of the best options of shops, save time & money.
Product:• High-quality content• Price comparison• Students recommendation• Special offers
Value: increase the exposure within the students community
Product:• Platform to advertise the
shop services to students• Analytical reports
Get: social media, word of mouth, CU website, Google Keep: badges/pointsGrow: stimulate recommendations
Get: offer trial version ???Keep: offer analytical reports ???Grow: improve list for each shop ???
App stores (Google Play, Apple Store)
Social Media plug-in
Sales force, in-person approach
• University students, aged between 18-29, living on their own for perhaps the first time, urban areas
Small or medium shops around campus that• are actively engaged
towards the students• are new entrants or still
unknown
Advertisement channels
App infrastructure
Maps provider
Initial: dev cost, infrastructure
Variable: promotion, sales force
Maintenance: HR (developers)
App development
Data collection
Promotion
Ads management
Data: detailed list of shops and products
HR: software engineering, sales force
SubscriptionAds to rankingAds
Fee per # of customers
• Faculty members
Freemium
Unilifer Key Learnings (23)
Students Shops
• High-quality content (price)• Students recommendation
• Price comparison• Students recommendation
• Special offers
No urgent pain for nearby shops.
Satisfied with their current student customer base.
If they don’t feel they have a pain, it’s time to switch the targeted
customers
Some shops are actively engaged
towards the students (events, offers,
sports,…)
Shops are not known by the student
Unilifer Day 4 Canvas
Problem/need: shops spend time and effort marketing themselves to students, distant shops have less exposure to the students, increase sales
Value: help students compare their current option with others options around campus.
Problem/need: students are not aware of the best options of shops, save time & money.
Product:• Price comparison• Students recommendation• Special offers
Value: increase the exposure within the students community
Product:• Platform to advertise the
shop and its special offers to students
Get: social media, CU website, ads, e-mail blast, on-campus campaign Keep: badges/pointsGrow: referrals
Get: offer trial ads Keep: offer analytical reportsGrow: account manager
App stores (Google Play, Apple Store)
Sales force, in-person approach
• University students, aged between 18-29, living on their own for perhaps the first time, urban areas
Small or medium shops around campus that are• not well-located (>15-
min walking distance from Columbia)
• actively engaged towards the students
• aware about other similar/related mobile apps.
Advertisement channels
App infrastructure
Maps provider
Initial: dev cost, infrastructure
Variable: promotion, sales force
Maintenance: HR (developers)
App development
Data collection
Promotion
Ads management
Data: detailed list of shops and products
HR: software engineering, sales force
Ads% per transactionFreemium
Page for Business Owners
Unilifer Key Learnings (34)
Students Shops
No urgent pain for nearby shops.
Satisfied with their current student customer base.
Students may get annoyed by the ads
Students don’t mind walking more to get
special offers
Distant shops are aware of
similar/related apps
Distant shops (15-min walking) have a pain to be solved:
they have less exposure to the
student community
but…
They know it and take action about it!
Distant shops are actively engaged
towards the students (events, offers,
sports,…)“Yes! Please, come back
before you launch it”
“We will do everything to attract students”
Prepared an MVP to test key features and get feedback
Unilifer Customer archetype
• Columbia University students• Aged between 18-29• Living on their own• Interested in cheap price• Trust friends’ recommendation• Interested in special offers
• Small shops around campus• Not well-located (>15-min walking
distance from Columbia)• Actively engaged towards the student
community• Aware about other similar apps
Zhewei Metro Diner (Broadway and 100th St.)
Unilifer Get Strategy test on Facebook
6,005 reach
52 unique clicks
2 sign-up
3.8% conversion rate
0.866% Click through rate
$ 32.66 in 30h
Unilifer Day 5 Canvas
Problem/need: distant shops have less exposure to the students, increase sales
Value: help students compare their current option with others options around campus.
Problem/need: students are not aware of the best options of shops, save time & money.
Product:• Price comparison• Students recommendation• Special offers
Value: increase the exposure within the students community
Product:Platform to advertise the shop and its special offers to students
Get: social media, ads, email blast, on-campuscampaignKeep: badges/pointsGrow: referrals
Get: offer trial adsKeep: offer analytical reportsGrow: account manager
App stores (Google Play, Apple Store)
Sales force, in-person approach
University students, aged between 18-29, living on their own for perhaps the first time, urban areas
Small or medium shops around campus that are• not well-located (>15-
min walking distance from Columbia)
• actively engaged towards the students
• aware about other similar/related mobile apps.
Advertisement channels
App infrastructure provider(AWS)
Maps provider
Fixed: App infrastructure, salaries for sales force and developers
Variable: Cost of students acquisition
App development/maintain
Data collection
Promotion Students and shops acquisition
Ads/Campaignmanagement
Data: information of shops and products, reviews
HR: software engineering, sales force
Charge per Ad
% per transactionFreemium
Page for Business Owners
Charge per visitor
Unilifer Key Learnings (45)
Students Shops
E-mails blast would not work
On-campus campaign may be a good get strategy in
the first days
Shops may pay for % per transaction (e.g. Seamless)
Inclined to pay for a certain amount of ads after free trial
(get strategy)
Shops would prefer to pay a fee after a
certain # of students are converted
Unilifer Customer Relationships & Channels
Ads
Email Blast
On-campus campaign
Social media
Page for business owners
Sales force
Unilifer Revenue Model
Charge per adsCharge per # of students attracted
to the shop
“I will do anything to attract students!”“If you bring me 20 students every month,
I will pay.”
+ 20?
Unilifer Where do we go from here?
1. Find the best revenue model to start with
• Still a lack of pattern regarding the most preferred revenue models by shop owners
• Further explore through interviews and check how other players are monetizing
2. Understand if we can get viral
• Try to optimize Facebook/Ads experiments, test different alternatives
• Make an on-campus campaign
3. Start growing our shop database
• Could we get crowdsourcing by students/by shops?
• What would make them want to help us?
4. Still not clear about how to scale for different universities
• Is the product-market fit the same around other campuses?
• Run some Customer Discovery on NYU, for example