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Unity Roadmap 2019Rus Scammell
Product Manager
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Agenda
Agenda
1. Working with Unity2. Editor UX & Design3. Project Tiny4. Platforms5. Connected Games6. Dev services
1. Programmers2. Animators3. Artists and Designers
Production Roadmap by Role
Unity Roadmap GDC 2019
Production
1 - Working with Unity
Building a solid foundation from prototype to production.
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
What we heard from you:
● You want a stable Unity to work with
● Easier, frictionless access to new features
● An easier way to manage your versions of Unity
● Simpler team management and licensing for your studio
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Unity Roadmap
Production - 1 - Working with Unity
Tech, LTS and Packages
● 3 Tech Releases per year
○ New features in Core
○ Enabling Package potential
● LTS at the end of each year (20xx.4)
○ Upgrading projects between LTS
● Packages
○ Preview
○ Verified
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Package Manager
2019.1 ● Package Manager Improved Dev Flows
○ Install a package directly from a Git repo
● Scoped Package Registries
○ Self-host an NPM registry and serve in-house
developed packages in the Editor
○ Manage local & Unity hosted packages together
● Advanced Package dependencies
○ Visualize packages & core dependencies in the
Editor
16:9 Aspect Imagery
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Package Manager
2019.2 (preview) / 2019.3
● Package authoring & Asset Store publication
○ Editor based package authoring & Asset
Store submission flow
○ Local & cloud validation test suite
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Package Manager
2019.3
● Native Asset Store package
consumption
○ Improved search & navigation
(local, studio, Asset Store)
○ .unitypackage & Package
Manager
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Unity Hub v2.0 (beta)
● Improved project list - search / sorting,
remove
● Scalable UI
● New onboarding flow
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Unity Hub v.2.1 +
● Command Line Interface
● New Learn section
Unity Roadmap GDC 2019
Production - 1 - Working with Unity
Licensing & Deployment
2019.2 Timeframe
● New License Entitlement Tech & Enterprise Models
● Floating License Support
● Closed Network deployment & setup
● Backwards compatible with 2018.3 / LTS and 2019.1
Unity Roadmap GDC 2019
Production
2 - Editor UX & Design
Production - 2 - Editor UX & Design
Improving core workflows and modernizing editor design.
Unity Roadmap GDC 2019
Unity Roadmap GDC 2019
What we heard from you:
● More efficient workflows and accessibility in the Editor
● More performant asset management systems
● More modern and responsive interface in the editor
Production - 2 - Editor UX & Design
Unity Roadmap GDC 2019
Production - 2 - Editor UX & Design
Shortcut Manager
2019.1
● Create shortcuts for any action
● Interactive UI (modifiers, keys)
● Save and share shortcut profile
● Manage and resolve conflicts
Unity Roadmap GDC 2019
Production - 2 - Editor UX & Design
Console window improvements
2019.2
● Clickable StackTrace
● Searchable Logs
● Clear on Build
Unity Roadmap GDC 2019
Production - 2 - Editor UX & Design
New Asset Import Pipeline
Throughout 2019
● Compatibility mode
● Improved dependency tracking
● Faster platform switching
● On demand import
Unity Roadmap GDC 2019
Production - 2 - Editor UX & Design
New Editor UI Theme
2019.3
● New minimal design to improve clarity
● New icons - uniform style with HDPI
support
● New OS-optimized UI fonts
● Hover state for controls for a more
responsive UI
Unity Roadmap GDC 2019
Production - 2 - Editor UX & Design
Quick Search
2019.1 📦
● Search through the scene, project, menu
items and more.
● Create your own search providers.
