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Urbanization Game What happens when your town industrializes?

Date post: 18-Jan-2018
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Round 1 (blue) Canal-link coal mine to river— parallel to river Special house for you Special house for you

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Urbanization Game What happens when your town industrializes? 1700- Draw a river across your paper connecting east to west (the river should be about 1 inch wide) draw a simple wooden bridge crossing the river draw a simple wooden bridge crossing the river draw 2 roads one running north to south and crossing the river at the bridge and one running from east to west (Neither road need be a straight line) Draw 10 houses; 1 church; 1 cemetery; 1 store; 1 pub; 1 coalmine; & at least 50 trees!! Draw 10 houses; 1 church; 1 cemetery; 1 store; 1 pub; 1 coalmine; & at least 50 trees!! Round 1 (blue) Canal-link coal mine to river parallel to river Special house for you Special house for you Round (blue) 5 houses Previous Round 1: Canal-link coal mine to river parallel to river Special house for you Special house for you Round 3 1760 (blue) Fence off an area 3x3 inches to be reserved as a commons. Add 5 houses (total 20) 1 more nice house. Previous Round 2: 5 houses Round (blue) 5 houses for workers 5 houses for workers 1 factory 1 factory Previous Round 3: Fence off an area 3x3 inches to be reserved as a commons. Add 5 houses (total 20) 1 more nice house. Round (pink) 15 houses 1 church 1 pub 1 store *you can add extra bridges or roads if necessary Previous Round 4: 5 houses for workers 5 houses for workers 1 factory 1 factory Round (pink) 5 factories 5 houses Previous Round 5: 15 houses 1 church 1 pub 1 store *you can add extra bridges or roads if necessary Round (pink) 5 tenements Previous Round 6: 5 factories 5 houses Round 8 1780 (pink) 1 store 1 school 1 pub 1 church Previous Round 7: 5 tenements Round (pink) 5 pubs 5 pubs Destroy 5 houses 4 tenements Previous Round 8: 1 store 1 school 1 pub 1 church Round 10 (pink) : 2 nice homes to represent the capitalists making profits 1 factory 15 houses *Trees may be removed if you need space! Previous Round 9: 5 pubs 5 pubs Destroy 5 houses 4 tenements Round (pink) 10 factories with smoke Add smoke to all pre-existing factories 1 nice house 5 houses (total of 60) 1 tenement Round 12 1800 (green) 1 coal mine 5 houses (total 65) A new iron bridge to replace the wooden one Previous 10 factories with smoke Add smoke to all pre-existing factories 1 nice house 5 houses (total of 60) 1 tenement Round 13 (green) 1 coal mine 1 cemetery Previous: 1 coal mine 5 houses (total 65) A new iron bridge to replace the wooden one Round 14 1820s (green) Add 1 Railroad- choo choo connect to all coal mines connect to all coal mines 5 houses Previous 1 coal mine 1 cemetery Round 15 - ~1827 (green) Add two more pubs Add 1 jail 2 tenements Round 16 (green) 20 street lights 2 hospitals 1 cemetary Round 17 1840 (green) Add one more railroad to transport people and cargo in and out of your villageeast to west Add 5 houses 1 tenement Round 18 ~ 1840s (red) Add: 1 theater 1 theater 1 museum 2 private schoolsmark with a P 1 nice house Round 19 ~ 1845 (red) Add 1 cemetery 1 jail 1 hospital Round 20 1850 (red) Add : 20 houses (total 95) 5 tenements 2 stores 1 church 1 pub 2 more nice homes 1. Describe the changes between 1700 and What new technologies were created? What were the positives/negatives of growth? 2. Describe the changes between What were the new technologies created? What were the positives/negatives of growth? 3. Describe the changes between What were the new technologies created? What were the positives/negatives of growth? 4.Describe the changes between What were the new technologies created? What were the positives/negatives of growth?


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