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Area 3, Western Region, Boy Scouts of America, World Organization of the Scouting Movement United Federation of Interplanetary Scouting Friday Saturday Sunday 24, 25, 26 April 2015 Chesebrough Scout Reservation For Scoutmasters and Senior Patrol Leaders Event Code 814 Revision B (22 Feb 2015)
Transcript

Area 3, Western Region, Boy Scouts of America, World Organization of the Scouting Movement

United Federation of Interplanetary Scouting

Friday — Saturday — Sunday 24, 25, 26 April 2015

Chesebrough Scout Reservation

For Scoutmasters and Senior Patrol Leaders

Event Code 814

Revision B (22 Feb 2015)

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 2 of 24

Contents Alien Space Camp 2015 ........................................................................................................................................................... 4

Mission: To Boldly Go Where No Scout Has Gone Before! ....................................................................................... 4 Intelligence: Subspace Chatter ........................................................................................................................................ 5 Engage Warp Drive: Make It So! ..................................................................................................................................... 6 Attendance and Registration Mission Recruitment: Who or What May Attend? ............................................. 6

Mission Planning: RSVP Now .................................................................................................................................................................... 7 Technicalities: Registration and Fees ................................................................................................................................................... 7 Ephemeris: Consequential Star Dates................................................................................................................................................... 8 Home World Security: Check-In Requirements ............................................................................................................................... 8

Program Activities .............................................................................................................................................................. 8 Rings of Saturn ................................................................................................................................................................................................. 8 Mystery Science Theatre ............................................................................................................................................................................. 9 Captain’s Mission Brief ................................................................................................................................................................................ 9 First Contact Protocols ................................................................................................................................................................................. 9 ‘M6’ Mouse Trap Build Phase .................................................................................................................................................................. 9 Freefall Fantasies (morning)................................................................................................................................................................... 10 Close Encounters of the ‘First Class’ Kind ......................................................................................................................................... 10 Freefall Fantasies (lunch break)............................................................................................................................................................ 11 ‘Genesis’ Terraformation and Habitat Construction Contest .................................................................................................. 11 ‘M6’ Mouse Trap Reveal Phase ............................................................................................................................................................... 11 Freefall Fantasies (afternoon) ................................................................................................................................................................ 12 The ‘Barbeque at the End of the Universe’ Feeding Frenzy ..................................................................................................... 12 The ‘Mos Eisley Cantina’ Cook-off......................................................................................................................................................... 12 The ‘District 9’ Cosplay Contest ............................................................................................................................................................. 12 The ‘Red Dwarf’ Dying Embers Experience ..................................................................................................................................... 13 Captain’s Mission Debrief ......................................................................................................................................................................... 13 May the Faith Be With You ....................................................................................................................................................................... 13 Final Destination: Earth............................................................................................................................................................................. 13

Scout Games Summary ....................................................................................................................................................14 Close Encounters of the ‘First Class’ Kind ......................................................................................................................................... 14 Freefall Fantasies .......................................................................................................................................................................................... 16

Awards and Recognitions ...............................................................................................................................................17 ‘A.L.F.’ Participant Recognition .............................................................................................................................................................. 17 ‘Sirius’ Top Dog Award .............................................................................................................................................................................. 17 ‘Men in Black’ Staff and Crew Unrecognition .................................................................................................................................. 17 ‘M6’ Troop Challenge Engineering Awards...................................................................................................................................... 17 ‘Close Encounters’ Patrol Game Awards ........................................................................................................................................... 17 ‘Spaced-Out’ Theme Awards ................................................................................................................................................................... 18

Directions to Chesebrough .............................................................................................................................................20 Campground Logistics .....................................................................................................................................................21

Vehicles, Parking, and Traffic ............................................................................................................................................................. 21 Campsite Setup .......................................................................................................................................................................................... 21 Game Setup.................................................................................................................................................................................................. 21

General Rules and Requirements.................................................................................................................................22 Patrols ............................................................................................................................................................................................................ 22 Uniforms ....................................................................................................................................................................................................... 22

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 3 of 24

Camp Courtesy and Supervision ....................................................................................................................................................... 22 Fires and Wood ......................................................................................................................................................................................... 22 Water, Food, and Cooking .................................................................................................................................................................... 22 Sanitary Facilities ..................................................................................................................................................................................... 23 Lost and Found .......................................................................................................................................................................................... 23 Weather Conditions ................................................................................................................................................................................ 23 Emergencies ............................................................................................................................................................................................... 23 Telephone .................................................................................................................................................................................................... 23 First Aid ........................................................................................................................................................................................................ 23 Trash and Litter ........................................................................................................................................................................................ 23 Wildlife and Hazards .............................................................................................................................................................................. 24 Camp Preservation .................................................................................................................................................................................. 24 Restricted Items ........................................................................................................................................................................................ 24 Prohibited Items ....................................................................................................................................................................................... 24 Restricted Areas........................................................................................................................................................................................ 24

Attachments Weekend Events Schedule

Chesebrough Campground Map

Top Dog Points Schedule

Campsite Inspection Sheet

Campfire Signup Sheet

Patrol Events Roster

Registration Sheet

RSVP - Interest Sheet

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2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 4 of 24

Mission: To Boldly Go Where No Scout Has Gone Before!

Attention All Scouts, Earthlings, Extraterrestrials, and Emergent Lifeforms:

Your mission assignment is to attend the Coyote Creek District Camporee to represent the best of your species

in the Intergalactic Alpha Quadrant Competitions at

ALIEN SPACE CAMP 2015 Stardates: { 11504.24 > 11504.26 }

Our camporee will revolve around a space/alien/sci-fi theme. All games and activities will reflect the theme. Your unit should embrace the theme in preparing for the troop challenge, the dessert cook-off, the costume contest, and the campfire skits. Unit campsites should include a gateway, props, signs, and decorations that depict the theme.

Here are just a few movie and television titles from which to draw inspiration:

2001: A Space Odyssey • 20 Million Miles to Earth • A.L.F. • Alien • Alien Apocalypse • Alien Autopsy

Space: 1999 • Alien Nation •Andromeda • Avatar • Babylon 5 • Battlefield Earth • Jupiter Ascending

Battlestar Galactica • Buck Rogers in the 25th Century • Close Encounters of the Third Kind • The Blob

Coneheads • Contact • Cowboys & Aliens • Dark City • Dark Skies • Defiance • District 9 • Doctor Who

Dune • E.T. the Extra-Terrestrial • Earth: Final Conflict • Ender's Game • Enemy Mine • The Little Prince

Falling Skies • Fantastic Planet • Farscape • Firefly • Flash Gordon • Forbidden Planet • Futurama

Galaxy Quest • Ghosts of Mars • Independence Day • Invasion of the Body Snatchers • Battleship• 2010

It Came from Outer Space • Killer Klowns from Outer Space • Krull • Lost in Space • Mars Attacks! • Signs

Mars Needs Women • Meet Dave • Men in Black • Mimic • Mission to Mars • Monsters vs. Aliens• Starman

Muppets from Space • My Favorite Martian • Outlander • Pitch Black • Planet of the Apes• Spaceballs

Plan 9 from Outer Space • Predator • Prometheus • Red Dwarf • Red Planet • Roswell • The X-Files

Species • Star Trek • Star Wars • Stargate • Starship Troopers • Superman • The Angry Red Planet

The Adventures of Buckaroo Banzai Across the 8th Dimension • The Andromeda Strain • Cloverfield

The Chronicles of Riddick • The Day of the Triffids • The Day the Earth Stood Still • The Fifth Element

The Hitchhiker's Guide to the Galaxy • The Invaders • The Outer Limits • The Thing • Solaris • Evolution

The Man Who Fell to Earth • The Arrival • War of the Worlds • V• When Worlds Collide • Mork and Mindy

Third Rock from the Sun • Threshold • Torchwood • Transformers • The Abyss • Visit to a Small Planet

Welcome to camp, Space Cadets

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 5 of 24

Get to Know Your Fellow Aliens

Are you xenophobic? Do all aliens look alike to you? You are probably familiar with Martians, Klingons, and Vulcans, but what is the difference between a Kamunik from a Kanamit?

To achieve an air of harmony, good will, and Scouting spirit, all attendees should make an effort to learn about the habits and customs of other species that they may encounter at the camporee. A little knowledge may prevent major misunderstandings. For example:

• How do you distinguish a Romulan from a Vulcan? • Which is more excruciating: Klingon opera or Vogon poetry? • Why is it best not to blow your nose in the presence of a Skraaldian? • Are Earthlings really a dietary staple of the one-eyed, one-horned, flying

purple people-eater? • Why should you never dine or snack within visual range of a Kreetassan?

Check out the Aliens Species Wiki at http://aliens.wikia.com. Do it now. It may save your life!

Intelligence: Subspace Chatter Check the following sources for camporee updates and notifications.