In Development
● Asynchronous queries
● UX Improvements
Unity Roadmap GDC 2019
Production
3 - Project Tiny
Unity Roadmap GDC 2019
Production - 3 - Project Tiny
New runtime and workflows ideal for making fast and tiny
downloadable content
What we heard from you:
● You need small file sizes so that content can
load instantly on resource-constrained devices
● Your customers need to have fast game-play
performance on broad range of devices
● That it is painful to create games for this
segment without industry-quality tooling
Unity Roadmap GDC 2019
Production - 3 - Project Tiny
Unity Roadmap GDC 2019
Production - 3 - Project Tiny
Currently in Preview
● Leading size and load times
● Smooth performance on broad range of devices
● The editor experience you know
● 2D HTML5 export target, 3D/AR to come
● Q2 2019 - Preview with C# support
● H2 2019 - Release version
Unity Roadmap GDC 2019
Production
4 - Platforms
Unity Roadmap GDC 2019
Production - 4 - Platforms
Build Anywhere,with minimal effort.
What we heard from you:
● Deepen each platforms support whilst opening
up a broaderset of features for all
● Make it easier to code a feature once, letting
Unity take care of the rest
● Continue to improve iteration time on target
● A more customizable runtime
Unity Roadmap GDC 2019
Production - 4 - Platforms
Unity Roadmap GDC 2019
Production - 4 - Platforms
Foundational
2019.1
● New Input System (Preview)
2019.1 - 2019.2
● Improve iteration time on IL2CPP
● Incremental GC
Continue investing into reducing iteration
time when working with scripts on device
Unity Roadmap GDC 2019
Production - 4 - Platforms
Foundational
2019.3
● DOTS Runtime
○ DOTS-Only Standalone player
○ Ultra High Performance
○ Customizable (Package-based)
○ Lightweight & Flexible
Unity Roadmap GDC 2019
Production - 4 - Platforms
Mobile
2019.1● Android SDK & NDK correct versions
installed with Unity
● SafeArea/Notch support for Android
● Vulkan Optimisation
● Local Shader Keywords
● Android Wide Color support
● Internal Android Build system migrated to
Gradle only
Unity Roadmap GDC 2019
Production - 4 - Platforms
Mobile
2019.1
● Android Logcat integration -
automatically runs on ‘Build & Run’
from Editor
● Faster iteration with Scripts Only
patching on Android
● Using Systrace for Android profiling
in context
Unity Roadmap GDC 2019
Production - 4 - Platforms
Mobile
2019.2
● Adaptive Performance - Preview
● OpenGL ES Client/Worker
multithreading support on iOS
● Improved ReplayKit API (iOS)
● Android cutout bounding box API
● Android and iOS local notifications
[Package]
● Dynamic resolution with LWRP
(iOS/Android)
Unity Roadmap GDC 2019
Production - 4 - Platforms
Consoles
2019.2
● Incremental Garbage Collection support for
all Consoles
2019.3
● Full release of HDRP support for PS4 and
Xbox One
Future
● Network Services for all Consoles
● Bringing the DOTS Runtime to all Console
Platforms
● Decreasing the friction when dealing with
your licensing
Unity Roadmap GDC 2019
Production - 4 - Platforms
Desktop / Web / Server
2019.1
● Threading support for WebGL (Experimental)
● ARM64 for UWP / Hololens
2019.2 - 2019.3
● Headless rendering support
● Minimal content and player loop for server builds
● Release IL2CPP for Linux
● Support for HDR to UWP and Windows
● Xcode project generation for macOS standalone
Unity Roadmap GDC 2019
Production - 4 - Platforms
Platform support Google Games Platform, Stadia
○ Familiar deployment experience
○ IL2CPP only platform
○ Linux based OS
○ Vulkan for rendering
○ Will support it with all relevant features as we
do on any other platform
○ Available towards the end of the year.
Unity Roadmap GDC 2019
Production - 4 - Platforms
XR
2019.1
● Graphics Enhancements:
○ LWRP Support for VR Platforms
○ Post-processing v2 Support for
Stereo Instancing
○ Stereo Rendering Mode Fallback
● Platforms Support:
○ Built-in Support for Magic Leap
(Lumin OS)
Unity Roadmap GDC 2019
Production - 4 - Platforms
XR
2019.2
● Platforms Support:
○ Revamped SDK Loading and
Management System
● Input:
○ Multi-platform XR input system
(preview)
Future
● Hololens2 Support
● HDRP Support for VR Platforms
● Vulkan Rendering for Oculus Go and Oculus
Quest
Unity Roadmap GDC 2019
Production - 4 - Platforms
AR Foundation Updates
2019.1 (available in preview)
● LWRP Support for AR Foundation
● Optimized Camera Texture Access APIs
● Face Tracking
● 2D Image Tracking
● ARKit Object Recognition
● ARKit Environment Probes
● Editor Remote Session Recording &
Playback
2019.2
● Verified for Production
● Editor Simulation
● Editor Remote Support for Face Tracking
Unity Roadmap GDC 2019
Production
5 - Connected Games
Unity Roadmap GDC 2019
Production - 5 - Connected Games
Scalable, Real-time Multiplayer solution.
