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Unit Lessons

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OVERVIEW. Unit Lessons. Create frame animations Create motion-tweened animation Work with motion guides Create motion animation effects Animate text. INTRODUCTION. Intro to Animation. Animation can be an important part of a Web site, CD-ROM, Demo, or game - PowerPoint PPT Presentation
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Macromedia Flash Design Professional Animations CREATING
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Page 1: Unit Lessons

Macromedia Flash Design Professional

AnimationsCREATING

Page 2: Unit Lessons

2Getting Started with Macromedia Flash Unit D

Create frame animations

Create motion-tweened animation

Work with motion guides

Create motion animation effects

Animate text

Unit Lessons

Page 3: Unit Lessons

3Getting Started with Macromedia Flash Unit D

Animation can be an important part of a Web site, CD-ROM, Demo, or game

The perception of motion is an illusion made up from a series of still images

“Persistence of Vision” is the basis for frame rates in animations

Frames rates of 10-12 fps generally provide smooth computer-based animation

Intro to Animation

Page 4: Unit Lessons

4Getting Started with Macromedia Flash Unit D

Frame rates lower than 10-12 fps often result in jerky images, while higher frame rates result in a blurred image

Flash uses a default frame rate of 12 fps

Intro to Animation

Page 5: Unit Lessons

5Getting Started with Macromedia Flash Unit D

Animation is one of the most powerful features of Flash

Basic animation is a simple process– Move an object around the stage– Change an object’s size, shape, color– Apply Special Effects, such as zooming,

fading, or a combination of effects

Two Animation Methods: Frame Animation, and Tweened Animation

Macromedia Flash Animation

Page 6: Unit Lessons

6Getting Started with Macromedia Flash Unit D

Understanding Frame Animations

Also called frame-by-frame animations

Created by specifying an object that is to appear in each frame of a sequence of frames

Useful when you want to change individual parts of an image

Depending on the complexity of the animation, can require a lot of time

Page 7: Unit Lessons

7Getting Started with Macromedia Flash Unit D

Understanding Frame Animations

Three images used in a Frame Animation

Page 8: Unit Lessons

8Getting Started with Macromedia Flash Unit D

Understanding Frame Animations

A greater number of images generally suggests less change needed between each image — creating more realistic animation

Consider the number of frames in which an image will appear– Fewer frames and the animation may appear

jerky

Consider the frame rate

Page 9: Unit Lessons

9Getting Started with Macromedia Flash Unit D

Creating a Frame Animation

Insert a keyframe on the layer

Place your first drawing on the stage

Insert your next keyframe, and change the drawing

“Onion Skinning” may help you placing a series of images

Page 10: Unit Lessons

10Getting Started with Macromedia Flash Unit D

Creating a Frame Animation

In eachFrame, thecar is in adifferentposition

Page 11: Unit Lessons

11Getting Started with Macromedia Flash Unit D

Understanding Motion Tweening

Motion Tweening is far less tedious than Frame Animation– Create a Start and End frame – Flash creates the “in-between” frames

Flash only stores the attributes that change from frame to frame, thus creating smaller file sizes than Frame Animation

Page 12: Unit Lessons

12Getting Started with Macromedia Flash Unit D

Understanding Motion Tweening

Two types of Tweening:– Shape Tweening-A morphing effect,

covered in a later unit – Motion Tweening-used to animate

objects which are moved, resized, re-colored, or rotated

Page 13: Unit Lessons

13Getting Started with Macromedia Flash Unit D

Motion Tweening requires only a Start and End Frame

Light Blue Backgroundrepresents a Motion Tween

Page 14: Unit Lessons

14Getting Started with Macromedia Flash Unit D

Creating a Motion TweenInsert a starting frame

Insert an ending frame

Make alterations to the ending frame

Go back to the starting frame and choose Insert>Create Motion Tween

Make adjustments through the Properties Panel

Page 15: Unit Lessons

15Getting Started with Macromedia Flash Unit D

Understanding Motion Guides

A path that will guide moving objects around the stage in any direction

Without Motion Guides, animations would always travel in straight lines

Animations are placed on their own layer beneath a motion guide layer

Page 16: Unit Lessons

16Getting Started with Macromedia Flash Unit D

Creating Animation with Motion Guides

Two ways to create this relationship– Create a guide layer with a path, then

create a layer of animation an attach– Or, create an animation. Then create a

motion guide layer with a path, and attach

Depending on the type of object you’re animating, you may need to orient the object to the path

Page 17: Unit Lessons

17Getting Started with Macromedia Flash Unit D

Creating Animation with Motion Guides

A motion guide layerand its associated

animation

Object oriented to path

Object not oriented to path

Page 18: Unit Lessons

18Getting Started with Macromedia Flash Unit D

Working with PropertiesTween-specifies Motion, Shape,or none

Scale-tweens the size of an object

Ease-specifies the rate of change between tweened frames– Ease values are between -100(slow) and

100(fast)

Rotate-specifies the number of times an object rotates clockwise(CW) or counter clockwise(CCW)

Page 19: Unit Lessons

19Getting Started with Macromedia Flash Unit D

Working with PropertiesOrient to path-orients the baseline of the object to the path

Sync-ensures that the object loops properly

Snap-attaches the object to the path by its registration point

Orient to PathFeature enabledin the PropertiesPanel

Page 20: Unit Lessons

20Getting Started with Macromedia Flash Unit D

Resizing an Object using a Motion TweenSelect the object in the ending frame and then use the Scale Tool options from the Free Transform tool

Page 21: Unit Lessons

21Getting Started with Macromedia Flash Unit D

Rotating an Object using a Motion TweenSelect the object in the start or end frame rotate with different options;– Rotate with the Rotate Tool option of the Free Transform tool

– Rotate Clockwise or Counter Clockwise a specified number of turns or degrees through the Properties panel

– Use Modify > Transform to specify rotation

Page 22: Unit Lessons

22Getting Started with Macromedia Flash Unit D

Rotating an Object using a Motion Tween

Specifying the rotate settings via the Properties Panel

Page 23: Unit Lessons

23Getting Started with Macromedia Flash Unit D

Changing an Object’s Color with Motion TweenNumerous ways to change an object’s color over an animation’s time– Change the Tint of the object in the last frame– Change the Alpha of the object in the last frame– Change the Brightness of the object in the last frame– Apply Advanced Effects

Page 24: Unit Lessons

24Getting Started with Macromedia Flash Unit D

The Advanced Effect Panel

Onion Skinning

Page 25: Unit Lessons

25Getting Started with Macromedia Flash Unit D

Onion SkinningA feature that allows you to view an outline of objects in any number of frames

Helps in positioning animated objects on the stage– Turn Onion Skinning on via the Icon in the timeline– Use The sliders to determine the range of Onion Skin display

Page 26: Unit Lessons

26Getting Started with Macromedia Flash Unit D

Animating Text

Like other objects, Text can be animated– The entire text block is animated

unless “Broken Apart”

– Text can be rotated, skewed, scaled, or re-colored

– Motion Tweened Text blocks are automatically saved as Symbols

Page 27: Unit Lessons

27Getting Started with Macromedia Flash Unit D

Unit D TasksCreate frame animations

Create motion-tweened animation

Work with motion guides

Create motion animation effects

Animate text


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