Key Contacts

Camporee Director Steve Goldammer 408-926-9548

District Director Gary Varano 408-638-8334

District Executive Rick Adams 408-638-8365

District Roundtable

For more information on the camporee and other district or council events, attend the Coyote Creek District Roundtable. This gathering is held on the second Thursday of each month, from 7:30 to 9:00 pm, in the LDS building at N White Rd and Patt Ave in San Jose.

Council Web Site and District News Group

E-mail updates are distributed via the district news group. To subscribe to the mailing list, go to:

http://groups.yahoo.com/group/Coyote_Creek_District/

Camporee information is posted on the council web site and the district news group at the following locations:

http://svmbc.org/svmbc/districts/coyote-creek/

http://groups.yahoo.com/group/coyote_creek_district/files/

On-Site Bulletin Board

A bulletin board is located outside the camp office during the camporee. Check the board through the day for schedule changes and other on-the-spot news.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 6 of 24

Engage Warp Drive: Make It So!

Everyone’s help is needed to make this camporee an astronomical, skyrocketing success.

Without your support, there can be no camporee. Help is needed for all phases of the camporee, including setup, check-in, traffic control, opening ceremonies, troop competitions, patrol games, individual sports, campsite inspections, cook-off judging, campfire program, campfire building, stargazing, chapel program, and checkout.

Game Support

Each unit is offered an opportunity to host one or more patrol games and activities. Adult leaders are needed to supervise the games, but units are encouraged to enlist senior Boy Scouts and Venture Scouts to staff the games. Unfortunately, games and activities that that do not receive support may be struck from the lineup.

A preliminary list and descriptions of camporee games is included later in this mission brief (see Scout Games Summary).

Complete game packets are provided to volunteer game hosts prior to the camporee. The packet includes a game description, game rules, judge’s instructions, game diagrams, a materials list, a game location map, and scorecards. Many game materials may be provided by the Quartermaster, but some may need to be supplied by the game host.

Your unit may wish to submit an additional game for consideration. All games must be designed to meet the following objectives.

• Test basic Scoutcraft skills or teach new skills • Challenge physical fitness, creativity, teamwork, or problem solving • Adhere to Safe Scouting guidelines • Incorporate the camporee theme (background story and props) • Establish clear rules and requirements • Establish objective scoring criteria

Scouts working on Game Design merit badge may be interested in developing games for the camporee.

Planning Information

Advance information from all units participating in the camporee is crucial in order to provide adequate staffing and resources for the camporee. Please complete and submit the RSVP - Interest Sheet as soon as possible to indicate your unit’s estimated attendance and your ability to support the camporee games or other activities (see Mission Planning: RSVP Now ).

Attendance and Registration

Mission Recruitment: Who or What May Attend? Registration is open to all chartered Boy Scout troops and Venture crews in the Coyote Creek District, whether terrestrials or extraterrestrials. Units from other districts and galaxies may attend if the space-time continuum permits.

• Boy Scouts may participate in all patrol competitions and all general camporee activities. • Webelos Scouts may attend if they are invited by and camp with a hosting Boy Scout troop. Webelos

dens may not compete in patrol games, but individual Webelos may be attached to Boy Scout patrols to experience the games.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 7 of 24

• Venture Scouts may attend as a crew or come with a Boy Scout troop. Venturers are encouraged to volunteer as game judges, traffic monitors, or staff aides. Venturers may participate in general camporee activities, but they may not compete in the patrol games. (Some games may be opened to Venturers for recreational play if time and resources permit.)

Note: Please notify the Camp Director in advance if your species is gravitationally-challenged or if you

require a special atmospheric, hydrospheric, or lithospheric environment.

Mission Planning: RSVP Now

Units are urged to complete the RSVP - Interest Sheet if they plan to attend the camporee. Please return this form as soon as possible to the Camp Director or District Executive. Indicate your unit’s estimated attendance. Also, select any games that your unit would like to sponsor and any other activities that your leaders, parents, or senior Scouts can support.

This information is needed by the camporee staff to adequately plan for the events, obtain materials, order patches and awards, and purchase food.

Online Responses Appreciated

A fillable version of this form can be completed on line and submitted by e-mail. Online submission is preferred, as the information is immediately captured and routed to the Camp Director. The online form is available on the district web page or from the following link:

http://svmbc.org/svmbc/wp-content/uploads/2015/02/CC_Camporee_2015_RSVP_Form_distributed.pdf

No fees or deposits are required to complete and return the RSVP form.

Technicalities: Registration and Fees All participants from each unit (Scout youth and adult leaders) are required to pay the event registration fee.

Early registration (on or before April 3) $ 16.00 ea

Late registration (after April 3) $ 20.00 ea

Staff/OA registration (full-time staff and crew, not attending with unit)

$ 10.00 ea

Note: Camporee Fees must be paid in US dollars or UFP New World Credits. Consider this a bargain. A flight to

the International Space Station will set you back $20 million apiece.

The registration fee covers the cost of the site and facilities, permits, materials for events, awards and patches, liability insurance, and incidental expenses.

The Saturday barbeque dinner is included in the registration fee. Units are responsible for providing all other meals for their members.

Unit registration may be completed on line. See the district web page or use the following link:

https://fs10.formsite.com/svmbc/form528/index.html

Online registration is preferred, but a hardcopy Registration Sheet can be printed and returned with a check to the Council Service Center.

Staff members and OA crew members may register using the following link:

https://fs10.formsite.com/svmbc/form529/index.html

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 8 of 24

Ephemeris: Consequential Stardates Please heed the following dates.

NOW / ASAP Complete and return the RSVP - Interest Sheet

March 20 RSVP sheets due now (for maximum Top Dog points)

April 3 Early registration deadline (for discount rate)

April 17 Pre-registration deadline (for payment at office or online)

April 24 Check-in and on-site registration at Chesebrough

April 26 Check-out, settle accounts, and receive patches

All fees not paid prior to the camporee are due at check-in. Bring all pre-registration receipts to the camp office to assure proper credit and to avoid overpayment of fees.

Home World Security: Check-In Requirements Please have the following items available for check-in upon arrival at the camporee.

• All pre-registration forms and receipts (to assure proper crediting of fees) • Payment for the balance of fees due (if any) • BSA medical and consent forms (parts A and B) for each registered Scout

(to be kept by the unit leader) B.S.A. Local Tour Permits are not required for this event.

Be sure to obtain a parking pass for each vehicle that is staying in camp. Display the pass on the dashboard or windshield of each vehicle.

Complete a Patrol Events Roster for each patrol that intends to compete in Saturday’s patrol games. Rosters must be turned in at the leaders meeting on Friday night.

Note: All extraterrestrial participants must have a current passport, an Earth planetary entry visa, and

an intergalactic certificate of immunizations in their possession.

Program Activities

Refer to the Weekend Events Schedule for planned activity times and locations. A final schedule will be distributed at the camporee. Check the on-site bulletin board periodically for last-minute updates.

Friday Night

Frisbee Tournament

Rings of Saturn Scouts are invited to the flag meadow for a round of Frisbee golf. Bring your own Frisbee if you wish, as supplies may be limited.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 9 of 24

Movie & Popcorn Night

Mystery Science Theatre All Scouts are invited to the lodge for the screening of a science-fiction-themed movie (title to be determined). Popcorn and drinks are served.

Informational Meeting & Cracker Barrel 1 (all leaders!)

Captain’s Mission Brief Unit leaders, game leaders, staff members, and senior patrol leaders are invited to gather in the kitchen for a cracker barrel social and leaders briefing. Get essential news updates and tips. Hear the latest fleet scuttlebutt. Saturday’s schedule and activities are discussed. Patrol leader packets and game leader materials are distributed.

All units need to be represented. Bring your completed Patrol Events Roster for Saturday’s competitions. All patrols must be enrolled and tabulated in order to participate in the games.

Saturday Morning

Greetings & Welcoming Ceremony

First Contact Protocols All Scouts and units gather at the flag meadow for an official welcome, the raising of the flags, roll call, alien acculturation, and informational bulletins.

Wear full Scout uniforms. Bring your unit flag and patrol flags to the ceremony. Be on time!

Troop Challenge: Part 1

‘M6’ Mouse Trap Build Phase Recently, the Chesebrough Scout Reservation has been overrun by a scourge of Monstrous Mechanical Metal-Munching Moon Mice. These marauding rodents are known more conveniently by the moniker “M6”. The M6 are to metal as beavers are to wood. The M6 are feared throughout the universe, as a single family of these mice can devour an Enterprise-class starship in as little as 87 minutes, 11 seconds.

Each troop is challenged to construct a “better mouse trap”, to capture or annihilate these ravenous, devouring creatures before they can destroy the camp, its structures, and all means of transportation back to our home worlds.

Following are the basic design criteria for the required mouse-catching appliance:

• Each appliance must be designed in the manner of a Rube Goldberg machine (similar to but less complex than the Milton-Bradley/Hasbro Mouse Trap board game).