Unity Roadmap GDC 2019
Production - 5 - Connected Games
What we heard from you:
● Achieve low latency consistently at global scale
● More players per session without sharding
● Scalable and reliable services, without hiring a
full Services and Ops team
● Securely prevent cheating with server authority
● Full-stack, so all tools and services are managed
in one place
● Flexibility to meet the unique needs per game
Unity Roadmap GDC 2019
Production - 5 - Connected Games
Full-stack Real-time Multiplayer
Transport - multi-threaded
Reliability
Replication, Compression
FPS Prediction, Interpolation, etc.
Bandwidth profiling tools
Mobile - IPV6, Reconnect
FPS Sample Netcode
Unity Roadmap GDC 2019
Production - 5 - Connected Games
DOTS-Networking (Preview)
Unity Roadmap GDC 2019
Production - 5 - Connected Games
Multiplay Server Hosting
Command-line tools for automation
Dashboards for fleet mgmt
Enhanced analytics, profiling, debugging
Billing analysis & cost prediction tools
Server scaling at AAA capacity (40M+)
Unity Roadmap GDC 2019
Production - 5 - Connected Games
Multiplay Matchmaking (Alpha)
Open Match OSS Project v0.1
QoS (latency, packet loss) matching
Custom match functions
Groups
Analytics
Join-in-progress & Backfill
Multiplay-integrated matchmaker
?
Unity Roadmap GDC 2019
Production - 5 - Connected Games
Vivox Voice & Text Chat
Server Side Recording
Realtime Text-to-Speech
Realtime Speech-to-Text
Toxicity / Context-based chat filter
Voice Fonts
Voice Messages
Offline Speech to Text
Video Streaming
Unity Roadmap GDC 2019
Production
6 - Developer Services
Unity Roadmap GDC 2019
Production - 6 - Developer Services
Helping you ship faster andoperate successful products.
Unity Roadmap GDC 2019
Production - 6 - Developer Services
What we heard from you:
● You want a stable and fast Collaborate experience
with more workflow features in the editor.
● Merging assets is highly difficult and needs to be
fixed.
● You want better performance and flexibility from
Unity Cloud Build.
Unity Roadmap GDC 2019
Production - 6 - Developer Services
Integration Support
Recently Released: ● Transactional Emails
● Easier configuration
Upcoming:● Digest Emails
● Trello & MS Teams support
● Standardize service JSON for Webhooks
Unity Roadmap GDC 2019
Production - 6 - Developer Services
Unity Teams - Collaborate
2019.1
● Collab Package 2.0
● “Checking for changes” Removed (Also
2018.3)
2019.3
● Branching
● New UI
● Git Command-line Support
● YAML Merge Replacement
● Local Network Accelerator
Unity Roadmap GDC 2019
Production - 6 - Developer Services
Unity Teams - Cloud Build
Focus on Performance & Interoperability
● Reduce Build Times
● Shared Local/Cloud Pipeline
2019.3
● Common Data & Execution Pipeline
● Windows & Linux Builders (BETA)
● Cloud Build + Addressables
Future
● Parallelized Content Builds to Leverage
Cloud Scaling
Unity Roadmap GDC 2019
Production - 6 - Developer Services
Unity Live Notes
January 2019
● Live Notes - Closed Alpha
○ Associate notes with Game
Objects, Scenes, Assets
○ Saved in Cloud, doesn’t touch
your project
○ Appear in real-time
Unity Roadmap GDC 2019
Production - 6 - Developer Services
Cloud Diagnostics
2019.2
● Symbol upload with batch-mode
builds
FUTURE:
● Additional Platform Support
● Digest Emails
User Reports
● Fast Screenshots
● Dashboard Workflow Improvements
Crashes/Exceptions
● Stack Trace Improvements
Unity Roadmap GDC 2019
1. Working with Unity2. Editor UX & Design3. Project Tiny4. Platforms5. Connected Games6. Developer services
1. Programmers2. Animators3. Artists and Designers
Agenda
Production Roadmap by Role
Unity Roadmap GDC 2019
Roadmap by Role
1 - Programmer
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
Bring you the utmost flexibility and performance.
