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Universal design for learners

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UNIVERSAL DESIGN FOR LEARNERS Sarah Terrone November 27, 2011
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1. UNIVERSAL DESIGNFOR LEARNERSSarah Terrone November27, 2011 2. Yes or No? Would you fit into theseCould you enter this building?pants? 3. Universal Design 4. One style does not fit all yourstudentsTeach the what, the how and thewhy of learning! 5. Brain Research Three networks of the brain Recognition Identifiedand understand. Strategic Plan and execute. Affective Motivate and excite. 6. How do these go together?Three networks of theThree principals of UDLbrain Provide Recognition Multiple means of Identified andrepresentation. understand. Multiple means of Strategicaction and Plan and execute.expression. Multiple means of Affectiveengagement. Motivate and excite. 7. Multiple Means of RepresentationProvide: Options for perception Language and symbols ComprehensionIn the classroomVary introduction of materialOffer different representationsActive prior knowledge (Review andPreview (RAP))Highlight big ideas (colorcontrast, enlarged)(CAST, 2011) 8. Multiple Means of Action andExpression Provide:Physical ActionExpression and CommunicationExecutive functions In the classroomAssistive TechnologiesLiterature GroupsMultimedia projectsGoal settingSelf-assessmentsStop and ThinkChecklists( CAST, 2011) 9. Multiple Means of EngagementProvide: Options for recruiting interest Options for sustaining effort and persistence Options for self-regulation In the classroomMultiple Intelligence/student interest surveyChoiceSpelling menus, design class rules, chooserewards, involve learners in all possibletasks.Provide a safe and supportive learningenvironment.Foster collaboration and communicationpeer editing, lit groups, onlinewikis, interviewsRubrics (CAST, 2011) (Sousa,portfoliosSelf-Assessments and 2006) 10. Technology and UDL(Rose&Meyer, 2002) 11. Technology and UDL Assistive/Adaptive Technologies Voice recognition softwareIn addition to that turns spoken word into a typed document. Inspiration Concept Language Translationmapping tool. software Power Point, Photo Spell Check, grammar check Story, Windows Movie SupportiveMaker. technologies Read Aloud (remediation, compens Social Media ation, extension) (blogs, wikis, discussi Software products that reinforce concepts. on forums. Creating digital video and multimedia presentations(CAST, 2011) (Bray, Brown & Green, 2004) 12. How will UDL impact ourstudents? Understandhow ourstudents learn Reachpotential Teach learningprocess Provide asafe, happyand productivelearning 13. Try UDL yourself! 14. Try UDL yourself!http://lessonbuilder.cast.org/ 15. Resource for fifth grade and uphttp://udleditions.cast.org/ 16. Strategy Tutorhttp://cst.cast.org/cst/auth-login 17. ReferencesCAST (2011). Universal Design for Learning Guidelines version 2.0. Wakefield, MA: Author.CAST, Inc. (20052011c). UDL lesson builder. Retrieved from http:/lessonbuilder.cast.org/Log In. (n.d.). UDL Curriculum Self-Check. Retrieved November 16, 2011, fromhttp://udlselfcheck.cast.org/check.php?op=editCAST, Inc. (2006-2011). UDL Strategy Tutor. Retrieved from http://cst.cast.org/cst/auth-loginCAST, Inc. (2006-2011). UDL Editions by Cast. Retrieved from http://udleditions.cast.org/Laureate Education, Inc. (Executive Producer). (2010). Universal Design for Learning. Baltimore, MD:Author.Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning.Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/Sousa, A. (2006). How The Brain Learns. California: Corwin Press.Log In. (n.d.). UDL Curriculum Self-Check. Retrieved November 16, 2011, fromhttp://udlselfcheck.cast.org/check.php?op=edit


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