• At least one structural component (tower, platform, derrick, trestle, etc.) must be constructed of wooden spars (to thwart the metal munchers). The spars and must be held together by lashings. All pioneering work must be completed on site.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 10 of 24

• Other component doohickeys may be pre-constructed from any available materials. • Optionally, the contraption may feature a waterworks component. • The thingamajig must respond to a single trigger event which initiates a series of at least three distinct

but chain-reacted actions. • The contraption must demonstrate the principles of at least three simple machines (lever, inclined

plane, wedge, screw, wheel-and-axle, or pulley) and/or compound machines. (Screws used as fasteners do not count as simple machines)

• At least one mechanical stored energy source is required to power the machine (suspended weight, pendulum, spring, flywheel, etc.).

• Batteries (24 volts DC or lower) may be used for auxiliary power to operate lamps, bells, magnets, etc. • No high voltage, AC current, chemical, pneumatic, or other power sources may be used. • The entire invention must be diagrammed on a poster, indicating how it is supposed to function. The

Scouts assigned to the engineering team must be prepared to explain the principles of operation, including the function of each simple machine, the use of mechanical power sources, and the conversion of potential energy to kinetic energy.

Complete design and construction guidelines and game rules will be provided to units in a separate document prior to the camporee.

The build phase takes place in the morning while the patrol games are being readied. The reveal phase occurs in the afternoon after the patrol games are completed.

Open Activities: Period 1

Freefall Fantasies (morning) The troop challenge may not require full-time participation by all Scouts. The Senior Patrol Leader may assign Scouts to other required tasks or release them for other activities, as warranted.

• Open Activities – Certain games may be open for practice rounds or individual competitions. Check the camp bulletin board for scheduled activities, times, and places.

• Campsite Self-Inspection – Make sure that your campsite is ready for the staff inspection and theme contest judging. See Best Alien Habitat for contest information.

Patrol Games

Close Encounters of the ‘First Class’ Kind The patrol games are posed as sci-fi scenarios with mission statements and related objectives. The games emphasize basic Scout skills and teamwork. The games provide an opportunity for leadership, problem solving, and learning. Expect the games to be fun and challenging. Expect to be tested on the skills you have and to learn new skills in the process. Do not expect perfect scores. Do not be disappointed by low scores: you may likely rank higher than you realize.

See Scout Games Summary for a description of the games planned for the camporee.

Patrol games take place in the activities area and lower campground immediately following the troop challenge. Patrols are assigned a starting point, but otherwise games may be completed in any order. Patrols must manage their own time to complete as many games as possible in the time allotted. Some games may have longer queues than others. Moving on to faster-moving or less popular games is a good strategy for conserving time and maximizing points.

Each patrol must carry its patrol flag and Patrol Leader Packet. Be sure to bring pens and notepaper. The Ten Essentials are required to accomplish many of the games. Each Scout should carry a day pack or fanny pack with a sack lunch and drinking water.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 11 of 24

Open Activities: Period 2

Freefall Fantasies (lunch break) • Flexible lunch break – Games and other activities continue through lunch. Patrols may eat during the

lunch break, or any other time at their own convenience. • Open activities – Some morning activities may reopen for individual participation. Check the bulletin

board for activities, times, and places. Each patrol must decide as a group whether to continue with patrol games during lunch or to break for individual activities. If the patrol chooses to continue the patrol games, then all members of the patrol must remain together and participate in the game.

Please share the fun. Scouts may not repeat the same activities that they did in the morning. There may be limited capacity at some activities, but there are other options. Use your time wisely.

• If a patrol is already engaged in a patrol game when lunchtime arrives, then, the patrol should complete the game before breaking for lunch or other activities.

• Scouts may not queue up for open activities before the lunch signal is sounded. Early arrivals will be directed back to participate in patrol games.

Campsite Inspection & Theme Judging

‘Genesis’ Terraformation and Habitat Construction Contest

Campsite inspections are conducted by the staff during the games. See Campsite Inspection Sheet for details.

Campsite theme contests are also judged at this time. See ‘Spaced-Out’ Theme Awards for contest details.

Saturday Afternoon

Troop Challenge: Part 2

‘M6’ Mouse Trap Reveal Phase The troop challenge resumes after the patrol games have concluded. Build teams may make final inspections and adjustments prior to the reveal phase. During this phase, teams put their machines to the ultimate test as they attempt to capture or exterminate the vile and despised ‘M6’.

All participants and spectators are encouraged to wear the native costumes of their home worlds to the event.

Each team is allowed three trials to execute one flawless full-cycle run-through of the machine’s intended sequence. Critical adjustments may be made between trials.

The Scouts assigned to the engineering team shall explain the principles of operation, including the function of each simple machine, the use of mechanical power sources, and the conversion of potential energy to kinetic energy.

Discuss simple machines, energy, and motion with a STEM Nova counselor to satisfy requirement 3 of the Woosh! Nova award.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 12 of 24

Open Activities: Period 3

Freefall Fantasies (afternoon) While everyone is encouraged to attend the troop challenge and cheer for their team, other activities are available in the afternoon. Some of these activities may overlap the troop challenge.

• Open activities – Some earlier activities may reopen for individual participation or playoff rounds. Check the bulletin board for activities, times, and places.

• Campfire signups – Come to the lodge to volunteer (self, patrol, unit, or other group) to lead a song or perform a skit at the campfire (see Best Space Opera for details). This is also a good time to rehearse your act. Volunteers are also needed to help build the campfires at this time. (Check with an OA member.)

• Dessert Preparation – Unit cooks may return to their campsites to prepare scrumptious desserts for the Best Alien Organic Delicacy contest.

Community Gathering & Feast

The ‘Barbeque at the End of the Universe’ Feeding Frenzy A barbeque dinner is provided after the games on Saturday evening. The cost of this meal is included in the registration fee. Units should not plan a Saturday dinner. The barbeque is served at the breezeway outside the lodge.

Space alien theme contests (desserts and costumes) are judged during the feast (see following).

Some vegetarian selections will be provided. Units with special dietary needs should indicate so on the registration form.

Note: Interspecies feeding (xenophagy) is strictly prohibited.

Dessert Chef Contest

The ‘Mos Eisley Cantina’ Cook-off A dessert cooking contest is held before the feast. Desserts are shared with other units after the main course. Each unit may enter up to three dishes in the competition. Each dessert should have a theme-inspired name (for example, Spaceball Doughnut Holes). See Best Alien Organic Delicacy for contest details.

Deliver your desserts entries to the camp lodge for judging prior to evening grace.

Alien Costume Contest

The ‘District 9’ Cosplay Contest Proudly display your species’ native costumes. All Scouts and leaders are encouraged to wear space alien, astronaut, cyborg, mad scientist, or other sci-fi-inspired outfits and accessories to the feast. Judging occurs informally during the feast. See Best Alien Cosplay for contest details.

Wear your costumes to the feast for judging.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 13 of 24

Saturday Night

Campfire Show & Awards Ceremony

The ‘Red Dwarf’ Dying Embers Experience The district campfire is held in the campfire circle. Wooden benches are provided for seating. Skits and songs are performed and camporee awards are presented. The Antarian Idol tribute for best performance is selected by audience applause.

Scouts may wear either uniforms or theme costumes to the campfire.

All acts must be pre-approved. Refer to Best Space Opera for signup information.

Leaders Informational Meeting & Cracker Barrel 2

Captain’s Mission Debrief Unit leaders, game leaders, and senior patrol leaders gather in the kitchen for a cracker barrel and debriefing. Share your experience, observations, and ideas about this and future camporees.

Order of the Arrow members meet at the breezeway for an OA cracker barrel.

Sunday Morning

Scout’s Own Interfaith Service

May the Faith Be With You An interfaith Scout's Own service is held at the chapel on Sunday morning. This is a time for peaceful reflection. All units are encouraged to attend and all Scouts are invited to share their traditions. Units may also choose to hold private or denominational services at their own campsites.

No vehicles are allowed in campsites during this quiet time.

Checkout & Liftoff

Final Destination: Earth All units must police their campsite and the surrounding common areas after breaking camp. Each unit campsite must be inspected by a staff member. An approved inspection chit is required for checkout.

All units must check out at the camp office before leaving camp, to complete the following:

• Turn in an approved campsite inspection chit. • Pay all outstanding fees or receive a refund for overpayment. • Pick up all camporee patches, unit awards, and patrol awards. • Check the lost-and-found for misplaced items.

The Top Dog awards are presented at the next District Roundtable.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 14 of 24

Scout Games Summary

Patrol Games Manifest

Close Encounters of the ‘First Class’ Kind

Units are needed to volunteer as game hosts. A successful camporee depends on all.

This is a working list. Games may be added, dropped, or modified before the camporee. The final game selection depends upon expected attendance and the availability of game leaders, materials, and resources. All units are expected to host or assist with at least one game or activity. Game leaders may be adults, senior Scouts, or Venturers. Please indicate your unit’s game preference(s) on the RSVP – Interest Form. Contact the Camp Director if you questions about game responsibilities or requirements.