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
What we heard from you:
● Speed up working with Unity, faster
compilation and shorter domain reloads
● Provide better insights with improved
debugging and profiling
● More control of what happens under the hood
● Hurry up with DOTS, get it out of preview!
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
DOTS Core
2019.1
● Sub Scene Workflows
● Entity Scene Streaming
● Conversion API
● Release of Mega City Sample
Future
● Core API 1.0 release
● Asset Streaming
● Asset Manipulation API
● New Transform System
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
Unity Physics
2019.1
● Unity Physics (Preview)
○ Stateless physics engine
○ DOTS-based high performance
○ Network-ready architecture
Future
● Havok Physics
○ Powered by Havok
○ Handles high-end, complex physics
simulation needs
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
Burst Compiler
2019.1
● 1.0 Release
○ Supports PC, Playstation 4, Xbox
One, iOS, Android, Linux
Future
● Nintendo Switch support!
● Determinism
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
Profile Analyzer (preview)
2019.1
● Multi frame analysis of a single scan
● Comparison of two multi frame profile
scans
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
UI Elements
2019.1
● Supports Editor Windows and Inspectors
● CSS and full Flexbox specification
implementation for complex & flexible
layouts
● Data driven method of declaring structure,
layout and styling
● Powerful UI Debugger
● New performant UI Renderer
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
UI Elements
2019.2
● UI Rendering Optimizations
In Development
● SDF Text
● Runtime Support
● Visual UI Authoring
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
Unity UI
2019.3
● Mesh and Particles support
● Performance improvements
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
New Input System
● 2019.1
○ Improved User Experience
○ Actions & Action Maps
○ Combos & Processors
○ Notifications
○ Flexibility
Unity Roadmap GDC 2019
Roadmap by Role - 1 - Programmer
Addressable Assets
& Scriptable Build Pipeline
● Currently in Preview
● Support back to 2018.3
2019.3
● Verified package
In Progress:
● Sample Projects
● DOTS Integration
Unity Roadmap GDC 2019
Roadmap by Role
2 - Animators
Unity Roadmap GDC 2019
Roadmap by Role - 2 - Animators
Bring you new tools for Authoring.
Unity Roadmap GDC 2019
Roadmap by Role - 2 - Animators
What we heard from you:
● Adapt and customize Unity to your needs, no more black
box, everything is expandable.
● Enhance creativity and author content in the engine, spend
less time transferring files.
● Improve your productivity by understanding the way you
work, no need to always depend on a programer to iterate.
● And always provide a performant set of features that you
can trust.
Unity Roadmap GDC 2019
Roadmap by Role - 2 - Animators
3D Animation
2019.1● Animation Rigging - preview
● 32 Influences per vertex (up to 255 with API)
2019.3● Kinematica - preview
● Keyframing runtime rig - preview
● Package for simple animation
Unity Roadmap GDC 2019
Roadmap by Role - 2 - Animators
2D Animation
2019.1
● 2D Animation Performance Improvements
2019.2
● 2D Animation - Sprite Swap
background and center character, courtesy of Flipping Death by Zoink Games
Unity Roadmap GDC 2019
Roadmap by Role - 2 - Animators
Timeline
2019.1● Markers and Signals
● Audio improvements
2019.2● Track modifier framework
○ Define workflow and provide API hooks to
allow Timelines users to implement track
modifiers.