Hitchhiker’s Guide to the Campground (orienteering course) Skills: Map, compass, pacing, measurements, trail signs, nature Mission: Follow this popular guidebook as you tour the galaxy-class sights and attractions of

Chesebrough Scout Reservation. Collect artifacts and souvenirs to remember your adventures. Notes: A camp map is provided. Each patrol must be prepared with a notepad, pencil, and compass.

It's Not Rocket Science (water boil exercise) Skills: Fire building, fire starting, fire extinction Mission: The main propulsion unit of your spaceship has malfunctioned. You are spinning rapidly. You

will soon tumble into the planet’s atmosphere unless you can supply power to the maneuvering jets. Can you use your engineering skills to become the Hero of this mission?

Notes: Practice fire starting with no more than two matches.

Ice Miners of Comet Thoth (water transport relay) Skills: Teamwork, problem solving Mission: Your crew has been sent from the desert planet Californalia to rendezvous with the icy Comet

Thoth. Your mission is to mine the ice and deliver water home to the thirsty inhabitants of Californalia. Can you run an efficient mining and transport operation?

Warp Reactor Hot Core Breach (atomic bucket variant) Skills: Teamwork, communications, problem solving Mission: The warp reactor aboard the Kobayashi Maru has gone critical. Dilithium radiation is leaking

into the engine room. Your emergency response team must safely contain the leak and transport the core to the jettison port to circumvent an explosion. Can you save the Maru and its crew?

Third Rock from the Sun (rock study) Skills: Observation, nature identification Mission: Your survey team has been assigned to prospect several newly discovered terrestrial-class

planets to identify any potentially valuable mineral resources. Notes: Samples of common Californalia rocks are provided. Scouts must match the samples to their

descriptions.

Area 51: Alien Technology (STEM challenge) Skills: STEM: problem solving, critical thinking, experimentation Mission: You must reverse engineer an alien device that purports to replicate water molecules, thus

doubling the water supply available to a space crew on a long voyage. Is this a miracle device powered by the properties of the fifth element, or just a bucket of alien snake oil? Can you replicate the results using simple science?

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 15 of 24

Total Recall: Ghost Survival (Kim's game variant) Skills: Observation, memory, survival decisions Mission: Your shuttle craft has crashed. You are stranded on Mars without supplies. You discover an

abandoned mining station, but it is defended by the ghosts of ancient Martian warriors. You have one chance to raid the station before being discovered by the phantom sentinels. First, you send a stealth patrol to reconnoiter for supplies: they must remember all that they see. You can then raid the station quickly and quietly, taking only the most essential items for survival on the harsh and hostile red planet.

String Theory (knot tying) Skills: Knot tying, communications Mission: You have been assigned as ambassador to the jungle planet Sisalea. The Sisaleans do not speak

English, or any other verbal language. They communicate physically by tying knots in a piece of string. You must negotiate an important treaty with the Sisaleans, so it is essential that you learn Stringlish quickly and fluently. A slipped knot could lead to hostilities.

Notes: Sample knots are provided for reference. Scouts should be able to tie common Scout knots (square knot, overhand knot, clove hitch, two half-hitches, taut-line hitch, bowline, sheet bend, lark’s head, and sheepshank. Other simple but less common knots, like the surgeon’s and fisherman’s knots, may be learned during the game.

Battlestar Jeopardy (Jeopardy game mashup) Skills: Star and constellation identification Mission: You are a contestant on the popular intergalactic game show Battlestar Jeopardy. You have

already proven your superior knowledge of Scoutcraft and Scouting Lore. In the final round, you must find your answers in the stars.

Notes: Star charts, are provided for reference, but Scouts should be familiar with constellations shapes, bright stars, planets, and simple astronomical facts.

Imperial Walkers (carriage relay race) Skills: Lashings, teamwork, physical fitness Mission: After being ambushed by an Imperial TIE fighter squadron, your T65 X-wing craft crash lands

into the swamp planet Dagobah. The swamps are treacherous to cross on foot; they are filled with menacing creatures. However, you find an abandoned Imperial AT-ST walker. The walker is badly damaged, but if you can repair it, it will carry you safely beyond the swamp to the forest. There, you can transform the walker into an Imperial 74-Z speeder bike that will take you to the safety of a rebel outpost.

Notes: Scouts should practice square lashings, diagonal lashings, and common hitches.

Maze Runner (obstacle course) Skills: Physical fitness, teamwork, communications Mission: You are trapped in the Glade with no memory of your previous life. The only way out is through

the Maze. If you become lost in the Maze, you risk being hunted by the Grievers. You and your fellow Gladers must learn to overcome your difference and work together to obtain your freedom.

Alien Resurrection (first aid practical) Skills: First aid, bandages, carries, safety, emergency response Mission: Your away team is exploring Valles Marineris, the great grand canyon of Mars, when you

discover an injured alien prospector. You have no tricorder or hypospray with you, so you must rely upon your Scout skills to evaluate the alien’s condition and treat his injuries. Luckily, the alien has humanoid anatomy. After stabilizing the alien, build a makeshift transporter to return him to sickbay.

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Open Activities Manifest

Freefall Fantasies The following activities are open before and after the patrol games and during the lunch break.

The Huger Games (archery shootout) Skills: Archery, target shooting Mission: You have been selected to represent Coyote Creek District at the annual Pan-Alien Hunger Games.

As a Sagittarian, your learned craft and superior skill is archery. You have one chance to demonstrate your prowess and impress prospective sponsors. Their beneficence is critical to surviving the games.

Spaceport: The Paper-X-Prize (paper airplane contest) Skills: Origami, aerodynamics, design Mission: Design and construct a paper starship (airplane) to fly in the Paper-X-Prize competition. Prizes

are awarded for (a) best design, (b) greatest distance flown, and (c) best acrobatic maneuver. The fly-off competition occurs after the barbeque dinner.

Notes: Sample designs are provided, but Scouts are encouraged to create their own designs or to research designs prior to the camporee. All aircraft must be constructed during the contest. Maximum paper size is 11″×17″. Scissors, staplers, and tape may be used for construction. Paper clips may be used for ballast. Markers and stickers may be used for camouflage or decoration. Paper and some supplies are provided, but Scouts are encouraged to bring their own materials.

Borg Attack: Action-Reaction (jousting match) Skills: Physical fitness, balance, agility Mission: You were captured by the Borg at the battle of Wolf 359. You have been assimilated. You are now

a numbered drone in a Borg adjunct unit. That unit is now attacking the ring section of Jupiter-Orbit Station 9, which is the last line of defense between the Borg Collective and the planet Earth. Still, there is cause for hope: Resistance is not futile! You have been able to consciously suppress your programming, so it is now up to you alone to save the station and the Earth. All members of the Borg unit are armed with pulse-reaction wands. A well-placed blast from the wand will send an opponent hurtling into space. You must dispatch each of your opponents with the wand—but beware the recoil—or you may join your former comrades in eternal space drift.

Klingon 'alngegh Combat (tomahawk throw) Skills: Foxfire, physical fitness Mission: The 'alngegh is the traditional Klingon single-bladed battle-axe. While Klingons prefer fighting at

close quarters as a matter of honor, it is sometimes advantageous to use a throwing axe. The latter is after all preferable to defeat. Few Klingons are versed in the skill of axe throwing, so your task is to show them how it is done.

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Awards and Recognitions Many prestigious awards and honors shall be bestowed upon those Alien Space Camp cadets, patrols, and units who demonstrate the highest degree of excellence in the games and competitions.

‘A.L.F.’ Participant Recognition All units in attendance at the camporee receive a participation ribbon for their unit flag.

All registered participants receive Alien Space Camp event patch.

‘SIRIUS’ Top Dog Award

The constellation Canis Major represents the Great Dog. The star Alpha Canis Majoris (α-CMa), more commonly known as Sirius, is the brightest star in the sky. Thus, Sirius is a fitting appellation for this year’s Top Dog award.

The Top Dog award is presented to the top-ranked troops. Base points are awarded for participation in various activities. Competition points are awarded for patrol game scores (troop average), campsite inspection scores, and special contest awards. Bonus points may be awarded for exemplary Scout spirit.

This award is limited to approximately the top quartile (25%) of units attending the camporee. Award criteria are detailed in the Top Dog Points Schedule.

The Top Dog awards are presented at the District Roundtable in May. Each qualifying unit receives a ribbon for its unit flag. Each member of a qualifying unit receives the special Top Dog award strip to be worn with Alien Space Camp camporee patch.

‘Men in Black’ Staff and Crew Unrecognition All volunteer staff members receive the special Men in Black staff strip which may be worn with Alien Space Camp event patch. This recognition is presented to principal staff, OA crew, game leaders, contest judges, and other significant contributors. Both adults and youth are eligible for this award.

‘M6’ Troop Challenge Engineering Awards Ribbons awards are presented to the first, second, and third ranked troops in the camp-wide pioneering challenge.

Separate awards are given for the build phase (design and construction) and for the deployment phase (performance and effectiveness). Game rules and judging criteria will be distributed in a separate document.

‘Close Encounters’ Patrol Game Awards Ribbons awards are presented to the first, second, and third ranked patrol in each patrol game. (No ribbon is given for a game if four or more patrols tie for first place.)

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Awards are also presented to the top-scoring patrols overall. Each Scout game is scored on skills, problem solving, and teamwork. Best times and exceptional Scout spirit are considered in case of a tie. Judges follow objective point criteria specified by the scorecard for each game.

The total points earned during patrol games for each unit is divided by the number of patrols to determine the troop point average. The point average is applied to the Top Dog award.

‘Spaced-Out’ Theme Awards A number of special awards are presented for the best presentation of the 2015 camporee theme, Alien Space Camp.

Basic Top Dog award points are earned by all units that participate in the theme contests. Additional points are awarded to first, second, and third place winners in each contest.

Best Alien Habitat (campsite inspection)

This is a unit award. The camporee staff inspects all campsites during the morning games. Inspections are based on health, safety, camping skills, evidence of Scout spirit, and use of the patrol method.

The Best Alien Habitat award is based primarily on the campsite inspection scores. Overall impression relative to the space alien theme presentation is also considered.

Refer to the Campsite Inspection Sheet for specific criteria.

Best Alien Stargate (gateway)

This is a unit award. Judging is based upon the originality and construction of a campsite gateway or welcome sign. Judging occurs during campsite inspections.

• Construct a gateway or welcome sign to demarcate the entrance to your campsite. • Use space age architecture or extraterrestrial engineering and materials to inform your design. • Post the U.S. flag and unit flag near the gateway.

Best Alien Artifact or Technology (prop or gadget)

This is a unit award. Judging is based upon thematic content, creativity, and craftsmanship. Judging occurs during campsite inspections.

• Create one or more theme-related prop or camp gadget to decorate your campsite and provide you with the familiar sights and comforts of your home world.

Best Extraterrestrial Signal Intelligence (poster or display)

This is a unit award. Judging is based upon educational content, impact, creativity, and artistic merit. Judging occurs during campsite inspections.

• Pick an outer space theme and create an educational display (poster, banner, or signs). The editorial slant may be serious, humorous, or somewhere in between.

• Erect the display near the trail in front of your campsite so that alien travelers may learn from it.

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Best Alien Organic Delicacy (dessert)

This is a unit award. Judging is based upon creativity, taste, presentation, and cooking technique. Judging occurs at the Saturday evening feast.

• Prepare desserts at the unit campsite prior to dinner. • Enter up to three different desserts per unit

(awards are limited to one per unit) • Label each dish with a theme-inspired dessert

name. • Provide enough dessert to share with other units. • Deliver all dishes to the lodge for judging prior to

grace. Desserts are shared with all campers after judging and following dinner. Please provide servers to help limit portions.

Best Alien Cosplay (costume)

All Scouts and leaders are encouraged to wear astronaut, alien, mutant, cyborg, or other sci-fi-related costumes, masks, and accoutrements to the feast. Outfits may also be worn during the troop games and the campfire. Judging occurs informally during the feast.

• Individual awards are presented separately to youth and adults. • Group awards are presented to patrols or units for the best-dressed crew.

Best Space Opera (campfire performance)

The Antarian Idol award is presented to the best skit or song performed at the campfire. Units, patrols, or individuals may participate. The winner is determined by acclamation of the crowd.

• All acts must be submitted to the campfire emcee for approval using the Campfire Signup Sheet. The emcee may request auditions prior to the campfire for some acts.

• Acts may be rejected for inappropriate material or specific changes may be required for approval. • Some acts may not be selected due to duplication or time constraints. • All acts are welcome, but to be eligible for an award, the act must incorporate the space aliens theme.

Many familiar skits or songs can be easily adapted by switching circumstances, changing character names, and selecting appropriate props.

Avoid sci-fi writer’s block. Develop your skit now. Don’t wait until the Saturday afternoon deadline.

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Directions to Chesebrough The Coyote Creek Camporee is held at Chesebrough Scout Reservation. Camp Chesebrough is located on Hwy 9 approximately 1.75 Miles south of the intersection with Hwy 35 (Skyline Blvd).

Transporter coordinates of camp entrance: 37°14'43.35"N, 122° 8'42.02"W

Light year distance from Hwy 9 / Saratoga Ave intersection: 9.2 miles

Note: Camp Chesebrough is located in an intergalactic free-trade zone. To avoid problems with immigration,

customs, and agricultural authorities, it is best to park your shuttlecraft at the nearest Lagrange point

and beam directly to the camporee parking lot.

Traffic Alert: Expect lane closures and delays on Hwy 9 between Saratoga and the summit at Hwy 35, due to the ongoing Caltrans Sight Improvement Project. You may wish to map out alternate routing.

From Highway 280

1. Take De Anza Blvd south to Hwy 9 (Big Basin Way).

2. Follow Hwy 9 south through the town of Saratoga.

3. Follow Hwy 9 to the intersection of Hwy 35 (4-way stop at Skyline Blvd).

4. Continue straight through the intersection on Hwy 9 for approximately 1.75 miles.

5. Watch for Sempervirens Point, a day use parking area on the left. The entrance to Chesebrough is on the opposite side of the road.

6. The entrance to Chesebrough is a hairpin turn off the right side of the highway. Use appropriate care and signal traffic behind you in advance before turning. (Alternately, you may turn left into the day use parking area and then cross over the highway to enter Chesebrough.)

From Highway 85

1. Take the Saratoga Ave exit (south) from Hwy 85.

2. Follow Saratoga Ave approximately 2 miles to the downtown area of Saratoga.

3. Follow Hwy 9 south through the town of Saratoga.

4. Follow Hwy 9 to the intersection of Hwy 35 (4-way stop at Skyline Blvd).

5. Continue straight through the intersection on Hwy 9 for approximately 1.75 miles.

6. Watch for Sempervirens Point, a day use parking area on the left. The entrance to Chesebrough is on the opposite side of the road.

7. The entrance to Chesebrough is a hairpin turn off the right side of the highway. Use appropriate care and signal traffic behind you in advance before turning. (Alternately, you may turn left into the day use parking area and then cross over the highway to enter Chesebrough.)

Note: Be sure to turn left at Aldebaran. The next turnabout is 3.3 × 1012 Light Years.

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Campground Logistics

Vehicles, Parking, and Traffic • Parking space is limited. Carpooling is highly recommended. • Park in designated spaces as directed by the camp staff. • Vehicles are not allowed in the camping area or game areas. • One vehicle per unit is permitted to transport gear between the parking area and the campsite during

designated arrival and departure times. To expedite equipment drop-off, pack all heavy gear into one vehicle before arriving. Vehicle access may be suspended if necessitated by road conditions.

• Vehicles must remain in the designated parking area at all times, except for staff service vehicles that are authorized by the Camp Director.

• A parking pass must be obtained from the camp office. The pass must be displayed on the dashboard of all parked vehicles. This pass shows the driver's name and unit, in case it becomes necessary to move a vehicle or silence an alarm.

• Some handicap parking spaces are available near the lodge. Handicap vehicles must display a DMV-issued handicap sticker or placard.

Campsite Setup • Check-in begins at 5:00 pm and ends at 9:00 pm. • Units must check in at the office immediately upon arrival to receive campsite assignments. • Campsites are assigned first on the basis of unit size, and then by order of arrival. Specific sites cannot

be reserved. • Tents should be neatly arranged and grouped by patrols. • The U.S. flag and unit flag should be posted at the site entrance. • Entry gateways with unit identification signs or banners are strongly encouraged. • Theme props, decorations, and posters are strongly encouraged.

Game Setup • Game sponsors must provide adequate staffing and allow sufficient time to have games fully prepared

and ready to play by 10:00 am on Saturday morning. This should include time to try out and adjust the game as needed.

• One vehicle per game is permitted to transport gear between the parking area and the lower campground for game setup and removal.

• Vehicles may enter the lower campground on Friday evening (5:00 – 9:30 pm) and on Saturday morning (9:00 – 10:00 am) for game setup, and on Saturday afternoon (3:45 pm – 5:30 pm) for game removal.

• No vehicles are allowed in the lower campground during the games (10:00 am – 3:30 pm) unless authorized by the Camp Director.

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General Rules and Requirements

Patrols • The optimal patrol size is six to eight Scouts. • If fewer Scouts are attending from a regular patrol, a provisional patrol of six to eight Scouts should be

organized for the event. (If necessary, the Gamemaster has the discretion to redistribute patrols). • It is trusted as a point of Scout honor that a unit does not handpick patrol members for the express

purpose of winning competitions.