2019.3● Timeline as a package
● Customization
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
VideoUpdated Core & Advanced features
2019.1● SRP harmonization
○ Recorder
○ Playback into near/far camera plane
○ Stereo/3D support
● H.265 support
2019.2● Support variable frame rate in encoder
● sRGB Sampling in VideoClip and Video Importer
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
VideoUpdated Core & Advanced features
2019.3● Windows platforms hardware decoding
● Movie Texture removal
Unity Roadmap GDC 2019
Roadmap by Role
3 - Artists & Designers
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
New tools, better quality and performance.
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
What we heard from you:
● Adapt and customize Unity to your needs, no more black
box, everything is expandable.
● Enhance creativity and author content in the engine, spend
less time transferring files.
● Improve your productivity by understanding the way you
work, no need to always depend on a programer to iterate.
● And always provide a performant set of features that you
can trust.
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Scriptable Render
Pipeline (SRP)
2019.1
● SRP Core Production Ready
● SRP Batcher
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Lightweight Render Pipeline
(LWRP)
2019.1● Production Ready
● Custom Renderers
● Custom Render Passes
● Physical Camera
● Caches materials and batches by shader
(SRP Batcher)
● Baked Indirect
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Lightweight Render Pipeline
(LWRP)
2019.2● Camera Stacking System
● Multipass for VR
● Light Limit Increase for Directional Lights and Per-
Camera lights
● UI Canvas Screen Space - Camera
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Lightweight Render Pipeline
(LWRP)
2019.3● Deferred Renderer
● LWRP Optimized Postprocessing
● Shadow Mask Support
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
High Definition Render Pipeline
(HDRP)
2019.1● VR support
● HDRP Post Processing
● New Reflection system
● Improved volumetrics
● Splitscreen support
● Pre-exposure
● Hair shader
● GPU calculated Ambient Probe
● Software dynamic resolution
● Shadowed Texture rectangular light
● Rectangular light shadow mask
● AXF Shader
● Emissive decal
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
High Definition Render Pipeline
(HDRP)
2019.2● Specular anti-aliasing
● Eye shader
● More area light types and better support
● Simple framegraph (extensibility)
● Dynamic resolution
● Simple lit (particle) lighting
● Improved shadow framework
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
High Definition Render Pipeline
(HDRP)
2019.3● Production Ready HDRP
● Lookdev
● Physically based sky
● HDR output
● Performance Optimizations
● HDRP Quality settings assets
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Shader Graph
2019.1● Production Ready (verified package)
● Nestable Subgraphs
● Custom Function Node
● Embedded Error Messaging
2019.2● Half-precision toggle
● Background compilation of preview
shaders
● Node Color Modes by category,
precision, and the ability to create
your own custom color overlays.
● HDRP: GI inputs on master node,
scene depth, and scene color update
● HDRP: Unlit master node
● HDRP: Decal master node
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Shader Graph
2019.3● Support for VFX Graph
● Render State Settings per material
● Shader LOD (keyword switch node)
● HDRP DXR Subshader Switch
● HDRP Lit Tessellation
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Visual Effect Graph
2019.1 (Preview)● LWRP Initial support (Unlit for compute only)
● Camera buffers access
● Static mesh sampling
● Point cache volume baker
● Prewarming
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Visual Effect Graph
2019.2 (Preview)● LWRP lit support (compute only)
● Motion vectors
● Ribbon/trails
● Subgraphs
● Skinned mesh sampling
2019.3● Out of preview!