Uniforms • All registered Scouts and leaders are expected to wear the Class A uniform for the morning flag

ceremony and the Scout’s Own service. Class A includes the official B.S.A. shirt with proper insignia. • During events and free time, Scouts and leaders may wear either the Class A uniform

or the Class B uniform (recommended for games). Class B includes a Scout-design polo shirt or a T-shirt approved by the unit. Theme-related caps or accessories may be worn, but all members of a patrol should wear the same uniform to show patrol spirit.

• Official Scout pants or shorts are encouraged, but not required. Scout shorts should be worn only with Scout socks. Neckerchiefs are not required, but they signify a unit with high Scout spirit.

• Event leaders are encouraged to wear theme-related outfits during the events on Saturday. All participants may wear theme-related items during the feast and evening activities.

Camp Courtesy and Supervision • Observe the Scout Oath and Scout Law at all times. • Unit leaders are responsible for monitoring their Scouts during all free-time and in-camp periods. • Patrol leaders should take charge of the patrol during all camporee events. • Quiet time is observed from taps each night until reveille the next morning.

Fires and Wood • Portable camp stoves are recommended for general cooking purposes. • All wood or charcoal fires must be contained in fire rings or fire pits. A limited number of fire rings are

available in the camping area. Units should bring portable fire pits if a fire is desired. • Fallen wood may be gathered from the camp grounds. • To prevent the spread of sudden oak death disease to Chesebrough Scout Reservation, all fire wood

brought into the park must either be burned completely or removed from the park when you exit. If possible, bring wood that is certified as disease-free or pine and other species, which are not subject to the disease.

• In case of severely dry conditions, the Camp Director may ban or restrict fire building.

Water, Food, and Cooking • Drinking water is plumbed to several locations in the campground and games areas. • Bring suitable containers for transporting and storing water at unit campsites. • Each unit is responsible for providing its own cooking and safety equipment. • Scouts should plan and cook their own meals in accordance with the patrol method. • Not all campsites have fire rings or picnic tables. Be prepared and bring camp stoves or portable grills

and folding tables for cooking. • Secure food in patrol boxes to prevent midnight raids by wildlife or hungry staff members.

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• Practice green camping: minimize the use of disposable plates, cups, and utensils. • Do not wash dishes at the water spigots or in the restroom facilities.

Sanitary Facilities • A restroom with electrical power and shower facilities is located in the camp office building. • Portable latrines are distributed throughout the camporee area. • Please help keep the restroom and other camp buildings clean.

Lost and Found • Turn in any found items to the camp office. • Items not claimed by the second District Roundtable following the camporee will be disposed

or donated at the discretion of the District Executive.

Weather Conditions • Come prepared for changes in weather. It sometimes rains in April. It can be warm by day and cold by

night. • In the event of rain, the camporee will continue as planned. Some activities may be moved indoors or

replaced by contingency programs. • The camporee will only be canceled if conditions are severe enough to force closure of the camp roads.

In this case, notification will be sent out on the district e-mail list.

Emergencies • In case of a medical emergency, seek help immediately at the first aid station in the camp office. • In case of a fire or other emergency, contact the camp office or a senior staff member. • Staff members with an FRS radios can contact the first aid station or the Camp Director in an

emergency. The staff uses channel 5-5. • Participants using FRS radios for unit or family communications should stay clear of designated staff

channels, except for emergencies or camporee business.

Telephone • Cellular phone service is normally available in the upper areas of the camp. • A telephone is available in the camp office. It is reserved for official and emergency use only.

First Aid • First aid treatment is available at the first aid station located at the camp office. A doctor or

paramedic and trained first aid responders are on site. • For insurance purposes, all injuries and illnesses must be reported to the first aid station, however

minor they may appear. • Each unit should come equipped with a fully equipped first aid kit.

Trash and Litter • All units are responsible for their own garbage collection. Bring garbage bags with you. • All garbage bags must be placed in the trash containers provided by the camp. • Lids must be kept on containers at all times to prevent redistribution by scavengers. • When filled, trash bags must be removed from the trash cans and be taken to the camp dumpsters in

the Corporation Yard. Trash must not be allowed to overflow the trash cans. Full garbage bags may not be left outside of the trash cans.

2015 Coyote Creek District Camporee Unit Leader Guide Rev B (22 Feb 2015) Page 24 of 24

• No unwanted items (like old tents or broken chairs) may be abandoned at the camp. • Campsites, trails, and surrounding common areas must be policed for litter immediately prior to

checkout.

Wildlife and Hazards • Snakes, ticks, poison oak, and other hazards may be present in some areas of the park. • Report any dangerous animals to the camporee staff. Do not chase or handle any animals. • Always remain in campsites, designated activity areas, or on marked trails. • Do not climb on hillsides. Stay out of creeks and ravines. • Use caution and common sense at all times. • Notify camporee staff and unit leader if you plan to hike outside of the immediate camporee area. • Observe the buddy system during all activities outside of your campsite area.

Camp Preservation • Always observe the Outdoor Code and practice no-trace, low-impact camping. • Do not pick wildflowers, or remove any plant, animal, or mineral specimens without permission. • Police your area before check-out. Remove all trash and liter.

Restricted Items • Cell phones may be used for photography, note taking, GPS navigation, educational applications,

and critical communications (but note that reception at Chesebrough is spotty). • Playing cards are permitted in campsites with unit leader’s approval. They are not permitted in the

program area during games and activities.

Prohibited Items The following items are prohibited by B.S.A. regulations or council and district rules:

• Sheath knives, firearms, and ammunition (except during supervised range activities) • Electronic games, radios, and music players • Bows and arrows, wrist rockets, and sling shots (except during supervised range activities) • Fireworks, explosives, propellants, and spray paint • Pepper spray, tear gas, and hazardous materials • Squirt guns and water balloons (except during supervised games) • Alcoholic beverages, smoking or vaping products, and illegal or unprescribed drugs • Laser pointers (except for supervised astronomy activities)

Restricted Areas • Highway 9 and Sempervirens Point are off limits for hiking. • Hiking to Oil Creek or other points outside of the designated camping and activity areas requires

permission from both the unit leader and the Camp Director. • The archery range, BB gun range, and climbing tower are off limits except when supervised by

certified staff members.

Coyote Creek District Camporee 2015 Activity Schedule Subject to change without notice. Final schedule will be available at event. Rev. B

Coyote Creek District Camporee – Alien Space Camp 2015

Weekend Events Schedule Start End FRIDAY NIGHT 24 APRIL 2015

4:30 pm Camporee commences 5:00 pm – 9:00 pm Check-in and registration (at camp office) 7:51 pm Sunset 5:30 pm – 9:30 pm Campsite setup (controlled vehicle access

to campsites) 6:30 pm – 8:30 pm Frisbee golf (at flag meadow) 8:45 pm – 10:30 pm Movie and popcorn (at camp lodge) 9:30 pm – 10:30 pm Leaders briefing and cracker barrel

(Game Leaders, SMs, ASMs, SPLs, at camp kitchen) 10:30 pm Deadline to turn in patrol rosters (to camp office) 10:30 pm / 10:45 pm Tattoo (retire to unit campsites) / Taps (lights out) 10:45 pm – 6:30 am All quiet in camp

Start End SATURDAY MORNING 25 APRIL 2015 1:39 am Moonset (waxing crescent) 6:20 am / 6:30 am Sunrise / Reveille 7:00 am – 8:15 am Breakfast and cleanup (at unit campsites) 8:00 am – 8:30 am Camporee staff meeting (at camp office) 8:00 am – 8:30 am Deliver troop challenge building materials

(to flag meadow, along fence near road) 8:30 am – 9:00 am Opening flag ceremony (at flag meadow) 9:00 am – 10:00 am Patrol games final preparations 9:00 am – 10:00 am Troop challenge: Build phase (at flag meadow) 9:00 am – 10:00 am Open activities (check bulletin board) 10:00 am – 3:30 pm Patrol games (see events map) 10:30 am – 12:00 pm Campsite inspection and theme judging (by staff)

Start End SATURDAY AFTERNOON 25 APRIL 2015 continue – 3:30 pm Patrol games (see events map) 12:25 pm Moonrise (1st quarter occurs at 4:55 pm) 12:30 pm – 1:15 pm Scout lunch (flexible, eat sack lunch as convenience) 12:30 pm – 1:15 pm Open activities (check bulletin board)

3:45 pm – 5:00 pm Troop challenge: Reveal phase (at flag meadow) 3:45 pm – 5:00 pm Open activities (check bulletin board) 3:45 pm – 5:00 pm Campfire signups (at lodge, see OA) 3:45 pm – 5:30 pm Dessert contest preparation (at unit campsites) 3:40 pm Deadline to return scorecards (to camp office) 5:30 pm Deadline to deliver desserts (bring to lodge breezeway) 5:30 pm – 5:50 pm Dessert contest judging 5:50 pm Mess call (all hands assemble at lodge breezeway) 5:50 pm – 6:00 pm Flag retreat and grace 6:00 pm – 7:00 pm Dinner served 6:15 pm – 6:45 pm Costume contest judging (by staff, during dinner)

Start End SATURDAY NIGHT 25 APRIL 2015 7:00 pm – 7:30 pm Paper airplane fly-off competition 7:00 pm – 7:30 pm Campfire setup (by OA) 7:30 pm – 8:15 pm Vehicle access for early checkout (LDS units) 7:52 pm Sunset 8:30 pm – 9:15 pm Campfire: Skits and awards (at campfire circle) 9:30 pm – 10:00 pm Stargazing (at flag meadow, if announced) 9:30 pm – 10:0 pm Leaders debriefing and cracker barrel (at kitchen)

and OA cracker barrel (at breezeway) 9:30 pm – 10:0 pm Early checkout (LDS, at camp office) 10:45 pm / 11:00 pm Tattoo (retire to campsites) / Taps (lights out) 11:00 pm – 7:00 am All quiet in camp

Start End SUNDAY MORNING 26 APRIL 2015 2:18 am Moonset (waxing gibbous) 6:20 am / 7:00 am Sunrise / Reveille 7:15 am – 8:15 am Breakfast and cleanup (at unit campsites) 8:30 am – 9:00 am Scout's Own service (at chapel, all quiet in camp) 9:00 am – 12:30 pm Break camp and pack-out (controlled vehicle access) 9:30 am – 12:30 pm Area policing, site inspections and checkout 12:30 pm Camporee concludes

Coyote Creek District Camporee 2015 Visual Schedule (Rev. B) 1 of 2

Camporee opens 4:30Check-in and registration 5:00-9:00Campsite setup (vehicle access) 5:30-9:30Frisbee golf tournament 6:30 8:30Movie & popcorn 8:45 10:30Cracker barrel & leader briefing 9:30 10:30Deadline to return patrol rosters 10:30 Sunset — Tatoo — Taps — Moonset 7:51 10:30 10:45 1:39

Sunrise — Reveille 6:20 7:00Breakfast & cleanup 7:15 8:15Scout's Own service (quiet time) 8:30 9:00Break camp (vehicle access) 9:00-12:30Police camp, Inspections, Checkout 9:30-12:30Camporee closes 12:30

Staff / OA / Leaders Patrol activity

Campwide activity Open activity

Unit activity Quiet time

Coyote Creek District Camporee — Alien Space Camp 2015

Weekend Events ScheduleChesebrough Scout Reservation, 24-26 April 2015

FRIDAY — 24 April

Friday Night Event Schedule

5 am 12 pm

12 am

Friday Night5 pm

SUNDAY — 26 April

Sunday MorningEvent Schedule

Sunday Morning6 am 7 am 8 am 9 am 10 am 11 am

6 pm 7 pm 8 pm 9 pm 10 pm 11 pm

SATURDAY — 25 April( flip to other side )

Legend

Coyote Creek District Camporee 2015 Visual Schedule (Rev. B) 2 of 2

Sunrise — Reveille 6:20 6:30Breakfast & cleanup 7:00 8:15Staff meeting (PL brief / GL brief ?) 8:00 8:30Flag & opening ceremonies 8:30 9:00Final game preparations 9:00 10:00Troop challenge - Build phase 9:00 10:00Open activities 9:00 10:00Patrol games 10:00-3:30

Campsite inspections 10:30 12:00

Patrol games (continue) 10:00-3:30Deadline to return scorecards 3:40Lunch break (flexible) 12:30 1:15Open activities 12:30 1:15Troop Challenge - Reveal phase 3:45 5:00Open activities 3:45 5:00Campfire signups 3:45 5:00Dessert contest preparation 3:45 5:30Deadline to deliver desserts 5:30 Dessert contest judging 5:30 5:50Mess call 5:50 Flag retreat and grace 5:50 6:00Dinner served 6:00-7:00Costume contest judging 6:15-6:45

Dessert entry deadline 5:30Dessert contest judging 5:30-5:50Mess call 5:50 Flag retreat and grace 5:50 6:00Dinner served 6:00 7:00Costume contest judging 6:15 6:45Paper airplane fly-off 7:00 7:30Campfire setup 7:00 7:30Vehicle access (early checkout) 7:30 8:15Campfire & awards 8:30 9:15Stargazing 9:30 10:00Cracker barrel 9:30 10:00Early checkout (LDS) 9:30 10:00Sunset — Tatoo — Taps — Moonset 7:52 10:45 11:00 2:18

5 am

SATURDAY — 25 April

Saturday Morning Event Schedule

Saturday Afternoon Event Schedule

Saturday NightEvent Schedule 7 pm 8 pm 9 pm 10 pm 11 pm

Saturday Night5 pm 6 pm 12 am

5 pm

Saturday Afternoon

Saturday Morning6 am 7 am 8 am 9 am 10 am 11 am

6 pm

12 pm

Noon 1 pm 2 pm 3 pm 4 pm11 am

liarS Tkylin ae- eto-the-S

P

9 9

Big Basin Way

LowerCampgrounds

Dumpsters

Shingle Mill Point

Shingle Mill Meadow

CorpYard

CSRMainGate

WaterTanks

Costanoan

Red MountainTrail Camp

CSR

Power Pole OA

CeremonialGrounds

Davis Trail

Redwood

Mad

rone

Chapel

UpperCampgrounds

Teepee

Trading

Post

LodgeOffice

MeditationCircle

DedicationCircle

Corral

FlagMeadow

Volleyball

Pump HouseTool Shed

Game Arena

Climbing Tower

First AidKitchen

Showers

BBQ

FDC

Breezeway

Archery Range

BB Gun Range

Parking

Restroom

Nature Circle

CampfireAmphitheatre

W

W

W

W

W

Restroom

Oil Creek

Oil C

reek Trail

Cam

p B

oundary

FEET 10000

CHESEBROUGH SCOUT RESERVATIONSteven R Goldammer, April 2013 (Rev. A)

Silicon Valley Monterey Bay Council

Campgrounds and Program Area

Boy Scouts of America

NMN

o14.3 E

Cam

p B

oundary

San M

ate

o C

ounty

Santa

Cru

z C

ounty

Santa Cruz County

Santa Clara County

P

Sempirvirens Point

Long Ridge Open Space Preserve

Saratoga Gap OpenSpace Preserve

Castle RockState Park

PortolaState Park

35

35

9

99

yaW nisaB giB

Skyline Blvd

Basin W aig yB

Shingle Mill Point

Shingle Mill Meadow

LowerCampgrounds

CorpYard

MainGate Water Tanks

Costanoan UpperCampgrounds

Red MountainTrail Camp

Oil CreekTrail Camp

CSR

Oil CreekOil Creek

Chesebrough Scout Reservation Boundary

Power Pole OA Circle

Camp LodgeCamp Office(Kitchen / Showers / First AidTrading PostBreezeway / Picnic AreaBarbeque Pit

BB Gun RangeArchery RangeClimbing WallGame ArenaVolleyball Court

Parking AreaRestroomsNature AreaCampfire Circle

Flag MeadowOA TeepeeCampcraft CorralPump House / Tool ShedVolleyball Court

Program Area

Davis Trail

Redwood

Madrone

Chapel

FEET

1000 1000 2000 30000

NMN

o14.3 E

CHESEBROUGH SCOUT RESERVATIONSteven R Goldammer, April 2013 (Rev. A)

Silicon Valley Monterey Bay CouncilBoy Scouts of America

Coyote Creek District Camporee 2015 Top Dog Award Scorecard Rev A

Coyote Creek District Camporee — Alien Space Camp 2015

Top Dog Points Schedule Point Categories (2275 Points) Maximum

and Criteria Points

Registration and Check-In (125 points) Return RSVP form by March 20 ......................................................................................................................................................... 50 Pre-register and pay fees by April 3 (bring receipts to check-in) ...................................................................................... 25 Show medical and consent forms at check-in (unit leader keeps forms) ....................................................................... 25 Attend Friday leader briefing/cracker barrel (sign in for points) ..................................................................................... 25

Campsite Inspection and Theme Contests (475 points) Campsite Inspection (score from inspection sheets, includes contest participation points) ............................ 250 Alien Gateway Award (1st / 2nd / 3rd) ................................................................................................................... 100 / 80 / 60 Alien Artifact or Technology Award (1st / 2nd / 3rd) ........................................................................................ 50 / 40 / 30 Alien Signal Intelligence Award (1st / 2nd / 3rd) ................................................................................................. 50 / 40 / 30 Alien Habitat Award (best campsite overall) ............................................................................................................................... 25

Patrol and Troop Games (1200 points) Patrol Games (Troop Average Score = Total Points ÷ Number of Patrols) † ........................................................... 1000 Troop Challenge – Build Phase (1st / 2nd / 3rd / Participant) ........................................................ 100 / 80 / 60 / 40 Troop Challenge – Reveal Phase (1st / 2nd / 3rd / Participant) ........................................................................ 50/40/30 Other activities and ad hoc awards (to be determined) .......................................................................................................... 50