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Post-Processing
2019.1
● New Post-processing stack (HDRP)
○ Improved depth-of-field
○ Improved motion blur
○ Energy conserving bloom
○ Improved color grading tools
○ Improved exposure control
● Physical camera support
2019.3● Out of preview (HDRP)
● Performance Focused Post-Processing
(LWRP)
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Real-time Raytracing
2019.1● Experimental via GitHub
2019.3● Preview via Package
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Lighting
2019.1● Light Probe de-ringing and Visualization
● Optix Based Denoising
● Mixed Rectangular Light
2019.2● Realtime GI Physical Falloff
● Light Probed objects contributing to GI
● Updated Optix Denoising
● Intel CPU Based Denoising
2019.3● Additively loaded Light Probes
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Progressive Lightmapper
2019.1● Ability to set a max number of lightmaps
● MIS for environment lighting
● Quality improvements
2019.2● Cross platform Denoising support
2019.3● Power sampling
● Adaptive sampling
MIS + Denoising off
MIS + Denoising on
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
GPU Progressive Lightmapper
(Preview)
2019.1● macOS & Linux support
● Double sided GI
● Per Object Cast & Receive Shadows
2019.2● MIS for Environment support
● Denoising support
2019.3● Performance improvements
● Submesh support
Image courtesy of ArchVizPRO Interior Vol.6
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Digital Content Creation (DCC)
2019.1● TextureImporter improvements
● ModelImporter improvements
● SketchUpImporter improvements
2019.2● FBX Exporter preview package
2019.3● Import material mapping
● Local reference serialization
● Configurable importer Presets
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Text Mesh Pro
2019.2
● Colored Glyphs
● Support for Ligatures
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Visual Scripting
2020.1● Preview release
● Built for DOTS
● Clear compact UI with blackboard and stacks
● Extensible high level nodes
● Create and share customer node packages
● Generates C# at runtime
● Smart context sensitive search
● Visual tracing
● Live Edit in Play mode
● Notes & Colour grouping for organisation
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Terrain Updates
2019.1● Terrain Brush Pack (Release: May 27th, 2019)
2019.3● Terrain Holes
2020.1● New Layered Environment Package in Preview
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
World Building
2019.1● Scene Visibility toggles in Hierarchy
● Extensible Tool Modes API
2019.2● PolyBrush 1.0 Preview
2019.3● Replace native grids with ProGrids
● Scene Lock for Game Objects
● Extended Handles API
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
2D
2019.1
● Sprite Shape Performance Improvements
● 2D Animation Performance Improvements
2019.2
● 2D Lights
● 2D Animation - Sprite Swap
● 2D Renderer in LWRP
● 2D Masternode in Shader Graph
2019.3
● 2D Shadows
● 2D Lights Improvements
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
2D
2019.1
● Sprite Shape Performance Improvements
● 2D Animation Performance Improvements
2019.2
● 2D Lights
● 2D Animation - Sprite Swap
● 2D Renderer in LWRP
● 2D Masternode in Shader Graph
2019.3
● 2D Shadows
● 2D Lights Improvements
artwork courtesy of 2D Forest Pack by Mikael Gustafsson
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
2D
2019.1
● Sprite Shape Performance Improvements
● 2D Animation Performance Improvements
2019.2
● 2D Lights
● 2D Animation - Sprite Swap
● 2D Renderer in LWRP
● 2D Masternode in Shader Graph
2019.3
● 2D Shadows
● 2D Lights Improvements
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Cinemachine
2019.1
● Cinemachine 2.3
○ Support for Post Process v3
(HDRP only)
○ Automatic detection of package
dependencies
2019.2
● Cinemachine 2.2.x / 2.3.x
○ Stability and bug fixes
2019.3
● Cinemachine 3.0
○ DOTS support
○ Feature parity with 2.x
○ Updated DOTS-compliant demo projects
● CineCast 0.1
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
Cloth
2019.2
● NvCloth
● Cloth Presets Preview Package
2019.3
● Improved Workflows
○ New Constraint Authoring Tools
○ New Cloth Collider Authoring Tools
Unity Roadmap GDC 2019
Roadmap by Role - 3 - Artists & Designers
AudioUpdated Core & Advanced features
2019.1● DSP Graph as internal
○ New C# audio subsystem
2019.2● DSP Graph as a package
2019.3● Asset Database V2 for Audio
● DSP Graph improvements
Unity Roadmap GDC 2019
Summary.● Flexible, Modern Editor & Feature set
● Opportunities to Operate your game and sustain your studio
● Keep every kind of person happy and productive
● Maintain Quality through a close feedback loop with you
● Filling the gaps - missing features & deeper integrations
● Evolving not just legacy systems but all of Unity with DOTS
● Pushing opportunities in production and development