Feast and Garb Participation (200 points) Alien Organic Delicacy Award (1st / 2nd / 3rd / Participant) ‡ ....................................................... 100 / 80 / 60 / 30 Costume contest participation (at Troop, Patrol, or Individual level) ........................................................ 75 / 50 / 25 Alien Cosplay Award (any level) ......................................................................................................................................................... 25

Campfire and Chapel Participation (150 Points) Campfire skit or song performance (submit sign-up sheet to Firemaster) ................................................................... 50 Best Skit Award (1st place only) ......................................................................................................................................................... 50 Scout’s Own participation (sign in for points) ƒ ........................................................................................................................... 50

Break Camp and Checkout (75 Points) Return game evaluation sheets (all patrols in unit) .................................................................................................................. 25 Campsite cleaned and inspected (turn in inspection chit) ..................................................................................................... 25 Settle accounts with registrar; pick up patches; turn in all forms ...................................................................................... 25

Special Merits or Demerits (by Campmaster) (50 Points) Exemplary display of Scout Spirit ...................................................................................................................................................... 50 Conduct unbefitting of Scouts .............................................................................................. Points Penalty or Disqualification

† Total game points may vary depending upon the final count of games sponsored and presented. ‡ Multiple dessert entries are allowed (3 maximum), but only one award is granted per unit. ƒ Units departing Saturday night to attend church on Sunday qualify for Scout’s Own points. Units may

also hold private services in own campsites. Please inform the Registrar.

Note: Award categories and criteria are subject to change prior to the camporee.

Coyote Creek Camporee 2015 Campsite Inspection Sheet Rev. A

Coyote Creek District Camporee — Alien Space Camp 2015

Campsite Inspection Sheet Unit Number ______________ Site Name/Number ___________________________

Inspected By ____________________________________________

Category Inspection Item Maximum Points

Points Awarded

Spirit & Theme Participation points only.

Additional points are awarded to

contest winners.

U.S. flag and unit flag posted (unless raining) 20

Gateway or welcome sign erected (with unit identity) 20

Educational theme poster or banner on display 20

Theme props or camp gadgets on display 20

Appearance & Security

Overall impression neat and orderly 10

Tents organized by patrols 10

Grounds free of hazards (trip hazards marked) 10

Grounds free of litter (including trails around campsite) 10

Personal gear stowed in tents 10

Tents secured (staked, doors zipped, rain-covered) 10

Food & Cooking

Menus posted (meals well balanced) 10

Duty rosters posted (cooks, water, fire, cleanup, etc.) 10

Kitchen area and utensils clean 10

Kitchen fly pitched over food preparation area 10

Food storage secured from animals (or hungry staff) 10

Perishable foods properly refrigerated (on ice) 10

Health & Safety

First aid kit properly stocked and easily accessible 10

Fire tools at ready (full water container, rake or shovel) 10

Duff cleared away from fire pit 10

Equipment stored safely (axes, fuel, lanterns, stoves, etc.) 10

Garbage contained (overflow removed from site) 10

Overall Total Inspection Score 250

Inspectors: • Complete one inspection form for each campsite. • Record results for all campsites on the Campsite Inspection Report. • Post this form on campsite bulletin board after completing inspections and recording results.

Coyote Creek Camporee 2015 Campfire Signup Sheet Rev. A

Coyote Creek District Camporee — Alien Space Camp 2015

Campfire Signup Sheet Unit Number

Group (Name of Patrol, or Other Group)

Director or Principal Performer

Unit Position

Performers Individual Patrol Unit Other Group

Youth Adult Staff

Number of Performers (approximate)

Type of Act Skit Stunt Run-On Cheer Song Story

Audience Participation Other:

Title of Act

Plot or Description (attach script or lyrics, if available)

Time Required to Perform Act (minutes)

Review by Master of the Fire

Review Comments / Suggested or Required Changes

Results Theme Related (encouraged, but not required) Auditioned Suitable Content Selected for Campfire

Coyote Creek District Camporee 2015 Patrol Events Roster Rev. A

Coyote Creek District Camporee

Alien Space Camp 2015 Games Registration

Patrol Events ROSTER

Please Print Clearly

Unit No. _______________ Patrol Name ____________________________________

No. Position Name (First and Last) Rank

1 Leader

2 Assistant

3 Member

4 Member

5 Member

6 Member

7 Member

8 Member

• All patrols must register in order to compete in the patrol games. • Complete a separate roster for each patrol competing in Saturday’s events. • Turn in patrol rosters at the Cracker Barrel on Friday night or before 8:00 am Saturday. • Optimal patrol size is 6 to 8 Scouts. Minimum for competition is 4 boys

and maximum is 8 boys. • Larger or smaller patrols may be divided or combined with other patrols

at the discretion of the Gamemaster.

Coyote Creek District Camporee — Alien Space Camp 2015

Camp PARKING PASS Please print:

Driver’s Name

Vehicle Make / Color

License Plate

Unit Number

Campsite

• Complete this form and place it face up on your dashboard. • This will help the staff to locate you in case it is necessary to move your vehicle,

turn of lights, or silence an alarm.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Coyote Creek District Camporee — Alien Space Camp 2015

Camp PARKING PASS Please print:

Driver’s Name

Vehicle Make / Color

License Plate

Unit Number

Campsite

• Complete this form and place it face up on your dashboard. • This will help the staff to locate you in case it is necessary to move your vehicle,

turn of lights, or silence an alarm.

Coyote Creek District Camporee 2015 REGISTRATION SHEET (FORM B1) Rev. A

F o r m B 1 U n i t R e g i s t r a t i o n S h e e t

United Federation of Interplanetary Scouting

Coyote Creek District Camporee

Alien Space Camp 2015 24 –26 April 2015, at Chesebrough Scout Reservation

Event Code 814

• Submit this form to the Council Service Center by April 3 with payment to qualify for reduced pricing. • Registrations may also be submitted online at http://svmbc.org/svmbc/districts/coyote-creek/. • To assure proper crediting of funds, please bring a copy of this form or any other preregistration receipts when

checking in at the camporee.

Unit Type ___________________ Unit Number ___________________

Scoutmaster _____________________________________________ Phone _______________________

e-Mail ______________________________________________________________________________

Camporee Contact _____________________________________________ Phone _______________________

e-Mail ___________________________________________________________________________

Camporee Registration Fees

Number of youth participants

Number of adult leaders

Total Participants

Registration Fees

On or before April 3 ........ $16.00 ea

After April 3 ...................... $20.00 ea

Total Fees Due

Saturday Dinner Options

Number of Meat

Number of Vegetarian

Special Dietary Requirements

Total Meals

Cost Included

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PLEASE REGISTER ONLINE AT https://fs10.formsite.com/svmbc/form528/index.html
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Coyote Creek District Camporee 2015 R.S.V.P. & INTEREST SHEET (FORM A) Rev. A

F o r m A

R . S . V . P . - C a m p o r e e i n t e r e s t S h e e t

United Federation of Interplanetary Scouting

Coyote Creek District Camporee

Alien Space Camp 2015 24 –26 April 2015, at Chesebrough Scout Reservation

Event Code 814

• Please respond as early as possible. Submit by March 13 for Top Dog Award points— but later is better than never. • No fee is required at this time. • Complete and return the PDF electronically to mailto:[email protected] (preferred). • Alternatively, print and return the paper form to Gary Varano at the Council Service Center. • All units are expected to assist with at least one game or activity or service area.

Unit Type __________________ Unit Number _________________

Scoutmaster ____________________________________________ Phone _____________________

e-Mail ___________________________________________________________________________

Camporee Contact ____________________________________________ Phone _____________________

e-Mail ___________________________________________________________________________

Our unit plans to attend the camporee.

Estimated number of Scouts __________________

Estimated number of adult leaders ____________

Our unit expects to participate in the following competitions.

Patrol Games Expected number of patrols _______________

Troop Pioneering Contest Troop Dessert Cooking Contest

Our unit will host a patrol game at the camporee.

Preferred Scout skills___________________________________________________________________

Suggested game ________________________________________________________________________

Our unit can assist with games, contests, campfire, chapel, stargazing, or other activities.

Type of support _____________________________________________________________________________

The following individuals may be interested to serve as game leaders or to assist the staff. Adults are needed to supervise patrol games. Senior Scouts may assist as game leaders and serve in other camporee staff and crew positions.

Name _________________________________ Staff Area ________________ Phone _________________

Name _________________________________ Staff Area ________________ Phone _________________

Name _________________________________ Staff Area ________________ Phone _________________

Sorry, our unit cannot attend the camporee this year.

Comments ___________________________________________________________________________________

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PLEASE COMPLETE AND SUBMIT THIS FORM ONLINE AT http://svmbc.org/svmbc/wp-content/uploads/2015/02/CC_Camporee_2015_RSVP_Form_distributed.pdf
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